After successfully creating a really small game with a team of noob friends (it was everyone's first time doing everything, just some tutorials watched beforehand), I can tell that Shia's advice actually works here: Just do it! Get a stupid small project, give yourself a ridiculously small deadline (let's say a week) and plan it so that you can do it in that time. It might look ugly, it might feel incomplete, but it is done and it is yours. Trust me, it's achievable and super rewarding. As I said, it's weird and rather incomplete, but hey, we did it (in 2 tiresome days): matheus-mohr.itch.io/ger
If you're having issues with the top of the head pointing towards the object, check "Aim Axis" under Multi-Aim Constraint. This Aim Axis is the local "forward" of the constrained object. So click on the constrained object, look at its local axis's, and then choose the Aim Axis as the one that is forward.
i LOVE IT!!! I was searching this for months! But nobody really did this:/ Thanks for the great tutorials not just in this video, in all of them! You helped me a LOT!
Whenever I try to learn Unity Animation my brain goes *duh* Edit : 2 months later, I can smoothly make any animation, do quick transitions, set bool, everything! I cant believe I did it!
Well this isn't much of a tutorial, more like a "here are the possibilities" kind of video. I would recommend looking for a video more centered around teaching for learning purposes, or leisurely take work your way through the documentation.
Dito. I was looking at rigging and Avatars for my Antilatency unit. There were no good tutorials and Brackey comes through with the goods as always. You're the man!
Great, thanks to this I will can bin all those codes I had writen to manage these kind of things. This new system looks more flexible than what i had. Thank you for the video, it was nice, enjoyable and direct to the core.
Great tutorial and funny too! Loved the "I'm here!" hand raising for skeletal roll call. You would have been great as a fellow demo artist back in the day at Alias|Wavefront. :)
Thank you! I’m working with my FPS project and was trying to make a way for the camera view to have the arms follow with a full character model. This saves a ton of time, thank you sooo much!
I started working on unity by seeing your videos Iam just a student You inspire me After all I I couldn't find any solution to design a 2D portrait game that is same in all the mobiles with different solution
I just got started with Unity and C#. Its not easy. Game Development is way harder than Web Development. So far I am enjoying it, but I need to commit all the basics to memory. This is in the far distance but its fun watching these videos. Looks like learning Blender and Linear Algebra to be a necessity. Can't wait. Thanks for the video.
This feature is really great! Who will use this feature in their game to try to make an AAA game 😂 ? I'm a big fan of procedural animations, I really need to know more.
You might be interested in watching "Animation Bootcamp: An Indie Approach to Procedural Animation" were author of Overgrowth describes some of his approaches on implementation of procedural animation
Good one, but at 9:36 you can see the model's head is turned too far to the left, making it look well behind the target. I believe this is because his rig turns the head first, then the spine, effectively adding the 0.3 weight of the spine to the 1.0 weight of the head. Moving the ChestAim object above the HeadAim in Rig 1 appears to solve this.
If you're having problems with the head turning being a bit wonky and not following the target properly: go to HeadAim, and set the Aim Axis to "Z" and Up Axis to "Y"
Omg I was looking for just this for my upcoming game and boom brackeys comes in and saves the day yet again! How tf is this even possible at this point, I cnt tell?!??
ปีที่แล้ว +1
How to lock rotate on one of axis? For example I need to my characters head rotate only in X axis. What I need to do?
Sixteen iterations off the central finite curve there is a dev that works more with gameplay than model rigging. His name is simple dev, but he is no dummy. He realised long ago that the greatest thing he ever will create was his animation rigging. We captured that moment. We run it on a loop through simple dev's mind. And the chemical that makes his brain secrete goes in every simple rigs simple wafers wafer cookie. Come home to the impossible flavor of your own completion. Come home to "Simple Rigs".
To be Honest, the fact that Brackeys (used to be always getting sponsored by unity in some way) is not surprising since he is the 1. unity channel so it makes sense unity would sponsor him for teaching all their developers.
Does anyone have advice on when the Multi-Aim Constraint causes the Head to tilt when moving the Target horizontally in front of the head, instead of rotating normally?
Yes! Thank you so so so much for this! I have been having so much trouble with animations to a point that I quit projects and start a new one. I have so many unfinished animations because I just dislike the result. Now I can do it correct. Ya tha best!
I miss Brackeys, he explains things so well and doesn't make me feel dumb
yes
(╯︵╰,)
But if you are dumb... then you should feel dumb. Let that be your motivation to improve.
me to
miss here in 2022
“Let’s rig up our rig”, sounds fun
Your graduation game is owesome!
@@mgdshorts175 he makes good stuff
hi
Epic bro
You can't
I was literally researching this RIGHT NOW for my VR devlog series. Brackeys did it again. Always there where you need him
love the devlog series!
Amazing series
He has enough viewers that some will get it when they need it.But yeah he’s always there for us
this comment hasn't aged well
me : omg , this is useful, I'm gonna use it for my Game.
me 10 years later: still watching Tutorials and not releasing 1 single game.
Don’t worry u will release a good game
how come everybody thinks the same???
After successfully creating a really small game with a team of noob friends (it was everyone's first time doing everything, just some tutorials watched beforehand), I can tell that Shia's advice actually works here: Just do it! Get a stupid small project, give yourself a ridiculously small deadline (let's say a week) and plan it so that you can do it in that time. It might look ugly, it might feel incomplete, but it is done and it is yours. Trust me, it's achievable and super rewarding.
As I said, it's weird and rather incomplete, but hey, we did it (in 2 tiresome days): matheus-mohr.itch.io/ger
@Murky Cricket whats it called, my game is 1/100 stars for me I barely worked on it
@Murky Cricket lol, mine is dar dar cube and im not proud of it. its in the play store
He looks so happy and I can't help myself starting to smile just like him
Brackeys: oh....and also this video is sponsored by..
Audience: *U N I T Y* 👁️👄👁️
AUDIENCE SPEAKS IN UNITY. PUN INTENDED
Ngl It's starting to grow on me like a tumor
i thought after he said "first we're talking about.. what motion rigging is" that he wasnt gonna say it. but then he said it.
squarespace
unreal*
Even in 2021 this tutorial is crystal clear about what can be done with Animation rigging. Miss you Brackeys. :)
yeah
Even in 2025
I was just looking for this EXACTLY
This always happened to me...
We all are 😂
If you're having issues with the top of the head pointing towards the object, check "Aim Axis" under Multi-Aim Constraint. This Aim Axis is the local "forward" of the constrained object. So click on the constrained object, look at its local axis's, and then choose the Aim Axis as the one that is forward.
thanks!
I'm really grateful for you reading my mind Brackeys!! I just learned this yesterday, and implemented it today, now you are teaching it!!
i LOVE IT!!! I was searching this for months! But nobody really did this:/ Thanks for the great tutorials not just in this video, in all of them! You helped me a LOT!
i just searched for this topic 2 h ago and couldn't find a good tutorial. and now u made one :O
I didn’t even search for this, but this is all I needed
Okay this isn't funny anymore I googled an animation rig three hours ago
Dude, I was actually wondering of rigging and I saw this video appeared 11 min after it uploaded, God have guided me, no Jesus have found me.
me too xd
Jesus is a prophet.. not a god.
@@Yazan_Majdalawi they know bro they know
Hey i was just wondering on how hard it would be to work on my projects rigging and this vid appeared
Holy crap I've been looking for a tutorial on this for soooo long. Thank you so much!
Whenever I try to learn Unity Animation my brain goes *duh*
Edit : 2 months later, I can smoothly make any animation, do quick transitions, set bool, everything! I cant believe I did it!
I don't even have a brain. You're lucky.
@@NoOutletOfficial lol
Same
Feel you bro, same here.
Well this isn't much of a tutorial, more like a "here are the possibilities" kind of video. I would recommend looking for a video more centered around teaching for learning purposes, or leisurely take work your way through the documentation.
Dito. I was looking at rigging and Avatars for my Antilatency unit. There were no good tutorials and Brackey comes through with the goods as always. You're the man!
Finally! I’ve been waiting for such a tutorial forever.
Thank you so much for this amazing tutorial. I really appreciate your effort and time that you put into this work. Stay blessed all the time.
This video popped up when I needed it the most. Hope you are enjoying your retirement!
Brackeys thank you for providing this video 10 minutes before I start a project
So last night I literally started from scratch looking at Blender and rigging Tuts... then Brackeys does this. The guy has telepathy I swear.
Andreas: What should we do for the next video?
Asbjorn: Let me use telepathy to learn what the subscribers are Searching for.
I have been waiting for this for soo long from him just because I find it easyer to learn from a brackeys tutorial from others
When ur doin a game jam and time is precious but there is a new brackeys video u know I'm going to watch it
This guy has a perk named best at explaining and needling that inside brain.
Great, thanks to this I will can bin all those codes I had writen to manage these kind of things. This new system looks more flexible than what i had.
Thank you for the video, it was nice, enjoyable and direct to the core.
Thanks. Three years later this is still a great intro.
Watched a couple of animation rigging videos. Finally, Brackeys still one of the best and explained everything so well. Thx!
Great Job on this video Brackeys! You always make the right videos when the right people need them!
Great tutorial and funny too! Loved the "I'm here!" hand raising for skeletal roll call. You would have been great as a fellow demo artist back in the day at Alias|Wavefront. :)
That is what i was exactly looking for! Thank you for this explanation.
Thanks for using this knight asset! It's always my go-to for animation testing.
its no longer available what are you using now?
Why now I removed a feature just for this from my game because I'cant figure out animation rigging and after a week brackeys make a video about it
That's Exactly what I'm looking for!!! thank you so much BRACKEYS ♥️♥️♥️
Finally ! U made a video about animation rigging.awesome
"John,are you there?"...LOL......
It's awesome when you upload a video about a topic I'm searching out
Holy moly, that is a very nice final music!
OMG thats so amazing. Unity thank you so much!
Really good stuff! thanks for making this
Thank you! I’m working with my FPS project and was trying to make a way for the camera view to have the arms follow with a full character model. This saves a ton of time, thank you sooo much!
This comment might be copied. But I swear that this guy always makes a video on that topic which I need the most.
Thank you so much Brackeys! This is just what I needed!!
I'm sure at this point Brackeys somehow knows the most googled game development topics as of recent and just makes videos off of that.
Google Trends.
Shhh don't reveal the secrets 😁
Amazing, simple, short and informative like always
Interesting and fun, great video! In 1.5 speed it's even better
Brackey should collab with dani, they would make insane games!!
I really needed this tutorial!!
Brackeys when will you be back?
I still have hope for your glorious comeback.
Awesome. R.I.P. Brackey's channel
10:54 So the 2 bone IK constraint takes in 3 bones instead of 1.
I think hes referring to blender that takes 1 bone then just increase the chain length.
Two bones are modified in this solver. The third bone (tip transform) is just the end target location.
Still one of the best videos for Animation Rigging.
Oh my god thank you I've been stuck on this problem for like 2 weeks now I know what to do
Wow very cool, thanks for showing this off!
Excellent explanation! Thanks for posting.
Thank you it was very fun to follow and thats great tutorial
very pretty useful and perfect explained info! thank you!
I dreamt about this day ♥️
Thanks Unity ♥️
Just the intro probably saved me hours in the long run :D
this is very cool i can see many use cases for this
God... you are life saver man
Thank you sm, worked like a charm!
This is just what I was looking for and at the right time. I'm trying to get my characters hand to rotate on the x axis with the cameras rotation
When you're early to a video and can't think of something funny, so you type 'Early!'
You guys rock these are so helpful!
The best video so far, thank you !!!
I started working on unity by seeing your videos
Iam just a student
You inspire me
After all I I couldn't find any solution to design a 2D portrait game that is same in all the mobiles with different solution
I really miss you guys please come back
this is going to save me so much time and money. Kudos!
I just got started with Unity and C#. Its not easy. Game Development is way harder than Web Development. So far I am enjoying it, but I need to commit all the basics to memory. This is in the far distance but its fun watching these videos. Looks like learning Blender and Linear Algebra to be a necessity. Can't wait. Thanks for the video.
God, I miss you so much.
Wish you the best things in the world 🙏
Man, you're a gem.
The way you produce ur vids is si attractive
I was thinking about creating a game prototype that would be heavily built around animations and this is exactly what i wanted
This feature is really great! Who will use this feature in their game to try to make an AAA game 😂 ?
I'm a big fan of procedural animations, I really need to know more.
You might be interested in watching "Animation Bootcamp: An Indie Approach to Procedural Animation" were author of Overgrowth describes some of his approaches on implementation of procedural animation
@@Nervniyak nice GDC, thanks for this info :)
Worth trying in a few years when they will bugfix it more
Why do non-english people speak english here but not on their channel?🤔
@@MxrcellXD Because English is one of the most used language across the globe
I'm using it right now and haven't found a single bug
@@MxrcellXD Courtesy
Какие люди)
Damn, that was good. I cant wait to play around with it!
Good one, but at 9:36 you can see the model's head is turned too far to the left, making it look well behind the target. I believe this is because his rig turns the head first, then the spine, effectively adding the 0.3 weight of the spine to the 1.0 weight of the head. Moving the ChestAim object above the HeadAim in Rig 1 appears to solve this.
Top notch tutorial. Amazing.
Brilliant! Just what I needed for my new game. Also inspired me to bite the bullet and take a wild leap into version 2020.
Excellent video as usual, Brackeys. You are missed!
Thank you for mentioning this video!
This is an awesome feature
If you're having problems with the head turning being a bit wonky and not following the target properly: go to HeadAim, and set the Aim Axis to "Z" and Up Axis to "Y"
Thanks bro
Thank you a looooot !
Thank you so much Brackeys
Omg I was looking for just this for my upcoming game and boom brackeys comes in and saves the day yet again! How tf is this even possible at this point, I cnt tell?!??
How to lock rotate on one of axis? For example I need to my characters head rotate only in X axis. What I need to do?
Sixteen iterations off the central finite curve there is a dev that works more with gameplay than model rigging. His name is simple dev, but he is no dummy. He realised long ago that the greatest thing he ever will create was his animation rigging. We captured that moment. We run it on a loop through simple dev's mind. And the chemical that makes his brain secrete goes in every simple rigs simple wafers wafer cookie. Come home to the impossible flavor of your own completion. Come home to "Simple Rigs".
To be Honest, the fact that Brackeys (used to be always getting sponsored by unity in some way) is not surprising since he is the 1. unity channel so it makes sense unity would sponsor him for teaching all their developers.
Does anyone have advice on when the Multi-Aim Constraint causes the Head to tilt when moving the Target horizontally in front of the head, instead of rotating normally?
i have same problem did you fix it ?
Yes! Thank you so so so much for this! I have been having so much trouble with animations to a point that I quit projects and start a new one. I have so many unfinished animations because I just dislike the result. Now I can do it correct. Ya tha best!
So cool! ty for teaching me about this!
This is beautiful.
Guess who's back. Thank You
This is what i need for my game as i need to make a wake-up animation
0:07 is that a predator reference ??
Can you make a shop to change the mesh on the ball and save it please? With different shapes and powers?
perfect as always! Thank you
again thanks your tutorials are really useful