UE5 - Inventory System: Blueprint Interactions (4)
ฝัง
- เผยแพร่เมื่อ 25 ต.ค. 2024
- Data driven inventory system fully replicated.
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Weapon Files:
drive.google.c...
BP_Weapon tutorial:
• UE5 - World Interactio...
BP_Weapon tutorial fix:
• UE5 - Bug Fixing: Weap...
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Tags:
Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make
Most easy to listen to and understand inventory tutorial on youtube👍
Thank you very much, I like your tutos
Nice work, I can’t wait to see the end result man.
Nice man ❤! I love your tutorial and logic 😁⭐️⭐️⭐️⭐️⭐️
Nice! Great job as per.
nice bro i love ur video so simple and understandable im beginner dev i want to create call of warzone im so close to finishing the project tys to ur video and pitchfork channel 😀
Nice tutorial, just didn't find the episode where bp_pistol was created 🤔
Nice tutorial!
I've followed along and stuff worked fine, but I chose to create the event on the third person character that fires on the Item, then it resumes the same functions as you have made here. For some reason it's not able to ble added to the overlapping players inventory. No idea where I've gone wrong lol
The event fires and is received by the item blueprint, but on the BPI doesn't report with a success afterwards.
What if there re 2 players stay within collision range at the same time, so there s only one owner here, the other has no right to collect the item right?
There is a problem if there are 2 players want pickup the same item, as soon the second player owerlaps the item, the first one can't destroy the item anymore cause the owner is set to the second player can u fix it.
Can Fix The Issue The Issue : When u hold click button for too long gun sound gets bugged
Problem with the animation use another weapon