For those still getting a pink Jammo after "Render Pipeline > Universal Render Pipeline > Upgrade project materials to UniversalRP Materials", click on your materials folder that was imported, and for each of them, go to the top - Shader > Legacy Shaders > Bumped Diffuse. That will make it look like what Nicky has. Also, great series!
Was dreading animation for weeks and putting it off, expecting it all to go horribly wrong. Got my custom-made blender characters rigged and functional within an couple days thanks to this series. Unity should pay you for these, quality is insane.
Holy crap! This is the most comprehensive, easily digestible, clearly illustrated, and well explained tutorial I've seen in the world of Unity tutorials in a LONG time! Keep this up man! GREAT work! I LOVE the many chapter markers too!
oooooooff finally i understand all those settings! i've been using generic just because i didn't fully understand how the humanoid rig. welp now mixamo can save me some work.
Instant subscribe. I am a 3d newbie and I couldn't figure out how you would take animations from the asset store and use them now it makes so much more sense. Thanks!
Thanks so much for your amazing videos, mate! I just found your channel and I'm already planning to binge-watch all your stuff even if it's not necessary for my current project xD I love the way you cover things and the attention to detail in each video, stay cool! o/
This is probably the best tutorial (series) about Unity Animation system I've seen. Good job! Please keep making Unity tutorials, you have a great style of making videos!
Following these tutorials fixed a very strange bug i was having before. My animations worked in the editor, but didn't work on the build. No ide what I was doing different. but it's working fine now
Would love a tutorial on Overriding animations/bones, e.g having an character turn their head to look at the player while still playing a walk animation. I'm pretty sure it's something Unity can now handle without the need of 3rd party assets, but I still extremely new to Unity's animation system. However, your videos have made it FAR easier to digest!
A very well explained video! I did not know it was possible to use 1 animation for several different rigs. I will definitely be using this in the future! Keep up the good work!
Just finished watching some of your animation videos. The presentation of information is very good and interesting. That was GREAT Thank you very much for these videos👍
Useful, subscribed and liked. Now watching all your videos. Your clear explanations are great and the pacing is good too. I've just started to explore animations and this, along with your new input videos have helped a lot. Well done sir 👍
@@iHeartGameDev You should give a shot in Hyper Casual games with Voodoo or Lion Studios. I'm pretty sure you will/can make a great hit in mobile industry. BTW you can check out my games at "www.kitkatgames.com" . Please note: you can totally ignore this link. If you think i'm trying to market my games :)
I love the detail in these videos. I've watched this video 4 times now hoping to find the answer to why my animations aren't playing on my new character model. Alas, no solution yet. All I did was scale my player model in Blender to 0.8x, then reimported into Unity as a .fbx. I changed the animation type to "Humanoid" in the model import settings in Unity, and I configured the avatar so that all of the transforms were matched up correctly. Then, I went into my Scene hierarchy, and removed the full Root hierarchy from my Player object, as well as the object that holds the skinned mesh renderer. I then replaced it with the new resized versions. Everything looks great in the scene view before pressing play. But when I press play, none of the animations work. Interestingly, I CAN get the animations to work with the scaled-down model by selecting the old Avatar in the Animator. But this causes the character to look very distorted and mangled. With the new avatar from my scaled-down model that I imported from Blender, the model is stuck in the T-pose. For anyone who is miraculously still reading this long comment, do you have an idea of why my animations aren't working? I'm completely out of things to try to get my scaled-down player model to work properly. I wish there were a TH-cam tutorial out there to accomplish this seemingly simple task.
TIPS: if you still suffer from weird animation. You can try to change somethings as below: in Rig tab, in Avatar Definition, choose "Copy from other Avatar" then you can choose an avatar downloaded from Mixamo. In Animation tab, scroll down to the bottom, in Motion,/Root motion node, choose "Root transform". It saved me from weird animation, hope it helps you too.
I'm afraid to ask, but when I go into Edit, there isn't anything to do with render pipeline. Do I have to update my unity? I'm currently running 2020.1.15f1
Good tutorial. Thanks for making time to do it for us. One small piece of feedback. Your clicks were way too fast to keep up with well and were often times not synced well with your voice. Perhaps a graphic element better showing where your cursor is and what its clicks are could help. Minor though. We can all hit the go back button, quite easily.
Great series so far. Would love to see a video that gives a little more explanation of root motion and its various settings. Seems like there's a lot to unpack there. For me, it's been tricky to integrate some mixamo animations that have movement in them onto my player controller... which is probably due to my total ignorance of root motion.
Well done Nicky! Super useful in-depth video about humanoids.
This series is really very accurate, looking forward to the next episode :)
nææææææææææææ
For those still getting a pink Jammo after "Render Pipeline > Universal Render Pipeline > Upgrade project materials to UniversalRP Materials", click on your materials folder that was imported, and for each of them, go to the top - Shader > Legacy Shaders > Bumped Diffuse. That will make it look like what Nicky has.
Also, great series!
thank you
You dont even know how much time you just saved me forever into the future. Thank you so much for this entire series.
Was dreading animation for weeks and putting it off, expecting it all to go horribly wrong. Got my custom-made blender characters rigged and functional within an couple days thanks to this series. Unity should pay you for these, quality is insane.
Cheers mate! Thank you for the kindness!
totally agree with every word. Thank you so much for this series
This is a seriously good series on Unity's animation system, beats the heck out of all the other half baked videos I've seen.
Holy crap! This is the most comprehensive, easily digestible, clearly illustrated, and well explained tutorial I've seen in the world of Unity tutorials in a LONG time! Keep this up man! GREAT work! I LOVE the many chapter markers too!
Thank you Jadon! Appreciate it! -Nicky
oooooooff finally i understand all those settings!
i've been using generic just because i didn't fully understand how the humanoid rig. welp now mixamo can save me some work.
Dude, I learn so much watching these! Thanks for making the content super in depth, yet approachable enough for a total beginner to understand!
This is probably one of the best tutorials I've found yet on this topic. Very grateful you made the effort. Very understandable. Thank you so much!
what is the topic ?????????????????????????????????????????????
This is the most in depth tutorial I’ve ever watched.
Thank you :)
I just want to say that you saved me so much work and heartache. Thank you so much, you are a godsend.
Awesome work, gathering all the information and explaining the components in detail - even for unused fields and parameters. Keep it on!
Instant subscribe. I am a 3d newbie and I couldn't figure out how you would take animations from the asset store and use them now it makes so much more sense. Thanks!
Awesome!! Thank you Adam! Hope to see you around the community :)
you are one of the best tutorial creators ive ever seen, on the level of Brackey
I really like how you start every tutorial with a big smile. It just sets the mood.. thanks!
Man this is huuuuge I have never seen this explained soooo well 5 stars out of 5!!
Thank you so much for explaining this in a way I could follow - solved my rigging issues
Long have been searching for such a detailed and understandable explanation, Thanks.
whoa great work explaining every detail. one of a kind teaching method. keep up the good work mate!
Thanks so much for your amazing videos, mate! I just found your channel and I'm already planning to binge-watch all your stuff even if it's not necessary for my current project xD I love the way you cover things and the attention to detail in each video, stay cool! o/
Dude seriously, not only are you an AMAZING content creator but you literally saved my life like 6 times in the last 2 hours :D Got patreon?
I'm just gonna go through your entire library and smash that thumbs up, lovin your content, thank you!!
Thanks a lot man. Super high quality stuff. Cannot wait to watch the rest.
Really great teaching method mate. Absolutely loved it!
We are developing a 3D endless runner game and you have been a great help. Would be crediting for the help we got in the game for sure. Keep tuned in.
Very useful video. These are explained like some top-level courses from some universities. Those green ticks make things more understandable.
You can go places with this kind of tutorials. Very good. Excellent work. I shared on several Unity pages on Facebook.
Very helpful series, in depth and detailed yet easy to grasp
Very valuable video for me! This made me finally be able to use Mixamo animations for UMA characters.
Best tutorial on animations. Thank you for invested time!
Really solid videos, keep up the good work!
This is probably the best tutorial (series) about Unity Animation system I've seen.
Good job! Please keep making Unity tutorials, you have a great style of making videos!
Really amazing series, love it. Great amount of detail and explanations. Keep up the work because my man you are a legend.
Thanks very much! Hope it helps!
You saved my project with this video. Thank you so much!
Awesome Video! Helped me so much to understand how to import new Animations for Characters x.x Thank you so much!
Thank you for watching!
Very solid video! You explained things very thoroughly but never to the point of overwhelming. You've earned a subscription from me!
Can't wait for the next one, thank you!
Straight forward, educational, to the point. Your lessons are rocking!
Following these tutorials fixed a very strange bug i was having before. My animations worked in the editor, but didn't work on the build.
No ide what I was doing different. but it's working fine now
Videos like this make learning fun.
Thank you for saving my college submission!
Super cool Nicky, love the format and the indepth explanation of the software thank you
Thank you. This is the most useful video on this channel.
Another great video by Nicky!
Man, you are the best. Finally some good tutorials about animation. Keep up the good work!
Just the series I am looking for . Clear and concise thanks a lot. Will save me so much time!!!!!
I really like your videos, you feel like a really positively guy and your explanations is really great.
I am From Iran in Iran we don't have good tutorial so you helped me a lot
I can just say thanks ❤❤❤👏
Thank you for the kindness!!
The best video Series ever. Thank you soo much. Grettings from Argentina.
Very cool stuff - didn’t know about mapping bones to animations before but this seems super useful. Great tutorial as always :)
Hi Nicky god job. You have potentially be better than Brackeys if you keep going.
It would be cool if you could show us how to use this with FPS movement!
This is amazing. Especially Humanoid rig and sharing animation between models.
Can't wait to try that one out - great video!
I like the way you explain, thanks!
Would love a tutorial on Overriding animations/bones, e.g having an character turn their head to look at the player while still playing a walk animation. I'm pretty sure it's something Unity can now handle without the need of 3rd party assets, but I still extremely new to Unity's animation system. However, your videos have made it FAR easier to digest!
@@iHeartGameDev oh perfect! I wasn't 100% sure of the terminology so I thought I'd ask. Looking forward to it 🙂
Detailed explanation as always
Very clear and thorough. Exactly what I was looking for. Thank you!
Unbelievable quality of content!
ooooo my brain hurts. I think this is one of those things you've just got to experience yourself. Thanks for the great tutorial!
i swear my brain expands tenfold everytime i watch a nicki video.
I hope Unity pays you, you deserve it.
Thanks bro. This video helped me understand 3D animation
Your tutorials are very helpful and very well done. Thanks for posting.
Just what I needed! You are a blessing to my day!
A very well explained video! I did not know it was possible to use 1 animation for several different rigs. I will definitely be using this in the future! Keep up the good work!
Super useful man! Good job!
Always so intuitive! Keep up the good work!
Okkay, this video is another fantastic addition! Thanks
Just finished watching some of your animation videos.
The presentation of information is very good and interesting.
That was GREAT
Thank you very much for these videos👍
Loving the animation series
I love you buddy! Thank you for all your work!
Thanks Ted!
fantastic video as usual. Keep them coming.
clean and clear
This was the best animation tutorial for Unity. Can you do a tutorial on how to do a "kicking a football" style animation?
When doing video on sub state, please teach how to do combo animation in Unity.
Thank you.
100/100! (Its an exclamation mark, not factorial)
I like this little hooks and crosses. Nice video, very helpful. Keep going on (y)
Greetings from germany
@@iHeartGameDev
As good as it could be during the Corona time.
stay healthy ;-)
Useful, subscribed and liked. Now watching all your videos.
Your clear explanations are great and the pacing is good too.
I've just started to explore animations and this, along with your new input videos have helped a lot.
Well done sir 👍
I would love it if you make a game and use all these mechanics, it'll be an amazing video!!
Great content , simplicity,clean,relaxing... overall much understandable ..
Awesome tuts man, Yes in-depth like "Brackeys". God bless you :)
@@iHeartGameDev You should give a shot in Hyper Casual games with Voodoo or Lion Studios. I'm pretty sure you will/can make a great hit in mobile industry. BTW you can check out my games at "www.kitkatgames.com" . Please note: you can totally ignore this link. If you think i'm trying to market my games :)
Wow, good stuff. One could learn a lot here.
Thank you for sharing this! explains a lot of usefully basics inthe amazing unity animation system has.
I love the detail in these videos. I've watched this video 4 times now hoping to find the answer to why my animations aren't playing on my new character model. Alas, no solution yet.
All I did was scale my player model in Blender to 0.8x, then reimported into Unity as a .fbx. I changed the animation type to "Humanoid" in the model import settings in Unity, and I configured the avatar so that all of the transforms were matched up correctly.
Then, I went into my Scene hierarchy, and removed the full Root hierarchy from my Player object, as well as the object that holds the skinned mesh renderer. I then replaced it with the new resized versions. Everything looks great in the scene view before pressing play.
But when I press play, none of the animations work. Interestingly, I CAN get the animations to work with the scaled-down model by selecting the old Avatar in the Animator. But this causes the character to look very distorted and mangled.
With the new avatar from my scaled-down model that I imported from Blender, the model is stuck in the T-pose. For anyone who is miraculously still reading this long comment, do you have an idea of why my animations aren't working? I'm completely out of things to try to get my scaled-down player model to work properly. I wish there were a TH-cam tutorial out there to accomplish this seemingly simple task.
Neato! great work buddy!
TIPS: if you still suffer from weird animation. You can try to change somethings as below: in Rig tab, in Avatar Definition, choose "Copy from other Avatar" then you can choose an avatar downloaded from Mixamo. In Animation tab, scroll down to the bottom, in Motion,/Root motion node, choose "Root transform". It saved me from weird animation, hope it helps you too.
I'm afraid to ask, but when I go into Edit, there isn't anything to do with render pipeline. Do I have to update my unity? I'm currently running 2020.1.15f1
thanks so much for this u made me figure out a huge issue i had=)
Awesome Val! Happy to hear!
Awesome tut mate
Good tutorial. Thanks for making time to do it for us. One small piece of feedback. Your clicks were way too fast to keep up with well and were often times not synced well with your voice. Perhaps a graphic element better showing where your cursor is and what its clicks are could help. Minor though. We can all hit the go back button, quite easily.
Thanks it helps a lot , grate work
Hi Nicky. Thanks for your great video, it's awesome !
Thank you for the video and about legacy animations. I didnt know that. :)
Another great tutorial! The only thing I'm missing is how to implement the jumping animation to our Blend Tree.
dude you are very helpful thank you so much
iHeartGameDev, great thanks.
Thank you, really good tutorials!
Great series so far. Would love to see a video that gives a little more explanation of root motion and its various settings. Seems like there's a lot to unpack there. For me, it's been tricky to integrate some mixamo animations that have movement in them onto my player controller... which is probably due to my total ignorance of root motion.
Thanks for this awesome video!