Satisfactory Oil Setup's are EASY with WATER TOWERS!

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  • เผยแพร่เมื่อ 20 ส.ค. 2024
  • Satisfactory Oil Setup's are EASY with WATER TOWERS!
    Satisfactory Update 7 gameplay today working towards our next space elevator part. Today we'll be making a huge train setup, building a basic oil setup to fuel our trucks, and going over Satisfactory's secret hidden feature/ mechanic: water towers!
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ความคิดเห็น • 261

  • @ImKibitz
    @ImKibitz  ปีที่แล้ว +171

    HEADS UP - I was WRONG about Valves resetting headlift!
    The blue indicator after pumps stops at Valves, so I assumed they stopped headlift but THEY DON'T!
    Sorry about that, learned something new today!

    • @Grumm-Nation
      @Grumm-Nation ปีที่แล้ว +8

      stell 10:50

    • @JulianSloman
      @JulianSloman ปีที่แล้ว +2

      @@That_nobody43 it does, it means you can in theory not pump stuff up to the tower more than once (i.e. use one pipe to pump up, then valve at the bottom, set to 0 and remove the pumps - so it "flows" back at 0 speed... problem is every time the game reloads some gets lost somehow, so eventually it'd have to be refilled, so one pipe up staying is the most effective for sure.

    • @InservioLetum
      @InservioLetum ปีที่แล้ว +1

      Given how many times I've watched you Chernobyl the living bejeezus out of your builds, it's honestly astonishing that the first sarcophagus you build, isn't to wall off radiation strong enough to make you grow wings.

    • @JustinDavis90
      @JustinDavis90 ปีที่แล้ว +1

      One other thing. You can raise just one of your pipe systems up high per fluid type and use it to pressurize all the other ones in the entire biome, possibly in the whole map. On Mk1 pipe can feed into dozens of Mk2 systems in lieu of a pump. You just need to introduce the pressure at the point you start lifting using a pipe junction. So long as you don't drain the fluid storage at the outlet of the tower, you have pressure. In the case of the train station outlet, you could immediately bring one outlet pipe up to the top of an 80m tower and back down into a junction. One outlet filling the lower storage, and the other pressurizing the second fluid outlet.

    • @TheNykademos
      @TheNykademos ปีที่แล้ว

      @@JustinDavis90 this is the real way to have free gains with less material and time. One pipe can be exploited to pump to the desired elevation of any factory, place a small water tower, and connect it to a network of pipes that can reach that altitude anywhere. The only downside is that you need to network all pies together at some point, at ground level, to get the effect. You can even put a valve on the pipe and feed in 1M fluid/m to push thousands M fluid/m up to the height of the water tower. Other than this useful exploit, the fluid dynamics are very true to nature.

  • @kingofoutcastia8165
    @kingofoutcastia8165 ปีที่แล้ว +110

    The way he says "industrial, open-air, hellscape" like it's a nice, comfortable cottage.
    Love ya, Kibz.

  • @matiastripaldi406
    @matiastripaldi406 ปีที่แล้ว +28

    the pipe water tower thing is nothing out of the ordinary, it's how real world fluids work. Its a simple way to provide water service to many customers at once while centralizing all the pumps and such, which is why many cities used to have giant water tanks in the middle connected to all the houses

    • @T4L1NU5
      @T4L1NU5 ปีที่แล้ว

      i realised this shit at an age of 11 xD

    • @injuringflea727yeet
      @injuringflea727yeet 3 หลายเดือนก่อน +1

      I live by one!

  • @mr.axolotl1788
    @mr.axolotl1788 ปีที่แล้ว +48

    I’m so excited to see how this all ties together in the end!

  • @andramarquardt
    @andramarquardt ปีที่แล้ว +178

    The fluid freight trains are actually the same efficiency as the solid containers. That is because you have to package the fluids with containers, which once they are unloaded and unpackaged, you have to send them back by train to get packaged again, which uses twice the amount of freight trains. And a fluid freight train can hold exactly half a solid one can. So that means that they are the same efficiency. Either that, or you use more oil and refineries to continually make containers and sink them once you unpackage them, which would be wasting some oil. And with solid transportation if you send the containers back, it's a large process to put in all of the packagers and fill the system up with containers compared to just using a liquid train. So not only are they the same efficiency, but a liquid train would be easer to set up.

    • @Cgeta4
      @Cgeta4 ปีที่แล้ว +21

      Yeah, fluids in general are a inefficient to transport via vehicles. The best way to deal with them is to turn them into solids before transporting them, like locally making rubber and plastic from oil, which also usually have bigger stack sizes, which makes it four times as efficient. Or just build long pipelines, like in case of nitrogen or water

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +12

      Are the trains not complex enough to go to four different stations, letting you send it with packaged fluid to one location, then pick up empty containers, then drop them off and pick up more packaged fluid? In shipping it's always more efficient to use the vehicles both ways where possible.

    • @Dimage666
      @Dimage666 ปีที่แล้ว +14

      @@ultmateragnarok8376 you can absolutely use the same train to send the empty stuff back. that is how I do it. But fluid train do look better and give some variety to the trains.

    • @vanivari359
      @vanivari359 ปีที่แล้ว +4

      @@ultmateragnarok8376 it can get complicated though. If items backup, either the train waits or items start to mix within the train. Also if for some reason you don't get rid of the containers, the process stops. Soo... it really does not make a lot of sense except that it's more "fun" because it's more complex. The old plastic refinery setup before mixers was more fun too...

    • @mnxs
      @mnxs ปีที่แล้ว +5

      ​@@vanivari359 remember that you can set the train to wait to load/unload fully; this can easily be used to prevent the trains from ever mixing goods. Next, it's just a matter of having sufficient buffers for a back-up to not occur, and in the case of canisters, having carefully calculated the amount of canisters needed in the system. It's really not that complicated, I'd say.

  • @JustinSIsTank
    @JustinSIsTank ปีที่แล้ว +10

    So, I went back to the very, very beginning of your Satisfactory playthroughs so I can see an expert start from Square One. And young, naive, adorable Kibz keeps talking about building his factories vertically instead of horizontally. Now, modern-day Kibz just literally paves an entire biome. 😄

    • @d4s0n282
      @d4s0n282 หลายเดือนก่อน

      he did not realize how bad it was lag wise to centralise lmao

  • @Attaxalotl
    @Attaxalotl ปีที่แล้ว +36

    Kibz has created an average American suburb.
    Edit: This actually has significantly more, higher quality public transit than an average American suburb.

  • @fishman501
    @fishman501 ปีที่แล้ว +63

    Kibitz's industrial desert sounds like it might be similar to the machine halls of Metropolis

  • @profwaldone
    @profwaldone ปีที่แล้ว +10

    Kibs reinventing water towers for the exact reasons water towers exist is a vibe.

  • @mrmicromanager7439
    @mrmicromanager7439 ปีที่แล้ว +116

    The spaghetti has begun

    • @thisguyes
      @thisguyes ปีที่แล้ว +3

      Mmmm spaghetti, yumm

    • @Herobrinegrn1
      @Herobrinegrn1 ปีที่แล้ว +2

      Now the sauce with parmesan on the side.

    • @imnotaginger
      @imnotaginger ปีที่แล้ว +2

      Good.

    • @Toastedguyig
      @Toastedguyig ปีที่แล้ว +3

      I ate spaghetti for dinner tonight that’s funny to find this

    • @lohlundgames
      @lohlundgames ปีที่แล้ว +3

      Now you made me hungry... :( XD

  • @mrblumbo6404
    @mrblumbo6404 ปีที่แล้ว +6

    I absolutely adore brutalist and industrial scenes, and this factorio-esc setting with the industrial sprawl you're going for is just amazing. Love the vibes Kibz

    • @Neridian_
      @Neridian_ ปีที่แล้ว

      His channel color is red, and he uses a lot of gray. That sounds a bit familiar.

  • @jaredtrp
    @jaredtrp ปีที่แล้ว +5

    "I see a start barn and I want to paint it blaaaack." - Rolling Stones

  • @Warp9pnt9
    @Warp9pnt9 ปีที่แล้ว +14

    Valves DO NOT reset head lift, that is the entire point of valves. Pumps WILL reset head lift! I use fluid towers a lot. I've used one to power a global water line. Just send a key pipe with valve set to zero to each factory, and it pressurizes it, pumpless. 2 x Mk.2 pumps to fill a single tower at the highest point in game. For water, the highest point is on the plateau above the dune desert, although the plateau just north/west of the titan forest is +/- 1-2m. There's also an oil well not far from this water, not far from the normal bauxite node. That oil well has 1350 oil if overclocked, and it's next to a huge plateau. It IS the highest oil node in game, and next to one of the top-5 or top-10 highest plateaus in game, on which I put a big tower. Then you can pressurize all global oil lines. Possible, not always practical. Just an idea I tested.

    • @ImKibitz
      @ImKibitz  ปีที่แล้ว +1

      Valves 100% reset headlift, shown in this very video when looking at the fuel/ plastic problem
      Perhaps there's a mechanic where fluid tower mechanics work differently then normal headlift though

    • @mwwpieper
      @mwwpieper ปีที่แล้ว +1

      Sorry @ImKibitz! Right from the wiki: "Unlike Pipeline Pumps, Valves don't block the head lift, even when their limit is set to zero m3/min." Though I think they did nerf the zero m3/min part though.

    • @ImKibitz
      @ImKibitz  ปีที่แล้ว +4

      Double checked this and YOU'RE RIGHT!
      The headlift indicator 'blue marker' that shows headlift stops at Valves so I thought it reset headlift but it actually doesn't!
      Thanks for the heads up!

  • @boomer150
    @boomer150 ปีที่แล้ว +2

    To people who want to do a new Satisfactory play but feel like they have done everything, mods are easy and you don't have to go ham with them, just two simple mods drastically change the game. 300 more inventory space and early hover pack. Those two simple mods change everything. I am doing a no vehicles save, I am in the grass biome building a mega factory with no trucks, trains or anything, belts only and I set a rule, no belts just running everywhere so I built belt bridges going out of my factory in a spider web design. Its really cool, the dumb poison area I built a cube around and my player area is on top of it with my factory surrounding it. Having the hover pack early changes everything, makes building big and beautiful designs possible from the start.

    • @d4s0n282
      @d4s0n282 หลายเดือนก่อน

      dang your insane lol

  • @albertotognoni4819
    @albertotognoni4819 ปีที่แล้ว +2

    11:55 ooof! and at a 26:02 a biggle oof! imkibits messed around with headlift and funny thing he just talked of it before the plastics facotory ooof!

  • @shutupandgoogleit4688
    @shutupandgoogleit4688 ปีที่แล้ว +1

    The way you described how the water/oil towers works actually made so much more sense than a lot of videos on youtube for me! It does work similar to real life but I guess those videos just added more information than I needed 😅.

  • @aggiedudesa9206
    @aggiedudesa9206 ปีที่แล้ว +14

    Definitely gonna have to try a “train trench” of mine own after seeing this

  • @dylkirbs
    @dylkirbs ปีที่แล้ว +2

    Kibz, please, please, please do an aesthetic playthrough where you colour code you factories and make cool, unique systems like you did in this video. They are so cool, and it's awesome to see the colourful buildings on top of the brutalist concrete floors.

  • @monsterofvalhalla3397
    @monsterofvalhalla3397 ปีที่แล้ว +2

    27:40 I see a bigtrain station style factory building over these tracks, integrated with the natural terrain it could look awesome... Loving this build

  • @JackLoch-de6xq
    @JackLoch-de6xq ปีที่แล้ว +7

    This madman's done it again. Great work kibz! I've been following you since your first cities: skylines playthrough, and your quality has improved. Keep it up!

  • @austinglaser7310
    @austinglaser7310 ปีที่แล้ว +3

    It's only a hellscape if it's from the Hellé region of France; otherwise, it's just a sparkling dystopia

  • @robthebeholdertv
    @robthebeholdertv ปีที่แล้ว

    I dig how you treat past Kib'z ideas. No need to beat yourself up for over-planning in the past.

  • @MegaLokopo
    @MegaLokopo ปีที่แล้ว +24

    I wish there was an option to have trains work like real trains, coupling would be such an interesting feature.

    • @Mini_Celeste
      @Mini_Celeste ปีที่แล้ว +2

      Having to actually have very shallow grades and work with the terrain to get places would be quite the challenge.

    • @MegaLokopo
      @MegaLokopo ปีที่แล้ว

      @@Mini_Celeste Yea, although I imagine people would just ignore terrain and only build on foundation as they do now. But if laying track would clear terrain some how, that could be pretty interesting. Or if you would manipulate terrain yourself, so trains could have smooth good track.

    • @abominablesnowman646
      @abominablesnowman646 ปีที่แล้ว +2

      @@MegaLokopo to bad CSS is firmly putting there foot down on terraforming it would be nice to terraform the world around your factory

    • @MegaLokopo
      @MegaLokopo ปีที่แล้ว +3

      @@abominablesnowman646 Yea, I hope modders will be able to make alternate maps after the game is released and updates stop resetting modding progress.

    • @JamesTDG
      @JamesTDG ปีที่แล้ว +2

      I could see some fun stuff being done with this, such as using height to ship cars around

  • @simacmanus4645
    @simacmanus4645 ปีที่แล้ว +1

    @ImKibitz, not sure if you know about it, but I had a base out in the Red Desert and tapped the Lake at the top of the big waterfall to get my water for my base. It's the highest point in the entire map so I never had to worry about head-lift anywhere in my base. Getting the power and Water Extractors up there was fun though 😉

  • @TSPxEclipse
    @TSPxEclipse ปีที่แล้ว +1

    I think the biggest takeaway here is that fluid cars need a buff to be on par with normal freight. Not that big of a deal for that area though. You should absolutely be able to use one or two fluid stations to utilize the full output potential of those 4 nodes (I just use 3 mk.2 pipes - essentially the equivalent to 1 pipe per normal node - in my world)

  • @mwwpieper
    @mwwpieper ปีที่แล้ว +2

    Valves do not reset headlift! Problem must be elsewhere. Can be weird junctions or weird snapping when building causing missed connections. I've also just rebuilt pumps to fix headlift issues.
    Also you're using water towers normally, not the hack that some people use to avoid pumps entirely. Definitely smart for this area.

    • @BoswenMcBastok
      @BoswenMcBastok ปีที่แล้ว

      The hack to avoid pumps? What hack, if I might ask? I know the concept of "ram pumps" from real life physics was coded in here at one point, and building with those concepts could use real science to eliminate pumps at the cost of reduced output... But that's the only "trick" I know of outside of mods. Is there something else pioneers are trying to avoid pumps?

  • @dobarek4548
    @dobarek4548 ปีที่แล้ว +2

    Interesting thing:
    You don't actually need to pump all Water/Oil up. If you have multiple 600 pipes, you can just pump up one pipe and re-connect them at the bottom and all will have the better headlift. Although I'm not sure if that works when mixing 600/300 pipes.

  • @yon_monster
    @yon_monster ปีที่แล้ว +2

    I actually miss the red highlights on the trim of the final renovation, but black is a solid alternative. I think only a bare metal look would be more realistic to that black. Looking fantastic!

  • @notnotrandomvideos
    @notnotrandomvideos ปีที่แล้ว +8

    It is amazing how much hours and effort goes into these videos

  • @lychordia
    @lychordia ปีที่แล้ว +1

    I've learned so much! I have enjoyed this series so much! Thank you for all of your effort and time! What a magnificent world!

  • @venomousfrog102
    @venomousfrog102 ปีที่แล้ว +2

    20:00 it works because its latterly why water towers exist...... fluid mechanics

  • @valkeri747
    @valkeri747 ปีที่แล้ว +1

    11:50 kibz turnt into one of those super mutants who have footbals and give free hugs in fallout 4

  • @analog56x
    @analog56x ปีที่แล้ว +4

    i always get so inspired by your builds haha! i just cant seem to pull it off to the same scale though haha! i just crested 1100 hours in my game though, so ill get there eventually :) cheers Mr. Kibs!

  • @makergaming2022
    @makergaming2022 ปีที่แล้ว +1

    Great episode Kibz. Love the way the look of this project is coming along, very cool idea.

  • @Akiva279.
    @Akiva279. ปีที่แล้ว +11

    I want a dystopian landscape of only water towers now all over the map

  • @DaysofKnight
    @DaysofKnight ปีที่แล้ว +5

    Kibz: *wastes however much time to make pathways and make them aesthetically pleasing*
    Also Kibz: *USES JETPACK EVERYWHERE TO GET EVERYWHERE*
    "Logic."

  • @parallelgaming8424
    @parallelgaming8424 ปีที่แล้ว +2

    I like how he refers to past and future kibitz as different people

  • @gwallace5403
    @gwallace5403 ปีที่แล้ว +4

    20:20. THIS is a perfect example of what I'm looking for. I would really appreciate a tips and tricks video that's current. I'm trying to get extra plastic for my base and automating smokeless powder is part of what I want to do there. I don't quite understand how they all work together.
    I want to ensure my system has 100% of its effective output going towards plastic, and the literal overflow of HOR would go into making my powder, but I haven't quite figured that one out yet.

  • @UNCLE_FC_BLORA
    @UNCLE_FC_BLORA ปีที่แล้ว

    13:28 NEW Knowledge acquire.. thumbs up man..

  • @Soulzjd2
    @Soulzjd2 ปีที่แล้ว

    I am not happy with how much enjoyment this gave me @0:29

  • @vincewilson1
    @vincewilson1 ปีที่แล้ว +1

    @11:52 Well I guess even us veterans have the occasional noob experience every now and then! 😁

  • @augustfuller3396
    @augustfuller3396 ปีที่แล้ว +1

    "It's not very cute or provide any value and it's just inside an ugly box!"
    "So no more box!"

  • @johnadler6987
    @johnadler6987 ปีที่แล้ว +1

    I don't think the headlift thing is a bug, either, because real water towers are constructed for the exact same reason.
    It's a feature that I really love, but I wasn't aware it worked for fluid tanks, too. I thought it only worked with natural bodies of fluid.

  • @matthewadamsteil
    @matthewadamsteil ปีที่แล้ว

    FYI headlift in game is still representative of real life. This is partially why Water towers are a thing. Headlift only cares about difference in height of the inlet and outlet, the path it takes is mostly irrelevant (until you are start to consider air bubbles).

  • @TheFridge
    @TheFridge ปีที่แล้ว

    All the funky colours against the black is a great look

  • @BoswenMcBastok
    @BoswenMcBastok ปีที่แล้ว

    @13:13 - Sounds like a fantastic opportunity for a mod! I might have to message Mayor Aquilla and see if i can tackle this one!

  • @Melro00sve
    @Melro00sve ปีที่แล้ว

    So cool. I like the Coruscant look

  • @MeatsOfEvil
    @MeatsOfEvil ปีที่แล้ว +1

    Gorgeous train station design as always :)

  • @felixcaskey4193
    @felixcaskey4193 ปีที่แล้ว +2

    2:40 I think the ladder gotta go. A little to... human accessible.
    5:30 :)
    9:18 Is called flying buttress. Is good detail. :)
    If you actually read this comment, conglaturations on wasting your time! :)

  • @raelyndelmonte608
    @raelyndelmonte608 ปีที่แล้ว

    Love the chaos.

  • @tzgaming207
    @tzgaming207 ปีที่แล้ว +1

    kibz must be Harkonnen, trying to rebuild Giedi Prime 😂

  • @JulianSloman
    @JulianSloman ปีที่แล้ว

    Kibits - I was so surprised you didn't do the water tower for your nuclear - you don't need one tower per pipe - just need to make alle the pipes "touch" once. So you can have one little water tower "powering" all the headlift of everything else, as long as it connects to every pipe once.

  • @razorsgaming3757
    @razorsgaming3757 ปีที่แล้ว

    Hi Kibitz just watching you with the shear size of your factory's just blows my mind I love starting the desert as so many res are there and I have tried several times to make a mega factory from the word go but keep messing up input output ratio lol love the vids great work buddie

  • @JustYourEverydayPerson
    @JustYourEverydayPerson ปีที่แล้ว +3

    2:17 Yes a great name for a station... "UwU Station" (Bottom right)

  • @aggiedudesa9206
    @aggiedudesa9206 ปีที่แล้ว +1

    So excited for this build!

  • @nakitana9285
    @nakitana9285 ปีที่แล้ว

    19:40ish it's using gravity to feed. It will feed fluid up to almost the same point in elevation as the tank. That's how most water towers work irl anyways.

  • @rpsval
    @rpsval ปีที่แล้ว

    when water is higher than its destination it creates pressure through the decline and will want to return to its original height (simple explanation), thats why the water tower works im assuming bc thats how it works irl

  • @justingonzales8364
    @justingonzales8364 ปีที่แล้ว

    Finally another video cant wait for the next one

  • @davidpocielloquadrado6156
    @davidpocielloquadrado6156 ปีที่แล้ว

    Damn Kibitz you are a crazy man, and I love it. Hope to see you finish your 2 year playthrough

  • @azurefog
    @azurefog ปีที่แล้ว

    Kibs has gotten basic physics figured out! Having all the liquid up high and running down is why we have water towers in towns…

  • @barnabasspeder8409
    @barnabasspeder8409 ปีที่แล้ว +1

    Looks like satisfactory needs some freedom🦅🦅🇺🇲🇺🇲🇺🇲

  • @MMMMM999999999
    @MMMMM999999999 ปีที่แล้ว

    Is anyone else thinking about how this is starting to become Kibz's second deathstar project

  • @MmMerrifield
    @MmMerrifield ปีที่แล้ว

    Thanks Kibz!

  • @thebrickcraft
    @thebrickcraft ปีที่แล้ว

    I still remember the end of your last play through. Didn't feel like over two years.

  • @jiriberka8431
    @jiriberka8431 ปีที่แล้ว

    Honestly at 9:00 timestamp it reminds me kinda Half-Life 2 :D. Nice work Kibitz, keep it up.

  • @augustfuller3396
    @augustfuller3396 ปีที่แล้ว

    I wasn't paying attention a whole lot and then I just heard "And it has a BEAN! :D"

  • @Faxo
    @Faxo ปีที่แล้ว +2

    4:25 A TRAINCH!

  • @johnrtrucker
    @johnrtrucker ปีที่แล้ว

    Thats kinda how fluid mechanics work in real life thats why most towns and cities have large water towers and the city doesn't have to spend money installing and maintaining pumps throughout the city and the higher the water tower is the higher the water pressure (its an oversimplification but its good enough for govt work lol)

  • @spacething1959
    @spacething1959 ปีที่แล้ว +2

    I love how the rails in Satisfactory just don't care about terrain or building hitboxes.

  • @steviej8357
    @steviej8357 ปีที่แล้ว

    This is going to look wicked man!! I have visions if the movie “total recall” the ne version. Lots of dark buildings twisted together with led advertising everywhere!!! Beautiful

  • @atomspalter2090
    @atomspalter2090 ปีที่แล้ว

    nice train setup

  • @moritznagel7791
    @moritznagel7791 ปีที่แล้ว

    Just like „ i see a red Door and i want to paint ist blck“ 😂

  • @SIGINTprivate
    @SIGINTprivate ปีที่แล้ว

    Lookin good! Can’t wait to see how it turns out!

  • @snes90
    @snes90 ปีที่แล้ว

    Kibitz: "I'm getting rid of the box surrounding the starter base."
    Me: 😀
    Kibitz: "But it definitely doesn't match the rest and can't be red."
    Me: 😢
    I liked the fact that it *did* stand out, it makes the building look more like... I dunno, the place where you're supposed to go to. The rest of the area isn't hospitible for regular people to traverse and this structure was designed to be appealing vs. the bleak gray landscape. That aside, I like the redesign too.

    • @ImKibitz
      @ImKibitz  ปีที่แล้ว +1

      Oh man I'm right there with you man, I really did try my best to keep it.
      On a Twitch stream I spent 2 hours or something doing everything I could to make it work, but I could make it look good enough to stand out that much.
      The red would just attract my eye away from the hellscape and see a 'mediocre' looking barn thing.
      I think this was a good middleground with the upgraded exterior and original interior 😁

    • @snes90
      @snes90 ปีที่แล้ว

      ​@ImKibitz Your efforts to make things aestetically pleasing and entertaining for us are appreciated!

  • @xxtruckerdanxx
    @xxtruckerdanxx ปีที่แล้ว

    I've lost count of how many worlds I've started. But ever time I start getting to Steel production I get over whelmed and stuck. I wish I could get this far.

  • @NotMyActualName_
    @NotMyActualName_ ปีที่แล้ว

    You can 100% get away with shared use train station as long as the combined throughput of the items you're sharing is under 780 per platform. But you can't let anything back up because at some point you'll end up with a train that dumps an entire load of material into the station, fills the whole buffer and another train will come along with a different item and it won't be able to unload.
    But if you need like 100/min of one item and 200/min of another, it's going to work perfectly.

  • @glennac
    @glennac ปีที่แล้ว

    Even though I have followed this build for a few months now, it still seems like this game has a huge learning curve. 😮 It’s what keeps me from starting Cities: Skylines.

    • @pylons5485
      @pylons5485 ปีที่แล้ว +1

      The learning curve is the best part of this game! The early game is fantastically simple and great for learning how to play. If i could wipe my knowledge of this game and restart I 100% would!

  • @TheDeathless
    @TheDeathless ปีที่แล้ว

    Quite the efficient shape you have in that thumbnail. Should include a bridge to go with it.

  • @Xelaria
    @Xelaria ปีที่แล้ว

    I bet you this guy would enjoy oxygen not included, widely considered one of the hardest resource/colony management game.

  • @youzix5225
    @youzix5225 ปีที่แล้ว +1

    I love your content a lot i well be supporting you always

  • @cat_03tv
    @cat_03tv ปีที่แล้ว

    9:04 Yeah, that's a lot better than taking the chernobyl approach to put it all into a tomb

  • @bulkvanderhuge9006
    @bulkvanderhuge9006 9 หลายเดือนก่อน

    Your Barn looks like a big red LEGO

  • @blueeagle9883
    @blueeagle9883 ปีที่แล้ว

    That was awesome at 12 minutes.

  • @TremorBoria
    @TremorBoria ปีที่แล้ว

    I am sure you get this all the time, but this is the best episode of satisfactory you have ever made sir.

  • @koboldcrusader
    @koboldcrusader ปีที่แล้ว

    counterpoint to the fluid freight car efficiency: it look cool :)

  • @benjaminnowlin9961
    @benjaminnowlin9961 ปีที่แล้ว

    5:17 probably predicting his future

  • @HuggyBearx64
    @HuggyBearx64 ปีที่แล้ว

    Yo with blueprints you can now just build self-contained little diluted packaged fuel machines with 1 refinery and 2 packagers that run in a loop with only fluid input/output for each blueprint. All you have to do is prime each with a couple stacks of empty containers and it will run just like the blender recipe.

  • @qwin3846
    @qwin3846 ปีที่แล้ว

    Hi Kibitz really love you video's just wondering if you could do a video on how the train signals work thanks

  • @docholliday7381
    @docholliday7381 ปีที่แล้ว

    you only need to do it with one pipe i think. then link the to pipes togeather. Ull still have the same throughput but do not need to lift it.

  • @zetsubouda
    @zetsubouda ปีที่แล้ว

    I gotta be honest I think that the really creative enclosed stuff people make that's really beautiful is awesome, but open air industrial hellscape is what this game screams to me. Maybe it's just because my hometown has several refinery, other petrochemical and LNG complexes spanning massive areas across more than one state sometimes.

  • @kingjames1308
    @kingjames1308 ปีที่แล้ว

    Evetime i see crazy spaghetti pipes on reddit and always say... learn to water tower. Makes liquid management simple as heck for water and oil.

  • @MrZimo-qx9vt
    @MrZimo-qx9vt ปีที่แล้ว +1

    There will be a time when this playthrough end. That would be sad 😢

  • @mor3nk74
    @mor3nk74 ปีที่แล้ว +1

    You should add some details to the slab I think

  • @mattmilford8106
    @mattmilford8106 ปีที่แล้ว

    Question: If you package the fluids you are shipping by train, you will have to get the containers back to the fluid source somehow to be refilled. Since a train station only has one inventory and either loads or unloads, not both, that means you will need a second freight car to bring your packages back. So, wouldn't that be exactly the same number of freight cars as you would need to haul the same amount of fluid unpackaged? Then there's the power and machine space taken up by the packagers to consider, that wouldn't be necessary if you just shipped in a fluid freight car. Where's the inefficiency? What am I missing?

  • @RantingFire
    @RantingFire ปีที่แล้ว

    There he goes, nuking himself again! Contaminating the oil reserves and taking all the wildlife with him to the grave! lol

  • @mastermavrick
    @mastermavrick ปีที่แล้ว

    Progress! Here is hoping the ice cream & little sleep worked out.

  • @BadAtNames0017
    @BadAtNames0017 ปีที่แล้ว

    “Nothing could EVER happen there, right?” Famous last words of Kibitz.

  • @Z_Inspector
    @Z_Inspector ปีที่แล้ว

    there was more fear in that "OH MY-" than I have ever heard in a game before

  • @slothchunk
    @slothchunk ปีที่แล้ว

    Sick af

  • @lonelyPorterCH
    @lonelyPorterCH ปีที่แล้ว

    Yeah, they really need to buff fluid carts (again), I also never use them