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Bizarre Self-Production
Canada
เข้าร่วมเมื่อ 12 ม.ค. 2016
Just a guy with a dream of creating beautiful cinematics.
Support the channel if you enjoy its content:
ko-fi.com/bizarre_self_production
Support the channel if you enjoy its content:
ko-fi.com/bizarre_self_production
Tutorial - Procedural Alien Eggs in Houdini
Another "quick" for you guys, lol.
I apologize for not movie quality this time, i didn't have time to refine the shader, but I hope, you got the idea behind it.
Thank you for watching.
I apologize for not movie quality this time, i didn't have time to refine the shader, but I hope, you got the idea behind it.
Thank you for watching.
มุมมอง: 1 581
วีดีโอ
VEX Exercise that helped me understand it better
มุมมอง 453หลายเดือนก่อน
Heyo, sorry for not doing something really fancy, my ideas are currently all being applied for making tools at work. But allow me to share with you the idea behind one of my first tools that I made in VEX that helped me understand the logic of how to work with it. I won't show the exact code, as it defeats the purpose - you have to figure it out yourself, but when you do hopefully that will giv...
Tutorial - Procedural Planet Lookdev in Houdini Karma
มุมมอง 3.2K9 หลายเดือนก่อน
Very quick and easy way to populate a system with some procedural planets without using any textures (as always). With larger time investment the same setup could be used to create very realistic looking planets for cinematics or feature films.
Quick Tutorial - Procedural Lava Terrain in Houdini
มุมมอง 10Kปีที่แล้ว
Heyo, this time I'm gonna show you how you can quickly create solidified lava terrain in Houdini and use it in the background or as a proof of concept. P.S. When you already have Renderman's It viewer running, it can bug out the Solaris Viewport ^^`
Tutorial - Hogwarts Legacy Animated Staircase in Houdini
มุมมอง 8Kปีที่แล้ว
An overview of simple but important principles of creating procedural assets in Houdini and animating them, inspired by Grand Staircase from Hogwarts Legacy. Adrien Lambert's Mystic Tower series: th-cam.com/video/afHVjiNeH7A/w-d-xo.html
Tutorial - Summer to Winter Tree in Houdini
มุมมอง 2.2Kปีที่แล้ว
Quick and hopefully informative tutorial on how you can assemble a setup for presenting a tree asset in summer and winter settings. You can use it with any render engine. 00:00 - Intro 02:00 - Using SpeedTree Importer 04:15 - Mesh Part 11:25 - Shader Part 20:20 - Conclusion
Tutorial - Procedural Lookdev in Houdini - Asphalt Road Material
มุมมอง 8Kปีที่แล้ว
Here is an example of procedural lookdev in Houdini. We're not using any textures at all. And the purpose of this exercise is to develop our approach for creating complex materials. I'd encourage you guys to play around with it and come up with new ways of achieving certain look. 00:00 - Intro 04:05 - Analyzing Reference 05:00 - Road Lines 17:30 - Base Texture 24:15 - Unevenness of the paint 27...
Quick Tutorial - Procedural Icicles in Houdini
มุมมอง 2.9K2 ปีที่แล้ว
Quick and easy way to create procedural icicles in Houdini. If you have any questions or suggestions leave them in the comment section below. Also check out other videos on this channel. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Quick Tutorial - Procedural Cliff in Houdini
มุมมอง 27K2 ปีที่แล้ว
Quick and easy way to create procedural cliffs in Houdini. If you have any questions or suggestions leave them in the comment section below. Also check out other videos on this channel. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Quick Tutorial - Procedural Minecraft Mode in Houdini
มุมมอง 2.3K2 ปีที่แล้ว
Quick and easy way to achieve Minecraft-ish cubic look for your environment. Please support if you enjoy channel's content: ko-fi.com/bizarre_self_production
Freeport-7: Fan Made Freelancer (2003) Cinematic Teaser
มุมมอง 3K2 ปีที่แล้ว
Hey, guys. Another challenge for myself, this time on a larger scale modelling-wise. I present you my re-imagining of a cut scene from Freelancer (2003) videogame. As usual all done from scratch in Houdini, rendered with Redshift, composited in Nuke and edited in Vegas. Sound design is done by myself in Audition (recording a hair drier to make it sound as jet engine later was fun) and voices ar...
Quick Tutorial - Procedural Desert Dunes in Houdini
มุมมอง 52K3 ปีที่แล้ว
Quick Tutorial - Procedural Desert Dunes in Houdini
Good Date!! - Fanmade Gaming Anime Opening
มุมมอง 3K4 ปีที่แล้ว
Good Date!! - Fanmade Gaming Anime Opening
Curious Probe - Fanmade Starcraft Cinematic Short
มุมมอง 268K4 ปีที่แล้ว
Curious Probe - Fanmade Starcraft Cinematic Short
Nice,thänx! Looks really cool!
Thanks, great tutorial 👍
Interesting result and cool English ))
How do your shadows look so smooth? Mine look choppy and artifacty.
Up subdivision on the main mesh.
I barely hear u. Please increase your volume a bit.
I do apologize, I usually check the sound volume while wearing headphones, so it might be a tad shy yes.
@@BizarreSelfProductionI can hear very well even at low volume with nice voice though
i think smth worng with your speaaker man
@@bondell1840 👍
Those waves of blue squares when you use the IPR do not bother you ?
Great tutorial btw !
@@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.
@@BizarreSelfProduction Oh ok !
This is the way )
This is the way.
Is there a way to scale the planet without scaling each noise individually?
you can transform the planet after the material assignment, if that's what you're referring to.
@@BizarreSelfProduction ah that didnt work unfortunately. The noise pattern becomes too small :(. Any other suggestions?
@@spectrewashere try adding transform node inside the shader right after you take P from globals, and set it to from camera to object space.
@@BizarreSelfProduction It works! Thanks so much, really appreciate the help. Have a great day.
It appears you're using the VEX Material Builder, but when I apply a material made using the VEX Material Builder, it doesn't show up for some reason. Any idea why?
Hard to tell just from this description, you can always try rendering with Mantra and see if that works and then switch to Karma.
@@BizarreSelfProduction Figured out the issue. The VEX Material Builder is only compatible with Karma CPU and not XPU.
@@authenticmuffin well, yeah, I assumed you tried it with Karma CPU) for XPU use matX shading, approach will be the same.
@@BizarreSelfProduction Thanks yea sorry, this was kinda my first time diving into Solaris. It's funny how simple things can stump you for a minute haha.
Noise result only X + Z and -X + -Z , is right?
Depends if you want a variation in that direction. You can use Zero Centered Perlin to go both ways on + and -
@@BizarreSelfProduction OK , i try , thx
Really amazing tutorial, I got attracted from the first 1 min to the end.
Awesome stuff, thank you! Would be nice if the potholes had water in them too.
You can layer water mtl based on the holes mask.
I recently discovered your channel. The sheer bulk of information I am taking in for houdini, is sometimes overwhelming. Although, I love Solaris and Karma. And cool work. If you can link your twitch or something else in the description will be nice. So, just case of live, would like to follow along :)
Glad to hear. All links are in the About section)
Thanks!
Thanks! Solaris looks hard :D
Like anything else, it does require practice)
You're basically one of those instructors that forgot about entry level or don't care but all the best it's a free tutorial. 3DS max user here, will definitely check Houdini out someday
There are dedicated beginners training even on SideFX website. This is not one of them. If you want entry level tutorials you need to look explicitly for them.
or your mind simply can't handle it. 😂
Hey, Can we animate this to move like lava?? Thanks
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
Hi :) thanks a lot for this tutorial, I followed along to the end and now I'm wondering how would I map this setup onto a winding road? (using a curve and a sweep node) Is that possible with this setup? I've managed to use 'rest' in both the SOP and vex shader, which seemed to work when using a bend node on the grid.. but wondering if its possible with curve and sweep? Thanks!
I found a solution, not sure if it's the best approach(?). I have 2 separate sweep nodes, 1 is for a winding road curve (the design I want), and the other is for a straight line in Z (like in your tutorial) that is the exact total length of the other curve, and the same number of points. In the straight 'line' node I use the expression 'arclen' in the length parameter and reference the winding road curve's length, and for the number of points I use the expression 'npoints' and again reference the other curve. I connected both into a 'rest' node afterwards, and combined with a 'restpos' node in the material- connecting it directly after 'P' from the surface globals.. then it works!
In case of a curving road I would recommend using a nurbs curve to drive the paint. Then in shader you will need to use minpos + distance and use global position and the position of a curve.
@@BizarreSelfProduction Thanks! I'll give this a go, and sorry- I've seen you've already answered this question before from another comment 👍
Omg i have been looking for this since the game released. Thanks a bunch for this tutorial.
this is mod or will be mod?
Heyo, no that was just a pre-rendered cinematics. I wish it was a mod, lol.
@@BizarreSelfProduction ok îs cool
how would I go about growing the icicle as mentioned in the vid?
Not sure I understand a question. Do you mean an actual simulation of it growing? You try searching for dop net sims videos on that topic or animate the base shape and apply the same treatment i show here.
Great tutorial! Thank you. But version 19.5 does not have a copystamp node. How can I apply the attributes specified in the video at th-cam.com/video/rQ1vU8eRaLU/w-d-xo.html ? I tried adding them through the attribute create or attribute randomize nodes, but nothing works. I would appreciate your help.
Heyo, sorry for late reply. You can put attribrandomize on to points before copying to points. And make one for each attribute you want to have (pscale, orient, etc.) Or for rotation use a simple VEX expression for quaternion transform like in this video: th-cam.com/video/hd9uMUz-nQA/w-d-xo.html
Dont abuse cute Probe ❤
Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
Heyo, you can try using AO nodes: help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html
@@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?
@@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.
thank you
beutifull story, i still lvoe freelancer
How does this at all resemble a dune? its like just basic lidar terrain of heavily eroded mountains
looks very good and easy to set up. i'll definitely try some of these techniques soon.
Absolutely incredible! What did you do for the atmosphere? material wise?
Check out the pinned comment from me above)
Really nice, please could you share the hip file on Gumroad?
I showed all of the settings you need to recreate it, why do you need the file? Try making it!
@@BizarreSelfProduction It’s good to have it as a reference so was just wondering. No big deal. Thanks anyways! 😊
@@shivdholakia It is a big deal... I can't understand why people ask for the project file. The software is right there waiting for you to play with it? If you need the project file so badly, maybe 3d isn't for you.
@@Todd_Manus I only meant to say it’s no problem if he doesn’t want to share the scene file. Sometimes it’s good to have the scene file so you can use it as a reference and compare with your scene file. Also, it’s good to see exactly what settings he was using to reproduce the effect faithfully. Anyways, all good. No worries. Now let’s leave it at that 😊
Completely forgot to show you guys the ATMOS material, but it's basically just ClassicShaderCore with: 1. Disabled Diffuse, 2. Refl rough at 0.85. 3. Refraction enabled. The rest is at default.
looks cool! love your tutorials
thanks!
Very cool!
Which software is this?
Side FX Houdini, it's in the title ^^`
This is mega good, even the quick slung together job looks great. I'm just trying to figure out how to fill the holes with water but still have the holes under it. Thanks for this
PERFECT So much to learn here, thank you very much. Would you suspect any obstacles if you changed to Karma XPU for this workflow?
Nodes might be different, not sure if MatX has exactly same ones, as last time i checked it was fairly limiting compared to native VEX nodes.
These types of discussions improve my creative and technical IQ. Thank you for the time investment and share. Looking forward to the next installment.
Thanks, good work very useful to me
the critical thinking is essential. Getting to know how to approach things. Tweaking existing shaders is fun and all but tackling a difficult problem knowing exactly where too look is where is at. I really appreciate when people take the time to explain the road to get there. Thank you, subscribed.
Awesome
still out here hoping blizzard gives starcraft another expansion
hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.
Heyo, unfortunately i don't specialize in simulations for houdini)
Freelancer - это лучший космос!!!
Keep going 💪✌💥
Hello thx for your tutorial ! I have error copy Stamp Unable to evaluate expression (Bad data type for function or operation (/obj/sphere_object1/copy1/val1)). what is a problem ?
Heyo, seems like you've made a mistake in the expression you've put in there. Maybe missing a bracket, or a coma.
you are an expert at this👀
Terrific !!✨⚡
Great tutorial! It would be more helpful if you walked through it step-by-step rather than simply displaying the nodes.
Latest tutorials do exactly that. I agree.
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini