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Native Coder
เข้าร่วมเมื่อ 7 มี.ค. 2023
UE5 - Inventory System: Grid Widget (10)
Data driven inventory system fully replicated.
Thank you for watching! Please subscribe for more!
BP_Weapon tutorial:
th-cam.com/video/gP6Scb_5y8I/w-d-xo.html
BP_Weapon tutorial fix:
th-cam.com/video/ZHC5dhp_gZ8/w-d-xo.html
Marketplace Products:
www.unrealengine.com/marketplace/en-US/profile/NativeCoder
Discord Channel:
discord.gg/RVSMfv9BCG
Tags:
Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make
Thank you for watching! Please subscribe for more!
BP_Weapon tutorial:
th-cam.com/video/gP6Scb_5y8I/w-d-xo.html
BP_Weapon tutorial fix:
th-cam.com/video/ZHC5dhp_gZ8/w-d-xo.html
Marketplace Products:
www.unrealengine.com/marketplace/en-US/profile/NativeCoder
Discord Channel:
discord.gg/RVSMfv9BCG
Tags:
Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, communicate, communication, overlap, events, tables, structures, data, unreal engine, ue5, lyra, game, easy, tutorial, simple, steps, how to make
มุมมอง: 1 724
วีดีโอ
UE5 - Game Animation Sample: How to Add Rifle Animations
มุมมอง 3.7Kหลายเดือนก่อน
Simple guide on how to add rifle animations to Game Animation Sample. Thank you for watching! Please subscribe for more! Tutorial Files: drive.google.com/drive/folders/1p6dSvoxLuIPqb3Fz0_985eKhxVQ1w9oW?usp=sharing Rifle Socket Positions (Rotation=(X=0.005815,Y=-0.071816,Z=0.707237,W=0.703296),Translation=(X=-6.563969,Y=1.956369,Z=-0.059092),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) # UEFN Rif...
UE5 - Game Animation Sample: How to Add Aim Offset
มุมมอง 4Kหลายเดือนก่อน
Simple guide on how to add aim offset to Game Animation Sample. Thank you for watching! Please subscribe for more! Tutorial Files: drive.google.com/drive/folders/1p6dSvoxLuIPqb3Fz0_985eKhxVQ1w9oW?usp=sharing Pistol Socket Positions Location: (X=-8.462078,Y=2.338248,Z=-2.176710) Rotation: (Pitch=-0.000000,Yaw=94.999999,Roll=2.812500) # UEFN Pistol Anim Curves clavicle_r -15 pitch hand_r 25 roll ...
UE5 - Game Animation Sample: How to Add Overlay States
มุมมอง 15Kหลายเดือนก่อน
Simple guide on how to add weapons to Game Animation Sample. Thank you for watching! Please subscribe for more! Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Discord Channel: discord.gg/RVSMfv9BCG
UE5 - Inventory System: Slot Widgets (9)
มุมมอง 1.7Kหลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Thumbnail (Pistol): ibb.co/bWVhG5Q Thumbnail (Rifle): ibb.co/wwqSSLP Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing PISTOL - Socket Transform (Copy line below and paste in table): (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.7...
UE5 - Inventory System: Slot System (8)
มุมมอง 1.1K2 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing PISTOL - Socket Transform (Copy line below and paste in table): (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.711105,Y=2.253083,Z=-1.458893),Scale3D=(X=1.000000,Y=1.000000,Z=1.0000...
UE5 - Inventory System: Detach from Hand (7)
มุมมอง 9972 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing PISTOL - Socket Transform (Copy line below and paste in table): (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.711105,Y=2.253083,Z=-1.458893),Scale3D=(X=1.000000,Y=1.000000,Z=1.0000...
UE5 - Inventory System: Attach to Hand (6)
มุมมอง 1.7K2 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing PISTOL - Socket Transform (Copy line below and paste in table): (Rotation=(X=-0.054195,Y=-0.054274,Z=0.705059,W=0.704989),Translation=(X=-6.711105,Y=2.253083,Z=-1.458893),Scale3D=(X=1.000000,Y=1.000000,Z=1.0000...
UE5 - Inventory System: Actor Component (5)
มุมมอง 1.4K2 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing BP_Weapon tutorial: th-cam.com/video/gP6Scb_5y8I/w-d-xo.html BP_Weapon tutorial fix: th-cam.com/video/ZHC5dhp_gZ8/w-d-xo.html Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Dis...
UE5 - Inventory System: Blueprint Interactions (4)
มุมมอง 1.4K3 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing BP_Weapon tutorial: th-cam.com/video/gP6Scb_5y8I/w-d-xo.html BP_Weapon tutorial fix: th-cam.com/video/ZHC5dhp_gZ8/w-d-xo.html Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Dis...
UE5 - Inventory System: Pickup Widgets (3)
มุมมอง 1.5K3 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing BP_Weapon tutorial: th-cam.com/video/gP6Scb_5y8I/w-d-xo.html BP_Weapon tutorial fix: th-cam.com/video/ZHC5dhp_gZ8/w-d-xo.html Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Dis...
UE5 - Inventory System: Item Pickups (2)
มุมมอง 1.7K3 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Discord Channel: discord.gg/RVSMfv9BCG Tags: Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, comm...
UE5 - Inventory System: Data Structures (1)
มุมมอง 4.2K3 หลายเดือนก่อน
Data driven inventory system fully replicated. Thank you for watching! Please subscribe for more! Weapon Files: drive.google.com/file/d/1U-7OolfG40LV-1gyKmBdsUDmw4mS0z34/view?usp=sharing Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Discord Channel: discord.gg/RVSMfv9BCG Tags: Create pickups, inventory system, weapons, pickup, grab, attach, use, interact, comm...
UE5 - How to add metahumans to ALSv5!
มุมมอง 3.6K3 หลายเดือนก่อน
ALSv4 replicated using the new UE5 skeleton. Thank you for watching! Please subscribe for more! Project Files: github.com/NxRoot/ALSV4-Metahumans Marketplace Products: www.unrealengine.com/marketplace/en-US/profile/NativeCoder Discord Channel: discord.gg/RVSMfv9BCG
UE5 - Bug Fixing: Project Cleanup
มุมมอง 1.2K4 หลายเดือนก่อน
Bringing all the fixes you need! Thank you for watching! Please subscribe for more! Download Project: www.patreon.com/ue5nativecoder Animation Files: drive.google.com/drive/folders/1a8U3IC6gHTVNt3n8H633OqfZdPIwbKil?usp=sharing Locomotion available on the Marketplace: www.unrealengine.com/marketplace/en-US/product/basic-locomotion-system-replicated Tutorial Playlist: th-cam.com/play/PL2gceESpdf6...
UE5 - Integrate Multiplayer Inventory with Basic Locomotion System
มุมมอง 2.1K5 หลายเดือนก่อน
UE5 - Integrate Multiplayer Inventory with Basic Locomotion System
UE5 - Multiplayer Inventory (Marketplace)
มุมมอง 2.9K6 หลายเดือนก่อน
UE5 - Multiplayer Inventory (Marketplace)
UE5 - Bug Fixing: Turn In Place (Part 2)
มุมมอง 2K6 หลายเดือนก่อน
UE5 - Bug Fixing: Turn In Place (Part 2)
UE5 - Bug Fixing: Turn In Place (Part 1)
มุมมอง 3.2K6 หลายเดือนก่อน
UE5 - Bug Fixing: Turn In Place (Part 1)
UE5 - Bug Fixing: Spine Break & Aim Offset
มุมมอง 2K6 หลายเดือนก่อน
UE5 - Bug Fixing: Spine Break & Aim Offset
UE5 - Basic Locomotion System 2.0 (Marketplace)
มุมมอง 10K7 หลายเดือนก่อน
UE5 - Basic Locomotion System 2.0 (Marketplace)
Unreal Engine 5 - Multiplayer Lobby (Free Project)
มุมมอง 27K8 หลายเดือนก่อน
Unreal Engine 5 - Multiplayer Lobby (Free Project)
UE5 - World Interaction: Damage Physics (REPLICATED)
มุมมอง 2.7K9 หลายเดือนก่อน
UE5 - World Interaction: Damage Physics (REPLICATED)
UE5 - World Interaction: Camera Traces (REPLICATED)
มุมมอง 2.6K9 หลายเดือนก่อน
UE5 - World Interaction: Camera Traces (REPLICATED)
UE5 - World Interaction: Fire Weapon (REPLICATED)
มุมมอง 4.6K9 หลายเดือนก่อน
UE5 - World Interaction: Fire Weapon (REPLICATED)
UE5 - World Interaction: Attach/Cycle Weapons (REPLICATED)
มุมมอง 6K9 หลายเดือนก่อน
UE5 - World Interaction: Attach/Cycle Weapons (REPLICATED)
UE5 - World Interaction: Weapon Pickups (REPLICATED)
มุมมอง 5K9 หลายเดือนก่อน
UE5 - World Interaction: Weapon Pickups (REPLICATED)
Unreal Engine 5 - Basic Locomotion System (Marketplace)
มุมมอง 1.6K9 หลายเดือนก่อน
Unreal Engine 5 - Basic Locomotion System (Marketplace)
What if there re 2 players stay within collision range at the same time, so there s only one owner here, the other has no right to collect the item right?
Thanks for the awesome guide, this really helped with a project for school!
Thanks to the author for the awesome tutorials! I'm facing one problem, maybe someone can help: After a series of tutorials about inventory, I faced a problem that Overlay State stopped working for aiming animations. Animations are fine, direct connection works fine, but after connecting the inventory system all stops working - еhe character is aiming without animations. I've tried everything I can, and I seem to have missed something obvious. Has anyone encountered the same problem? Thanks!
How to integrate it with GASP?
Can i use it in sequence for making a movie?
i still didnt get the idea of drop item here, can someone explain it for me please?
Brazil Obrigado! :)
Bu harika ders için teşekkür ederim. Seni ilgiyle takip ediyorum. Sadece iki küçük şey ilave etmek isterim. 1. Atış sonrası duvarda ortaya çıkan parçacığın rotasyonu önemlidir. Bu yüzden, LINETRACE nodundan aldığın NORMAL değerinden MAKEROTFROMX değerini SPAWNEMITTER nodunun Rotation değerine bağlamalısın. Normal değerini CAMERATRACE'den mi yoksa SOCKETTRACE'den mi alacağını kontrol etmelisin. 2. Eğer silahın Range değerini düşük girersek ImpactEmitter havada ortaya çıkıyor. Bunu önlemek için her iki LINETRACE nodundaki Return Value değerinin doğru değer gösterdiğini kontrol etmeliyiz.
I love your tutorials. - That's basically it. ;)
Sorry for asking because you help me realy a lot with this video.. but there is one problem... where is the ,,Overlay state,,? New Person don´t know when and in what video you created this... but if I find out how to create this than is ok. You make a good job but only this one thing is missing..
Hello Native Coder! Thank you so much for doing this series. I've learned a lot and I appreciate people like you helping others learn new things. I've got a question regarding some of the things we've removed/cleaned up in the previous videos, like the pitch, yaw and the old way of doing animations for aiming. Will that also be updated in the near future? Thanks in advance.
could you make an encumbrance system with a varying value for %animation used with all others?
HI, I need help... where you create "set overlay server" node and "set overlay client"?
Sanırım Unreal Engine 5.4 sürümünde "Body>Set Master Pose Component" yerine "Body>Set Leader PoseComponent" kullanmalıyız. Foksiyonun ismi değiştirilmiş olmalı.
Great video thank you very much. Could you make a video following this one in which we could switch weapons with 2 hands like in Dark Souls please?
In the blueprint Set AimOffset, in the node: 'Blend pose by bool', your active value was just 'Wants to aim', I found that if I press middle mouse button and hold aim there would also be a problem, so I added an AND node the other condition is 'Wants to strafe', it gets better but still not perfect. How to fix this?
love the videos got stuck on this one tho as my character even graph movement look compleatly diffenrnt from yours
Is it possible to add a cooking system? done in the game Zelda Breath of the Wild
having trouble with the animation not being on the metahuman skin, 5.4.3
Looking forward to your next video!! Is it possible to show how to implement stack size? Basically the player cannot hold more than x amount of item in one slot. Because the inventory uses the item ID as unique keys, I can't have two slots that contain different stacks of the same item
Funny how all these "easy" tutorial never work. My retargeted anim sequences look right, but in the retargeted anim viewport, the MH character is 1 km tall and all his parts are mixed up in a giant mess. Maybe that's my fault, I'm using 5.4. I would like to same version as used in the tutorial, but it is not mentionned and people asking never get any answer. I don't know if I should continue the tut, I doubt that adding the virtual bones fixe the issue. In the video the anim BP looks ok before this step (at least on the thumbnail)
I just tried with 5.0, now the metahuman doesn't appear in the project. All folders are created, assets are present on the disk, they just are invisible in Unreal. Every simple step, action is an impossible ordeal. Despite 10 years of learning and practicing, I still don't understand why some people just click and here and create games and earn money, and some other just can't do anything. What a waste of time, I wish this tool never went free because it gave me hope and hope is already too much for me
I don't have the replicated version, does it work with normal version? Thanks
It works for me but i also have a bug where my movement is jittering any ideas of why this could be its almost like my player is colliding with the mesh itself?
found a fix i had to make sure the mesh had no collision in case anyone else ever makes the same mistakes as me
Omg... Took me so long to figure out why it wasn't working for me. Turns out in DT_Inventory I didn't have the Actor BP assigned since I was using a custom item.
Cool video but then you have to watch a 20 minute video to see what the overlay is and in this video you finally have to go to another video of 20 min to see how the overlay is done from the beginning! out of pity I asked to watch a single video not 3
Great tutorial but why didn't you show how to do the hand IK lol.
thanks
For those who dont understand 4:22 "we already have a reference for it" I (also a beginner just trying to self learn) created a new local variable inside the ABP, and set its variable type to object reference - which is our Character BP.
Sir how to set fire pls help and ammo systems
Sir how to set fire pls help and ammo systems
Sir how to set fire pls help and ammo systems
Sir how to set fire pls help and ammo systems
nice bro i love ur video so simple and understandable im beginner dev i want to create call of warzone im so close to finishing the project tys to ur video and pitchfork channel 😀
I didnt find the overlay state in ABP_Sandbox_Character Why?
Sry, I see this video from another website so I dont know you had changed this blueprint in former video
how can i implement the crouch system without replication and with the new input action from ue 5.4
Any plans to continue this series ? Was hoping to see how to only be able to equip weapons when you pick them up , fire etc if possible great series
Incredible tutorial. Really good
Thanks a lot mate, great tutorial! I got a wierd error where my Inventory slots number as well as the backback slots numbers start at 2 somehow. When i set the max slots to 5 for example i get 7. I can just do 3 if i wanne get 5 and quickly subtract, but its bothering me why i cant find where i missed that part, if you got any idea? ;)
How can we combine this with your GASP set weapon function in character blueprint?
So, everything worked, it's looking great! The only issue I'm facing is when I attach, in this case an apple, to my hand, my character movement becomes all fucked up... I have no clue where this problem lies and why this is happening. Any idea?
i also have this problem did you find a fix?
@@IAmKushTee I ended up asking in the Discord and someone suggested to remove the collision from the item mesh. This worked for me.
Incredible. Please show us how to shoot and attack.
Hi, i'm having an issue, it's everything ok but when i equip the weapon the Transform "Position" variable seems to not work properly, it gets a Location, Rotation and Size (Very big size). Do you have a non-expired discord link for joining and someone could help me please? Thanks!
Fixed, i don't know what happened. I removed the Map Variable and created it again and it now works... BTW, amazing tut.
how can you replicate that all the clients see the item you are holding in the hand?
would also like to know this
hello i have a problem, when i press the key for attaching the item to the hand nothing happen, but i verified if everythink working and i dont find the issue, can you help me please ?
Kinda the same problem for me, i can't see the Child Actor called HandObject spawning. I just see the widget ontop of my char, but nothing in the hand. Checked the Socketname and all code from the tutorial as well.
Same Problem here!!
Keep up the good work, just started watching your GameAnimationSample Videos and they have helped me out alot :) Thanks
Best tutorials ever, please continue!!!!
Thank you for this! It's been great help much appreciated I'm finding myself with a bones problem that left me wondering what's wrong for 2 days now, maybe you can take a quick look and recognize an easy fix? This is a quick video of the problem using 5.4: (My comments keep been deleted and can't post this link?) Some hand and face bones (just some of them) are not following when playing some locomotion animations (they are floating like in the original pose), in some others they follow exactly (like the bow aiming) but they get soon displaced when going back to normal locomotion states, I'm not sure what's causing this but did also had some skeletal mesh distortion problems when retargetting the full ABP and solved by fixing the animations that had been using the additive poses Any help will be really welcome! Thanks again for your top notch tutorials will keep an eye on you mate
Can you make a tutorial on how to play animation montages now with the axe, rifle etc?
OKEY
Thanks for the guide! Could I make a video about how to change the sounds of footsteps to certain surfaces using metasound in this project??