5:09 Channel Mixer - Quick way to play with ambient light in the artistic kinda way, tinting stuff underwater, in caves, space (inside a nebula) or whatever (dunno for sure if it also helps with people being color blind, would need to test that), having the effect of a character being on some substance effect, can be used in horror games to create a more dramatic look, etc.
if your confused about the post processing volume. Go to Package Manager and search for Post Processing then make and empty game object and add the "Post Processing Volume" component.
Still can't find a way to enable post-processing on the camera. You can see in the video at 2:39, that he enables it. I'm not seeing this option and not sure how to get the vignette to show. Any idea how to enable it?
@@gdunn3420 On the volume layer component you can select all layers you want the post processing to effect. if you don't see any any effects, you might need to create a post processing profile
Holy Guacamole. Okay, this is by FAR the best video out there on Post Processing Effects in Unity. Wow, super well done video. Thanks for pointing all this stuff out to me! REALLY appreciate it!
Man, I did NOT know you could create LUTs by just applying color correction to a neutral file! Lifechanging! And I've been working in graphic design and color correction for a while now.. Should make me think.
If for you that didnt work follow these steps first add the component"post process layer"to your main camera and set a layer in the layer setting in that component (just create a new one for it) next,create an empty object and add to it the component "post process volume" and a "box collider" then set that empty object to the layer you created before then you can just continue the video:)))) (make sure to set the effects to ON cuz i realized that after like 20mins lmao)
HDRP is frankly a mess for solo hobby projects, it's so much fiddling to convert older assets to the new system and make everything look the way it should. It makes more sense when you have a team of artists and engineers as well as in-house assets to rely on.
Starting to think brackeys is psychic. I have my first game jam next week and I was just thinking “I think I know everything that I need to know for the jam but I’m not sure about post processing” and then brackeys posts this. Amazing!
Hey Brackeys, sorry to add to your massive list of video suggestions, but I would love something about best practices at the start of your project to make sure you don't suffer later, like using different scripts, naming your variables well and such
You guys should apply a de-esser to the audio... the sibilance is really really harsh...those "S"es are ear piercing. The content of the video however is 100% top tier as usual!
Good explanation, I used to just add a post processing volume and then I add overrides, but I didn't know what most of them does, I just slap them in the volume and start messing around with the settings to get what I want lol
AA is just short for Anti-Aliasing, while the rest of the letters are names for specific AA techniques. FX = Fast approXimate, SM = Subpixel Morphological, MS = Multi-Sampling FXAA is quick low quality AA in post-processing. SMAA is a more accurate technique, but still post-processing. MSAA is a much more accurate, but slow technique acting at the rendering phase, before post-processing. And to top it off: SSAA = Super Sampling, is basically rendering at a higher resolution, then shrinking the image back down to the correct resolution. Can be quite demanding on your hardware. TAA = Temporal, is a demanding and complicated technique that compensates for movement over time. There are a myriad of other techniques, all with their own acronyms - but most of them are either uncommon or simply variations of the more common ones.
@@mixuz91 Never thought I would have to. Although Brackeys is still part of my everyday routine. I am too dumb to remember anything and hence have to keep watching to get things done 😅
Good tut dude. It was really informative.👍 8:32 to 9:03 Interesting. That split toning and Lut file thing are both interesting. 11:23 Star Wars warp speed. 😲
Hey Brackeys! Can you make a tutorial on flying a plane? It just seems very interesting topic to learn because of all the stuff that goes behind flying a plane.
@@Tindager Hey if you are still having trouble with this you might want to try converting your materials to URP materials by going into Edit > Render Pipline > Universal Render Pipeline > Upgrade Project Materials
I found the HDR option in a different spot than the video, it showed up in my resources folder and was in UniversalRenderPipelineAsset, if you can't find it in the spot in the video, try searching for that.
damn bro got what i needed only 2:41 into the vid. great vid though. kinda sad that you left youtube. hope to see your return. dont even know wheter or not you yourself may be able to read this but hope that you actually read this
I am using Unity 2019.3.15f1 If it happens that you are having a problem implementing URP post processing. 1. Only install the Universal RP in the package manager (no need to install Post Processing v.2 coz it is not compatible with URP) 2. Go to project window Create>Rendering>URP>PA(forward rendering) 3. Go to editor>project settings>graphics>scriptable render pipeline settings>choose URP 4. Your game objects turned pink? No worries go to your materials change the shader to URP "Lit" (or choose what ever you prefer) adjust the settings. 5. Now you can follow the tutorial it will work ;) 6. If still did'nt work go to editor>project settings>graphics and reset now it should really really work. 7. Download Go Go Cubie on play store ;) rate it and enjoy hehehehehehe
Post processing aka, that thing that causes stuff to glow
and pop
and poop
Why r u always one of the most liked comments holder.
Muneshwar Choudhari IKR
@@mbcchoudhari885 cause he hold an amazing TH-cam channel
11:18 we all know the hyper speed effect is really called the "potion of swiftness" effect
We all know it's called "effect @p speed 255 255"
This is why I switched off quake pro
@@nzack7888 nice
WTF are addict to minecraft
1:15 Create a global Volume + Profile + Setup
3:07 Local Volumes
Color correction:
04:00 Tonemapper
04:29 White balance
04:51 Color adjustment
05:09 Channel mixer
05:23 Color Curves
07:33 Shadows, Midtones and Highlights
07:46 Lift, Gamma and Gain
08:08 Split Toning
08:20 Colot Lookup Table (LUT)
Effects:
09:09 Bloom
09:55 Chromatic Aberration
10:08 Film Grain
10:18 Vignette
Lens stuff:
10:35 Depth of field
11:01 Motion Blur
11:14 Lens distortion
11:25 Panini Projection
Camera:
11:46 Dithering
12:02 Anti-aliasing
Thank you!
not all heroes wear capes
5:09 Channel Mixer - Quick way to play with ambient light in the artistic kinda way, tinting stuff underwater, in caves, space (inside a nebula) or whatever (dunno for sure if it also helps with people being color blind, would need to test that), having the effect of a character being on some substance effect, can be used in horror games to create a more dramatic look, etc.
2:35 I have spent an unspecified amount of time and tears trying to find just this. Thank you.
You are a lifesaver
if your confused about the post processing volume. Go to Package Manager and search for Post Processing then make and empty game object and add the "Post Processing Volume" component.
You're an everyday hero, 2 minutes in and I thought I wouldn't be able to do this
hero
you are the GOAT
The lens distortion effect be lookin kinda THIIICCC
DANI LOVERS U N I T E
E P I C
3:50 is the best way I've heard the word "effects"
iiFEEEEECTS
_EFFECTS!!_
I was basically crying tears of joy after watching you press that post processing button. I had no idea what i was doing wrong
Those who are struggling to find the Volume option in the Hierarchy, its been moved to a component you chuck on the Camera.
Still can't find a way to enable post-processing on the camera. You can see in the video at 2:39, that he enables it. I'm not seeing this option and not sure how to get the vignette to show. Any idea how to enable it?
@@gdunn3420 On the volume layer component you can select all layers you want the post processing to effect. if you don't see any any effects, you might need to create a post processing profile
What is it called in the camera?
You have no idea how much i love and rely on this channel
*50% of visual in danis game:*
*POST PROCESSING*
When I found out how to use bloom I was like ahhhh so this is how he does it..
It's called UNITY'S PARTICLE SYSTEM
baking lights XD
RumbleKnight YT it's time to bake some lights. Faaaaaaaaaa
Dont forget UNITY's PARticle SYStem
oh my god, you saved my life i had migrated to unity 2020 and didn’t know why the postprocess wasn’t working.
thanks
Holy Guacamole. Okay, this is by FAR the best video out there on Post Processing Effects in Unity. Wow, super well done video. Thanks for pointing all this stuff out to me! REALLY appreciate it!
Man, I did NOT know you could create LUTs by just applying color correction to a neutral file! Lifechanging! And I've been working in graphic design and color correction for a while now.. Should make me think.
This is short and well explained !
Last Night I Was Thinking To Give Some Color Effects To My Game And As I Woke Up For My Math Class(Online) I Got The Notification. Always Useful Tuts.
If for you that didnt work follow these steps
first add the component"post process layer"to your main camera and set a layer in the layer setting in that component (just create a new one for it)
next,create an empty object and add to it the component "post process volume" and a "box collider" then set that empty object to the layer you created before then you can just continue the video:))))
(make sure to set the effects to ON cuz i realized that after like 20mins lmao)
Thank you😊
Why the "box collider"?
I like how you applied the effects on the titles.
man i wonder if your back hurts for carrying the entirety of good unity tutorials great video
Quite the journey for me it was, finally figured it out, thanks
11:23
I don't have anything else to say
There is this new TH-cam Timestamp function. Maybe adjust the description timestaps to the new feature?
you need to make a 0:00 timestamp for the feature
I prefer description timestamps, as all the text is there for me to gloss over quickly instead of mousing over some UI element.
Pls make a video on HDRP Setup in Unity 2019.3 as it's very difficult to use! Your old video on this topic doesn't work anymore!
HDRP is frankly a mess for solo hobby projects, it's so much fiddling to convert older assets to the new system and make everything look the way it should. It makes more sense when you have a team of artists and engineers as well as in-house assets to rely on.
I know this is said in every video, but just a week ago I was looking for a tutorial for Post Processing! Thanks a lot for providing free education!
7:59 now that's a perfect picture right there
Come back Brackeys, We need you!
Rlly need you
Starting to think brackeys is psychic. I have my first game jam next week and I was just thinking “I think I know everything that I need to know for the jam but I’m not sure about post processing” and then brackeys posts this. Amazing!
In my low polly game it looks much better without antyaliasing than with SMAA/FXAA. It looks better with sharp edges than when it is blurred too much.
Hey Brackeys, sorry to add to your massive list of video suggestions, but I would love something about best practices at the start of your project to make sure you don't suffer later, like using different scripts, naming your variables well and such
yes me too I need help
I love you Brackeys! You've mad me delve deep into Unity and I have been having tonnes of fun! Thank you
Was the 'tonnes' intentional ?😅
@@thatlazyburger9855 Force of habit😂 *tons
@@tan8067 it looked fitting to the video lol
Yes, I needed that so much!
I was thinking the whole night yesterday about Post-Processing, to make my game look cooler. And here they are. My guardian angels.
I didn't know there were so much control over the color of the scene, even using HSV!!! That's amazing! :o
thanks! I am really grateful for the "post processing" tick in Camera! I spend 2 hours looking for it
I was literally looking for a video like this just this morning. Then I saw that BRAKEYS HAD A NEW VIDEOS
you got a new editor
Wow, video came at the perfect time. Thank you!!
I may not have needed this but I'm happy I got to see this
The color stuff was extremely inspirational
Dude! You should do a video on making an options screen and enabling/disabling these from that screen
You guys should apply a de-esser to the audio... the sibilance is really really harsh...those "S"es are ear piercing. The content of the video however is 100% top tier as usual!
Man! You are just explaining everyhing like a water flow.
Still enjoyed and learned a lot while knowing all the stuffs
Wow, after a long time I have seen this channel and it has grown amazingly kudos to you guys
thanks brackeys i have trying to do prost prossing on urp for a year
this is probably just me, but I don't see "Volume" when I right click on the hierarchy.
Also great video! You have helped me a lot with game dev!
@Atomical You need to install the URP. Windows - Package manager - Universal RP
no, i have the same problem
@@chronlessjack3840 install the urp
oh wow im dum thanks
ok now I cant find the post processing toggle under the main camera. does anybody know what im doing wrong this time?
Materials + post processing + unity particle system + dani = good game
Good explanation, I used to just add a post processing volume and then I add overrides, but I didn't know what most of them does, I just slap them in the volume and start messing around with the settings to get what I want lol
That was wonderful! Thank you for the super clear and intuitive explanations of post-processing!
woah I just uploaded a video where I used post processing for my game, should have waited for this video man 😂 could have made it much better
Use it for your next vid 😄
Bhai tu bhi badiya video bnata h
learning from you is always such a pleasure ! You rock bro ;)
SMAA, AA, FXAA, MSAA... so many complicated achronyms that I will never remember...
Business students:
Its just Antialiasing modes.
AA is just short for Anti-Aliasing, while the rest of the letters are names for specific AA techniques.
FX = Fast approXimate, SM = Subpixel Morphological, MS = Multi-Sampling
FXAA is quick low quality AA in post-processing.
SMAA is a more accurate technique, but still post-processing.
MSAA is a much more accurate, but slow technique acting at the rendering phase, before post-processing.
And to top it off:
SSAA = Super Sampling, is basically rendering at a higher resolution, then shrinking the image back down to the correct resolution. Can be quite demanding on your hardware.
TAA = Temporal, is a demanding and complicated technique that compensates for movement over time.
There are a myriad of other techniques, all with their own acronyms - but most of them are either uncommon or simply variations of the more common ones.
FXAA will never be forgotten by gamers on potato rig like me
Thanks so much! I don't know anything about lighting in Unity and this explained a lot.
*THE SACRED SCROLLS*
The panini projection would perfectly fit milk man karlson
i think he even kinda did that in the trailer
Thank you so much! tried so many thing to make PP work, and it worked only after your guide (as always XD)!
Petition for Brackeys to Give a tutorial about 3d Enemy AI with Guns and Shooting. Pow Pow!!!
I seriously cannot imagine a day without Brackeys ❤️
Well.. I bet you can now...
@@mixuz91 Never thought I would have to.
Although Brackeys is still part of my everyday routine.
I am too dumb to remember anything and hence have to keep watching to get things done 😅
This was really great compared to other postproceesing vidoes in youtube. Just: SMAA doesn't support AR/VR
"Usually Post Processing is used to create a nice last touch"
Me after importing Post Processing into literally every game I make:
*no*
Good tut dude. It was really informative.👍
8:32 to 9:03 Interesting.
That split toning and Lut file thing are both interesting.
11:23 Star Wars warp speed. 😲
3:51 sounds like my man Randall
here's a secret tip, use Tonemapping > ACES with emissive lights
Wow rlly helpful thanks brackeys!!
if you can't find the post-processing checkbox on the camera you will need to click add component and add a post-processing layer
@@stevphiericardo2790 you are welcome
post processing layer doesn’t exist either
@@LavaDoggo-fu3hc you are probobally missing the post processing package and might have to download it
@@Teshi39 oh yeah thank you
It's good to have you back!!!!! 🤟
I was working on postproccessing for my game last night and was banging my head against the wall. Now this video pops up, WTF BRACKEYS!!
I love you, Brackeys. You make things so simple to understand for a noob like me. Do you think you'll make a tutorial on Tiled any time?
11:20 love this
I wanted to know them all.Now,here it is..🤗
Hey Brackeys! Can you make a tutorial on flying a plane? It just seems very interesting topic to learn because of all the stuff that goes behind flying a plane.
Buy MFS2020 and you'll know!
7:26 i literally cried
Really helpful video. Thank you :D
Still can't believe Brakeys is gone...
Rip :'(
this is the only video i understoood from all his videos (cause it dosen`t have coding) da suuuuuuuuu
I love this guy huauhauha 2:40 this making my game look soooo cool! I am having a blast! tk u so much
I miss you guys...
Yes thx brackeys love your vids!!!
Wow everything in this video was useful even the sponsoring, good like usual :)
*Nicely Explained Everything..* 👍
My life needs some post processing
Anybody struggling with finding the rendering tab in their camera options, you must first convert your project to URP.
I feel bad for the beginners who don't know this.
I changed it but my terrain turn pink that I can not fix it
@@Tindager Hey if you are still having trouble with this you might want to try converting your materials to URP materials by going into Edit > Render Pipline > Universal Render Pipeline > Upgrade Project Materials
How do you do that
I don't need to know anything about post processing yet, but I came here and liked this video because its brackeys video
Aah man, I thought he was gonna do the next video in the how to program series. But it's fine
Ikr
same
Me too, but any Brackeys video is exciting
Same
Alex Madison good point
I found the HDR option in a different spot than the video, it showed up in my resources folder and was in UniversalRenderPipelineAsset, if you can't find it in the spot in the video, try searching for that.
Life saver! Yeah, it's in the pipeline asset you created from setting up your RP. Thanks for this, I was confused.
Thank you Brackeys, very cool.
damn bro got what i needed only 2:41 into the vid. great vid though. kinda sad that you left youtube. hope to see your return. dont even know wheter or not you yourself may be able to read this but hope that you actually read this
I am using Unity 2019.3.15f1
If it happens that you are having a problem implementing URP post processing.
1. Only install the Universal RP in the package manager (no need to install Post Processing v.2 coz it is not compatible with URP)
2. Go to project window Create>Rendering>URP>PA(forward rendering)
3. Go to editor>project settings>graphics>scriptable render pipeline settings>choose URP
4. Your game objects turned pink? No worries go to your materials change the shader to URP "Lit" (or choose what ever you prefer) adjust the settings.
5. Now you can follow the tutorial it will work ;)
6. If still did'nt work go to editor>project settings>graphics and reset now it should really really work.
7. Download Go Go Cubie on play store ;) rate it and enjoy hehehehehehe
2:36
Seriously? I thought the last version is just broken, but here we have THIS. Well...
Hey Brackeys, can you possibly make a video about modeling tips inside Blender, or maybe even in Unity itself?
Thanks for the amazing content brackeys!
You still a great man! Thanks brackeys team =D
Really needed it.....✌🏼peace
Great video! I think you might have missed screen space reflections though?
Simply amazing.
Thank you, joyous Danish man!
Just what I needed, thanks!
Yeah we like this video, and found that we have to learn so many things in post-processing!
perfect timing :) Just finished my game, just need to add PPFX now
Thx For the Info This was a Very Good Video 👑
Even in death you've helped me.