awesome to see! thnx! how about a model where I have a robot arm, has 4 joints, and the claw has parallel grippers. Sadly I don't have blender in that environment and I'm failing at using joints to make it work correctly, so I've resorted to manually moving each piece in timeline
Sounds like you may need the docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/constraints/MultiPositionConstraint.html coupled with something else for the claw. Or maybe still two two bones could work 🤔
This guy the real MVP 😎
Amazing videos, right to the point and you are really good explaining stuff!
Thanks Sir.
Thank You. 💯👍🏻
This looks very useful, especially for creating "Big Bosses" Animations for "Boss Battles".
Danke
Would love to see you do a full llama control tutorial
awesome to see! thnx! how about a model where I have a robot arm, has 4 joints, and the claw has parallel grippers. Sadly I don't have blender in that environment and I'm failing at using joints to make it work correctly, so I've resorted to manually moving each piece in timeline
Sounds like you may need the docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/constraints/MultiPositionConstraint.html coupled with something else for the claw. Or maybe still two two bones could work 🤔