Space Engineers - Frag Missile Testing

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  • เผยแพร่เมื่อ 23 มิ.ย. 2021
  • In this video ( • Space Engineers | THE ... ) you can see my original frag missile in action. it wasn't very effective, so I made a new frag missile. Enjoy.
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ความคิดเห็น • 142

  • @swissxpiplup
    @swissxpiplup 2 ปีที่แล้ว +539

    "I'm gonna make a fragmentation missile!" >Proceeds to build highly volatile drill.

    • @crsed69
      @crsed69 2 ปีที่แล้ว +3

      Ya that what happened

    • @graybeard7605
      @graybeard7605 2 ปีที่แล้ว +1

      Agreed

    • @BlastingRyan609
      @BlastingRyan609 4 หลายเดือนก่อน

      Potato potato

    • @combustiblecheese
      @combustiblecheese 2 หลายเดือนก่อน

      thats what good missiles are!

  • @theriveracis5172
    @theriveracis5172 2 ปีที่แล้ว +288

    ‘Frag’ usually implies fragmentation as a result of a large explosive charge.
    Not driving a chainsaw right into someone’s face.
    Still, gorgeous effect. I doubt the enemy’d tell the difference.

    • @lolroflroflcakes
      @lolroflroflcakes 2 ปีที่แล้ว +26

      There are totally fragments exploding outwards. They just happen to be from the target ship.

    • @_charademon_
      @_charademon_ 2 ปีที่แล้ว +3

      @@lolroflroflcakes win is a win even in Africa

  • @josephmercer8547
    @josephmercer8547 2 ปีที่แล้ว +84

    Downside: it didnt fragment as it was expected
    Upside: it dosent need to fragment

  • @WhatIsThatThingDoing
    @WhatIsThatThingDoing 2 ปีที่แล้ว +22

    That thing's a gosh dang drill. Looks ideal for penetrating thick armour and hitting vital points.

    • @CodeVIPER555
      @CodeVIPER555 2 ปีที่แล้ว +2

      thats what she said

  • @eve_squared
    @eve_squared 2 ปีที่แล้ว +38

    make slightly large arms that reach off of one of the blast doors and add decoys on the end, the spinning decoys will be impossible to hit by autoturrets due to the fact that the direction is changing constantly meaning the turrets will miss and shoot in a ring around the missile. This might also be good to add to a ship to make yourself a "Shield generator" of sorts. I'll try this in my survival world as it might be really effective.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +2

      Funnily enough, I actually did this for a prototype MKIV. Never released it though, as to be honest the concept is far too unwieldy to be used in combat. Ripping apart a space station, though...

  • @boad6484
    @boad6484 2 ปีที่แล้ว +124

    I'm very proud of the first gravity gun I made that shoots small warheads and the first video I see in my recommended is of a dude one-shotting a big ship XD
    The missile looks awesome! it just deletes so many blocks!
    subscribed and liked

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +5

      I appreciate it! I'm still awed by how many people have actually stopped by and stuck around for my content... 150 sub special sometime soon!

    • @gmaninatrashcan7144
      @gmaninatrashcan7144 2 ปีที่แล้ว

      @boad, look into container bombs from like 2014 or so. 500 or so explosive components would delete asteroids back then. now it takes like 10k for the same effect

  • @Pystro
    @Pystro 2 ปีที่แล้ว +45

    Reminds me of the "Final Lotus" by Wastedspace. Except that his - ummm... weapon? - prints warheads and slowly spins to spread them out over an area which increases the hit chance; while this missile spreads its destructive load inside the target, to increase the damage when it hits.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +6

      the problem with warheads is that there's a huge amount of wastage, as many will miss and/or get shot down.
      losing a couple of steel plates isn't a huge deal. the other issue is that 3 blast doors can do a lot more than 1 warhead.

    • @Pystro
      @Pystro 2 ปีที่แล้ว +1

      @@Gxaps Yeah, he only ever built it in creative mode, I think.

    • @CodeVIPER555
      @CodeVIPER555 2 ปีที่แล้ว +1

      the last part of this can be taken 1 of 2 ways

  • @darth_dan8886
    @darth_dan8886 2 ปีที่แล้ว +9

    The sheer Klang factor of this device is beyond what most explosive payloads can hope to deliver

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +5

      Yup. Explosives are overrated.

  • @VestedUTuber
    @VestedUTuber 4 หลายเดือนก่อน +2

    Instructions unclear. Built a drill that pierced the heavens.

  • @delayed_control
    @delayed_control 2 ปีที่แล้ว +10

    I wonder if this could be made into a piston jolt gun shell

  • @impguardwarhamer
    @impguardwarhamer 6 หลายเดือนก่อน +1

    the reason this is effective is because while ship speeds are capped at 100m/s, there is no limit on angular velocity.
    Hence you can have the outer edge of your spinner going at 1000's of m/s and achieve much more devastating impacts with them.

  • @zetoboogaloo8802
    @zetoboogaloo8802 2 ปีที่แล้ว +13

    thats not a frag missile thats a missile with a drill on top!

  • @asdf7219
    @asdf7219 2 ปีที่แล้ว +4

    Line the ends of the blocks with advanced rotors, put small blocks on it, detach all rotor blocks on impact with high angular speed, then it's a frag bomb.

  • @crypto217
    @crypto217 2 ปีที่แล้ว +2

    it's more of an intense drill bit then it is a missile

  • @thelt4255
    @thelt4255 2 ปีที่แล้ว

    those dc messages tripped me dude

  • @frostyasparagus8276
    @frostyasparagus8276 2 ปีที่แล้ว +5

    Super cool! I might have to try doing something like this

  • @spartan456
    @spartan456 6 หลายเดือนก่อน

    Klang senses a great disturbance.

  • @emersonalencarjunior8291
    @emersonalencarjunior8291 2 ปีที่แล้ว +1

    GigaaaaDrilllBreaaker! Just awesome.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      when I play with stanton, I've made it into a bit of a joke to just drop frag missiles on literally everything. cool new toy? fragged. pirate installation? fragged. AIEnabled robot? fragged. giant statue of t posing bender? fragged.

  • @saiyanwannabe6896
    @saiyanwannabe6896 2 ปีที่แล้ว +4

    I found this to be very interesting, if you make more devolopments onto this id enjoy watching that video

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      Glad you enjoyed it! As far as advancements go, I've reverted back to the static tube to accommodate guided missiles, as the torque tends to mess with the targeting. The spinning frag will still have a purpose in the GXI military, but more as a devestation weapon against immobile targets.

  • @Tomahawk1
    @Tomahawk1 2 ปีที่แล้ว +1

    Now that’s a lot of damage

  • @FurryEskimo
    @FurryEskimo 6 หลายเดือนก่อน

    I did something like this years ago, but I had it full of mini beacons, and each side of the beacon had flanged armor. Upon approaching the target it would spin slowly and disconnect the beacons. The targeting systems fire on the beacons, which break easily and the armor splits into fragments, so the target is pelted while the guns are focusing on the beacons, and the main missile can hit the target.

  • @elcadaver
    @elcadaver 2 ปีที่แล้ว

    The Power of Clang Compels You!

  • @MaitlandJones
    @MaitlandJones 8 หลายเดือนก่อน +1

    I propose this weapon be named the throngler. I don't know what throngling means, but I am most certain that is exactly what this missile did to those ships.

  • @StantonSpaceGamir
    @StantonSpaceGamir 3 ปีที่แล้ว +12

    We need to redo my drag grenade video lol .

    • @Gxaps
      @Gxaps  3 ปีที่แล้ว

      drag grenade?

    • @StantonSpaceGamir
      @StantonSpaceGamir 3 ปีที่แล้ว

      @@Gxaps Klang warhead?

    • @Gxaps
      @Gxaps  3 ปีที่แล้ว

      @@StantonSpaceGamir what does drag grenade mean?

    • @StantonSpaceGamir
      @StantonSpaceGamir 3 ปีที่แล้ว

      @@Gxaps just realized it was a typo of frag…. But it gives me an idea.

  • @Salt_discriminater
    @Salt_discriminater 2 ปีที่แล้ว

    This is a very effective way of channeling clangs divine wrath

  • @morrischen5777
    @morrischen5777 3 ปีที่แล้ว +4

    Well, I'll call that ramming but with extra steps

    • @Gxaps
      @Gxaps  3 ปีที่แล้ว

      perhaps

  • @supersaltynoodle7536
    @supersaltynoodle7536 2 ปีที่แล้ว

    I was hesitant to click out of fear of disturbing Klang

  • @vizender
    @vizender 2 ปีที่แล้ว

    Wow that seams against the Genova convention

  • @zama422
    @zama422 2 ปีที่แล้ว

    I don't see a frag missile....I see a boarding torpedo!

  • @YouravergeGamer
    @YouravergeGamer 2 ปีที่แล้ว

    This is amazing now you need to make a atmo one

  • @zekedalafave9792
    @zekedalafave9792 2 ปีที่แล้ว

    the frag system also causes the turrets to have problems when aiming at it

  • @indigophanta8288
    @indigophanta8288 2 ปีที่แล้ว

    Nice job :D

  • @nou5440
    @nou5440 2 ปีที่แล้ว +1

    now replace those blast doors with the indestructible drills or wheels

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      I tried them out; wheels just bounce off unless they have significant mass behind them, and drills don't do much extra

  • @SniklasTv
    @SniklasTv 7 หลายเดือนก่อน

    new bioshocks looks good

  • @rebaav
    @rebaav 2 ปีที่แล้ว

    Will it blend? Yes, yes it did.

  • @Snatch698
    @Snatch698 6 หลายเดือนก่อน

    Klang has entered the chat

  • @thecoolerarea51raider37
    @thecoolerarea51raider37 2 ปีที่แล้ว +8

    Seems a lot cheaper than a smac round. I'll give it a go
    Is it in the workshop?

  • @falcothegreat5470
    @falcothegreat5470 2 ปีที่แล้ว

    Hmm a drill that shatters

  • @aetherialcatnip
    @aetherialcatnip 2 ปีที่แล้ว

    the question becomes how do you mount this on a missile boat though

  • @sarissanhunter7227
    @sarissanhunter7227 2 ปีที่แล้ว

    I love it. Now pack it with warheads

  • @boomchacle6717
    @boomchacle6717 2 ปีที่แล้ว +1

    Do you have a way to release the blocks before impact? You could make it have a setting where it makes a cloud to deal with really small ships or stays together to drill through heavier ships.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +1

      You can mix a warhead in amongst the rotors to pre detonate it

  • @danielgudi7446
    @danielgudi7446 2 ปีที่แล้ว +1

    Looks more like a drill to me.

  • @gamerelite3989
    @gamerelite3989 2 ปีที่แล้ว

    Lord Klang will be coming along real soon :)

  • @roberine7241
    @roberine7241 2 ปีที่แล้ว +3

    This thing probably violates some form of space Geneva convention.

    • @johnbastion747
      @johnbastion747 2 ปีที่แล้ว +1

      More like Geneva suggestion

    • @roberine7241
      @roberine7241 2 ปีที่แล้ว

      @@johnbastion747 can´t be accused of warcrimes if there is no one that can accuse you

  • @DerGottDesChaos
    @DerGottDesChaos 2 ปีที่แล้ว

    Reminds me of that air-powered fidget spinner sword

  • @OmniArcher
    @OmniArcher 2 ปีที่แล้ว

    suggestion, make the "fragmentation" part on the backend and have a penetration tip to get it in first then wreck havok

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      The individual frags kinda just penetrate stuff anyway

  • @Random_Dragon_Furry
    @Random_Dragon_Furry 2 ปีที่แล้ว

    That's no frag that's a super-effective bunker buster

  • @tranquilclaws8470
    @tranquilclaws8470 2 ปีที่แล้ว

    Dang... I developed a straight missile with no rotation and now I feel like slapping myself for not realizing the drill's potential.

  • @walterwhite415
    @walterwhite415 2 ปีที่แล้ว

    Stacked rotors also make good decoy machines! Stack some rotors, give it two symetrical arms with decoys and make them spin. Enemy AI Turrets will have no clue where to shoot at!

  • @ApostateSeraphin
    @ApostateSeraphin 2 ปีที่แล้ว

    i subscribed just because the discord notification was such a fucking mood

  • @alexander8708
    @alexander8708 7 วันที่ผ่านมา

    Well it seems great, but if you are going to test something... Where are the gatling guns? I made ones one that had decoys and it only succeeds to impact 3-4 times of 10

  • @Arcanidge
    @Arcanidge 2 ปีที่แล้ว

    So going to make a large ship drop small grid variants of these for orbital bombing. Blast doors still for the win

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +1

      Hmm, you might run into a couple of problems with mass. Small grid blast door blocks don't have enough mass behind them to even crumple large grid light armour, so you'll need some mass to back it up.

    • @Arcanidge
      @Arcanidge 2 ปีที่แล้ว

      @@Gxaps also true, bigger is sometimes still better. I wonder if making it a Klang powered engine VS drone guidance would be a viable propulsion option

  • @mikdatv
    @mikdatv 2 ปีที่แล้ว +2

    Now do one where the blocks aren’t spinning and see what happens. Spinning may be a good trick but make disposable munitions be several grids makes them difficult to produce.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +3

      I've done it without spinning, and it simply does not spread out, instead punching a tube through the ship rather than chopping it in half.

    • @StantonSpaceGamir
      @StantonSpaceGamir 2 ปีที่แล้ว

      It's in the video he linked in the description. It's an older variant he used against a 12 mil ship.

    • @Raven5431
      @Raven5431 2 ปีที่แล้ว

      @@Gxaps any way to do a last minute turn on of all rotors before it hits? To keep mobility until ready to damage

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      @@Raven5431 you can use a sensor with a tight beam to activate a timer set to increase the speed and activate itself

  • @AstaZora
    @AstaZora 2 ปีที่แล้ว

    Why is it when I see ships I expect them to start sinking........

  • @Variety_Pack
    @Variety_Pack 2 ปีที่แล้ว

    If the blocks themselves are also on rotors or hinges maybe you could bind a "detach rotor heads" button to make a proper frag?

    • @Kilovotis
      @Kilovotis 8 หลายเดือนก่อน

      That's how I made mine, and yes, it works.

  • @Gxaps
    @Gxaps  2 ปีที่แล้ว

    Follow up video coming somewhat soon - stay tuned.

    • @Gxaps
      @Gxaps  ปีที่แล้ว

      Yeah nah this never happened lol

  • @fakshen1973
    @fakshen1973 2 ปีที่แล้ว

    Do that. But put inert (switched off) gyroscopes on the end instead. Like BUTTA.

  • @CodeVIPER555
    @CodeVIPER555 2 ปีที่แล้ว

    sick build!
    i couldnt help but make "thats what she said" jokes to some of these reply's lol

  • @thewonderer1165
    @thewonderer1165 2 ปีที่แล้ว

    Might need to test that on a ship that will shoot at you never know it might not work as well...

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +1

      If it's moving fast enough, it can tank *most* defences, but it can't do shit against moving targets. I redesigned it to be smaller and more manouverable. I intend to make a video on it soon.

    • @thewonderer1165
      @thewonderer1165 2 ปีที่แล้ว

      @@Gxaps sweet cant qait to see it

  • @edwardnigma2216
    @edwardnigma2216 2 ปีที่แล้ว

    Great, now do that to a moving target that's fighting back....

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      It tends to get vaporized, and the high torque makes it difficult to turn, so not particularly viable

  • @EnjoyCocaColaLight
    @EnjoyCocaColaLight 2 ปีที่แล้ว

    Power it. Give it a sensor. Have sensor select "detach" for a group of rotors. Now you're ruined everything.

  • @RYLOCK4595
    @RYLOCK4595 2 ปีที่แล้ว +1

    how tf you make the rotors spin that fast

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      there's multiple rotors stacked on top of each other

  • @Para0234
    @Para0234 2 ปีที่แล้ว

    The only question I have is, how does it hold against a ship with working point defense?

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      Horribly. The rotors are simply too squishy and volatile. Hardly maneuverable either. I atually redesigned this from the ground up with a far smaller payload - ~1/3rd of the length, and ditched the spinning, since the velocity from it threw off any kind of tracking script.

    • @Para0234
      @Para0234 2 ปีที่แล้ว

      @@Gxaps That's interesting, do you have a video planned on that missile?

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      @@Para0234 Some time soon, yeah, I'm just not enjoying the game that much

    • @Para0234
      @Para0234 2 ปีที่แล้ว

      @@Gxaps Take all the time you want, don't feel forced.

  • @markfeemster4093
    @markfeemster4093 2 ปีที่แล้ว

    How about a tutorial on the construction of this item?

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +1

      It's pretty straight forward, but I suppose I could

    • @markfeemster4093
      @markfeemster4093 2 ปีที่แล้ว

      @@Gxaps That would be awesome!

  • @therandomlaniusedward2140
    @therandomlaniusedward2140 2 ปีที่แล้ว

    you should change its name to anti-armor missile

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      I think that "anti everything" would be more to the point

  • @madcat789
    @madcat789 2 ปีที่แล้ว

    Good lord it tore right through that ship. How do you store something like that?

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      that's still something I'm trying to figure out myself. it'd likely be built by hand and stored in a silo, with the rotors spun up on launch.

    • @madcat789
      @madcat789 2 ปีที่แล้ว

      @@Gxaps Try and designing a modular hanger to house it. If it's compact enough, it might be able to be integrated into a warship.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      @@madcat789 it's something I can try, yeah

    • @mzftmorons7266
      @mzftmorons7266 2 ปีที่แล้ว

      for ship transport, im thinking kept in a specifically designed drop bay and use remote control to pilot and detonate

  • @LairOfLair
    @LairOfLair 2 ปีที่แล้ว

    ЭТОТ БУР ПРОНЗИТ НЕБЕСА!

  • @ttpechon2535
    @ttpechon2535 2 ปีที่แล้ว

    If you want something to add, er, MORE, then add rotors

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      wdym?

  • @PolskiArrow
    @PolskiArrow 2 ปีที่แล้ว +1

    That one missile must be quite expensive. ;)

    • @pyroparagon8945
      @pyroparagon8945 2 ปีที่แล้ว

      Well... You only really need one

  • @rafaelvieira113
    @rafaelvieira113 2 ปีที่แล้ว +2

    It would crash the server before kill your enemy

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      crashing can be a tactical choice

    • @rafaelvieira113
      @rafaelvieira113 2 ปีที่แล้ว +1

      @@Gxaps My adm wouldn't like this idea xD

  • @GodKitty677
    @GodKitty677 2 ปีที่แล้ว

    I tried printing these misiles but the game wont allow it.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว +2

      Yeah, KSH is too lazy to add subgrid projectors to the game, but there's this mod you can download (has to be installed using a jank method)

  • @aidenlarson9911
    @aidenlarson9911 2 ปีที่แล้ว

    Gotta say I wasn’t a fan of the last test’s angle….

  • @user-xs1fm3bo8t
    @user-xs1fm3bo8t 7 หลายเดือนก่อน

    These things demolish. I destroyed a supposedly unbeatable ship (claim by it's creator in server chat) with one. He was bosting how he's a big bad alpha griefing the moon. Put his 80k ship in the dirt with just one R.I.P. missile. Didn't even cost me 2000 pcu.😂

  • @CynewulfofWinland
    @CynewulfofWinland 2 ปีที่แล้ว

    now make it small

  • @Sravdar
    @Sravdar 2 ปีที่แล้ว

    I think all of these are cool stuff but SE need something like energy shields. Which blocks collison damage and partially weapon damage. Just spaming few of these from distance is dumb way to fight. There should be tactic around first taking down the shields with guns THEN ram if you want.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      Nevermind that actually hitting someone with one of these is about as practical as getting to space on ion thrusters

    • @Sravdar
      @Sravdar 2 ปีที่แล้ว

      ​@@Gxaps Why? If you do have some crew-mates (or scripts are allowed) you can spam few of these. Maybe not on offence but on deffence wouldn't they do great job?

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      @@Sravdar actually hitting things js really damn hard, and made harder by how the game handles the torque from spjnnjng objects. I actually resists motion.

    • @Sravdar
      @Sravdar 2 ปีที่แล้ว

      ​@@Gxaps Well hitting stationary targets (stations, suprise attack etc) should be still managable? No? Also i wasn't talking for only this design but every kind of ram rocket (gravity rocket etc).

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      @@Sravdar Yeah, it's somewhat viable against stationary targets

  • @xontrax6610
    @xontrax6610 2 ปีที่แล้ว

    Why enemy turrets off ?

    • @chojin6136
      @chojin6136 2 ปีที่แล้ว

      Proof of concept

  • @QualityPen
    @QualityPen 2 ปีที่แล้ว

    Well at this point you’re basically ramming one ship into another. Cool concept, but not very practical or resource efficient. Spinning small grid warheads released a few seconds before impact would be more effective.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      Against mobile targets, pre released warheads are never practical - not that this is much better.

  • @unknow11712
    @unknow11712 2 ปีที่แล้ว

    this is warcrime btw.

    • @Gxaps
      @Gxaps  2 ปีที่แล้ว

      I wouldn't be surprised