How Pausing Broke Sonic 2 Speedruns

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  • เผยแพร่เมื่อ 17 มิ.ย. 2024
  • TWITCH: / lunaticj
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    Sonic 2 speedruns for many years have used the in-game timer as the main timing method. It's pretty accurate, except when you pause the game, since that also pauses the timer. Many new strats were found thanks to pause buffering. Uh oh.
    Sonic 2 Speedrun Leaderboard: www.speedrun.com/s2
    Classic Sonic Speedrun Discord: / discord
    Research help from:
    JoeyBaby69: ‪@JoeyBaby69‬
    SegaJunkie/Mike89: ‪@SegaJunkie‬
    Shore05: ‪@shore7154‬
    #speedrun #sonic2 #SonicTheHedgehog
  • เกม

ความคิดเห็น • 394

  • @LunaticJ
    @LunaticJ  8 วันที่ผ่านมา +468

    Gotta go fast

    • @alexplaysgd
      @alexplaysgd 8 วันที่ผ่านมา +16

      gotta pause fast

    • @splashmanej3
      @splashmanej3 7 วันที่ผ่านมา +3

      gotta fast go yes speed very dash

    • @theevilsideofthegentleman7990
      @theevilsideofthegentleman7990 7 วันที่ผ่านมา +2

      ​@@alexplaysgdare you reading my mind?

    • @CptJistuce
      @CptJistuce 7 วันที่ผ่านมา +2

      Gotta go slow to go fast.

    • @gmdFrame
      @gmdFrame 7 วันที่ผ่านมา

      ​@@alexplaysgdhey! I like gd too!

  • @Drekal684
    @Drekal684 8 วันที่ผ่านมา +744

    Eggman in the Wing Fortress: "Mwahaha, I'll trap that blasted hedgehog this time for -"
    *sonic manifests in the ceiling and destroys the laser*
    Eggman: "That's it, I'm getting off this plane-"
    *sonic perches at the edge of a platform, body contorts, becomes the letter N in defiance of logic, physics or biology*

    • @ianmoore5502
      @ianmoore5502 7 วันที่ผ่านมา +20

      Timestamp lmao

    • @Sillyguyb
      @Sillyguyb 7 วันที่ผ่านมา +35

      Timestamp is 8:15

    • @nuggnugg8464
      @nuggnugg8464 7 วันที่ผ่านมา +24

      reminds me of the sonic 2 edition of the "something about" series

    • @Torturephile
      @Torturephile 5 วันที่ผ่านมา

      ​​@@Sillyguyb, 7:58 works better.

    • @tomarmadiyer2698
      @tomarmadiyer2698 4 วันที่ผ่านมา +14

      Sonic
      "*BE AFRAID*"

  • @meltingrocket89yt
    @meltingrocket89yt 8 วันที่ผ่านมา +935

    I’ve always loved the fact pausing breaks this game so much to the point where speedrunners can create new level wraps that wouldn’t even exist without it it’s amazing and also just funny

    • @AgentLazarus
      @AgentLazarus 7 วันที่ผ่านมา +4

      Wrong.

    • @psychomedal4146
      @psychomedal4146 7 วันที่ผ่านมา +15

      @@AgentLazarus used to be believable

    • @mega_micro
      @mega_micro 7 วันที่ผ่านมา +6

      ​@@AgentLazarus what exactly is wrong?

    • @realityvanguard2052
      @realityvanguard2052 6 วันที่ผ่านมา +5

      It doesn't just trivialize extremely precise single-frame tricks, it abuses the way Sonic 2 speedruns count time.

    • @SunsetBear
      @SunsetBear 5 วันที่ผ่านมา +2

      i think it’s weird and boring

  • @ticron
    @ticron 8 วันที่ผ่านมา +349

    @10:44 "The final ingame minute barrier that will ever be broken."
    Speedrunners: Challenge accepted

    • @JDLupus
      @JDLupus 7 วันที่ผ่านมา +14

      A tale as old as time.

    • @NethanielShade
      @NethanielShade 7 วันที่ผ่านมา +22

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @prestongarvey2599
      @prestongarvey2599 7 วันที่ผ่านมา +13

      @@NethanielShade as I've said to some in the past, the only time a minute barrier can't be broken is when there are no minute barriers left to break

    • @NethanielShade
      @NethanielShade 7 วันที่ผ่านมา

      @@Amazon-34079 no one cares

    • @RianQuenlin
      @RianQuenlin 7 วันที่ผ่านมา

      The only time I saw an actual "never be broken" was because the idiot that made the category made up his own special rules so he would always win, I call it "Fat Kid on the Playground" syndrome.

  • @General12th
    @General12th 7 วันที่ผ่านมา +125

    10:09 Ah yes, my favorite Sonic the Hedgehog 2 speedrunner:
    *PAUSING*

    • @Joe4evr
      @Joe4evr 6 วันที่ผ่านมา +6

      Iirc, there's at least one speedrunner with a verb for their handle. I forgot who, tho.

    • @IDESTROYER236
      @IDESTROYER236 3 วันที่ผ่านมา +6

      Pausing and TAS are always there at the top. They're just that good.

  • @bentleyvos
    @bentleyvos 6 วันที่ผ่านมา +66

    It's official. Sonic invented Chaos Control.

  • @stillprophet7529
    @stillprophet7529 8 วันที่ผ่านมา +278

    "the final minute barrier that will ever be broken"
    I've heard that one before, how many times must we teach you this lesson old man :D

    • @ianmoore5502
      @ianmoore5502 7 วันที่ผ่านมา +5

      "I love the young people"

    • @NethanielShade
      @NethanielShade 7 วันที่ผ่านมา +13

      "The final ingame minute barrier that will ever be broken." Has been said and proven wrong time and time and time again in many different games' speedrunning communities. It's a statement that requires and asterisk.
      "The final ingame minute barrier that will ever be broken.*
      *: Most likely, with the current strategies, unless some major new gamebreaking skip or strategy is found in the future."

    • @RadiativeChester
      @RadiativeChester 7 วันที่ผ่านมา +3

      Well, in this case it might be true, since the change to RTA might discourage some would-be IGT saving tricks. See how current WR went back to below that barrier

    • @CellSays
      @CellSays 6 วันที่ผ่านมา

      ONE TWO THREE ACTION!

    • @baggelissonic
      @baggelissonic 3 วันที่ผ่านมา +3

      It's definitely the last barrier since the game is retimed now. Unless they find an ACE exploit, but thatt would just lead to a new category.

  • @shovelclaws
    @shovelclaws 8 วันที่ผ่านมา +121

    im glad someone covered this topic! sonic runs always get super overshadowed despite their amazing stories, and S2 is one of those games that has a very unique history

    • @DOC_951
      @DOC_951 6 วันที่ผ่านมา +1

      Idc about Sonic, but I’ll watch a speedrun video on pretty much any game!

    • @corndoggoiscool8223
      @corndoggoiscool8223 3 วันที่ผ่านมา +2

      SUPER overSHADOWed?! what an (unintentional) play on words!

    • @Virtualnerd101
      @Virtualnerd101 2 วันที่ผ่านมา +1

      Your username is badass. I'm glad not everyone has forgotten Sonic X!

  • @Rainok
    @Rainok 8 วันที่ผ่านมา +108

    Honestly, if I made the rule about pausing, I'd give a time penalty for collective frames paused. Idk if this sounds reasonable, but I am glad that they changed it to be RTA-TBC because it does feel like a more logical change especially since we have better methods for RTA if I'm correct about it

    • @darren8453
      @darren8453 6 วันที่ผ่านมา +7

      RTA-TBC does essentially the same thing but with a fixed number of frame counts.

    • @Rot8erConeX
      @Rot8erConeX 3 วันที่ผ่านมา +1

      @@darren8453 I wonder if something like RTA-TBC can be done for Crash speedruns? Since IIRC they go out of their way to break some crates specifically to avoid the end-of-level animation of all unbroken crates landing on Crash's head is shorter.

    • @tokeivo
      @tokeivo 2 วันที่ผ่านมา +1

      You could do something like:
      ScoreTime = InGameTime + (RTA / 3)
      Such that every second of real time would have to save you 3 seconds in game (substitute for reasonable number).
      But I'm not a speedrunner - I don't know if that would just leave other issues.

    • @jothki
      @jothki 2 วันที่ผ่านมา +4

      The difference there is that breaking crates involves the speedrunner doing more work to get a better time, not less.

  • @-jadepink-500
    @-jadepink-500 7 วันที่ผ่านมา +64

    “Of course, a very long time is not forever” is way too motivational to be in a video about pausing. Lol

    • @Abcdefghijklmnopqrstuvwxyz1024
      @Abcdefghijklmnopqrstuvwxyz1024 3 วันที่ผ่านมา +4

      Motivational but demotivating

    • @nossir
      @nossir 15 ชั่วโมงที่ผ่านมา +1

      At least it's not in a video about edgying

    • @MysticRixel
      @MysticRixel 15 ชั่วโมงที่ผ่านมา +1

      Charlie and the Chocolate Factory.

  • @hibnotix
    @hibnotix 8 วันที่ผ่านมา +78

    Can't believe the timing was changed to solely benefit JoeyBaby >:( fr tho this video is crack. good stuff!

  • @shore7154
    @shore7154 8 วันที่ผ่านมา +62

    Fantastic Video! Really glad I was able to help out. :)

    • @cannaroe1213
      @cannaroe1213 7 วันที่ผ่านมา +2

      Thank you for being awesome :)

  • @gamingwithahandicapreviews
    @gamingwithahandicapreviews 8 วันที่ผ่านมา +44

    Sonic speedruns are amazing! Sonic 2 and Sonic adventure 1 are some of the most incredible games to see speederan

  • @blacklight683
    @blacklight683 5 วันที่ผ่านมา +14

    How to go fast:STOP and think about it

    • @satibel
      @satibel 2 วันที่ผ่านมา +1

      slow is smooth, smooth is fast. (still somewhat accurate except pause buffering making the game very jerky)

  • @DawnSRC
    @DawnSRC 8 วันที่ผ่านมา +20

    Awesome video! The Sonic 2 Speedrun has always been one of the best Classic Sonic runs and glad to see the community finally pulled the trigger on this change.
    Ironically Sonic Adventure 2 had a very similar timing method change but chose to actually time pauses for similar reasons lol

  • @crab4426
    @crab4426 8 วันที่ผ่านมา +16

    one of my favourite youtubers made a video about our speedrun community. Thank you so much, Lunatic, I really appreciate the work you put into this video :)

  • @3gotistical786
    @3gotistical786 8 วันที่ผ่านมา +16

    Amazing quality video! its always incredibly appreciated to see our unique and interesting history being shared across communities :)

  • @thespeedegg
    @thespeedegg 8 วันที่ผ่านมา +5

    Favorite game to run, always good to see it get covered! Awesome video!

  • @n0ne_2_0ne4
    @n0ne_2_0ne4 8 วันที่ผ่านมา +7

    Sonic 2 final getting getting love??? Literally about time XD. Great video and I hope more people speedrun Classic Sonic more!

  • @teeejj_
    @teeejj_ 8 วันที่ผ่านมา +7

    Good video dude, and thanks for giving our little community some love with this one.

  • @Liam-lo3mt
    @Liam-lo3mt 7 วันที่ผ่านมา +1

    Great video! I personally was for RTA-TB and was very happy to see the change. It makes the run flow a lot more in my opinion

  • @LynxFTG
    @LynxFTG 6 วันที่ผ่านมา +5

    This was a certified Touhou hijack.

  • @DoctorSwellman
    @DoctorSwellman 8 วันที่ผ่านมา +9

    Thanks for explaining how sonic goes so fast. I wonder if I can do the same thing if I pause in real life 👀

  • @Milktube
    @Milktube 3 วันที่ผ่านมา +2

    This seems like the perfect game candidate to be played on a hack/mod that makes the real time load after hitting the goalpost at the end of a stage be exactly the same before moving to the next stage, regardless of your in-game time, ring count, or any other bonuses. That would completely solve any concerns of people pausing for excessive lengths of time because all of that time is now frames that could've been saved instead.

  • @SheWolfVal
    @SheWolfVal 6 วันที่ผ่านมา

    Excellent vid! Very good pacing and information

  • @jazzabighits4473
    @jazzabighits4473 2 วันที่ผ่านมา +1

    Great video, thanks for making this mate.

  • @DoomGal444
    @DoomGal444 8 วันที่ผ่านมา +6

    awesome video
    i cant believe it took them so long to switch to RTA its insane to have the #1 spot be actually so much slower than someone 6 or 7 places down

    • @laytonjr6601
      @laytonjr6601 วันที่ผ่านมา

      Eandis went from 1st to 2nd after the change?

  • @JustPinging
    @JustPinging 8 วันที่ผ่านมา

    Love the videos man! This was an amazing one, keep it up!

  • @isocle
    @isocle 4 วันที่ผ่านมา +2

    I'm really glad the community decided to implement the new timing method. It makes perfect sense, and when speedgames live and die by their playerbases, changing the meta to "only pause if it saves you time" is much more appealing (for runners and viewers) and hopefully keeps the community lively.

  • @lenaz1178
    @lenaz1178 7 วันที่ผ่านมา +1

    Dude I love your videos so much fr

  • @LordAziki
    @LordAziki 16 ชั่วโมงที่ผ่านมา +1

    Speedrunners having an incentive to practice those zips without pausing will make speedruns a lot more competitive while sticking to the spirit of speedrunning. If watching speedrun documentaries has taught me anything, it's that whenever people assume something is only possible in TAS there will be somebody crazy enough to pull it off through pure skill and dedication.

  • @Stevegeta
    @Stevegeta 4 วันที่ผ่านมา +1

    Really enjoyed watching this video. Great video !!!!!!

  • @Mordecai02
    @Mordecai02 3 วันที่ผ่านมา +1

    Cool skips like these are sick as hell. I see this as an absolute win!

  • @griffonsarcade
    @griffonsarcade 8 วันที่ผ่านมา +3

    Hell yeah. Shoutouts to the wonderful and enduring speedrunning community for Sonic 2.

  • @miwiki6
    @miwiki6 5 วันที่ผ่านมา +2

    Sonic speedruns are my favorite.

  • @Ticci_Tobii
    @Ticci_Tobii วันที่ผ่านมา +3

    I want to be able to speedrun games like a TAS bot
    Yk what that’s my new life goal

  • @WikiHL
    @WikiHL 8 วันที่ผ่านมา +1

    Glad to see a new vid

  • @endarkenedgd
    @endarkenedgd 10 ชั่วโมงที่ผ่านมา +1

    "pausing is too op" sounds like something someone who's only ever played online multiplayer games would say while trying to play a singleplayer game

  • @Reset2150676
    @Reset2150676 8 วันที่ผ่านมา +3

    as someone that enjoys speedrunning sonic 2 casually, this was a very interesting video to a world im missing out on

    • @Reset2150676
      @Reset2150676 7 วันที่ผ่านมา

      danel zack, your comment got deleted

  • @osukarui
    @osukarui 6 วันที่ผ่านมา

    Interesting dilemma and well presented videp!

  • @swampcooler8332
    @swampcooler8332 วันที่ผ่านมา +2

    0:01 i appreciate the koishi

  • @designerwookiee
    @designerwookiee 9 ชั่วโมงที่ผ่านมา

    I'm reminded every time I watch one of these history of (insert game) speedrunning type videos. Speedrunners do be built different.

  • @Vantoxify
    @Vantoxify 7 วันที่ผ่านมา

    Cool video man, I enjoyed it

  • @SkullJamal
    @SkullJamal วันที่ผ่านมา +1

    bro the chat on the bottom at 8:18 got me on me on the floor

  • @SuperSonic71087
    @SuperSonic71087 8 วันที่ผ่านมา +5

    Great video! Thanks for covering this amazing Sonic speedgame!

  • @TheRockToraGaii
    @TheRockToraGaii 3 วันที่ผ่านมา

    I love see spreedrunnes going realy fast

  • @ruslanemiraliyev4361
    @ruslanemiraliyev4361 3 วันที่ผ่านมา +2

    First screen in the video speed runner, there was koishi komeiji from touhou project

  • @vonryder
    @vonryder 7 วันที่ผ่านมา

    Great vid!

  • @Valientlink
    @Valientlink วันที่ผ่านมา +1

    That's pretty funny actually. I always sucked at the special stages as a kid, so I'd just keep pausing and unpausing to see what was ahead lol

  • @vjspectron
    @vjspectron 5 วันที่ผ่านมา +1

    8:10 is one of the funniest glitch moments I've ever seen! It looks like he gets splattered against invisible glass by Robotnik's machine taking off.

  • @wroometh9208
    @wroometh9208 8 วันที่ผ่านมา +1

    koishi jumpscare right at the start of the video. awesome splits background

  • @traviscrum5860
    @traviscrum5860 2 วันที่ผ่านมา

    An ad came up when you started talking about pause buffering and, somehow, the video is now stuck on pause. It wouldn't play no matter what I did, but is playing now that I exited and reopened the video
    Pausing (in the form of an ad) broke the video stream lol

  • @damientheincin
    @damientheincin 7 วันที่ผ่านมา +2

    When you were talking about how the timing style changed, I was honestly expecting some sort of uproar to be brought up, I'm so used to this type of controversy in speedrunning communities, it's really nice to see a community accept a change like this and peacefully adapt for once. I'm sure a few people were upset, but I'm glad that it wasn't enough that it had to be brought up in a video like this. Good job, Sonic 2 speedrunning community, you're awesome.

    • @kellypaton2618
      @kellypaton2618 5 ชั่วโมงที่ผ่านมา

      i think a big part of it is that the old way was making speedrunners slow down and nobody wants that!

    • @damientheincin
      @damientheincin 5 ชั่วโมงที่ผ่านมา

      @@kellypaton2618 Very valid point, I don't know why I didn't think of that!

  • @thesubinion
    @thesubinion 7 วันที่ผ่านมา +1

    lol nice Trails in the Sky music at the end there

  • @DonYagamoth
    @DonYagamoth 7 วันที่ผ่านมา +1

    That's a really neat summary, thank you :)
    I wonder if the Dark Souls 3 speedruns could (or already have?...) implemented something of that equivalent. To me it always felt silly that they spend half a minute quitting to the main menu any then immedialy loading again, in order to 'save' the time of the door opening animation. I understand why they do it, it's just the logical conclusion of how their timing method works and is best utilized - but having no penalty for saving & quitting seemed weird to me. Time to check their leaderboards again, because the runs themselves were really awesome aside from that

  • @idontwantahandlethough
    @idontwantahandlethough 8 วันที่ผ่านมา

    awesome video bro

  • @zahidlaguna9432
    @zahidlaguna9432 3 วันที่ผ่านมา

    What's crazy about these pause breaks is that openAI(the company that made chatGPT) held a competition to train an AI agent using reinforcement learning to play and beat Sonic 2. Someone found a way to train it to use pause break glitches, and they won the competition. This video reminded me of that, and I found it pretty cool.

  • @AkiDave
    @AkiDave 7 วันที่ผ่านมา

    Finding out new Speedrunning lore is always fun

  • @emilvennerberg4927
    @emilvennerberg4927 10 ชั่วโมงที่ผ่านมา

    Im convinced that speedruning will eventually turn into a competition of who can turn on and off the games the fastest.

  • @alexohkay
    @alexohkay 7 วันที่ผ่านมา +1

    I remember doing these on metropolis act 2 and 3 as a kid, but not knowing how or why these happened.

  • @Xris_Kinder
    @Xris_Kinder 8 วันที่ผ่านมา

    Thanks for never letting me forget to shoot for the moon! :)

  • @lepopcornnaisseur546
    @lepopcornnaisseur546 วันที่ผ่านมา +1

    Blud showin a Genny controlla like we aint playin Origins in 2024 💀

  • @VoltBandit
    @VoltBandit 8 วันที่ผ่านมา

    I see a new LunaticJ video released 1 minute ago. Let's go

  • @LendriMujina
    @LendriMujina 8 วันที่ผ่านมา +1

    I'm reminded of the time stop scene from the first Sonic movie.

  • @Kuropopex
    @Kuropopex 2 วันที่ผ่านมา

    This video makes me remember a phrase from two youtubers i watch: "You can go fast......but you really shouldn't"

  • @ALEXIS_OG
    @ALEXIS_OG 6 วันที่ผ่านมา +1

    I swear speedrunners are able to break ANY game to make it finishable in less than 10% of all time that needed for ordinary olayers.

  • @WTheW_gaming
    @WTheW_gaming 3 วันที่ผ่านมา +1

    I'm in the IGT camp. I feel it's more in line with the spirit of the game

  • @superben1755
    @superben1755 8 วันที่ผ่านมา +15

    If you don't like pauses in speedruns don't watch Perfect Dark runs. Pausing totally ruined them.

  • @yammz1181
    @yammz1181 2 วันที่ผ่านมา +1

    I love how speed runs have become.Who can break the game better

  • @magne7771
    @magne7771 6 วันที่ผ่านมา +1

    Talk about catering to my interests. I'm a Road Rash 3:TDF player. Turns out, there's a pause/unpause glitch in there that feels like... having confetti cannons strapped to your bike, and just, with a *_WOOMPH,_* shunts you to one side or the other. It's the best.
    ...unfortunately, its banned in speedrunning, despite being... situational.

  • @maskedgamerCX
    @maskedgamerCX วันที่ผ่านมา +1

    When speedrunners hit terminal velocity

  • @vincentauronward347
    @vincentauronward347 2 วันที่ผ่านมา

    I speedrun LEGO racers and hold some single track world records. Measuring with in-game time rather than RTA seems really silly. I think RTA should be king in 99% of games. The strategic value of pausing for a level wrap or just playing normally sounds really interesting and like a fun puzzle to solve. I'm very surprised to hear the debate lasted as long as it did. Amazing video!

  • @EvolvingFetus
    @EvolvingFetus 5 วันที่ผ่านมา +1

    Many games need this change on PC tbh. Where the main meta has become to exploit the load remover, essentially allowing you to pausebuffer the entire run like it was a tas. RE4 is a good example of this.

  • @DeadMedia-vf4je
    @DeadMedia-vf4je 4 วันที่ผ่านมา +1

    0:00 starts the video with KKHTA Koosh

  • @shadowthehedgehog3113
    @shadowthehedgehog3113 4 วันที่ผ่านมา +1

    See, this is why I warned y'all about speedrunning!

  • @yeolemillinial8295
    @yeolemillinial8295 6 วันที่ผ่านมา

    there should be a speedrun version of the game that allows to hit a button to skip the end the level scoring like a lot of games allow by default. this would fix the need to go back in game time, which would also fix the timing for pause buffering since i know they aren't getting rid of it.

  • @Autumn5layzallday
    @Autumn5layzallday 2 วันที่ผ่านมา

    I personally think we should calculate the mean of both timing methods OR add an rta timer, but pause it at the score tally.

  • @rafaelramondemorais2743
    @rafaelramondemorais2743 4 วันที่ผ่านมา

    Trivia: Pausing in Speedruns is also present in Sonic CD with Colission Chaos Boss Skip.

  • @TARINunit9
    @TARINunit9 4 วันที่ผ่านมา

    Title: "Pausing broke Sonic 2 speed runs"
    My initial thoughts: "Well yeah that's the sacrifice when you use in-game time instead of real-time. If only that Time Bonus didn't take so long to tick down, we wouldn't be stuck with-"
    Screen Wrap Glitch: BONJOUR

  • @BryanM86
    @BryanM86 2 วันที่ผ่านมา +1

    The answer to the question in case you don’t want to watch this whole video
    Passing makes doing TAS tricks easier

  • @roswaallmathers5253
    @roswaallmathers5253 วันที่ผ่านมา

    14:30 trails music jumpscared me I don't usually see youtubers using them XD

  • @Dominasty
    @Dominasty วันที่ผ่านมา

    I never care about these things but I watch you recaps of lore.
    Why are we like this?

  • @Tomeroche
    @Tomeroche วันที่ผ่านมา

    "The problem with being faster than light is you can only live in darkness.

  • @kenshiro8984
    @kenshiro8984 5 วันที่ผ่านมา +1

    so funny that the game most known for having a fast character has extremely counterintuitive score mechanics regarding speedrunning it

  • @chJohnJobs
    @chJohnJobs 3 วันที่ผ่านมา +1

    I would've argued for a catagory split, Only because I enjoy fast as possible regaurdless of method

  • @Selph217
    @Selph217 3 วันที่ผ่านมา

    Great video, Random question though what sonig is playing at then end, it sounds like its from a trails game but i cant find the actual song lol

    • @Selph217
      @Selph217 2 วันที่ผ่านมา

      Found it continuation of the dream from trails in the sky sc

  • @lepopcornnaisseur546
    @lepopcornnaisseur546 วันที่ผ่านมา +1

    13:40 do you notice something? The poll option colours are Sonic 🔵 Tails 🟠 and Knuckles 🔴 😱😳🤯

  • @oflameo8927
    @oflameo8927 15 ชั่วโมงที่ผ่านมา +1

    💎Chaos Control!!

  • @oil_moon
    @oil_moon 7 วันที่ผ่านมา

    Need that slightly altered version of Chemical Plant zone that you used!

  • @brianpso
    @brianpso 7 วันที่ผ่านมา +1

    So happy the community chose the better choice in the end. Allowing pause buffers without consequences is absolutely stupid.

  • @TDM_
    @TDM_ 3 วันที่ผ่านมา

    Monkey ball has a pausing problem that had to be removed from speed runs, because you can control yourself at high speeds by rapidly pausing and unpausing.

  • @tosterzyingd
    @tosterzyingd 6 ชั่วโมงที่ผ่านมา

    i think bro bouta have beef with summoning salt & bismuth

  • @andrewsanders17
    @andrewsanders17 2 วันที่ผ่านมา

    Monkey ball speed runners had a similar issue and they banned excessive pausing to accept the speedrun. The agreed pause buffer tricks can be deemed an exception.

  • @rphntw1n
    @rphntw1n 7 วันที่ผ่านมา +1

    Of all the games to actually slow down in a speedrun.

  • @xwulfd
    @xwulfd 14 ชั่วโมงที่ผ่านมา +1

    this is probably the most ironic thing on speedrun, you have to slow down to get fast time,, in a sonic game lol

  • @aetheralmeowstic2392
    @aetheralmeowstic2392 20 ชั่วโมงที่ผ่านมา

    What's that music in the _It's always sunny in Emerald Hill_ title card?

  • @tomt7621
    @tomt7621 8 วันที่ผ่านมา +3

    A new video about speedruns...
    Nice
    When lowest percent finally shows us how totk can be beaten with 0% the world will be all good again😊

  • @emmet042
    @emmet042 7 วันที่ผ่านมา

    The discrepancy I seen regarding IGT to Real Time in speedrunning has to be Splatoon 3's Side Order. Last I checked, the world record was around a 3:30; however, the real time is for the run was around 25 minutes!

  • @lordgeovanni
    @lordgeovanni 5 วันที่ผ่านมา +1

    I sorta see the merit of both timers. Like, RTA gifts people who take the time to train for those frame perfect actions. But Pause is sometimes just required, and Sonic actually has a negative for having excess in-game time (the Time Bonus). Because both of these are valid, and honestly speedrunning is about getting it done fast... I don't know. I think both should be applied somehow to balance things. Like maybe if you took the average of RTA and In-Game? So there is incentive to lower both as only lowering one of the two times gives less results than lowering both, but it also more heavily incentivizes lowering the higher time if only one.

  • @foodflare9870
    @foodflare9870 5 วันที่ผ่านมา

    If I were in charge of this, I'd just make two categories. IGT and RTA would just be separate categories.