@@johnyoung5392 Yes it does, though it seems bugged with blue power slugs. On the 1st one in a stack it only gives you 1, but after that all the others give you 2. With gold and purple power slugs do give you double even on power slug.
0:17 Tip 1: Holding alternative recipes 2:20 Tip 2: Unlocking Power Augmentor earlier 4:53 Tip 3: Scanning Mercer Spheres and Somersloops 5:15 Tip 4: Amplifying/multiplying items with Somersloop 6:29 Tip 5: Which items to amplify 9:42 Tip 6: Hidden cave items 11:18 Tip 7: Sneaking on hatchers 12:02 Tip 8: Straight belts 15:03 Tip 9: Biomass burners 17:57 Tip 10: Favourite alternative recipes 19:27 Tip 11: Gas mask 19:53 Isn't really a tip 12: Custom barriers 21:25 Tip 13: Dimensional depots 22:07 Tip 14: What items to "depot" 23:03 Tip 15: Manual depot uploader 23:50 Tip 16: Doggo's stuff 25:25 Tip 17: Using toilet 26:17 Tip 18: Player customisation + Parachute
My pro tip is go into the settings and change the shift key from press-and-hold to toggle. I almost always would rather move faster, so I just toggle it on and dont have to hold shift for thousands of hours
I joined a friend after he had only done Tier 1 so far. He had some electromagnetic control rods and Aluminium casing. When I asked about them he kept responding with "Ask the dog!"
I've found both of those and other high tier items at crash sites. If you can't use them for MAM unlocks to sequence break things, some of them are worth stupid amounts of Awesome points compared to early game stuff.
Parachute went from F tier to S tier instantly. It is so good for exploration in the early game as it is basically a makeshift jetpack. You can go upwards with it if you just fly into any wall with an incline upwards of 80°. Also it carries your momentum so if you make player launchers then you can basically launch yourself to anywhere on the map with it with no risk of dying to fall damage. I absolutely love it!
imo it's even better utility than a jetpack, especially when combined with Blade Runners for better launch height from standing, because it doesn't need fuel and has infinite duration. And you're more than likely to find a way to parachute-surf up any cliffs that aren't outright overhangs. Heck, half the time you can even surf up very shallow angles, like gentle terrain slopes, because the game only lands you if you're moving _downwards_ when touching terrain you can stand on - but those slopes keep giving you _upwards_ momentum.
pro tip: use the satisfactory online map, you can drag and drop your savefile there, turn off fog, every collectible you picked up is greyed out (hard drive, mercer sphere, etc.), helps a ton.
@MantasXVIII its a choice, you can use it or not use it. the ammount of collectibles is staggering in this game, 3 types of slug, 2 types of alien artifact, lot of hard drives all hidden all over.
@MantasXVIII i think youve misread the tip. They arent editing the save game. Theyre simply enhancing the map on the website by having the map on the website hide already found items so its easier to read the map on the website.
@MantasXVIII you mean cheating in circumventing intended game mechanics to progress like watching a video that tells you how to? I didnt see you calling out this video for not beeing called cheating ;)
@MantasXVIII You completely missed the point. You said its cheating looking up locations of collectibles in online tools and i said its pretty much the same as watching a video thats telling you locations of collectibles.
One cool trick (which may get patched at some point) is that you can rock-surf using the parachute if you just keep flying into angled surfaces, it lets to catapult yourself vertically before getting the jetpack or other movement tools
Another trick is that if u time it right with jetpack fuel ending keep hitting space and it will get u too unlimited flight time without any fuel needed, it's a bugg i found but pretty useful🤣
This is clearly a mechanic that the map was designed around too. All of the arches are amazing for this but you'll find that some areas where they want you to do parkour to get up to some level will be made with careful attention to put an angle outwards just a bit to keep this trick from working. With a pair of blade runners and a parachute you can get to most places on the map without having to zoop a foundation up.
@AndrewMerts even easier than zooping foundation is getting the zipline then making power poles/towers whoever you need to go. Been using that trick to get to the tops of mountains for a while
I don't know why people aren't talking about this: The dimensional depot is more than just a convenient way to access inventory items. It can fundamentally change the way you build your factories. You don't need these huge centralized builds now, like central storage systems, or composite builds. Depots allow you to build single-purpose, distributed builds anywhere on the map. Why is this advantageous? A single-purpose build is much more simple to build than a composite system and it allows you to upgrade your installation easily when you need to. Most composite builds are very difficult to upgrade, but a single purpose build can be upgraded very easily. (It also keeps the frame rates reasonable unlike these megabuilds). The depots allow you distribute your builds anywhere on the map where resources are most convenient. You could put steel pipe production in one area of the map and beams in another. Just place a depot at the end of your production line and you don't need to go back to that location until you want to expand production or set up a transportation system. It is truly a build it and forget it system. This isn't pie-in-the-sky theory either. This is how I am implementing my factories this play and it is has made the initial build so much easier and expansion easier. All my builds are distributed, single-purpose builds that can easily be expanded to accommodate remote factors when needed. For example, my industrial beams, steel beams and pipes are in different locations. My pipe factory produces 120 pipes per minute. I can double that output easily by upgrading the miner, belts and adding the necessary production slices need to accommodate another 120 inputs for the system. If I was using a consolidated build, it would be much more difficult. Depots can be built very early game. I had them up and running before I had steel production going. I simply bought the steel pipes from the shop, gathered up the SAM and collected some Mercer Spheres (which are everywhere on the map) and put a depot on the end of each production line. I see everyone building the same way they have been building in the past, but depots allow for a single-purpose, distributed building model that I have found simplifies the building process and makes upgrading factories much easier. You can build it and forget since all the output is available in the cloud. When you use a resource it is automatically restocked. You never need to go back to that remote spider-infested build until you need to expand and set up a train station. Being a programmer, I know the utility of subroutines and functions. Depots enable us to apply this modular style to make the production cycle much easier.
Dang, played a week so far and just unlocked Tier 7 & 8 and happened to never come across SAM. Want to figure things out myself while new but stuff like this is a little frustrating that I've been going without so far lol.
@@BillsTH-camAccountdon't want to spoiler anything, so I'll just say that clumsiness sometimes pays well, I found SAM before finishingk phase 3 (before logistics Mk3)
@@ionbarari7202 my situation was worse than just not finding it. Near the very start of playing I fell down a chasm and died basically on a SAM node but I never went to collect my death crate because I didn't have anything valuable on me and didn't want to deal with the chasm - so I never realised that it was SAM there until ages later lmao.
I had build a sky highway for truck transports from one base to another complete with hypertube, and used it for days before randomly looking in the right direction while flying through the tube, and finding it going past a SAM node the entire time.
Pro tip for the SAM + quartz nodes in the rocky desert cave system: If you use the infinite conveyor lift height from connecting conveyor floor holes, you can clip the lifts from the cave directly to a floor hole above the surface, saving you a lot of conveyors and time You have to start building at one end, then run all the way around to the surface hole to complete it, but it’ll absolutely be worth the time
Somersloops are game changers. So many uses. From as simple as helping set up a factory, gettting lines saturated without worrying about using more resources. All the way up to big space elevator parts. I am part way through a factory for Tier 5 space elevator parts and I massively slashed the amount of resources needed by using somersloops on the last 1 or 2 levels of production (making the tier 4 and 5 space elevator parts)
@@Phehistyr good idea. I think anything which is finite like that and the biomass Total mentioned is great. You also only need to use the somersloop for a short time and then you get it back
My own pro tip: If you aren't using close to the limit of biomass burners (15 per constructor), manifold works just fine. I had 8 burners, and every burner was completely full 100% of the time. In fact, if you do need more burners (I rushed to coal, so really didn't), it's probably easier to just set up a second constructor than it is to build a massive load balancer.
My doggos had the strange behavior of finfing radioactive material early on.....literally walking waste Even before it was fully implemented in the game XD
11:05 The Xeno-Basher is in a nest that's on a thin ledge below and to the west of the nest that has the Nobelisks in it. Approximate coords are -1840, 685
Regarding sneaking up on hatchers, it works as long as you're holding crouch. So you can actually slide jump in as long as you're holding crouch the entire time (even in the air).
It could just be me or a mod that was installed at some point, but I thought they added in the ability to just hold E sometime around U8. If not, if you have a programmable mouse you can always just set E to auto press on one of your mouse buttons.
The parachute is a game-changer early game, makes moving around much more easy and enjoyable. Hadn't played since update 5 or 6, can't remember, when I never bother with parachutes and I'm so glad I crafted one early in 1.0.
Factory ladders (one ticket) in zoop mode, combined with parachute, gets you anywhere and everywhere in the world. The parachute also lets you push yourself up slopes that are too steep to walk on; you can literally launch yourself up entire cliff faces with your parachute if you can find a series of slopes up the side.
Hi, i am a brand new player. And i honestly found doing ladders alot faster to get too high points then ramps. And very fast to take down again. Simply place 1 fundation into the cliff at the very top of where you wanna get too. And then just hang a ladders on top of each others until you can reach and crawl up. Ladder schematic is very cheap to buy from awesomeshop. Which i unlocked very fast already in tier 2. Even tho i was brand new player with no experiance or tips hunting done yet :)
I also hate how the chainsaw pops up all the time. Did you know you can holster it with H? It'll still pop up if you scroll, but if you just want empty hands without emptying your belt, that's how :)
"Lizard Doggos got buffed". I'll say, I managed to tame three of them, got them back to base and put them in a little enclosure to make sure that they would stay safe. Came back five minutes later and suddenly they're giving me Purple Power Slugs, Crystal Oscillators and Nuke Nobelisks.
Another point on the Depot. Each uploaders speed is independent of the others. So to get around the slow, early on, upload speed is you can build multiples of them with a splitter to speed up the upload speed.
personally, I do 24 biomass burners in a manifold. I take the excess and store it. if the power trips, I have a full container of biofuel that I can quickly belt back into the system and restart it while I go collect more biomass. its a trick I worked out in satisfactory plus, since they have had belted biomass burners for a while.
I had moved on to coal power at the point I had 6 biomass burners and I had everything automated, what are you doing with your power?! Also as someone said before, put the storage full of fuel before the manifold, if you do a full one it should last you more than in to coal. Putting it at the end just sort of adds extra steps.
I think what they meant by having it at the end is that they had containers both before and after, with the container after getting filled up gradually with overproduction not taken by the burners, and the container before gradually emptying as they stopped putting in biomass. The burners were connected the whole time but eventually stopped. If they need the power to restart the system, they can just loop the container after back to the beginning. It's probably not better than just disconnecting the input container before it empties when you don't need the burner power, or just using a power switch to disconnect it from your network so they stop on their own.
@@Mirality exactly, if power cuts I loop the overflow back to the beginning. And there is never a point where I don't need the power, so cutting it at the beginning won't be useful.
To touch on that last point, the Parachute is GOD in the early game. It's unlocked in the mycelia tree in the MAM really early on with fabric & cable, and you'll use it to explore most of the map. There's something really satisfying about parachuting onto a drop pod and shooting monsters with a rebar gun in total safety. Just watch out for the crab hatchers, you'll fall if they hit you.
Oh wow I never knew that the parachute got buffed so much! It was nearly useless for the longest time since it wasted so much mycelia at a stage when it was hard to find
The parachute is also as fast as running. It’s really nice if you didn’t get your ladder close enough to a rock, just build it a bit higher and fly to where you want to go.
My pro parachute transport tip - i.e. poor man's jetpack - is to create a ramp of 8m wall if you have them, otherwise 8m double ramp or 4m ramp also works. Zoop up 30-40 maybe 50x 8m angled walls, and you can easily and cheaply glide across half the map. it's fairly quick. Makes exploration easy.
Not sure if you meant this, but running off somewhere high on your fastest belt will give you even more distance with the parachute! Since the horizontal momentum is preserved
As for the manifold issues for the 15-generator biofuel setup, I just take a stack of Solid Biofuel and pre-fill every generator with a few minutes (probably 5 minutes, so 20 pieces of Solid Biofuel) worth of fuel before starting the whole setup. Even at the end of the manifold, those 5 minutes should be enough to have a few pieces of biofuel trickle into those generators and it should start fill up over time. Alternatively, build it in sets of 8 and 7 generators, and once the first 6 generators are fully saturated, connect the other 7.
Something I very recently learned is about ladders. If you’re at the top and want to climb down, you can approach the ladder by walking backwards and you’ll automatically attach to it
One tip with the MAM forgot is you can't get recipes for stuff you haven't unlocked the default for and recipes are tier locked so if haven't got stitched plates and +6 slots yet don't move into T 3+4 or the pool will be flooded with more alts. Foundations is to to research last for this reason as limestone clogs up the pool almost as bad as caterium. Trick to get 3 easy hdd's before foundations to get stitched plates then don't touch caterium till you get all your steel alts, quartz is just too useful for blade runners and has few alts so it's worth the risk and sulphur while nice can be held till oil for turbo fuel. Also similar to your tip with somerloops tech rushing if find plastic can skip coal and go to geothermal
You can get the gas mask early without steel by finding some pipes around pods. The parachute is actually pretty good as well now that it's equipment rather than consumable, at least before you get the jetpack.
In regards to right angle conveyors, it also will try to slope on the side you start at, so if the holo is red "angle too steep", try from the other side. Also, the most profound tip I ever found out - holding ctrl when placing a foundation on the ground will snap you to world grid. Meaning that if you use it for all your builds from the start you won't have problems trying to connect the different builds later on. :)
The Somersloop doubling is definitely my favorite thing so far. I've got loads of power shards and was able to unlock nearly everything in the Awesome Shop after a long exploration run gathering hard drives, artifacts, and materials. Well worth it!
Tip: while flying with the parachute, you can gain altitude by gliding on slipped surfaces. Even extreme slopes work, like the bottoms of arches or crags in cliffs work. 80 or 90 degree slopes van be used if you are looking up when you hit them. This ups up the upper parts of the map without the need of foundations. It also allows you to escape danger when you find yourself gliding into it. Very useful for exploration in the early game.
11:12 This also seems to work with the rebar gun from my initial testing. As long as you're crouching the hive won't even open the first time you shoot it, letting you shoot it another time to destroy it from a safe distance.
Thanks for the videos! Adding a storage container to store the extra Solid Biomass Fuel alleviates a lot of ongoing maintenance. Also, a Biomass Burner factory with some energy storage is a great power backup plan.
I use lower mk conveyors fed by a higher mk belt for manifold builds, since the lower mk belts have a fixed limit on how many they can draw from the main feed, this means distribution of resources is much more even. As long as the conveyors are fast enough to feed the production machine you're good. Also I LOVED the sign in the barrier for lights. I'm going to add them to my blueprints ASAP.
My tip is once you get the Dimentional Depot, set up an outpost at a SAM node, with constructor turning SAM into reanimated matter, and sending that straight into a Depot. That way you can passively just grab it out of there when if fills to get more, it makes the upgrade grind to make it better much faster.
If you combine Tip 10 with the Residue Water from making Aluminium, you can double your Iron in Refineries aswell and then either sink it or use it. so your making either tickets or motors from "leftovers"
And, for fans of save scumming, if you save just before rescanning, while you don't change the initial 2 recipes, the rescanned selections will change. I'm a confirmed save-scummer. Once I've gotten Cast Screws and Iron Pipes in hand, I'll use the save 'em technique. I didn't notice this before, but the chainsaw now has a meter that shows how much fuel is available (lower left of screen). You can also pick up leaves, berries, etc. while the chainsaw is equipped, including holding down E while walking. Dunno if that was the same in 0.8, but I used to have to switch to my zapper to be able to pick stuf up. I made a mistake and got thru 3 of the 4 parts for the power towers but I couldn't find enc ind beams in any machine, and I remembered being able to make them by hand in 0.8. Well, that's under Adv Steel, so that should have been done first. With the new milestones interface, you can switch to a different milestone while in the middle of another one, and not lose any progress. One thing I wish they'd add is a setting (NOT advanced) to turn off the day/night cycle. For 1.0 I'm not using flight to try to get some achievements. Combined with the darkness, it's difficult to do anything with precision. I found that most machines have ladders so you can climb up, and that make building a lot more pleasant. I'm sure those ladders have always been there, I just never needed them when I could fly. Thanks for all your great vids and builds. 💙💙
The xeno-basher in the doggo cave is found high above the "nest" with the shatter rebar (the one found down to the right of the blade runner nest). The nearest waterfall to the shatter rebar nest has a small plateau with paleberries and another nest containing a nobelisk, stators, encased beams, and copper sheet. Dropping down to the West of this nest leads to one holding the xeno-basher and steel beams (at the same altitude as a blue power slug directly across the cave in a SSE direction).
I have completed the 1.0 version and this is by far the best video for Tips so please watch on. I tech rush and then build backwards, I also plan at the start for space or build for 600 ore products /min so 20 smelters for example. into 1 thing like plates, or rods or wire, this will set you up for endgame. Also 1st Start area is the worst place to start, no good places for coal power and this will limit you and probably cause you to quit the game. So please choose 4th area for loads of space and loads of good Iron and Copper and basically everything even though they say its for advanced pioneers, 2nd Rocky Desert is good too has good best oil Spot nearby, and 3rd Area is awkward to build unless you sky bridge but lots of pure iron and copper Good water and coal to the West for coal.
Can confirn that the xeno basher is located higher up and tucked away a little. Getting it and the blade runners plus the best helmet (imo) early is great, would highly recommend ^^
If using straight mode starting from any height above ground, it will allow you to select the end point pole position even if the hologram is red. Then you can raise the pole to the point where a 'legal' belt can be built.
Tips for 1.0: The parachute allow you to do crazy stuff in the early game and even latter. You can get better height than with the jet pack by using it in a sloppy surface like the arch that are pretty much everywhere on the map or even on a cliff but it's a bit more tricky.
I would recommend to use a somersloop on the biomass constructors. only costs 1 each so 3 will give you a quadroupling of all leaves and wood biomass into biofuel. And just store all that biofuel until you can make packaged liquid biofuel and then that's a reeeaaallly cheap way to run a bunch of small trade routes (especially if you go saw down the pink area). EDIT: oh, and its a big bonus to have all that biofuel for a backup power source (liquid biofuel can be burned in the biomass burners).
I have to look at it better, but if when putting a tape you press the H to check the hologram you can change the direction in which the curve is made in straight mode
11:40 run, slide, jump and crouch while you are midair. it makes it faster :) you can even use your jetpack whilst crouching. those things will not notice you
The first hard drive I found was Bolt Iron Plates and Bolted Frames. I rescanned it then took expanded inventory. The other choice was Caterirum Wire. If I had Caterirum unlocked I would have gone with that. Got lucky with the second drive I was able to get Stitched Iron Plates which is so useful for the early game to get Smart Plating for Phase 1.
@totaleclipse Personal limitation on friends world, tier 8 skip enabled (including mam and such, no t9 content unlocked) 1 Biomass burner 1 coal 1 Compact coal 1 fuel ... etc, essentially one power generator for each fuel source. Within this limitation, would you: A: build each of the objective components slowly within the power grid limits B: produce sub-components in bulk, micromanaging the power/item flow and storage manually/semi manually? It's been interesting, also only building in rocky desert, we each have borders, but that's beside the point, not worried about actually completing the game under those limitations, just contributing to the host and wondering how you would approach the limitations.
You can make as many depots uploaders as you want. You can put a depot uploader in line at all your manufacturers. For instance at your concrete constructors hook up an uploader to a splitter to keep you depots' concrete topped of at all times.
I am running Northern Forest... I personally like having a Biomass Setup for each of the Factories i build. --- Like how you are showing only the Nubbish Areas. Big Brains Play Northern Forest for creating own truck and train lines infrastructure. Number 1 rule. Trees live shrubs DIE. 2nd. Archways will always show the path to resources. I literally spent 12 hours of my first day picking all the Leaves off the land and to be honest. I want to Include the Big Trees into my builds. ( like a Sq Foundation w/ the Tree in the Center w/ Hyper tubes wrapping around the Great Tree.)
I went and got the Power Augmenter last night. I have 8 coal generators running around half of the 3 overclock bars. (Too lazy to add more pipes to max it right now.) That one change doubled my power and gave me a backup in case the power gets knocked so my water doesn't stop pumping into them all at once. 😂
A note for when using the straight build mode with the conveyors there is currently an issue with the bends it creates which I think was also in one of the Coffee Stain showcase vids but wasn't fixed. The issue in question is that items will sometimes rotate 360 when passing a corner. You can fix the issue by rebuilding the belt using the default build mode.
It should be possible to make the 15-balancer a bit simpler: - have a single merger directly after the solid biofuel constructor - split by 2 - split each of the 2 by 3 - merge one of the 6 results back - split the other 5 by 3 again Yes, that needs a Mk2 belt between the merger and the first splitter, but you need those anyway to feed 120 biomass to the constructor
Another tip about hard drives and this tip will actually just give u the alternative recipe u want if u have unlocked the criteria so basically when a harddrive is finished scanning and you still have a reroll on that gard drive to get a new recipe and discard the already present one. You can save the game , reroll and if u dont get it you can load that save and reroll again this will give u the recipe u want after a little grinding. Hope that helps someone
To add to the sneaking on the fly eggs, it really only depends on you pressing crouch, you can jump and use the jetpack and as long as you hold crouch it wont open so no need to waste time sneaking slowly on them. kinda OP ngl.
Personally I just set up 1 constructor to 16 biomass burners. I figured if I was running close to tripping the fuse anyway, it wouldn't matter that much. 1:16 is significantly easier to do than 1:15.
pro tip- biomass burners are able to be fully automated with 120 fabric/min per generator at 30MW (this is super useful by tier 5 when you can craft the polyester fabric)
The lizzard doggos are really OP. I have 4 and they give me turbo motors all the time, it's always a stack of 9. That's more than 2 million points each time. That alone made me about 100 coupons already. I don't even bother sinking the computers they give me 😂
Here is another tip for early game movement speed, try using the parachute in combination with going up a ramp 1. Already be in parachute animation 2. Shift + W to ramp face I find this much faster than running up really longs ramps
This works on things even steeper than inclines you can walk up. Cliff sides, rocks, etc, that you can't stand on the parachute will often just catapult you up the side of as long as it is slanted just enough. Insanely useful early on, often even much faster than building ramps in a lot of places once you know what to look for.
As always: great tips! Every player should know / learn those in the, let's say, first third of the game. Looking forward to your further recommendations later on. 😎👍
Went straight into compact coal when I got coal power, from about 400mw limit to 2400mw limit, running 8 double overclocked coal generators on compact coal
Addition for Tip 14: When possible: connect the Dimensional Uploaders with MK. 3 Belts, because as soon as you upgrade your Upload Speed in the MAM to 240 items / min, the MK. 1 / 2 Belts won't do you any goods! :)
Be careful with having to many Hard drives in library. I have unlocked so many I cannot even select one because the menu on the bottom is off the screen. I'm not even sure how many i have or what i have. I'm stuck with not way to reroll or select a hard drive. I watch this and you gave me great ideas that but this one kinda screwed me. Not sure what to do. Need a scroll option on hard drive menu. Update: I fig out you can use the search option to bring up one hard drive option up, repeat until you narrow the hard drives down until the amount you have left is the size of the screen. Sorry if post is confusing.. Great video
For the 15 biomass burners a simpler way would be just having a single 1:5 balancer and splitting each of the outputs by 3 with just one splitter, rather than making three whole balancers
Doggos are OP, forget hunting for crash sites for advanced resources, go get a litter of doggos. They 'find' something twice a day. Another tip: Your explorer vehicle can kill all the creatures in the game by running them over beyond a certain speed (there's an achievement too), larger creatures require a couple more tries. Since everything respawns if you don't build near them, they're an infinite supply of creature dna points for the awesome shop.Also, don't forget to 'jump' your explorer off a high place for another achievement. The Sommersloop booster can be used early game for powering your everything, you can double your production of biomass, then solid biomass. So if you chain boost, you can quadruple your output of solid biomass for your burners which you can then quadruple your energy output by building 60 biomass burners! muahahahahaha! probably don't do that...
With iron pipes and automated miners you can make iron only portable miners with an Assembler. And at least on my crappy pc, you can use the parachute to climb up walls (if they are pretty steep but not vertically)
You can also find a Jetpack in the world. Found it randomly when exploring. Don't remember the exact location but I think it was around north-east, quite close to northern edge, in the are with large craters, on top of a pillar formation that also has a cpu.
I would not even waste my time with using reanimated SAM. The item you can craft from it gives you far more ficsit points. Dont remember the name nor the count of it but it is just ramping up like crazy. And all you need is steel, copper and SAM ore for it to work. I mean sure, the reanimated stuff is easy and fast. Dont even need much effort to get that done. But going the extra mile for extreme output on this end? All I need is like 240 for roughly 15 points and suddenly I got windows, walls and so on and so forth. Really really good.
Yes, I think that early on, before you unlock upgrades and can afford multiple loaders, the depot is great for random low volume items. It's nice for getting hard drives when the pod needs to be repaired with random items you wouldn't otherwise need to carry, but may have picked up at a different crash site. Also things like power shards, loops, and spheres.
@@Br3ttM yah my current playthrough I have the entre Mercer's section finished. It's great 5 stacks at 240/m per depot port. Some thing like cables and screws need 2 inputs to maintain through out for when you feel like hand crafting a few hundred parts before setting up the next stage. And not just for hand crafting setting up manually loaded sloop factories for for progression is also great with a couple depots on the higher volume products.
I've seen a few of your videos, they're really good. Could you do one on how to use trains WITHOUT wanting to tear your hair out? That like, work? Until Coffee Stain eventually realise the train system absolutely sucks.
for the bio generators and using a manifold. If the manifold is saturated (full) when youstart it there should never be a shutdown or lack of bio fuel at any point EVER unless you run out of bio fuel
What is your favourite tip for 1.0?
Yes😅
Does sommersloop work for putting slugs in a machine and getting double power shards?
@@johnyoung5392 Yes it does, though it seems bugged with blue power slugs. On the 1st one in a stack it only gives you 1, but after that all the others give you 2. With gold and purple power slugs do give you double even on power slug.
Parachute. I’ve seen so many veterans running around without it early on, and was wondering why! Thanks for putting that out!
Holding hard drive recipes is the best tip!
90% of Ficsit pioneers give up on repeatedly flipping the breaker switch just before the power magically fixes itself
lmfao
Bro literally me yesterday
I did that like 15 times and it didn't work. Had to plop down 2 biomass burner to fix it
0:17 Tip 1: Holding alternative recipes
2:20 Tip 2: Unlocking Power Augmentor earlier
4:53 Tip 3: Scanning Mercer Spheres and Somersloops
5:15 Tip 4: Amplifying/multiplying items with Somersloop
6:29 Tip 5: Which items to amplify
9:42 Tip 6: Hidden cave items
11:18 Tip 7: Sneaking on hatchers
12:02 Tip 8: Straight belts
15:03 Tip 9: Biomass burners
17:57 Tip 10: Favourite alternative recipes
19:27 Tip 11: Gas mask
19:53 Isn't really a tip 12: Custom barriers
21:25 Tip 13: Dimensional depots
22:07 Tip 14: What items to "depot"
23:03 Tip 15: Manual depot uploader
23:50 Tip 16: Doggo's stuff
25:25 Tip 17: Using toilet
26:17 Tip 18: Player customisation + Parachute
"Tip 17: Using toilet (not what you're thinking)" x)
I really wish he'd put the chapters directly on the video so you don't have to search the comments to find someone who has done it
literally 1600hrs in this game and still watching tips and tricks videos 🤣
same, and i always discover something new haha
Haha same I'm at 2400 hours
Im on a 1000
And still did not finish the gam
Right here. Still learning more after all these hours
My pro tip is go into the settings and change the shift key from press-and-hold to toggle. I almost always would rather move faster, so I just toggle it on and dont have to hold shift for thousands of hours
Honestly even better would be a option to just always Run by default. How often do we ever really need to Walk...?
Once i get the hoverpack i change mine
@@JoshuaGanoTyraxLightning that's what the option does, it's a permanent toggle until you press shift again to turn it off
@@NihongoWakannai The option to have it permanently on would still be nice for people like me who tend to press shift out of habit... or when you die.
Same, I also map it to a button I won't press accidentally because I'm always accidentally hitting shift lol
I joined a friend after he had only done Tier 1 so far. He had some electromagnetic control rods and Aluminium casing. When I asked about them he kept responding with "Ask the dog!"
I've found both of those and other high tier items at crash sites. If you can't use them for MAM unlocks to sequence break things, some of them are worth stupid amounts of Awesome points compared to early game stuff.
@@Br3ttM It was sunk and we got like 50 tickets
My last pickup was a stack of 15 control rods. Have gotten a lot of the various nobelisk as drops too.
the dogs gave me like 2 or 3 nukes
😂 he's talking about the little orange doggo, give them a pale berry, he'll bring you world domination
Parachute went from F tier to S tier instantly. It is so good for exploration in the early game as it is basically a makeshift jetpack. You can go upwards with it if you just fly into any wall with an incline upwards of 80°. Also it carries your momentum so if you make player launchers then you can basically launch yourself to anywhere on the map with it with no risk of dying to fall damage. I absolutely love it!
imo it's even better utility than a jetpack, especially when combined with Blade Runners for better launch height from standing, because it doesn't need fuel and has infinite duration. And you're more than likely to find a way to parachute-surf up any cliffs that aren't outright overhangs. Heck, half the time you can even surf up very shallow angles, like gentle terrain slopes, because the game only lands you if you're moving _downwards_ when touching terrain you can stand on - but those slopes keep giving you _upwards_ momentum.
I have absolutely tripled the amount of the map that I've explored compared to my old saves thanks to the parachute. It is such a wonderful addition
If you make a free form beam you can go really high up really fast with the parachute. It’s amazing.
pro tip: use the satisfactory online map, you can drag and drop your savefile there, turn off fog, every collectible you picked up is greyed out (hard drive, mercer sphere, etc.), helps a ton.
@MantasXVIII its a choice, you can use it or not use it. the ammount of collectibles is staggering in this game, 3 types of slug, 2 types of alien artifact, lot of hard drives all hidden all over.
@MantasXVIII i think youve misread the tip. They arent editing the save game. Theyre simply enhancing the map on the website by having the map on the website hide already found items so its easier to read the map on the website.
@@cazzah49 correct, no editing, just drag the file and see what you missed
@MantasXVIII you mean cheating in circumventing intended game mechanics to progress like watching a video that tells you how to? I didnt see you calling out this video for not beeing called cheating ;)
@MantasXVIII You completely missed the point. You said its cheating looking up locations of collectibles in online tools and i said its pretty much the same as watching a video thats telling you locations of collectibles.
One cool trick (which may get patched at some point) is that you can rock-surf using the parachute if you just keep flying into angled surfaces, it lets to catapult yourself vertically before getting the jetpack or other movement tools
This has been around for a while, parachute parkour. It can't really be patched out as it's how geometry works in unreal engine
Another trick is that if u time it right with jetpack fuel ending keep hitting space and it will get u too unlimited flight time without any fuel needed, it's a bugg i found but pretty useful🤣
It's called trimping
This is clearly a mechanic that the map was designed around too. All of the arches are amazing for this but you'll find that some areas where they want you to do parkour to get up to some level will be made with careful attention to put an angle outwards just a bit to keep this trick from working. With a pair of blade runners and a parachute you can get to most places on the map without having to zoop a foundation up.
@AndrewMerts even easier than zooping foundation is getting the zipline then making power poles/towers whoever you need to go. Been using that trick to get to the tops of mountains for a while
I don't know why people aren't talking about this: The dimensional depot is more than just a convenient way to access inventory items. It can fundamentally change the way you build your factories. You don't need these huge centralized builds now, like central storage systems, or composite builds. Depots allow you to build single-purpose, distributed builds anywhere on the map. Why is this advantageous? A single-purpose build is much more simple to build than a composite system and it allows you to upgrade your installation easily when you need to. Most composite builds are very difficult to upgrade, but a single purpose build can be upgraded very easily. (It also keeps the frame rates reasonable unlike these megabuilds).
The depots allow you distribute your builds anywhere on the map where resources are most convenient. You could put steel pipe production in one area of the map and beams in another. Just place a depot at the end of your production line and you don't need to go back to that location until you want to expand production or set up a transportation system. It is truly a build it and forget it system.
This isn't pie-in-the-sky theory either. This is how I am implementing my factories this play and it is has made the initial build so much easier and expansion easier. All my builds are distributed, single-purpose builds that can easily be expanded to accommodate remote factors when needed. For example, my industrial beams, steel beams and pipes are in different locations. My pipe factory produces 120 pipes per minute. I can double that output easily by upgrading the miner, belts and adding the necessary production slices need to accommodate another 120 inputs for the system. If I was using a consolidated build, it would be much more difficult.
Depots can be built very early game. I had them up and running before I had steel production going. I simply bought the steel pipes from the shop, gathered up the SAM and collected some Mercer Spheres (which are everywhere on the map) and put a depot on the end of each production line. I see everyone building the same way they have been building in the past, but depots allow for a single-purpose, distributed building model that I have found simplifies the building process and makes upgrading factories much easier. You can build it and forget since all the output is available in the cloud. When you use a resource it is automatically restocked. You never need to go back to that remote spider-infested build until you need to expand and set up a train station. Being a programmer, I know the utility of subroutines and functions. Depots enable us to apply this modular style to make the production cycle much easier.
Well explained
Dang, played a week so far and just unlocked Tier 7 & 8 and happened to never come across SAM. Want to figure things out myself while new but stuff like this is a little frustrating that I've been going without so far lol.
@@BillsTH-camAccountdon't want to spoiler anything, so I'll just say that clumsiness sometimes pays well, I found SAM before finishingk phase 3 (before logistics Mk3)
@@ionbarari7202 my situation was worse than just not finding it. Near the very start of playing I fell down a chasm and died basically on a SAM node but I never went to collect my death crate because I didn't have anything valuable on me and didn't want to deal with the chasm - so I never realised that it was SAM there until ages later lmao.
I had build a sky highway for truck transports from one base to another complete with hypertube, and used it for days before randomly looking in the right direction while flying through the tube, and finding it going past a SAM node the entire time.
Pro tip for the SAM + quartz nodes in the rocky desert cave system:
If you use the infinite conveyor lift height from connecting conveyor floor holes, you can clip the lifts from the cave directly to a floor hole above the surface, saving you a lot of conveyors and time
You have to start building at one end, then run all the way around to the surface hole to complete it, but it’ll absolutely be worth the time
Huh, I never would've thought to try that.
OMG that's genius. I've always avoided the cave since it's full of mutated kittens that respawns
@@sephypantsu Protip: Most buildings prevent enemy respawns within a decent-sized radius. They don't have to be powered, they just have to exist.
@@arcanum3000 Don't quote me but it seems to have changed. It has to be powered buildings to stop them respawning now.
use infinite WHAT
didnt know that
Also, if you use your parachute when up against a steep slope, it will propel you upwards. Its extremely handy when exploring.
This, this became one of my main methods of exploration, unlike the useless one-shot jetpack xP
Most important bit about straight mode: No more gazillions of segments and supports. No more annoying bits and pieces left over when deconstructing.
Somersloops are game changers. So many uses. From as simple as helping set up a factory, gettting lines saturated without worrying about using more resources. All the way up to big space elevator parts. I am part way through a factory for Tier 5 space elevator parts and I massively slashed the amount of resources needed by using somersloops on the last 1 or 2 levels of production (making the tier 4 and 5 space elevator parts)
I'm pretty early game, but I'm using the summersloop to increase the amount of shards I get from slugs.
@@Phehistyr good idea. I think anything which is finite like that and the biomass Total mentioned is great. You also only need to use the somersloop for a short time and then you get it back
My own pro tip: If you aren't using close to the limit of biomass burners (15 per constructor), manifold works just fine. I had 8 burners, and every burner was completely full 100% of the time. In fact, if you do need more burners (I rushed to coal, so really didn't), it's probably easier to just set up a second constructor than it is to build a massive load balancer.
Why not just build 16? They never work at 100% load and consume less, am I wrong?
Doggos do a great job of randomly getting computers early, too. Saves hunting around for them.
My doggos had the strange behavior of finfing radioactive material early on.....literally walking waste
Even before it was fully implemented in the game XD
My dog keeps giving me nuclear bombs. I don’t want bombs please stop giving me bombs.
I think they should add a lawn mower tractor. You can drive around collecting grass 😄
Great idea, seriously. However, they'll probably do this right after they add golf courses.
This is an outstanding idea
11:05 The Xeno-Basher is in a nest that's on a thin ledge below and to the west of the nest that has the Nobelisks in it. Approximate coords are -1840, 685
Regarding sneaking up on hatchers, it works as long as you're holding crouch. So you can actually slide jump in as long as you're holding crouch the entire time (even in the air).
Ohhh and you can crouch while using a parachute too. This is pro level exploring right here.
Pro tip: Look on a bush, press and hold E, press TAB while holding E, then release E and then press TAB again. Automated leaf grabbing!
Key RSI prevention tip right here
It could just be me or a mod that was installed at some point, but I thought they added in the ability to just hold E sometime around U8.
If not, if you have a programmable mouse you can always just set E to auto press on one of your mouse buttons.
I set up my G502 on Ghub to spam E on side button click. Lol
@@musc96 Ya holding E works too. I just use that trick to give the left hand a rest. Only really useful until you speedrun the chainsaw.
The parachute is a game-changer early game, makes moving around much more easy and enjoyable. Hadn't played since update 5 or 6, can't remember, when I never bother with parachutes and I'm so glad I crafted one early in 1.0.
Factory ladders (one ticket) in zoop mode, combined with parachute, gets you anywhere and everywhere in the world. The parachute also lets you push yourself up slopes that are too steep to walk on; you can literally launch yourself up entire cliff faces with your parachute if you can find a series of slopes up the side.
Hi, i am a brand new player. And i honestly found doing ladders alot faster to get too high points then ramps. And very fast to take down again.
Simply place 1 fundation into the cliff at the very top of where you wanna get too. And then just hang a ladders on top of each others until you can reach and crawl up.
Ladder schematic is very cheap to buy from awesomeshop. Which i unlocked very fast already in tier 2. Even tho i was brand new player with no experiance or tips hunting done yet :)
I also hate how the chainsaw pops up all the time. Did you know you can holster it with H? It'll still pop up if you scroll, but if you just want empty hands without emptying your belt, that's how :)
"Lizard Doggos got buffed". I'll say, I managed to tame three of them, got them back to base and put them in a little enclosure to make sure that they would stay safe. Came back five minutes later and suddenly they're giving me Purple Power Slugs, Crystal Oscillators and Nuke Nobelisks.
Unless they removed items from the doggo's list you want to be careful with them. They can bring you uranium and uranium waste.
@@chriswhittington5790if it brings back uranium waste it might need to get taken out back tbh
@@chriswhittington5790 Doggos which bring waste get put to sleep immediately
Another point on the Depot. Each uploaders speed is independent of the others. So to get around the slow, early on, upload speed is you can build multiples of them with a splitter to speed up the upload speed.
personally, I do 24 biomass burners in a manifold. I take the excess and store it. if the power trips, I have a full container of biofuel that I can quickly belt back into the system and restart it while I go collect more biomass. its a trick I worked out in satisfactory plus, since they have had belted biomass burners for a while.
wouldn't it be better to set up a container before the manifold as a buffer?
I had moved on to coal power at the point I had 6 biomass burners and I had everything automated, what are you doing with your power?!
Also as someone said before, put the storage full of fuel before the manifold, if you do a full one it should last you more than in to coal. Putting it at the end just sort of adds extra steps.
I think what they meant by having it at the end is that they had containers both before and after, with the container after getting filled up gradually with overproduction not taken by the burners, and the container before gradually emptying as they stopped putting in biomass. The burners were connected the whole time but eventually stopped.
If they need the power to restart the system, they can just loop the container after back to the beginning.
It's probably not better than just disconnecting the input container before it empties when you don't need the burner power, or just using a power switch to disconnect it from your network so they stop on their own.
@@Mirality exactly, if power cuts I loop the overflow back to the beginning. And there is never a point where I don't need the power, so cutting it at the beginning won't be useful.
@@MikaMikaMika89 the more you have the slower it burns. So capacity you aren't using is a good thing.
To touch on that last point, the Parachute is GOD in the early game. It's unlocked in the mycelia tree in the MAM really early on with fabric & cable, and you'll use it to explore most of the map. There's something really satisfying about parachuting onto a drop pod and shooting monsters with a rebar gun in total safety.
Just watch out for the crab hatchers, you'll fall if they hit you.
Oh wow I never knew that the parachute got buffed so much! It was nearly useless for the longest time since it wasted so much mycelia at a stage when it was hard to find
Great tip to construct power shards with somersloop and not by hand! Thanks!!
The parachute is also as fast as running. It’s really nice if you didn’t get your ladder close enough to a rock, just build it a bit higher and fly to where you want to go.
My pro parachute transport tip - i.e. poor man's jetpack - is to create a ramp of 8m wall if you have them, otherwise 8m double ramp or 4m ramp also works. Zoop up 30-40 maybe 50x 8m angled walls, and you can easily and cheaply glide across half the map. it's fairly quick. Makes exploration easy.
Not sure if you meant this, but running off somewhere high on your fastest belt will give you even more distance with the parachute! Since the horizontal momentum is preserved
As for the manifold issues for the 15-generator biofuel setup, I just take a stack of Solid Biofuel and pre-fill every generator with a few minutes (probably 5 minutes, so 20 pieces of Solid Biofuel) worth of fuel before starting the whole setup. Even at the end of the manifold, those 5 minutes should be enough to have a few pieces of biofuel trickle into those generators and it should start fill up over time.
Alternatively, build it in sets of 8 and 7 generators, and once the first 6 generators are fully saturated, connect the other 7.
Something I very recently learned is about ladders. If you’re at the top and want to climb down, you can approach the ladder by walking backwards and you’ll automatically attach to it
The lizzard doggo is seriously OP... One gave me 9 Computers as the first item it found...
2 hours in and loving it so far, just got foundations and stuff set up and I’m finally organizing my plate/rod/coil, etc.
One tip with the MAM forgot is you can't get recipes for stuff you haven't unlocked the default for and recipes are tier locked so if haven't got stitched plates and +6 slots yet don't move into T 3+4 or the pool will be flooded with more alts. Foundations is to to research last for this reason as limestone clogs up the pool almost as bad as caterium. Trick to get 3 easy hdd's before foundations to get stitched plates then don't touch caterium till you get all your steel alts, quartz is just too useful for blade runners and has few alts so it's worth the risk and sulphur while nice can be held till oil for turbo fuel.
Also similar to your tip with somerloops tech rushing if find plastic can skip coal and go to geothermal
Great tip on the plastic - as for the MAM, great tip,
You can get the gas mask early without steel by finding some pipes around pods. The parachute is actually pretty good as well now that it's equipment rather than consumable, at least before you get the jetpack.
In regards to right angle conveyors, it also will try to slope on the side you start at, so if the holo is red "angle too steep", try from the other side.
Also, the most profound tip I ever found out - holding ctrl when placing a foundation on the ground will snap you to world grid. Meaning that if you use it for all your builds from the start you won't have problems trying to connect the different builds later on. :)
The Somersloop doubling is definitely my favorite thing so far. I've got loads of power shards and was able to unlock nearly everything in the Awesome Shop after a long exploration run gathering hard drives, artifacts, and materials. Well worth it!
Tip: while flying with the parachute, you can gain altitude by gliding on slipped surfaces. Even extreme slopes work, like the bottoms of arches or crags in cliffs work. 80 or 90 degree slopes van be used if you are looking up when you hit them. This ups up the upper parts of the map without the need of foundations. It also allows you to escape danger when you find yourself gliding into it.
Very useful for exploration in the early game.
11:12 This also seems to work with the rebar gun from my initial testing. As long as you're crouching the hive won't even open the first time you shoot it, letting you shoot it another time to destroy it from a safe distance.
The parachute is PERMANENT!? I just started 1.0 after a year and wow this game has only gotten better!
Thanks for the videos! Adding a storage container to store the extra Solid Biomass Fuel alleviates a lot of ongoing maintenance. Also, a Biomass Burner factory with some energy storage is a great power backup plan.
I use lower mk conveyors fed by a higher mk belt for manifold builds, since the lower mk belts have a fixed limit on how many they can draw from the main feed, this means distribution of resources is much more even. As long as the conveyors are fast enough to feed the production machine you're good.
Also I LOVED the sign in the barrier for lights. I'm going to add them to my blueprints ASAP.
My tip is once you get the Dimentional Depot, set up an outpost at a SAM node, with constructor turning SAM into reanimated matter, and sending that straight into a Depot. That way you can passively just grab it out of there when if fills to get more, it makes the upgrade grind to make it better much faster.
I love the parachute. You can build, tear down and shoot with it also.
If you combine Tip 10 with the Residue Water from making Aluminium, you can double your Iron in Refineries aswell and then either sink it or use it. so your making either tickets or motors from "leftovers"
I didn't unlock the parachute now in the 1.0, but what i loved about it in the 0.8 was, that you can easily climp steep cliffs or arches with it.
And, for fans of save scumming, if you save just before rescanning, while you don't change the initial 2 recipes, the rescanned selections will change. I'm a confirmed save-scummer. Once I've gotten Cast Screws and Iron Pipes in hand, I'll use the save 'em technique.
I didn't notice this before, but the chainsaw now has a meter that shows how much fuel is available (lower left of screen). You can also pick up leaves, berries, etc. while the chainsaw is equipped, including holding down E while walking. Dunno if that was the same in 0.8, but I used to have to switch to my zapper to be able to pick stuf up.
I made a mistake and got thru 3 of the 4 parts for the power towers but I couldn't find enc ind beams in any machine, and I remembered being able to make them by hand in 0.8. Well, that's under Adv Steel, so that should have been done first. With the new milestones interface, you can switch to a different milestone while in the middle of another one, and not lose any progress.
One thing I wish they'd add is a setting (NOT advanced) to turn off the day/night cycle. For 1.0 I'm not using flight to try to get some achievements. Combined with the darkness, it's difficult to do anything with precision. I found that most machines have ladders so you can climb up, and that make building a lot more pleasant. I'm sure those ladders have always been there, I just never needed them when I could fly.
Thanks for all your great vids and builds. 💙💙
Hey! I was expecting another repeated tips but they are solid, thanks!
The xeno-basher in the doggo cave is found high above the "nest" with the shatter rebar (the one found down to the right of the blade runner nest). The nearest waterfall to the shatter rebar nest has a small plateau with paleberries and another nest containing a nobelisk, stators, encased beams, and copper sheet. Dropping down to the West of this nest leads to one holding the xeno-basher and steel beams (at the same altitude as a blue power slug directly across the cave in a SSE direction).
I have completed the 1.0 version and this is by far the best video for Tips so please watch on. I tech rush and then build backwards, I also plan at the start for space or build for 600 ore products /min so 20 smelters for example. into 1 thing like plates, or rods or wire, this will set you up for endgame. Also 1st Start area is the worst place to start, no good places for coal power and this will limit you and probably cause you to quit the game. So please choose 4th area for loads of space and loads of good Iron and Copper and basically everything even though they say its for advanced pioneers, 2nd Rocky Desert is good too has good best oil Spot nearby, and 3rd Area is awkward to build unless you sky bridge but lots of pure iron and copper Good water and coal to the West for coal.
Can confirn that the xeno basher is located higher up and tucked away a little. Getting it and the blade runners plus the best helmet (imo) early is great, would highly recommend ^^
If using straight mode starting from any height above ground, it will allow you to select the end point pole position even if the hologram is red. Then you can raise the pole to the point where a 'legal' belt can be built.
Tips for 1.0: The parachute allow you to do crazy stuff in the early game and even latter. You can get better height than with the jet pack by using it in a sloppy surface like the arch that are pretty much everywhere on the map or even on a cliff but it's a bit more tricky.
I would recommend to use a somersloop on the biomass constructors. only costs 1 each so 3 will give you a quadroupling of all leaves and wood biomass into biofuel. And just store all that biofuel until you can make packaged liquid biofuel and then that's a reeeaaallly cheap way to run a bunch of small trade routes (especially if you go saw down the pink area).
EDIT: oh, and its a big bonus to have all that biofuel for a backup power source (liquid biofuel can be burned in the biomass burners).
Can confirm that the parachute is super useful. You can get to a lot of places with a combination of foundations, lookout towers, and the parachute.
I have to look at it better, but if when putting a tape you press the H to check the hologram you can change the direction in which the curve is made in straight mode
Nice tip on the Harddrives. Did not think about that myself.
11:40 run, slide, jump and crouch while you are midair. it makes it faster :)
you can even use your jetpack whilst crouching.
those things will not notice you
That first tip is actually really smart. Didn't think of that.
What are the map coordinates for those pink forest computers?
The first hard drive I found was Bolt Iron Plates and Bolted Frames. I rescanned it then took expanded inventory. The other choice was Caterirum Wire. If I had Caterirum unlocked I would have gone with that. Got lucky with the second drive I was able to get Stitched Iron Plates which is so useful for the early game to get Smart Plating for Phase 1.
Tip 0: you don't have to HOLD shift, just press it once after setting it up in options. Always run mode on💪 save your finger
@totaleclipse
Personal limitation on friends world, tier 8 skip enabled (including mam and such, no t9 content unlocked)
1 Biomass burner
1 coal
1 Compact coal
1 fuel
... etc, essentially one power generator for each fuel source.
Within this limitation, would you:
A: build each of the objective components slowly within the power grid limits
B: produce sub-components in bulk, micromanaging the power/item flow and storage manually/semi manually?
It's been interesting, also only building in rocky desert, we each have borders, but that's beside the point, not worried about actually completing the game under those limitations, just contributing to the host and wondering how you would approach the limitations.
You can make as many depots uploaders as you want.
You can put a depot uploader in line at all your manufacturers.
For instance at your concrete constructors hook up an uploader to a splitter to keep you depots' concrete topped of at all times.
200 hrs in and just completed phase 4.... had no idea somersloops could double production. Thanks for the tips!
I am running Northern Forest... I personally like having a Biomass Setup for each of the Factories i build. --- Like how you are showing only the Nubbish Areas. Big Brains Play Northern Forest for creating own truck and train lines infrastructure. Number 1 rule. Trees live shrubs DIE. 2nd. Archways will always show the path to resources. I literally spent 12 hours of my first day picking all the Leaves off the land and to be honest. I want to Include the Big Trees into my builds. ( like a Sq Foundation w/ the Tree in the Center w/ Hyper tubes wrapping around the Great Tree.)
Also, in case anyone doesn’t know yet, turn off right mode when willing assemblers from an elevated splitter. You can get much closer..
The best alternate crafting recipe is BY FAR in the early game where you can craft screws out of Iron ingots, saves so much space and nerves
I went and got the Power Augmenter last night. I have 8 coal generators running around half of the 3 overclock bars. (Too lazy to add more pipes to max it right now.) That one change doubled my power and gave me a backup in case the power gets knocked so my water doesn't stop pumping into them all at once. 😂
I'm going to use this channel as my "go-to" for knowledge but I can't help thinking I should ignore this channel to discover on my own. I'm TORN!! :D
A note for when using the straight build mode with the conveyors there is currently an issue with the bends it creates which I think was also in one of the Coffee Stain showcase vids but wasn't fixed. The issue in question is that items will sometimes rotate 360 when passing a corner. You can fix the issue by rebuilding the belt using the default build mode.
About the sign thing.... don't need one to snap to. Just lock in with H. Then nudge it with arrow keys+ctrl.
It should be possible to make the 15-balancer a bit simpler:
- have a single merger directly after the solid biofuel constructor
- split by 2
- split each of the 2 by 3
- merge one of the 6 results back
- split the other 5 by 3 again
Yes, that needs a Mk2 belt between the merger and the first splitter, but you need those anyway to feed 120 biomass to the constructor
Another tip about hard drives and this tip will actually just give u the alternative recipe u want if u have unlocked the criteria
so basically when a harddrive is finished scanning and you still have a reroll on that gard drive to get a new recipe and discard the already present one. You can save the game , reroll and if u dont get it you can load that save and reroll again this will give u the recipe u want after a little grinding. Hope that helps someone
To add to the sneaking on the fly eggs, it really only depends on you pressing crouch, you can jump and use the jetpack and as long as you hold crouch it wont open so no need to waste time sneaking slowly on them. kinda OP ngl.
Personally I just set up 1 constructor to 16 biomass burners. I figured if I was running close to tripping the fuse anyway, it wouldn't matter that much. 1:16 is significantly easier to do than 1:15.
1 to 12 as I cant be bothered to gather that much bio and will just move onto other power.
i also just saturated the burners like i would with coal and then a manifold worked fine until i got my coal power online
pro tip- biomass burners are able to be fully automated with 120 fabric/min per generator at 30MW (this is super useful by tier 5 when you can craft the polyester fabric)
Oh that's cool
The lizzard doggos are really OP. I have 4 and they give me turbo motors all the time, it's always a stack of 9. That's more than 2 million points each time. That alone made me about 100 coupons already. I don't even bother sinking the computers they give me 😂
Here is another tip for early game movement speed, try using the parachute in combination with going up a ramp
1. Already be in parachute animation
2. Shift + W to ramp face
I find this much faster than running up really longs ramps
This works on things even steeper than inclines you can walk up. Cliff sides, rocks, etc, that you can't stand on the parachute will often just catapult you up the side of as long as it is slanted just enough. Insanely useful early on, often even much faster than building ramps in a lot of places once you know what to look for.
😊@@kasterixprime
As always: great tips!
Every player should know / learn those in the, let's say, first third of the game.
Looking forward to your further recommendations later on. 😎👍
Went straight into compact coal when I got coal power, from about 400mw limit to 2400mw limit, running 8 double overclocked coal generators on compact coal
The elevator trick also works with the stacking conveyor poles
Addition for Tip 14:
When possible: connect the Dimensional Uploaders with MK. 3 Belts, because as soon as you upgrade your Upload Speed in the MAM to 240 items / min, the MK. 1 / 2 Belts won't do you any goods! :)
Be careful with having to many Hard drives in library. I have unlocked so many I cannot even select one because the menu on the bottom is off the screen. I'm not even sure how many i have or what i have. I'm stuck with not way to reroll or select a hard drive. I watch this and you gave me great ideas that but this one kinda screwed me. Not sure what to do. Need a scroll option on hard drive menu.
Update: I fig out you can use the search option to bring up one hard drive option up, repeat until you narrow the hard drives down until the amount you have left is the size of the screen. Sorry if post is confusing.. Great video
Use the search bar. It will filter the recipes and the buttons will appear again.
You can adjust the size of your GUI as a temporary fix
Could we get chapter markers moving forwards please? Love the vid but it helps navigate much more easily.
Doggo cave? I always called it the Doggo grotto!
Best comment award.
This is nice one! Dogo tip is gooooood
For the 15 biomass burners a simpler way would be just having a single 1:5 balancer and splitting each of the outputs by 3 with just one splitter, rather than making three whole balancers
manifold gang laughs at your attempt to mimic a fraction of our power
@@schnitzelhannes6431 And we laugh back when your power drops because the burners at the end only get a *fraction* of your fuel
@@slaeh2225 Never happened, the manifold works at levels of math you couldnt even understand
Doggos are OP, forget hunting for crash sites for advanced resources, go get a litter of doggos. They 'find' something twice a day.
Another tip: Your explorer vehicle can kill all the creatures in the game by running them over beyond a certain speed (there's an achievement too), larger creatures require a couple more tries. Since everything respawns if you don't build near them, they're an infinite supply of creature dna points for the awesome shop.Also, don't forget to 'jump' your explorer off a high place for another achievement.
The Sommersloop booster can be used early game for powering your everything, you can double your production of biomass, then solid biomass. So if you chain boost, you can quadruple your output of solid biomass for your burners which you can then quadruple your energy output by building 60 biomass burners! muahahahahaha! probably don't do that...
With iron pipes and automated miners you can make iron only portable miners with an Assembler.
And at least on my crappy pc, you can use the parachute to climb up walls (if they are pretty steep but not vertically)
You can also find a Jetpack in the world. Found it randomly when exploring. Don't remember the exact location but I think it was around north-east, quite close to northern edge, in the are with large craters, on top of a pillar formation that also has a cpu.
nice and helpful tips as always. your videos are the best by far!
I would not even waste my time with using reanimated SAM. The item you can craft from it gives you far more ficsit points. Dont remember the name nor the count of it but it is just ramping up like crazy. And all you need is steel, copper and SAM ore for it to work. I mean sure, the reanimated stuff is easy and fast. Dont even need much effort to get that done. But going the extra mile for extreme output on this end? All I need is like 240 for roughly 15 points and suddenly I got windows, walls and so on and so forth. Really really good.
First things I tossed I. The depot was a ton of autominers
Yes, I think that early on, before you unlock upgrades and can afford multiple loaders, the depot is great for random low volume items. It's nice for getting hard drives when the pod needs to be repaired with random items you wouldn't otherwise need to carry, but may have picked up at a different crash site. Also things like power shards, loops, and spheres.
@@Br3ttM yah my current playthrough I have the entre Mercer's section finished. It's great 5 stacks at 240/m per depot port. Some thing like cables and screws need 2 inputs to maintain through out for when you feel like hand crafting a few hundred parts before setting up the next stage. And not just for hand crafting setting up manually loaded sloop factories for for progression is also great with a couple depots on the higher volume products.
15 biomass burners?!? I capped out at 8 before moving to coal! What are y'all building in Phase 1? 👀
I was thinking the exact same thing --- except I was less forgiving, lol, and was thinking "how long is it taking y'all to get to coal?!" ;)
I've seen a few of your videos, they're really good. Could you do one on how to use trains WITHOUT wanting to tear your hair out? That like, work? Until Coffee Stain eventually realise the train system absolutely sucks.
for the bio generators and using a manifold. If the manifold is saturated (full) when youstart it there should never be a shutdown or lack of bio fuel at any point EVER unless you run out of bio fuel
On top 7, it works for sliding too, helps a lot for patience
Tip*