Tutorial - Procedural Planet Lookdev in Houdini Karma

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • Very quick and easy way to populate a system with some procedural planets without using any textures (as always).
    With larger time investment the same setup could be used to create very realistic looking planets for cinematics or feature films.

ความคิดเห็น • 25

  • @BizarreSelfProduction
    @BizarreSelfProduction  10 หลายเดือนก่อน +3

    Completely forgot to show you guys the ATMOS material, but it's basically just ClassicShaderCore with: 1. Disabled Diffuse, 2. Refl rough at 0.85. 3. Refraction enabled. The rest is at default.

  • @dreamsprayanimation
    @dreamsprayanimation 2 หลายเดือนก่อน

    How do your shadows look so smooth? Mine look choppy and artifacty.

  • @vectorhunter4659
    @vectorhunter4659 10 หลายเดือนก่อน

    looks cool! love your tutorials

  • @vazelevz
    @vazelevz 3 หลายเดือนก่อน

    This is the way )

  • @authenticmuffin
    @authenticmuffin 5 หลายเดือนก่อน

    It appears you're using the VEX Material Builder, but when I apply a material made using the VEX Material Builder, it doesn't show up for some reason. Any idea why?

    • @BizarreSelfProduction
      @BizarreSelfProduction  5 หลายเดือนก่อน +1

      Hard to tell just from this description, you can always try rendering with Mantra and see if that works and then switch to Karma.

    • @authenticmuffin
      @authenticmuffin 4 หลายเดือนก่อน

      @@BizarreSelfProduction Figured out the issue. The VEX Material Builder is only compatible with Karma CPU and not XPU.

    • @BizarreSelfProduction
      @BizarreSelfProduction  4 หลายเดือนก่อน +1

      ​@@authenticmuffin well, yeah, I assumed you tried it with Karma CPU) for XPU use matX shading, approach will be the same.

    • @authenticmuffin
      @authenticmuffin 4 หลายเดือนก่อน

      @@BizarreSelfProduction Thanks yea sorry, this was kinda my first time diving into Solaris. It's funny how simple things can stump you for a minute haha.

  • @spectrewashere
    @spectrewashere 4 หลายเดือนก่อน

    Is there a way to scale the planet without scaling each noise individually?

    • @BizarreSelfProduction
      @BizarreSelfProduction  4 หลายเดือนก่อน

      you can transform the planet after the material assignment, if that's what you're referring to.

    • @spectrewashere
      @spectrewashere 4 หลายเดือนก่อน

      @@BizarreSelfProduction ah that didnt work unfortunately. The noise pattern becomes too small :(. Any other suggestions?

    • @BizarreSelfProduction
      @BizarreSelfProduction  4 หลายเดือนก่อน +1

      @@spectrewashere try adding transform node inside the shader right after you take P from globals, and set it to from camera to object space.

    • @spectrewashere
      @spectrewashere 4 หลายเดือนก่อน

      @@BizarreSelfProduction It works! Thanks so much, really appreciate the help. Have a great day.

  • @kir11
    @kir11 10 หลายเดือนก่อน

    Very cool!

  • @ItIsOri
    @ItIsOri 10 หลายเดือนก่อน

    Absolutely incredible! What did you do for the atmosphere? material wise?

  • @paoloricaldone6273
    @paoloricaldone6273 10 หลายเดือนก่อน

    thanks!

  • @shivdholakia
    @shivdholakia 10 หลายเดือนก่อน

    Really nice, please could you share the hip file on Gumroad?

    • @BizarreSelfProduction
      @BizarreSelfProduction  10 หลายเดือนก่อน +1

      I showed all of the settings you need to recreate it, why do you need the file? Try making it!

    • @shivdholakia
      @shivdholakia 10 หลายเดือนก่อน

      @@BizarreSelfProduction It’s good to have it as a reference so was just wondering. No big deal. Thanks anyways! 😊

    • @Todd_Manus
      @Todd_Manus 9 หลายเดือนก่อน +1

      @@shivdholakia It is a big deal... I can't understand why people ask for the project file. The software is right there waiting for you to play with it? If you need the project file so badly, maybe 3d isn't for you.

    • @shivdholakia
      @shivdholakia 9 หลายเดือนก่อน +1

      @@Todd_Manus I only meant to say it’s no problem if he doesn’t want to share the scene file. Sometimes it’s good to have the scene file so you can use it as a reference and compare with your scene file. Also, it’s good to see exactly what settings he was using to reproduce the effect faithfully. Anyways, all good. No worries. Now let’s leave it at that 😊