UE5 - Inventory System: Attach to Hand (6)

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • Data driven inventory system fully replicated.
    Thank you for watching! Please subscribe for more!
    Weapon Files:
    drive.google.c...
    PISTOL - Socket Transform (Copy line below and paste in table):
    (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.711105,Y=2.253083,Z=-1.458893),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))
    RIFLE - Socket Transform (Copy line below and paste in table):
    (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.011808,Y=2.915977,Z=-0.518394),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))
    BP_Weapon tutorial:
    • UE5 - World Interactio...
    BP_Weapon tutorial fix:
    • UE5 - Bug Fixing: Weap...
    Marketplace Products:
    www.unrealengi...
    Discord Channel:
    / discord
    Tags:
    Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make

ความคิดเห็น • 29

  • @alphamineron
    @alphamineron 3 หลายเดือนก่อน +1

    Guys, like and share his videos…. This guy deserves all the attention!!

  • @Fizziepop
    @Fizziepop 10 วันที่ผ่านมา

    This is great, thank you!

  • @wasabyss6637
    @wasabyss6637 หลายเดือนก่อน +2

    Omg... Took me so long to figure out why it wasn't working for me. Turns out in DT_Inventory I didn't have the Actor BP assigned since I was using a custom item.

    • @Uchidan
      @Uchidan 15 วันที่ผ่านมา

      SAME. Thank you

    • @Fizziepop
      @Fizziepop 10 วันที่ผ่านมา

      me too! Not had any problems so far in this playlist, so knew I must have missed something, this was it. Thank you for the comment, it helped me troubleshoot it!

  • @copisdesign
    @copisdesign 3 หลายเดือนก่อน

    Don’t stop brother! U are the best!!!

  • @antisocialian
    @antisocialian 14 วันที่ผ่านมา

    I'm having problems with the replication on the equip. in standalone or listen server, the main client has no problems with the item being deleted and added to their inventory and equipping. in listen server, the 2nd client can add the item to the inventory but the item doesn't delete(previous video set the set owner on overlap, but this means the last actor to overlap with the item is the owner, not the one who picks it up)
    when i set the networking to client(no matter the number of clients) the item isn't deleted, nor equipped.
    unreal engine just updated today to 5.4.4 and i've just been going along with it, hoping that isn't the issue and that someone will know what the fix for this might be.

  • @Ventu_Mortis
    @Ventu_Mortis 19 วันที่ผ่านมา

    Every time I try to equip the item it crashes unreal any idea why? Plz Help

  • @ciekaw
    @ciekaw 3 หลายเดือนก่อน

    The best!

  • @traguis4699
    @traguis4699 3 หลายเดือนก่อน +1

    W

  • @Onenety
    @Onenety 3 หลายเดือนก่อน

    Bro, thank you for the tutorial!

  • @gamingarts5916
    @gamingarts5916 3 หลายเดือนก่อน

    Hi, is there a tut for adding the Inventory you sell for Lyra Starter Sample?

  • @IAMCUSHTY
    @IAMCUSHTY หลายเดือนก่อน

    It works for me but i also have a bug where my movement is jittering any ideas of why this could be its almost like my player is colliding with the mesh itself?

    • @IAMCUSHTY
      @IAMCUSHTY หลายเดือนก่อน +1

      found a fix i had to make sure the mesh had no collision in case anyone else ever makes the same mistakes as me

  • @JawadAnzour
    @JawadAnzour หลายเดือนก่อน

    hello i have a problem, when i press the key for attaching the item to the hand nothing happen, but i verified if everythink working and i dont find the issue, can you help me please ?

    • @MrAlekVids
      @MrAlekVids หลายเดือนก่อน +1

      Kinda the same problem for me, i can't see the Child Actor called HandObject spawning. I just see the widget ontop of my char, but nothing in the hand. Checked the Socketname and all code from the tutorial as well.

    • @TheTheTutorialMaker
      @TheTheTutorialMaker หลายเดือนก่อน +1

      Same Problem here!!

    • @xXxteschio81xXx
      @xXxteschio81xXx 25 วันที่ผ่านมา

      it's probably a replication problem, try standalone and see if it works

  • @Comoarroz
    @Comoarroz 2 วันที่ผ่านมา

    didnt even tell me how to position my own weapon

  • @LividDS
    @LividDS หลายเดือนก่อน

    So, everything worked, it's looking great! The only issue I'm facing is when I attach, in this case an apple, to my hand, my character movement becomes all fucked up... I have no clue where this problem lies and why this is happening. Any idea?

    • @IAMCUSHTY
      @IAMCUSHTY หลายเดือนก่อน

      i also have this problem did you find a fix?

    • @LividDS
      @LividDS หลายเดือนก่อน

      @@IAMCUSHTY I ended up asking in the Discord and someone suggested to remove the collision from the item mesh. This worked for me.

  • @chronickev_
    @chronickev_ 3 หลายเดือนก่อน

    How could I reference the item that my player is holding inside the players anim bp? Lets say I want to have my player holding a weapon and i need his arms extended while it's equipped, how would I specify that the specific weapon is equipped in the anim bp, then switch back to the default animations when the weapon is unequipped? I've been trying to do this with your multiplayer inventory system but can't figure it out.

    • @nativecoder
      @nativecoder  3 หลายเดือนก่อน

      You need to create an "Overlay State" variable that will tell you which overlay animation to apply, we did that on previous videos: th-cam.com/video/fcHx1e2Pco8/w-d-xo.html
      Thats why we have an "Overlay" property on the inventory data table, to be able to switch the animations when we equip different items.

    • @chronickev_
      @chronickev_ 3 หลายเดือนก่อน

      @@nativecoder Thanks for the reply! I ended up using the Inventory Type Enum and called the "get active" inside my anim bp to specify which inventory type was equipped to change the animations.
      I would really appreciate it if you made a tutorial on how to drop all inventory items instead of just the active item which could be used when a player dies.

    • @JoshSmeda
      @JoshSmeda 3 หลายเดือนก่อน

      @@chronickev_ Could you not iterate through your inventory via a for loop and drop all items?

  • @aaaaaa2470
    @aaaaaa2470 3 หลายเดือนก่อน

    Are 2d fight game ... Mortal kombat combo input system....

  • @aaaaaa2470
    @aaaaaa2470 3 หลายเดือนก่อน

    Inventory Widget ,slots, .....