I added triplanar disp node(color) and adjusted displace by attributeVOP, but my geo is not getting sharp, it's blurry and rounded.. how did you get that sharp geo by displacemen? edit: also I added subdiv before triplanar
I got the hip files and I solved it! the reason was that I applied Mix node input wrongly and my geo scale is pretty big so I needed to add more scale value in Displace Along Normal node. Also, I found that you have so many helpful tutorials! Thank you so much :)
Amazing, would love more tutorials like this!
A cool trick for the mountain on cubic shapes is to add point normal, the attribute blur the normal then the mountain works better on the corner 🤟
Tnks I actually did that when I mention smooth the normals .. cheers
I added triplanar disp node(color) and adjusted displace by attributeVOP, but my geo is not getting sharp, it's blurry and rounded.. how did you get that sharp geo by displacemen?
edit: also I added subdiv before triplanar
Hard to tell, are you using the Cd attribute to displace the Geo? You can always have a look at my original file. Cheers
I got the hip files and I solved it! the reason was that I applied Mix node input wrongly and my geo scale is pretty big so I needed to add more scale value in Displace Along Normal node. Also, I found that you have so many helpful tutorials! Thank you so much :)
I wish you actually showed the expressions.
Here's an example of the expressions: fit01(rand(detail(-1, iteration,0)+968), 1,2.5)