Love the tutorial but I was wondering how would you be able to use the items that are in your inventory to do the specific function you need them to do and then remove it from your inventory once it complete its purpose. I don't know if you have done something like this before but it would be amazing help.
That should be simple to do, inside your "WB_Slot" you can use the same function used in minute 8:48 of this video to get the active item directly in your widget and then just apply a color if the active item equals your slot item. I will try to include it in another video, but if you hop into our discord I will be able to help you better. discord.gg/RVSMfv9BCG
Hey, maybe I did something wrong in the blueprint, but the server can see what item the clients have equiped, but the clients can't see other clients's and the server's equiped item, I've been trying to figure out how to fix it, but no luck, could you please help^^?
I will try to include it in another video but that's quite simple, I know a lot of people on our discord have already added animations when equipping, maybe you can ask the same question there and we will be able to help you better: discord.gg/RVSMfv9BCG
This system can be implemented on any character from any project, by isolating the inventory logic within a component you can now add the same "AC_Inventory" component to any character and call its functions the same way. I'm probably not gonna be able to redo this entire series with the game animation sample, but you can always create the inventory component in that project and it should work just fine.
The guy is teaching us for free and people still complain about a little habit, i dont know if its me getting too old or a whole internet generation that is fucked up...
i did anwser someone on another coment this exact method of geting the overlay, im glad i got it right!
nice tutorials, thanks mate!
Nice vídeo! Thank you!
Thank you!
Thank you very much
Love the tutorial but I was wondering how would you be able to use the items that are in your inventory to do the specific function you need them to do and then remove it from your inventory once it complete its purpose. I don't know if you have done something like this before but it would be amazing help.
T
henks a lot!!!
quick correction, this is not an inventory system, its a hotkey bar. looks fine but its not an inventory system. great tutorials tho.
Hi @Native Coder, can u make a bone IK for the weapon please ?
Could you make how to see which item is selected? something like a white box, and thank you for your amazing tutorials
That should be simple to do, inside your "WB_Slot" you can use the same function used in minute 8:48 of this video to get the active item directly in your widget and then just apply a color if the active item equals your slot item.
I will try to include it in another video, but if you hop into our discord I will be able to help you better.
discord.gg/RVSMfv9BCG
Good luck. Native Coder is never active in the discord and also doesn't have a video channel so that others can see your work.
Hey, maybe I did something wrong in the blueprint, but the server can see what item the clients have equiped, but the clients can't see other clients's and the server's equiped item, I've been trying to figure out how to fix it, but no luck, could you please help^^?
do you replicated your items ?
When pick item it’s a bug it’s sublimate item on hotbar!
And make stack like weapon stack just 1 please!
Thanks, can you make how to play montage to cycle weapon and reload animation plz
I will try to include it in another video but that's quite simple, I know a lot of people on our discord have already added animations when equipping, maybe you can ask the same question there and we will be able to help you better:
discord.gg/RVSMfv9BCG
Hi, can you do all this within the animation sample?
This system can be implemented on any character from any project, by isolating the inventory logic within a component you can now add the same "AC_Inventory" component to any character and call its functions the same way.
I'm probably not gonna be able to redo this entire series with the game animation sample, but you can always create the inventory component in that project and it should work just fine.
@@nativecoder Can you make a video teaching how to implement mixamo animations into the project?
type to pick up items
Is this replicated?
Yes, this is fully replicated 🎉
@@nativecoder then why the players do not update the equip
please stop saying okay at the end of every sentence its very distructing and little annoying.
The guy is teaching us for free and people still complain about a little habit, i dont know if its me getting too old or a whole internet generation that is fucked up...
Bro yr right, fr @@earthwatcher3278
@@earthwatcher3278 For real.