UE5 - Game Animation Sample: How to Add Overlay States
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- เผยแพร่เมื่อ 1 ก.ค. 2024
- Simple guide on how to add weapons to Game Animation Sample.
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The weapon system with maps and using blueprints is so brilliant, thanks for teaching this!
This is AWSOME! Please continue and teach us how to add bow state like ALS and other overlays. Thanks a lot!
I very rarely write comments, but it was damn cool and useful. You explain the material very well.
Exactly what we needed! Thank you 😊
Nice tutorial and simple explanations! Thanks!
great tutorial like always,,, thanks alot
Good and easy to understand tutorial. Thank you
could you show us how you would handle aiming a weapon using this method?
Here it is:
th-cam.com/video/fpHWhG-AfVw/w-d-xo.html
@@nativecoder sick nice one bro
Thankyou heaps for this video! I got into unreal not to long ago and ive been setting up an fps character for a few days, then i seen this sample project and thought id try use this instead but its so complex i just went back to the original😅. But this video is exactly what i needed to know so thankyou!
amazing!
sweet vid
Nice tut but I think to create animation and adjust hand and create socket for wep its better use animation sequence even u can use control rig there :) otherwise again great tut :))
Great work on this! I will definitely be referencing this video in the future. Have you figured out how to add axe striking montages to this?
Great video! Can you show us how we can use animations with this melee overlay?
Motion matching replication next?
Thank you! Make a video about Grab the ledge as in ALS
Will try, no promises 😊
@@nativecoder hey man ...how can we play upper body slots on animations on this game animation sample ?
problem is when 2 hand weapons needed with those IK :)))) there you see the fun
You should use different blending methods depending on each specific animation.
For a melee animation, simple layers on the arm are enough, for more complex animations, you will need to create multiple blends and take in consideration that the project already has things like the aim offset which you might have to dynamically disable in certain cases.
@@nativecoder there is a live regtarget but on my project do not work for some reason
Thanks! Keep doing vids you are good at teaching maybe a series? love your style!!
Nice! Would be cool to see how to swing the axe, like a attack animation.
Sure I could try! 😎
@@nativecoder That would be awesome. Couldn't find anything online about that.
nice video, can you make one changing body parts, like different metahuman heads or clothing
Probably will see what I can do!
Nice but where inventory tutorial ? 😂
Coming soon! 🙏
I was trying to figure this out but forgot to add the enum in the Anim BP😣
Really? This is better than als
Is there any like good videos on like deep dives into the new movement system. I'm thinking of waiting until the crouching and sprinting comes out before implementing it into my project as I'm making a 3rd person horror and because I like the skeleton I was wondering if it's possible to use these skeleton asset from the new movement system and put it into a different character
You can use the "ik retargeters" that are inside the project and use "Live Retargeting" to essentially place your character on top and hide the original mesh, the same way the project does with all the different characters included.
It seems to be a big challenge but everyone is working hard to get full understandings of everything and present it as simple but detailed as possible so far @nativeCoder is doing great
Can can I add more overlays?
Amazing Tutorial ! I tried to simply switch to the metahuman and the weapon doesn't match the Transform Positions. Any recommandations ? How could I fix it ? Thank you
Thanks, to use metahumans you can see my last video, at the end I explain how to use the weapons with metahumans:
th-cam.com/video/N1fN8gYdt3k/w-d-xo.html
@@nativecoder Amazing ! Problem solved !that was fast thanks you again
Can I give you 1 million likes at once?
WHERES THE BEST PLACE TO TALK BUSINESS ? @NATIVECODER
Email is on my channel, thanks man!