Disclaimer: Klang is not responsible for any injuries, property damage, loss of life, or fractures in the fabric of space-time that may result from usage of this product.
BRRRRRRRRRRgte är sjuk eller har utbytbara by the wierd kind of what you want to explain why we are also done with people who are from the wierd kind of the
Klang seriously gives me a futuristic/sci-fi religion vibe. The relativity of him is intersting, & complex.
I really adore the fact that you are doing science inside the game universe to experiment, explore its limits and build new kind of contraptions that seem pure magic for other players. It's funny because humanity went through that with Greek -> Newton -> Thermodynamics -> Relativity -> Quantum physics
Funny that you mention *_religious vibe_* , as the scenario *Spark of the Future* does (and I warn of spoilers here, just in case) in fact contain a "Shrine Of Clang" .
That’s is because Clang IS our lord
He blesses or places Bane apon our creations if her pleases.
Do the Merge Block Pump Drive next?
For those who don't know: The idea is to use rotor offsets to keep a set of merge blocks from being able to make contact while exploiting the force the exert to align with each other. This force scales with ship mass, so by having a large mass (your ship) pulling itself towards a small mass (the drive shaft), there's a massive disparity in force applied between the two grids. The result is an impressive phantom impulse applied to your ship.
I've see it, I was testing one for this video but I decided it was too complicated to show off.
@@Zer0sLegion please do it anyway, there's no other information on the subject. You're our only hope
Damn. That very old meme of pulling a car with a magnet is possible with the power of Clang
This is like a fan-driven sailing ship, but even more stupid. I love it.
“Any sufficiently advanced technology is indistinguishable from magic.”
-Isaac Clarke
honestly im just learning about Overriding the gyros. i hated how floaty my ships felt when rotating and id never thought to just do that. thank you.
@@Zer0sLegion if that were true my mental health would have collapsed long ago
Klang and Gravity drives are a real help for big ships, even if you just use them to slow them down. For the gravity drive there exists a script that makes it possible to even replace gyros in your builds, so you get a ship that runs purely on the gravity drive concept. Great video.
Yeah, I've seen the script thing before. I'm not really into scripts, like most people in the community, I turn my brain off when I see them.
@@Zer0sLegion When scripts first came out i completly avoided them. There might be a solution that is timer based. Kelevra Engineering has a steering solution that might be able to control timers to do the same.
I accidentally created a Clang drive way back. I think it was back when they first added pistons to the game... was a long time ago. I tried to use pistons to make sliding doors on the side of a ship. When I closed the doors, the ship would start moving, although it rotated some. I guess I had it pretty close to balanced. I could move it around, but I was constantly fighting it with my controls to try to make it go somewhat straight. Just thought it was more trouble than it was worth, so I scrapped it.
my first unintenional clang drive was one day i was doing some mining rover in survival
and out of nowhere he decided to just stand up and leave to orbit...
...without me
Just love it how this game allows you to do all sorts of ridiculous things.
The gravity drive has an extreme theoretical maximum acceleration and is relatively simple to make. My personal favorite use for a gravity drive is for propelling projectiles. If you have a mod that causes everything to be affected by the artificial gravity of other grids then you can create a slab of armor that is accelerated without need for any resources other than iron which makes it cheaper for projectiles than anything else. And if you have a mod that removes the speed limit you can make a cheap projectile that can punch clean through even heavily armored ships
A while ago, I did toy with iron plate forcefields, where you use 2 nested grav gens to keep a bunch of iron plates floating around the boundary. It was super laggy tho, idk if recent optimization helped with lag due to floating items
I have to admit, "Clang Missiles" sounds a lot like something a race of spacefaring gremlins might use...
Reminds me of the Vogon ships in Hitchiker's, "several yellow, brick shaped somethings, hung above the earth the exact way bricks don't".
I love that Klang or Clang drive actually sounds like something that would seem real in the far far future
I don't really think it was designed to start an argument. ...Or exact a toll for crossing a bridge through space.
Joke physics surely.
@@Oblithian magnet pulling a metal boat that it is attached to is part of "troll physics" meme wave from long long ago featuring trollface
Amateurs. Back in my day, we made the gravity drive with rocks and landing gears!
😁
I find those Klang Drives have something of the "Space Battleship Yamato" Wave Motion Gun.
I've seen someone do this, where he put the rotor version on an axis, which allowed him to brake or reverse with the clang drive, or change his launch vector. He did this on an official server, and the results were scary to witness, due to the lack of shared inertia. His ship also couldn't be left adrift, as it would constantly move, so he always had to lock it down.
I'm imagining a event horizon type scenario experimenting with this kind of powerful unstable tech
@@kabob0077 both equally terrifying and likely scenarios when trying to play god with such unstable and mysterious technology
Not gonna lie this reminds me of the old Kraken drive from KSP, fun times that one, I'm sure I'll have a lot of fun with this Clang drive as well...
I still remember when you could reach the speed of light in KSP as certain thrusters didn't have mass.
@@Zer0sLegion it's actually possible to reach several times light speed using some of the mechanical elements.
Reminds me of my clipped landing gears rail gun, shooting things from low orbit to the mun in one second, could theoretically be scaled way up but my PC could not handle the power
man, i want to see a combt tournament where the player on a massive ship just shouts "engage klang drive!" and takes off at ludicrous speed
Another thing that few people will not about the clang drive is it's durability in combat scenarios.
Not only is it a hangar door, it's also not prioritized by turrets like cabins or thrusters, meaning that a clang drive craft will stay moblie longer.
I remember way back in the day when gravity drives allowed you to exceed the speed limit. That was fun.
The clang drive seems like an excellent way to get offworld fairly early in a survival playthrough without needing to get a lot of resources together. I think the biggest downside is that it doesn't seem to have a good way to modulate speed
2 options.
1: Use multiple drive. That give you a max high accel.
2: script a program and/or timer block to start/stop the klang effect at regular intervals. That allows for better granularity on the speed.
@@carsontodd2443 That gives you breaking/strafing, but not extra accel or granularity.
@@carsontodd2443 Yeah - That's basically the same thing as a "flip 'n' Burn" maneuver like they do in "The Expanse".
I'm going to experiment with this idea over the next couple days where I use a Clang Drive for forward propulsion, and then also, as you suggest here, another one that engages when arriving at your destination to bring you to a stop. Should work perfectly. Just have to get it all balanced out with the right amount of Gyros to tame the Clang!
@@deanlawson6880 i tried that, i even tried two drives pointing in different directions, almost impossible to stop
This is so good to power massive ships like usg ishimura or any star destroyer, even if its a glitch doesn't break the lore
What about using magnetized ore for anti gravity?
@@RevokFarthis kinda, difference is that using a ejector you can have a anti gravity device
Friendship ended with thrusters, hangar door is my new friend
Oh no... Next time clang guns?
@@Zer0sLegion they can be also used to launch fighters realy fast, kinda like aircraft catapults. You just need right kinda fighter and gun and its fast.
Love the idea of a ship that defies physics.... oh wait thats most sci-fi ships
You'll love The Expanse for that reason. Most everything in that show is incredibly real-physics based,
I think just the fact their called "clang drives"
Makes them infinitely cooler
I love how in this game, kerbal space program, and minecraft, you can break the rules of nature and gain speed by having a piston push on the spacecraft
the Klang drive is the equivalent of hanging I giant magnet off the front of your car so the car eternally chases the magnet.
i love how physic breaking engines are near universal in sandbox games
Now you just need to make a large ship with like 2-4 going forward and then 1-2 backwards so you can accelerate and decelerate.
This is just the evolved version of troll science using a magnet to pull yourself along in a car
7:26 nice touch with the little wind sound effect :)
Gonna use Flares Repulser mod for horizontal lift and clang drive for forward propulsion and just see what happens. I might even try clang drive with hover mod as well.
@@Zer0sLegion lol na not today. Saving the extra word salad for next vid. 🤣
Your vehicle looks like a snack that smiles back.
This kinda thing is EXACTLY what humans would do.
The complexity and fragility of SE's physics never ceases to amaze me. These drives are a literal example of blowing your own sail 🤣So simple an idea and construction, but there's no way they would work without the full function of the game's physics engine.
The Clang Drive is definitely the more effective drive, but the name just doesn't quite have the same ring as "Gravity Drive." Gravity drive sounds like some advanced, powerful form of propulsion, Clang drive is just something you banged together in your garage over the weekend.
The Klang Drive: With big yellow space Jesus fish energy.
“and we’ve got flores” “Hi 😐”
Brilliant! This video gave me great laughs which I was in need of. Thank you!
Grav drives grow quadratically, as you can have multiple grav gens affecting multiple mass blocks, so they can become very efficient at moving very large ships.
its the snack that smiles back
"What if one of those Troll Science memes actually WORKED?"
This is an equivalent to a magnet on a fishing pole and i love it
I imagine if you activate this drive, you would hear the sound of the biggest metal pipe in the universe falling.
The people wanting the quantum engine to work: Write that down! We need that _Clang drive_
In actuality, harnessing the power of an exploit and using it to propel a ship is the most engineer thing you could do as a space engineer player. Imagine how much of an asspull nuclear reactors sounded like when they were first pitched. “Uh, so we just take this stick that gets really hot, and put it in water, and turn it into a steam turbine!”
Clang drive is great and all, but I now cannot unsee a spaceship cruising through space in a shape of a yellow fish...
In kerbal, we have similar kracken drive. I did a bit of work on ladder based ones back on the day
Space Engineers videos always make me think of the old Lensmen novels. You start out making boring normal space ships with MAG cannons and such (yawn) but by the end you're manipulating the fundamentals of time and space to accelerate things to .9 c before smashing them into the sun.
"So what kind of propulsion does your ship have?"
"Well I have a lot of really big hydrogen thrusters and..."
"Wait did you say Hydrogen? That's so outdated. Professionals use Clang Drives."
😂 this is like flying by pushing your palate with your tongue
It looks like the piston door drive is more “agile” because it can be engaged quicker but seems slower, while the hangar drive takes longer to engage it accelerates faster to higher speeds once engaged
So the piston drive would be better on smaller ships while the hangar drive would be better for larger naturally slow ships like freighters and such because it seems more like a “long haul” type of drive
What I’d do is make essential a guidable railgun shell with either method and just send em before using a controller to guid it to target
THANK YOU! I i had to check out the Clang Drive so i really like that you decided to do a video on it!
7:29 YEEET!
For the reason you made me laugh with the Like Button joke, you'll get my like.
May Clang bless you and have mercy on your builds.
literally troll physics
The Clang Drive shows that by picking yourself up, you can achieve anything.
I knew all those Troll science memes from years ago were on to something!
the power of clang is strong with this one
I feel this would best be used in warhead delivery systems, short jump propulsion, escape pods, and/or ram builds.
gonna use 4 of the hangar door based ones in a single ship to make a giant base that when disconnected can quite easily lift off from a custom planet with 10X gravity. gonna use parachutes and some thrust to slow it down for landing and coming to a stop
The first build, THE FISH!😅
in one video i comented about gyroscope slide, and when i turn 1 gyroscope on override, it fixed it!!!! thank you so much!!!!!!!!!!!
You are playing with gods power, you will bring down the wrath of Clang. Mark my words...
Sounds good
Im gonna try it
hanger door drive+wings mod= hyper speed glide plane
Yo * veo este video y me uno a un server *
El lore del server: hubo un jugador que tenia una mave de energia ilimitada que domino el server
Here's a more refined look at CDs.
Hanger Door Drive(HDD): Used for planetary escapement. Why? Slow to respond to input but pulls more Gs at 5G per CD. As for shifting the rotor displacement this does nothing.
Piston Door Drive(PDD): Use for combat . Why? Has rapid response time but is overall weaker. Pulls 4G per CD. As for adjusting max extension. You can get away with about 0.3m into the door. Personally I set my pistons to 0.25m max extension. My setup is also one block shorter than what you have shown here as well. The more extension have does not effect the amount of Gs it pulls, it's overall constant.
Rotor Merge Pulse Drive(RMPD): Oldest of the CDs, as we had rotors before pistons. Does not require to be in line with COM. Not all that compacted like the others and has more eradicate motion.
CDs in general don't harm servers, it's the scripts that go along side them that are the problem.
Then we get into Mass Shifters(MSD). These require program blocks which is where I draw the line on it being a CD. These use a different principle to function, of shifting the cargo around from one sub-grid to another. Extremely compact but at the cost of server performance.
Disclaimer
CDs are considered exploits by most of the community, I don't. Keen has stated that they won't patch it out and that it'll remain in the game, I'm paraphrasing there.
The other application is launchers termed JOLT Cannons.
I'll try spinning, that's a good trick!~ Zer0 probably
A ship that powers itself by pushing on itself really hard with a door sounds like something right out Hitchhiker's Guide to the Galaxy. "Tired of mucking about with bistros? Try the UNLIMITED POWER of the "Door that pushes really hard on your spaceship" Drive!
I think I might install these on my ship as an emergency system to get to max speed and away quickly.
I remember one time I was playing astroneer and noticed that you can put the winch on the platform that the winch is on which causes the platform to be propelled I then spent way too much time trying to take off with this and I recorded it and post it to Reddit I was then surprised that everyone was worshiping some sort of klang God and because I had no idea about klang at the time It was basically like seeing a cult You didn't know exist emerge and accept you as one of their own
This is some ork level physics here umies
What if you created a hybrid that accelerates with the piston and then obtains max speed with the hanger?
This is how I will now get off planets
Here's a question, how effective would a clang drive be on a warship as opposed to a gravity drive or thrusters?
Just like the gravity drive, it's good for getting up to speed very quickly. It's faster than gravity but there's more clang related risks involved.
Klang is great for small ships because of their simpleness
A Klang powered warship is dangerous because if one component doesn't speed up with the rest it will go boom
Klang missiles on the other hand are one of the most dangerous weapons if you can make them hit target
The Lorax drive XD
This is like blish locks in firearms
You know... it will probably work like this in real life. Get enough high-tech propulsion systems together and they just break the laws of physics and make you faster than light.
Clang Drive torpedoes
i would use clang drive for a start mechanism for super big and fat ships that can land on planats
Klang is praised.
this just solved my energy crisis on my titan ship...
I might reinstall space engineers to build a space station propelled by a clang drive
That like button was genius, if I am ever to build the hangar clang drive, will put an lcd with a like button on it!
Could a gravity shrapnel shot be made? Like using a "gravity rail gun" to shoot a pile of debris?
Have a great day sir!
@@Zer0sLegion Or using a bunch of debris in a ball with something to push them apart (maybe inverted gravity? Don't know...) like a explosive artillery shell...
Lmao, dude just made the Alcubierre Drive in SE
I haven’t played a lot of Space Engineers for a while, but they sound useful for escape pods and missiles.
Amused. 2:58. Smooth bro, very smooth. Okay, here’s a like/scribe.
So, which is better? Clang Drive or Gravity Drive?
Clang
clang has way more thrust
also merge drives are a thing which can provide an infinite amount of thrust the acceleration is constant no matter the mass
I mean the Clang Drive is just plain better, however i still prefere grav drives due to scalability. For a large grid to be redicoulusly powerfull, you'd need to spam maybe 20 to 50 door mechanisms, whereas you could build like a really large gravity drive unit. Idk its just cooler imo to have this big section occupied by artivicial mass& grav generators. Its always been about the coolness factor of my ships for me and not how meta or efficient they are... And in a pinch, a well build grav drive can double as a railgun :D
Clang crashing game