Why Some 1-Ups Don't Flicker Before Disappearing

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • I explain why some 1-ups don't flicker before disappearing.
    Thanks to the following people for making this possible:
    ➤ miftasee, for drawing the picture of the arrows (www.fiverr.com/miftasee)
    ➤ CadBrad, for cleaning up the audio ( / cadbrad )
    If you like my content and want to support me, please consider becoming a member of my channel.
  • เกม

ความคิดเห็น • 1.2K

  • @TheOriginalNotch
    @TheOriginalNotch 11 หลายเดือนก่อน +9153

    wow! playing this as a kid i always oscillated 3000 units away from that 1-up so i never knew it didn't flicker! thanks for blowing my mind❤

    • @PsychorGames
      @PsychorGames 11 หลายเดือนก่อน +315

      You just made me lol out loud.

    • @Supernoxus
      @Supernoxus 11 หลายเดือนก่อน +174

      That destroyed me. Rip in peace.

    • @MakerManX
      @MakerManX 11 หลายเดือนก่อน +93

      ​@@PsychorGames lolol

    • @TheNadnerb
      @TheNadnerb 11 หลายเดือนก่อน +39

      You are a true soldier 🫡

    • @allahdoesnotexist3823
      @allahdoesnotexist3823 11 หลายเดือนก่อน +106

      Yes same but I played blindfolded so still didn't know what flickering actually was.

  • @SirBrandonKing
    @SirBrandonKing 11 หลายเดือนก่อน +1074

    Imagine being commissioned by Pannenkoek to draw art of heartfelt arrows. Every artist's dream.

    • @Ken.-
      @Ken.- 11 หลายเดือนก่อน +5

      It was probably DALL-E

    • @zahrannahyan9666
      @zahrannahyan9666 10 หลายเดือนก่อน +194

      ​@@Ken.- there are credits for the artist in the description

    • @PGerman.
      @PGerman. 2 หลายเดือนก่อน +56

      Arrow Yuri

    • @Tlaloc1
      @Tlaloc1 8 วันที่ผ่านมา +18

      @@PGerman. arrow yuri

    • @OutbackCatgirl
      @OutbackCatgirl 4 วันที่ผ่านมา

      ​@@Ken.-naff off lol

  • @ForteGX
    @ForteGX 11 หลายเดือนก่อน +2271

    I love how when the 1up looks back at mario while flickering it is actually different frames and not the same frame toggled

    • @TheJinxCast
      @TheJinxCast 11 หลายเดือนก่อน +24

      Nice pfp karenchad

    • @jumponeverything
      @jumponeverything 11 หลายเดือนก่อน +138

      And that he uses the low poly Mario model because of how far away he is

    • @ForteGX
      @ForteGX 11 หลายเดือนก่อน +16

      @@Pixiuchu AYAYA! AYAYA!

    • @youmukonpaku7661
      @youmukonpaku7661 11 หลายเดือนก่อน +11

      @@ForteGX S-Stop...

    • @supersophisticated9943
      @supersophisticated9943 11 หลายเดือนก่อน +13

      @@ForteGX AYAYA!!

  • @Z10ZeeTen
    @Z10ZeeTen 11 หลายเดือนก่อน +2226

    I'm absolutely loving this new era of pannenkoek with silly goofy commentary and editing it was so worth the wait

    • @blueyosh43
      @blueyosh43 11 หลายเดือนก่อน +125

      He's always had a bit of humor in his narration.

    • @Archer690Channel
      @Archer690Channel 11 หลายเดือนก่อน +54

      watch for the rolling rocks narrated had tons of memes tho

    • @sinklar7946
      @sinklar7946 11 หลายเดือนก่อน +174

      @@Archer690Channel I'm just happy that he actually seems to be happy this time around, as I know the WFRR video spiraled him into a horrible depression due to the sheer scope of it at the time.

    • @seeforkat
      @seeforkat 11 หลายเดือนก่อน +27

      I'm glad he's embracing the memes.

    • @clouds-rb9xt
      @clouds-rb9xt 11 หลายเดือนก่อน +6

      @@sinklar7946 A horrible depression? I'm aware there was some document but I don't remember anything like that. Why'd he get depressed? I'm aware he probably suffered from anxiety but the feedback was overwhelmingly positive. It's a shame he took it that way, because he really does have a wonderful community. Perhaps the jokes just stressed him out? I dunno, I'm not him.

  • @whatshisface8845
    @whatshisface8845 11 หลายเดือนก่อน +2667

    Words cannot describe how much I've missed your videos, Pannen. Your watch for rolling rocks video is what made me interested in computers, programming and speed-running. It completely blew my mind, I didn't think doing something like that was possible in a video game. I regard it as one of the greatest videos on the internet. Thank you.

    • @koth_harvest_final
      @koth_harvest_final 11 หลายเดือนก่อน +9

      good profile picture

    • @QuinnActually
      @QuinnActually 11 หลายเดือนก่อน +90

      he's still got UncommentatedPannen, and was uploading QUITE regularly there for most of his absence here

    • @myshareofthesidewalk
      @myshareofthesidewalk 11 หลายเดือนก่อน +32

      he’s been easily accessible online for YEARS.

    • @Amer2703
      @Amer2703 11 หลายเดือนก่อน +2

      He uploads shorts pretty often

    • @Chickenatron
      @Chickenatron 11 หลายเดือนก่อน +13

      give the guy a break he doesnt want to be held to that bar all the time

  • @tigerlily603
    @tigerlily603 11 หลายเดือนก่อน +862

    truly a heartwarming story. i hope the grey arrow and blue arrow can put their differences behind them and finally come together as one.

    • @michalswag
      @michalswag 11 หลายเดือนก่อน +7

      hi lily

    • @CompleteBSRecords
      @CompleteBSRecords 11 หลายเดือนก่อน +3

      it's red tho
      edit: nvm, why is this entire comment section on crack

    • @michalswag
      @michalswag 11 หลายเดือนก่อน +1

      keep watching

    • @tigerlily603
      @tigerlily603 11 หลายเดือนก่อน +1

      @@michalswag hi michał!

    • @somethingtheoneandonly
      @somethingtheoneandonly 9 หลายเดือนก่อน

      ​@@tigerlily603hi lily!!!

  • @hanss6983
    @hanss6983 4 หลายเดือนก่อน +122

    how do I turn on my dad's rendering

    • @FilthyPitDog
      @FilthyPitDog 3 หลายเดือนก่อน

      Nice

    • @NoNameAtAll2
      @NoNameAtAll2 8 วันที่ผ่านมา +12

      just get closer than 3000 units

    • @verticalquack
      @verticalquack 8 วันที่ผ่านมา +2

      I think you need to drop the baby penguin off of the map.

    • @marcelinehvh
      @marcelinehvh 7 วันที่ผ่านมา

      Try getting a 100 coin star

    • @cypher686
      @cypher686 6 วันที่ผ่านมา +3

      Not worth it. My dad was a lying cheat that broke our family completely. Ruined my life, my fiancés parents didn’t want their daughter to marry into my family because of it, so I ended up losing her, couldn’t concentrate with my PG exams as all this happened in the few months before exam, lost my job as I didn’t pass my exams, had to sell my home as mortgage payments were too high and now I’m starting again.
      So yeah, had rendering been off the whole time, I wouldn’t have had to deal with all this shit

  • @DanHassan
    @DanHassan 11 หลายเดือนก่อน +810

    I think in the Goomba and Bully examples, activeness has an effect on the movement of the enemy. When the Goomba becomes inactive the spot it was in will be the spot it reappears in when becoming active again. Whereas the Bully becomes invisible it looks like it continues along the path it was taking and reappears in a new spot when becoming visible again.

    • @YOEL_44
      @YOEL_44 11 หลายเดือนก่อน +135

      Well yeah, that's what activeness means, when it's not active it's not doing anything, just waiting.
      On the other hand visibility is just a graphics effect, you don't see it, while it's still doing things and you can also interact with it.

    • @Vallam23
      @Vallam23 11 หลายเดือนก่อน +56

      this might actually be why they programmed the 1UPs that way. since they don't disappear until they hit a wall you could theoretically spawn one and like, save it for later by leaving its rendering radius if it was using activeness. maybe play testers were confused when the 1UP would run away, disappear, and then reappear when they got closer no matter how much time had elapsed.

    • @fuzbuzz00
      @fuzbuzz00 11 หลายเดือนก่อน +62

      ​@@Vallam23 that's not exactly how it works though. If so, then the trick at the end to make the 1up flicker wouldn't work, and the scuttlebug raising technique wouldn't work the way it does either. I think what we're seeing in these cases is specific to the object being rendered. I.e. I think the goomba code is tied to its spawner's draw distance, while the bullies are independent. I'm not 100% sure of this though

    • @Vallam23
      @Vallam23 11 หลายเดือนก่อน +12

      @@fuzbuzz00 good point! I should just assume that if pannen leaves out a detail then it must not be true lol

    • @frogmoss10
      @frogmoss10 11 หลายเดือนก่อน +2

      @@fuzbuzz00 While goombas do use their spawners to determine activeness (I think), there's a counterexample within the video: the box, which uses a distance activeness trigger from the object rather than it's spawn. It'd be weird if you carried it halfway across the map and it suddenly vanished. Not to mention glitchy, considering this is the trigger for cloning.

  • @MofoMan2000
    @MofoMan2000 11 หลายเดือนก่อน +977

    I think the one thing you missed in this was explaining what exactly "visibility" controls in the game versus "activeness". I think the better way to think of this is: visibility only toggles rendering, while activeness toggles all behaviors, which includes rendering.

    • @airhead3409
      @airhead3409 11 หลายเดือนก่อน +272

      I felt like the comparison with the bully vs goomba illustrated that pretty well but maybe he could emphasised more that one keeps moving even while invisible while the other one doesn't.

    • @zacharymogel9500
      @zacharymogel9500 11 หลายเดือนก่อน +106

      @@airhead3409like the bully still moves around, the player just can’t see it. The goomba stops in place while it’s inactive

    • @Chocomint_Queen
      @Chocomint_Queen 11 หลายเดือนก่อน +19

      @@zacharymogel9500 Are you.. sure? The goomba literally changes direction while inactive.

    • @DjAmaratziOfficial
      @DjAmaratziOfficial 11 หลายเดือนก่อน +14

      I think the reason why they don't target activeness either is so you can pick them up in the frames where they are invisible and flickering, even though it doesn't work, then that's probably the intention.

    • @Henrix1998
      @Henrix1998 11 หลายเดือนก่อน +12

      This video is definitely heavy in entertainment and not raw info

  • @GLUBSCHI
    @GLUBSCHI 11 หลายเดือนก่อน +80

    Pannenkoek returning has to be one of the highlights of 2023

    • @Grushmycoc
      @Grushmycoc 11 หลายเดือนก่อน

      Nah

    • @Bruh-zx2mc
      @Bruh-zx2mc 11 หลายเดือนก่อน

      @@Grushmycoc Wrong

    • @nohintshere
      @nohintshere 6 วันที่ผ่านมา +1

      and of 2024

  • @EclipseZer0
    @EclipseZer0 11 หลายเดือนก่อน +275

    Not only did we get commentated Pannen back, but also his narration and editing have become incredibly great! One of the best YT combacks of all time.

  • @ThatPoppy_
    @ThatPoppy_ 11 หลายเดือนก่อน +94

    Thanks to pannenkoek for fullfilling the flickering wish of the 1-up, you're truly a hero.

  • @L1N3R1D3R
    @L1N3R1D3R 11 หลายเดือนก่อน +253

    pannenkoek's return in 2023 was a surprise, to be sure, but a welcome one

    • @Schimnesthai
      @Schimnesthai 11 หลายเดือนก่อน +3

      This is the comment i wish i had made first

    • @acorngnome
      @acorngnome 11 หลายเดือนก่อน

      ​@@Schimnesthai Steal it. (JK)

    • @AstraParfait
      @AstraParfait 11 หลายเดือนก่อน +18

      its awesome to see that he feels comfortable doing commentated videos again tbh

    • @xpizzapx
      @xpizzapx 11 หลายเดือนก่อน +2

      He's been making shorts for a while

    • @applechoco483
      @applechoco483 11 หลายเดือนก่อน +12

      Don't forget the uncommentated channel! That's where all the cool new ABC strats go!

  • @TickyTack23
    @TickyTack23 11 หลายเดือนก่อน +53

    For anyone who is curious, Visible/Invisible and Active/Inactive are common to find in a lot of game engines. Visibility typically is used for situations where no matter whether the object is visible or invisible, movement calculations, hitbox detection, and other interactivities are processed each frame. While activity is typically used in a situation where you would rather skip all those extra operations when the object is inactive to save on CPU load. And in any programming situation, there's always those unexpected exceptions.

    • @hps362
      @hps362 9 หลายเดือนก่อน +1

      Did Mario 64 invent that system? It was one of the first 3D games, after all.

    • @Sopsy_Hallow
      @Sopsy_Hallow 5 หลายเดือนก่อน +7

      @@hps362 i dont think that is exclusive to 3D games, you can disable the rendering of a sprite while the object that has that sprite still is active and vice versa, no reason it would be only 3D stuff so it being one of the first 3D games is irrelevant
      as for if they came up with it, probably not but ig possible

  • @NathanielBandy
    @NathanielBandy 11 หลายเดือนก่อน +1213

    It's incredible that we're STILL learning new things about this game, despite how much we already know

    • @blossomajc
      @blossomajc 11 หลายเดือนก่อน +10

      Yea, so cool right!

    • @leftysheppey
      @leftysheppey 11 หลายเดือนก่อน +38

      I think its crazy about how this game we're still learning so much about, when this is one of the most researched games of all time. Imagine how in depth other games are, but they're just not popular games. Wild times.

    • @lombre9149
      @lombre9149 11 หลายเดือนก่อน +19

      pannen already knew everything he is just bestowing knowledge slowly so that we can understand its magnificence

    • @DavideoGames641
      @DavideoGames641 11 หลายเดือนก่อน +12

      For me the craziest thing ever in this game was that we discovered Luigi's files EXACTLY 24 years and 01 month. The legend was real (kinda)!

    • @lancesleeps
      @lancesleeps 10 หลายเดือนก่อน +27

      Hold up, ain’t you Nathaniel B?

  • @ImSquiggs
    @ImSquiggs 11 หลายเดือนก่อน +190

    Dude I freakin' love the editing, I really felt what it was like to be a 1-Up in their final moments. That was a super cool moment, haha.

  • @finnaboing
    @finnaboing 11 หลายเดือนก่อน +15

    whoever drew that arrow art, I appreciate you immensely

    • @dary3
      @dary3 5 วันที่ผ่านมา

      it's in the description

  • @ZTimeGamingYT
    @ZTimeGamingYT 11 หลายเดือนก่อน +24

    The return of commentated Pannenkoek was something no one could have expected. Thank goodness I was both not active and TH-cam showed me this premiere's visibility.

  • @nataliegath395
    @nataliegath395 11 หลายเดือนก่อน +153

    It's so funny to see how kludged together some games are internally and how it's clear different devs had different opinions/methods. I learned a lot, great vid!

    • @protocetid
      @protocetid 11 หลายเดือนก่อน +22

      AFAIK game programming has always suffered from sloppiness because of crunching and low pay. Have heard industry veterans talk about how they get away with underpaying programmers because they’re excited to be working on a video game. That’s info from a long time ago so IDK how true it still is.

    • @InnocentGuillotine
      @InnocentGuillotine 11 หลายเดือนก่อน +12

      @@protocetid it's a bit less true for at least Japanese devs of the n64 era from what I've heard but yeah the modern industry as a whole has serious problems with work conditions

  • @ElvenSonic
    @ElvenSonic 11 หลายเดือนก่อน +58

    that was beautiful pannen. The flickering 1-up and the blue and grey arrows finally working together brought a tear to my eye

  • @TheAdvertisement
    @TheAdvertisement 9 หลายเดือนก่อน +60

    10:45 "Distance-Kun, I can't thank you enough."
    "It's okay Flicker-Chan, you deserved your time in the spotlight."

  • @MarioDSLife
    @MarioDSLife 11 หลายเดือนก่อน +144

    It’s a great day when Pannen uploads. Always love to learn more about SM64.

  • @BobzBlue
    @BobzBlue 5 หลายเดือนก่อน +6

    The bully continues to move while invisible, the goomba does not.

  • @WishMakers
    @WishMakers 11 หลายเดือนก่อน +225

    It's truly amazing seeing your love for computing through Mario 64, and I hope you're enjoying the creation process in some way for these videos :) Cheers

    • @LavaCreeperPeople
      @LavaCreeperPeople 11 หลายเดือนก่อน +4

      Sm64 never aged well but the technical and speedruns are interesting

    • @clouds-rb9xt
      @clouds-rb9xt 11 หลายเดือนก่อน +7

      @@LavaCreeperPeople It didn't age well, it aged perfectly. Mario 64 is a fine wine.

    • @CoxDiesel21
      @CoxDiesel21 3 หลายเดือนก่อน

      ​@@LavaCreeperPeopleAre you high on farts, my dude? Super Mario 64 is amazing, still, to this day. I still have my N64 and several games. I can crush this game a thousand different ways, and have fun doing it. Explain yourself, heathen.

  • @brohanime
    @brohanime 11 หลายเดือนก่อน +22

    what have we done to deserve a commentated pannen vid?? in all seriousness, glad to know that you're still around and kicking, hopefully you're doing well. your content is absolutely astounding

    • @alexc4924
      @alexc4924 11 หลายเดือนก่อน

      there've been more before this one

    • @brohanime
      @brohanime 11 หลายเดือนก่อน +2

      @@alexc4924 yes, i meant another commentated video. he's stated innumerous times that he much prefers making uncommentated videos, so seeing this was a pleasant surprise

    • @alexc4924
      @alexc4924 11 หลายเดือนก่อน +1

      @@brohanime That used to be the case, but he recently started doing commentary again (for some reason).

  • @nicocchi
    @nicocchi 11 หลายเดือนก่อน +28

    I'm so glad that we're getting commentated videos back, even if they're short and not super in-depth like the two previous ones. It's just nice.
    I'm glad pannen found the energy to do them again, but don't burn yourself out, king

  • @nate3487
    @nate3487 7 หลายเดือนก่อน +4

    Honestly that drawing of the two arrows made it all worthwhile.

  • @_vija
    @_vija 11 หลายเดือนก่อน +31

    cute arrows

  • @onlysmiles4949
    @onlysmiles4949 11 หลายเดือนก่อน +8

    10:46
    What an incredible graphic

  • @TSMSnation
    @TSMSnation 11 หลายเดือนก่อน +4

    I'm glade pannen is finally both visible AND active on TH-cam.

  • @womp6338
    @womp6338 11 หลายเดือนก่อน +16

    I bet the Mario 64 devs feel silly right now

  • @thisguy00
    @thisguy00 11 หลายเดือนก่อน +35

    Somehow I don't think pannen will be able to one-up on this one!

    • @Yuti640
      @Yuti640 11 หลายเดือนก่อน +7

      ah AHAAAHA

    • @CoxDiesel21
      @CoxDiesel21 3 หลายเดือนก่อน

      How is this not top comment? This is peak IQ shit, right here.

    • @HyLion
      @HyLion 10 วันที่ผ่านมา +2

      they didn't even know what was about to hit them... just like kind of invisible wall

    • @harrisonmoore3841
      @harrisonmoore3841 9 วันที่ผ่านมา +1

      "Carlos..."

    • @LittleBigLucas51
      @LittleBigLucas51 8 วันที่ผ่านมา +3

      He took this comment so seriously that he cooked up an almost 4 hour long video

  • @stuff31
    @stuff31 11 หลายเดือนก่อน +28

    pannen's analysis, editing style and content in general have only improved with time. some of the best content on this platform.

  • @metroidnerd9001
    @metroidnerd9001 11 หลายเดือนก่อน +17

    I’m enjoying this new direction for the channel. Now that the A-button challenge has reached the point where updates are very few and far between, I think it’s great that you’re using all the knowledge that you gained over the years of working on it to educate us on both the intricacies of how SM64 works, as well as on the basics of computer science.

  • @remidd23
    @remidd23 11 หลายเดือนก่อน +30

    Your channel is definitely one of the best on all youtube! Fixing a bug with brute force... Genius!

  • @NumbFeet
    @NumbFeet 9 หลายเดือนก่อน +3

    I never knew how much the gray arrow was in pain, thanks for giving them the grace they deserve pannen

  • @Agilo3
    @Agilo3 11 หลายเดือนก่อน +9

    Never knew I needed this information.

  • @bakachelera
    @bakachelera 11 หลายเดือนก่อน +7

    I love the way your newer videos come out. The animations and diagrams give it soul. I'm glad you're back

  • @swift0wl
    @swift0wl 11 หลายเดือนก่อน +3

    Everything about the video is so good. The structure, the flow, the way your presented it, and the basic object flickering logic you provided before going into the actual topic.

  • @Entwicklungshustle
    @Entwicklungshustle 11 หลายเดือนก่อน +28

    Dude, you're explaining it as if we were completely dumb 😂
    EXACTLY what we need

    • @leftysheppey
      @leftysheppey 11 หลายเดือนก่อน +2

      But even if you do know, it doesn't feel patronising. He states lots of things as sort of a reminder, but still explains it well. Idk, Great stuff

  • @TehhCake
    @TehhCake 11 หลายเดือนก่อน +4

    Mixing information and comedy is a very risky thing... Needless to say this was perfect, I almost laughed out loud with the grey/blue arrow art. And when the camera shifted to the 1-up's perspective. God I love these videos, especially seeing the code behind the game

  • @RealPaPanda
    @RealPaPanda 11 หลายเดือนก่อน +10

    I heavily appriciate the editing effort you put In these videos. Illustrating your topics makes it much easier to understand what you're talking about and i wish more coding TH-camrs did this.

  • @TheNadnerb
    @TheNadnerb 11 หลายเดือนก่อน +13

    I always thought there were 3 types of 1UPs in this game but apparently there are twice as many. Good to know!
    Also, I’m so glad gray arrow got to have her chance to shine!

  • @elio7610
    @elio7610 11 หลายเดือนก่อน +5

    Beautiful to see gray arrow's dream be realized.

  • @Hexagonaldonut
    @Hexagonaldonut 6 หลายเดือนก่อน +4

    These kinds of conflicts happen *all the time* in programming. It's something you gotta be watchful of!

  • @nachtzauberer
    @nachtzauberer 11 หลายเดือนก่อน +1

    Pannenkoek, your videos are so interesting to watch. You can talk about the most complex mechanics but never do I feel bored. Great stuff, keep making videos!

  • @CatKat4008
    @CatKat4008 11 หลายเดือนก่อน +2

    This is literally the type of video I'd watch on my switch when I don't have any other device available, I love it

  • @loszhor
    @loszhor 11 หลายเดือนก่อน +4

    It never ceases to amaze me what people do with their free time and how interesting it always is.

  • @rydervanwaveren
    @rydervanwaveren 11 หลายเดือนก่อน +3

    2 videos in a year?!?!? We're been blessed

  • @stephnicole3078
    @stephnicole3078 11 หลายเดือนก่อน +1

    You are insanely good at explaining these concepts that might have been confusing otherwise! Thank you for taking the time to explain and edit this explanation. I really enjoyed this!

  • @SuperMidH
    @SuperMidH 11 หลายเดือนก่อน +1

    I love watching these videos. They're always so concise, and any time there is a little joke or visual gag it never takes away from the video no matter how much they always surprise me to see.

  • @chuckchuckster8704
    @chuckchuckster8704 5 หลายเดือนก่อน +3

    ludicrously high quality video

  • @littletimmythefifth29
    @littletimmythefifth29 11 หลายเดือนก่อน +3

    Here at 938 watching now. Wow, he's really back to it...

  • @nineplusten
    @nineplusten 11 หลายเดือนก่อน

    The way you present information makes these concepts very easy to understand. I'm glad you've started making videos like this again.

  • @theclashingcrafter5354
    @theclashingcrafter5354 10 หลายเดือนก่อน +1

    Seeing Pannen talk again is an absolute blessing

  • @T-Bag13
    @T-Bag13 10 หลายเดือนก่อน +3

    All these years later and people still analyse this game.

  • @Flappy9
    @Flappy9 11 หลายเดือนก่อน +13

    Incredible that you synced up the arrows to the exact frames the object changes state. Shows how much attention to detail you put into your videos!

  • @Ariamaki
    @Ariamaki 11 หลายเดือนก่อน +1

    I love the production and style on the enumeration of the 1-Up types. Very cute visual and audio design, clean and informative. True Pannen Power.

  • @unr34L-
    @unr34L- 9 หลายเดือนก่อน +2

    It’s super awesome seeing you make videos again, keep up the great content!!

  • @Butterscotch_96
    @Butterscotch_96 4 หลายเดือนก่อน +5

    I was playing this video as background audio and not paying much attention. Started paying attention halfway through and I am so confused.

  • @SemiHypercube
    @SemiHypercube 11 หลายเดือนก่อน +3

    I can't believe there's this much to talk about a green mushroom flickering

  • @DMSunderland
    @DMSunderland 11 หลายเดือนก่อน

    I love these. You explain things so well and as a visual learner your graphics captivate me. Great stuff! I watch every single one.

  • @WarioMCP
    @WarioMCP 11 หลายเดือนก่อน +2

    Hey bud. I just wanted to say that your content is great and I’m always excited when I see it pop up.
    It doesn’t matter if it takes a week, a month, a year, or never again. If this brings you joy, then keep doing it, but even if it doesn’t, I’ll always be a fan

  • @thisguy00
    @thisguy00 11 หลายเดือนก่อน +3

    Life changing knowledge!

  • @rosilinathedragon4382
    @rosilinathedragon4382 11 หลายเดือนก่อน +4

    Always an amazing day when Pannen uploads! Hope you’re doing well dude

  • @SuperAWaC
    @SuperAWaC 11 หลายเดือนก่อน +1

    pannen's sense of humor is sublime

  • @TheVivi13
    @TheVivi13 11 หลายเดือนก่อน +2

    That anime moment when the 1-up flickered was beautiful

  • @nodrance
    @nodrance 11 หลายเดือนก่อน +6

    Damn, the quality here is incredible. You've got sound effects on your transitions, custom art, well thought out explanations. You could put in half as much effort and still be an amazing explanation channel.

  • @TSMSnation
    @TSMSnation 11 หลายเดือนก่อน +6

    I never thought every object had its own parameters for distance, I always though mario just have a circle around him that things would react to.

    • @Antractica
      @Antractica 11 หลายเดือนก่อน

      I'd wager that's how it was originally set up until some sort of issue arose.

  • @Bezray
    @Bezray 11 หลายเดือนก่อน +1

    Please do not go on another 3 year hiatus, I am loving these videos.

  • @paraParasect
    @paraParasect 11 หลายเดือนก่อน

    Im so glad you're doing commentary in your videos again! These are always super interesting to watch! Ty for the great videos!

  • @switchmaster64
    @switchmaster64 11 หลายเดือนก่อน +4

    I think there’s something weird in Mario Sunshine’s blue coin flickering also. In sirena beach, they’ll only flicker for a very short time if you spawn one on a different floor and jump up to it

  • @L3X1N
    @L3X1N 11 หลายเดือนก่อน +3

    The shounic of Super Mario 64 returns to the scene once again!
    Personally, I think you could've spent a couple seconds explaining that activeness also controlled objects' _behavior,_ not just whether the were rendered onscreen, and as such wasn't redundant to the visibility variable; other than that oversight, this was a very informative and entertaining video. Good job

  • @RyuakiraX
    @RyuakiraX 11 หลายเดือนก่อน +2

    Your more humor-implemented editing is pretty great.

  • @M4STAGEEK
    @M4STAGEEK 10 หลายเดือนก่อน +2

    this video explains this bug extremely well for people who don't know anything about coding

  • @CAEC64
    @CAEC64 11 หลายเดือนก่อน +8

    WINNAGE! This is not a #shorts video.

  • @threemoo
    @threemoo 8 หลายเดือนก่อน +6

    As a game programmer, it hurts to see an absolute failure in testing here.
    This programmer wrote the code knowing it was simple to test and didn't test it.

    • @jeremey2072
      @jeremey2072 16 ชั่วโมงที่ผ่านมา

      It's just writing tests consume too much time for some managers.

  • @Lodekac
    @Lodekac 11 หลายเดือนก่อน +1

    Absolutely amazing! I'm so happy you're back to making videos.

  • @fromgames3123
    @fromgames3123 11 หลายเดือนก่อน

    I love every single one of your videos and your explanations are insane. I'm so happy you uploaded again

  • @dutssz
    @dutssz 11 หลายเดือนก่อน +5

    I feel like you didn't really mention why exactly both states of activeness and visibility exist, and why a developer would opt to change one over the other, in both examples (goomba vs. bully and the 6 different 1-ups) there's a difference between the subjects mechanically. When the goomba disappears it also stops moving, as an enemy that should be plentiful in the stages it would be demanding to always check their pathing and collision so it just stops everything altogether, all the while, when the bully disappears, since it is a mini-boss enemy, it appears with less frequency in level so the game can afford to always check for it.
    In that way, the two mushroom cases that don't flicker, it is needed to change visibility over activeness, for if it would become inactive before hitting a wall it would stay in the level for as long as Mario doesn't get too close to it, filling data unnecessarily

    • @TarenGarond
      @TarenGarond 11 หลายเดือนก่อน

      Is there really any need to change any of them?
      The object will just remove itself(With a flicker) after the timer or getting out of range.

  • @lior_haddad
    @lior_haddad 11 หลายเดือนก่อน +5

    code analysis is always fun

  • @TheOttomila
    @TheOttomila 11 หลายเดือนก่อน +1

    This video has an unimaginable care for details, great job

  • @IronBabyFists
    @IronBabyFists 11 หลายเดือนก่อน

    Pannen, you rock. I started watching your videos waaaay back in the beginning when I was still in high school, and I'm about to be 30. There's been a whole lifetime of change in the last 11 years, but you've always been out there doing your things and looping us in on it when you want to share.
    I could go on and on, but really I just want to say it's just good to see you again, pal. I hope you're doing well. Relax, drink lots of water, and have a great day.

  • @stroyosh4670
    @stroyosh4670 11 หลายเดือนก่อน +4

    Excited!

  • @GokigenyouToshinoKyoko
    @GokigenyouToshinoKyoko 8 หลายเดือนก่อน +7

    Me:" Super Mario 64."
    My neighbours:" Super Mario 64."
    Everyone else:" Super Mario 64."
    Pannenkoek2012:" Süper Märiou SixtehFo."

  • @CaptainComedy
    @CaptainComedy 11 หลายเดือนก่อน

    I've missed your work more than I know how to say. Thank you so much for sharing more with us. You're wonderful 👏

  • @joshz6975
    @joshz6975 10 หลายเดือนก่อน

    I'm so happy you're back, your videos always scratched that itch i had for learning crazy things about the games i loved

  • @Toryyyyyyyyyyy
    @Toryyyyyyyyyyy 9 หลายเดือนก่อน +4

    Great video! Was actually able to understand that one xD

  • @andrewmat
    @andrewmat 10 หลายเดือนก่อน +3

    These analysis shows me that even though the code is quite flawed, the final product can be great. As a programmer this is meaningful for me

  • @jureksobkowski138
    @jureksobkowski138 11 หลายเดือนก่อน +2

    Sister's wedding: 👕
    Pannen's new video: 👔

  • @SHADECIRCLE
    @SHADECIRCLE 11 หลายเดือนก่อน

    Your editing is getting really good, Pannen. Great work, we're really glad you're doing commentary again!

  • @modestmismagius105
    @modestmismagius105 11 หลายเดือนก่อน +13

    activity arrow: I consent
    flickering arrow: I consent
    distance arrow: I DON'T!
    isn't there someone you forgot to ask?
    (this was way funnier in my head lol)

  • @joshuagrahm3607
    @joshuagrahm3607 11 หลายเดือนก่อน +5

    Man, so many of my favorite channels are dropping new vids today

  • @MarioMastr
    @MarioMastr 9 หลายเดือนก่อน +1

    Legend says he’s still running away from the 1-Up to this very day.

  • @zacharyliles8657
    @zacharyliles8657 11 หลายเดือนก่อน

    This was a really fun watch! Your videos are always amazing Pannen, and it’s been awesome and exciting to get these new videos from you lately!

  • @GoodrichT6
    @GoodrichT6 11 หลายเดือนก่อน +2

    Pannen you are seriously one of the most entertaining and inspiring people on this platform. I love what you do, and I hope you are having a good day! Keep up the good work man

  • @SpinnyDisk
    @SpinnyDisk 6 หลายเดือนก่อน +3

    question: my username is accurate, and as such, I am asking, if activeness affects the animation of an object. Because I am trying to figure out where the elevator in bob is and when. or does it despawn as a whole?

  • @Controllerhead
    @Controllerhead 11 หลายเดือนก่อน +1

    Back to the main channel? Good for you!!! I was a fan long before the rolling rocks debacle... Glad to see you here!!!

  • @beetbat5568
    @beetbat5568 11 หลายเดือนก่อน +1

    the editing and presentation on these just gets better and better

  • @hexahedron1612
    @hexahedron1612 11 หลายเดือนก่อน +3

    I noticed you use a lot of Banjo-Kaoozie music in your videos recently, are you a fan of those games as well? Ever look into the inner workings of them? I imagine they'd share similarities with Mario 64.