UE5 - Inventory System: Grid Widget (10)
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- Data driven inventory system fully replicated.
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BP_Weapon tutorial:
• UE5 - World Interactio...
BP_Weapon tutorial fix:
• UE5 - Bug Fixing: Weap...
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Tags:
Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make
These tutorials are so good. I really hope you continue with them as you really do have a great way of explaining. Thank you for sharing.
Thank you for these! This whole playlist is great. It has taught me a lot about data structures and tables, and I've been able to adapt a lot of it, making little changes here and there. It's intuitive.
But as others have already said, I do hope you continue with this series, would love to see where else it can go. Like, maybe some inventory categories? This could make use of the "type" that was used in the enum and structs.
Thanks again! ❤
Hello Native Coder! Thank you so much for doing this series. I've learned a lot and I appreciate people like you helping others learn new things.
I've got a question regarding some of the things we've removed/cleaned up in the previous videos, like the pitch, yaw and the old way of doing animations for aiming. Will that also be updated in the near future? Thanks in advance.
Thank you very much. Please continue this serie.
How to arrange items by category? How to create a subcategory, for example storing spear type weapons only with spears? I'm trying to recreate inventory/equipment like dark souls/elden ring
Best tutorials ever, please continue!!!!
King you drop this 👑
Hello, I have an issue when retrieving items. If my inventory is full, I can still pick up the item, but it is immediately destroyed and not added to the inventory, and I don't get the "No-Space" print. I have watched the entire tutorial twice to analyze my potential mistakes, but I can't figure it out. Can you help me?
Thanks to the author for the awesome tutorials!
I'm facing one problem, maybe someone can help: After a series of tutorials about inventory, I faced a problem that Overlay State stopped working for aiming animations. Animations are fine, direct connection works fine, but after connecting the inventory system all stops working - еhe character is aiming without animations. I've tried everything I can, and I seem to have missed something obvious. Has anyone encountered the same problem? Thanks!
Having a small little issue looked but its bugging me lol. When i press Q my backpack only shows the one slot. Its all set to 5 slots and 20 backpack. Any ideas what it could be? Your help would be appreciated. Im gone over the video twice. will have to do a 3rd but cant seem to find the issue.
Sir can you make a tutorial on 2D boss fight with Behavior tree like Hollow Knight ? I am new to 2D development in unreal and i don't see any tutorial on youtube for 2D AI with unreal engine. All are just basic with a static attack.
a weird little bug.. the icons and the quantity doesn't show up on the ui tiles.. but if i restart the engine everything works fine but if i run it 2 times it doesn't work no more
Could you do a video on a indepth breakdown of polygonhives ALSv5 with GASP im lost in how to add overlays and animations etc he didnt really explain it all that well
Does anyone else have the issue of not seeing the inventory anymore after following this tutorial? I've rewatched it 3 times already and cannot tell what I have missed.
Just in case anyone has the same issue, it was because I forgot to re-add the create UI function to the execution pins in the ac_inventory after adding the is_player macro
How can we combine this with your GASP set weapon function in character blueprint?
Looking forward to your next video!! Is it possible to show how to implement stack size? Basically the player cannot hold more than x amount of item in one slot. Because the inventory uses the item ID as unique keys, I can't have two slots that contain different stacks of the same item
Thanks a lot mate, great tutorial!
I got a wierd error where my Inventory slots number as well as the backback slots numbers start at 2 somehow. When i set the max slots to 5 for example i get 7. I can just do 3 if i wanne get 5 and quickly subtract, but its bothering me why i cant find where i missed that part, if you got any idea? ;)
hey I don't know if you are thinking of showing it are going to show it, but how would you make it so if you have an item in you inventory that you can use said item in your game. Amazing tutorial BTW, been helping me so much with making a game of my own
You are the best!!🎉
When next tutorial?
Nice tutorial sir! I have a problem with dropping. When I drop an item and pick it up again, is shows as 2 items. Any Ideas?
Previous video: th-cam.com/video/IEiojOY7vGo/w-d-xo.htmlsi=lzPwYwB904FFRAAo
Minute 18:00, we added the "Unbind" to the drop function, that will prevent duplicated slots
@@nativecoder Triple checked. I have everything exactly the same as you :(
Nice ! ❤
amazing
great!!!
how can i add a border behind the backpack hud?
@@xmatrixtv1 open the "WB_Hud" widget, select the "WB_Backpack", right-click -> wrap with -> Border.
@@nativecoder but now the border at the top is bigger than the slots
I will send you a photo in discord