Space Engineers - Missile Destroyer 5k Range

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • Type.S101 Missile Destroyer
    steamcommunity...
    --Scripts--
    Easy Lidar Homing Script by Alysius.
    steamcommunity....
    MART | Whip's Mouse Aimed Rotor Turret Script by Whiplash141.
    steamcommunity...
    Whip's Turret Based Radar by Whiplash141.
    steamcommunity...
    Whip's Artificial Horizon Redux by Whiplash141.
    steamcommunity...
    Whip's Auto Door and Airlock Script by Whiplash141.
    steamcommunity...
    Automatic LCDs 2 by MMaster.
    steamcommunity...
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ความคิดเห็น • 471

  • @VallornDeathblade
    @VallornDeathblade 5 ปีที่แล้ว +786

    Reminds me a lot of Halo's ship designs. All it's missing is the giant MAC.

    • @madbro8848
      @madbro8848 5 ปีที่แล้ว +33

      Same! It looks like an Archer boat, and I can see the UNSC using it in the H-C war.

    • @anitapyne7266
      @anitapyne7266 5 ปีที่แล้ว +22

      it looks like a halo frigate cut in half with no MAC cannon and cab

    • @1Loftwing1
      @1Loftwing1 5 ปีที่แล้ว +7

      Vallorn i'm glad I'm not the only one who saw the parallels

    • @ClingyCrab
      @ClingyCrab 5 ปีที่แล้ว +9

      Don’t you mean
      The Big MAC?

    • @rynodragon2316
      @rynodragon2316 5 ปีที่แล้ว +11

      Where do we load the ODST pods now? :p

  • @williamstout6332
    @williamstout6332 4 ปีที่แล้ว +107

    One note: Those large warheads appeared like they werent always exploding, might want to reconfigure the warheads with sensors to detonate at 5 meters or so. the impact still does damage, but not as much as the explosives could.

    • @TheFakeGooberGoblin
      @TheFakeGooberGoblin 5 หลายเดือนก่อน +1

      My main focus in this game is missiles so I’ll chime in a little here with some tips for warhead reliability.
      • Warheads unreliably detonate from collisions over 250mps
      • 5mx5mx5m Sensor on nose if warhead under 100mps is perferrable as noted by William
      • No half-armor blocks directly on warhead top (makes collision unreliable, especially if you use blocks like conveyor covers, not sure why)
      • if the missile hits sideways and not head-on, the crumple of the missile body might slow the warhead until it has decelerated too much to detonate on impact (assuming no sensor)
      • For missiles over 300mps-1000mps, 2-3 large grid blocks of scaffold above warhead typically fixes this as by the time the physics catches up it’s reached the warhead. Not sure on small grid.
      •Somehow… adding a gyroscope on top of warheads seems to make them reliable. Maybe it has something to do with the priority of critical components in collision calculations, I don’t ask too many questions.
      Basically slow to 100mps and add a sensor with a detonate function, or be prepared to tackle some goofy crumple physics.

    • @mryater
      @mryater 2 วันที่ผ่านมา

      @@TheFakeGooberGoblin whats 100mps? isnt 100 metres per second the max speed? 200 metres per second max collision?

  • @Clowreed48
    @Clowreed48 5 ปีที่แล้ว +181

    I have a premonition of many many MANY micro missle builds comming in the near future, this is just one of those TLC builds that shows 100% quality

  • @vescovinator
    @vescovinator 5 ปีที่แล้ว +40

    To the creator: you are an absolute mad lad, keep it up and I hope I'm never in radar range of that.

  • @SovereignVis
    @SovereignVis 5 ปีที่แล้ว +1570

    That is how weapons in Space Engineers should be! The gun turrets and rocket turrets are really just point defense weapons.

    • @mrkarabz6397
      @mrkarabz6397 5 ปีที่แล้ว +30

      it lookn halo inspired

    • @mrkarabz6397
      @mrkarabz6397 5 ปีที่แล้ว +44

      so he should add a railgun in the middle
      p

    • @SovereignVis
      @SovereignVis 5 ปีที่แล้ว +14

      @@mrkarabz6397 Yeah, he could build a railgun to shoot enemy ships with.

    • @reallyjusthalo
      @reallyjusthalo 5 ปีที่แล้ว +46

      This is a really great vanilla ship. In my opinion almost every ship with modded weapons over shine vanilla builds. Refreshing

    • @ExternalDialogue
      @ExternalDialogue 5 ปีที่แล้ว +10

      The game is way more fun with gravity cannons lol

  • @dangernoodle7700
    @dangernoodle7700 5 ปีที่แล้ว +375

    This ship looks like something from the old 2015 days of Space Engineers.

    • @majorevangelism
      @majorevangelism 4 ปีที่แล้ว +6

      Yeah, not a big fan of the rear of the ship. It seems this ship puts function way ahead of form.

    • @boris8515
      @boris8515 4 ปีที่แล้ว +3

      Yes

    • @dangernoodle7700
      @dangernoodle7700 4 ปีที่แล้ว +6

      @@majorevangelism The function itself is also super out dated. I would put this ship on a tier 2 out of the 15 tiers of ship technology.

    • @IMP_ROM
      @IMP_ROM 4 ปีที่แล้ว +1

      @@dangernoodle7700 What would tier 15 be?

    • @alenngk
      @alenngk 3 ปีที่แล้ว

      @@IMP_ROM moded

  • @raqtty
    @raqtty 4 ปีที่แล้ว +32

    I'm so impressed, how can someone be this talented. I feel so useless cuz I will never be able to do something like this

    • @Tyber-
      @Tyber- 4 ปีที่แล้ว +13

      My friend if you have the will to work on yourself, plan your progression, visualize the steps ahead and are willing to follow through, you'll be able to learn the mechanics of this day by day a bit more until you'll manage to build even greater and better projects!

    • @tinonoman5831
      @tinonoman5831 3 ปีที่แล้ว +6

      Don't frame your usefulness within the scope of another person. You will never progress if you cripple yourself every step of the way.

    • @theutgardianchannel1952
      @theutgardianchannel1952 3 ปีที่แล้ว +5

      when I first started I made a cube with stuff inside, it wsa horrible, like a kids drawing, my last ship, wich is on the workshop is called the black mamba stealth cruiser, is a monster and it's beautifull, so just go step by step brother (or sis? idk)

  • @filipskotnica971
    @filipskotnica971 5 ปีที่แล้ว +188

    *Comments for this video:*
    LEVEL 1: I can't hear Aaron talkin' can ya kids turn down yer music ?!
    LEVEL 2: Bro, turn up the music, all I hear is your voice
    ENDGAME:
    *Aaron's voice is the only music I need to hear*

  • @Husker5454
    @Husker5454 5 ปีที่แล้ว +59

    Utilitarian design .. my kind of ship . Giving the front some sensors and lights would be the only suggestion i could give for the creator!

  • @AdmiralKnight
    @AdmiralKnight 5 ปีที่แล้ว +14

    It looks way bigger than it is. When you went to the back and there's only one large hydro it really put it into perspective. Love the design. And you can spam the hell out of those missiles. Be pretty deadly

  • @IMRowse
    @IMRowse 5 ปีที่แล้ว +83

    Wow! Imagine getting fired at by this thing! You're just sitting there when you see a tiny bright dot move across the sky and suddenly your ship shatters around you.

    • @zsoltsterczer6552
      @zsoltsterczer6552 4 ปีที่แล้ว +2

      Getting caught by 3 of these big bois... o.O (sitting in the fire meme)

    • @GeneralPadron
      @GeneralPadron 4 ปีที่แล้ว +2

      Aaron definitely didn't use this ship to it's full potential...

  • @justamemer9903
    @justamemer9903 4 ปีที่แล้ว +10

    6:07 “The silo doors are open!”
    “Good.”

  • @StarWarsExpert_
    @StarWarsExpert_ 3 หลายเดือนก่อน +2

    4:23 "enough of me yapping on" XD

  • @rupture8907
    @rupture8907 5 ปีที่แล้ว +105

    We can hear his voice!!!!!!!

  • @KrakenIsMahB
    @KrakenIsMahB 5 ปีที่แล้ว +6

    this is such a good ship and meme, just bombard them with rocket missiles until you run out of thruster components, truly a weapon to surpass a Metal Gear

  • @mrjaku633
    @mrjaku633 4 ปีที่แล้ว +2

    When i sae the title i was expecting some kind of anti-missile defence.
    But this is so damn better

  • @josephdeliz3455
    @josephdeliz3455 4 ปีที่แล้ว +1

    This is amazing. I can't imagine the amount of days (not hours) that went into building this. Amazing.

  • @Pyrohawk
    @Pyrohawk 5 ปีที่แล้ว +3

    That ship looks gorgeous... Even if the weapons are a bit wonky/need scripts, the aesthetics are beautiful

  • @detpackman
    @detpackman 5 ปีที่แล้ว

    this is a very cool design well done to the engineer that built this

  • @nicolasdiaz5058
    @nicolasdiaz5058 5 ปีที่แล้ว +15

    I would love to see a mod that adds From The Depths type modular weapons into Space Engineers...
    Imagine having procedural missiles...

    • @doktork3406
      @doktork3406 4 ปีที่แล้ว +2

      or just "missile storage rack" + "missile ready rack" +"launch tube"
      just like that
      missiles get fed from the rack to the ready rack and then into the tube

  • @garrusvakarian4300
    @garrusvakarian4300 3 ปีที่แล้ว +1

    This video inspired me to work on some of my own guided missile designs and countermeasures. limitations of Xbox means no scripts but so far the simple mass block design coupled with some warheads works beautifully. the best part is that you can either load them into a "rail gun" or create a sort of mine with them due to their attraction towards gravity generators. as for counters to this design I personally like to use two spherical generators with negative (outwards) projection, its quite fun to see a mass block missile be denied and sometimes flung back at your enemy!

  • @mikevorontsov7603
    @mikevorontsov7603 5 ปีที่แล้ว +12

    The fact that he was jumping to spectator instead of actually course correcting with the cameras was killing me

    • @Gottaculat
      @Gottaculat 4 ปีที่แล้ว +4

      LSG is addicted to spectator mode.

  • @blamalam7257
    @blamalam7257 4 ปีที่แล้ว +21

    Doesn't that just mean that the big missiles can technically be used to decoy for the smaller missiles against ships with lots of anti missile defense?

  • @filipskotnica971
    @filipskotnica971 5 ปีที่แล้ว +47

    I would like to see Aaron review some player made weapons, to give inspiration to his server players, through his videos - so in return we can see what they come up with and deploy on the server - and then that can inspire us...

  • @Zenarisu
    @Zenarisu 5 ปีที่แล้ว +13

    it has finally dawned on him to write the url in the description

  • @iygor
    @iygor 5 ปีที่แล้ว +4

    This game man. . . . Think about how it started. From that to this. Impressive.

  • @GeneralPadron
    @GeneralPadron 4 ปีที่แล้ว

    This is a fantastic SE missile destroyer. Well done!!

  • @danieljuno810
    @danieljuno810 3 ปีที่แล้ว +1

    awsome job on design, great scripts, and amazing ship.

  • @Yenlui76
    @Yenlui76 5 ปีที่แล้ว +213

    OCD is tilting me, on the side, the thruster pods:
    - ion, hydro
    - ion, hydro
    - hydro, ion
    - ion, hydro
    Why !?!?!? :P

    • @TheIceTrey
      @TheIceTrey 4 ปีที่แล้ว +4

      As well as OCD needs to be a diagnosis, you just like being neat.

    • @ShnoopsDogg
      @ShnoopsDogg 4 ปีที่แล้ว +1

      what is OCD?

    • @TheIceTrey
      @TheIceTrey 4 ปีที่แล้ว +5

      ChrisHiss Obsessive Compulsive Disorder, an example is someone who has to wash there hands 5 times every morning and evening or they open and close the school locker 3 times because closing it the first two didn’t feel right to them.

    • @Blasted2Oblivion
      @Blasted2Oblivion 4 ปีที่แล้ว

      Just for you. He knows you are watching and wanted to say hi.

    • @Yenlui76
      @Yenlui76 4 ปีที่แล้ว

      @@Blasted2Oblivion hi 😀

  • @zackshere8854
    @zackshere8854 2 ปีที่แล้ว

    "IF someone could vanillize this" KEEN: hold my custom turret controller

  • @courmax6125
    @courmax6125 4 ปีที่แล้ว

    my favorite ship display , this thing is impressive

  • @angluneenon
    @angluneenon 5 ปีที่แล้ว +2

    You've gotten me into space engineers again and now I want a better computer so I don't have to suffer

  • @drummerv2245
    @drummerv2245 5 ปีที่แล้ว +10

    yes, this is better sound. thanks Aron

  • @xXDRASSXx
    @xXDRASSXx 3 ปีที่แล้ว +1

    Hahaha prime ending good work guys

  • @Gottaculat
    @Gottaculat 4 ปีที่แล้ว +2

    Easy LIDAR Homing Missile script is pretty badass. Being able to lock-on at 5Km and have all antennas off is pretty sick. I also use the script to deliver care packages with pin-point accuracy from orbit to bases on planets.

  • @paulchaisson8301
    @paulchaisson8301 3 ปีที่แล้ว +2

    Warfare 2 brings some new options here, looking forward to seeing the two collide.

  • @Play-nq1fx
    @Play-nq1fx 5 ปีที่แล้ว +17

    Idea for craft: Mothership has a few automated assembling lines where it builds rockets, then they automatically moving to starting points, fueling and launching. Process can continue until resources end.

    • @marrqi7wini54
      @marrqi7wini54 5 ปีที่แล้ว +4

      Great idea!
      Me personally I always had an idea for such a warship in a hard sci-fi. A vessel who's sole purpose is to launch missiles or drone fighters. As it is it's only purpose it doesn't truly need a permanent crew, artificial gravity (Artificial gravity is done by spin or thrust by most habitable vessels but must be of certain size and have slightly more complex components.), or living space. Just some interior space so maintenance and inspections can be done when needed.
      Even then, there could be floating/magnetically locked drones that are in the interior of the ship to make sure it functions day to day. There are drones can mine material and drones to help with some slight maintenance, repairs and updates. Also the ship can have its own automated assembly line to manufacture weapons by itself. Basically systems to keep the ship self sufficient for periods of time.

    • @Gottaculat
      @Gottaculat 4 ปีที่แล้ว +1

      If you mean H2 missiles, the Easy LIDAR Homing Missile script already lets you do this. You can build off a merge block, and have a connector lined up. It will fill up on fuel, and then you can launch it. You can also do 2 stage launching where the missile is blasted out of a bomb bay (vs a silo) with small thrusters, and after a second or two, the small ones turn off, and the main thruster ignites. I use this for my super low-profile (only 12.5m thick) smuggler ship. The bomb bay is only 3x2x4, but can blow a missile out 30m from the ship, and packs a punch powerful enough to blow a 25m hole through a light armor ship. The homing ability is also so good it can shoot down nimble fighters attempting to evade, and even has a failsafe so if it has a near miss, it'll detect the near miss and airburst, still getting the hit.

    • @Not25RatsInATrenchCoat
      @Not25RatsInATrenchCoat 4 ปีที่แล้ว

      Why are you posting ideas here, post the ideas on a comment section of a TH-camr who actually makes creations instead of using "workshop content" and copying everyone else's designs

  • @thevader2176
    @thevader2176 5 ปีที่แล้ว

    The design looks amazing and the script makes it dangerous

  • @Darkoriax17
    @Darkoriax17 3 ปีที่แล้ว +1

    I see missile cruiser and the fact that they’re VLS and huge missiles…
    I immediately hear
    “LET THE MISSILES FLY!”
    from Red Alert 2.

  • @happydappyman
    @happydappyman 5 ปีที่แล้ว +8

    From what I can tell, it seems like space engineers could stand to have a lot of these features added to the vanilla game

    • @supremeownage8995
      @supremeownage8995 4 ปีที่แล้ว +3

      This is Space Engineers 101. The amount of work all the modding community puts in, and then the game devs can just slap their logo on the side and release it as a DLC....

    • @paqx3534
      @paqx3534 4 ปีที่แล้ว +2

      Theres no mod here, just letting program blocks runs cripts makes all this possible. Theres no features here, other than hoping a server admin somewhere would actually let you do that, if so this ship is vanilla.

    • @alalalala57
      @alalalala57 4 ปีที่แล้ว +1

      This is vanilla.

  • @bacongravys
    @bacongravys 5 ปีที่แล้ว +1

    Great showcase, a solid ship for pvp. Hope the Starbase devs are taking notes. Players gotta be able to use use scripts in multiplayer.

    • @yustformusic
      @yustformusic 5 ปีที่แล้ว

      StarBase has it's own in game scripting language: th-cam.com/video/7lXK6_bktUk/w-d-xo.html and StarBase is a single shard Massive multiplayer online game.

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 2 ปีที่แล้ว

    Great video, love the ship!

  • @bot_buster8908
    @bot_buster8908 ปีที่แล้ว

    I have one of theses in real life, Love It! fly it every day.

  • @lasuzzoeagle1
    @lasuzzoeagle1 4 ปีที่แล้ว +20

    So I’ve had space engineers for years. Since the beginning of beta. I’m pretty good at making small ships but I’ve always wanted to build a hug ship. But I’m always intimidated by the size because I start building and then it doesn’t look right. What is the best way to build a large capital ship? From the inside out? Or build the shell first then the inside.

    • @jkjkrandom
      @jkjkrandom 2 ปีที่แล้ว +2

      I usually start with the core feature of the ship, then the necessities, the the outside/engines

    • @Frizzleman
      @Frizzleman 2 ปีที่แล้ว +3

      I start with a long spine of the ship, then I use artificial mass to simulate the completed ship and design the thrusters and add appropriate gyroscopes. Then I build large conveyor systems that ensure the ship is 100% functional and then I finish with the hangars, the bridge and the finishing touches like pressurizing the ship and adding the style to make it looks good but I often skip that step and just build a functional large ship and try to improve on every vessel I previously built making them bigger and more functional and more aesthetically pleasing to look at haha. Love this game so much.

    • @lasuzzoeagle1
      @lasuzzoeagle1 2 ปีที่แล้ว +1

      @@Frizzleman same. Still play it today! I think I’m a much better builder than I used to be. I have a better vision for how a ship should be shaped now.

  • @wepntech
    @wepntech 4 ปีที่แล้ว

    oo that's cool. proper engineering.

  • @christopherg2347
    @christopherg2347 5 ปีที่แล้ว

    Asuming the 50m sensor range limit still applies, the big issue is guiding it close to the target. Missiles operate in 3 modes: Launch, Proximity Guidance, Final Guidance (sensor range). Theory on how that guidance works:
    The camera sub-ship. After the missile enters remote guided mode (exited launch mode), the missiles try to match their orientation to that of the camera designator.
    Once it comes within 50m of the target, the sensor itself can take over guidance (Final Guidance). You can change the sensor field with scripts, giving you all kinds of measurements even with a single sensor. At least in theory, I never even managed to simplify my distance sensor down to that.
    If that is how it works, I see barely any way to de-script it. The last leg guidance in general and the proximity guidance in particular look like they would require Scripts. I am also not sure how the orientation data is transfered. Would require antenna, but I saw none on those missiles.

  • @ObviouslyEvil
    @ObviouslyEvil 5 ปีที่แล้ว

    Love to see a multi-crew battle with this ship

  • @IncognitoPotat0
    @IncognitoPotat0 4 ปีที่แล้ว

    Such a slick design

  • @theAverageJoe25
    @theAverageJoe25 5 ปีที่แล้ว +48

    anyone else think it looks a bit like the front of a UNSC heavy frigate from halo

    • @Noxelius
      @Noxelius 5 ปีที่แล้ว +3

      it definitely does!

  • @sethspacco5785
    @sethspacco5785 4 ปีที่แล้ว +5

    6:45 "We're fine, we're okay"

  • @ctrldis
    @ctrldis 5 ปีที่แล้ว +1

    I love this community :D

  • @changeling5984
    @changeling5984 5 ปีที่แล้ว +1

    No loud music great

  • @royalteluis623
    @royalteluis623 4 ปีที่แล้ว

    Space engineers wars will be fought across entires severs with cruise missile fired from a range

  • @theangriestbrit1289
    @theangriestbrit1289 3 ปีที่แล้ว

    Jesus christ, can you imagine just flying normally not knowing anyone was about. And suddenly you are hit by 4 of these rockets and they basically rip your ship in half.... damn space submarine that thing

  • @dantehajime709
    @dantehajime709 3 ปีที่แล้ว

    That is one cool ship!

  • @Bajicoy
    @Bajicoy 5 ปีที่แล้ว +12

    I'm looking forward to starbase, they are advertising stable scripts in a multiplayer game, so much potential for true expanse themed battles
    Gorgeous ship and firing system, I know how difficult it is to get it working because I am still sitting on my own lifeboat with a similar idea lol

    • @tomjohnson8099
      @tomjohnson8099 4 ปีที่แล้ว +1

      It's in closed alpha now, cant wait to get in eventually, I've got some great ideas for scripts and code to sell to other players

  • @marsar1775
    @marsar1775 5 ปีที่แล้ว

    Amazing design i cant wait to see it rip into a fleet

  • @whitedawn2122
    @whitedawn2122 5 ปีที่แล้ว +6

    Instructions unclear: it only made my missile problem worse...

  • @Gamma_Cookie
    @Gamma_Cookie 5 ปีที่แล้ว

    Ouu I like the new intro

  • @1234MrShane
    @1234MrShane 5 ปีที่แล้ว

    that works beautifully

  • @PoliceBrutalitySimulator
    @PoliceBrutalitySimulator 5 ปีที่แล้ว +6

    i've been playing with a system recently but mine uses direct control and hard armor points with warheads triggered by sensor.
    very important to restrain design to 3x3 in width

  • @banzeyegaming2234
    @banzeyegaming2234 5 ปีที่แล้ว +1

    Tactical Nuke?
    Non non non!
    Tactical *Ship!*

  • @jeremygeorge8738
    @jeremygeorge8738 5 ปีที่แล้ว

    That ship is awesome

  • @elix9099
    @elix9099 4 ปีที่แล้ว

    Just for that intro I’m never watching another video ever again

  • @thegamerdale6376
    @thegamerdale6376 4 ปีที่แล้ว

    This is a great design and function. It will be hard to make it track the ships after it fires without a scripts.

  • @awesomebean540
    @awesomebean540 ปีที่แล้ว

    Imagine a fleet of 5 to ten of this ship, utter destruction.

  • @drak-thul-3400
    @drak-thul-3400 5 ปีที่แล้ว

    This is my ideal, I'm just hoping that the creator makes a Vagyr or the pride of the Hiigaran.
    Like a deep, humongous missile platform on a long ship would be amazing!
    But the tall design would also just be pretty cool!

  • @JessePatrick-zc8ng
    @JessePatrick-zc8ng 3 ปีที่แล้ว

    You should stagger decoys with regular smaller missiles. If the decoy flys ahead it can take the fire. If it fails fly double decoys with 1 big and 2 small.

  • @ChobinoftheFunk
    @ChobinoftheFunk 5 ปีที่แล้ว

    Damn... Imagine a battlegroup of these things deploying a sheet of missiles...

    • @ChobinoftheFunk
      @ChobinoftheFunk 5 ปีที่แล้ว

      @@therealist3495 Imagine a mixed fleet with *both*, with only one or two battlewagons leading an enemy into the rest as an ambush.

  • @Daemon250
    @Daemon250 5 ปีที่แล้ว +1

    Just realised that Aaron's voice reminds me to a large degree of Jeremy Clarkson

  • @patriciusvunkempen102
    @patriciusvunkempen102 4 ปีที่แล้ว +1

    i would love to have this on my dreadnaught.

  • @mikkelnpetersen
    @mikkelnpetersen 3 ปีที่แล้ว

    I saw another missile system, where there were a camera in front of the missile and you controlled them directly.

  • @spaceman-qe2ly
    @spaceman-qe2ly 4 ปีที่แล้ว

    Btw looks like halo for a sec and it looks awesome

  • @eeriestmoss5544
    @eeriestmoss5544 5 ปีที่แล้ว +1

    I just finished making a similar ship that basically does the same thing, but it is a much larger and slower design. It's the 2nd ever large ship I've built, so I'm pretty happy with how it turned out, but this one just blew it out of the water. It too can 3D print a guided missile, but this one is player-controlled as opposed to using script. (Speaking of which, I should probably learn how to use programmable blocks.) In any case, if you're interested in checking it out Aaron, just search for "The Hullbreaker" on the Steam workshop... it's the one with the green stripes :)

  • @dwightk.schruteiii8454
    @dwightk.schruteiii8454 5 ปีที่แล้ว

    I can’t wait for this game to release for xbox.

  • @RadekZielinski.
    @RadekZielinski. 3 ปีที่แล้ว

    The best strategic rockets are ones without a signal. It's simple... warhead... a thruster, battery, and a decoupler. They are undetectable if you change block ownership and have no antenna. But it requires aim.

  • @vanrex7682
    @vanrex7682 4 ปีที่แล้ว

    I think Donald might want to know your location now xD

  • @wrath-2187
    @wrath-2187 2 ปีที่แล้ว

    Unsuspecting player: "look at this chump, he has no weapons and a bunch of doors on his ship. Whats that?" *boom*

  • @meeshkingaming2473
    @meeshkingaming2473 4 ปีที่แล้ว +1

    Also I sometimes make drone missiles, they are more expensive but no scripts needed

  • @derpypotatos4610
    @derpypotatos4610 4 ปีที่แล้ว

    So a DDG in space, Cool

  • @frozeneyemanyt
    @frozeneyemanyt 4 ปีที่แล้ว

    this looks like the UNSC pillar of autumn. all it needs are the mac cannons

  • @kiernanpark-egan2528
    @kiernanpark-egan2528 4 ปีที่แล้ว

    Looks like the design was influenced by the Halo Universe and the Expanse universe, very nice.

  • @HeavyMettaloid
    @HeavyMettaloid 4 ปีที่แล้ว

    That is really cool

  • @kevingusek948
    @kevingusek948 4 ปีที่แล้ว

    wow very nice weapon design indeed I cant help but feel like the big missile could use a detach system to make it super spicey like a cluster bomb.

  • @hernemithras
    @hernemithras 5 ปีที่แล้ว +1

    Seems like a new version of the original missile cruiser back a few years. Wonder if the script is the same.

  • @hellishgrin4604
    @hellishgrin4604 5 ปีที่แล้ว

    This video was directly below a video of a US Destroyer launching missiles the exact same way!

  • @thenerdy0boist955
    @thenerdy0boist955 2 ปีที่แล้ว

    This would be fantastic if it was escorted by a few corvette sized ships that are designed to tank fire in order to draw attention away from missiles and the destroyer itself, and probably could be used to secure the space around an enemy base and do orbital bombardment. it looks absolutely menacing though!

  • @farnwago574
    @farnwago574 4 ปีที่แล้ว

    Looks like The Expand ship battle !!!

  • @harrowedone974
    @harrowedone974 4 ปีที่แล้ว +1

    Red October, stand by.
    One ping only.

  • @danielnoahalie9186
    @danielnoahalie9186 5 ปีที่แล้ว

    Cool ship it looks like the solaco from aliens

  • @ForgeofAule
    @ForgeofAule 4 ปีที่แล้ว +1

    I think you used the missiles wrong. The panel says each of those blocks doesn't fire a missile, its different firing types. You can spam 2 on the light missiles and they all fire. Certain types follow mouse, auto aim, or just go for where the camera was when you fired it. Thats why some would come from above its because they fired differently.

  • @rollbotswell123
    @rollbotswell123 4 ปีที่แล้ว

    The chorus drop though 3:40

  • @i0_reaper_0i18
    @i0_reaper_0i18 2 ปีที่แล้ว

    Sehr geiles Teil

  • @levikarkiainen331
    @levikarkiainen331 2 ปีที่แล้ว

    I miss these builds, the sort of realistic arms race.
    putting together a smart weapon's system.

  • @bobmcbob49
    @bobmcbob49 4 ปีที่แล้ว

    I'm always a fan of ships that are both creative and practical.
    Though I don't see a purpose of putting hydrogen and ion side by side in a ship like this. My current project has a set of hydrogen engines I can enable to charge the batteries as a backup.
    Granted I probably could have gone with this ship's configuration since mine is meant to get as close to a planet's atmosphere as it can, and as of right now that's 0.4g on the earthlike planet that it can still escape from.

  • @Jager1967
    @Jager1967 5 ปีที่แล้ว +2

    Nice overall design aesthetic but needs more point defense

    • @astarrobotics
      @astarrobotics 5 ปีที่แล้ว

      Austin Schuhmacher For it to be practical, yes. However, It’s a specialist ship not meant for general combat.

    • @TheRezro
      @TheRezro 5 ปีที่แล้ว

      @@astarrobotics Missiles aren't practical anyway. But it is cool ship nonetheless.

  • @davidtapp3950
    @davidtapp3950 5 ปีที่แล้ว +2

    As a launcher of ballistic missiles it works well. I wonder if there might be an option for torpedo-type launches with a cross-hair locked on to the target for the operator?

    • @sinsley1
      @sinsley1 5 ปีที่แล้ว

      he has it turned off other wise there would be a vanilla one in game. also the missiles launch vertically just because how the ship was built. you could simply have the launcher face forward. this looks like it uses the Easy Lidar Homing Script

    • @davidtapp3950
      @davidtapp3950 5 ปีที่แล้ว

      @@sinsley1 Thank you

  • @kristiedean4566
    @kristiedean4566 2 ปีที่แล้ว

    I love this ship cuz I feel like something that I could do with a little time

  • @ghost_ship_supreme
    @ghost_ship_supreme 5 ปีที่แล้ว

    Amazing! Makes me want to learn how to script

  • @charlesdarwin4780
    @charlesdarwin4780 4 ปีที่แล้ว

    1 Vanilla missile carrier... Coming right up!