One note: Those large warheads appeared like they werent always exploding, might want to reconfigure the warheads with sensors to detonate at 5 meters or so. the impact still does damage, but not as much as the explosives could.
My main focus in this game is missiles so I’ll chime in a little here with some tips for warhead reliability. • Warheads unreliably detonate from collisions over 250mps • 5mx5mx5m Sensor on nose if warhead under 100mps is perferrable as noted by William • No half-armor blocks directly on warhead top (makes collision unreliable, especially if you use blocks like conveyor covers, not sure why) • if the missile hits sideways and not head-on, the crumple of the missile body might slow the warhead until it has decelerated too much to detonate on impact (assuming no sensor) • For missiles over 300mps-1000mps, 2-3 large grid blocks of scaffold above warhead typically fixes this as by the time the physics catches up it’s reached the warhead. Not sure on small grid. •Somehow… adding a gyroscope on top of warheads seems to make them reliable. Maybe it has something to do with the priority of critical components in collision calculations, I don’t ask too many questions. Basically slow to 100mps and add a sensor with a detonate function, or be prepared to tackle some goofy crumple physics.
My friend if you have the will to work on yourself, plan your progression, visualize the steps ahead and are willing to follow through, you'll be able to learn the mechanics of this day by day a bit more until you'll manage to build even greater and better projects!
when I first started I made a cube with stuff inside, it wsa horrible, like a kids drawing, my last ship, wich is on the workshop is called the black mamba stealth cruiser, is a monster and it's beautifull, so just go step by step brother (or sis? idk)
*Comments for this video:* LEVEL 1: I can't hear Aaron talkin' can ya kids turn down yer music ?! LEVEL 2: Bro, turn up the music, all I hear is your voice ENDGAME: *Aaron's voice is the only music I need to hear*
It looks way bigger than it is. When you went to the back and there's only one large hydro it really put it into perspective. Love the design. And you can spam the hell out of those missiles. Be pretty deadly
Wow! Imagine getting fired at by this thing! You're just sitting there when you see a tiny bright dot move across the sky and suddenly your ship shatters around you.
or just "missile storage rack" + "missile ready rack" +"launch tube" just like that missiles get fed from the rack to the ready rack and then into the tube
Doesn't that just mean that the big missiles can technically be used to decoy for the smaller missiles against ships with lots of anti missile defense?
I would like to see Aaron review some player made weapons, to give inspiration to his server players, through his videos - so in return we can see what they come up with and deploy on the server - and then that can inspire us...
ChrisHiss Obsessive Compulsive Disorder, an example is someone who has to wash there hands 5 times every morning and evening or they open and close the school locker 3 times because closing it the first two didn’t feel right to them.
this is such a good ship and meme, just bombard them with rocket missiles until you run out of thruster components, truly a weapon to surpass a Metal Gear
Idea for craft: Mothership has a few automated assembling lines where it builds rockets, then they automatically moving to starting points, fueling and launching. Process can continue until resources end.
Great idea! Me personally I always had an idea for such a warship in a hard sci-fi. A vessel who's sole purpose is to launch missiles or drone fighters. As it is it's only purpose it doesn't truly need a permanent crew, artificial gravity (Artificial gravity is done by spin or thrust by most habitable vessels but must be of certain size and have slightly more complex components.), or living space. Just some interior space so maintenance and inspections can be done when needed. Even then, there could be floating/magnetically locked drones that are in the interior of the ship to make sure it functions day to day. There are drones can mine material and drones to help with some slight maintenance, repairs and updates. Also the ship can have its own automated assembly line to manufacture weapons by itself. Basically systems to keep the ship self sufficient for periods of time.
If you mean H2 missiles, the Easy LIDAR Homing Missile script already lets you do this. You can build off a merge block, and have a connector lined up. It will fill up on fuel, and then you can launch it. You can also do 2 stage launching where the missile is blasted out of a bomb bay (vs a silo) with small thrusters, and after a second or two, the small ones turn off, and the main thruster ignites. I use this for my super low-profile (only 12.5m thick) smuggler ship. The bomb bay is only 3x2x4, but can blow a missile out 30m from the ship, and packs a punch powerful enough to blow a 25m hole through a light armor ship. The homing ability is also so good it can shoot down nimble fighters attempting to evade, and even has a failsafe so if it has a near miss, it'll detect the near miss and airburst, still getting the hit.
Why are you posting ideas here, post the ideas on a comment section of a TH-camr who actually makes creations instead of using "workshop content" and copying everyone else's designs
Easy LIDAR Homing Missile script is pretty badass. Being able to lock-on at 5Km and have all antennas off is pretty sick. I also use the script to deliver care packages with pin-point accuracy from orbit to bases on planets.
This video inspired me to work on some of my own guided missile designs and countermeasures. limitations of Xbox means no scripts but so far the simple mass block design coupled with some warheads works beautifully. the best part is that you can either load them into a "rail gun" or create a sort of mine with them due to their attraction towards gravity generators. as for counters to this design I personally like to use two spherical generators with negative (outwards) projection, its quite fun to see a mass block missile be denied and sometimes flung back at your enemy!
So I’ve had space engineers for years. Since the beginning of beta. I’m pretty good at making small ships but I’ve always wanted to build a hug ship. But I’m always intimidated by the size because I start building and then it doesn’t look right. What is the best way to build a large capital ship? From the inside out? Or build the shell first then the inside.
I start with a long spine of the ship, then I use artificial mass to simulate the completed ship and design the thrusters and add appropriate gyroscopes. Then I build large conveyor systems that ensure the ship is 100% functional and then I finish with the hangars, the bridge and the finishing touches like pressurizing the ship and adding the style to make it looks good but I often skip that step and just build a functional large ship and try to improve on every vessel I previously built making them bigger and more functional and more aesthetically pleasing to look at haha. Love this game so much.
@@Frizzleman same. Still play it today! I think I’m a much better builder than I used to be. I have a better vision for how a ship should be shaped now.
I'm looking forward to starbase, they are advertising stable scripts in a multiplayer game, so much potential for true expanse themed battles Gorgeous ship and firing system, I know how difficult it is to get it working because I am still sitting on my own lifeboat with a similar idea lol
StarBase has it's own in game scripting language: th-cam.com/video/7lXK6_bktUk/w-d-xo.html and StarBase is a single shard Massive multiplayer online game.
Asuming the 50m sensor range limit still applies, the big issue is guiding it close to the target. Missiles operate in 3 modes: Launch, Proximity Guidance, Final Guidance (sensor range). Theory on how that guidance works: The camera sub-ship. After the missile enters remote guided mode (exited launch mode), the missiles try to match their orientation to that of the camera designator. Once it comes within 50m of the target, the sensor itself can take over guidance (Final Guidance). You can change the sensor field with scripts, giving you all kinds of measurements even with a single sensor. At least in theory, I never even managed to simplify my distance sensor down to that. If that is how it works, I see barely any way to de-script it. The last leg guidance in general and the proximity guidance in particular look like they would require Scripts. I am also not sure how the orientation data is transfered. Would require antenna, but I saw none on those missiles.
i've been playing with a system recently but mine uses direct control and hard armor points with warheads triggered by sensor. very important to restrain design to 3x3 in width
This is Space Engineers 101. The amount of work all the modding community puts in, and then the game devs can just slap their logo on the side and release it as a DLC....
Theres no mod here, just letting program blocks runs cripts makes all this possible. Theres no features here, other than hoping a server admin somewhere would actually let you do that, if so this ship is vanilla.
This is my ideal, I'm just hoping that the creator makes a Vagyr or the pride of the Hiigaran. Like a deep, humongous missile platform on a long ship would be amazing! But the tall design would also just be pretty cool!
Keen needs to optimize the game a bit to handle scripts better so they can include some of the awesome workshop scripts as vanilla features that can be toggled.
Jesus christ, can you imagine just flying normally not knowing anyone was about. And suddenly you are hit by 4 of these rockets and they basically rip your ship in half.... damn space submarine that thing
The best strategic rockets are ones without a signal. It's simple... warhead... a thruster, battery, and a decoupler. They are undetectable if you change block ownership and have no antenna. But it requires aim.
People need to stop disabling scripts. I wish Keen wouldn't even make that an option. I have built dozens of creations, all kinds of automated base defenses, torpedos that can intercept targets in space from a ground base, radar that keeps logs of targets spotted, etc, but I've never been able to use any of it in multiplayer because no servers have scripts enabled.
Easy LIDAR Homing Missile script can do that. You can put in an exact GPS as the target, update the GPS mid flight if needed, and even abort the attack, all without needing antennas.
You should stagger decoys with regular smaller missiles. If the decoy flys ahead it can take the fire. If it fails fly double decoys with 1 big and 2 small.
This would be fantastic if it was escorted by a few corvette sized ships that are designed to tank fire in order to draw attention away from missiles and the destroyer itself, and probably could be used to secure the space around an enemy base and do orbital bombardment. it looks absolutely menacing though!
It's probably meant for more of a stealth solo (first attack kill) or as a support destroyer, unless you add a bunch more guns on it and maybe many rocket launchers on the front if it doesn't have it already. Also, a sheild will be the perfect touch (for the servers that have that mod). I'm currently starting to build this baby on my server :)
@@De1taX Just a quick question: how does pvp works on this game? (Can you destroy someone for any kind of reward, like a base raiding for materials or something) or players should make a “roleplay combat” only for the glory in private servers?
@@truta3715 it’s like Minecraft in that you can grind every block down for components and use it to sell or upgrade your base or ship. It’s very rewarding.
@@truta3715 pvp works how you want. You can shoot them down and damage their weapons and then grind them down or just blow them up. You can steal their cargo.
I just finished making a similar ship that basically does the same thing, but it is a much larger and slower design. It's the 2nd ever large ship I've built, so I'm pretty happy with how it turned out, but this one just blew it out of the water. It too can 3D print a guided missile, but this one is player-controlled as opposed to using script. (Speaking of which, I should probably learn how to use programmable blocks.) In any case, if you're interested in checking it out Aaron, just search for "The Hullbreaker" on the Steam workshop... it's the one with the green stripes :)
That is sick you should have tried taking it in at speed and when your close just roll and let missles fly i bet at closer range it would shred the other ship using the missles like a broadside.
I'm always a fan of ships that are both creative and practical. Though I don't see a purpose of putting hydrogen and ion side by side in a ship like this. My current project has a set of hydrogen engines I can enable to charge the batteries as a backup. Granted I probably could have gone with this ship's configuration since mine is meant to get as close to a planet's atmosphere as it can, and as of right now that's 0.4g on the earthlike planet that it can still escape from.
@@CrazyDutchguys Woosh... I also was joking. And because I say that also in my own name instead being pretentious self-proclaimed prophet, you end as double joke ;D
Reminds me a lot of Halo's ship designs. All it's missing is the giant MAC.
Same! It looks like an Archer boat, and I can see the UNSC using it in the H-C war.
it looks like a halo frigate cut in half with no MAC cannon and cab
Vallorn i'm glad I'm not the only one who saw the parallels
Don’t you mean
The Big MAC?
Where do we load the ODST pods now? :p
One note: Those large warheads appeared like they werent always exploding, might want to reconfigure the warheads with sensors to detonate at 5 meters or so. the impact still does damage, but not as much as the explosives could.
My main focus in this game is missiles so I’ll chime in a little here with some tips for warhead reliability.
• Warheads unreliably detonate from collisions over 250mps
• 5mx5mx5m Sensor on nose if warhead under 100mps is perferrable as noted by William
• No half-armor blocks directly on warhead top (makes collision unreliable, especially if you use blocks like conveyor covers, not sure why)
• if the missile hits sideways and not head-on, the crumple of the missile body might slow the warhead until it has decelerated too much to detonate on impact (assuming no sensor)
• For missiles over 300mps-1000mps, 2-3 large grid blocks of scaffold above warhead typically fixes this as by the time the physics catches up it’s reached the warhead. Not sure on small grid.
•Somehow… adding a gyroscope on top of warheads seems to make them reliable. Maybe it has something to do with the priority of critical components in collision calculations, I don’t ask too many questions.
Basically slow to 100mps and add a sensor with a detonate function, or be prepared to tackle some goofy crumple physics.
I have a premonition of many many MANY micro missle builds comming in the near future, this is just one of those TLC builds that shows 100% quality
To the creator: you are an absolute mad lad, keep it up and I hope I'm never in radar range of that.
That is how weapons in Space Engineers should be! The gun turrets and rocket turrets are really just point defense weapons.
it lookn halo inspired
so he should add a railgun in the middle
p
@@mrkarabz6397 Yeah, he could build a railgun to shoot enemy ships with.
This is a really great vanilla ship. In my opinion almost every ship with modded weapons over shine vanilla builds. Refreshing
The game is way more fun with gravity cannons lol
This ship looks like something from the old 2015 days of Space Engineers.
Yeah, not a big fan of the rear of the ship. It seems this ship puts function way ahead of form.
Yes
@@majorevangelism The function itself is also super out dated. I would put this ship on a tier 2 out of the 15 tiers of ship technology.
@@dangernoodle7700 What would tier 15 be?
@@IMP_ROM moded
I'm so impressed, how can someone be this talented. I feel so useless cuz I will never be able to do something like this
My friend if you have the will to work on yourself, plan your progression, visualize the steps ahead and are willing to follow through, you'll be able to learn the mechanics of this day by day a bit more until you'll manage to build even greater and better projects!
Don't frame your usefulness within the scope of another person. You will never progress if you cripple yourself every step of the way.
when I first started I made a cube with stuff inside, it wsa horrible, like a kids drawing, my last ship, wich is on the workshop is called the black mamba stealth cruiser, is a monster and it's beautifull, so just go step by step brother (or sis? idk)
Utilitarian design .. my kind of ship . Giving the front some sensors and lights would be the only suggestion i could give for the creator!
*Comments for this video:*
LEVEL 1: I can't hear Aaron talkin' can ya kids turn down yer music ?!
LEVEL 2: Bro, turn up the music, all I hear is your voice
ENDGAME:
*Aaron's voice is the only music I need to hear*
Lol
i dont understand
It looks way bigger than it is. When you went to the back and there's only one large hydro it really put it into perspective. Love the design. And you can spam the hell out of those missiles. Be pretty deadly
Wow! Imagine getting fired at by this thing! You're just sitting there when you see a tiny bright dot move across the sky and suddenly your ship shatters around you.
Getting caught by 3 of these big bois... o.O (sitting in the fire meme)
Aaron definitely didn't use this ship to it's full potential...
We can hear his voice!!!!!!!
6:07 “The silo doors are open!”
“Good.”
I would love to see a mod that adds From The Depths type modular weapons into Space Engineers...
Imagine having procedural missiles...
or just "missile storage rack" + "missile ready rack" +"launch tube"
just like that
missiles get fed from the rack to the ready rack and then into the tube
Doesn't that just mean that the big missiles can technically be used to decoy for the smaller missiles against ships with lots of anti missile defense?
I would like to see Aaron review some player made weapons, to give inspiration to his server players, through his videos - so in return we can see what they come up with and deploy on the server - and then that can inspire us...
That ship looks gorgeous... Even if the weapons are a bit wonky/need scripts, the aesthetics are beautiful
it has finally dawned on him to write the url in the description
OCD is tilting me, on the side, the thruster pods:
- ion, hydro
- ion, hydro
- hydro, ion
- ion, hydro
Why !?!?!? :P
As well as OCD needs to be a diagnosis, you just like being neat.
what is OCD?
ChrisHiss Obsessive Compulsive Disorder, an example is someone who has to wash there hands 5 times every morning and evening or they open and close the school locker 3 times because closing it the first two didn’t feel right to them.
Just for you. He knows you are watching and wanted to say hi.
@@Blasted2Oblivion hi 😀
this is such a good ship and meme, just bombard them with rocket missiles until you run out of thruster components, truly a weapon to surpass a Metal Gear
Idea for craft: Mothership has a few automated assembling lines where it builds rockets, then they automatically moving to starting points, fueling and launching. Process can continue until resources end.
Great idea!
Me personally I always had an idea for such a warship in a hard sci-fi. A vessel who's sole purpose is to launch missiles or drone fighters. As it is it's only purpose it doesn't truly need a permanent crew, artificial gravity (Artificial gravity is done by spin or thrust by most habitable vessels but must be of certain size and have slightly more complex components.), or living space. Just some interior space so maintenance and inspections can be done when needed.
Even then, there could be floating/magnetically locked drones that are in the interior of the ship to make sure it functions day to day. There are drones can mine material and drones to help with some slight maintenance, repairs and updates. Also the ship can have its own automated assembly line to manufacture weapons by itself. Basically systems to keep the ship self sufficient for periods of time.
If you mean H2 missiles, the Easy LIDAR Homing Missile script already lets you do this. You can build off a merge block, and have a connector lined up. It will fill up on fuel, and then you can launch it. You can also do 2 stage launching where the missile is blasted out of a bomb bay (vs a silo) with small thrusters, and after a second or two, the small ones turn off, and the main thruster ignites. I use this for my super low-profile (only 12.5m thick) smuggler ship. The bomb bay is only 3x2x4, but can blow a missile out 30m from the ship, and packs a punch powerful enough to blow a 25m hole through a light armor ship. The homing ability is also so good it can shoot down nimble fighters attempting to evade, and even has a failsafe so if it has a near miss, it'll detect the near miss and airburst, still getting the hit.
Why are you posting ideas here, post the ideas on a comment section of a TH-camr who actually makes creations instead of using "workshop content" and copying everyone else's designs
anyone else think it looks a bit like the front of a UNSC heavy frigate from halo
it definitely does!
When i sae the title i was expecting some kind of anti-missile defence.
But this is so damn better
This is amazing. I can't imagine the amount of days (not hours) that went into building this. Amazing.
The fact that he was jumping to spectator instead of actually course correcting with the cameras was killing me
LSG is addicted to spectator mode.
This game man. . . . Think about how it started. From that to this. Impressive.
Easy LIDAR Homing Missile script is pretty badass. Being able to lock-on at 5Km and have all antennas off is pretty sick. I also use the script to deliver care packages with pin-point accuracy from orbit to bases on planets.
this is a very cool design well done to the engineer that built this
This video inspired me to work on some of my own guided missile designs and countermeasures. limitations of Xbox means no scripts but so far the simple mass block design coupled with some warheads works beautifully. the best part is that you can either load them into a "rail gun" or create a sort of mine with them due to their attraction towards gravity generators. as for counters to this design I personally like to use two spherical generators with negative (outwards) projection, its quite fun to see a mass block missile be denied and sometimes flung back at your enemy!
Warfare 2 brings some new options here, looking forward to seeing the two collide.
I see missile cruiser and the fact that they’re VLS and huge missiles…
I immediately hear
“LET THE MISSILES FLY!”
from Red Alert 2.
4:23 "enough of me yapping on" XD
This is a fantastic SE missile destroyer. Well done!!
So I’ve had space engineers for years. Since the beginning of beta. I’m pretty good at making small ships but I’ve always wanted to build a hug ship. But I’m always intimidated by the size because I start building and then it doesn’t look right. What is the best way to build a large capital ship? From the inside out? Or build the shell first then the inside.
I usually start with the core feature of the ship, then the necessities, the the outside/engines
I start with a long spine of the ship, then I use artificial mass to simulate the completed ship and design the thrusters and add appropriate gyroscopes. Then I build large conveyor systems that ensure the ship is 100% functional and then I finish with the hangars, the bridge and the finishing touches like pressurizing the ship and adding the style to make it looks good but I often skip that step and just build a functional large ship and try to improve on every vessel I previously built making them bigger and more functional and more aesthetically pleasing to look at haha. Love this game so much.
@@Frizzleman same. Still play it today! I think I’m a much better builder than I used to be. I have a better vision for how a ship should be shaped now.
I'm looking forward to starbase, they are advertising stable scripts in a multiplayer game, so much potential for true expanse themed battles
Gorgeous ship and firing system, I know how difficult it is to get it working because I am still sitting on my own lifeboat with a similar idea lol
It's in closed alpha now, cant wait to get in eventually, I've got some great ideas for scripts and code to sell to other players
Great showcase, a solid ship for pvp. Hope the Starbase devs are taking notes. Players gotta be able to use use scripts in multiplayer.
StarBase has it's own in game scripting language: th-cam.com/video/7lXK6_bktUk/w-d-xo.html and StarBase is a single shard Massive multiplayer online game.
6:45 "We're fine, we're okay"
awsome job on design, great scripts, and amazing ship.
Asuming the 50m sensor range limit still applies, the big issue is guiding it close to the target. Missiles operate in 3 modes: Launch, Proximity Guidance, Final Guidance (sensor range). Theory on how that guidance works:
The camera sub-ship. After the missile enters remote guided mode (exited launch mode), the missiles try to match their orientation to that of the camera designator.
Once it comes within 50m of the target, the sensor itself can take over guidance (Final Guidance). You can change the sensor field with scripts, giving you all kinds of measurements even with a single sensor. At least in theory, I never even managed to simplify my distance sensor down to that.
If that is how it works, I see barely any way to de-script it. The last leg guidance in general and the proximity guidance in particular look like they would require Scripts. I am also not sure how the orientation data is transfered. Would require antenna, but I saw none on those missiles.
i've been playing with a system recently but mine uses direct control and hard armor points with warheads triggered by sensor.
very important to restrain design to 3x3 in width
The design looks amazing and the script makes it dangerous
yes, this is better sound. thanks Aron
my favorite ship display , this thing is impressive
From what I can tell, it seems like space engineers could stand to have a lot of these features added to the vanilla game
This is Space Engineers 101. The amount of work all the modding community puts in, and then the game devs can just slap their logo on the side and release it as a DLC....
Theres no mod here, just letting program blocks runs cripts makes all this possible. Theres no features here, other than hoping a server admin somewhere would actually let you do that, if so this ship is vanilla.
This is vanilla.
You've gotten me into space engineers again and now I want a better computer so I don't have to suffer
"IF someone could vanillize this" KEEN: hold my custom turret controller
This is my ideal, I'm just hoping that the creator makes a Vagyr or the pride of the Hiigaran.
Like a deep, humongous missile platform on a long ship would be amazing!
But the tall design would also just be pretty cool!
This is a great design and function. It will be hard to make it track the ships after it fires without a scripts.
Tactical Nuke?
Non non non!
Tactical *Ship!*
This was uploaded then deleted yesterday and reuploaded today bruh what happened
Well last upload he had the music so loud you could barely even recognize that there is someone speaking :P
I mean. He is famous for stealing content and getting caught
Love to see a multi-crew battle with this ship
Keen needs to optimize the game a bit to handle scripts better so they can include some of the awesome workshop scripts as vanilla features that can be toggled.
This video was directly below a video of a US Destroyer launching missiles the exact same way!
Just realised that Aaron's voice reminds me to a large degree of Jeremy Clarkson
No loud music great
Looks like the design was influenced by the Halo Universe and the Expanse universe, very nice.
Also I sometimes make drone missiles, they are more expensive but no scripts needed
Instructions unclear: it only made my missile problem worse...
I have one of theses in real life, Love It! fly it every day.
wow very nice weapon design indeed I cant help but feel like the big missile could use a detach system to make it super spicey like a cluster bomb.
Jesus christ, can you imagine just flying normally not knowing anyone was about. And suddenly you are hit by 4 of these rockets and they basically rip your ship in half.... damn space submarine that thing
look like the hillsborough class light-destroyer from halo
Amazing design i cant wait to see it rip into a fleet
The best strategic rockets are ones without a signal. It's simple... warhead... a thruster, battery, and a decoupler. They are undetectable if you change block ownership and have no antenna. But it requires aim.
I would love to see this used in an event on one of your servers.
What if he made a fleet of them vs the other people on the server. That would be a fight to see.
Hahaha prime ending good work guys
Imagine a fleet of 5 to ten of this ship, utter destruction.
Nice overall design aesthetic but needs more point defense
Austin Schuhmacher For it to be practical, yes. However, It’s a specialist ship not meant for general combat.
@@astarrobotics Missiles aren't practical anyway. But it is cool ship nonetheless.
this looks like the UNSC pillar of autumn. all it needs are the mac cannons
I miss these builds, the sort of realistic arms race.
putting together a smart weapon's system.
i would love to have this on my dreadnaught.
This is better, hardly hearing the music
Just for that intro I’m never watching another video ever again
Such a slick design
I saw another missile system, where there were a camera in front of the missile and you controlled them directly.
Space engineers wars will be fought across entires severs with cruise missile fired from a range
Damn... Imagine a battlegroup of these things deploying a sheet of missiles...
@@therealist3495 Imagine a mixed fleet with *both*, with only one or two battlewagons leading an enemy into the rest as an ambush.
People need to stop disabling scripts. I wish Keen wouldn't even make that an option. I have built dozens of creations, all kinds of automated base defenses, torpedos that can intercept targets in space from a ground base, radar that keeps logs of targets spotted, etc, but I've never been able to use any of it in multiplayer because no servers have scripts enabled.
Imagine this being used for orbital bombardment
Easy LIDAR Homing Missile script can do that. You can put in an exact GPS as the target, update the GPS mid flight if needed, and even abort the attack, all without needing antennas.
The Destroyers design reminds me of the Vaygr shipyard from Homeworld 2 Remastered.
Seems like a new version of the original missile cruiser back a few years. Wonder if the script is the same.
Red October, stand by.
One ping only.
I can’t wait for this game to release for xbox.
You should stagger decoys with regular smaller missiles. If the decoy flys ahead it can take the fire. If it fails fly double decoys with 1 big and 2 small.
oo that's cool. proper engineering.
This would be fantastic if it was escorted by a few corvette sized ships that are designed to tank fire in order to draw attention away from missiles and the destroyer itself, and probably could be used to secure the space around an enemy base and do orbital bombardment. it looks absolutely menacing though!
Boi turn up the music, it's just your voice now ._.
Kinda reminds me of the Komodo guided missile corvette Captain Shack tested years back
Could we see this in a actual battle? PLS
ikr I'd gladly sign up for that lmao
It's probably meant for more of a stealth solo (first attack kill) or as a support destroyer, unless you add a bunch more guns on it and maybe many rocket launchers on the front if it doesn't have it already. Also, a sheild will be the perfect touch (for the servers that have that mod). I'm currently starting to build this baby on my server :)
@@De1taX Just a quick question:
how does pvp works on this game? (Can you destroy someone for any kind of reward, like a base raiding for materials or something) or players should make a “roleplay combat” only for the glory in private servers?
@@truta3715 it’s like Minecraft in that you can grind every block down for components and use it to sell or upgrade your base or ship. It’s very rewarding.
@@truta3715 pvp works how you want. You can shoot them down and damage their weapons and then grind them down or just blow them up. You can steal their cargo.
I love this community :D
I just finished making a similar ship that basically does the same thing, but it is a much larger and slower design. It's the 2nd ever large ship I've built, so I'm pretty happy with how it turned out, but this one just blew it out of the water. It too can 3D print a guided missile, but this one is player-controlled as opposed to using script. (Speaking of which, I should probably learn how to use programmable blocks.) In any case, if you're interested in checking it out Aaron, just search for "The Hullbreaker" on the Steam workshop... it's the one with the green stripes :)
Use this ship with disabled speed limit. The small missiles literally flys so fast that it can incapacitate a big ship with almost one missile.
That is sick you should have tried taking it in at speed and when your close just roll and let missles fly i bet at closer range it would shred the other ship using the missles like a broadside.
All it needs is a way to intercept missiles with your own custom missiles. Then long range missile duels would be possible.
Cool ship it looks like the solaco from aliens
The chorus drop though 3:40
That thing is straight up Vaygr inspired.
I'm always a fan of ships that are both creative and practical.
Though I don't see a purpose of putting hydrogen and ion side by side in a ship like this. My current project has a set of hydrogen engines I can enable to charge the batteries as a backup.
Granted I probably could have gone with this ship's configuration since mine is meant to get as close to a planet's atmosphere as it can, and as of right now that's 0.4g on the earthlike planet that it can still escape from.
"Missile Destroyer" But It don't destroy missiles.
Disappointed
It actually is what Missile Destroyer is. Ones what destroy missiles are called Escort Destroyers.
@@TheRezro you hear that?
That faint wooshing noise?
That's the joke going over your head
@@CrazyDutchguys Woosh... I also was joking. And because I say that also in my own name instead being pretentious self-proclaimed prophet, you end as double joke ;D
@@TheRezro
Your "joke" is just stating a fact.
@@estrelaplatina5711 Is that another prophecy of yours? Because who you are dipshit to judge others knowledge and intentions?
Btw looks like halo for a sec and it looks awesome