✨Who else is ready to learn procedural animations?! 🤘I am so ready to start this new series and hope you are all as excited as I am! Comment below telling me what you want covered next! VOTING ON THE NEXT VIDEO TOPIC IS LIVE FOR PATRONS: www.patreon.com/posts/75077014 Shoutout to Unity for reaching out to sponsor this video and providing this community with an exclusive discount! Remember to use code “IHEARTGAMEDEVBF22” to get an extra 10% off all orders over $100. Check out the Unity Asset Store Sale (affiliate link): assetstore.unity.com/?on_sale=true&orderBy=1&rows=96&aid=1011lexqa Want to join the awesome growing iHeartGameDev community? Check out the discord! discord.gg/2AxUvsa If you watched the video, enjoyed it and want to support the channel: consider hitting that like button to help the video get picked up by the algorithm! Cheers!🍻 -Nicky
A normal, in-depth PuppetMaster tutorial would be great because this is the only plugin in its league, is very popular and also has nearly no up-to-date tutorials. I also believe that PuppetMaster was created when Animation Rigging was missing in Unity so it could be that what it does is actually achievable with Animation Rigging alone. If that's the case - a tutorial on how to implement that would be priceless.
whenever i need help with animations in unity your channel is my no.1 go to and I usually end the video having learned so much, your videos are well edited, not overly long, has nice audio, your channel is without a doubt underrated, keep up the work!
At the 10:00 minute mark was I supposed to do this? 1) Open animation window 2) Select Banana Man object 2) Create Animation Clip And why does my Banana Man drop half way into the floor and assume a weird kneeling position when I press play? thanks for any help
I am also having this issue. Did you find the fix? I noticed at 5:13 he doesn't have anything assigned to the Animator > Controller property but then at 5:32 it looks like something was assigned to it named "BananaMan" but I'm not sure what that is exactly. I assume it has something to do with that.
@@adamtowers i found the fix. You do need to have an animator controller created with at least one animation set as default. So I created an animator controller and brought in one of the Kevin Iglesias basic motion Idle animations, and now it works without going through the floor. What I read on the unity forum is that without a controller and a default animation, the character goes into a "bind pose" which is that bent knees going through the floor pose
DUDE! What an amazing tutorial. The rigging package has come a long way since I last tried it... may even be good enough to replace Final IK once and for all. It'd be cool if you made some bite-sized shorts covering the remaining constraints.
Cheers for the kindness, Taro 🍻 Also, anyone reading this who hasn’t should consider subscribing to his channel if you haven’t already. Top tier Unity vids 👏
@@weckar If you have access to the url (i.e. not watching on mobile app), change /shorts/ to /watch/ and you'll get the regular view. There are also browser extensions to do it for you
Wonderfully done. Please do make more videos about procedural animation in unity. This is a topic that needs so much more how to instruction and your clarity and style are a joy to watch and learn. Kudos to you!
Fast-paced, not filled with a bunch of 'um's in the narration (thank heaven!), and concise. Had to do a bit of research to figure out how he opened all the child objects at once, but that was the only thing that I got left behind on. Nicely done. GIVE ME MORE! Yes. More please.
Thanks for the tip about opening up a new property window when moving game object references into a component's slots to prevent the inspector changing to other game objects. I also found out today that you can click the lock button in the top right of the inspector it will no longer change to the other objects you click on.
Hello. I'm following along with your video and after I add the rig builder component and enter play mode the model falls on the Y axis just a little bit not continuously and the arms and legs change to an inward position. Please help.
Nice intro! Two requests: 1. Talk through how this combined with traditional animations on the same model (I see you already did this with running bananaman) 2. How to best constrain limbs, lengths and joins. Perhaps with spider-man like climbing?
4:43 Say if you want to do your animations in Unity itself, like animating FPS hands. I can create the rig and the constraints, but can I record/key frame them into new animations using the rigging tools to pose them into keyframes? I think you may have mentioned that you need to have the Animation window in Preview mode to actually pose the character with the rigging toolset? Insight on this would be grateful. Thanks
We should definitely see a video about all constraints! It would be useful for learning how to recreate a complex rig like the Meta Rig found in Blender or the Human IK Rig in Maya.
This is good stuff, nice work! This seems like a really fun package to play around with (plus I always appreciate when the computer can take care of things on the art/animation side 😊) Side note - I really liked how you did that quick little cutaway to show a practical use of the "Properties" window - such a nice feature. Happy Thanksgiving!!
Thank you sooo much Nicky!🙏 I needed a tutorial like this. You've just saved me so much time and pain. Subscribing to your channel is an excellent choice for any new Unity Game dev in my opinion. Great job!🤘
Finally I get a good understanding of procedural animation is. Its just constraint that react with armature. However I lke Animation workflow in unity more rather than blender for its realtime and highly scripted. Really hope to see touching wall, climbing and wall jump in the future. Thank you for the quality tuts.
no worries, great quality, I would be up for watching your workflow, my videos rarely get more than 5 views no matter the effort I put on them, it is super hard to be an indie dev and still have time to make good videos
@Alex Van den Berg Donate a quest as thanks for all the wonderful free content. ... and probably is still cheaper than if you'd paid for lessons to learn all these things. Shows appreciation, and doesn't put the cost on someone already putting in effort to give away free content.
Thank you so much for this video, great intro into procedural animations. I previously saw a video of how to do a ragdoll effect on another channel in unity, but it was a bit of work swapping between the pre-built animation and then the ragdoll effect. Is there a way to use procedural animation to simulate a ragdoll effect, where all limbs just collapses at the same time with maybe a force pushing it backwards?
I like to see how to aim with a grande or other throwable in the hand, because a lot of tutorials only show aiming with guns but not aiming and throwing other objects^^
Could you do a tutorial on creating custom constraints from IRigConstraint? fore example I need a constraint which sets the rotation as the sum of the source rotations. not the average like multi-rotation does.
Great video! If you make a follow up on this, I would love to see the effect you mentioned with Uncharted. Having the character procedurally interact with the environment like that would make a good tutorial. It would also teach how and when you can turn on and off your procedural animations. Because you don't always want your character to be trying to touch a nearby wall when they're in a fight for their life.
... good idea to have a video about procedural animation. Can you show how to create a rig for stopping an object with hands if that object intersects a defined area of the player? ... like a football goalkeeper?
Cool video, thanks. I'm new to unity and tried to follow along but as soon as I attach an animator controller to the banana man and go in game mod, the avatar goes into "biker pose". Any idea why that is ? Also I noticed that the head bone does not look the same as on your video, min is really just a neck bone while yours seems to correspond more to the face
I expect I am utterly dumb, but do the rigs in the "Control Rig" replace blend trees or vice versa, or have I totally missed the point? Superb and concisely presented video, with excellent grpahics to highlight the points you make. My apologies I am fairly new to animations.
So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?
Hi I don't know if you have already answed this question You can have same character with both tpes of animation procedural animation and kayframes animaion ?
can't wait for next video on this topic. blender animations have been such a pain and if I can do it all in Unity that would be huge especially for my simple game.
please make tutorial on how to enter the car and get out of it, using the animation rigging package. And if you think that there is better a way, than make another new tutorial using that way.
Is there a way to create a custom controller? I am referring to the effectors which are: Square, Circle, Sphere, etc. In Maya Software I can create custom Nurbs for each controller and shape them based on how they work. In Unity I would like to do the same. But I don't see that I can export Nurbs to Unity :/
Currently creating my own game environment and wanted to put a character in it and was wondering how to get animations like GOW... Nicky this video is Just golden bro. Keep up the good work... While I'm on this.. I cant find where to put the roughness map in unity for texturing... hence I cant achieve photorealistic stuffs.. Any solution?
Finally a video about procedural animations for unity that isn't years old 🙏🏽
Thank you Noble! More to come!!
This comment gonna age like milk
@@iHeartGameDev We appreciate your hard work
@@JavaScripting64 It will become old, but not obsolete.
@@SnakeEngine Yea just joking it's a good tutorial
✨Who else is ready to learn procedural animations?! 🤘I am so ready to start this new series and hope you are all as excited as I am! Comment below telling me what you want covered next!
VOTING ON THE NEXT VIDEO TOPIC IS LIVE FOR PATRONS: www.patreon.com/posts/75077014
Shoutout to Unity for reaching out to sponsor this video and providing this community with an exclusive discount! Remember to use code “IHEARTGAMEDEVBF22” to get an extra 10% off all orders over $100. Check out the Unity Asset Store Sale (affiliate link): assetstore.unity.com/?on_sale=true&orderBy=1&rows=96&aid=1011lexqa
Want to join the awesome growing iHeartGameDev community? Check out the discord! discord.gg/2AxUvsa
If you watched the video, enjoyed it and want to support the channel: consider hitting that like button to help the video get picked up by the algorithm!
Cheers!🍻
-Nicky
Great news I was looking for in-depth explanation about this topic :)
Please keep making this top quality and super detailed tutorial :D
We always needed this 🙏
A normal, in-depth PuppetMaster tutorial would be great because this is the only plugin in its league, is very popular and also has nearly no up-to-date tutorials. I also believe that PuppetMaster was created when Animation Rigging was missing in Unity so it could be that what it does is actually achievable with Animation Rigging alone. If that's the case - a tutorial on how to implement that would be priceless.
what do we do if the GameObject isnt sticking to its assigned Bone?
This is one of the best tutorials ive ever seen, no unnecessary information but still learned everything i came for
whenever i need help with animations in unity your channel is my no.1 go to and I usually end the video having learned so much, your videos are well edited, not overly long, has nice audio, your channel is without a doubt underrated, keep up the work!
At the 10:00 minute mark was I supposed to do this?
1) Open animation window
2) Select Banana Man object
2) Create Animation Clip
And why does my Banana Man drop half way into the floor and assume a weird kneeling position when I press play?
thanks for any help
I am also having this issue. Did you find the fix? I noticed at 5:13 he doesn't have anything assigned to the Animator > Controller property but then at 5:32 it looks like something was assigned to it named "BananaMan" but I'm not sure what that is exactly. I assume it has something to do with that.
I also meet this issue, any solution?
@@adamtowers i found the fix. You do need to have an animator controller created with at least one animation set as default. So I created an animator controller and brought in one of the Kevin Iglesias basic motion Idle animations, and now it works without going through the floor. What I read on the unity forum is that without a controller and a default animation, the character goes into a "bind pose" which is that bent knees going through the floor pose
you need an animator controller with one default animation in it. Kevin Iglesias basic motions free has an idle you can use
OMG that right click Properties tip is a life changer! No more locked inspector windows!
Nicky is back!!
It’s me!! 😊
DUDE! What an amazing tutorial. The rigging package has come a long way since I last tried it... may even be good enough to replace Final IK once and for all.
It'd be cool if you made some bite-sized shorts covering the remaining constraints.
Cheers for the kindness, Taro 🍻 Also, anyone reading this who hasn’t should consider subscribing to his channel if you haven’t already. Top tier Unity vids 👏
Please not 'shorts'. You can't rewind shorts, which makes them terrible for tutorial content.
@@weckar If you have access to the url (i.e. not watching on mobile app), change /shorts/ to /watch/ and you'll get the regular view. There are also browser extensions to do it for you
Wonderfully done. Please do make more videos about procedural animation in unity. This is a topic that needs so much more how to instruction and your clarity and style are a joy to watch and learn. Kudos to you!
Thank you so much Mitchel! More to come for sure
Man, Thank you for all your videos! the quality of each is remarkable!
Needed a refresher on Animation rigging, and this tutorial was amazing
the quality and clarity of the video is outstanding!
Hey Alex! Thanks so much! I'm a big fan of your work on twitter!
I am waiting
w0w, thank you . thats what i need!
Awesome -- Happy to hear that, Eliran!
Fast-paced, not filled with a bunch of 'um's in the narration (thank heaven!), and concise. Had to do a bit of research to figure out how he opened all the child objects at once, but that was the only thing that I got left behind on. Nicely done. GIVE ME MORE! Yes. More please.
Omg... i try to search this tutorial everywhere. Thanks for making one bro. I appreciate it.
It's my pleasure
Phew, advertising Unity when making unity guide is just.. blessed
It's pretty cool :)
This is one of the best channels out there for unity explanations fr
Thank you 🙏
You had the best unity animation tutorial on yt, excited to learn more about your new animations video.
Thank you JunYan! :)
Respect man❤, you are teaching unity in free.
We need practical use cases of all constraints
Great vid IHGD, really nice intro to anim rigging, very informative , looking forward to the continuation of this series :)🤘
Thanks so much Gruffy!! I’m excited to learn and share more!
@@iHeartGameDev Very much looking forward to it. Thank you for all your hard efforts in delivering quailty content :)
Can't wait for parts 2,3,4,5,6. Also, awesome unity tip, I can't believe I've never noticed that properties option lol
Thanks Alex! Pretty hyped that we are finally here using the package. I also might have to make a little Unity tips video 🤔
@@iHeartGameDev Heyo, will there be more videos for this playlist?
Thanks for the tip about opening up a new property window when moving game object references into a component's slots to prevent the inspector changing to other game objects.
I also found out today that you can click the lock button in the top right of the inspector it will no longer change to the other objects you click on.
I love the little tips like that!
Looking forward to this procedural animation series!
THATS GREAT! I LOVE YOU
Thank you Emir! :)
super cool! next tutorial: procedural weapon use!
Added to the list!!
Plz reply me when ai animation the 3rd one implemented like Cascaduer to unity, you made about it.
Wow! I'm impressed
Thank you Hamster Hunter! I appreciate that!
Hello. I'm following along with your video and after I add the rig builder component and enter play mode the model falls on the Y axis just a little bit not continuously and the arms and legs change to an inward position. Please help.
yep same here, setting the avatar in the animator to none seems to fix it for me tho
This tutorial is pure gold! Thank you!
Nicky always coming thru with the things I'm thinking about when I need em. Great video fam!
Appreciate the kindness, Graham!! :)
boi I'm l'm loving this series!
Thank you 🙏
Such a good reference. In the past it took me ages to figure out how to make a character hold and aim a gun
Thanks, very nice video! As you say at 01:19, do you know a tool that could work with Unity to "easily" generate AI Animations?
Nice intro!
Two requests:
1. Talk through how this combined with traditional animations on the same model (I see you already did this with running bananaman)
2. How to best constrain limbs, lengths and joins. Perhaps with spider-man like climbing?
Thanks so much Weckar! I will definitely mention the combined animations in the future, and doing a climbing video would be really cool :)
4:43 Say if you want to do your animations in Unity itself, like animating FPS hands. I can create the rig and the constraints, but can I record/key frame them into new animations using the rigging tools to pose them into keyframes? I think you may have mentioned that you need to have the Animation window in Preview mode to actually pose the character with the rigging toolset? Insight on this would be grateful. Thanks
started using unity in lockdown, using bracky's tutorials. I need upto date tutorials to get back into it
We should definitely see a video about all constraints! It would be useful for learning how to recreate a complex rig like the Meta Rig found in Blender or the Human IK Rig in Maya.
aesthetic sense of explaining
yes please understanding these constraints is important for making the animations act correctly
This is good stuff, nice work! This seems like a really fun package to play around with (plus I always appreciate when the computer can take care of things on the art/animation side 😊)
Side note - I really liked how you did that quick little cutaway to show a practical use of the "Properties" window - such a nice feature. Happy Thanksgiving!!
Hey Johnny - thanks so much for checking out the vid! I appreciate the kind words 🙏 Happy Thanksgiving and holidays!
Thank you sooo much Nicky!🙏 I needed a tutorial like this. You've just saved me so much time and pain. Subscribing to your channel is an excellent choice for any new Unity Game dev in my opinion. Great job!🤘
That is amazingly high praise! Thank you Edwin! I really appreciate it!
Wow, this is very well explained! 👍
Finally I get a good understanding of procedural animation is. Its just constraint that react with armature. However I lke Animation workflow in unity more rather than blender for its realtime and highly scripted. Really hope to see touching wall, climbing and wall jump in the future. Thank you for the quality tuts.
so much work went on this, thanks
Hey thank you! That means a lot
no worries, great quality, I would be up for watching your workflow, my videos rarely get more than 5 views no matter the effort I put on them, it is super hard to be an indie dev and still have time to make good videos
THIS IS OUR NEW BRACKEYS
Thank you :)
nice video!
But what I wonder:
How do I combine my baked animations with procedural animations?
Could you go into how this can be used for motion tracking, specifically for VR full-body tracking?
Maybe one day! But I don't have VR 😥
@@iHeartGameDev get yourself a quest and get on that train sirrrr
@Alex Van den Berg Donate a quest as thanks for all the wonderful free content.
... and probably is still cheaper than if you'd paid for lessons to learn all these things.
Shows appreciation, and doesn't put the cost on someone already putting in effort to give away free content.
Great video, thanks.
thank you for watching!
so excited for the next video!
This video is really awesome!!! Please, make more about animation rigging. You are doing perfect
Thanks a lot for this tutorial, one of the best on YT (I love the schema you draw to explain things) !
thank you, sir
I was looking for this for so long
very interesting, yes, ideally explain all constraints that relate to humanoids
Great success sponsored from Unity
Thank you :)
nailed it with this video! There were a couple things i was confused about that you cleared up, thank you 👍🏾
Great topic! I noticed for some reason that I was bell button subscribed but I didn't get a notification for the upload this time
That's unfortunate and something I will have to look into. But thank you for watching anyway :)
Thank you so much for this video, great intro into procedural animations. I previously saw a video of how to do a ragdoll effect on another channel in unity, but it was a bit of work swapping between the pre-built animation and then the ragdoll effect. Is there a way to use procedural animation to simulate a ragdoll effect, where all limbs just collapses at the same time with maybe a force pushing it backwards?
I love this idea - I will explore it myself and see if I can figure it out for a future video
This was great, a bit deeper would be nice. Can't wait for your future videos :)
Thanks very much! More to come :)
You are a god among men. Thank you very much
You seem like a joy to be around
Thanks for the GameObject Properties tip.
More of this please! Constraint the legs and arms. Tnnx!
Awesome! Exactly what I needed!
Very helpful video. Thanks!
Awesome -- happy to hear that!
Really well explained and laid out. Definitely an aspect of unity that needs to be demystified, and you did that. Thanks!!
This is SO proffesional, clear and detailed. Visually and verbally. amazing.
Thank you so much for the kindness
I like to see how to aim with a grande or other throwable in the hand, because a lot of tutorials only show aiming with guns but not aiming and throwing other objects^^
Could you do a tutorial on creating custom constraints from IRigConstraint? fore example I need a constraint which sets the rotation as the sum of the source rotations. not the average like multi-rotation does.
please make a video for each constraint
FINALLY I HAVE BEEN LOOKING FOR THIS
Thanks again!
Really thank you for the video i hope for more videos like that
Would love to know how to use this feet placement.
sir in game when my player hold any object player finger clips in to the object
so please help me how to solve this
That could be cool!! Added to the list!
Thanks Nicky! Your videos are always so clear. I'd love a video about constraints.
Hai, what kind of gridbox prototype you use in 4:47? Can i have it too?
super cool! Im always enjoy your content 😍
Glad you enjoy it! Thank you!
Thank you!, you are helping me to achieve my dream!
Would love to see some of the classic usercases like walking/running on uneven ground and pushing a door/button grabbing a ledge.
Absolutely awesome
Thanks very much!
Great video! If you make a follow up on this, I would love to see the effect you mentioned with Uncharted. Having the character procedurally interact with the environment like that would make a good tutorial. It would also teach how and when you can turn on and off your procedural animations. Because you don't always want your character to be trying to touch a nearby wall when they're in a fight for their life.
Very true! We'd probably only turn it on in a given state
... good idea to have a video about procedural animation. Can you show how to create a rig for stopping an object with hands if that object intersects a defined area of the player? ... like a football goalkeeper?
thank you very much, without you I would have suffered much more.
Yes please, more please, do all the animations :o
Cool video, thanks. I'm new to unity and tried to follow along but as soon as I attach an animator controller to the banana man and go in game mod, the avatar goes into "biker pose". Any idea why that is ?
Also I noticed that the head bone does not look the same as on your video, min is really just a neck bone while yours seems to correspond more to the face
Very good work! Thank you very very much!
great explanation bro
Bro thank you :)
I expect I am utterly dumb, but do the rigs in the "Control Rig" replace blend trees or vice versa, or have I totally missed the point?
Superb and concisely presented video, with excellent grpahics to highlight the points you make.
My apologies I am fairly new to animations.
So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?
Awesome! More videos on Animation rigging please!!
Hi I don't know if you have already answed this question You can have same character with both tpes of animation procedural animation and kayframes animaion ?
I'd quite like to see how climbing would be done :D Great video as always, super informative :D
Thank you Joshua!
can't wait for next video on this topic. blender animations have been such a pain and if I can do it all in Unity that would be huge especially for my simple game.
For once a video that introduces animation rigging and explains it briefly so a beginner like me can finally understand what the hell anim rigging is
please make tutorial on how to enter the car and get out of it, using the animation rigging package. And if you think that there is better a way, than make another new tutorial using that way.
Amazing tutorial! Thank you so much
Is there a way to create a custom controller?
I am referring to the effectors which are: Square, Circle, Sphere, etc.
In Maya Software I can create custom Nurbs for each controller and shape them based on how they work.
In Unity I would like to do the same. But I don't see that I can export Nurbs to Unity :/
Would love to see something on the Chain IK with a tentacle example.
Great video! Really nice production and organization :)
Hi Very Good work. Please can you guide me from where to download the Banana man with Bones from Blender?. Thanks
Currently creating my own game environment and wanted to put a character in it and was wondering how to get animations like GOW... Nicky this video is Just golden bro. Keep up the good work... While I'm on this.. I cant find where to put the roughness map in unity for texturing... hence I cant achieve photorealistic stuffs.. Any solution?
Thank you Odinnie! Good to see you again after all this time :) No idea about the texturing issue though :)