In this quick tutorial I walk you through the process of creating some rock formations using mostly heightfields in Houdini. Get the file here: / cgside Thank you. #houdini #procedural music by tunetank.com
Doing standart terrain pipeline -- let's go through every step; Doing actual magic on the sides that converts this to believable rocky terrain -- I've shown this in another tutorial 👍
Nice technique! I'm curious, where can I learn more about that triplanar displace node? I've looked through some of your other videos and haven't found how exactly that works
Hey, there isn't much to it, you either displace or assign a color attribute. If you want a more detailed overview have a look at this video: th-cam.com/video/zkI64wZ8yGg/w-d-xo.htmlsi=gyp22BhpbHmwoP1Q
it could be good if u show the last part about texturing also :) great tutorial. just wondering how did you textured it like that. did u mix ramp with AO map?
I would guess the remap node is not working? set every value min and max to 0 and then an high value on the output max. See if that helps. That should "extrude" the mask input.
What are your settings for the "heightfield_layer2"? It would be very helpful if you could please select that node to show how you got the expected output, thank you.
In this case, I am remapping an attribute with a color ramp inside the point vop. It automatically gets promoted so you can adjust it from the outside. You can also get the file on my patreon if you want to check everything. Cheers
Also i noticed you have picked 200 color options, that look like those Sat maps in Gaea. Did you pick those color manually? Coz that's a lot of task to do. Please help if can. Thanks @@cgside
Great dude, never stop rocking.
Awesome technics! Best as I have seen
Please make a video that creates Himalayan style mountain pieces that can be used together to create larger mountains. AMAZING VIDEO. Thank you !
wow, phenomenal techniques :O
short and informative, thanks!
Doing standart terrain pipeline -- let's go through every step; Doing actual magic on the sides that converts this to believable rocky terrain -- I've shown this in another tutorial 👍
awesome thanks!
I'm curious about point vop , can you show them?
Nice technique! I'm curious, where can I learn more about that triplanar displace node? I've looked through some of your other videos and haven't found how exactly that works
Hey, there isn't much to it, you either displace or assign a color attribute. If you want a more detailed overview have a look at this video: th-cam.com/video/zkI64wZ8yGg/w-d-xo.htmlsi=gyp22BhpbHmwoP1Q
cool
it could be good if u show the last part about texturing also :) great tutorial. just wondering how did you textured it like that. did u mix ramp with AO map?
Yeah, I loaded the ao with a bind in point vop, then mapped it to an rgb ramp, and grabbed the colors as shown in the video. Hope this helps. Cheers.
Awesome tutorial! I wonder can I export it as fbx and used it in UE5? and how you deal with the UV? Thanks ahead!
You can export to UE5 for sure. In this video I also show how to approach uvs too: th-cam.com/video/VJ4AnxgCvQU/w-d-xo.htmlsi=lEfMXQaKPn9p8NCY
Thank you! @@cgside 👍
What did you do near the for the triplanar displacements, normals and point VOP? Thanks!
In the point vop using displace along normals from the Cd attr, I am also blurring the normals to avoid issues with the displacement.
I use Blender but I can see what you are doing . Cool . :O)
Can you explain a little bit mor at the beginning? I am already stuck at the mask part, and cannot get the mask modify the height.
I would guess the remap node is not working? set every value min and max to 0 and then an high value on the output max. See if that helps. That should "extrude" the mask input.
@@cgside That did the trick, thank you!
@@cgside Can you also tell me how you configured the bindings for the Volume VOP?
What are your settings for the "heightfield_layer2"? It would be very helpful if you could please select that node to show how you got the expected output, thank you.
Hey, layer mode set to maximum to blend the blurred mask in. You can also grab the file from patreon. Cheers
@@cgside Thank you, I appreciate it! I was also able to solve the problem by finding the solution in one of your other videos, lol.
@@cgside By the way, thank you very much for making these videos, I really appreciate it.
How do you make the point vop with the color picker attributes @5:01
In this case, I am remapping an attribute with a color ramp inside the point vop. It automatically gets promoted so you can adjust it from the outside. You can also get the file on my patreon if you want to check everything. Cheers
@@cgside I dont have enough money left to buy the files, but I'll try to do the RND, thanks for the reply. Cheers!
Also i noticed you have picked 200 color options, that look like those Sat maps in Gaea. Did you pick those color manually? Coz that's a lot of task to do. Please help if can. Thanks @@cgside
@@supernovapenguin Not manually, I actually show in the video how I did it.th-cam.com/video/rEn0ochILjU/w-d-xo.html
I'll look into it again, maybe I missed.it. Thamks @@cgside
Utterly unfollowable.
I'm sorry to hear that, any particular part you're having trouble? I made the file available too.