EVERY Image Effect in Unity Explained - Post Processing v2 Tutorial

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 810

  • @JelleVermandere
    @JelleVermandere 4 ปีที่แล้ว +1187

    Post processing aka, that thing that causes stuff to glow

    • @CreativeSteve69
      @CreativeSteve69 4 ปีที่แล้ว +14

      and pop

    • @Matteosoder
      @Matteosoder 4 ปีที่แล้ว +20

      and poop

    • @mbcchoudhari885
      @mbcchoudhari885 4 ปีที่แล้ว +9

      Why r u always one of the most liked comments holder.

    • @RandomlyLagged
      @RandomlyLagged 4 ปีที่แล้ว +1

      Muneshwar Choudhari IKR

    • @m.tahseen4304
      @m.tahseen4304 4 ปีที่แล้ว +3

      @@mbcchoudhari885 cause he hold an amazing TH-cam channel

  • @thesnazzmaster
    @thesnazzmaster 4 ปีที่แล้ว +310

    11:18 we all know the hyper speed effect is really called the "potion of swiftness" effect

  • @SyPhase
    @SyPhase ปีที่แล้ว +37

    1:15 Create a global Volume + Profile + Setup
    3:07 Local Volumes
    Color correction:
    04:00 Tonemapper
    04:29 White balance
    04:51 Color adjustment
    05:09 Channel mixer
    05:23 Color Curves
    07:33 Shadows, Midtones and Highlights
    07:46 Lift, Gamma and Gain
    08:08 Split Toning
    08:20 Colot Lookup Table (LUT)
    Effects:
    09:09 Bloom
    09:55 Chromatic Aberration
    10:08 Film Grain
    10:18 Vignette
    Lens stuff:
    10:35 Depth of field
    11:01 Motion Blur
    11:14 Lens distortion
    11:25 Panini Projection
    Camera:
    11:46 Dithering
    12:02 Anti-aliasing

    • @JohiiD
      @JohiiD ปีที่แล้ว +1

      Thank you!

    • @ytubeanon
      @ytubeanon ปีที่แล้ว +1

      not all heroes wear capes

  • @123goforme8
    @123goforme8 4 ปีที่แล้ว +12

    5:09 Channel Mixer - Quick way to play with ambient light in the artistic kinda way, tinting stuff underwater, in caves, space (inside a nebula) or whatever (dunno for sure if it also helps with people being color blind, would need to test that), having the effect of a character being on some substance effect, can be used in horror games to create a more dramatic look, etc.

  • @ElPincheTurro
    @ElPincheTurro 4 ปีที่แล้ว +5

    2:35 I have spent an unspecified amount of time and tears trying to find just this. Thank you.

  • @jabisnafer
    @jabisnafer 11 หลายเดือนก่อน +10

    if your confused about the post processing volume. Go to Package Manager and search for Post Processing then make and empty game object and add the "Post Processing Volume" component.

    • @MAS9Nine
      @MAS9Nine 6 หลายเดือนก่อน

      You're an everyday hero, 2 minutes in and I thought I wouldn't be able to do this

    • @perinohere
      @perinohere 5 หลายเดือนก่อน

      hero

    • @yaungsuzeng
      @yaungsuzeng 2 หลายเดือนก่อน

      you are the GOAT

  • @shazboi
    @shazboi 4 ปีที่แล้ว +36

    The lens distortion effect be lookin kinda THIIICCC

  • @hesus9916
    @hesus9916 4 ปีที่แล้ว +53

    3:50 is the best way I've heard the word "effects"

    • @EngiNetion
      @EngiNetion 4 ปีที่แล้ว +2

      iiFEEEEECTS

    • @ISuperI
      @ISuperI 3 ปีที่แล้ว

      _EFFECTS!!_

  • @Crashlikag6
    @Crashlikag6 ปีที่แล้ว

    I was basically crying tears of joy after watching you press that post processing button. I had no idea what i was doing wrong

  • @sanzoz4348
    @sanzoz4348 2 ปีที่แล้ว +8

    Those who are struggling to find the Volume option in the Hierarchy, its been moved to a component you chuck on the Camera.

    • @gdunn3420
      @gdunn3420 2 ปีที่แล้ว +2

      Still can't find a way to enable post-processing on the camera. You can see in the video at 2:39, that he enables it. I'm not seeing this option and not sure how to get the vignette to show. Any idea how to enable it?

    • @sanzoz4348
      @sanzoz4348 2 ปีที่แล้ว +1

      @@gdunn3420 On the volume layer component you can select all layers you want the post processing to effect. if you don't see any any effects, you might need to create a post processing profile

    • @aaaaabik
      @aaaaabik ปีที่แล้ว +1

      What is it called in the camera?

  • @frikkbalderormestad1172
    @frikkbalderormestad1172 4 ปีที่แล้ว +2

    You have no idea how much i love and rely on this channel

  • @plasmarade
    @plasmarade 4 ปีที่แล้ว +336

    *50% of visual in danis game:*
    *POST PROCESSING*

    • @yungmaz13
      @yungmaz13 4 ปีที่แล้ว +24

      When I found out how to use bloom I was like ahhhh so this is how he does it..

    • @Enum_Dev
      @Enum_Dev 4 ปีที่แล้ว +29

      It's called UNITY'S PARTICLE SYSTEM

    • @RumbleKnightYT
      @RumbleKnightYT 4 ปีที่แล้ว +12

      baking lights XD

    • @CodeRipple
      @CodeRipple 4 ปีที่แล้ว +8

      RumbleKnight YT it's time to bake some lights. Faaaaaaaaaa

    • @sreeharivinayan390
      @sreeharivinayan390 4 ปีที่แล้ว +6

      Dont forget UNITY's PARticle SYStem

  • @yuribarros5826
    @yuribarros5826 3 ปีที่แล้ว

    oh my god, you saved my life i had migrated to unity 2020 and didn’t know why the postprocess wasn’t working.
    thanks

  • @willlacey7621
    @willlacey7621 4 ปีที่แล้ว +2

    Holy Guacamole. Okay, this is by FAR the best video out there on Post Processing Effects in Unity. Wow, super well done video. Thanks for pointing all this stuff out to me! REALLY appreciate it!

  • @robertsteinberger
    @robertsteinberger 4 ปีที่แล้ว +17

    Man, I did NOT know you could create LUTs by just applying color correction to a neutral file! Lifechanging! And I've been working in graphic design and color correction for a while now.. Should make me think.

  • @warunanirmal9537
    @warunanirmal9537 4 ปีที่แล้ว +23

    This is short and well explained !

  • @687r45dfg
    @687r45dfg 4 ปีที่แล้ว

    Last Night I Was Thinking To Give Some Color Effects To My Game And As I Woke Up For My Math Class(Online) I Got The Notification. Always Useful Tuts.

  • @adelbenhamida6188
    @adelbenhamida6188 2 ปีที่แล้ว +21

    If for you that didnt work follow these steps
    first add the component"post process layer"to your main camera and set a layer in the layer setting in that component (just create a new one for it)
    next,create an empty object and add to it the component "post process volume" and a "box collider" then set that empty object to the layer you created before then you can just continue the video:))))
    (make sure to set the effects to ON cuz i realized that after like 20mins lmao)

  • @spmagic9083
    @spmagic9083 4 ปีที่แล้ว +1

    I like how you applied the effects on the titles.

  • @hamzashahare8134
    @hamzashahare8134 4 ปีที่แล้ว

    man i wonder if your back hurts for carrying the entirety of good unity tutorials great video

  • @AlexGrom
    @AlexGrom 2 ปีที่แล้ว +1

    Quite the journey for me it was, finally figured it out, thanks

  • @raykutan
    @raykutan 4 ปีที่แล้ว +40

    11:23
    I don't have anything else to say

  • @travisco13
    @travisco13 4 ปีที่แล้ว +99

    There is this new TH-cam Timestamp function. Maybe adjust the description timestaps to the new feature?

    • @existingdude4949
      @existingdude4949 4 ปีที่แล้ว +3

      you need to make a 0:00 timestamp for the feature

    • @repsejnworb
      @repsejnworb 4 ปีที่แล้ว +3

      I prefer description timestamps, as all the text is there for me to gloss over quickly instead of mousing over some UI element.

  • @McVincient
    @McVincient 4 ปีที่แล้ว +28

    Pls make a video on HDRP Setup in Unity 2019.3 as it's very difficult to use! Your old video on this topic doesn't work anymore!

    • @Lordofcookiejars
      @Lordofcookiejars 4 ปีที่แล้ว +5

      HDRP is frankly a mess for solo hobby projects, it's so much fiddling to convert older assets to the new system and make everything look the way it should. It makes more sense when you have a team of artists and engineers as well as in-house assets to rely on.

  • @WombatSteve
    @WombatSteve 4 ปีที่แล้ว +11

    I know this is said in every video, but just a week ago I was looking for a tutorial for Post Processing! Thanks a lot for providing free education!

  • @pulkitbhardwaj9928
    @pulkitbhardwaj9928 3 ปีที่แล้ว +3

    7:59 now that's a perfect picture right there

  • @sundarakrishnann8242
    @sundarakrishnann8242 4 ปีที่แล้ว +19

    Come back Brackeys, We need you!

    • @MrZazzy
      @MrZazzy 3 ปีที่แล้ว +1

      Rlly need you

  • @captainsnake8515
    @captainsnake8515 4 ปีที่แล้ว

    Starting to think brackeys is psychic. I have my first game jam next week and I was just thinking “I think I know everything that I need to know for the jam but I’m not sure about post processing” and then brackeys posts this. Amazing!

  • @dawidfrankiewicz8994
    @dawidfrankiewicz8994 4 ปีที่แล้ว +17

    In my low polly game it looks much better without antyaliasing than with SMAA/FXAA. It looks better with sharp edges than when it is blurred too much.

  • @favhwdg
    @favhwdg 4 ปีที่แล้ว +10

    Hey Brackeys, sorry to add to your massive list of video suggestions, but I would love something about best practices at the start of your project to make sure you don't suffer later, like using different scripts, naming your variables well and such

  • @tan8067
    @tan8067 2 ปีที่แล้ว +3

    I love you Brackeys! You've mad me delve deep into Unity and I have been having tonnes of fun! Thank you

    • @thatlazyburger9855
      @thatlazyburger9855 2 ปีที่แล้ว +1

      Was the 'tonnes' intentional ?😅

    • @tan8067
      @tan8067 2 ปีที่แล้ว +1

      @@thatlazyburger9855 Force of habit😂 *tons

    • @thatlazyburger9855
      @thatlazyburger9855 2 ปีที่แล้ว

      @@tan8067 it looked fitting to the video lol

  • @matijatoskic6491
    @matijatoskic6491 4 ปีที่แล้ว +16

    Yes, I needed that so much!

  • @sammie1565
    @sammie1565 4 ปีที่แล้ว

    I was thinking the whole night yesterday about Post-Processing, to make my game look cooler. And here they are. My guardian angels.

  • @ekzac
    @ekzac 4 ปีที่แล้ว +2

    I didn't know there were so much control over the color of the scene, even using HSV!!! That's amazing! :o

  • @ukaszkowalski9004
    @ukaszkowalski9004 3 ปีที่แล้ว

    thanks! I am really grateful for the "post processing" tick in Camera! I spend 2 hours looking for it

  • @Crossbow4000
    @Crossbow4000 4 ปีที่แล้ว +1

    I was literally looking for a video like this just this morning. Then I saw that BRAKEYS HAD A NEW VIDEOS

  • @CThiessen-ny2cn
    @CThiessen-ny2cn 4 ปีที่แล้ว +1

    you got a new editor

  • @Jess_stpierre
    @Jess_stpierre 4 ปีที่แล้ว +5

    Wow, video came at the perfect time. Thank you!!

  • @bevvy.bee9
    @bevvy.bee9 4 ปีที่แล้ว

    I may not have needed this but I'm happy I got to see this

  • @nkusters
    @nkusters 4 ปีที่แล้ว

    The color stuff was extremely inspirational

  • @JohnWeland
    @JohnWeland 4 ปีที่แล้ว +1

    Dude! You should do a video on making an options screen and enabling/disabling these from that screen

  • @theomegamale5335
    @theomegamale5335 4 ปีที่แล้ว

    You guys should apply a de-esser to the audio... the sibilance is really really harsh...those "S"es are ear piercing. The content of the video however is 100% top tier as usual!

  • @irtezarahman5370
    @irtezarahman5370 4 ปีที่แล้ว

    Man! You are just explaining everyhing like a water flow.
    Still enjoyed and learned a lot while knowing all the stuffs

  • @hamzamuhammadkhan
    @hamzamuhammadkhan 4 ปีที่แล้ว

    Wow, after a long time I have seen this channel and it has grown amazingly kudos to you guys

  • @makskurtov6675
    @makskurtov6675 4 ปีที่แล้ว +1

    thanks brackeys i have trying to do prost prossing on urp for a year

  • @atomical6999
    @atomical6999 4 ปีที่แล้ว +56

    this is probably just me, but I don't see "Volume" when I right click on the hierarchy.
    Also great video! You have helped me a lot with game dev!

    • @ioanbaker4746
      @ioanbaker4746 4 ปีที่แล้ว +28

      @Atomical You need to install the URP. Windows - Package manager - Universal RP

    • @chronlessjack3840
      @chronlessjack3840 4 ปีที่แล้ว +2

      no, i have the same problem

    • @rxn7
      @rxn7 4 ปีที่แล้ว +4

      @@chronlessjack3840 install the urp

    • @atomical6999
      @atomical6999 4 ปีที่แล้ว +2

      oh wow im dum thanks

    • @atomical6999
      @atomical6999 4 ปีที่แล้ว +9

      ok now I cant find the post processing toggle under the main camera. does anybody know what im doing wrong this time?

  • @badfx8847
    @badfx8847 4 ปีที่แล้ว +1

    Materials + post processing + unity particle system + dani = good game

  • @medo_0x00
    @medo_0x00 4 ปีที่แล้ว

    Good explanation, I used to just add a post processing volume and then I add overrides, but I didn't know what most of them does, I just slap them in the volume and start messing around with the settings to get what I want lol

  • @wildcockatielgames
    @wildcockatielgames ปีที่แล้ว +1

    That was wonderful! Thank you for the super clear and intuitive explanations of post-processing!

  • @makra2077
    @makra2077 4 ปีที่แล้ว +26

    woah I just uploaded a video where I used post processing for my game, should have waited for this video man 😂 could have made it much better

  • @aymericplanet4329
    @aymericplanet4329 4 ปีที่แล้ว +2

    learning from you is always such a pleasure ! You rock bro ;)

  • @explior6558
    @explior6558 4 ปีที่แล้ว +29

    SMAA, AA, FXAA, MSAA... so many complicated achronyms that I will never remember...

    • @matt309
      @matt309 4 ปีที่แล้ว +1

      Business students:

    • @googleuser4720
      @googleuser4720 4 ปีที่แล้ว +1

      Its just Antialiasing modes.

    • @Xehlwan
      @Xehlwan 4 ปีที่แล้ว +12

      AA is just short for Anti-Aliasing, while the rest of the letters are names for specific AA techniques.
      FX = Fast approXimate, SM = Subpixel Morphological, MS = Multi-Sampling
      FXAA is quick low quality AA in post-processing.
      SMAA is a more accurate technique, but still post-processing.
      MSAA is a much more accurate, but slow technique acting at the rendering phase, before post-processing.
      And to top it off:
      SSAA = Super Sampling, is basically rendering at a higher resolution, then shrinking the image back down to the correct resolution. Can be quite demanding on your hardware.
      TAA = Temporal, is a demanding and complicated technique that compensates for movement over time.
      There are a myriad of other techniques, all with their own acronyms - but most of them are either uncommon or simply variations of the more common ones.

    • @the_diplomat51
      @the_diplomat51 4 ปีที่แล้ว +3

      FXAA will never be forgotten by gamers on potato rig like me

  • @suicune2001
    @suicune2001 3 ปีที่แล้ว

    Thanks so much! I don't know anything about lighting in Unity and this explained a lot.

  • @TheUnityNoob
    @TheUnityNoob 4 ปีที่แล้ว +18

    *THE SACRED SCROLLS*

  • @reactga
    @reactga 4 ปีที่แล้ว +15

    The panini projection would perfectly fit milk man karlson

    • @FireJojoBoy
      @FireJojoBoy 4 ปีที่แล้ว

      i think he even kinda did that in the trailer

  • @Кракенсобакен
    @Кракенсобакен 3 หลายเดือนก่อน

    Thank you so much! tried so many thing to make PP work, and it worked only after your guide (as always XD)!

  • @pbthemass9374
    @pbthemass9374 4 ปีที่แล้ว +2

    Petition for Brackeys to Give a tutorial about 3d Enemy AI with Guns and Shooting. Pow Pow!!!

  • @ShinichiKudoQatnip
    @ShinichiKudoQatnip 4 ปีที่แล้ว +2

    I seriously cannot imagine a day without Brackeys ❤️

    • @mixuz91
      @mixuz91 3 ปีที่แล้ว +1

      Well.. I bet you can now...

    • @ShinichiKudoQatnip
      @ShinichiKudoQatnip 3 ปีที่แล้ว

      @@mixuz91 Never thought I would have to.
      Although Brackeys is still part of my everyday routine.
      I am too dumb to remember anything and hence have to keep watching to get things done 😅

  • @ahmadmohammadi2396
    @ahmadmohammadi2396 ปีที่แล้ว

    This was really great compared to other postproceesing vidoes in youtube. Just: SMAA doesn't support AR/VR

  • @agitated_cat
    @agitated_cat 3 ปีที่แล้ว +12

    "Usually Post Processing is used to create a nice last touch"
    Me after importing Post Processing into literally every game I make:
    *no*

  • @brandonfarfan1978
    @brandonfarfan1978 3 ปีที่แล้ว +5

    Good tut dude. It was really informative.👍
    8:32 to 9:03 Interesting.
    That split toning and Lut file thing are both interesting.
    11:23 Star Wars warp speed. 😲

  • @onurbonceoglu
    @onurbonceoglu 4 ปีที่แล้ว +3

    3:51 sounds like my man Randall

  • @ytubeanon
    @ytubeanon ปีที่แล้ว

    here's a secret tip, use Tonemapping > ACES with emissive lights

  • @loganjones5537
    @loganjones5537 4 ปีที่แล้ว +3

    Wow rlly helpful thanks brackeys!!

  • @Teshi39
    @Teshi39 4 ปีที่แล้ว +11

    if you can't find the post-processing checkbox on the camera you will need to click add component and add a post-processing layer

    • @Teshi39
      @Teshi39 3 ปีที่แล้ว

      @@stevphiericardo2790 you are welcome

    • @LavaDoggo-fu3hc
      @LavaDoggo-fu3hc 2 ปีที่แล้ว

      post processing layer doesn’t exist either

    • @Teshi39
      @Teshi39 2 ปีที่แล้ว +1

      @@LavaDoggo-fu3hc you are probobally missing the post processing package and might have to download it

    • @LavaDoggo-fu3hc
      @LavaDoggo-fu3hc 2 ปีที่แล้ว +1

      @@Teshi39 oh yeah thank you

  • @marck0zz
    @marck0zz 4 ปีที่แล้ว

    It's good to have you back!!!!! 🤟

  • @NecrotekLabs
    @NecrotekLabs 4 ปีที่แล้ว

    I was working on postproccessing for my game last night and was banging my head against the wall. Now this video pops up, WTF BRACKEYS!!

  • @personanongrata4419
    @personanongrata4419 4 ปีที่แล้ว

    I love you, Brackeys. You make things so simple to understand for a noob like me. Do you think you'll make a tutorial on Tiled any time?

  • @thecoolguy9364
    @thecoolguy9364 4 ปีที่แล้ว +1

    11:20 love this

  • @itsgotopley
    @itsgotopley 4 ปีที่แล้ว +1

    I wanted to know them all.Now,here it is..🤗

  • @gangmember11
    @gangmember11 4 ปีที่แล้ว +2

    Hey Brackeys! Can you make a tutorial on flying a plane? It just seems very interesting topic to learn because of all the stuff that goes behind flying a plane.

    • @amberlewis012
      @amberlewis012 4 ปีที่แล้ว

      Buy MFS2020 and you'll know!

  • @bdgaminggr1697
    @bdgaminggr1697 4 ปีที่แล้ว +2

    7:26 i literally cried

  • @travisco13
    @travisco13 4 ปีที่แล้ว +3

    Really helpful video. Thank you :D

  • @DeepDarkDweller
    @DeepDarkDweller 4 ปีที่แล้ว +3

    Still can't believe Brakeys is gone...

  • @honaikonyak4007
    @honaikonyak4007 4 ปีที่แล้ว

    this is the only video i understoood from all his videos (cause it dosen`t have coding) da suuuuuuuuu

  • @LuanaSantos-rl4sb
    @LuanaSantos-rl4sb 3 ปีที่แล้ว

    I love this guy huauhauha 2:40 this making my game look soooo cool! I am having a blast! tk u so much

  • @TheMrBush
    @TheMrBush 3 ปีที่แล้ว

    I miss you guys...

  • @master.9202
    @master.9202 4 ปีที่แล้ว +1

    Yes thx brackeys love your vids!!!

  • @xliquid1400
    @xliquid1400 4 ปีที่แล้ว

    Wow everything in this video was useful even the sponsoring, good like usual :)

  • @UGuruz
    @UGuruz 4 ปีที่แล้ว

    *Nicely Explained Everything..* 👍

  • @Dorbellprod
    @Dorbellprod 4 ปีที่แล้ว

    My life needs some post processing

  • @eidenkahn7162
    @eidenkahn7162 2 ปีที่แล้ว +2

    Anybody struggling with finding the rendering tab in their camera options, you must first convert your project to URP.

    • @lloyda2025
      @lloyda2025 2 ปีที่แล้ว

      I feel bad for the beginners who don't know this.

    • @Tindager
      @Tindager 2 ปีที่แล้ว

      I changed it but my terrain turn pink that I can not fix it

    • @eidenkahn7162
      @eidenkahn7162 2 ปีที่แล้ว

      @@Tindager Hey if you are still having trouble with this you might want to try converting your materials to URP materials by going into Edit > Render Pipline > Universal Render Pipeline > Upgrade Project Materials

    • @Ascyt
      @Ascyt 2 ปีที่แล้ว

      How do you do that

  • @mip7513
    @mip7513 4 ปีที่แล้ว

    I don't need to know anything about post processing yet, but I came here and liked this video because its brackeys video

  • @nooptiui
    @nooptiui 4 ปีที่แล้ว +13

    Aah man, I thought he was gonna do the next video in the how to program series. But it's fine

    • @Oxyflynn
      @Oxyflynn 4 ปีที่แล้ว

      Ikr

    • @equation1321
      @equation1321 4 ปีที่แล้ว

      same

    • @eerice704
      @eerice704 4 ปีที่แล้ว +2

      Me too, but any Brackeys video is exciting

    • @Ignas_Nope
      @Ignas_Nope 4 ปีที่แล้ว

      Same

    • @eerice704
      @eerice704 4 ปีที่แล้ว +1

      Alex Madison good point

  • @christianfager1296
    @christianfager1296 4 ปีที่แล้ว +2

    I found the HDR option in a different spot than the video, it showed up in my resources folder and was in UniversalRenderPipelineAsset, if you can't find it in the spot in the video, try searching for that.

    • @tohbotncg5354
      @tohbotncg5354 3 ปีที่แล้ว

      Life saver! Yeah, it's in the pipeline asset you created from setting up your RP. Thanks for this, I was confused.

  • @GAVNGameDev
    @GAVNGameDev 2 ปีที่แล้ว

    Thank you Brackeys, very cool.

  • @yahyashafqat7352
    @yahyashafqat7352 4 ปีที่แล้ว

    damn bro got what i needed only 2:41 into the vid. great vid though. kinda sad that you left youtube. hope to see your return. dont even know wheter or not you yourself may be able to read this but hope that you actually read this

  • @jaypeebolonia4648
    @jaypeebolonia4648 4 ปีที่แล้ว

    I am using Unity 2019.3.15f1
    If it happens that you are having a problem implementing URP post processing.
    1. Only install the Universal RP in the package manager (no need to install Post Processing v.2 coz it is not compatible with URP)
    2. Go to project window Create>Rendering>URP>PA(forward rendering)
    3. Go to editor>project settings>graphics>scriptable render pipeline settings>choose URP
    4. Your game objects turned pink? No worries go to your materials change the shader to URP "Lit" (or choose what ever you prefer) adjust the settings.
    5. Now you can follow the tutorial it will work ;)
    6. If still did'nt work go to editor>project settings>graphics and reset now it should really really work.
    7. Download Go Go Cubie on play store ;) rate it and enjoy hehehehehehe

  • @quae6843
    @quae6843 4 ปีที่แล้ว +2

    2:36
    Seriously? I thought the last version is just broken, but here we have THIS. Well...

  • @Joehonda16
    @Joehonda16 4 ปีที่แล้ว +1

    Hey Brackeys, can you possibly make a video about modeling tips inside Blender, or maybe even in Unity itself?

  • @ConsideraCore
    @ConsideraCore 4 ปีที่แล้ว +2

    Thanks for the amazing content brackeys!

  • @andrewvilela
    @andrewvilela 4 ปีที่แล้ว

    You still a great man! Thanks brackeys team =D

  • @daksh_mamgain
    @daksh_mamgain 4 ปีที่แล้ว +1

    Really needed it.....✌🏼peace

  • @mxmagpie7037
    @mxmagpie7037 4 ปีที่แล้ว

    Great video! I think you might have missed screen space reflections though?

  • @ColtyMaverick
    @ColtyMaverick 4 ปีที่แล้ว

    Simply amazing.
    Thank you, joyous Danish man!

  • @husxa
    @husxa 4 ปีที่แล้ว

    Just what I needed, thanks!

  • @MohammadFaizanKhanJ
    @MohammadFaizanKhanJ 4 ปีที่แล้ว

    Yeah we like this video, and found that we have to learn so many things in post-processing!

  • @angrycubestudios3216
    @angrycubestudios3216 4 ปีที่แล้ว +2

    perfect timing :) Just finished my game, just need to add PPFX now

  • @Islandsurfer-mt5yw
    @Islandsurfer-mt5yw 3 ปีที่แล้ว

    Thx For the Info This was a Very Good Video 👑

  • @elijahjns81
    @elijahjns81 4 ปีที่แล้ว

    Even in death you've helped me.