Such a good Video Thank u sm, Also one more thing i want to mention while adding a Foot Kick Animation with in the combo it doesnt work it gets bugged due to Filtering the thigh bones i guess im not sure but it causes to disable it or even if added only the upper part from pelvis and up the animation works the foot kick doesnt apply so if there is a way to fix it we would like a video about that thank u sm
Would love to see a tut on how you implement a two-handed sword to this system. I followed this tut but the legs don't match the swing animations =( I'm trying to find the best way to implement this any ideas?
I have ran into the same problem and haven't found a real solution yet but will post something if I do. I have some spin attack anims and they don't really work either ( unless you tell your character to jump first )
Oh my god man it's the best combat system tutorial. Thank you!!!
glad it's working for you ! ty for the kind words, your game is gonna be awesome~
Oh thanks dude!
nice! and i hate blueprints lol, but it's inevitable. keep creating!
thank you! one of us one of us!
Such a good Video Thank u sm, Also one more thing i want to mention while adding a Foot Kick Animation with in the combo it doesnt work it gets bugged due to Filtering the thigh bones i guess im not sure but it causes to disable it or even if added only the upper part from pelvis and up the animation works the foot kick doesnt apply so if there is a way to fix it we would like a video about that thank u sm
Thanks!
yw~! next up I'll add punching the NPC
Hello, I got problems trying to package this project. Any solutions?
Dang sorry to hear that, have you tried packaging the GAS project with no modifications ? It would be hard to say without seeing the error message.
@@treehousebandit Yes, instant error :/
@@habagun737 have you been able to package anything else in 5.4?
Would love to see a tut on how you implement a two-handed sword to this system. I followed this tut but the legs don't match the swing animations =( I'm trying to find the best way to implement this any ideas?
I have ran into the same problem and haven't found a real solution yet but will post something if I do. I have some spin attack anims and they don't really work either ( unless you tell your character to jump first )