YOU NEED VALVES! On each blender output before it joins the main line, put a valve. This will prevent backflow and preserve your flow rate out. Can do the same on the main line out between each blender output. Same with your water from the extractor to the concrete. Put a valve on the main line before it enters the factory just below the highest point of the hill.
@@ImKibitz I also believed that was necessary, but I found that if you don't have any flow problems it isn't. However, if you do have flow problems, valves can help you fix it absolutely.
I know EXACTLY the solution to your pipe problem. If your output pipe (from blenders) will be higher than pipe with valve on it (to blenders), than it will have the priority. Currently you have exactly opposite situation and you're backing up. I've spent 20 extra hours on my fuel power generators to find out this dependency
@@ImKibitz Another solution that I use is to just run one blender from the output of a cluster other blenders (3, I think), plus its own output. Mine never back up that way, even if the production goes all weird from the output belts backing up.
Instead of the brute force way with valves, I would have resorted to another brute-force method, attaching a pump to the exit of the buffer tank to give it "priority through pressure." After all, the buffer tanks are allowed to run dry; we _can_ make all acid we need. They create a backlog if they fill up completely, so we must ensure that the acid from tanks is always used if possible.
Me and my brother ran into this exact issue with the water. End result in our build was we had to run dedicated 300 pipes per reactor with no overclock permitted on the reactors. But we were able to limit the number of required water extractors by over locking the snot out of them. The majority of our power shards are in our water extractors.
I have had the same iussue trying to use valves so I can feed something from two fluid sources with specific proportionality. It works when I stay close to it, but if I leave the area then it can back up. I assume that the simplified simulation when you are away is not quite good enough. So instead I have extra machines with higher priority input belts, that use the excess from the earlier machines. In this scenario, I would have three machines fed by the sulfuric acid supply, and the 4th fed by the output from those three and by itself, using a separate pipe not linked to the supply. The 4th would be highest priority on the input belt to ensure the sulfuric acid produced by the three would get used up asap.
Kibz, I have been a fan of yours since I discovered you, midway through Season 3. In fact, I loved your content so much, I watched the first half in 3 days, to be up to date. I LOVE your play style, so please keep it up :)
I have an idea what the problem with the sulfuric acid was. As you mentioned, there was a problem with the concrete production. This means that the consumption of acid was not steady, as the mashiens were idle for a few moments. However there was still as much new acid pumped in as if the mashiens were running at full capacity. This means, that there is more acid pumped into the pipes then the mashiens use, so the pipes fill up and cause the problems you showed in the video. So now that the concrete problem is solved and all the other suff is also comming in as needed, the pipes should not fill up any more. Btw: Love your stuff. I realy enjoy watching your videos. Would be nice if you took the time to answer me whether I could be right with my hypothesis.
I seen that you have used some pumps on your sulfuric acid setup. Pumps can be used as a priority system, as well as pipes being on the top or bottom. You need pumps on the sulfuric acid output pipes that run back to the input. Then the game should take the output acid first before taking another source, or at least at a higher ratio. And at 16:25 you can see quite a bit of 300 pipe, just make sure that won't bite you in the butt, build everything in 600 pipe.
Reactors should be able to meltdown, releasing strong radiation over a large part of the map until the reactor is fixed. This would also encourage people to build their reactors farther away from their base.
The solution I run when dealing with machines that output liquid is to place a buffer in the line high enough up that the incoming supply can't fill it more than 50% due to head pressure. The machines producing the liquid however are high enough that they can freely fill and take from the buffer. This let's there always be an air gap in the line for output liquids to go. The trick is finding just the right height to place the buffer at.
You don't have to sink it. You can prioritize the 100 m3 sulfuric acid output by using the height trick. Have the acid producing refineries ~9 meters below the input for the plutonium cell, put a buffer tank on top of it, presto. The buffer tank is ~4 meter in height, so the 10 meter headpressure will fill it only up ~25%. So there is always space for the acid output.
8:50 Don't do this. If you want to remove the excess and ONLY the excess from a system, remember that pipes obey the laws of gravity, just make an overflow pipe which is higher than all your use pipes, that pipe will ONLY get fluid when there is an excess in the system, causing the fluid levels to raise to that point. Then, assuming it's big enough, that pipe will carry all the excess away to whatever solution you've set up.
Big flashbacks to my first big aluminum setup with that whole sulfuric acid issue. Whenever you think you can take advantage of a bit of excess byproduct fluid at the back end of a system and run it back to the back end, it is just inevitable that some part of it will crash itself. You either overproduce and backup the byproduct, or underproduce and don't have enough to balance the system.
An easy way to solve the pipe problem is to make as many blenders as requiring the total output, +1, and then join all outputs (including their own) to those few blenders. put them at the start of the other resources so theyre prioritised. It will ensure output acid will be consumed first as much as possible and youll still get the same overall output of cells
Kibitz, after finding a MKI pipe in his MKII pipeline: "No, I wouldn't have done that. That's not a past Kibitz mistake to make. He wouldn't have done that."
no no no, you don't have to sink the acid. Try pumps first. a pump on each blender if you have to. I am certain that pips can back flow and cancel the pressure. As the devs have said "They don't want to 100% say how pipes work" I am sure there is something funky with fluid pressure and if you added pumps it might start working.
I had a similar issue with water. I put valves at a certain point with a fixed flow rate to ensure proper ratio. That did do the trick for me. In general, I find the fluid mechanics in this game highly esoteric sometimes.
You need a pump on the return line for your sulfuric acid coming from the blenders, and not one on the 'fresh' acid line. That way the return line gets 'priority' feeding back into the system before it takes fluid from the fresh pipe. I remember reading that somewhere, and it seems to have solved my own feedback problem!
If you have a recirculation setup that keeps backing up. Tee off of the recirc line into two stacked buffers. Link the two buffers and then tie the top buffer into your sink. This will ensure you only sink excess that manages to pressure up into top buffer.
Id be going nuts trying to figure all this out like im sure you were. Crazy how complicated this game can get in a hurry. Ill just sit back and watch you do it and enjoy the commentary and not stress out over this game if i was playing it. lol
@@jeffm1381 ye I was watching the news and just flicked over as soon as I got my noti also isn't it weird that my phone tells me the second a video comes out but is usually 10 minute late if its a message
I tested in much smaller scales (only ten power plant) but I found on Reddit this schematic for priority fluid system that I use to prioritize the output of the blenders over the creation of the sulfuric acid. My blenders always worked on 100 percent efficiency. Ps, I watch your videos every time I'm stuck on design and I want to thank you for all of your help:)
I randomly stumbled upon this video, didn't know what the heck was going on... so I watched your season 3 and season 4, bought Satisfactory in the mean time and here I am again!!!
If your pressure from sulfuric acid IN is greater than what gets from the blender out, your lines will always be full, even if you reduce the flowrate from sulfuric acid IN (assuming on 5:37 is SulAcid IN ) Edit: Because blender work in intervalls, so while he sucks in 8m³ SA *work work work for 4,8sec* , the pipes are already refilled - now 2m³ want to go out, cant because pipes are full )
I believe the problem is that your line merges into the same height pipe. If the main line goes up and your output merges into the pipe going up, then it will take priority over the main line.
Oh the joys of fluids! I still have headaches where I have enough water being produced, but the system doesn't deliver it all the way (Need to test some new thing)
was the acid backing up because there wasn’t enough concrete so it stopped making the output acid and the new acid kept going in so there was no room for the output acid?
quality of life tip: when you use Smart! mod, you can open menu by pressing M, then use the setting for auto placing conveyors when you use splitters or mergers, that way you can do a whole factory line with splitters, machines and mergers, in just 3 building steps!
Craziest thing happened yesterday while playing satisfactory. I went to the hub to unlock a milestone and sitting on the floor of the hub was a ficsit NPC. I checked my multiplayer and it was a private session. Weirdest thing I've ever experienced playing the game
I don't know the inner workings of your pipe system, so correct me if I'm wrong. But if the sulfuric acid pipes going to the blenders are 300 lines and 4 blenders need 400, you return the 25 sulfuric acid they produce back into the system. But the pipes are still 300 pipes so they can't support the additional sulfuric acid coming back from the blenders. I think you just need bigger pipes. (I hope my english was good enough to get my point and as I said I don't know if the pipes are 300 pipes.)
You also need like a energy storage farm where you can store massive amounts of residual energy so just in case of emergency you can keep running everything without worrying to much
It's better for things to run at under peak efficiency than at OVER peak efficiency. If you think you only need 4, add 6. that keeps everything even, and you have easily solved problems.
Oh my, this Dimensions... I discovered yesterday my first Aluminum production Line and i'm now stuttering with the power. Spent today some work on a new power Plant and after houres of work I was afraid to strangle myself up with Oil and Water Pipelines. But now seeing your nuclear Moloch is absolute i- n s a n e-. There must be people from Coffee Stain out there, watching the videos, constantly shaking their heads in pure consternation... =D
now that you fixed the concrete i would have though the acid would be fine, acid was being backed up because blenders were running idle while waiting for concrete. so acid was not always being consumed but it was always being added in
I think the issue you were having with the sulfuric acid, is because you were just relying on production time. 75% of what you needed from the sulfuric acid factory, 25% of what you needed from the blenders. This means if the blenders stop running, the sulfuric acid factory over-saturates the pipe. However, you were having a concrete supply issue (due to the 300 pipe on the water line) which caused the blenders to stall, which over-saturated the acid pipe. The only real solution to the issue is to make sure things can't back up, by not feeding back into the input. The only real solution to this would be to feed the output of 4 of them into the input of 1, and 16 feed into those 4, and right at the end, that one feeds into a canister, and then the awesome sink.
oh man, this mk 1 segment halving pipe througput is too real. I remember troubleshooting my pipe network for turbofuel powerplant for hours only to find tiny segment which was almost entirely hidden under the pump.
its full because mixing mk2 pipes with mk1 pipes doesn't really work right. switch all pipes to type 2 pipes, and put a large fluid buffer at the beginning of each blender system. The sulfuric acid producers will only make up the difference of what gets put back in the pipe system.
When I had that fluid problem the only way I could solve it was with active pumps. Basically valves still won't flow when there is the same amount of fluid on each side since there is no pressure gradient. So both sides of the valve just fill up anyway. With a pump it ensures that the output side of the pump is very full (and therefore has higher pressure and will take priority) and the input side is almost always empty (so the blenders always have somewhere to output to)
I never trust the self feeding loops, like you did in the sulfuric acid, they work until something breaks, either energy, other product or anything, than the pipes get full and the doom is unleashed. What I do is always have one or two machines that runs only out of the waste product, or simple having more machines than you can product, so you can't ever get a full pipe dead lock.
I had the problem with the piping with my aluminum production. I fed back the water of the production to the input and just calculated how much water still to gather. BUT - it didn't work out; the water clogged up stopping the production. What I then did was again a closed loop circuit. Meaning I took all the waste water from the production back to just the fitting amount of inputs WITHOUT a permanent connection to water exctractors - just a valve to fill the circuit initially, that's it. The rest of the input was gathered by water extractors alone. I have the feeling that piping in Satisfactory has a problem with interval outputs of fluids. I got the same problem with sulfuric acid and nuclear waste disposal and fixed it there, too, with a closed loop. Also, I had it multiple times that pipes seemed to be connected correctly, but they have not - they did not let fluid pass at a certain connection point - mostly pipeline floor holes that caused this.
I wonder if the problem was the fact that the blenders were not getting enough concrete causing sulfuric acid to stop flowing due to the machines inactivity and when they activate the leftover sulfer gets stuck.
The fluid bug on Nuclear power reactors became the bane of my existence for a while. I underclocked all my reactors to below 95% to also match production, AND STILL they sometime stutter. I tried so many things, small connection pipe, long connection pipe, mk1, mk2. The only thing I can't try is filling from above, as my design feed the reactors from below, and the building design can't be made that way. So frustrating.
I had a similar problem with Aluminium production where you recirculate water, i ended up putting a storage tank on the input side high up, and a MK2 pump on output from refineries, so the MK2 pumps should have been able to fill the storage tank, but the regular water pumps could not pump water that high. this way i could always empty the output side of refineries and the regular water pumps could not add more water since they could not push water that high. a bit silly solution, but hey, it worked. edit: i think the problem is the blenders don't run 100%, so you keep adding acid from your production line, while you ain't consuming the same amount. a 3rd way, could be to reduce the added intake even more but then you would never run 100% up time, i think you had that earlier (wrong intake amount on valve) and they at least kept working some 80% then?
Mk2 pipes have trouble keeping a steady 600/s flow when you have them travelling across long distances. Each link in the pipe makes it worse. It's the floating point error. You're not going to get a steady max power consistently with that water setup anyway. Maybe if you are out of the region, because tests have shown that the floating point error only happens when you are in the same region as the belts/pipes.
Sulfuric Acid Backs up Because you Calculate the Numbers of a Machine that Runs 100%. If the Machine however not Running 100% then the Numbers of Backfeeding it into on the Valves are not Correct. So put AI Spliter on the Back an Shredder all the Overflow, so that the Machine is Running 100% for ever. Example: Alumina Reffinery Gives back 105 Water per Minute, if its not Runing 100% then its not 105 Water per Minute. Shredder the Overflow Scrap and then you have Alaways 105 Water per Minute and the Valve has alway the correct Number :)
Your Sulphur pipes back up because the intake keeps filling even when your blender is standing still.... so when your blender actually works, the Sulphur lines are too full to take any more... you should actually feed the sulphuric acid output from the blender to something completely different... thats actually the only way to stop that happening... and then increase the intake amount.
actually his setup is fine, backloops are okay as long as the machines demand enough. Never had any Problem with this. His problem was the concrete, which hindered the sulfur consumption and led to a back up in the pipe.
kibz i think i know the problem with the blenders since you didn't have the concrete the sulfuric acid backed up into the pipes even with the 300 line and the valve bc you didn't have the concrete it was already underproducing so the sulfuric acid backed up so with the concrete fixed then it shouldn't happen right?
The issue with your sulfuric acid is that you don't have an input priority setup. if you want to do so, you need to combine the pipes vertically and connecting the pipe that should be cleared first on top and the input can go anywhere. (you need to make sure that the pipe support or rather a buffer tank is above the vertical connection so that gravity can act upon it and push it in) I can try to drop by in one of your streams and try to give you some instructions.
maybe just try to use valves on sulfuric acid outlets , instead of packaging and sinking it :D valves will make sure the liquid can pass in only one direction^^
You need a check valve after your output from the sulfuric acid before it connects into supply line. Otherwise the main system will backfill the output and clog your system, which is what's happening.
@ImKibitz hi, i am Draco and I love to watch your content. from the BOOPS Tm (Patent Pending), to the amazing sound of Confused Kibitz ( Buy one get one doubly confused!) to the FACT that you were the one that got me to drag out and empty my steam wallet, i thank you for all the funny good times. im just sad i was not here to see it start. i also am good to try to catch the streams! see ya next time! *BOOPS OUT*
last episode: "Will our system handle all the nuclear waste? Next episode we'll find out" This episode's title: "The nuclear power plant is melting down" me: oh. well.....
Hey Kibz! I've really learned a lot from your videos, which has helped me to have more fun playing with my boy (who likes the game and got me addicted to it! Lol)! So first off, THANK YOU for all the info you put out in each video! Second, in one of your videos recently you mentioned that you might be sharing the spreadsheet you use for planning each of your builds and projects. I'm currently rewatching the vid-yas you've posted the last couple months looking for any info hidden away in there like a little gem but haven't found anything about the spreadsheet. I'd love to get a better look at your planning and prep you do for each build, any chance that you're planning a video and/or release of your spreadsheet? Thanks again for the hours of fun learning little things about this cool game! 🤓
If you go back to the beginning of this season he spawns in like 20 bins of power shards to keep the machine count low, he also loaded in all the hard drives to avoid the hours going crash site hunting.
The sulfuric acid backing up is one of the reasons why I am considering to switch to the alternate recipe for Uran cells, requiring Silica, Sulfur and Quickwire... not sure yet which recipe to prefer
So how long do you think I have before the Reactors break again?
You're good now. I'm claiming it for your productivity and your sanity.
30 days
with any luck cause i am a evil bastard every 5 min ^_-
Right about......... Now!!!!!😂🤣😂🤣
update 5 release?
YOU NEED VALVES! On each blender output before it joins the main line, put a valve. This will prevent backflow and preserve your flow rate out. Can do the same on the main line out between each blender output. Same with your water from the extractor to the concrete. Put a valve on the main line before it enters the factory just below the highest point of the hill.
OH BUD 100% doing this
@@ImKibitz was literally JUST about to say this exact thing. i do it with every pipeline now
I do a dedicated machine/s only ruining on the output from the others, that way it's impossible for it to back up
@@ImKibitz I also believed that was necessary, but I found that if you don't have any flow problems it isn't. However, if you do have flow problems, valves can help you fix it absolutely.
@@ImKibitz I'm using pumps at the described location, it works too.
I never looked at that little graph thingy before. That seems really helpful. Thanks Kibz
14:40
Kibitz: No, its not going to be the pumps, im a 100% certain
The pump: 0m³ flow
I know EXACTLY the solution to your pipe problem. If your output pipe (from blenders) will be higher than pipe with valve on it (to blenders), than it will have the priority. Currently you have exactly opposite situation and you're backing up. I've spent 20 extra hours on my fuel power generators to find out this dependency
The new update really screwed pipes up and made them extremely temperamental. I've wasted many hours over the same problem as you
Yoooo that's so weird! I'll try that out too!
@@ImKibitz Another solution that I use is to just run one blender from the output of a cluster other blenders (3, I think), plus its own output. Mine never back up that way, even if the production goes all weird from the output belts backing up.
Instead of the brute force way with valves, I would have resorted to another brute-force method, attaching a pump to the exit of the buffer tank to give it "priority through pressure." After all, the buffer tanks are allowed to run dry; we _can_ make all acid we need. They create a backlog if they fill up completely, so we must ensure that the acid from tanks is always used if possible.
I never got far into the liquid side of satisfactory. What is the back up doing to his setup? I didn't realize too much liquid was bad.
The satisfactory soundtrack fills me with efficient feelings every time it plays
Me and my brother ran into this exact issue with the water. End result in our build was we had to run dedicated 300 pipes per reactor with no overclock permitted on the reactors. But we were able to limit the number of required water extractors by over locking the snot out of them. The majority of our power shards are in our water extractors.
Your ability to build these crazy factories is something I can only wish to do.
Kibz : "These pipes of acid are backing up!!"
Me : "...Your factory has heartburn?"
_From nuke power to puke power in 10 easy steps -- engineers HATE this!_
I think it's oddly calming to see even the almighty Kibz has to double check his factories to be sure they are actually working
I have had the same iussue trying to use valves so I can feed something from two fluid sources with specific proportionality. It works when I stay close to it, but if I leave the area then it can back up. I assume that the simplified simulation when you are away is not quite good enough. So instead I have extra machines with higher priority input belts, that use the excess from the earlier machines. In this scenario, I would have three machines fed by the sulfuric acid supply, and the 4th fed by the output from those three and by itself, using a separate pipe not linked to the supply. The 4th would be highest priority on the input belt to ensure the sulfuric acid produced by the three would get used up asap.
@@Hlebuw3k that's what I tried to say, but you explained it better
Kibz, I have been a fan of yours since I discovered you, midway through Season 3. In fact, I loved your content so much, I watched the first half in 3 days, to be up to date.
I LOVE your play style, so please keep it up :)
Thank you brother, glad you're enjoying!
I love satisfactory on this channel. Literally insanely great
I have an idea what the problem with the sulfuric acid was. As you mentioned, there was a problem with the concrete production. This means that the consumption of acid was not steady, as the mashiens were idle for a few moments. However there was still as much new acid pumped in as if the mashiens were running at full capacity. This means, that there is more acid pumped into the pipes then the mashiens use, so the pipes fill up and cause the problems you showed in the video. So now that the concrete problem is solved and all the other suff is also comming in as needed, the pipes should not fill up any more.
Btw: Love your stuff. I realy enjoy watching your videos. Would be nice if you took the time to answer me whether I could be right with my hypothesis.
I think you've got it exactly right.
yes I think thats exactly what happend, pipes balance themselves out pretty good, I never used a valve and never had any problems with back loops.
2:45 This is called back pressure 😀
I seen that you have used some pumps on your sulfuric acid setup. Pumps can be used as a priority system, as well as pipes being on the top or bottom. You need pumps on the sulfuric acid output pipes that run back to the input. Then the game should take the output acid first before taking another source, or at least at a higher ratio. And at 16:25 you can see quite a bit of 300 pipe, just make sure that won't bite you in the butt, build everything in 600 pipe.
5:43 try add 2 mk1 pumps where the sulfuric acid out of the refinery comes and enters in the blenders
what is the keyboard shortcut for transferring one thing with one button? 4:41 :O
i think its shift and double click,i can be wrong because i didn't play satisfactory for a long time
CTRL + click will move all of that item (whereas SHIFT + click will move a single stack)
Reactors should be able to meltdown, releasing strong radiation over a large part of the map until the reactor is fixed. This would also encourage people to build their reactors farther away from their base.
It could also softlock a whole base until you get more gear xD
But forcing players to respect nuclear power would be a fun twist
The solution I run when dealing with machines that output liquid is to place a buffer in the line high enough up that the incoming supply can't fill it more than 50% due to head pressure. The machines producing the liquid however are high enough that they can freely fill and take from the buffer. This let's there always be an air gap in the line for output liquids to go. The trick is finding just the right height to place the buffer at.
You don't have to sink it. You can prioritize the 100 m3 sulfuric acid output by using the height trick. Have the acid producing refineries ~9 meters below the input for the plutonium cell, put a buffer tank on top of it, presto. The buffer tank is ~4 meter in height, so the 10 meter headpressure will fill it only up ~25%. So there is always space for the acid output.
8:50 Don't do this.
If you want to remove the excess and ONLY the excess from a system, remember that pipes obey the laws of gravity, just make an overflow pipe which is higher than all your use pipes, that pipe will ONLY get fluid when there is an excess in the system, causing the fluid levels to raise to that point. Then, assuming it's big enough, that pipe will carry all the excess away to whatever solution you've set up.
Just watching you track down your issues was so much fun in this video. I am sure all players experience this, although on a lot smaller scale. LOL
9:56 sound like the Jester from Skyrim.
I too would go insane with a build like this.
Big flashbacks to my first big aluminum setup with that whole sulfuric acid issue. Whenever you think you can take advantage of a bit of excess byproduct fluid at the back end of a system and run it back to the back end, it is just inevitable that some part of it will crash itself. You either overproduce and backup the byproduct, or underproduce and don't have enough to balance the system.
Satisfactory will be released after elon musk completes his colony on mars.
Little did you know we've been controlling robots and building it for him...
It will never release bro
Elon has to do it and kibs will have to have a stable nuke plant. Only then satisfactory will release.
@@Jmvesey So does that mean Lets Game it Out's factory is real?
We still need further prosessong of nuclear waste tho :)
An easy way to solve the pipe problem is to make as many blenders as requiring the total output, +1, and then join all outputs (including their own) to those few blenders. put them at the start of the other resources so theyre prioritised. It will ensure output acid will be consumed first as much as possible and youll still get the same overall output of cells
Kibitz, after finding a MKI pipe in his MKII pipeline: "No, I wouldn't have done that. That's not a past Kibitz mistake to make. He wouldn't have done that."
no no no, you don't have to sink the acid. Try pumps first. a pump on each blender if you have to. I am certain that pips can back flow and cancel the pressure. As the devs have said "They don't want to 100% say how pipes work" I am sure there is something funky with fluid pressure and if you added pumps it might start working.
I had a similar issue with water. I put valves at a certain point with a fixed flow rate to ensure proper ratio. That did do the trick for me. In general, I find the fluid mechanics in this game highly esoteric sometimes.
and on the Monitoring side, i play with an excel sheet to have definitve Numbers to Work with :D
You need a pump on the return line for your sulfuric acid coming from the blenders, and not one on the 'fresh' acid line. That way the return line gets 'priority' feeding back into the system before it takes fluid from the fresh pipe. I remember reading that somewhere, and it seems to have solved my own feedback problem!
If you have a recirculation setup that keeps backing up. Tee off of the recirc line into two stacked buffers. Link the two buffers and then tie the top buffer into your sink. This will ensure you only sink excess that manages to pressure up into top buffer.
I think you forgot to set a water extractor at 2.5 at 16:26 bc its light is yellow not white as an overclocked would be (the first one on the left)
Id be going nuts trying to figure all this out like im sure you were. Crazy how complicated this game can get in a hurry. Ill just sit back and watch you do it and enjoy the commentary and not stress out over this game if i was playing it. lol
- What are these shiny trinkets in your pockets?
- These are the nuclear waste, I don't like to dump things ya know...
Instantly clicked even while watching the news
yooo same thing I was watching another yt video and instantly switched over
@@jeffm1381 ye I was watching the news and just flicked over as soon as I got my noti also isn't it weird that my phone tells me the second a video comes out but is usually 10 minute late if its a message
I tested in much smaller scales (only ten power plant) but I found on Reddit this schematic for priority fluid system that I use to prioritize the output of the blenders over the creation of the sulfuric acid. My blenders always worked on 100 percent efficiency.
Ps, I watch your videos every time I'm stuck on design and I want to thank you for all of your help:)
Mind sharing this schematic or the link to the Reddit post?
That is an insane amount of power production. Wow!
I randomly stumbled upon this video, didn't know what the heck was going on... so I watched your season 3 and season 4, bought Satisfactory in the mean time and here I am again!!!
Ah the wonders of troubleshooting fluids.
You know how to build what i only would dream of. So high efficiency.. so big. Truly amazing!
The most satisfying thing about satisfactory is finding that needle in the haystack
13 minutes of suffering while I yell at the screen that you dont have enough water to your reactors.
10:06 I think we FICSedIT
oooooh that past kibbs! need to have a word with that guy!
Instantly clicked I find these videos so entertaining
If your pressure from sulfuric acid IN is greater than what gets from the blender out, your lines will always be full, even if you reduce the flowrate from sulfuric acid IN (assuming on 5:37 is SulAcid IN ) Edit: Because blender work in intervalls, so while he sucks in 8m³ SA *work work work for 4,8sec* , the pipes are already refilled - now 2m³ want to go out, cant because pipes are full )
I believe the problem is that your line merges into the same height pipe. If the main line goes up and your output merges into the pipe going up, then it will take priority over the main line.
Long time follower here. This is my new favourite. Congrats on the ongoing success.
Never cut the water too close. Run water at 75% or something. Add one extractor and one large tank on top of everything.
Oh the joys of fluids!
I still have headaches where I have enough water being produced, but the system doesn't deliver it all the way (Need to test some new thing)
was the acid backing up because there wasn’t enough concrete so it stopped making the output acid and the new acid kept going in so there was no room for the output acid?
In that case the sink would break everthink
That water input does look like the whole world’s water input.
quality of life tip: when you use Smart! mod, you can open menu by pressing M, then use the setting for auto placing conveyors when you use splitters or mergers, that way you can do a whole factory line with splitters, machines and mergers, in just 3 building steps!
Craziest thing happened yesterday while playing satisfactory. I went to the hub to unlock a milestone and sitting on the floor of the hub was a ficsit NPC. I checked my multiplayer and it was a private session. Weirdest thing I've ever experienced playing the game
You could put the pump after the return junction to fix it and you should always put fluid buffers elevated above everything and let it gravity feed.
When I payed this game i always made a water tower type thing with a series connection going to it and parallel coming off it.
I don't know the inner workings of your pipe system, so correct me if I'm wrong. But if the sulfuric acid pipes going to the blenders are 300 lines and 4 blenders need 400, you return the 25 sulfuric acid they produce back into the system. But the pipes are still 300 pipes so they can't support the additional sulfuric acid coming back from the blenders. I think you just need bigger pipes. (I hope my english was good enough to get my point and as I said I don't know if the pipes are 300 pipes.)
They are 600 pipes so they hold enough fluid
You also need like a energy storage farm where you can store massive amounts of residual energy so just in case of emergency you can keep running everything without worrying to much
It's better for things to run at under peak efficiency than at OVER peak efficiency. If you think you only need 4, add 6. that keeps everything even, and you have easily solved problems.
Oh my, this Dimensions...
I discovered yesterday my first Aluminum production Line and i'm now stuttering with the power. Spent today some work on a new power Plant and after houres of work I was afraid to strangle myself up with Oil and Water Pipelines. But now seeing your nuclear Moloch is absolute i- n s a n e-. There must be people from Coffee Stain out there, watching the videos, constantly shaking their heads in pure consternation... =D
now that you fixed the concrete i would have though the acid would be fine, acid was being backed up because blenders were running idle while waiting for concrete. so acid was not always being consumed but it was always being added in
The moment you figured it out I felt so much joy for ya. Lol
I think the issue you were having with the sulfuric acid, is because you were just relying on production time. 75% of what you needed from the sulfuric acid factory, 25% of what you needed from the blenders. This means if the blenders stop running, the sulfuric acid factory over-saturates the pipe.
However, you were having a concrete supply issue (due to the 300 pipe on the water line) which caused the blenders to stall, which over-saturated the acid pipe.
The only real solution to the issue is to make sure things can't back up, by not feeding back into the input. The only real solution to this would be to feed the output of 4 of them into the input of 1, and 16 feed into those 4, and right at the end, that one feeds into a canister, and then the awesome sink.
These videos are awesome, thanks for all of the hard work!!
oh man, this mk 1 segment halving pipe througput is too real. I remember troubleshooting my pipe network for turbofuel powerplant for hours only to find tiny segment which was almost entirely hidden under the pump.
This video captures the process of programming perfectly
its full because mixing mk2 pipes with mk1 pipes doesn't really work right. switch all pipes to type 2 pipes, and put a large fluid buffer at the beginning of each blender system. The sulfuric acid producers will only make up the difference of what gets put back in the pipe system.
When I had that fluid problem the only way I could solve it was with active pumps. Basically valves still won't flow when there is the same amount of fluid on each side since there is no pressure gradient. So both sides of the valve just fill up anyway. With a pump it ensures that the output side of the pump is very full (and therefore has higher pressure and will take priority) and the input side is almost always empty (so the blenders always have somewhere to output to)
I never trust the self feeding loops, like you did in the sulfuric acid, they work until something breaks, either energy, other product or anything, than the pipes get full and the doom is unleashed.
What I do is always have one or two machines that runs only out of the waste product, or simple having more machines than you can product, so you can't ever get a full pipe dead lock.
I had the problem with the piping with my aluminum production. I fed back the water of the production to the input and just calculated how much water still to gather. BUT - it didn't work out; the water clogged up stopping the production. What I then did was again a closed loop circuit. Meaning I took all the waste water from the production back to just the fitting amount of inputs WITHOUT a permanent connection to water exctractors - just a valve to fill the circuit initially, that's it.
The rest of the input was gathered by water extractors alone. I have the feeling that piping in Satisfactory has a problem with interval outputs of fluids. I got the same problem with sulfuric acid and nuclear waste disposal and fixed it there, too, with a closed loop.
Also, I had it multiple times that pipes seemed to be connected correctly, but they have not - they did not let fluid pass at a certain connection point - mostly pipeline floor holes that caused this.
If you want to upgrade a MK1 pipe you can just point to it with MK2 pipe in your hand and replace it without destructing it first :)
I wonder if the problem was the fact that the blenders were not getting enough concrete causing sulfuric acid to stop flowing due to the machines inactivity and when they activate the leftover sulfer gets stuck.
Been waiting for this thank you and I love the video 👍
Doofenshmirtz Evil Incorporateeeeddd
The fluid bug on Nuclear power reactors became the bane of my existence for a while. I underclocked all my reactors to below 95% to also match production, AND STILL they sometime stutter. I tried so many things, small connection pipe, long connection pipe, mk1, mk2. The only thing I can't try is filling from above, as my design feed the reactors from below, and the building design can't be made that way. So frustrating.
I had a similar problem with Aluminium production where you recirculate water, i ended up putting a storage tank on the input side high up, and a MK2 pump on output from refineries, so the MK2 pumps should have been able to fill the storage tank, but the regular water pumps could not pump water that high.
this way i could always empty the output side of refineries and the regular water pumps could not add more water since they could not push water that high. a bit silly solution, but hey, it worked.
edit: i think the problem is the blenders don't run 100%, so you keep adding acid from your production line, while you ain't consuming the same amount. a 3rd way, could be to reduce the added intake even more but then you would never run 100% up time, i think you had that earlier (wrong intake amount on valve) and they at least kept working some 80% then?
Mk2 pipes have trouble keeping a steady 600/s flow when you have them travelling across long distances. Each link in the pipe makes it worse. It's the floating point error.
You're not going to get a steady max power consistently with that water setup anyway. Maybe if you are out of the region, because tests have shown that the floating point error only happens when you are in the same region as the belts/pipes.
Sulfuric Acid Backs up Because you Calculate the Numbers of a Machine that Runs 100%. If the Machine however not Running 100% then the Numbers of Backfeeding it into on the Valves are not Correct. So put AI Spliter on the Back an Shredder all the Overflow, so that the Machine is Running 100% for ever.
Example: Alumina Reffinery Gives back 105 Water per Minute, if its not Runing 100% then its not 105 Water per Minute. Shredder the Overflow Scrap and then you have Alaways 105 Water per Minute and the Valve has alway the correct Number :)
I love me some kibs builds.
I'm sure there has to be a "smart splitter" for liquids. ie: only go down one pipe once the other is full.
Your Sulphur pipes back up because the intake keeps filling even when your blender is standing still.... so when your blender actually works, the Sulphur lines are too full to take any more... you should actually feed the sulphuric acid output from the blender to something completely different... thats actually the only way to stop that happening... and then increase the intake amount.
actually his setup is fine, backloops are okay as long as the machines demand enough. Never had any Problem with this. His problem was the concrete, which hindered the sulfur consumption and led to a back up in the pipe.
kibz i think i know the problem with the blenders since you didn't have the concrete the sulfuric acid backed up into the pipes even with the 300 line and the valve bc you didn't have the concrete it was already underproducing so the sulfuric acid backed up so with the concrete fixed then it shouldn't happen right?
The issue with your sulfuric acid is that you don't have an input priority setup.
if you want to do so, you need to combine the pipes vertically and connecting the pipe that should be cleared first on top and the input can go anywhere. (you need to make sure that the pipe support or rather a buffer tank is above the vertical connection so that gravity can act upon it and push it in)
I can try to drop by in one of your streams and try to give you some instructions.
maybe just try to use valves on sulfuric acid outlets , instead of packaging and sinking it :D valves will make sure the liquid can pass in only one direction^^
You need a check valve after your output from the sulfuric acid before it connects into supply line. Otherwise the main system will backfill the output and clog your system, which is what's happening.
@ImKibitz hi, i am Draco and I love to watch your content. from the BOOPS Tm (Patent Pending), to the amazing sound of Confused Kibitz ( Buy one get one doubly confused!) to the FACT that you were the one that got me to drag out and empty my steam wallet, i thank you for all the funny good times. im just sad i was not here to see it start. i also am good to try to catch the streams! see ya next time! *BOOPS OUT*
on 16:26 I see a few pipes being the 300-variant instead of 600
it's always water... even when you don't think it could possibly be water, it's always water
This game already looks awesome and is still improving. Nice potential show-off.
Chernobyl colorized
Scooby Dooby Doo, where are you?
We got some work to do with the nuclear power plants.
you could put an extra blender that is fed purely from the outputs of the other blenders
Wow
last episode: "Will our system handle all the nuclear waste? Next episode we'll find out"
This episode's title: "The nuclear power plant is melting down"
me: oh. well.....
Batteries would be great, maybe a massive battery tower.
Hey Kibz! I've really learned a lot from your videos, which has helped me to have more fun playing with my boy (who likes the game and got me addicted to it! Lol)! So first off, THANK YOU for all the info you put out in each video!
Second, in one of your videos recently you mentioned that you might be sharing the spreadsheet you use for planning each of your builds and projects. I'm currently rewatching the vid-yas you've posted the last couple months looking for any info hidden away in there like a little gem but haven't found anything about the spreadsheet. I'd love to get a better look at your planning and prep you do for each build, any chance that you're planning a video and/or release of your spreadsheet?
Thanks again for the hours of fun learning little things about this cool game! 🤓
You have a 300 pipe before, and after, the junction taking in the 100, that's the problem with the Acid.
I've never built anything of this scale and I had to wonder where all the power shards come from... Are there actually that many slugs on the map?
If you go back to the beginning of this season he spawns in like 20 bins of power shards to keep the machine count low, he also loaded in all the hard drives to avoid the hours going crash site hunting.
@@cameronmcmahon9955 Ah, thanks for that! Cheers!
The sulfuric acid backing up is one of the reasons why I am considering to switch to the alternate recipe for Uran cells, requiring Silica, Sulfur and Quickwire... not sure yet which recipe to prefer