that depends on whether you want geo to be displaced in the direction of normals or only on the axis that you need, you can try using displace and see whichever works best for you.
I use this expression for randomizing vertical scale - fit(rand(@ptnum+255),0,1) and it does not work. Error Unable to evaluate expression (Invalid number of arguments for function (/obj/Cliff/copy1/val1)).
Hello thx for your tutorial ! I have error copy Stamp Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?
During the tutorial I've stopped on the nodes that have the key features resulting the the desired effect. Like "copy stamp" and "attribvop" for the noises. All the rest are pretty much the same as default values. You can also check out the icicles tutorial as it has the same approach but I go over every single node.
This veins in vop looks great. First time i see this node. Thanks 👍
Simple and efficient, does the job nicely.
That's the way I like.
looks very good and easy to set up. i'll definitely try some of these techniques soon.
Would really appreciate if you can repeat this from beginning to start, from scratch : )
It looks great!!! 🔥
looks great
very coo workflow, thank you! why not use displace along normal though?
that depends on whether you want geo to be displaced in the direction of normals or only on the axis that you need, you can try using displace and see whichever works best for you.
I use this expression for randomizing vertical scale - fit(rand(@ptnum+255),0,1) and it does not work.
Error
Unable to evaluate expression (Invalid number of arguments for function (/obj/Cliff/copy1/val1)).
you're missing the value ranges for it, the correct syntax is fit(rand(@ptnum+255),0,1,xmin,xmax)
You could also use fit01() instead
awesome thank you
Hello thx for your tutorial !
I have error copy Stamp
Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?
Heyo, seems like you've made a mistake in the expression you've put in there. Maybe missing a bracket, or a coma.
Really nice tutorial, but when you opened the attribute vop it gave me a mini heart attack. Was NOT expecting so much hiding behind a tiny node!!
That was actually quite modest. Complex assets can have much more than that.
Great vid!
Thank you. Is it possible to get a hip file? I tried myself but the horizontal noise that you achieved seems not working for me
I'm afraid not: my hard drive died since then, so I've lost lot's of data including my houdini projects.
Nice simulation, you use the tool in a very talent way.😁
there's absolutely no simulation there though
I mean procedural built. 😊
Hello the copystamp doesn't work for me
Noise result only X + Z and -X + -Z , is right?
Depends if you want a variation in that direction. You can use Zero Centered Perlin to go both ways on + and -
@@BizarreSelfProduction OK , i try , thx
Which software is this?
Side FX Houdini, it's in the title ^^`
This isn't a tutorial, it's a showcase.
thanks
file or never happened
I'm sure you will be able to do it yourself, the whole script is quite short and straightforward)
It says tutorial but you litteraly doesn't explain that much... not helpful at all. Like can you show each node parameter
During the tutorial I've stopped on the nodes that have the key features resulting the the desired effect. Like "copy stamp" and "attribvop" for the noises. All the rest are pretty much the same as default values. You can also check out the icicles tutorial as it has the same approach but I go over every single node.