Holy Guacamole. Okay, this is by FAR the best video out there on Post Processing Effects in Unity. Wow, super well done video. Thanks for pointing all this stuff out to me! REALLY appreciate it!
5:09 Channel Mixer - Quick way to play with ambient light in the artistic kinda way, tinting stuff underwater, in caves, space (inside a nebula) or whatever (dunno for sure if it also helps with people being color blind, would need to test that), having the effect of a character being on some substance effect, can be used in horror games to create a more dramatic look, etc.
if your confused about the post processing volume. Go to Package Manager and search for Post Processing then make and empty game object and add the "Post Processing Volume" component.
Man, I did NOT know you could create LUTs by just applying color correction to a neutral file! Lifechanging! And I've been working in graphic design and color correction for a while now.. Should make me think.
Still can't find a way to enable post-processing on the camera. You can see in the video at 2:39, that he enables it. I'm not seeing this option and not sure how to get the vignette to show. Any idea how to enable it?
@@gdunn3420 On the volume layer component you can select all layers you want the post processing to effect. if you don't see any any effects, you might need to create a post processing profile
If for you that didnt work follow these steps first add the component"post process layer"to your main camera and set a layer in the layer setting in that component (just create a new one for it) next,create an empty object and add to it the component "post process volume" and a "box collider" then set that empty object to the layer you created before then you can just continue the video:)))) (make sure to set the effects to ON cuz i realized that after like 20mins lmao)
Hey Brackeys, sorry to add to your massive list of video suggestions, but I would love something about best practices at the start of your project to make sure you don't suffer later, like using different scripts, naming your variables well and such
Starting to think brackeys is psychic. I have my first game jam next week and I was just thinking “I think I know everything that I need to know for the jam but I’m not sure about post processing” and then brackeys posts this. Amazing!
HDRP is frankly a mess for solo hobby projects, it's so much fiddling to convert older assets to the new system and make everything look the way it should. It makes more sense when you have a team of artists and engineers as well as in-house assets to rely on.
Good tut dude. It was really informative.👍 8:32 to 9:03 Interesting. That split toning and Lut file thing are both interesting. 11:23 Star Wars warp speed. 😲
You guys should apply a de-esser to the audio... the sibilance is really really harsh...those "S"es are ear piercing. The content of the video however is 100% top tier as usual!
Good explanation, I used to just add a post processing volume and then I add overrides, but I didn't know what most of them does, I just slap them in the volume and start messing around with the settings to get what I want lol
@@mixuz91 Never thought I would have to. Although Brackeys is still part of my everyday routine. I am too dumb to remember anything and hence have to keep watching to get things done 😅
AA is just short for Anti-Aliasing, while the rest of the letters are names for specific AA techniques. FX = Fast approXimate, SM = Subpixel Morphological, MS = Multi-Sampling FXAA is quick low quality AA in post-processing. SMAA is a more accurate technique, but still post-processing. MSAA is a much more accurate, but slow technique acting at the rendering phase, before post-processing. And to top it off: SSAA = Super Sampling, is basically rendering at a higher resolution, then shrinking the image back down to the correct resolution. Can be quite demanding on your hardware. TAA = Temporal, is a demanding and complicated technique that compensates for movement over time. There are a myriad of other techniques, all with their own acronyms - but most of them are either uncommon or simply variations of the more common ones.
damn bro got what i needed only 2:41 into the vid. great vid though. kinda sad that you left youtube. hope to see your return. dont even know wheter or not you yourself may be able to read this but hope that you actually read this
Post processing aka, that thing that causes stuff to glow
and pop
and poop
Why r u always one of the most liked comments holder.
Muneshwar Choudhari IKR
@@mbcchoudhari885 cause he hold an amazing TH-cam channel
11:18 we all know the hyper speed effect is really called the "potion of swiftness" effect
We all know it's called "effect @p speed 255 255"
This is why I switched off quake pro
@@nzack7888 nice
WTF are addict to minecraft
Holy Guacamole. Okay, this is by FAR the best video out there on Post Processing Effects in Unity. Wow, super well done video. Thanks for pointing all this stuff out to me! REALLY appreciate it!
2:35 I have spent an unspecified amount of time and tears trying to find just this. Thank you.
You are a lifesaver
5:09 Channel Mixer - Quick way to play with ambient light in the artistic kinda way, tinting stuff underwater, in caves, space (inside a nebula) or whatever (dunno for sure if it also helps with people being color blind, would need to test that), having the effect of a character being on some substance effect, can be used in horror games to create a more dramatic look, etc.
You have no idea how much i love and rely on this channel
The lens distortion effect be lookin kinda THIIICCC
DANI LOVERS U N I T E
E P I C
3:50 is the best way I've heard the word "effects"
iiFEEEEECTS
_EFFECTS!!_
This is short and well explained !
*50% of visual in danis game:*
*POST PROCESSING*
When I found out how to use bloom I was like ahhhh so this is how he does it..
It's called UNITY'S PARTICLE SYSTEM
baking lights XD
RumbleKnight YT it's time to bake some lights. Faaaaaaaaaa
Dont forget UNITY's PARticle SYStem
1:15 Create a global Volume + Profile + Setup
3:07 Local Volumes
Color correction:
04:00 Tonemapper
04:29 White balance
04:51 Color adjustment
05:09 Channel mixer
05:23 Color Curves
07:33 Shadows, Midtones and Highlights
07:46 Lift, Gamma and Gain
08:08 Split Toning
08:20 Colot Lookup Table (LUT)
Effects:
09:09 Bloom
09:55 Chromatic Aberration
10:08 Film Grain
10:18 Vignette
Lens stuff:
10:35 Depth of field
11:01 Motion Blur
11:14 Lens distortion
11:25 Panini Projection
Camera:
11:46 Dithering
12:02 Anti-aliasing
Thank you!
not all heroes wear capes
I was basically crying tears of joy after watching you press that post processing button. I had no idea what i was doing wrong
Yes, I needed that so much!
if your confused about the post processing volume. Go to Package Manager and search for Post Processing then make and empty game object and add the "Post Processing Volume" component.
You're an everyday hero, 2 minutes in and I thought I wouldn't be able to do this
hero
you are the GOAT
Man, I did NOT know you could create LUTs by just applying color correction to a neutral file! Lifechanging! And I've been working in graphic design and color correction for a while now.. Should make me think.
I love you Brackeys! You've mad me delve deep into Unity and I have been having tonnes of fun! Thank you
Was the 'tonnes' intentional ?😅
@@thatlazyburger9855 Force of habit😂 *tons
@@tan8067 it looked fitting to the video lol
I know this is said in every video, but just a week ago I was looking for a tutorial for Post Processing! Thanks a lot for providing free education!
Last Night I Was Thinking To Give Some Color Effects To My Game And As I Woke Up For My Math Class(Online) I Got The Notification. Always Useful Tuts.
oh my god, you saved my life i had migrated to unity 2020 and didn’t know why the postprocess wasn’t working.
thanks
Those who are struggling to find the Volume option in the Hierarchy, its been moved to a component you chuck on the Camera.
Still can't find a way to enable post-processing on the camera. You can see in the video at 2:39, that he enables it. I'm not seeing this option and not sure how to get the vignette to show. Any idea how to enable it?
@@gdunn3420 On the volume layer component you can select all layers you want the post processing to effect. if you don't see any any effects, you might need to create a post processing profile
What is it called in the camera?
Quite the journey for me it was, finally figured it out, thanks
man i wonder if your back hurts for carrying the entirety of good unity tutorials great video
learning from you is always such a pleasure ! You rock bro ;)
Wow, after a long time I have seen this channel and it has grown amazingly kudos to you guys
It's good to have you back!!!!! 🤟
11:23
I don't have anything else to say
I didn't know there were so much control over the color of the scene, even using HSV!!! That's amazing! :o
That was wonderful! Thank you for the super clear and intuitive explanations of post-processing!
Man! You are just explaining everyhing like a water flow.
Still enjoyed and learned a lot while knowing all the stuffs
I like how you applied the effects on the titles.
Wow, video came at the perfect time. Thank you!!
I was thinking the whole night yesterday about Post-Processing, to make my game look cooler. And here they are. My guardian angels.
I was literally looking for a video like this just this morning. Then I saw that BRAKEYS HAD A NEW VIDEOS
If for you that didnt work follow these steps
first add the component"post process layer"to your main camera and set a layer in the layer setting in that component (just create a new one for it)
next,create an empty object and add to it the component "post process volume" and a "box collider" then set that empty object to the layer you created before then you can just continue the video:))))
(make sure to set the effects to ON cuz i realized that after like 20mins lmao)
Thank you😊
Why the "box collider"?
thanks! I am really grateful for the "post processing" tick in Camera! I spend 2 hours looking for it
I may not have needed this but I'm happy I got to see this
7:59 now that's a perfect picture right there
Thank you so much! tried so many thing to make PP work, and it worked only after your guide (as always XD)!
There is this new TH-cam Timestamp function. Maybe adjust the description timestaps to the new feature?
you need to make a 0:00 timestamp for the feature
I prefer description timestamps, as all the text is there for me to gloss over quickly instead of mousing over some UI element.
In my low polly game it looks much better without antyaliasing than with SMAA/FXAA. It looks better with sharp edges than when it is blurred too much.
Hey Brackeys, sorry to add to your massive list of video suggestions, but I would love something about best practices at the start of your project to make sure you don't suffer later, like using different scripts, naming your variables well and such
yes me too I need help
Thanks so much! I don't know anything about lighting in Unity and this explained a lot.
woah I just uploaded a video where I used post processing for my game, should have waited for this video man 😂 could have made it much better
Use it for your next vid 😄
Bhai tu bhi badiya video bnata h
Starting to think brackeys is psychic. I have my first game jam next week and I was just thinking “I think I know everything that I need to know for the jam but I’m not sure about post processing” and then brackeys posts this. Amazing!
Come back Brackeys, We need you!
Rlly need you
Pls make a video on HDRP Setup in Unity 2019.3 as it's very difficult to use! Your old video on this topic doesn't work anymore!
HDRP is frankly a mess for solo hobby projects, it's so much fiddling to convert older assets to the new system and make everything look the way it should. It makes more sense when you have a team of artists and engineers as well as in-house assets to rely on.
"Usually Post Processing is used to create a nice last touch"
Me after importing Post Processing into literally every game I make:
*no*
Wow everything in this video was useful even the sponsoring, good like usual :)
Thanks for the amazing content brackeys!
The color stuff was extremely inspirational
you got a new editor
thanks brackeys i have trying to do prost prossing on urp for a year
Dude! You should do a video on making an options screen and enabling/disabling these from that screen
Nice to see your new videos!!, you are awesome to explain, because you make things so easy!
Thank you very much for this video. The timing just before the GMTK game jam 2020 is perfect. Our game will look so juicy :D
Really helpful video. Thank you :D
Wow rlly helpful thanks brackeys!!
Good tut dude. It was really informative.👍
8:32 to 9:03 Interesting.
That split toning and Lut file thing are both interesting.
11:23 Star Wars warp speed. 😲
*Nicely Explained Everything..* 👍
You guys should apply a de-esser to the audio... the sibilance is really really harsh...those "S"es are ear piercing. The content of the video however is 100% top tier as usual!
Good explanation, I used to just add a post processing volume and then I add overrides, but I didn't know what most of them does, I just slap them in the volume and start messing around with the settings to get what I want lol
this is probably just me, but I don't see "Volume" when I right click on the hierarchy.
Also great video! You have helped me a lot with game dev!
@Atomical You need to install the URP. Windows - Package manager - Universal RP
no, i have the same problem
@@chronlessjack3840 install the urp
oh wow im dum thanks
ok now I cant find the post processing toggle under the main camera. does anybody know what im doing wrong this time?
I seriously cannot imagine a day without Brackeys ❤️
Well.. I bet you can now...
@@mixuz91 Never thought I would have to.
Although Brackeys is still part of my everyday routine.
I am too dumb to remember anything and hence have to keep watching to get things done 😅
Materials + post processing + unity particle system + dani = good game
Simply amazing.
Thank you, joyous Danish man!
Time to put two character models in a blank box and screw around with post processing for a few hours instead of working on my actual game
You still a great man! Thanks brackeys team =D
Petition for Brackeys to Give a tutorial about 3d Enemy AI with Guns and Shooting. Pow Pow!!!
help i cant find the post proccing tick mark
Yes thx brackeys love your vids!!!
I was working on postproccessing for my game last night and was banging my head against the wall. Now this video pops up, WTF BRACKEYS!!
Really needed it.....✌🏼peace
I love this guy huauhauha 2:40 this making my game look soooo cool! I am having a blast! tk u so much
Yeah we like this video, and found that we have to learn so many things in post-processing!
Very explained tutorial as always!
Awesome video, really informative stuff, thank you :)
Just what I needed, thanks!
The panini projection would perfectly fit milk man karlson
i think he even kinda did that in the trailer
I love you, Brackeys. You make things so simple to understand for a noob like me. Do you think you'll make a tutorial on Tiled any time?
Thx For the Info This was a Very Good Video 👑
Love the good work :)
*THE SACRED SCROLLS*
Thank you Brackeys, very cool.
SMAA, AA, FXAA, MSAA... so many complicated achronyms that I will never remember...
Business students:
Its just Antialiasing modes.
AA is just short for Anti-Aliasing, while the rest of the letters are names for specific AA techniques.
FX = Fast approXimate, SM = Subpixel Morphological, MS = Multi-Sampling
FXAA is quick low quality AA in post-processing.
SMAA is a more accurate technique, but still post-processing.
MSAA is a much more accurate, but slow technique acting at the rendering phase, before post-processing.
And to top it off:
SSAA = Super Sampling, is basically rendering at a higher resolution, then shrinking the image back down to the correct resolution. Can be quite demanding on your hardware.
TAA = Temporal, is a demanding and complicated technique that compensates for movement over time.
There are a myriad of other techniques, all with their own acronyms - but most of them are either uncommon or simply variations of the more common ones.
FXAA will never be forgotten by gamers on potato rig like me
Thank you so much for this awesome video!
Good tutorial as usual
This was really great compared to other postproceesing vidoes in youtube. Just: SMAA doesn't support AR/VR
The settings menu for the main camera that he shows is very different from mine. The post processing setting does not exist for me.
Me too, let me know if you found a solution
Nice video. Helped me a lot.
this is the only video i understoood from all his videos (cause it dosen`t have coding) da suuuuuuuuu
Thank you for the valuable information, you are an excellent teacher and very educational, thank you very much
Love these videos!
Dude, you're amazing.
damn bro got what i needed only 2:41 into the vid. great vid though. kinda sad that you left youtube. hope to see your return. dont even know wheter or not you yourself may be able to read this but hope that you actually read this
WE NEED MORE VIDEOS LIKE THIS THIS IS GREAT BRACKEYS THANK YOU & LOVE YOU BYE
Hey man, thank you so much for what you do
What if i dont have a rendering settings in the camera?
Please do a video about scripting shaders :)
I wanted to know them all.Now,here it is..🤗
2:23 anyone know where to find this in the newer unity versions? and also what does it say to low resolutin to see