UE5 - Inventory System: Slot Widgets (9)

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 24

  • @Kkurox
    @Kkurox หลายเดือนก่อน +1

    Definitely, the best way to visually manage inventory on TH-cam, thanks dude!

  • @Onenety
    @Onenety 3 หลายเดือนก่อน +3

    I am really looking forward to the continuation of the tutorial, there is a problem with the aiming animation

  • @3M0T10N
    @3M0T10N 4 หลายเดือนก่อน +2

    Can you make a tutorial on how to have have an inventory / hotbar that supports multi slots?
    Like having 2 pistols or 5 melee weapons and if you repeatedly press a key it switches through them.
    Thats really important for survival type games but i cant seem to find anyone who does this. Everyone just does a backpack system with drag and drop but no one covers multi slots. Not even templates on the unreal engine marketplace.
    Such an inventory also should have a proper "unequipped/fists" mode so you are able to defend yourself if you lost all your stuff after a revive or when starting the round

  • @Onenety
    @Onenety 4 หลายเดือนก่อน +1

    Thank you author for the tutorial. As always, it's great🌹

  • @toni8282
    @toni8282 3 หลายเดือนก่อน +1

    This tutorial series is 🔥. Thanks so much for it!! Will you continue releasing new episodes? 🙏🙏🙏

  • @brcore
    @brcore 3 หลายเดือนก่อน +1

    Incredible guide thanks! Will you be doing a sequel with a new game animation sample? For example, separate slots for weapons and slots for various items/backpacks in the likeness of Dayz?

  • @unholynimble5723
    @unholynimble5723 3 หลายเดือนก่อน +2

    Thanks! Have I missed something or? When I equip the rifle/pistol it doesn't change the animations?
    Edit: If not: how do we complete the loop? Like, use rifle anims when aiming with a rifle etc? we have our Overlay states in the animBP done but they're not called when you equip a weapon.

    • @ahmed74kkk
      @ahmed74kkk 16 วันที่ผ่านมา

      continue inventory till you finish it will be fixed

  • @SashiWS
    @SashiWS 3 หลายเดือนก่อน +4

    Hello, I followed all your tutorials from the beginning but now when I aim with a weapon the aiming animations no longer play. is it normal ?

    • @Onenety
      @Onenety 3 หลายเดือนก่อน

      Bro the same problem, I will wait for a mini explanation about it

    • @xXxteschio81xXx
      @xXxteschio81xXx 2 หลายเดือนก่อน

      hi, I didn't follow the whole process so I could say something wrong, but I saw that at a certain point he had the character's states inserted, try to see if that's what gives the error

    • @caramanzilias
      @caramanzilias หลายเดือนก่อน

      Have any of you found how or need explaining? I already solved that it's quite easy

  • @Tolminator21
    @Tolminator21 4 หลายเดือนก่อน +1

    Would the weapon pickup from the weapon tutorial work in this or would it take more coding to get that to work?

  • @xXxteschio81xXx
    @xXxteschio81xXx 2 หลายเดือนก่อน

    Hi, I have a problem, maybe someone has the solution.
    the position of the quickbar is different depending on whether I play as a client or as a Standalone.
    if you set it from Standalone Client it goes out of the screen. this could cause nasty bugs that are difficult to fix

  • @fionnadams2716
    @fionnadams2716 3 วันที่ผ่านมา

    how would i make it so you can only stack one item per slot

  • @rlb1968able
    @rlb1968able 4 หลายเดือนก่อน +1

    I feel like a weapon wheel would be better

  • @xmatrixtv1
    @xmatrixtv1 3 หลายเดือนก่อน +1

    Is this series going to continue?

    • @nativecoder
      @nativecoder  3 หลายเดือนก่อน +1

      Yes! Next video is yours bro! ahahah

  • @chronickev_
    @chronickev_ 4 หลายเดือนก่อน

    Is there a way I can temporarily update the slot thumbnail after pressing a key? I have a bomb image for when I pickup the bomb, but after I throw the bomb I'd like it to switch to a detonator thumbnail in that slot until the item is dropped or detonated. Is this possible with the multiplayer inventory system?

    • @nativecoder
      @nativecoder  4 หลายเดือนก่อน +2

      Just create a new item in the data table called "detonator". Then after you throw the bomb you "Give" the detonator item to the player using the inventory component. Yes its possible on both systems.

    • @chronickev_
      @chronickev_ 4 หลายเดือนก่อน

      @@nativecoder Thank you so much!

  • @puiubrasoveanuOficial
    @puiubrasoveanuOficial 4 หลายเดือนก่อน

    Nice

  • @traguis4699
    @traguis4699 4 หลายเดือนก่อน

    w