this is an awesome tutorial, thought it was great a couple updates for everyone to note with Blender 4.+ the transfer node has been changed to "sample" so for this tutorial use sample index, and for the euler rotation that has been updated to the Rotation Rotation node.
This was fantastic to watch and learn. I'm doing a rope-like intertwined structure and I used this for it. I just didn't add the randomness at full value to make it seem more hand made. Looks awesome. Thanks a lot!
Thanks so much! Using this a lot for a project currently. Would really love to see how you would setup raycasting to prevent curves from entering the interior of the objects.
Awesome and simply explained, thanks! I followed it on Blender 3.3 and found that some curves scapes, randomly, from initial curves. Very strange behaviour. Opened the same scene on Blender 3.1 and everything works fine... seems like some node has a bug, or at least it behaves different, on 3.3 ... Anyway, looking forward for the raycast version ;)
HELLO, thanks for the tutorial great work. I followed it and got a result I was very happy with, unfortunately I loaded my blend file and the webs are now all clumped in a ball at the world origin. how can I fix this?
@@100drips ayyy! got it! thanks a ton man :D this is my first contact with geometry nodes, so Im a little newbie haha thank you so much! really awesome tutorial! Im amazed of the crazy great effect, and how could you even come up with that? so impresive!
this is an awesome tutorial, thought it was great a couple updates for everyone to note with Blender 4.+ the transfer node has been changed to "sample" so for this tutorial use sample index, and for the euler rotation that has been updated to the Rotation Rotation node.
This was fantastic to watch and learn. I'm doing a rope-like intertwined structure and I used this for it. I just didn't add the randomness at full value to make it seem more hand made. Looks awesome. Thanks a lot!
Awesome video, I definitely would love to see a version of this using the ray casting method. Haven't quite figured it out yet. Thank you!
Really helpful! Definitely the Best Spider Web tutorial in my mind!
Danke für dieses Tutorial, ich werde es in meine Assets übernehmen.
thank you so much for uploading and also excellent pace in explaining!
This looks amazing! So cool for Halloween stuff and horror/fantasy settings all around!
i have noticed that if the curves cant reach anything then it just creates a blob of geometry. is there a way to remove those blobs?
is there any way how to add some basic physics to the web? i mean a little swing or just a wind movement simulation. thanks))
Thanks so much! Using this a lot for a project currently. Would really love to see how you would setup raycasting to prevent curves from entering the interior of the objects.
Thanks :) check my newest video. The raycast method is described there.
is there a way to save this as an obj but not have the collection objects in the obj?
You should realize the instances and then apply the geometry nodes modifier
THANK YOU!!!! awesome tutorial
@@100drips
Just discovered your channel, amazing stuff ! Thanks for sharing. And have fun in the Baltic Sea \o
Thank you very much :)
Awesome and simply explained, thanks!
I followed it on Blender 3.3 and found that some curves scapes, randomly, from initial curves. Very strange behaviour. Opened the same scene on Blender 3.1 and everything works fine... seems like some node has a bug, or at least it behaves different, on 3.3 ...
Anyway, looking forward for the raycast version ;)
Thanks a lot
Dude you saved my bacon.
Grandios, danke!
Awesome technique! And you are very clear and descriptive, it's easy to follow you along. Really thanks for sharing.
do you have the file?
pls link on the Tab addon for blender. i cant find it
github.com/jiggymoon69/node_tabber
HELLO, thanks for the tutorial great work. I followed it and got a result I was very happy with, unfortunately I loaded my blend file and the webs are now all clumped in a ball at the world origin. how can I fix this?
Welp ive just redone the entire thing so its all good now
thank you
Man you are a Genius!
Sprichst du deutsch?
Thanks. Richtig erkannt :)
this is brilliant! but how do I render this ? D:
use curve to mesh node with a circle curve for the profile
@@100drips ayyy! got it! thanks a ton man :D this is my first contact with geometry nodes, so Im a little newbie haha
thank you so much! really awesome tutorial! Im amazed of the crazy great effect, and how could you even come up with that? so impresive!
gotta subscribe now haha
The result is not showed in rendering
Make sure to turn the object into a mesh (curvetomesh node) and use a profile curve. Also make sure to use a geometry output node
tsankc you
😍
Спасибо большое, думаю тебе стоило оставить файл чтоб люди могли скачать нод
can you back up your work? the tutorial is cool) but not everything worked out for me