3 tricks with this one geometry node - Blender

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 138

  • @rhodexa
    @rhodexa 2 ปีที่แล้ว +72

    this node is exactly what i needed for a project and i didn't know it didn't exist before

    • @cgbasic808
      @cgbasic808 ปีที่แล้ว +7

      I didnt NODE either.

    • @rhodexa
      @rhodexa ปีที่แล้ว +3

      @@cgbasic808 lol

  • @kalleidemation
    @kalleidemation ปีที่แล้ว

    Blender is getting SO CRAZY GOOD, I'm so excited!!!!

  • @unrealhabitat
    @unrealhabitat 2 ปีที่แล้ว

    This is so nice, thx for the amazing tutorials!

  • @_blender_man_
    @_blender_man_ 2 ปีที่แล้ว

    Crazy! Cool! Love your tutorials! dont stop please

  • @ExistentialDawn
    @ExistentialDawn ปีที่แล้ว

    Hello how can i distribute points in volume along curve?

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      Thicken your curve with a curve to mesh node, circle into the curve profile, then a mesh to volume after, and a distribute points in volume

    • @ExistentialDawn
      @ExistentialDawn ปีที่แล้ว

      @@JoeyCarlino i did that however whenever i draw inside edit mode other curve, that distribution of points end up messing up they wont stick to the cage i inserted them, always stick out especially on end of the curve/cage

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      I'm not entirely sure what you mean. If you want more detailed help, come to discord

  • @3DDrip
    @3DDrip 2 ปีที่แล้ว +29

    This is super dope and useful and thank you for these brand new tutorials. I do appreciate it.

  • @RwanLink
    @RwanLink หลายเดือนก่อน

    How do you export this volume as vdb?

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 ปีที่แล้ว +15

    Blender keeps getting better and better! Thanks for the tutorial!

  • @Thanadeez
    @Thanadeez 2 ปีที่แล้ว +9

    the leaf part looks super useful

  • @__--JY-Moe--__
    @__--JY-Moe--__ 2 ปีที่แล้ว +2

    a wreath of gumballs! congrats!

  • @DarkSwordsman
    @DarkSwordsman 2 ปีที่แล้ว +4

    I've been messing with cloud shaders trying to tune them. I think I got them pretty close, but they ultimately can not take advantage of the geometry like you did at the end there. Plus I've only done it in Cycles and not Eevee. Very, VERY excited for this update since dynamic clouds have been a huge thing I've wanted to do for Blender scenes.

  • @thatguykeelan
    @thatguykeelan ปีที่แล้ว +2

    If you add a maximum node after the value, then set the other value to something like .03 you can keep your computer from exploding 7 times like mine did! :)

  • @cut-no-one4082
    @cut-no-one4082 10 หลายเดือนก่อน

    the amount of times I crashed Blender playing with the parameters 😀I wish Blender would have a safety mode for calculating if an operation is about to exceed probable time to compute
    10x for the tutorials

  • @anthonyalday7462
    @anthonyalday7462 ปีที่แล้ว

    I accidently made the Value too low and my cursor just stop moving when I closed the app, I thought my computer just broke completely

  • @poosywoosy5553
    @poosywoosy5553 ปีที่แล้ว +1

    Bruh I still don't understand nodes fully, but seeing you make that shrub was awesome.

  • @BrysonPrice
    @BrysonPrice ปีที่แล้ว +1

    thanks for this great video! I do have 1 question...what you did in 6:17, how did you get those lines to connect like that? You have the value line connecting before getting to the mesh to volume node

  • @BookooZenny
    @BookooZenny ปีที่แล้ว

    not finding the link for blender launcher in the description … am i just sleepily scrolling past it repeatedly? help lol

  • @creatingreality291
    @creatingreality291 2 ปีที่แล้ว +1

    That cloud man was gettin down lol

  • @LoganX83
    @LoganX83 2 ปีที่แล้ว

    I think I've heard a distant scream from Australia....

  • @secretic9479
    @secretic9479 ปีที่แล้ว +1

    rare video where every second is interesting.

  • @jaudr3y
    @jaudr3y ปีที่แล้ว

    Fam you're trynna make a tutorual and going at 10x speed slow tf down

  • @snicketlemony5820
    @snicketlemony5820 2 ปีที่แล้ว

    Did I just hear geometry? Sign me up
    /J

  • @htu0921
    @htu0921 2 ปีที่แล้ว +1

    Beauty! Thanks for such a high quality video.

  • @TechWampus
    @TechWampus 2 ปีที่แล้ว +2

    You should make a tutorial on how to make objects look colorful in object mode, don't know how to explain it too well but for example in this part the cube has multiple colors instead of one: 0:33

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +4

      It's a matcap

    • @danialsoozani
      @danialsoozani 2 ปีที่แล้ว +2

      @@JoeyCarlino i thought your face normal view was on :D

  • @Buster-jf8fz
    @Buster-jf8fz ปีที่แล้ว

    where do I get the distribut points on volume node?

  • @Khamurai
    @Khamurai 2 ปีที่แล้ว +1

    Solid video as always 👏

  • @trevorsoh2130
    @trevorsoh2130 ปีที่แล้ว +1

    What seriously awesome tutorial. Thanks for sharing this

  • @stealthinator00
    @stealthinator00 2 ปีที่แล้ว

    You have 30 minutes to move your cube.

  • @vladimirtomin8223
    @vladimirtomin8223 2 ปีที่แล้ว +3

    Great rhythm, so fast yet so clear!

  • @MilkMyth
    @MilkMyth 2 ปีที่แล้ว

    I can make anything out of bees!

  • @gottagowork
    @gottagowork ปีที่แล้ว

    Using something like this to fill a coffee hopper (shelled glass container) with coffee beans for a coffee machine, randomized rotation and scale for the beans. But my beans are either going through the inner surface of the glass wall or looking like most beans aren't filling all the way to the glass. The beans are modeled and not a perfect sphere. Curious how would I make this look more natural?

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      It's a little more manual, but you could use a rigid body simulation to pack them into a space. I have a video about that, it's called something like "how to pile stuff" from a while back

  • @Bluewolfgd
    @Bluewolfgd 2 ปีที่แล้ว

    LOL I read the title as geometry dash

  • @omid5689
    @omid5689 ปีที่แล้ว

    guys how can i change the color of this node?

  • @AI-Hallucination
    @AI-Hallucination ปีที่แล้ว

    Dude you are a legend I love you ❤ hero

  • @adri.progression
    @adri.progression 4 หลายเดือนก่อน

    Wow! Great vid, hopefully by instancing Metaballs on points they'll retain their procedural properties, if not, then I'll use the Geometry Nodes to make a cool mesh and then use a Hair Particle System and instance the Metaballs on that

  • @Buster-jf8fz
    @Buster-jf8fz ปีที่แล้ว

    What if I don't have a Distribute points in volume node or the Mesh in volume node?

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      Update to a higher version number

  • @karsonchristensen8045
    @karsonchristensen8045 ปีที่แล้ว

    how do we get that dancing animation

  • @ian2593
    @ian2593 ปีที่แล้ว

    The final v3.4 has 'voxel amount' instead of 'voxel size'. Can you indicate the changes required to gain control over the 'size' with a switch node?

  • @rainyrobloxian-xt9cl
    @rainyrobloxian-xt9cl 5 หลายเดือนก่อน

    I saw this in ducky 3d

  • @NebMotion
    @NebMotion 2 ปีที่แล้ว

    wow joey thanks for sharing this. amazing stuff

  • @plasid2
    @plasid2 2 ปีที่แล้ว

    Do you know they working on geometry nodes loops? What if I want create infinite collection using seed, or plug to instance already existe geonodes and create infinite randomize instances

  • @Buster-jf8fz
    @Buster-jf8fz ปีที่แล้ว

    My cloud looks blocky.

  • @MrSka004
    @MrSka004 2 ปีที่แล้ว

    thank you bro thank you

  • @abiuniverse
    @abiuniverse 2 ปีที่แล้ว

    How to use scalar field data (like x,y,z,v) in the geometry node (using python script maybe) to plot a volume cloud like this. Here x,y,z are the cartesian position of the volume points, and v is the density of the cloud at that x,y,z point.

  • @nigellill3222
    @nigellill3222 2 ปีที่แล้ว

    So is this the final nail in the coffin for particles ?
    It's been so long since i've seen anyone use particles i'm starting to think they're obsolete 🤔😆

  • @OnePatrix
    @OnePatrix 2 ปีที่แล้ว

    Convienient... Earlier for example ... we had to do instancing grid on line to achieve some volume inside cube , now its only one node :|

  • @kleioscope
    @kleioscope 2 ปีที่แล้ว

    too bad this node is not in 3.2 ! :(
    Thanks for this again lil piece of awe :D

  • @thecheeksta9370
    @thecheeksta9370 ปีที่แล้ว

    what addons are you using to make your lines straight in the geo nodes and to make the points different colors? :) Also I love the vids so much. You've helped me out and help give me so much inspiration. Thank You.

  • @2bit8bytes
    @2bit8bytes 2 ปีที่แล้ว

    You say clouds, I see white-grey cotton candy.

  • @carbonanimationproductions6537
    @carbonanimationproductions6537 ปีที่แล้ว

    ty!

  • @munikarcord1820
    @munikarcord1820 2 ปีที่แล้ว

    i really apreciate your help with dowloanding this software

  • @BLODSWIPER
    @BLODSWIPER ปีที่แล้ว

    0:30 - Yo what. You ADDED a cube? Now that's heresy.

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว

    If you wanted to drop some stuff placed in a volume (clothes, silverware) to create a pile on the ground (via dropping), would you just do the geonode volume setup first, then "apply" the modifier, then separate objects, then add physics properties to stuff, or would there be an easier way all in geonodes?

  • @sandro7490
    @sandro7490 ปีที่แล้ว

    thanks, it actually let me through so i could download it.

  • @gamedokter
    @gamedokter 2 ปีที่แล้ว

    Imagine using this to render a 3d character in 2d from various different angles (for a game or something). I am not very familiar with Blender and am only starting to learn Unity so there is probably a much easier way to do that, but it was just an idea.

  • @daniellee6912
    @daniellee6912 ปีที่แล้ว

    This is cool as fuck and exactly what I needed.

  • @leamucho
    @leamucho ปีที่แล้ว

    woa!!! thank you very much,pretty nice!!

  • @shura8817
    @shura8817 ปีที่แล้ว

    finally ...

  • @darcacodeotoekspertiz7784
    @darcacodeotoekspertiz7784 ปีที่แล้ว

    all workеd

  • @나다-r1s
    @나다-r1s 2 ปีที่แล้ว

    finally!

  • @Vilde321
    @Vilde321 ปีที่แล้ว

    I wish this animated character made of cubes can be colored using a texture map so it would look like a voxel with different color blocks... I have needed this for a project for some time

  • @francisjasmin7843
    @francisjasmin7843 2 ปีที่แล้ว

    Nice :-) Watched the whole vid.
    I wonder if your setup with the noise position is the SAME as with the noise texture (mesh to volume modifier + displace vulume with Cloud texture, color mode) I always found it gave pretty result.
    But didn't know if can be recreated with GN...
    Since you are displacing the "points" and not the volume per say, not sure it is the same result.
    Try it... What you think ?

  • @_arthurking
    @_arthurking ปีที่แล้ว

    fire

  • @AhmedNassef
    @AhmedNassef 2 ปีที่แล้ว

    Best non simulated eevee cloud since forever in Blender!!!

  • @BlenderBob
    @BlenderBob 2 ปีที่แล้ว

    Awesome tutorial!

  • @typhoonic9650
    @typhoonic9650 2 ปีที่แล้ว

    Can someone send me the link so I can use this addon?

  • @ezlos1736
    @ezlos1736 ปีที่แล้ว

  • @Blaxpoon
    @Blaxpoon 2 ปีที่แล้ว

    Very good, very fast, I'll have to come back to this and pause every second to fully understand. You really opened me to a bigger world of possibilities with this node than what I initially thought

  • @jorgecapparelli8074
    @jorgecapparelli8074 ปีที่แล้ว

    it worked! thank you so much!!

  • @zapfsaeule2
    @zapfsaeule2 2 ปีที่แล้ว

    Thanks so much!So helpful and great!

  • @bruninhohenrri
    @bruninhohenrri 8 หลายเดือนก่อน

    This is exactly what i was needing.

  • @michielcoene2533
    @michielcoene2533 2 ปีที่แล้ว

    Great video. I never knew that "tau" function. Got any more of those interesting tidbits?

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +1

      Yeah, you can use tau, pi, e, or a math expression. Like if you wanted you could put 1/100 in there and it would turn it into a decimal

  • @gabriellarevoredo758
    @gabriellarevoredo758 2 ปีที่แล้ว

    I checked - everything is clean

  • @jonsedlak1103
    @jonsedlak1103 2 ปีที่แล้ว

    Thanks Joey! Another dope tutorial!

  • @onkarkitekt
    @onkarkitekt ปีที่แล้ว

    Hey Joey, do you do commission work?

  • @gamedokter
    @gamedokter 2 ปีที่แล้ว

    "Eevee is gonna make this look kinda bad" is a sentence I am getting used to hearing when watching blender tutorials

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +2

      Lol yeah, it has it's benefits though

  • @1982Jonte
    @1982Jonte 2 ปีที่แล้ว

    Was really happy about the cloud walk through!

  • @NicolaGennaro3D
    @NicolaGennaro3D ปีที่แล้ว

    Cool tip.
    Do you know if there is a way to get edges from a points Cloud. ?

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      You can use a line and a set position node. Sample the position of all the points and use that to affect the line. If you give the line enough points then it should connect the whole point cloud

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      I think I did this in the curve geo nodes for beginners video

    • @NicolaGennaro3D
      @NicolaGennaro3D ปีที่แล้ว

      @@JoeyCarlino Thank you , i ve found it :)

  • @lizardpeter
    @lizardpeter 2 ปีที่แล้ว

    Is there a way to make the leaves not clip through one another, though?

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      Yeah, make them spaced apart enough so that there's no risk of them intersecting

  • @le_paludo
    @le_paludo ปีที่แล้ว

    Very very useful
    simple and useful

  • @ZR-co9bo
    @ZR-co9bo 2 ปีที่แล้ว

    joey this is really dope keep up the good work

  • @guebendito
    @guebendito ปีที่แล้ว

    That was great. Thank you.

  • @veggiet2009
    @veggiet2009 2 ปีที่แล้ว

    Does instance on points have the same performance benefits as regular instancing?

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      I don't know the exact numbers, but I know instances in geometry nodes perform much better compared to real geometry like duplicated objects

  • @jeremy_305
    @jeremy_305 ปีที่แล้ว

    Damn this video is so useful

  • @GGeneBrush
    @GGeneBrush ปีที่แล้ว

    Thanks for the tutorial

  • @riemameristellasetyakartik8122
    @riemameristellasetyakartik8122 2 ปีที่แล้ว

    Works well!! DANKEEE

  • @gronko_chug_butter
    @gronko_chug_butter 2 ปีที่แล้ว

    how do u get ur viewport shading to look like that with all the fancy neon colors

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      It's a matcap. The arrow in the top right of the viewport next to render view

  • @mickyr171
    @mickyr171 2 ปีที่แล้ว

    One thing that would be good is some sort of pinning for the voxels, so volume to mesh didn't flicker when moving the underlying mesh, not even sure if it would be possible

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว +1

      I'm not sure if that would be possible either, "distribute points on faces" should work for that though

    • @mickyr171
      @mickyr171 2 ปีที่แล้ว

      @@JoeyCarlino I've only used distribute points on faces and it's the same issue, I think it's because of how the faces are formed in relation to the position of the points, similar to how vorinoi patterns are created, as the points move the creation points of the faces also move

  • @Narybbb
    @Narybbb 2 ปีที่แล้ว

    That was great. Thank you.

  • @inspirion5500
    @inspirion5500 ปีที่แล้ว

    I cannot find any distribute points in volume node

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว +1

      Use 3.4, link in description

    • @inspirion5500
      @inspirion5500 ปีที่แล้ว

      @@JoeyCarlino Dotbow launcher?

    • @JoeyCarlino
      @JoeyCarlino  ปีที่แล้ว

      I thought I put a link to the download page but I guess I forgot. If you search "blender builds" you'll find the 3.4 download

    • @inspirion5500
      @inspirion5500 ปีที่แล้ว

      @@JoeyCarlino Yup found it

  • @MaxiCrows
    @MaxiCrows ปีที่แล้ว

    amazing tutorial bro

  • @ESPViper100
    @ESPViper100 2 ปีที่แล้ว

    How do you make your meshes have this color?

  • @richtigmann1
    @richtigmann1 2 ปีที่แล้ว

    oh my god, this is amazing!

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 2 ปีที่แล้ว

    This is so cool!!! Ahhh!!!

  • @grahamconsidine8229
    @grahamconsidine8229 ปีที่แล้ว

    thanks! Joey!

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 2 ปีที่แล้ว

    That's awesome! Thanks!

  • @mominkhan5631
    @mominkhan5631 ปีที่แล้ว

    Thanks so much

  • @trafficface
    @trafficface 2 ปีที่แล้ว

    Just need a distribute points on curve node now

    • @JoeyCarlino
      @JoeyCarlino  2 ปีที่แล้ว

      There is one, it's called curve to points

  • @lucasraylson6971
    @lucasraylson6971 ปีที่แล้ว

    Very helpful

  • @RealGaryGibson
    @RealGaryGibson ปีที่แล้ว

    Very clever!