UE5 - Inventory System: Grid Widget (10)

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  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • Data driven inventory system fully replicated.
    Thank you for watching! Please subscribe for more!
    BP_Weapon tutorial:
    • UE5 - World Interactio...
    BP_Weapon tutorial fix:
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    Tags:
    Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make

ความคิดเห็น • 31

  • @KINGDOMSONSTV
    @KINGDOMSONSTV 14 วันที่ผ่านมา +1

    These tutorials are so good. I really hope you continue with them as you really do have a great way of explaining. Thank you for sharing.

  • @Fizziepop
    @Fizziepop 9 วันที่ผ่านมา

    Thank you for these! This whole playlist is great. It has taught me a lot about data structures and tables, and I've been able to adapt a lot of it, making little changes here and there. It's intuitive.
    But as others have already said, I do hope you continue with this series, would love to see where else it can go. Like, maybe some inventory categories? This could make use of the "type" that was used in the enum and structs.
    Thanks again! ❤

  • @Andrei-ck7lv
    @Andrei-ck7lv หลายเดือนก่อน +2

    Hello Native Coder! Thank you so much for doing this series. I've learned a lot and I appreciate people like you helping others learn new things.
    I've got a question regarding some of the things we've removed/cleaned up in the previous videos, like the pitch, yaw and the old way of doing animations for aiming. Will that also be updated in the near future? Thanks in advance.

  • @TheSebledingue
    @TheSebledingue 9 วันที่ผ่านมา

    Thank you very much. Please continue this serie.
    How to arrange items by category? How to create a subcategory, for example storing spear type weapons only with spears? I'm trying to recreate inventory/equipment like dark souls/elden ring

  • @pixys6856
    @pixys6856 หลายเดือนก่อน +1

    Best tutorials ever, please continue!!!!

  • @pateezaicloud3669
    @pateezaicloud3669 หลายเดือนก่อน +2

    King you drop this 👑

  • @Quentin-4512
    @Quentin-4512 4 วันที่ผ่านมา

    Hello, I have an issue when retrieving items. If my inventory is full, I can still pick up the item, but it is immediately destroyed and not added to the inventory, and I don't get the "No-Space" print. I have watched the entire tutorial twice to analyze my potential mistakes, but I can't figure it out. Can you help me?

  • @depres6905
    @depres6905 28 วันที่ผ่านมา +1

    Thanks to the author for the awesome tutorials!
    I'm facing one problem, maybe someone can help: After a series of tutorials about inventory, I faced a problem that Overlay State stopped working for aiming animations. Animations are fine, direct connection works fine, but after connecting the inventory system all stops working - еhe character is aiming without animations. I've tried everything I can, and I seem to have missed something obvious. Has anyone encountered the same problem? Thanks!

  • @KINGDOMSONSTV
    @KINGDOMSONSTV 14 วันที่ผ่านมา

    Having a small little issue looked but its bugging me lol. When i press Q my backpack only shows the one slot. Its all set to 5 slots and 20 backpack. Any ideas what it could be? Your help would be appreciated. Im gone over the video twice. will have to do a 3rd but cant seem to find the issue.

  • @kainushia1073
    @kainushia1073 วันที่ผ่านมา

    Sir can you make a tutorial on 2D boss fight with Behavior tree like Hollow Knight ? I am new to 2D development in unreal and i don't see any tutorial on youtube for 2D AI with unreal engine. All are just basic with a static attack.

  • @DesyncGamesDev
    @DesyncGamesDev 13 วันที่ผ่านมา

    a weird little bug.. the icons and the quantity doesn't show up on the ui tiles.. but if i restart the engine everything works fine but if i run it 2 times it doesn't work no more

  • @PieceOfSchmidtt_Games
    @PieceOfSchmidtt_Games 16 วันที่ผ่านมา

    Could you do a video on a indepth breakdown of polygonhives ALSv5 with GASP im lost in how to add overlays and animations etc he didnt really explain it all that well

  • @Andrei-ck7lv
    @Andrei-ck7lv 17 วันที่ผ่านมา +1

    Does anyone else have the issue of not seeing the inventory anymore after following this tutorial? I've rewatched it 3 times already and cannot tell what I have missed.

    • @Andrei-ck7lv
      @Andrei-ck7lv 17 วันที่ผ่านมา +1

      Just in case anyone has the same issue, it was because I forgot to re-add the create UI function to the execution pins in the ac_inventory after adding the is_player macro

  • @Mahizes1
    @Mahizes1 หลายเดือนก่อน

    How can we combine this with your GASP set weapon function in character blueprint?

  • @wasabyss6637
    @wasabyss6637 หลายเดือนก่อน +1

    Looking forward to your next video!! Is it possible to show how to implement stack size? Basically the player cannot hold more than x amount of item in one slot. Because the inventory uses the item ID as unique keys, I can't have two slots that contain different stacks of the same item

  • @MrAlekVids
    @MrAlekVids หลายเดือนก่อน

    Thanks a lot mate, great tutorial!
    I got a wierd error where my Inventory slots number as well as the backback slots numbers start at 2 somehow. When i set the max slots to 5 for example i get 7. I can just do 3 if i wanne get 5 and quickly subtract, but its bothering me why i cant find where i missed that part, if you got any idea? ;)

  • @animegamer205
    @animegamer205 หลายเดือนก่อน +1

    hey I don't know if you are thinking of showing it are going to show it, but how would you make it so if you have an item in you inventory that you can use said item in your game. Amazing tutorial BTW, been helping me so much with making a game of my own

  • @xmatrixtv1
    @xmatrixtv1 หลายเดือนก่อน

    You are the best!!🎉

  • @xmatrixtv1
    @xmatrixtv1 17 วันที่ผ่านมา

    When next tutorial?

  • @ciekaw
    @ciekaw หลายเดือนก่อน

    Nice tutorial sir! I have a problem with dropping. When I drop an item and pick it up again, is shows as 2 items. Any Ideas?

    • @nativecoder
      @nativecoder  หลายเดือนก่อน

      Previous video: th-cam.com/video/IEiojOY7vGo/w-d-xo.htmlsi=lzPwYwB904FFRAAo
      Minute 18:00, we added the "Unbind" to the drop function, that will prevent duplicated slots

    • @ciekaw
      @ciekaw หลายเดือนก่อน

      @@nativecoder Triple checked. I have everything exactly the same as you :(

  • @SashiWS
    @SashiWS หลายเดือนก่อน

    Nice ! ❤

  • @789alizaidi
    @789alizaidi หลายเดือนก่อน

    amazing

  • @neonghost1417
    @neonghost1417 หลายเดือนก่อน

    great!!!

  • @xmatrixtv1
    @xmatrixtv1 หลายเดือนก่อน

    how can i add a border behind the backpack hud?

    • @nativecoder
      @nativecoder  หลายเดือนก่อน

      @@xmatrixtv1 open the "WB_Hud" widget, select the "WB_Backpack", right-click -> wrap with -> Border.

    • @xmatrixtv1
      @xmatrixtv1 หลายเดือนก่อน

      @@nativecoder but now the border at the top is bigger than the slots

    • @xmatrixtv1
      @xmatrixtv1 หลายเดือนก่อน

      I will send you a photo in discord