Pause Buffering

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  • เผยแพร่เมื่อ 10 ก.ค. 2016
  • I explain the usefulness of pause buffering. There are two primary purposes: to pause buffer inputs and to pause buffer the global timer.
    Pause Buffering Inputs: Normally, if we input a button (such as A or B) on two consecutive in-game frames, then it won't count as two presses. Instead, it will only count as one press, held for two frames. However, if we use pausing to separate those two in-game frames, then it is possible to press the same button on two consecutive in-game frames.
    Pause Buffering the Global Timer: The global timer is a variable that starts at 0 when the game is turned on and increments once on every frame, including paused frames. Some phenomena in the game rely on the global timer, and expect it to increment normally. However, by pausing strategically, we can control exactly what values the global timer has during the in-game frames. This can lead to some rather strange things happening.
    Thanks to Peter Fedak for telling me the specific details of how the snufit and swooper variables are calculated:
    (1) snufitHeight = 8 * cos(4000 * globalTimer) + startingHeight
    (2) swooperRoll = swooperRoll + 1000 * cos(20000 * globalTimer)
    (3) swooperYaw = 1200 towards 3000 * cos(4000 * globalTimer) + targetYaw
    Note that concerning (2), Peter said that the roll also takes a step of 500 towards another number he hasn't yet determined.
    Additional Notes
    (1) Objects in 3D space have 3 angles: yaw, pitch, and roll. Here's a diagram for reference: i.imgur.com/E05roYE.png.
    (2) There are some other events in the game that utilize the global timer that I missed in this video, which can be found here: • More Global Timer Depe...
  • เกม

ความคิดเห็น • 704

  • @KiRAyylmao
    @KiRAyylmao 8 ปีที่แล้ว +812

    now to make that pause buffering noise into most irritating ringtone

    • @romajimamulo
      @romajimamulo 8 ปีที่แล้ว +44

      with a cut off Mario jump sound it it

    • @omencito
      @omencito 7 ปีที่แล้ว +37

      You could also make it into a alarm for an alarm clock.

    • @Kebabrulle4869
      @Kebabrulle4869 7 ปีที่แล้ว +34

      I would wake up in milliseconds to that

    • @SpamDestroyer
      @SpamDestroyer 7 ปีที่แล้ว +89

      That alarm would wake me up in 4 frames

    • @schoolymcschoolface9829
      @schoolymcschoolface9829 7 ปีที่แล้ว +1

      I would say

  • @purrplaysLE
    @purrplaysLE 7 ปีที่แล้ว +329

    If 30 FPS wasn't slow enough for you, now you can run it at 7.5 FPS!

    • @dumdum7786
      @dumdum7786 6 ปีที่แล้ว +7

      0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 fps

    • @antoniojoaquinruizalfonso4232
      @antoniojoaquinruizalfonso4232 6 ปีที่แล้ว +17

      No, you can't. Blinking still happens during pauses.

    • @dumdum7786
      @dumdum7786 6 ปีที่แล้ว +5

      Mario 64 at 240fps

    • @brrrkic
      @brrrkic 5 ปีที่แล้ว +2

      MOM ITS NOT WHAT IT LOOKS LIKE Mmh pls yes

    • @nash6662
      @nash6662 5 ปีที่แล้ว +1

      Purple Shell - MKWii, Some other things. 75hz better

  • @SamLabbato
    @SamLabbato 7 ปีที่แล้ว +302

    "If we strategically pause, we can keep the drawbridge up or down"
    *just spams the pause button

  • @user-uo5ro9xh9n
    @user-uo5ro9xh9n 6 ปีที่แล้ว +648

    1:31 ''how can we maximize the number of A presses'
    S-s-sorry, how can we do WHAT? Is this even legal?!

    • @joannis46678
      @joannis46678 6 ปีที่แล้ว +33

      степан казанин I will make it legal.

    • @CaptainMonkeyFez
      @CaptainMonkeyFez 6 ปีที่แล้ว +7

      Dang beaten to the prequel meme.

    • @hps362
      @hps362 5 ปีที่แล้ว +9

      14 A Presses
      seems legal to me

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว +2

      By pressing "A" more times.. th- that's how.. you idiot

    • @dragonmanover9000
      @dragonmanover9000 4 ปีที่แล้ว +9

      Documenter without any original content He’s referencing the A Button Challenge.

  • @porqupyne1493
    @porqupyne1493 7 ปีที่แล้ว +348

    'A press'
    *has war flashbacks*

    • @porqupyne1493
      @porqupyne1493 7 ปีที่แล้ว +17

      Raffy Tabingo Dude. Literally all I did was reference the meme. Where the fuck did I say that was all he was about?

    • @SateLight
      @SateLight 7 ปีที่แล้ว +4

      Hey kid, raging is not good for your life. getdafukout

    • @want-diversecontent3887
      @want-diversecontent3887 7 ปีที่แล้ว

      J0yb0y
      *response in other comment replied to*

  • @Der_Essengeek
    @Der_Essengeek 7 ปีที่แล้ว +456

    "For example, consider the A button. On every frame there can be an A input or no A input"
    Really made me think......

  • @FionaatGuy
    @FionaatGuy 8 ปีที่แล้ว +602

    'A' button...
    A?
    'A' BUTTON?
    THE 'A' BUTTON?
    PRESSING THE 'A' BUTTON?
    WHAT ARE YOU DOING!!???

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +364

      Gotta crack a few eggs to make an omelet

    • @thewildjamie3283
      @thewildjamie3283 7 ปีที่แล้ว +41

      +pannenkeok2012 That's a really smart way to say it. You're a genius, plain and simple. (Actually, intricate and complicated.) :P

    • @KingofJ95
      @KingofJ95 7 ปีที่แล้ว +22

      The Wild Jamie That was a fairly common figure of speech

    • @smashingstargamer
      @smashingstargamer 7 ปีที่แล้ว +12

      +pannenkeok2012 yeah like getting on top of the Thwomp in Tick Tock Clock

    • @Ryroe
      @Ryroe 7 ปีที่แล้ว +21

      UncommentatedPannen Why make an omelet, when you can make a pancake? I mean, it's in your name!
      Y'know what they say: "When life gives you eggs, make pannenkoeken!"

  • @NIMPAK1
    @NIMPAK1 8 ปีที่แล้ว +512

    So what you're saying is that Mario can basically erase time.

    • @calvinanderson4245
      @calvinanderson4245 7 ปีที่แล้ว +112

      Mario Zeppeli and his Stand, King Crimson

    • @drywallthief4039
      @drywallthief4039 7 ปีที่แล้ว +42

      +Calvin Anderson IT. JUST. WORKS.

    • @hyperx72
      @hyperx72 7 ปีที่แล้ว +47

      And warp through different, invisible dimensions at near-light speeds...

    • @jthemann33
      @jthemann33 7 ปีที่แล้ว +49

      hyperx72
      After building up speed for 12 hours

    • @emporbooty
      @emporbooty 7 ปีที่แล้ว +8

      But only once.

  • @sat71601
    @sat71601 8 ปีที่แล้ว +469

    Drinking game: take a shot every time Pannenkeok pauses the game.

    • @romajimamulo
      @romajimamulo 8 ปีที่แล้ว +104

      no

    • @provo26
      @provo26 7 ปีที่แล้ว +33

      Emergency room

    • @whamer100
      @whamer100 7 ปีที่แล้ว +82

      YOU'RE ON!
      *Edit:* Was a fun game, I died a couple times though

    • @invenblocker
      @invenblocker 7 ปีที่แล้ว +26

      How would you even drink that fast?

    • @branthebrave
      @branthebrave 7 ปีที่แล้ว +14

      So 0, since he wasn't actually pressing it, he had a program doing it for him?

  • @henry92_44
    @henry92_44 8 ปีที่แล้ว +203

    If only the RNG advanced during pauses and not only the global timer, the strat in TTC would be doable :(

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +150

      yup :/

    • @XenoZane
      @XenoZane 8 ปีที่แล้ว +45

      +pannenkeok2012 It's ok, you'll beat TTC one day

    • @kkmac7247
      @kkmac7247 2 ปีที่แล้ว +4

      @@Svenir won’t it still save one a press in stomp on the thwomp

    • @adrianhdz138
      @adrianhdz138 ปีที่แล้ว +3

      PAL

    • @bl0cky64
      @bl0cky64 ปีที่แล้ว +16

      @@XenoZane boy do i have news for you

  • @GYOJIBOT
    @GYOJIBOT 8 ปีที่แล้ว +175

    thank you for teaching me how to pause

    • @smloader
      @smloader 8 ปีที่แล้ว +23

      I know what your profile picture is from.

    • @F1nicky
      @F1nicky 7 ปีที่แล้ว

      +smloader We all do bud.

    • @calvinanderson4245
      @calvinanderson4245 7 ปีที่แล้ว +1

      Not I. Is it a flash or comic?

    • @F1nicky
      @F1nicky 7 ปีที่แล้ว +1

      +Calvin Anderson Comic.Want to lnow which one?

    • @calvinanderson4245
      @calvinanderson4245 7 ปีที่แล้ว +1

      victini pokeparkroad Just do it, I need to question life.

  • @EnricosUtLP
    @EnricosUtLP 6 ปีที่แล้ว +12

    When you hear the file select music, you know stuff is 'bout to go down.

  • @skinnyluigi
    @skinnyluigi 8 ปีที่แล้ว +821

    Sheldon, what are you doing?
    I'm trying to pause buffer on a very poorly coded n64 emulator.
    *laugh track*

    • @dan_loup
      @dan_loup 8 ปีที่แล้ว +119

      Actually, most Nintendo 64 emulators are just half emulators.

    • @waffledoctor87
      @waffledoctor87 8 ปีที่แล้ว +405

      but an emulator is an emulator
      you can't say it's only a half

    • @dan_loup
      @dan_loup 8 ปีที่แล้ว +273

      Hear me out, waffle "doctor" 87, the nintendo 64 code processing is actually composed by two processing units, the main processor and the DSP coprocessor.
      The main processor is a well known and documented processor, but the coprocessor is a very powerful,complex,barely documented and hard to program chip that in theory only have around 10 programs available for it, and all games use one of those programs.
      So, what the emulators do is instead of trying to emulate the whole system, is that they emulate the easy to emulate CPU, and "pretend" to be the one of the programs running on the coprocessor, thus being able to in theory execute the coprocessor program instructions and render it its own (imprecise way).
      The coprocessor is used to perform operations like transforming X,Y,Z world coordinates into 2D screen coordinates, rotation, scale, animation and is also used to mix the audio, and its the one that controls the triangle drawing hardware.

    • @Schimnesthai
      @Schimnesthai 8 ปีที่แล้ว +57

      sixtynga
      *laugh trakkk*

    • @calvinanderson4245
      @calvinanderson4245 7 ปีที่แล้ว +52

      I'm gonna shoot everyone in the thread. Let me just pull out my...
      *BAZOOKA*

  • @jijonbreaker
    @jijonbreaker 8 ปีที่แล้ว +88

    I love the fact that I got the "Can we do better?" bit before it was shown. You have corrupted me with your SM64 magic. And I love it.

    • @SkicoNow
      @SkicoNow 7 ปีที่แล้ว +18

      You look like you're saluting pannenkoek.

    • @PhoenixClank
      @PhoenixClank 7 ปีที่แล้ว

      Timestoppa Fun fact: pannenkoek in German is Pfannkuchen.

    • @BenKarcher
      @BenKarcher 5 ปีที่แล้ว

      its actually dutch German is slightly different: Pfannkuchen

  • @FunkyPhil265
    @FunkyPhil265 6 ปีที่แล้ว +3

    Whenever I read this yellow text I always “hear” your voice for it now in my head... thanks for that, it’s good narration

  • @jordanbotelho624
    @jordanbotelho624 7 ปีที่แล้ว +35

    2:27 this is how to build speed for less than 12 hours

    • @TheGigaBrain
      @TheGigaBrain 5 ปีที่แล้ว +5

      Jordan Botelho Requires pressing the A button, though.

  • @christopherh760
    @christopherh760 8 ปีที่แล้ว +176

    So when can I expect a crossover video with Stryder7x?

    • @F1nicky
      @F1nicky 7 ปีที่แล้ว +47

      When he runs out of Paper Mario games.

    • @nixel1324
      @nixel1324 7 ปีที่แล้ว +35

      Or when Pannen runs out of glitches for SM64. Which is like, probably 15 years from now or something.

    • @jthemann33
      @jthemann33 7 ปีที่แล้ว +51

      Nixel
      No 12 years, he just needs to build up enough speed

    • @henrystickmin3735
      @henrystickmin3735 7 ปีที่แล้ว +1

      Justin Mann b dum tsss

    • @dacheesebroker1105
      @dacheesebroker1105 6 ปีที่แล้ว +2

      Also, when Paper Mario stop crashing

  • @RarefoilB
    @RarefoilB 8 ปีที่แล้ว +27

    To think, all they had to do to stop your progress was to pause the global timer too.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +30

      The global timer is actually used during pauses to dictate what phase of the spin the red coins are at (you know, the red coins that appear on the bottom right to indicate that you collected them).

    • @romajimamulo
      @romajimamulo 8 ปีที่แล้ว +2

      +pannenkeok2012 then couldn't they use a different timer while paused? since they have less ram needed elsewhere?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +42

      Here's what you need to know about the SM64 programmers: they were lazy

    • @want-diversecontent3887
      @want-diversecontent3887 5 ปีที่แล้ว +1

      UncommentatedPannen
      But what if it was space limitations?

    • @chroma.z
      @chroma.z 4 ปีที่แล้ว +5

      @@want-diversecontent3887 I'm sure they had 4 bytes to spare

  • @TheDunsparceGames
    @TheDunsparceGames 3 ปีที่แล้ว +2

    the pause buffering sound is just the funniest thing to me now

  • @jasonaitken7860
    @jasonaitken7860 6 ปีที่แล้ว +14

    5:27 My new Ringtone

  • @despg
    @despg 3 ปีที่แล้ว +3

    “In fact, I’ve done this before. Without doing it.”
    - pannenkoek2012

  • @tannerjacobi3497
    @tannerjacobi3497 8 ปีที่แล้ว +48

    So the swooper can do a barrel roll, but you can't press Z twice on consecutive frames without pause buffering.

    • @thealientree3821
      @thealientree3821 6 ปีที่แล้ว

      Blame Star Fox.

    • @newagederpderp
      @newagederpderp 5 ปีที่แล้ว +1

      Do a barrel roll!
      [Z or R twice!]
      Um... how do I press Z on two frames?

  • @sshuckle
    @sshuckle 8 ปีที่แล้ว +6

    Thanks for making this video. I knew that pausing for consecutive inputs was possible but I didn't know what that exactly was useful for aside from the BLJ trick. Using it in To the Top of the Fortress was the coolest thing ever.

  • @ThePedroLippi
    @ThePedroLippi 7 ปีที่แล้ว +49

    0:42
    Proof that an A press is an A press.

    • @thatoneguy9582
      @thatoneguy9582 7 ปีที่แล้ว +6

      Pedro Lippi "an A press actually has three states"

    • @hps362
      @hps362 5 ปีที่แล้ว +9

      Change your last name to Spot.
      Do it.
      Do it.
      Do it.

    • @ARandomSpace
      @ARandomSpace 2 ปีที่แล้ว

      And, you can't say it's only a half. Now leave Henry and Pannen be, Henry withdrew his argument after an explanation and Pannen went through extreme mental suffering to make a commentated video.

    • @ThePedroLippi
      @ThePedroLippi 2 ปีที่แล้ว

      Okay dude, this is a 4 years old comment.

  • @Randomalistic
    @Randomalistic 6 ปีที่แล้ว +1

    I don't know why I find these videos so fascinating- but I'm binge-watching them all

  • @Pokehero
    @Pokehero 8 ปีที่แล้ว +3

    I was wondering the Pause Buffer BLJs forever ago and like 4+ years later I finally find out the answer lmao good job man

  • @candlelightcookie
    @candlelightcookie 7 ปีที่แล้ว +8

    0:44 "For example, consider the A button."
    The what button?

  • @Varooooooom
    @Varooooooom 8 ปีที่แล้ว +317

    Great video as always! Just a head's up, miiiight need to put a seizure/epilepsy warning

    • @oussama7132
      @oussama7132 8 ปีที่แล้ว +209

      Rated PU for parallel universes

    • @sunk6478
      @sunk6478 6 ปีที่แล้ว +1

      Caio Ribeiro no

    • @roybanderas154
      @roybanderas154 5 ปีที่แล้ว +2

      It has a warning, but only avaible for computers

  • @Creep_8008
    @Creep_8008 7 ปีที่แล้ว +8

    RIP epileptics we still love you

    • @dumdum7786
      @dumdum7786 6 ปีที่แล้ว +3

      Pannenkoek- nah fuck 'em

  • @SOLAR_WillToWin
    @SOLAR_WillToWin 8 ปีที่แล้ว

    Thank you for sharing your findings Panenkoek! You're keeping people everywhere fascinated with this game!

  • @iqbaltrojan
    @iqbaltrojan 7 ปีที่แล้ว +14

    challenge: count how many times he pauses

  • @SuperFromND
    @SuperFromND 7 ปีที่แล้ว +2

    That flange effect when you pause a ton in Peach's Castle is weirdly soothing???

  • @oussama7132
    @oussama7132 8 ปีที่แล้ว +20

    I saw some youtuber entering parallel universes in paper mario 64. please do not do that.

    • @TannerWA
      @TannerWA 8 ปีที่แล้ว +5

      Parallel universes were found in this game far before Paper Mario.

    • @PotatoToon
      @PotatoToon 8 ปีที่แล้ว +2

      +RegenerateLPs He is obviously trolling...

    • @Gestersmek
      @Gestersmek 8 ปีที่แล้ว +3

      Maybe you're from a parallel universe where pannenkoek2012 hasn't figured out how to get to PUs.

    • @calvinanderson4245
      @calvinanderson4245 7 ปีที่แล้ว

      Hi Miyamoto

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +6

      Tyler Kehne is the one who figured out how PUs worked, and Plush named them. I had no part in that

  • @DogeSSBM
    @DogeSSBM 8 ปีที่แล้ว

    Thank you so much for these videos! I watch every single one and I love them all. Keep it up man :)

  • @user-ul4xf2eo3r
    @user-ul4xf2eo3r 4 ปีที่แล้ว +5

    2:32 mario is so fast that his voice is pitched down lmao

  • @aidannotfunny
    @aidannotfunny ปีที่แล้ว

    My little brother liked this video so much he’s rolling around on the floor! Thanks Pannen :)

  • @Really_Tall
    @Really_Tall 8 ปีที่แล้ว +12

    Do amps also change height based on the global timer, in the same fashion as snufits? If so then maybe pause buffering could save time in the BitDW ABC strat.

  • @brianpso
    @brianpso 8 ปีที่แล้ว

    So cool! I didn't know most stuff about the global timer. And gotta love pause buffering in SM64, everytime I watch a pause blj my heart pumps with the sound of the pauses, I don't know why.

  • @Fireblaze3127
    @Fireblaze3127 8 ปีที่แล้ว +20

    Is Borp the legendary no tech skill melee player and spot dodge master really your brother????

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +37

      yup

    • @Fireblaze3127
      @Fireblaze3127 8 ปีที่แล้ว +8

      I like you even more now :O

    • @hps362
      @hps362 5 ปีที่แล้ว

      This is news.
      Christmas came early, and so did I

    • @RadiantSharaShaymin
      @RadiantSharaShaymin 5 ปีที่แล้ว

      I've never watched competitive Smash Bros...
      I. Am. Jealous. :)

  • @AFMTAG
    @AFMTAG 8 ปีที่แล้ว +1

    Well that certainly was interesting. Love your videos!

  • @codieb5612
    @codieb5612 8 ปีที่แล้ว +3

    This is interesting. I always assumed Mario 64 TASers used pauses to savestate, due to timing being TOO precise or something. This makes a lot more sense

  • @GelatinousPineapple
    @GelatinousPineapple 5 ปีที่แล้ว

    Pannen, nothing else matters in my life now besides the ecstasy I find myself in when I experience your hand-crafted diagrams accompanied by the file select music

  • @Lizuma
    @Lizuma 5 ปีที่แล้ว +1

    I had no idea how dependent things were on the global timer until now!

  • @jamesbuckwas6575
    @jamesbuckwas6575 6 ปีที่แล้ว +1

    Wow. This video was really informative!

  • @Foxtroterinfinity
    @Foxtroterinfinity 6 ปีที่แล้ว +41

    this must be how my dad blj'd out of my life

  • @MonJilley
    @MonJilley 8 ปีที่แล้ว

    that swooper doing a roll made me really happy

  • @SateLight
    @SateLight 7 ปีที่แล้ว

    Man, these complicated things... i love it

  • @Ra1nLynn
    @Ra1nLynn 6 ปีที่แล้ว +1

    I find this sound really satisfying. Idk why other people are annoyed by it

  • @hash504
    @hash504 7 ปีที่แล้ว +4

    it was at a certain time of pause buffering that i could hear a beat coming from the sound.

  • @TIJEY-BEG
    @TIJEY-BEG 3 ปีที่แล้ว +1

    Wow, thank you for explaining me the laws of Physics in the game that God has created.

  • @JovialSkunk
    @JovialSkunk 8 ปีที่แล้ว +26

    What is it that holds you in place, making it look like you're pushing against a wall, when your speed is absurdly high?

    • @knavesmith
      @knavesmith 8 ปีที่แล้ว +42

      With that amount of speed, Mario's first quarter step is out of bounds. However, the game doesn't like moving Mario out of bounds, so it simply doesn't. This makes it look like Mario is pushing against the wall when in reality he's just BLJing in place.

    • @Qbe_Root
      @Qbe_Root 8 ปีที่แล้ว +32

      +knavesmith Mario isn't BLJing anymore at this point, just pushing against a ridiculously far away wall because his speed would get him out of bounds in a quarter of a frame.

    • @want-diversecontent3887
      @want-diversecontent3887 7 ปีที่แล้ว +8

      Qbe Root A frame is a frame. You can't say it's a quarter! _Memes_

    • @fartonaut2291
      @fartonaut2291 6 ปีที่แล้ว +5

      Want Well, Want "Want" Want, a frame is actually comprised of...

  • @meatballgaming935
    @meatballgaming935 7 ปีที่แล้ว +9

    here's a game...
    take a shot of an alcoholic beverage every time the game pauses

    • @Zel3billion
      @Zel3billion 7 ปีที่แล้ว +10

      Hello 911 me has alcohol poisoning.

    • @keirontravis
      @keirontravis 7 ปีที่แล้ว +2

      Talos supporter of true sons of skyrim
      This may or may not be a Jacksfilms quote given that it's 5 days ago

    • @frenzzyleggs
      @frenzzyleggs 5 ปีที่แล้ว

      But even trump wouldn’t be able to afford that

    • @newagederpderp
      @newagederpderp 5 ปีที่แล้ว

      no

  • @PhirePhlame
    @PhirePhlame 5 ปีที่แล้ว +1

    It's times like these when I wonder how many of these quirks were carried over into the DS version.

    • @sunk6478
      @sunk6478 5 ปีที่แล้ว

      None

    • @vtmangotases5296
      @vtmangotases5296 4 ปีที่แล้ว

      @@sunk6478 Well, there is still Backwards Shell Hyperspeed which is basically the same but that's about it

  • @saddledcreeper4486
    @saddledcreeper4486 8 ปีที่แล้ว +1

    Just what I needed!

  • @TIJEY-BEG
    @TIJEY-BEG 3 ปีที่แล้ว

    Now I understand the pause button bashing in speed runs.

  • @manuelengel3680
    @manuelengel3680 5 ปีที่แล้ว

    I like your SM 64 "physics", but this one inflicted me with dizziness for a short time. XD Good video, interesting!

  • @DrWiley-fm3ik
    @DrWiley-fm3ik 7 ปีที่แล้ว

    Kudos to you man. I could never play mario 64 this much lol

  • @weegeetime6494
    @weegeetime6494 7 ปีที่แล้ว +14

    "Hey, you should commentate this video!"
    Look at the channel name.

  • @Architector_4
    @Architector_4 8 ปีที่แล้ว +4

    Tried to up video volume faster by pause buffering and it worked. Thanks pannenkoek!
    Wait, wtf is happening at 3:51?!

    • @dennishenk
      @dennishenk 8 ปีที่แล้ว +2

      He dives, and then uses a pause buffer to dive recover on the next frame. Without the pause he would need to wait a frame to press b again and slide on the ground for 1 frame which loses speed.

    • @Architector_4
      @Architector_4 8 ปีที่แล้ว

      No, i mean texture change of Mario

    • @Architector_4
      @Architector_4 8 ปีที่แล้ว

      *****
      Darn, it looks like a glitch i saw in other games, where you take skybox texture(of a sky and buildings afar) and apply it to a model with lots of polygons. lol

  • @grassdigger8695
    @grassdigger8695 8 ปีที่แล้ว +6

    Thanks for these explanation videos! I do have a question though, in TTC you only use the instant release method to place a bomb out of bounds. Can't you also do a pause-buffered hitstun, grab the bomb and drop it to place it out of bounds? I also wonder if you can use a flame from a fire-spitter to do a pause-buffered hitstun instead of an explosion, which would save a bomb's coin.

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +6

      Fire doesn't cause Mario to blink, so we can't use that

    • @grassdigger8695
      @grassdigger8695 8 ปีที่แล้ว +2

      For some reason I thought he did, I looked at a couple of vids and quickly realized I was wrong, but what about my first point? Could pause-buffered hitstuns make raising bob-ombs in TTC a possibility if you drop them?

  • @GermanReact
    @GermanReact 6 ปีที่แล้ว

    Damn, you're the real MVP!

  • @randomviewer896
    @randomviewer896 8 ปีที่แล้ว +17

    Does this affect the hitbox of the swooper?
    Are any of these affects more than just cosmetic?

  • @lgasc
    @lgasc 6 ปีที่แล้ว +3

    5:37 "It's for science!"

  • @1ted59
    @1ted59 8 ปีที่แล้ว +10

    great video! I always find myself learning more whenever you post a video like this. I was wondering if there are any exploits that could be done if the game was left on long enough for the global timer to stop working incorrectly?

    • @1ted59
      @1ted59 8 ปีที่แล้ว

      stop working correctly*

    • @ihaveanamenowbutitsnotvery1937
      @ihaveanamenowbutitsnotvery1937 8 ปีที่แล้ว +1

      Hey it's Q

    • @notplush1906
      @notplush1906 8 ปีที่แล้ว

      nice vsc at the end of that comment

    • @MegaDardery
      @MegaDardery 8 ปีที่แล้ว +4

      I bet the game just cycles the global timer back to zero when it overflows.

    • @ghos7bear
      @ghos7bear 8 ปีที่แล้ว

      It could possible if timer was floating point number and I don't think it is.

  • @devincranshaw9746
    @devincranshaw9746 8 ปีที่แล้ว +6

    what's next, the strange technique of crawling to save 5 A presses?
    I wouldn't be opposed to that tho :p

    • @scatteraxis
      @scatteraxis 8 ปีที่แล้ว +17

      nah dude it's all about the new tech called "walking" and i heard it saves half an A press

  • @bruhv3
    @bruhv3 หลายเดือนก่อน

    Fun fact: if you pause and unpause very quickly right after initiating a long jump, Mario's "Wahoo!" will be high pitched! :D

  • @gottendesert069
    @gottendesert069 5 ปีที่แล้ว +1

    Quick question: When using pause to speed up diving and crap, what frame should people pause on?

  • @expandulardongus360
    @expandulardongus360 7 ปีที่แล้ว +75

    how the FUCK do u press start so fast?!

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +130

      TAS

    • @expandulardongus360
      @expandulardongus360 7 ปีที่แล้ว +13

      Oh. Ok :3

    • @theinplayer88
      @theinplayer88 7 ปีที่แล้ว +1

      A

    • @TheVerseG
      @TheVerseG 7 ปีที่แล้ว +75

      He built up his button pressing speed for twelve hours.

    • @Motorjam
      @Motorjam 7 ปีที่แล้ว +2

      You would be calling correctly, because that's basically what a TAS is, he's playing the game either slowly or frame by frame to press buttons precisely.

  • @MrApocalisse
    @MrApocalisse 6 ปีที่แล้ว +1

    I think it would be interesting if you started doing this sort of dissection and glitch finding in sm64ds too

  • @nathanisbored
    @nathanisbored 8 ปีที่แล้ว +16

    This isn't exactly pause _buffering_ in the usual sense... typically when people say pause buffering, theyre referring to the ability to literally buffer the inputs during the pause so that the game registers them on the first frame of the unpause automatically, to basically allow you to press specific inputs on specific frames. This is more like, pausing to space out frames from each other

    • @trombonesolo
      @trombonesolo 8 ปีที่แล้ว +32

      what's another word for spacing things out

    • @nathanisbored
      @nathanisbored 8 ปีที่แล้ว +1

      Trombone Solo idk maybe something like 'frame chopping'. tbh the first case in the video is close enough to pause buffering to be called that, but the rest of it is like a different trick altogether

    • @PlushSM64
      @PlushSM64 8 ปีที่แล้ว

      yeah you're right, that's why I always called it pause-assisted trick or something like that

    • @FabbrizioPlays
      @FabbrizioPlays 8 ปีที่แล้ว +10

      Pause abuse would be a pretty succinct catch-all.

    • @romajimamulo
      @romajimamulo 8 ปีที่แล้ว +11

      +Plush PAS (Pause Assisted speedrun)

  • @zomgpirate
    @zomgpirate 7 ปีที่แล้ว

    Is there a commentated version of this? Or, should I ask, is there a commentated version of every video you upload? Or just select ones?

  • @tripplordofinconvenience9953
    @tripplordofinconvenience9953 3 ปีที่แล้ว

    I’m going to get this game on virtual console for the Wii U. BLJing looks fun.

  • @bibasik7
    @bibasik7 6 ปีที่แล้ว +2

    0:12 *GMM intro plays*
    (it says let's talk about that at the bottom)

  • @musik350
    @musik350 6 ปีที่แล้ว +1

    0:50 Whu... what? There's some A presses in a pannenkoek video?!

  • @SpinnyDisk
    @SpinnyDisk 7 หลายเดือนก่อน

    do you pause while pressing the button, or the input-frame afterwards (ingame-frame1: a + start; ingame-frame2: a; or ingame frame1: a; ingame-frame2: *nothing*; ingameframe3: start;...)?

  • @costa8509
    @costa8509 2 ปีที่แล้ว

    great now ill hear the pause sound effect in my nightmares

  • @takatakaplayer2792
    @takatakaplayer2792 3 ปีที่แล้ว +1

    Man, I recommend you to put an advice in the beginning of the video about sudden light changes

  • @psychogaymer314
    @psychogaymer314 5 ปีที่แล้ว

    I have a question, if you use the modded SM64 version by Kaze Emanuar which runs at 60Fps, would you need less time to build up the speed because you can input more A presses in the same time because you have an increased Framerate?

    • @blokos_
      @blokos_ ปีที่แล้ว

      do the math
      60 is 30 * 2
      60 fps non-buffer blj = 30 fps buffer blj
      60 fps buffer blj = two 30 fps buffer bljs

  • @Farrowstrike
    @Farrowstrike 8 ปีที่แล้ว +1

    awh yiss. late night pannenkeok vid

  • @varietychan
    @varietychan 4 ปีที่แล้ว

    Uncommentedpannen correction:you don't need to pause buffer to avoid that dust frame because a frame perfect input between a dive and a DR will get the job done

  • @noyz-anything
    @noyz-anything 7 ปีที่แล้ว +1

    By holding the Space button, you can pause buffer on TH-cam.

  • @BlinkLed
    @BlinkLed 8 ปีที่แล้ว

    Are there any situations where manipulating the global timer has helped in the A press challenge?

  • @BetaMaster2
    @BetaMaster2 7 ปีที่แล้ว +1

    Love dat background music!

  • @973terminator
    @973terminator 8 ปีที่แล้ว +1

    Does a snufit's hitbox change depending on its height, or is it just a graphical effect? How about the swooper in relation to its roll?

    • @UncommentatedPannen
      @UncommentatedPannen  8 ปีที่แล้ว +1

      Snufit is real displacement, swooper is just graphical

  • @noyz-anything
    @noyz-anything 4 ปีที่แล้ว

    Determination is one hell of a drug.

  • @CrazyBananas56
    @CrazyBananas56 8 ปีที่แล้ว

    so this is where you've been uploading...

  • @Hario338
    @Hario338 7 ปีที่แล้ว

    swooper did a barrel roll

  • @WWTBAMWinner
    @WWTBAMWinner 5 ปีที่แล้ว

    I think this is the only uncommentated video I can understand.

  • @gargravarr2
    @gargravarr2 8 ปีที่แล้ว +1

    So, an "A press" in the ABC means "a frame with A input, whose preceding frame was not a nonpause frame with A input?"
    Because if it just meant "start of A input on the controller", you could just hold A and jump by pausing, beating the game in a single A press.

    • @henry92_44
      @henry92_44 8 ปีที่แล้ว +4

      If you hold A, pause and unpause, you don't get jump

  • @ThJakester897
    @ThJakester897 8 ปีที่แล้ว

    Why does the bat gradually realign its orientation after you've finished pausing? Shouldn't it just snap to an angle in the original function?

  • @raptecclawtooth9046
    @raptecclawtooth9046 7 ปีที่แล้ว

    This remindme the double heart refresh Trick (DHR) in Castlevania Symphony of the Night

  • @dabuckingevilwizardganon7737
    @dabuckingevilwizardganon7737 8 ปีที่แล้ว

    Wonder if the way fire cannons work could be affected by this.

  • @CameraMan9258
    @CameraMan9258 6 ปีที่แล้ว +1

    What is the benefit of pause-buffering during hitstun? (Besides making Mario visible/invisible)

    • @vtmangotases5296
      @vtmangotases5296 4 ปีที่แล้ว +1

      The HOLP (Held Object's Last Position) doesn't update when you are invisible, so you can release the objects at the HOLP witgout Hat in Hand Glitch or Instant Release

  • @DaW4ffleMan
    @DaW4ffleMan 2 หลายเดือนก่อน

    this is quite interesting.
    If my understanding is correct, you use pausing the game to create a gap in the frames to be able to do more inputs than usual?

    • @DaW4ffleMan
      @DaW4ffleMan 2 หลายเดือนก่อน

      it's kinda like making the game blink real fast

  • @Maroki06
    @Maroki06 6 ปีที่แล้ว

    hey pannen
    or anyone in fact
    where do i get the variables that sometimes are in the corner

  • @ChristopherKing288
    @ChristopherKing288 6 ปีที่แล้ว

    Could you do a video on things that can move during pauses, like the penguin's blinks?

  • @blulere
    @blulere 6 ปีที่แล้ว

    Is this a TAS?
    I tried to press that fast on a DS3, but was only able to get a Start input every 10/20 frames

  • @cBrSpeedrun
    @cBrSpeedrun ปีที่แล้ว

    can you blj on the lifted drawbridge or is it not steep enough?

  • @ThwompantsGarbageDump
    @ThwompantsGarbageDump 6 ปีที่แล้ว

    Could I maybe have the frame by frame sprites you use in your diograms?

  • @jake1173
    @jake1173 5 ปีที่แล้ว

    that sound is the equivalent of a 1am microwave finish.