How to Fracture Anything with Blender 3.0 and Geometrynodes!

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  • เผยแพร่เมื่อ 31 ก.ค. 2024
  • How to Fracture Anything with Blender 3.0 and Geometrynodes!
    If you want to see more Blender related stuff:
    Current projects of mine: / bbbn192
    Downloadable projects of mine: gumroad.com/bbbn19
    #blender

ความคิดเห็น • 120

  • @CartesianCaramel
    @CartesianCaramel  2 ปีที่แล้ว +10

    If you want to download some projects of mine, check out my Gumroad page: gumroad.com/bbbn19
    Also, if you have tutorial suggestions, please let me know!

    • @conceptwcom
      @conceptwcom 2 ปีที่แล้ว

      Hello, super cool tutorials. Just found today your YT channel and twitter. Cool stuff! I want to ask you to make a tutorial for somethinh like plexus plugin in after effects. Thanks!
      th-cam.com/video/cbO4VsXUVZM/w-d-xo.html

    • @user-lw6uh1ww4w
      @user-lw6uh1ww4w 2 ปีที่แล้ว

      Hey, I dont have scale instances and Separate children in nodes!

  • @WZRDLORE
    @WZRDLORE ปีที่แล้ว +48

    If you want to make all the fracture segments completely seamless, you need to manually type '0' into the margin field of the Mesh Data window. By default blender has a non-zero margin which makes the segments visible prior to separation.

    • @joachimfure8030
      @joachimfure8030 ปีที่แล้ว +3

      That still dosnt work with me. Idk what have happend, but even in new scenes, with the margin to zero, it gives me small errors all around. Tried in Blender 3.2 - 3.4. Annoying as hell.

    • @hugoembien
      @hugoembien ปีที่แล้ว

      Ah that worked! Thank you!

    • @blackswan6386
      @blackswan6386 ปีที่แล้ว +1

      where i can find this window ? or option ? thanks

    • @mugwortofz3lb1za
      @mugwortofz3lb1za 8 หลายเดือนก่อน

      @@joachimfure8030 you could duplicate the fragments, join them back together and remove the inside so you have a shell object like the original sphere but with faces the same shape as the segments, then join this into your geometry nodes, with a delete geometry based on the same proximity so it only shows the part of the sphere shell which hasn't started to break, and only shows the 3d segments which have started to break

  • @infintiyward
    @infintiyward 2 ปีที่แล้ว +8

    This channel is one of my favorite things in life rn. Every video has some fascinating technique or really concise node setup. So cool. Rewatching everything while I wait for the next upload

  • @nigellill3222
    @nigellill3222 2 ปีที่แล้ว

    Found your channel a week or so ago, great content & commentary.
    Just finishing off a model at the moment using this project. Cracking ground, lava underneath. Really easy to control using the empty.
    Cheers 👍🏼🦘

  • @silverravengames
    @silverravengames 2 ปีที่แล้ว +5

    What a cool effect! Especially last the part with the distance looks really amazing!

  • @nektariosmusic
    @nektariosmusic 5 หลายเดือนก่อน

    I stumbled upon this channel as I was looking for a beginners tutorial on fractures with blender. Great stuff, but a bit more complicated than I needed as I really wanted the bare minimum.

  • @waffenwalter5962
    @waffenwalter5962 2 ปีที่แล้ว +2

    Cool effect! I've also added a delete instances node and checked for a scale "less then" to delete the real small chunks that are being produced when movind the empty :)

  • @nandodixtorsion
    @nandodixtorsion 3 หลายเดือนก่อน

    Very great sample on geometry nodes, thanks!

  • @giftnfor1265
    @giftnfor1265 2 ปีที่แล้ว +2

    Wow, so cool bro, just what i needed

  • @eemesstee1686
    @eemesstee1686 5 หลายเดือนก่อน

    for added fun, u can insert float curve after map range

  • @totochandelier
    @totochandelier 2 ปีที่แล้ว

    amazing effect , strange that I discover your chanel only now ; subscribed !

  • @chrissoares23
    @chrissoares23 2 ปีที่แล้ว

    Thanks for another great tutorial!

  • @purpleparkstudios4124
    @purpleparkstudios4124 ปีที่แล้ว

    Can’t wait to try this

  • @DoctorMadness
    @DoctorMadness ปีที่แล้ว

    Bless you, great tutorial

  • @MrIkarist
    @MrIkarist ปีที่แล้ว

    thx for sharing this vid and file. really cool to learn new stuff.

  • @AlexeyBorzykh
    @AlexeyBorzykh 2 ปีที่แล้ว

    Nice & simple, thanks!

  • @DonChups
    @DonChups 2 ปีที่แล้ว

    Thanks for the quick, clear explanation. Need to dive a bit more into GNodes, but my fear to nodes is vanishing quickly.

  • @Kamome163
    @Kamome163 2 ปีที่แล้ว

    Beautiful video!!!🤩

  • @FOS4media
    @FOS4media ปีที่แล้ว

    Great and simple ! Thx

  • @Kris-3D
    @Kris-3D 2 ปีที่แล้ว

    Thank you so much for sharing your knowledge :)

  • @bigsmile9173
    @bigsmile9173 2 ปีที่แล้ว

    Great tutorial

  • @Erdorano.
    @Erdorano. 2 ปีที่แล้ว +5

    Hey buddy, really awesome channel. Looking forward to what comes next! I really like the effect however it doesn't give me 100% the effect I was looking for. I want to use it in reverse to have a object build it but the fractures shouldn't just spawn on their original location and just scale up. I'm looking for an assembly effect that looks like the parts coming from the sides before they settle in place. Kind of like in your lego assembly. Can you help me out? Thanks a million

  • @RandomNoise
    @RandomNoise 2 ปีที่แล้ว

    Great tutorial.

  • @SourceAwareness
    @SourceAwareness 2 ปีที่แล้ว

    Very Awesome, thanks Friend!!

  • @francescofrau6162
    @francescofrau6162 2 ปีที่แล้ว

    Great video!🤩

  • @ramdogproductions
    @ramdogproductions 11 หลายเดือนก่อน

    Totally love this and great break down of the nodes. Is adding gravity straight forward? I will have to try it this week. Thnx

  • @ruslandad365
    @ruslandad365 5 หลายเดือนก่อน

    Amazing result!!!

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero 2 ปีที่แล้ว

    Really cool!
    Thanks Máster!

  • @grachik
    @grachik 2 ปีที่แล้ว

    crazy! Good one! I am really wondering how people come up with those great solutions. I even can't remember without youtube some simple geometric nodes!

    • @ahsan118
      @ahsan118 2 ปีที่แล้ว

      same same.... memorizing is tough

  • @cgdigitaltreats
    @cgdigitaltreats 2 ปีที่แล้ว +1

    I had to use the scale elements node. if I used scale instance it would scale all the objects as if it were one object.

  • @solideogloria5553
    @solideogloria5553 ปีที่แล้ว

    this is sick

  • @ciboart5985
    @ciboart5985 2 ปีที่แล้ว

    Thanx for the tut, what settings should I play with with more complicated objects?

  • @purpleparkstudios4124
    @purpleparkstudios4124 ปีที่แล้ว

    super useful

  • @aggers2325
    @aggers2325 2 ปีที่แล้ว

    Super tutorial thank you! How can I change the colour of the material after I've deleted the original mesh?

  • @benediktmeyer
    @benediktmeyer ปีที่แล้ว

    thank you!

  • @uenals-3dworld
    @uenals-3dworld ปีที่แล้ว

    good tutorial bro

  • @philipm2143
    @philipm2143 ปีที่แล้ว

    Is there a way to control the scale/rotate/translate of instances based on the size of the instance? Example, if I wanted the smaller pieces to break away before the larger pieces? Is it also possible to use multiple empties? Thanks a lot for this tutorial

  • @CDallas
    @CDallas 2 ปีที่แล้ว +2

    Underrated video, although you just released it.

  • @paulkuykendall5584
    @paulkuykendall5584 ปีที่แล้ว

    very cool

  • @alaslipknot
    @alaslipknot ปีที่แล้ว

    HOLY SHIT!! you have a youtube channel ??? I've been following your instagram posts for months and never thought you make tutorials!!
    subscribed and the bell is on! thanks a lot man!!

  • @saambel5272
    @saambel5272 ปีที่แล้ว

    Thanks

  • @vintezis
    @vintezis 2 ปีที่แล้ว +2

    Very cool, but any solution to hide the cracks before the chunks are moving?

  • @cstpa1
    @cstpa1 ปีที่แล้ว

    whoa the geometry nodes options.. it is in this moment i realized i never updated to 3.0 lol wow.

  • @ResurrectTheFlesh
    @ResurrectTheFlesh 2 ปีที่แล้ว

    I was wondering if you can alter the material based on the position of the empty. I was thinking off including a set material node at the end of the transform operations connecting it to the Object info + position but I was not able to figure out how to set a blending between the materials within the geometry nodes editor. Does anyone have an idea how to do that?

  • @joabelescano4888
    @joabelescano4888 ปีที่แล้ว

    this bad boy mix with the curse from the node guy and boy, *spams the shit out of it*

  • @janos71
    @janos71 2 ปีที่แล้ว +15

    The title kind of made me think, that the cell fracturing was done with geometry nodes.

    • @CartesianCaramel
      @CartesianCaramel  2 ปีที่แล้ว

      I wish that was the case, but it doesn't seem that it will be implemented for a long time.

    • @janos71
      @janos71 2 ปีที่แล้ว +1

      ​@@CartesianCaramel yes, it always seams as if you could do everything with geometry nodes,
      but if you have a very specific thing in mind, i think you often find, that there are still a lot of things you just cant do with it.

  • @Vincenzo-wl2jj
    @Vincenzo-wl2jj ปีที่แล้ว

    thanks mate tNice tutorials was a big help

  • @alexandermoyle9034
    @alexandermoyle9034 ปีที่แล้ว

    cool!

  • @PolyMadd
    @PolyMadd 2 ปีที่แล้ว

    Any idea how to draw voronoi lines over an existing mesh, by using Geometry Nodes?

  • @mulanmiller5000
    @mulanmiller5000 ปีที่แล้ว +1

    is there a way to hide the "fracture seams" as the individual pieces get moved into place?

  • @alfatech822
    @alfatech822 ปีที่แล้ว

    handy for resetuping s or creating karaoke tracks. Thanks for the recomndation!

  • @VitaDani314
    @VitaDani314 11 หลายเดือนก่อน

    What did you do to fully understand what geometry nodes you need for what effect? You make it look easy, but there's no way I'd know what to throw in there to get these desired effects

  • @amasun13
    @amasun13 ปีที่แล้ว

    I'm wondering where did you learn the use of nodes, some special approaches we never know?

  • @pebbly8528
    @pebbly8528 2 ปีที่แล้ว

    My man

  • @stephanalbrecht7889
    @stephanalbrecht7889 2 ปีที่แล้ว

    I can’t wait until you unleash your power with 3.1 point clouds upon us 😁

  • @jameslawinangelo9756
    @jameslawinangelo9756 2 ปีที่แล้ว +1

    Maybe this method can be used to make the nano tech suit of Iron Man in Infinity War

  • @gennaroscalia8213
    @gennaroscalia8213 3 หลายเดือนก่อน

    Hi, I'm really new to geometry nodes, I have an environment and I would like it to be visible just inside the "field" of an invisible sphere, by scaling the sphere the visibility changes, how could I do it? Thank you for your work and your tuts as always :)

  • @MixonTheVlogger
    @MixonTheVlogger ปีที่แล้ว

    Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?

  • @kbblghn
    @kbblghn ปีที่แล้ว

    i'M USING A LAPTOP SO I CHANGE SO,OME KEYS I DON'T HAVE F3 HOW DO I ACCESS THAT

  • @photoshoptutorialsbyphotof111
    @photoshoptutorialsbyphotof111 ปีที่แล้ว

    Hey, I'm just starting to get into making soft and tNice tutorials 17 minute video helped a LOT MORE than those one hour long tutorials out

  • @Nirossen
    @Nirossen 6 หลายเดือนก่อน

    Does anyone happen to know how to restrict the fractures to certain vertices/edges?

  • @oxhid3
    @oxhid3 ปีที่แล้ว +2

    in 3.5 this doesn't seem to work. the distance of the empty affects nothing, even when cranking up or lowering the values

  • @MagnusHertzberg
    @MagnusHertzberg 3 หลายเดือนก่อน

    What if I want the Empty (the "trigger") to be non-uniform scale? I want to affect more wide on the X axis, than tall on the Z axis, for instance. Fallof range more shaped like a rectangle than a uniform sphere.

  • @AdrienTasic
    @AdrienTasic ปีที่แล้ว

    Hi! Thanks for the video, very informative.
    Is it possible to bake animations from this for export? I guess not but I'm asking anyway..

    • @rremnar
      @rremnar ปีที่แล้ว

      I just took down a question asking the same thing; as I realized you already asked this and never got a response lol

  • @D3CProductions
    @D3CProductions ปีที่แล้ว

    Hi can anyone please tell me how I can export this to Unity.

  • @justgiova789
    @justgiova789 ปีที่แล้ว

    17 minutes than i've seen in years.

  • @BurntClips
    @BurntClips 2 ปีที่แล้ว

    Wow…

  • @hartdr8074
    @hartdr8074 ปีที่แล้ว +1

    How did you scale instances with all 3 axis at the same time? How did you select all axis?

    • @faizahmohammedaruwa
      @faizahmohammedaruwa ปีที่แล้ว +2

      Click on the first axis at the top and drag to the bottom. All 3 will be highlighted and selected at the same time.
      If you don't release the click and still hold down, you can slide left to right to change values. If you release the click, you can manually enter the value you want.
      Hope this helps!

    • @hartdr8074
      @hartdr8074 ปีที่แล้ว +1

      @@faizahmohammedaruwa thank you!!!

  • @jayantharajapaksha7793
    @jayantharajapaksha7793 2 ปีที่แล้ว

    Will the geometry proximity node will also work?

    • @ijidau
      @ijidau 2 ปีที่แล้ว

      Yes, absolutely. Hooked up to the distance output.

  • @acceptingseeking
    @acceptingseeking 2 ปีที่แล้ว

    REMINDER: check local space for instances

  • @jimbean4815
    @jimbean4815 2 ปีที่แล้ว

    collection info node is no where to be found? can anyone help? using 2.92

    • @pokerapper8703
      @pokerapper8703 2 ปีที่แล้ว

      3.0 changed geo nodes completely, you need the new blender version

  • @BeluCatBMG
    @BeluCatBMG 5 หลายเดือนก่อน

    But how to make this fractured pieces move with it's parent? The're immoveable with this setup, adding position to instances pushes them outwards and inverts parents movement

    • @BeluCatBMG
      @BeluCatBMG 5 หลายเดือนก่อน

      Figured it out, you need to add parent as object info and add it's position to instances

  • @kamillatocha
    @kamillatocha ปีที่แล้ว +1

    so this is just scaling objects in collection ... was hoping it generates the fractures dynamically in nodes ...

  • @giftnfor1265
    @giftnfor1265 2 ปีที่แล้ว +2

    A way to affect fractures with geonodes

  • @sinom
    @sinom 2 ปีที่แล้ว +2

    Ah yes. "How to Fracture Anything with Blender 3.0 and Geometrynodes!" where the fracturing itself uses neither Blender 3.0 nor Geometrynodes...

  • @spyrozz_6999
    @spyrozz_6999 9 หลายเดือนก่อน

    How do you acces the search menu? At 0:55

  • @alicesur8750
    @alicesur8750 ปีที่แล้ว

    Thanks for the video man! How do we paint inside of an object. I missed that part. Thanks all!

    • @alicesur8750
      @alicesur8750 ปีที่แล้ว

      Got it! If you add two material and then use the "cell fracture" feature it automatically adjust the inside and the outside.

  • @_blender_man_
    @_blender_man_ 2 ปีที่แล้ว

    It’s okey

  • @Ricardo-de9ju
    @Ricardo-de9ju ปีที่แล้ว

    The only thing that bothers me out is the fact nothing breaks only in straight lines like celular noise. We should see some curves also to look more natural.

  • @jagadishsutar2170
    @jagadishsutar2170 ปีที่แล้ว

    ong

  • @garda9196
    @garda9196 ปีที่แล้ว

    My soft Roll GMS don’t soft like yours. My hurt my ears

  • @Rehd66
    @Rehd66 5 หลายเดือนก่อน

    Can just one person make this video with an actual object that you'd be dealing with? I can do this all day with basic shapes, but it never works when I need it for an actual complex model

  • @jonathansevilla190
    @jonathansevilla190 ปีที่แล้ว

    tho

  • @a1fer844
    @a1fer844 ปีที่แล้ว

    Well.. snap! Or..not D;

  • @soleyman8263
    @soleyman8263 ปีที่แล้ว

    very good

  • @adrianscarlett
    @adrianscarlett 2 ปีที่แล้ว

    Maybe this could be a starting point in a fully geometry nodes method?
    th-cam.com/video/QA13LPCZ3dM/w-d-xo.html

  • @faizahmohammedaruwa
    @faizahmohammedaruwa ปีที่แล้ว +3

    I don't know what I'm doing wrong. But I've done this tutorial at least 3 to 5 times over on my own project, copied everything to a T, but it STILL ISN'T WORKING FOR ME!!!
    What am I possibly doing wrong? Please help!! ;-;

  • @christianholl7924
    @christianholl7924 2 ปีที่แล้ว

    I would have loved to see this tutorial without cellfracture addon :-(

    • @Hurt21
      @Hurt21 2 ปีที่แล้ว

      Why?
      Its easier and faster to use cellfracture than make it from scratch

    • @christianholl7924
      @christianholl7924 2 ปีที่แล้ว

      @@Hurt21 but it's not procedually / non destructive.

    • @Hurt21
      @Hurt21 2 ปีที่แล้ว

      @@christianholl7924 just instance it

    • @christianholl7924
      @christianholl7924 2 ปีที่แล้ว

      @@Hurt21 instance what? The Cellfracture Addon writes its results into the mesh / into objects. After it is processed nothing can be changed anymore. Of course it’s always possible to work with copies of the original mesh, but that‘s still not procedual and destructive.
      Currently I‘m working on a Geonode setup which should do the same as the addon - except it‘s really non destructive. So it is actually possible to solve it in pure Geometry Nodes.

    • @Hurt21
      @Hurt21 2 ปีที่แล้ว +1

      @@christianholl7924 it's great to have a procedural workflow but don't make something easy more complicated than it needs to be

  • @tylerherr4288
    @tylerherr4288 ปีที่แล้ว

    sorry but i swear some blender tutorials need a zoom in window or something
    cause i cant see shit when it comes to individual values
    and its not like youtube cares about your browsers zoom

  • @RoN43wwq
    @RoN43wwq 2 ปีที่แล้ว

    too bad that in 2022 Blender has only one stupid addon for fracture objects.

  • @beberenice5522
    @beberenice5522 ปีที่แล้ว

    Give Ableton a try. IMO its more intuitive.

  • @milagro2300
    @milagro2300 2 ปีที่แล้ว

    Blender hates me. Not the addon doesnt fract anything

  • @GifCoDigital
    @GifCoDigital 2 ปีที่แล้ว +5

    Clickbait!!! Cell fracture is cheating, not geonodes!! lol ;)

  • @AllExistence
    @AllExistence 2 ปีที่แล้ว +3

    Clickbait.