Jump Drive RC Missile BYE BYE !! - Space Engineers

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • After a recent multiplayer battle that ended in close proximity, with our weapons disabled, We entered into a very awkward stand off. With a jump drive missile we can send them away.
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ความคิดเห็น • 447

  • @cringothebot276
    @cringothebot276 5 ปีที่แล้ว +348

    Merc Group: "How expensive is this weapon?"
    Aaron: "Yes"

  • @syphonfilter9588
    @syphonfilter9588 6 ปีที่แล้ว +641

    with the title I expected a warhead jumping *to* the target, not *with* the target
    It's a fun and usefull weapon still x) I can picture the panicked crew seing this attached to their hull

    • @nicktechnubyte1184
      @nicktechnubyte1184 6 ปีที่แล้ว +11

      Sarah Valencia yeah, but it’s still an interesting idea!

    • @atarms34gaming97
      @atarms34gaming97 6 ปีที่แล้ว +2

      i thought the same!

    • @TheRezro
      @TheRezro 6 ปีที่แล้ว +25

      Warp/Slipstream misses aren't anything original, and mostly don't work due to jump prohibition and automatic defense. But idea of forcing warp of enemy ship is in fact quite great if used properly.

    • @chrisward3161
      @chrisward3161 6 ปีที่แล้ว +7

      Sarah Valencia okay captain wait we have a warhead wait it attached itself Wait wait thats not a warhead OH SHIIII- *gets obliterated*

    • @TheRezro
      @TheRezro 6 ปีที่แล้ว +1

      @ghost le toast
      To be honest it would work more as saboteur ship.

  • @theroguenetwork1083
    @theroguenetwork1083 4 ปีที่แล้ว +198

    Captain, we’re picking up a warp signature!
    “Reinforcements no doubt. What, a small frigate? Destroyer? Let them come.”
    N-no sir....it’s our own?
    ALL HANDS BRA-*warped into the sun*

    • @forgiegaming3473
      @forgiegaming3473 3 ปีที่แล้ว +5

      Dammit jerry I said don’t touch the touch button!

  • @archvile5869
    @archvile5869 5 ปีที่แล้ว +106

    Powerful country: we have intercontinental nukes that costs us quite a fortune
    Another powerful country: * laughs in a single use multi quadrillion dollar weapon*

  • @jckrielesq
    @jckrielesq 6 ปีที่แล้ว +233

    upgrade that weapon so that it has 2 jump drives, this means once it has moved the enemy away it can jump back to you. This would result in a fully reusable weapon!

    • @kerbalairforce8802
      @kerbalairforce8802 6 ปีที่แล้ว +26

      You'd have to ride with it. Last I checked, you have to activate it from a toolbar, aka cockpit/remote block.

    • @FMHikari
      @FMHikari 5 ปีที่แล้ว +21

      A perfectly timed setting can send the enemy off, detach, return if not destroyed.

    • @yoltoor6281
      @yoltoor6281 4 ปีที่แล้ว +12

      Your profile pic bugs me.

    • @kindlytoxic1472
      @kindlytoxic1472 3 ปีที่แล้ว +1

      E

    • @zyanidwarfare5634
      @zyanidwarfare5634 3 ปีที่แล้ว +5

      Yeah it could have a remote block that when triggered does the whole process it sends it away and leaves behind a warhead when it detached and jumps back to you

  • @theunordinarynobody9009
    @theunordinarynobody9009 6 ปีที่แล้ว +283

    It would be more devastating with the jump drive explosion mod which will cause more dame possibly blowing up tge entire ship

    • @TheRezro
      @TheRezro 6 ปีที่แล้ว +4

      How that is relevant?

    • @thedurpachu
      @thedurpachu 6 ปีที่แล้ว +17

      Sadly that wouldn't work since the drive has to be charged to create the explosion. It will have no charge since it jumped b4 detonation

    • @-A-c
      @-A-c 6 ปีที่แล้ว +21

      theDurpachu slap a second drive on as the 'bomb' that goes off after the other does the jump?

    • @Beamer490
      @Beamer490 6 ปีที่แล้ว +1

      That’s what I was gonna comment

    • @thedurpachu
      @thedurpachu 6 ปีที่แล้ว +10

      Antichrys NOW THATS ALOT OF DAMAGE!

  • @TheAstrobiologistOW
    @TheAstrobiologistOW 6 ปีที่แล้ว +190

    Use it to teleport half a Supercarrier into oblivion

    • @Beamer490
      @Beamer490 6 ปีที่แล้ว +26

      I’m a Reach fan too ;)

    • @CaptainSovereign
      @CaptainSovereign 6 ปีที่แล้ว +16

      Tell 'em to make it count

    • @TheAstrobiologistOW
      @TheAstrobiologistOW 6 ปีที่แล้ว +16

      Captain Sovereign “Slipspace rupture detected.”

    • @johnsmith-ln8je
      @johnsmith-ln8je 6 ปีที่แล้ว +2

      Hell it wasn’t even half the carrier it was a very narrow piece but I with that would work lol wonder if someone made a mod for that yet

    • @alduintheanti-dragonborn
      @alduintheanti-dragonborn 5 ปีที่แล้ว +2

      If you could teleport a certain section of a ship, like the reactor if you want to take the ship intact, or their main cargo bay if you are feeling like a pirate, that would have a more tactical edge to this missile.

  • @James-ep2bx
    @James-ep2bx 6 ปีที่แล้ว +119

    Now imagine it with the explosive jumpdrive mod

    • @casinoroyal93
      @casinoroyal93 6 ปีที่แล้ว +7

      James Vann vanilla warpdrive should explode

    • @decimation9780
      @decimation9780 6 ปีที่แล้ว +4

      Well then you’d probably create a black hole every time you fired one of the bastards, or create a tear in space time, or both.

    • @randomblacktemplar738
      @randomblacktemplar738 5 ปีที่แล้ว

      @@decimation9780 so, a black hole bomb

    • @decimation9780
      @decimation9780 5 ปีที่แล้ว

      Random BlackTEmplar Eh, more like a singularity bomb.

  • @gamechaser002
    @gamechaser002 5 ปีที่แล้ว +32

    set the torpedo for MAXIMUM blind jump range, watch them get stranded about 20k+ km away

  • @SamaelHellscrem
    @SamaelHellscrem 6 ปีที่แล้ว +131

    I think that would be a pretty nice thing if done right.
    Not a jump to random coordinates but between the gravity well of a planet and a allied station. Enemy ship jumps in and gets imidiatly pounded by the stattion and ships. Every explosion shoving it deeper into the gravity well.
    A Jumpdrive for a whole ship, even a realy big carryer or so sounds pretty worth for me :D
    Or you can simply steal a ship that way. Jumping it away from it's parked possition into a prepared area, cutting down beacons and antennas and jump it away one more time to be safe and you have yourself a new carrier xD

    • @bushbushchickhon
      @bushbushchickhon 6 ปีที่แล้ว +3

      Hahahaha, smart stealer

    • @kerbalairforce8802
      @kerbalairforce8802 6 ปีที่แล้ว +8

      Jump drives won't take you that close to a voxel or grid.

    • @Minezanians
      @Minezanians 6 ปีที่แล้ว +3

      Kerbal AirForce Mhm, it's usually like a kilometre out.

    • @lordorion5776
      @lordorion5776 6 ปีที่แล้ว +5

      i was/am building a massive shop which will fire missiles with Jump Drives on them for extreme range fire fights

    • @willbrack7069
      @willbrack7069 6 ปีที่แล้ว +4

      BomberTheGreat Remember That drives, even set to a specific coordinate, will not jump DIRECTLY to them. They’ll be safely out of turret range, and if they’ve got missiles, you’ve just exposed your base to a direct attack from cruise missiles, and they’ve probably marked coordinates and sent for reinforcements. Bad strategy, goes against cole protocol (Which should be instated for most factions)

  • @mccorklemark
    @mccorklemark 6 ปีที่แล้ว +14

    Such a cool idea. I didn't realize that landing gear would take the connected ship with it! Imagine if you grabbed their ship and no-one was in a seat at that moment -- you'd jump the ship out from under them! It is a fun hail mary, but would only work once against a coordinated team. Awesome idea though, and excellent thinking on making it explode after it jumps.

    • @Kesiif
      @Kesiif 6 ปีที่แล้ว

      This plus drones. A game changer I tell ya

    • @raaston9761
      @raaston9761 6 ปีที่แล้ว

      I made drones that do that it brings you as close as you can jump drive to a planet and then the hydrogen thrusters ram the ship into the ground

  • @ross.metcalf
    @ross.metcalf 4 ปีที่แล้ว +9

    This is an awesome idea! Never thought about using the jump drive that way.

  • @XevianLight
    @XevianLight 5 ปีที่แล้ว +29

    Ok here's the plan, disable the enemies weapons somehow so they have to get out of their seats and fight manually, and jump their ship out from beneath them! Perfect way to steal a ship!

  • @TheAstrobiologistOW
    @TheAstrobiologistOW 6 ปีที่แล้ว +36

    Install the warp drive explosion mod and use them as literal missiles where you just have a small power supply and shoot the drive at the enemy so it blows up

  • @ro-gamingftw3327
    @ro-gamingftw3327 6 ปีที่แล้ว +77

    warping torpedo? warpedo!

    • @ro-gamingftw3327
      @ro-gamingftw3327 6 ปีที่แล้ว +5

      @@Royalwaffles Penetrate their armour with a long object!!!

    • @TheEmeraldMenOfficial
      @TheEmeraldMenOfficial 5 ปีที่แล้ว +6

      RO-gaming ftw PREPARE THE WAR PEDOS!
      *collective weird laughing begins to emanate from the torpedo tubes*

    • @SephirothRyu
      @SephirothRyu 4 ปีที่แล้ว +2

      Terapedos!

    • @TustlePlays
      @TustlePlays 3 ปีที่แล้ว

      @@SephirothRyu
      "We've been painted sir!"
      "By what?"
      "By me. Hi! I'm a Terapedo! I assume that the language you are speaking is the one you want me to use as I count to three. One..."

    • @falcothegreat5470
      @falcothegreat5470 3 ปีที่แล้ว

      WarpTorp Inc.

  • @charliemitchell7476
    @charliemitchell7476 6 ปีที่แล้ว +49

    find the location of a base, jump your giant heap of nukes into the heart of it by using the coords and watch the chaos

    • @aerbon
      @aerbon 6 ปีที่แล้ว +7

      jump drives aren't accurate enough to teleport something inside of something else

    • @merendell
      @merendell 6 ปีที่แล้ว +11

      Jump drive generally won't jump withen a km or so of an aseroid or grid. If something is sitting where it wants to drop out of warp it will drop you at the closest open space between your destination and where you came from.

    • @gandalf5895
      @gandalf5895 4 ปีที่แล้ว +2

      @@merendell you could remote control a missile, give it terminal velocity, then do the jump into enemy territory. When you teleport in, you're already moving at high speed, so the enemy has got very little time to react. Paint it all black for additional stealthiness

    • @TheByQQ
      @TheByQQ 2 ปีที่แล้ว

      Too much Battlestar Galactica

  • @gannonman131
    @gannonman131 6 ปีที่แล้ว +1

    Applause for fitting every vowel into hello

  • @beaconofwierd1883
    @beaconofwierd1883 6 ปีที่แล้ว

    This has so much more potential!
    First of all, wasting the jump drive is sorta dumb, put more timer blocks on it, have it detach from the ship, drive away and jump back to where it was deployed (or your nearby base).
    Secondly this could be used to teleport the ship into a massive grinder house full of defenses, basically functioning like a "hook". You engage the enemy ship, take out it's exterior defenses, then jump the ship into the "slaughter house" where you have another large tug ship which locks onto the target and pushes it into a bunch of grinders. You also have a lot of turrets to kill any potential players and this will happen very quickly so they don't have time to stop it, and then their medbays are ground down.

  • @SephirothRyu
    @SephirothRyu 4 ปีที่แล้ว +1

    I was expecting a missile that you find a stationary target, and then teleport the missile INSIDE the target.

  • @steamachest2077
    @steamachest2077 6 ปีที่แล้ว +17

    Hey LastStandGamers can you show us more drone tech that has a chance to be in colony wars possibly a warship that never been seen or a new super weapon that hasn't been shown yet.

  • @shadowwarrior2772
    @shadowwarrior2772 6 ปีที่แล้ว +39

    As for a fun comment: WE TAKE ARE PROBLEMS AND PUSH THEM AWAY! XD
    *Beginning Transmission*
    Enemy player: SIR, we lost our main ship.
    Enemy Captain: HOW?
    Enemy player: They jumped it into the planet. Litterally into the planet... by about 100m.
    Enemy Captain: ...this is why we can't have nice things...like a giant space battleship... Remember when we had that? It was nice.
    Enemy player: It really was, sir.
    Enemy captain: On another note...why wasn't I on our best ship, if I am in charge?
    Enemy player: Um sir...the battle, it's still going on...
    Enemy Captain: It did have a very nice Captain's quarters.
    Enemy player: We're taking damage...
    Enemy Captain: In fact I normally use it as my flagship.
    Enemy player: We've lost a significant portion of the ship...as in half of it...the half towards the enemy...
    Enemy Captain: DON'T INTERRUPT ME WHEN I'M THIN-
    *and that was when the bridge was targeted by your turrets...end transmission*

  • @nicolebeck5730
    @nicolebeck5730 6 ปีที่แล้ว

    I was watching your first survival series earlier, and I can hardly believe how much SE has changed, kinda neat. I also find it interesting that in the 4 years I've been watching you, you've had the same intro, but it's still not getting old yet.

  • @shadowwarrior2772
    @shadowwarrior2772 6 ปีที่แล้ว +8

    I have an idea for a thing. What about a small reforcement platform. It sits back at base and when your in trouble you remotely access it and jump it to your location. SURPRISE suddenly what was an unarmed transport is now an unarmed transport with a nearby friendly weapon platform that could easily be fitted with heavy armor since it won't need to move without the jump drive. Stay by it for protection and if they leave then you can maybe even use it's scaps for repairs. I mean it will have a jump drive on it to use. But I guess what it's fitted with, depends on the situation. Could have a selection of them too. Maybe one for supplies. That'd be cool.

  • @imofage3947
    @imofage3947 ปีที่แล้ว

    I was imagining something more like the Holdo Maneuver. Instead I got a bomb strapped to a hyperspace tug pod. Still pretty funny.

  • @trevorpeterson1941
    @trevorpeterson1941 3 ปีที่แล้ว

    Pilot: sees warp drive thing
    *turns shop to station*
    Pilot: crisis adverted

  • @shironicazure4044
    @shironicazure4044 6 ปีที่แล้ว

    I can think of a way to improve this, put the warhead in front of the jump drive, and have more than 1, also, adding the mod that makes the jump drives explode in a beautiful scene of destruction would help as well.

  • @johnjohnjohnson7720
    @johnjohnjohnson7720 ปีที่แล้ว +1

    YOUR GOING TO THE SHADOW REALM JIMBO

  • @KrakenLegz
    @KrakenLegz 3 ปีที่แล้ว

    You ,could put turrets on each side so that way when you are charging up, moving onto the ship it would be defending its self. And while it wait to blow, be firing.

  • @BlackironEzekiel
    @BlackironEzekiel 5 ปีที่แล้ว

    Was I the only one who expected the jump drive explosion mod? that'd be a terrifying warhead

  • @Gravedigger933
    @Gravedigger933 ปีที่แล้ว

    Weaponized FTL. What a novel idea.

  • @shadowhenge7118
    @shadowhenge7118 5 ปีที่แล้ว

    Oh, and i would see if you can trigger the jumpdrive and warhead timers, with the warheads surrounding the landing gear, when the gear locks. Fire and forget warp torpedoes.

  • @Duke00x
    @Duke00x 6 ปีที่แล้ว

    If you set checkpoint right at the edge of a gravity well (one between a planet and a large asteroid so the games variable is more likely to put it at the edge of gravity instead of a 1,000km away). And set it to jump there it would be a bit more dangerous. But it needs more warheads and works best on a server that has the jumpdrive explosion mod on it.

  • @adamblakeslee5301
    @adamblakeslee5301 6 ปีที่แล้ว

    You might have some success attaching sideways onto a target so you don’t have to look away first.
    If you can keep the target from resisting you could jump them to a place of your choosing.
    Or just use the thing as a tug for ships without jump drives.

  • @envycreat1on490
    @envycreat1on490 6 ปีที่แล้ว

    This would cripple a drone carrier, disabling all of the drones because they’d be out of range.

  • @feelinghealing3890
    @feelinghealing3890 6 ปีที่แล้ว +1

    2 drives (charged)
    1 gyro
    1 programmable block
    1 battery
    program that remembers the jump vector
    attaches, jumps, detaches, jumps back

  • @CaaaaamOnYT
    @CaaaaamOnYT 2 ปีที่แล้ว

    I’m actually angry I never thought of this, this thing is the ultimate counter to any behemoth, if you get attacked by a group of ships just yeet the biggest one out of the battle and try to kill the rest before it can jump back or anything

  • @reaper8891
    @reaper8891 6 ปีที่แล้ว +1

    I think if the warheads were cloer to the gear where it attaches to the ship it would still destroy the jump drive but do more damage to the ship.
    Or use a nuke.. lol

  • @sethdrake7551
    @sethdrake7551 5 ปีที่แล้ว +2

    you could totally just steal enemy ships with this

  • @nilok7
    @nilok7 6 ปีที่แล้ว +6

    What about something a little smarter.
    Now, it has been a little while since I've played SE, but what about two charged Jump Drives and a timer block. One to jump the ship away, triggering the timer, the warhead, and the second jump drive. The warhead and landing gear disconnects, and the second jump drive returns the relocater back to base.

    • @lioneljonson6893
      @lioneljonson6893 6 ปีที่แล้ว +1

      Well, without actual coordinates, you would just jump back to the middle of nowhere. OR if you would actually try to input them enemy crew would have plenty of time to get you f*cked up.

    • @nilok7
      @nilok7 6 ปีที่แล้ว +1

      Can you not pre-program the coordinates? If not with a timer block, perhaps a programming block. Or is there a cooldown between jumps with multiple jump drives?

    • @PetersonZF
      @PetersonZF 6 ปีที่แล้ว

      The cooldown would stop this working. As far as I know, all jump drives on a grid are automatically linked to provide greater jump range and higher power requirements. Not sure how turning it on and off would affect things, but I suspect if the second drive came online after the jump, it would immediately be tied into the cooldown. In fact, I'm not sure if it would even hold its previous charge at all if it was turned off.

    • @yoltoor6281
      @yoltoor6281 4 ปีที่แล้ว +1

      @@PetersonZF turning off one works, it could be done.

  • @CRocketSlim
    @CRocketSlim 6 ปีที่แล้ว +7

    This is some next level SE trolling... good job Arron

  • @tombrutton210
    @tombrutton210 5 ปีที่แล้ว

    A jump drive missile where instead of teleporting away the enemy it’s like a homing missile that teleports to them and blows up with like half a dozen warheads

  • @jpraiswater8625
    @jpraiswater8625 5 ปีที่แล้ว

    I built something kind of similar, but not used the same way. I built a jump drive with a connector and power so that I could connect a small ship to it and use it to jump a small fighter or miner somewhere, then disconnect do what I need to do and reconnect to jump back. I bet you could use this system to build a jump drive to jump a bunch of fighters to a location, disconnect to fight, then use the jump drive to return when done. That is, if you don't use a small jump drive.

  • @nobob8564
    @nobob8564 6 ปีที่แล้ว +4

    Oh Aron lol!
    Always weaponizing everything.
    New Rule: If it exists, Aron WILL weaponize it.

  • @SinnerD2010
    @SinnerD2010 5 ปีที่แล้ว +3

    @4:05 "Very simplistic weapon" umm jump drives aren't exactly classified as simplistic.
    hilarious weaponry though, puts a whole knew meaning to sticking it to the enemy...lol Have to admit I was expecting a jump drive like long range weapon, but I guess its all relative if the boom goes off next to the ship who cares what jumps when/where ;)
    Think combining this with a jump capable carrier ship could make for some very hilarious moments, jump in, attach, you jump out, they like WTF, they jump becoming more WTFish, they go boom putting the final WTFish nail in the coffin.
    Genius part IMO is the detonation removes all trace, so its not even clear what occurred :D

  • @TairnKA
    @TairnKA 5 ปีที่แล้ว

    I had thought that an exploding jump drive would have caused heavy damage to hull and systems in that area, possibly collateral damage from those damaged systems cascading to something vital.

    • @Tonatsi
      @Tonatsi 5 ปีที่แล้ว

      There’s a mod for that: exploding jump drives

  • @thefalloutphoenix
    @thefalloutphoenix 6 ปีที่แล้ว

    The first thing i thought of was having a ambush point set up and jumping them near it

  • @cubalibre-5238
    @cubalibre-5238 5 ปีที่แล้ว +2

    Imagine if you have a set warp point and just warp the ship to a spot where it is surrounded by warheads or flak ships... That would be so devastating!

    • @Banana_Zach
      @Banana_Zach 4 ปีที่แล้ว

      pre-load coordinates of a massive turret defense tower, then be ready to laugh

  • @Lans32485
    @Lans32485 4 ปีที่แล้ว

    Could be really mean and set up a cluster of turret platforms within the jump distance and have the missle jump them there instead of blind.

  • @MordalfusGrea
    @MordalfusGrea 6 ปีที่แล้ว

    Will you be using this weapon system against Catain Jack in the future? Let them recover a massive ship, then have a drone latch on and jump Jen into the gravity well of a planet.

  • @rileylupo7607
    @rileylupo7607 6 ปีที่แล้ว

    Maybe if you have it jump to a location with an ambush set up, say a several defense stations or a mine field, That ship will take a lot more damage and make the weapon more cost effective, plus the location can be reused many times, meaning the possibility's far out way the cost.

  • @spiritgaming1442
    @spiritgaming1442 3 ปีที่แล้ว +2

    "With a little assistance a certain covanent carrier could suffer a similar unfortunate accident"
    -Kat, Halo Reach

  • @ShampootheSpider2019
    @ShampootheSpider2019 9 หลายเดือนก่อน

    “It’s just a prank bro”
    Prank:

  • @blackjungle308
    @blackjungle308 6 ปีที่แล้ว

    Welp. Seems now we can make "GTFO Missiles". Hahaha... Perhaps rigging everything to timer blocks, so we dont have to click click click everything... Do all with a single key press?

  • @bananamodz2847
    @bananamodz2847 5 ปีที่แล้ว

    If you could jump into natural gravity, that would make this weapon so much the deadlier.

  • @ferret1337
    @ferret1337 6 ปีที่แล้ว +6

    with the jumpdrive explosion mod you could rip that entire ship into a million pieces by detonating the jumpdrive

    • @Grenadier-
      @Grenadier- 6 ปีที่แล้ว

      Wouldn't work, the jump drives have to be charged for that to work. And considering they have just jumped they would be empty

    • @Tuulos
      @Tuulos 6 ปีที่แล้ว

      You wouldn't actually need to jump them anywhere if you're just going to blow them to bits. With a slight change you could either use this as a weapon to jump enemy to a far away location or, if the mod is in use, blow the enemy up with it.

    • @tomdebom1346
      @tomdebom1346 6 ปีที่แล้ว

      or just jump them towards a planet

  • @xXrebuXx
    @xXrebuXx 3 ปีที่แล้ว

    You could have a scout ship with this on it and launch it into you fleet for it to get completely destoryed

  • @slowsteadysqueeze4246
    @slowsteadysqueeze4246 6 ปีที่แล้ว

    Only problem is if they have their own jump drives (which they likely do) they could easily just jump back to the fight if they know the coordinates or if they have friendlies/a base in the area... I like the concept though!

    • @kerbalairforce8802
      @kerbalairforce8802 6 ปีที่แล้ว

      He said they were attempting a boarding party. Anyone not in a seat gets left behind.

  • @Ryan-pe4ii
    @Ryan-pe4ii 6 ปีที่แล้ว

    What if you used that little jump drive ship to teleport the victim ship into an asteroid base that had the interior lined with gun turrets and missile launchers :)

  • @cameronroy2129
    @cameronroy2129 5 ปีที่แล้ว +7

    Me) oh hello space station do you want to go to the atmosphere of that planet
    Space station) no please i have a family
    Me) don't worry ...their next

  • @tropicalvikingcreations
    @tropicalvikingcreations 6 ปีที่แล้ว

    What would happen if you tried to jump drive a detachable base out of the ground, think of it like a heist you can't get in so you install one and some parachutes cause you got resources to waste and Idk.. .. Throwing stuff around. How well do you think this would work provided you weren't immediately detected

  • @baneblackguard584
    @baneblackguard584 6 ปีที่แล้ว

    neat idea but it wouldn't work in a practical sense. you'd never get it attached unless the ship was already dead in the water

  • @connorneal1808
    @connorneal1808 6 ปีที่แล้ว +3

    Thought of something:
    What if, and bear with me, this missile was contained within your own ship and acted as its warp drive, but using a different procedure it could be repurposed to transport someone else away from you

    • @Kemonomimi69
      @Kemonomimi69 4 ปีที่แล้ว

      you could try merge block to disconect it when needed

  • @patrickb8276
    @patrickb8276 4 ปีที่แล้ว

    Imagine this but instead of a jump driver use a ton of gyroscopes that spin uncontrollably

  • @Jeremy-lh3lg
    @Jeremy-lh3lg 4 ปีที่แล้ว

    Don’t play space engineers anymore, but still like watching so forgive me my ignorance but could you have the jump drive jump their ship then after 5sec disconnect and jump back so you don’t lose the jump drive?

  • @MariusHeartsong
    @MariusHeartsong 6 ปีที่แล้ว

    To make the weapon more effective, add Jump Drive Critical

  • @Averie69
    @Averie69 3 ปีที่แล้ว

    Or you could go simpler... just use the critical jump drive explosion mod... that way it's basiclly a nucular missile xD

  • @sansokuryukage6570
    @sansokuryukage6570 6 ปีที่แล้ว +1

    You could get extra cheeky and put a gravity drive on it as well, just a little extra danger for them coming out of "unscheduled warp" at max speed.

  • @blakeman321
    @blakeman321 5 ปีที่แล้ว

    I love it! That's really Nasty!!😈😁
    Please could you show us this in a real live PvP scenario??🙂

  • @a32k57
    @a32k57 5 ปีที่แล้ว +1

    Put the warhead on the bottom, damages the ship more, would push any surviving parts from the tug away.

  • @jamesoldham9995
    @jamesoldham9995 3 ปีที่แล้ว +1

    So in theory, this can effectively eliminate any ship by teleporting it out of the combat zone? Nice.

  • @NapalmNarcissus
    @NapalmNarcissus 6 ปีที่แล้ว

    How about a bunch of torpedos with thrusters constantly active so the ship can't really control itself?

  • @thetruemystic_
    @thetruemystic_ 6 ปีที่แล้ว

    nice little idea, might utilize it!

  • @ArcadeLady83
    @ArcadeLady83 4 ปีที่แล้ว

    Thanks for the upgrade

  • @Jmcgee1125
    @Jmcgee1125 6 ปีที่แล้ว

    This is so stupid yet I love it

  • @taskforce876
    @taskforce876 6 ปีที่แล้ว

    Haha great idea! What ship is that you warped out of there?

  • @thearmadilliestone
    @thearmadilliestone 6 ปีที่แล้ว

    Missile: *teleports you*

  • @drumkommandr9779
    @drumkommandr9779 3 ปีที่แล้ว +2

    Sisko: *glowing red eyes*

  • @JorneDeSmedt
    @JorneDeSmedt 6 ปีที่แล้ว +1

    Just imagine having a bunch of tiny fighters supported by a carrier with lots of turrets. Suddenly your carrier is gone.

  • @Educationey
    @Educationey 6 ปีที่แล้ว +6

    show a video of it jumping a ship into a planet

    • @Cross_111
      @Cross_111 6 ปีที่แล้ว +2

      Wont work that easily
      Jumpdrives have a failsafe that will prevent you from jumping into an atmosphere
      Only way would be to move at speed while activating the jumpdrive, jump very near to a planet (which is quote difficult to do) and use the momentum to push it in
      As long as the other ship still has thrusters and fuel that will be near impossible with that design

    • @Beamer490
      @Beamer490 6 ปีที่แล้ว +3

      Unlike Star Wars, the “Hyperdrive” in this game teleports the ship to the coordinates set, instead of moving really fast.

    • @Educationey
      @Educationey 6 ปีที่แล้ว

      Fine, then make it warp into an asteroid's coordinates

    • @Cross_111
      @Cross_111 6 ปีที่แล้ว +1

      Educationey if an asteroid is the target it will warp im 2 km away 😉
      Still a lot of distance to cover ^^
      Sry, but the safety measures dont allow that sort of risky operation
      Is it impossible to weaponize it? No, but quite difficult while also being quite costly 😉

    • @XpVersusVista
      @XpVersusVista 4 ปีที่แล้ว

      @@Cross_111 you can build a space station and jump drive them into it. just make a huge heavy armor block to jump into, and surround it with automatic turrets for good measure

  • @london7415
    @london7415 5 ปีที่แล้ว

    i was thinking you should make a kamikaze+warhead jump missile i mean we saw what it did to thay massive star wars ship so...

  • @M4v3rick2
    @M4v3rick2 6 ปีที่แล้ว

    Wouldn't it work better if you'd just turn the cockpit around and practically connect in reverse?

  • @masterdude9419
    @masterdude9419 6 ปีที่แล้ว +1

    Oh I love this idea! It seems like a great way to get your enemy away from you! Though it would be better if Keen would let us Jump into and out of Gravity Wells!

  • @Lord_Xonaz
    @Lord_Xonaz 6 ปีที่แล้ว

    Is it possable to make a light speed missle. Exp: an eneamy base is established on a planet or a space station u send a missle so fast the eneamy has no time to ditect or propaire for the incomeling threat for the dark corners of space.

  • @southerncoconut9128
    @southerncoconut9128 2 ปีที่แล้ว

    literally using the jump drive to abduct ships

  • @fakshen1973
    @fakshen1973 6 ปีที่แล้ว

    then they just jump back 10 seconds later.

  • @rubenscheuer519
    @rubenscheuer519 5 ปีที่แล้ว

    That ship is just wonderful. Could you please provide a link to its Workshop page?

  • @chriseash6497
    @chriseash6497 5 ปีที่แล้ว +1

    What about using this as a Trojan Horse. Someone salvages it, takes it back and docks it inside their ship and BOOM!

  • @nathanhough8156
    @nathanhough8156 6 ปีที่แล้ว

    What about using a jump drive as a powerful warhead

  • @SebSenseGreen
    @SebSenseGreen 6 ปีที่แล้ว

    The damage of the warhead isn't impressive but make a GPS inside a gravity well and use that GPS point and you've got yourself a pretty good weapon.

    • @Cyberguy42
      @Cyberguy42 6 ปีที่แล้ว

      SebSenseGreen IIRC you can't jump to coordinate within a gravity well

  • @vader1361
    @vader1361 5 ปีที่แล้ว +1

    What if you warp them out of the area into an incoming cloud of mines and missiles?
    Can't be hard to aim the missiles if you know where the target is going to be...

  • @meh3277
    @meh3277 6 ปีที่แล้ว

    I was thinking it was gonna breach into the middle of a ship and blow it up not send it far away nice design would definitely use if on steam workshop.

  • @tomdebom1346
    @tomdebom1346 6 ปีที่แล้ว

    use this in a battle (also with the giant strike carrier)

  • @Comicsluvr
    @Comicsluvr 4 ปีที่แล้ว

    Place the warhead (or a couple...) inside the device, closer to the Landing Gear. You get a better blast because the Jump Drive doesn't act as a shield from the blast.
    A devious little weapon when you absolutely, positively want the enemy to go away!

  • @Rebecca-fs2rg
    @Rebecca-fs2rg 6 ปีที่แล้ว

    What happens if it attaches to a station? also what happens if two attach to a ship one after the other?

  • @Rex227c1
    @Rex227c1 5 ปีที่แล้ว +1

    I wish that someone created a emp cannon like what is on the molevolence ,can someone do that?

  • @jimmy117
    @jimmy117 6 ปีที่แล้ว +1

    i know you want to do it vanilla, but does it work with the small ship jump drive mod?

  • @Warpup
    @Warpup 6 ปีที่แล้ว

    Why not just make your jumpdrive detectable? so that missile is part of your ship and will warp you or send the other ship bye bye

  • @commo132
    @commo132 5 ปีที่แล้ว +1

    this would be even more deadly with the hyperdrive explosion mod

  • @jamieslocks1822
    @jamieslocks1822 6 ปีที่แล้ว

    Set up waypoints just a hair outside the gravity well of a planet and use the momentum to force the crash.

  • @jacob5395
    @jacob5395 6 ปีที่แล้ว

    I thought you couldn't activate the warp drive while in Remote Control!