If you're having issues with the top of the head pointing towards the object, check "Aim Axis" under Multi-Aim Constraint. This Aim Axis is the local "forward" of the constrained object. So click on the constrained object, look at its local axis's, and then choose the Aim Axis as the one that is forward.
Whenever I try to learn Unity Animation my brain goes *duh* Edit : 2 months later, I can smoothly make any animation, do quick transitions, set bool, everything! I cant believe I did it!
Well this isn't much of a tutorial, more like a "here are the possibilities" kind of video. I would recommend looking for a video more centered around teaching for learning purposes, or leisurely take work your way through the documentation.
After successfully creating a really small game with a team of noob friends (it was everyone's first time doing everything, just some tutorials watched beforehand), I can tell that Shia's advice actually works here: Just do it! Get a stupid small project, give yourself a ridiculously small deadline (let's say a week) and plan it so that you can do it in that time. It might look ugly, it might feel incomplete, but it is done and it is yours. Trust me, it's achievable and super rewarding. As I said, it's weird and rather incomplete, but hey, we did it (in 2 tiresome days): matheus-mohr.itch.io/ger
Dito. I was looking at rigging and Avatars for my Antilatency unit. There were no good tutorials and Brackey comes through with the goods as always. You're the man!
i LOVE IT!!! I was searching this for months! But nobody really did this:/ Thanks for the great tutorials not just in this video, in all of them! You helped me a LOT!
Great tutorial and funny too! Loved the "I'm here!" hand raising for skeletal roll call. You would have been great as a fellow demo artist back in the day at Alias|Wavefront. :)
Thank you! I’m working with my FPS project and was trying to make a way for the camera view to have the arms follow with a full character model. This saves a ton of time, thank you sooo much!
Great, thanks to this I will can bin all those codes I had writen to manage these kind of things. This new system looks more flexible than what i had. Thank you for the video, it was nice, enjoyable and direct to the core.
I just got started with Unity and C#. Its not easy. Game Development is way harder than Web Development. So far I am enjoying it, but I need to commit all the basics to memory. This is in the far distance but its fun watching these videos. Looks like learning Blender and Linear Algebra to be a necessity. Can't wait. Thanks for the video.
Unity 3D is my favorite Engine, there are two things I wish I had in it; 1st - The correct way to orbit in the viewport is to just press the (mouse scroll), in SketchUp, this function already comes by default and in 3ds Max, you have to configure it, so it is much more practical to just press the mouse scroll to if orbiting, this is the way it is in several other software, unfortunately in Unity 3D ñ this is the way you have to press (Alt + left mouse button), you have to occupy both hands and this creates a certain discomfort, In other words, you do two jobs and you could only do one, so you want to do two jobs and you can only do one, not to mention that it will take more work and less productivity, this seems to be an insignificant thing ñ it is what it seems because this is one of the functions in which it will be most performed. 2nd - The correct way to zoom in on a certain part of the object, just position the (mouse arrow on a specific point on the object where you want to zoom in) and scroll it (mouse scroll forward), this is how q is in SketchUp and 3ds Max, so it’s much more practical to just position the (mouse arrow on a specific point on the object you want to zoom in) and scroll it (mouse scroll forward), this is how it is in several other software, unfortunately in Unity 3D ñ this is the way to do it you have to press (Alt) Position the (mouse arrow at the point you want to zoom in) and scroll the (mouse scroll), you have to occupy both hands and it generates a certain discomfort, that is, you do two jobs and you could only do one, you want to do two jobs and you can only do one, not to mention it will be more work and less productivity, this seems to be a insignificant thing ñ is what it seems because this is one of the functions in which more will be performed a, share this idea until you reach the developers of this excellent software.
This feature is really great! Who will use this feature in their game to try to make an AAA game 😂 ? I'm a big fan of procedural animations, I really need to know more.
You might be interested in watching "Animation Bootcamp: An Indie Approach to Procedural Animation" were author of Overgrowth describes some of his approaches on implementation of procedural animation
Omg I was looking for just this for my upcoming game and boom brackeys comes in and saves the day yet again! How tf is this even possible at this point, I cnt tell?!??
Sixteen iterations off the central finite curve there is a dev that works more with gameplay than model rigging. His name is simple dev, but he is no dummy. He realised long ago that the greatest thing he ever will create was his animation rigging. We captured that moment. We run it on a loop through simple dev's mind. And the chemical that makes his brain secrete goes in every simple rigs simple wafers wafer cookie. Come home to the impossible flavor of your own completion. Come home to "Simple Rigs".
To be Honest, the fact that Brackeys (used to be always getting sponsored by unity in some way) is not surprising since he is the 1. unity channel so it makes sense unity would sponsor him for teaching all their developers.
I started working on unity by seeing your videos Iam just a student You inspire me After all I I couldn't find any solution to design a 2D portrait game that is same in all the mobiles with different solution
So, can you help me to untederstand something? If I don't want to use a prefab from assets, Is it possible to create all bones for a 3D model in Unity to use Animation Rigging menu, or bones have to be already made previously in another software?
I had a really complicated snakelike character I was animating procedurally with sine waves and curves, and I needed it to look at the player character for a specific attack... Doing all the math on that gave me the biggest headache, but with this it'll be so much easier
Yes! Thank you so so so much for this! I have been having so much trouble with animations to a point that I quit projects and start a new one. I have so many unfinished animations because I just dislike the result. Now I can do it correct. Ya tha best!
If you're having problems with the head turning being a bit wonky and not following the target properly: go to HeadAim, and set the Aim Axis to "Z" and Up Axis to "Y"
Wonderful video as always. I'd love a tutorial on character animation and blend trees! It's very tricky setting up a character with walk, run, jump etc.
I miss Brackeys, he explains things so well and doesn't make me feel dumb
yes
(╯︵╰,)
But if you are dumb... then you should feel dumb. Let that be your motivation to improve.
me to
miss here in 2022
I was literally researching this RIGHT NOW for my VR devlog series. Brackeys did it again. Always there where you need him
love the devlog series!
Amazing series
He has enough viewers that some will get it when they need it.But yeah he’s always there for us
this comment hasn't aged well
He looks so happy and I can't help myself starting to smile just like him
“Let’s rig up our rig”, sounds fun
Your graduation game is owesome!
@@mgdshorts175 he makes good stuff
hi
Epic bro
You can't
Even in 2021 this tutorial is crystal clear about what can be done with Animation rigging. Miss you Brackeys. :)
yeah
If you're having issues with the top of the head pointing towards the object, check "Aim Axis" under Multi-Aim Constraint. This Aim Axis is the local "forward" of the constrained object. So click on the constrained object, look at its local axis's, and then choose the Aim Axis as the one that is forward.
thanks!
Brackeys: oh....and also this video is sponsored by..
Audience: *U N I T Y* 👁️👄👁️
AUDIENCE SPEAKS IN UNITY. PUN INTENDED
Ngl It's starting to grow on me like a tumor
i thought after he said "first we're talking about.. what motion rigging is" that he wasnt gonna say it. but then he said it.
squarespace
unreal*
I was just looking for this EXACTLY
This always happened to me...
We all are 😂
Whenever I try to learn Unity Animation my brain goes *duh*
Edit : 2 months later, I can smoothly make any animation, do quick transitions, set bool, everything! I cant believe I did it!
I don't even have a brain. You're lucky.
@@NoOutletOfficial lol
Same
Feel you bro, same here.
Well this isn't much of a tutorial, more like a "here are the possibilities" kind of video. I would recommend looking for a video more centered around teaching for learning purposes, or leisurely take work your way through the documentation.
me : omg , this is useful, I'm gonna use it for my Game.
me 10 years later: still watching Tutorials and not releasing 1 single game.
Don’t worry u will release a good game
how come everybody thinks the same???
After successfully creating a really small game with a team of noob friends (it was everyone's first time doing everything, just some tutorials watched beforehand), I can tell that Shia's advice actually works here: Just do it! Get a stupid small project, give yourself a ridiculously small deadline (let's say a week) and plan it so that you can do it in that time. It might look ugly, it might feel incomplete, but it is done and it is yours. Trust me, it's achievable and super rewarding.
As I said, it's weird and rather incomplete, but hey, we did it (in 2 tiresome days): matheus-mohr.itch.io/ger
@Murky Cricket whats it called, my game is 1/100 stars for me I barely worked on it
@Murky Cricket lol, mine is dar dar cube and im not proud of it. its in the play store
I'm really grateful for you reading my mind Brackeys!! I just learned this yesterday, and implemented it today, now you are teaching it!!
So last night I literally started from scratch looking at Blender and rigging Tuts... then Brackeys does this. The guy has telepathy I swear.
Dito. I was looking at rigging and Avatars for my Antilatency unit. There were no good tutorials and Brackey comes through with the goods as always. You're the man!
i LOVE IT!!! I was searching this for months! But nobody really did this:/ Thanks for the great tutorials not just in this video, in all of them! You helped me a LOT!
I didn’t even search for this, but this is all I needed
This guy has a perk named best at explaining and needling that inside brain.
i just searched for this topic 2 h ago and couldn't find a good tutorial. and now u made one :O
Brackey should collab with dani, they would make insane games!!
When ur doin a game jam and time is precious but there is a new brackeys video u know I'm going to watch it
Brackeys thank you for providing this video 10 minutes before I start a project
Great tutorial and funny too! Loved the "I'm here!" hand raising for skeletal roll call. You would have been great as a fellow demo artist back in the day at Alias|Wavefront. :)
Okay this isn't funny anymore I googled an animation rig three hours ago
Dude, I was actually wondering of rigging and I saw this video appeared 11 min after it uploaded, God have guided me, no Jesus have found me.
me too xd
Jesus is a prophet.. not a god.
@@Yazan_Majdalawi they know bro they know
Hey i was just wondering on how hard it would be to work on my projects rigging and this vid appeared
Thanks. Three years later this is still a great intro.
This video popped up when I needed it the most. Hope you are enjoying your retirement!
Thank you so much for this amazing tutorial. I really appreciate your effort and time that you put into this work. Stay blessed all the time.
I have been waiting for this for soo long from him just because I find it easyer to learn from a brackeys tutorial from others
Watched a couple of animation rigging videos. Finally, Brackeys still one of the best and explained everything so well. Thx!
Thanks for using this knight asset! It's always my go-to for animation testing.
its no longer available what are you using now?
Thank you! I’m working with my FPS project and was trying to make a way for the camera view to have the arms follow with a full character model. This saves a ton of time, thank you sooo much!
I'm sure at this point Brackeys somehow knows the most googled game development topics as of recent and just makes videos off of that.
Google Trends.
Shhh don't reveal the secrets 😁
Great, thanks to this I will can bin all those codes I had writen to manage these kind of things. This new system looks more flexible than what i had.
Thank you for the video, it was nice, enjoyable and direct to the core.
Why now I removed a feature just for this from my game because I'cant figure out animation rigging and after a week brackeys make a video about it
Holy moly, that is a very nice final music!
I just got started with Unity and C#. Its not easy. Game Development is way harder than Web Development. So far I am enjoying it, but I need to commit all the basics to memory. This is in the far distance but its fun watching these videos. Looks like learning Blender and Linear Algebra to be a necessity. Can't wait. Thanks for the video.
It's awesome when you upload a video about a topic I'm searching out
Unity 3D is my favorite Engine, there are two things I wish I had in it;
1st - The correct way to orbit in the viewport is to just press the (mouse scroll), in SketchUp, this function already comes by default and in 3ds Max, you have to configure it, so it is much more practical to just press the mouse scroll to if orbiting, this is the way it is in several other software, unfortunately in Unity 3D ñ this is the way you have to press (Alt + left mouse button), you have to occupy both hands and this creates a certain discomfort, In other words, you do two jobs and you could only do one, so you want to do two jobs and you can only do one, not to mention that it will take more work and less productivity, this seems to be an insignificant thing ñ it is what it seems because this is one of the functions in which it will be most performed.
2nd - The correct way to zoom in on a certain part of the object, just position the (mouse arrow on a specific point on the object where you want to zoom in) and scroll it (mouse scroll forward), this is how q is in SketchUp and 3ds Max, so it’s much more practical to just position the (mouse arrow on a specific point on the object you want to zoom in) and scroll it (mouse scroll forward), this is how it is in several other software, unfortunately in Unity 3D ñ this is the way to do it you have to press (Alt) Position the (mouse arrow at the point you want to zoom in) and scroll the (mouse scroll), you have to occupy both hands and it generates a certain discomfort, that is, you do two jobs and you could only do one, you want to do two jobs and you can only do one, not to mention it will be more work and less productivity, this seems to be a insignificant thing ñ is what it seems because this is one of the functions in which more will be performed a, share this idea until you reach the developers of this excellent software.
Finally! I’ve been waiting for such a tutorial forever.
Awesome. R.I.P. Brackey's channel
Still one of the best videos for Animation Rigging.
"John,are you there?"...LOL......
That's Exactly what I'm looking for!!! thank you so much BRACKEYS ♥️♥️♥️
Interesting and fun, great video! In 1.5 speed it's even better
Andreas: What should we do for the next video?
Asbjorn: Let me use telepathy to learn what the subscribers are Searching for.
That is what i was exactly looking for! Thank you for this explanation.
This feature is really great! Who will use this feature in their game to try to make an AAA game 😂 ?
I'm a big fan of procedural animations, I really need to know more.
You might be interested in watching "Animation Bootcamp: An Indie Approach to Procedural Animation" were author of Overgrowth describes some of his approaches on implementation of procedural animation
@@Nervniyak nice GDC, thanks for this info :)
This is just what I was looking for and at the right time. I'm trying to get my characters hand to rotate on the x axis with the cameras rotation
This comment might be copied. But I swear that this guy always makes a video on that topic which I need the most.
I was thinking about creating a game prototype that would be heavily built around animations and this is exactly what i wanted
Just the intro probably saved me hours in the long run :D
Thank you it was very fun to follow and thats great tutorial
Holy crap I've been looking for a tutorial on this for soooo long. Thank you so much!
This is an awesome feature
Worth trying in a few years when they will bugfix it more
Why do non-english people speak english here but not on their channel?🤔
@@MxrcellXD Because English is one of the most used language across the globe
I'm using it right now and haven't found a single bug
@@MxrcellXD Courtesy
Какие люди)
Great Job on this video Brackeys! You always make the right videos when the right people need them!
Oh my god thank you I've been stuck on this problem for like 2 weeks now I know what to do
Omg I was looking for just this for my upcoming game and boom brackeys comes in and saves the day yet again! How tf is this even possible at this point, I cnt tell?!??
Sixteen iterations off the central finite curve there is a dev that works more with gameplay than model rigging. His name is simple dev, but he is no dummy. He realised long ago that the greatest thing he ever will create was his animation rigging. We captured that moment. We run it on a loop through simple dev's mind. And the chemical that makes his brain secrete goes in every simple rigs simple wafers wafer cookie. Come home to the impossible flavor of your own completion. Come home to "Simple Rigs".
OMG thats so amazing. Unity thank you so much!
To be Honest, the fact that Brackeys (used to be always getting sponsored by unity in some way) is not surprising since he is the 1. unity channel so it makes sense unity would sponsor him for teaching all their developers.
this is very cool i can see many use cases for this
Finally ! U made a video about animation rigging.awesome
Excellent video as usual, Brackeys. You are missed!
God, I miss you so much.
Wish you the best things in the world 🙏
very pretty useful and perfect explained info! thank you!
Thank you for mentioning this video!
I really needed this tutorial!!
Really good stuff! thanks for making this
Excellent explanation! Thanks for posting.
I started working on unity by seeing your videos
Iam just a student
You inspire me
After all I I couldn't find any solution to design a 2D portrait game that is same in all the mobiles with different solution
Brackeys was just the best to show off new Untity features, period 🤓🎓📚
I dreamt about this day ♥️
Thanks Unity ♥️
Thank you so much Brackeys! This is just what I needed!!
THIS IS VERY GOOD! finally found a tutorial for about 1 year, but the problem is 2:42 i don't have that package manager in the project settings
I really miss you guys please come back
The way you produce ur vids is si attractive
God... you are life saver man
This is what i need for my game as i need to make a wake-up animation
Even tho I know all of this, I just wanted to learn it from Brackeys
That is the most realistic comment I seen
So, can you help me to untederstand something? If I don't want to use a prefab from assets, Is it possible to create all bones for a 3D model in Unity to use Animation Rigging menu, or bones have to be already made previously in another software?
I had a really complicated snakelike character I was animating procedurally with sine waves and curves, and I needed it to look at the player character for a specific attack... Doing all the math on that gave me the biggest headache, but with this it'll be so much easier
Man, you're a gem.
Thank you sm, worked like a charm!
Top notch tutorial. Amazing.
I would see more videos from you about the new early access features in unity, you really the best who can explain everything:)
Thank you so much Brackeys
My computer is toated and all my work is off 😥
I am your follower since you started.
So grateful 🌷💕
This is beautiful.
Brilliant! Just what I needed for my new game. Also inspired me to bite the bullet and take a wild leap into version 2020.
Yes! Thank you so so so much for this! I have been having so much trouble with animations to a point that I quit projects and start a new one. I have so many unfinished animations because I just dislike the result. Now I can do it correct. Ya tha best!
IK foot placement would be really helpful, and also physics-based animation
Wow very cool, thanks for showing this off!
Sure glad I learned to program all this manually 😋
Thank you so much. this will help me a lot
this is going to save me so much time and money. Kudos!
If you're having problems with the head turning being a bit wonky and not following the target properly: go to HeadAim, and set the Aim Axis to "Z" and Up Axis to "Y"
Thanks bro
Thank you a looooot !
gotta say what i would do without you my man but
i already learned 3D modelling n animations xD
still love your work
Guess who's back. Thank You
This was a great video. Also, I suddenly want to make a "cat following a laser pointer" animation using this.
Wonderful video as always. I'd love a tutorial on character animation and blend trees! It's very tricky setting up a character with walk, run, jump etc.
Damn, that was good. I cant wait to play around with it!
I can wait to test this system