Sonic Delta 40Mb - But does it work on Real Hardware?

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 765

  • @redhotsonic
    @redhotsonic  4 ปีที่แล้ว +626

    Please do not read this comment until you've watched the video (unless you want to be spoiled).
    Click 'read more' when ready.
    18:05 - So, as promised, here's my pinned comment. This was last edited on the 14th June 2021:
    - Sonic Delta version 0.64 has been released recently. However, this video still remains true.
    - The Mega Everdrive X series has received an OS update (MEGAOS-V3.14). However, this video still remains true.
    12:59 - IGNORE this chapter of the video. When I bought the cart, I thought the cart was 8MB of size. Turns out it's only 4MB. No wonder why Sonic Delta and Super Street Fighter II didn't work! I deeply apologise for this mis-information. The rest of the chapters are still correct and accurate.
    As of October 2022, I'm no longer updating this thread. I did replay this game in SHC22 (check my streams) and still work as this video details.

    • @poppunkfan6431
      @poppunkfan6431 4 ปีที่แล้ว +3

      Ok

    • @Kimarnic
      @Kimarnic 4 ปีที่แล้ว +1

      Jebaited

    • @poppunkfan6431
      @poppunkfan6431 4 ปีที่แล้ว

      @twisted logan same

    • @ZonicMirage
      @ZonicMirage 4 ปีที่แล้ว +8

      Hope this gets resolved soon. Planning to buy an Everdrive to play stuff like this.

    • @DankFirewolf
      @DankFirewolf 4 ปีที่แล้ว

      Okay, nice

  • @CB-pf5lb
    @CB-pf5lb 4 ปีที่แล้ว +779

    Thanks for not mistaking Portuguese for Spanish.

    • @RyanNeoHedgehogOfficial
      @RyanNeoHedgehogOfficial 4 ปีที่แล้ว +31

      Aleluia..

    • @williams4379
      @williams4379 4 ปีที่แล้ว +35

      Kkkkkk! É mesmo eles sempre pensam que no Brasil fala espanhol!

    • @williams4379
      @williams4379 4 ปีที่แล้ว +13

      @Stop You can confuse everyone can, but for your information the Portuguese language is not the same as Spanish.

    • @williams4379
      @williams4379 4 ปีที่แล้ว +4

      @Stop 😅🤣🤣🤣

    • @williams4379
      @williams4379 4 ปีที่แล้ว +16

      @Stop Right! Here in Brazil we write laughter as "hueheuhue", but we also write "kkkkkkkkk" as a form of laughter.

  • @amateurprogrammer25
    @amateurprogrammer25 4 ปีที่แล้ว +264

    "when I ensued into Sonic 2's region"
    Sometimes I use words I don't understand because it makes me sound more photosynthesis

  • @Garrulous64
    @Garrulous64 4 ปีที่แล้ว +172

    Finally had a chance to watch this. You're a technology wizard dude, it's super cool to see some of these workarounds.

    • @fishboi6724
      @fishboi6724 4 ปีที่แล้ว +5

      OH my god its GARRULOUS 64

    • @donnawood4774
      @donnawood4774 3 ปีที่แล้ว +1

      NO WAY NO WAY NO WAY

    • @ihopkins4life
      @ihopkins4life 3 ปีที่แล้ว +1

      @@turnipaitor I know I’m late to this comment but he doesn’t have 100K Subs yet

    • @obj_shaggy
      @obj_shaggy 3 ปีที่แล้ว

      You arent real

    • @thesmiler-g5u
      @thesmiler-g5u 3 ปีที่แล้ว +1

      OMG HI

  • @hyperthethiccboi8698
    @hyperthethiccboi8698 4 ปีที่แล้ว +286

    This rom hack always impressed me the fact that it combines all the classic games into one rom is just so cool.

    • @megathepunnymenace
      @megathepunnymenace 4 ปีที่แล้ว +15

      Does that mean Sonic 3&K could’ve been fit together as 1 game?

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 ปีที่แล้ว +36

      @@megathepunnymenace Yeah It could. Sonic 3 Complete already Proves this.

    • @luisjogos821
      @luisjogos821 4 ปีที่แล้ว +10

      @@hyperthethiccboi8698 or maybe it would be too much expensive to produce,we don't know what were the conditions back in the day

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 ปีที่แล้ว +2

      @@MazoEmboVA well that's just impossible mate besides i am fine with Sonic CD not being in this rom hack since I fucking hate Sonic CD anyways

    • @td_is_infinite667
      @td_is_infinite667 4 ปีที่แล้ว

      @@hyperthethiccboi8698 I agree with this comment.
      SOnIc.EXe pRofIlE?!¡?¿!?!¿

  • @rbuddsdiy
    @rbuddsdiy 4 ปีที่แล้ว +107

    *when you realize this game has 2 death egg zones*

    • @TheMan-Man
      @TheMan-Man 3 ปีที่แล้ว +18

      And 2 hidden palace zones.

    • @sthgaming6451
      @sthgaming6451 3 ปีที่แล้ว +12

      And there are 2 sandopolis.
      Sand hill and sandopolis.

    • @kellymountain
      @kellymountain 3 ปีที่แล้ว +2

      @@sthgaming6451 sonic deltaTM

    • @masterbeluga7379
      @masterbeluga7379 2 ปีที่แล้ว +6

      And 4 final bosses
      Final zone sonic 1
      Death egg robot sonic 2
      Big arm sonic 3 alone
      Doomsday zone sonic and knuckles

    • @iblistriggerX
      @iblistriggerX 2 ปีที่แล้ว +3

      @@masterbeluga7379 well yeah, it’s obvious.

  • @joshuavera967
    @joshuavera967 2 ปีที่แล้ว +86

    RHS has predicted the option screen in Sonic Delta since it got updated and the latest version actually uses it, and it even applies with the sonic 3 music selection and other stuff. Hell, even the blue spheres game got added in as a playable mini game. Heck, even the lift in Hidden Palace (Sonic 2) got sped up when RHS said, "could it be sped up a bit? Thanks". I love how the creator listened to what redhotsonic said and actually followed with his wishes like an option screen and the lift in hidden palace to be sped up. This hack really is legit!

    • @Oysterblade84
      @Oysterblade84 2 ปีที่แล้ว +13

      It really is a great Sonic hack. I just wish there was a way to save the score along with the lives and continues on the data select screen as save-stating on an EverDrive is not possible because of this game's size. If Neto entered this in this year's Sonic hacking Contest he'd piss the pants off all the other contest hacks.

    • @ygbailey22
      @ygbailey22 4 หลายเดือนก่อน +2

      I have played it a bit and I loved it

  • @Fattydeposit
    @Fattydeposit 4 ปีที่แล้ว +156

    The dev of this hack asked Krikzz to put extra mapper support specifically for it into Everdrive firmwares, and he complied - but only for ME-P firmware. Firmwares for X5 & X7 haven't had an update for a while - but they'll probably come, eventually.

    • @SZF123456
      @SZF123456 2 ปีที่แล้ว +3

      Yeah about that…

    • @joshuavera967
      @joshuavera967 2 ปีที่แล้ว +5

      @@SZF123456 They didn't come did they?

    • @NotRealChandlerBing
      @NotRealChandlerBing ปีที่แล้ว

      Special version of firmware for everdrive is available on nemo site already

    • @malachigv
      @malachigv 11 หลายเดือนก่อน +3

      @@joshuavera967 Neto had to do it himself. Every public release comes with a custom firmware, I think it’s just the last official firmware, but with detection for Delta

    • @malachigv
      @malachigv 8 หลายเดือนก่อน

      Update, latest update to the firmware supports Sonic Delta

  • @reighnaldranch635
    @reighnaldranch635 3 ปีที่แล้ว +27

    I have to say that Sonic Delta is very, very long. It has 30+ zones, comprises of Sonic 1, 2 and 3&K zones, which include:
    1 - Green Hill Zone
    2 - Marble Zone
    3 - Spring Yard Zone
    4 - Labyrinth Zone
    5 - Star Light Zone
    6 - Scrap Brain Zone
    7 - Final Zone
    8 - Emerald Hill Zone
    9 - Winter Hill Zone
    10 - Wood Zone
    11 - Sand Shower Zone
    12 - Chemical Plant Zone
    13 - Neo Green Hill Zone
    14 - Casino Night Zone
    15 - Hill Top Zone
    16 - Dust Hill Zone
    17 - Hidden Palace Zone
    18 - Oil Ocean Zone
    19 - Metropolis Zone
    20 - Genocide City Zone
    21 - Sky Chase Zone
    22 - Wing Fortress Zone
    23 - Death Egg Zone (Sonic 2)
    24 - Angel Island Zone
    25 - Hydrocity Zone
    26 - Marble Garden Zone
    27 - Carnival Night Zone
    28 - Ice Cap Zone
    29 - Launch Base Zone
    30 - Mushroom Hill Zone
    31 - Flying Battery Zone
    32 - Sandopolis Zone
    33 - Lava Reef Zone
    34 - Hidden Palace Zone
    35 - Sky Sanctuary Zone
    36 - Death Egg Zone (Sonic & Knuckles)
    37 - The Doomsday Zone
    Yeah, 37 ZONES. What a long game this is. In total, it is 19 (Sonic 1) + 29 (Sonic 2) + 26 (Sonic 3&K) = 74 acts. Which is twice the number of zones in the whole collection.

  • @SunkythePootis
    @SunkythePootis 4 ปีที่แล้ว +90

    8:54 - 9:08 Funnily enough I figured out the rom header trick just by pure memory of watching VadaPEGA trying the hack on his console a while ago. It was just one of those things that crept back up in my mind by the time I was trying out the 2020 Hacking Contest hacks on my console.

  • @johnvida3426
    @johnvida3426 ปีที่แล้ว +6

    Answers I could think of:
    - 5:50 I think the game was trying to load the special stage screen, but all the graphics got corrupted, essentially crashing the game.
    - 6:19 It was probably because the game tries to load Super Tails' palettes, but fail to do so due to probably missing/incorrect palette values.

  • @UltraSonicHero
    @UltraSonicHero 4 ปีที่แล้ว +59

    I'm quite surprised that the Everdrive Pro Cartridge was the only one to have
    surpass the others to Sonic Delta, now I've seen it all.

    • @vacuxamunita
      @vacuxamunita 4 ปีที่แล้ว +2

      "Old But .. GOLD "... - Cheap but NEAT

  • @brentgreeff1115
    @brentgreeff1115 4 ปีที่แล้ว +77

    You inspired me to play Sonic 3 Complete (on original hardware + CRT) - really well done. - I am playing with Knuckles & really forgot I was playing a hack. - just feels as it should.

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 ปีที่แล้ว +3

      Yeah Sonic 3 Complete is fantastic.

    • @brentgreeff1115
      @brentgreeff1115 4 ปีที่แล้ว +2

      I have to look at the options for the custom rom builder though - I think the Sonic 1/2 invincibility music is WAY better - I find the S&K music so annoying I avoid getting those monitors. - I am really enjoying that the Knuckles path is more difficult - I wonder if anyone has hacked the Knuckes bosses into the sonic path. - I wish the whole game was more difficult. - I wish there were less monitors - shields should not make you invulnerable to projectiles -

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 ปีที่แล้ว +3

      @@brentgreeff1115 I personally like it more when a game's difficulty is balanced and not unfair or to easy. I think Sonic 3's difficulty is pretty well-balanced (with minor exceptions being Marble Garden and Sandopolis).

  • @itsNikash.
    @itsNikash. 4 ปีที่แล้ว +47

    You're always on a roll when it comes to amusing intros (Millie switches off the device).
    It's nice to see that the overall rom hack receives a lot of feedback and continuous updates to try and fix bugs, and more. I strongly agree with your points on the Sonic 2 portion of the game. Quality over Quantity. Just a shame that wasn't fully represented.
    Unoptimised music for Sonic 2 plus 3 & Knuckles just doesn't feel right.
    A lot of advanced tech solutions to fix those crashes just to load the rom as intended.
    I can tell a huge amount of work and effort was put into this. Must have been frustrating, but is worth doing various tests to find the most optimal solution for the best experience.

  • @evdestroy5304
    @evdestroy5304 4 ปีที่แล้ว +17

    Ah Sonic 2 Delta. The ultimate quantity over quality hack. Never understood the appeal of this, the new levels are half-baked empty levels with nothing happening in them, there are a ton of glitches ranging from graphical glitches to gameplay affecting glitches. Sure there's a lot of levels, but the new ones play like garbage and the original ones play better in their actual respective games

    • @hyperthethiccboi8698
      @hyperthethiccboi8698 4 ปีที่แล้ว +2

      Honestly Hidden Palace is the only new zone that actually feels finished in this hack the others are just straight up shit.

    • @evdestroy5304
      @evdestroy5304 4 ปีที่แล้ว +2

      @Sonic There are plenty of rom hacks with great levels such as Sonic: The Next Level, Sonic Megamix, and more. It isn't even the fact that it's bad level design; S Factor is bad level design. Delta practically has *No* level design. Big empty mazes with next to no enemies does not make for quality levels and only being a rom hacker isn't an excuse for not putting in minimal effort.

  • @DarkLink1996.
    @DarkLink1996. 4 ปีที่แล้ว +61

    I don't think it's fair to say that the game itself doesn't if the flashcart is the weak link.
    The game, if officially produced, would use the necessary hardware to make it work.

  • @gdi69
    @gdi69 4 ปีที่แล้ว +14

    I genuinely didn’t even know a ROM hack community even existed for old school SEGA games. So this was a pretty cool video to find. Thanks! 👍

    • @KidPrarchord95
      @KidPrarchord95 2 ปีที่แล้ว +1

      If you haven't looked into it since, I'd recommend it. There's a lot of really good SEGA hacks.

  • @stoopidmansidiot
    @stoopidmansidiot 3 ปีที่แล้ว +10

    oh man, this is probably one of the most complex BDIWORH videos to date!
    also, sonic delta 0.70 has come out recently, so here's the changelog as taken from the download page:
    - Recoded both sound drivers enabling sharing of DAC samples, Songs and special effects;
    - Fixed a DAC mapping issue that caused Launch Base 1 and 2 songs (final version) to play incorrectly;
    - Fixed playing of some Sonic 1 songs;
    - Added some 8-bit songs converted in "Sound Test", courtesy of Nineko;
    - Added more sound options for Super Sonic and Invincibility in "Sonic 2 Delta" mode;
    - Added Title Cards in the stages in Competition mode;
    - Optimization of the text display routines in the options menu, removing the background scroll speed change effect depending on the selected text

  • @Xalusc
    @Xalusc 4 ปีที่แล้ว +9

    I tested it on my lowest-end EverDrive (a Chinese clone) and it worked fine. No header modification needed. It didn’t crash so far, but I didn’t get into the Sonic 3 levels yet.

  • @cp2348
    @cp2348 2 ปีที่แล้ว +4

    Major changes in v0.77
    1.new bosses in winter hill wood and cyber city
    2.cutscene between Sonic 1-2
    3.a LOT of bug fixes that.
    4 a full options screen

  • @HydraSpectre1138
    @HydraSpectre1138 2 ปีที่แล้ว +15

    Imagine if they make an even bigger Sonic Delta which also includes Sonic CD. It would need a Sega CD, MegaSD or Mega EverDrive Pro because of the CD features.
    It would basically be Sonic Origins’ Story Mode and Sonic Delta 40Mb combined with some additional levels and features.
    It would also have a special 32X CD version that would take advantage of the 32X hardware for less slowdown.

    • @ls190v2
      @ls190v2 ปีที่แล้ว +3

      Real visionary.

  • @TheAltruisticAutistic
    @TheAltruisticAutistic 4 ปีที่แล้ว +4

    Now if they could make a Delta Heroes hack...
    Btw, I'm thinking the reason for the lag on PAL systems is that they're designed for 50Hz rather than the 60Hz we may be used to.
    That differential is 8.3%. If the cartridge had the runtime chips feeding this to the genesis in parallel, it could double this number to 16.7% (in other words your 17% slower).
    Signed, you're lovely engineering, programming, and reiki master cosplayer.

  • @flashthemonkey6032
    @flashthemonkey6032 4 ปีที่แล้ว +12

    And to think sonic 3 complete was a technical impossibility back in 1994, now there’s this.
    *welp..... there’s still got to be a catch, huh?*

    • @paddy844
      @paddy844 4 ปีที่แล้ว +5

      Sonic 3 complete acually wasnt technical impossible to be honest.
      It was just to expensive for Sega.

    • @LYB4
      @LYB4 4 ปีที่แล้ว +1

      wasn't sonic 3 just split in 2 to meet a deadline? i don't think it's about technical issues

    • @paddy844
      @paddy844 4 ปีที่แล้ว

      @@LYB4 Yes it was because of the Mcdonalds Marketing deal.
      They tried actually for the japanese Version to release the two games as one Game. There is a prototype exsiting in that phase.
      In the end the carts were to expensive for Sega thats why it was also in Japan released as two games.

    • @GamingGardevoir
      @GamingGardevoir 4 ปีที่แล้ว +1

      @@paddy844 ah yes, Sonic 3: Limited Edition. I wonder if that was going to have a US release too if it got finished and had success

  • @nickgamer2693
    @nickgamer2693 11 หลายเดือนก่อน +1

    Could somebody please provide a full music playlist that was played throughout the video? I know that:
    0:00 - Knuckles Chaotix Bad Ending
    15:58 - Sky Sanctuary Zone

  • @skaldlouiscyphre2453
    @skaldlouiscyphre2453 ปีที่แล้ว +5

    This seems like the ultimate version of Sonic 16 bit.
    Too bad we didn't get the 8-bit levels remade in this engine as well.

    • @malachigv
      @malachigv 11 หลายเดือนก่อน +4

      Bridge Zone about to ruin this mans whole career

  • @Oysterblade84
    @Oysterblade84 3 ปีที่แล้ว +22

    Just out of interest, it might be a good idea at some point to revisit this hack redhotsonic because Neto is still updating it as I speak, the current update stands at v0.69 and Neto's introduced a new similar options menu to Sonic 3 Complete with the choice to change Sonic 3's music to proto or final and or to go straight to the ''Blue Sphere'' game or to view the Sonic Delta Credits. It now has 50Hz optimised music for every game in the hack (especially Sonic 1) so he is slowly really making some neat progress with some major changes. I feel he may be getting closer now to actually finishing it. Neto is the most dedicated Sonic hacker i've ever seen having spent more than an entire decade on this one ROM hack.
    The SRAM save thingy might even be fixed as I started playing it on the X7, turned it off, came back and the save window still showed Zone 1. Here's hoping this is fixed or gets fixed because save stating is still a no-go because the ROM still sits at 5 Megabytes - 40 megabits.
    Never has the name ''Sonic Delta'' been more confusing for a Sonic hack during today's pandemic.

  • @ElPackster64
    @ElPackster64 4 ปีที่แล้ว +3

    Nice video RHS!, i really enjoy this series, Good job :D

  • @megadriveleo
    @megadriveleo 2 ปีที่แล้ว +4

    0:37 40Megabits IS 5Megabytes! 8 Megabits is 1 MB, so technically, Neto is not wrong in naming it 40Mb

    • @megadriveleo
      @megadriveleo 2 ปีที่แล้ว +2

      But wait a minute, isn’t Sonic 1 4 megabits, Sonic 2 is 8 Megabits and S3&K 32? That would mean 44 Megabits! Maybe it’s because there is only one SEGA chant in the entire game, that alone took 512kb in the original games! The title screen for S3&K also took up quite a bit of space!

    • @Turbulation1
      @Turbulation1 ปีที่แล้ว +1

      @@megadriveleo I can only assume that a bunch of the unused content found in the ROMs of Sonic 1 and 3, were also removed in order to save space.

    • @megadriveleo
      @megadriveleo ปีที่แล้ว +1

      @@Turbulation1 at this day and age, it wouldn’t really be unnecessary to save space, I mean, haven’t you seen the recent Sega Mega Drive game, Pier Solar, which takes up 64 Megabits? That’s 8 Megabytes! Meanwhile the biggest official Mega Drive game was Streets Fighter 2 Championship Edition, which was also 40 Megabits (5Mb)

    • @Turbulation1
      @Turbulation1 ปีที่แล้ว +1

      @@megadriveleo Well if the game still wants to preserve the title of Sonic Delta 40Mb, then it can do that, but also may have to take some liberties to get there.

    • @megadriveleo
      @megadriveleo ปีที่แล้ว

      @@Turbulation1 makes sense

  • @rayjenboi
    @rayjenboi 4 ปีที่แล้ว +12

    0:00 are you hacking my webcam?

  • @Esrael-Neto
    @Esrael-Neto 4 ปีที่แล้ว +14

    Sonic Delta 40 Mb has its own hardware ( www.neto-games.com.br/hardware/sonic_delta_40Mb_hardware.php ) and it works on real hardware. The issue with flash carts is because the developers does not followed the SEGA standards for games greater than 32Mb. Older emulators like Kega Fusion works without any patches.

    • @redhotsonic
      @redhotsonic  4 ปีที่แล้ว +5

      Yeah, hence I made a pinned comment that I will change overtime. I did feel it wasn't exactly the game's fault, but as it uses mappers, a lot of easily grabbable carts can be picky with it. I'm trying to think from the average Joe's point-of-view who would grab the game, put it on a cart, and expect it to work. Once the X7 and co gets updates, I'll probably change the rating. As for your link, that's pretty interesting. Unfortunately, I do not have the technical skill to do something like that otherwise I so would have done that for the video! 😅 Still a good ROM hack though and had fun. I just feel the S2 portion needs cutting down a tad. Keep up the good work and I look forward to the next update! 😃

    • @marcosassis0
      @marcosassis0 4 ปีที่แล้ว +1

      @@redhotsonic how much did you pay (or donated) for the ROM? because in the ending you compare this to commercial games as if it was the same context. so it seemed exactly that you was blaming the game. i think your analysis of the everdrives compatibility was nice, but the reasoning on the ending was ungrateful with all the work Neto does for this community. so many contributions made by him with generosity. and from the technical point of view he is improving the flashcards to follow better the SEGA standards.

    • @redhotsonic
      @redhotsonic  4 ปีที่แล้ว +1

      @@marcosassis0 - I didn't donate anything as the ROM was released for free. I still have the right to criticise though. What I did do though is buy an X3, Mega Pro and a Mega SD solely for this game if that means anything. While it may appear to not exactly be the game's fault and it's more the flash carts to blame, I'm thinking from an average Joe's point of view. Not everyone has the technical know-how to build their own flash cart with mapper support. This game requires it. This game requires more than most ROMs do. Hence it's rating of partially. It goes over 4MB which makes it incompatible with a lot of carts so the game itself had an influence to it working or not-working on hardware. I think my rating is more than fair.
      And I'm not dissing Neto's work at all and he knows it. In fact, there's a topic over at Sonic Retro where he and I and others helped each other and fixed a ton of issues for Sonic 2. I also discovered the code for the blue goo to fall on Eggmans head (CPZ boss) still being in the final game and Neto improved on it and found more. I have a huge amount of respect for Neto but that doesn't mean I'm going to kiss ass either. I'm hoping my comments actually help improve the game and not upset him.
      And as about comparing to commercial games, well, duh. I can't say, "it won't load... But it's not a commercial game so let's fix it ourselves and say yes it works". It would defeat the purpose of this series as we could do that to ANY game that comes up No or Partially. For example, Sonic Adventure 64 does not work on real hardware. But you can hex edit the ROM and change a lot of code which will take you hours to get it to "run" extremely slowly. Does that mean I should change the rating to a yes? Well, no, because it's not our job to fix it. Neto may have done everything he can his side, but with its high requirement, it doesn't deserve special treatment or a pardon that any other game cannot get.
      That's my view. I'm not biting back at you or anything, just explaining my side and how I see things. Of course, you're welcome to disagree. At the end of the day, the rating I give is my opinion and not a fact.

    • @marcosassis0
      @marcosassis0 4 ปีที่แล้ว +2

      @@redhotsonic I understand your reasons. I still think the video could bring to us all this, especially the fact that there is a real hardware, a custom cartridge that runs on original hardware [and it's conforming to SEGA specs]. And that's novel and interesting for it's own, it's worth mention. My point is that "real hardware" is not only everdrives. Anyway I thank for the attention in replying and the courtesy in doing so.

  • @codahighland
    @codahighland 4 ปีที่แล้ว +4

    I'm not surprised that the dedicated EPROM cartridge didn't work. Mappers are dedicated chips added to the board, so you need more specialized access techniques to make it work. The EverDrive series HAS to have a mapper because it can switch games on the fly without reprogramming. A board meant for reproduction (read: bootleg) cartridges won't spend the extra money unless it needs it.

    • @codahighland
      @codahighland 4 ปีที่แล้ว

      Additionally, I would argue that the game doesn't work on your flash carts, not that it doesn't work on the Genesis/Mega Drive hardware. It's a game that needs custom hardware in the cartridge, just like so many SNES games.

  • @clidesvi_
    @clidesvi_ 4 ปีที่แล้ว +2

    8:21 Actually, the text doesn't say nothing about that if the game will play. It just says that saves will surely not be supported if you continue, but it never guaranteed that the game would actually boot after that.

    • @ls190v2
      @ls190v2 ปีที่แล้ว

      In fairness to red, he said he wasn't fluent in Portugese.

  • @sarukahntomii
    @sarukahntomii 4 ปีที่แล้ว +2

    8:19 why is this text in portuguese? wasn't it supposed to be in english? or is it....
    *IS THE MYTH OF COMING TO BRAZIL REAL?!?!*

  • @ScutoidStudios
    @ScutoidStudios 3 ปีที่แล้ว

    Oh wow! I love it when your wife appears, she is such a good actor. Loved the intro and the other video's "Yeah! You've modded it! Start again and do it _right!"_

  • @yousefslimani99
    @yousefslimani99 3 ปีที่แล้ว +1

    Where did you get this sonic 1 genesis remix? 0:17

  • @PootisDaMan
    @PootisDaMan 4 ปีที่แล้ว

    5:27 The hack's Competition Menu music is broken. The drums start too early and the melody gets misaligned. You can hear it here.

  • @dannyleedawber
    @dannyleedawber 4 ปีที่แล้ว +8

    5:20 Answer it's to make you suffer all over again 😂

  • @chacrax6
    @chacrax6 2 ปีที่แล้ว +1

    8:20 if i'm not mistaken for some reason the entry register #0 of the mapper is disabled, this entry is the one that handles the comunication between the rom and the sram and for some strange reason it cannot be enabled. Maybe it has something to do with the sega mapper you mentioned earlier in the video but i wouldn't know since i don't know how that works

  • @GrounderSez
    @GrounderSez 4 ปีที่แล้ว +17

    I bought a Mega Drive flashcart of my own today
    Can't wait to play ROM hacks in 50hz

  • @andresbravo2003
    @andresbravo2003 4 ปีที่แล้ว +2

    That's quite the mix of 3 games into one Big Rom! That's cool!

  • @zentendoxn8955
    @zentendoxn8955 3 ปีที่แล้ว +1

    What is the music for 17:36?

  • @lucianothewindowsfan
    @lucianothewindowsfan 4 ปีที่แล้ว +3

    6:00 BTW why this crash is in Potuguese? Maybe this hack is made in Brazil?

  • @yukisensei3926
    @yukisensei3926 4 ปีที่แล้ว

    On 8:19 says:
    Neto Sonic Delta 40Mb
    Exception $41: SRAM not available
    -Won't be able to save the game progress in this conditions.
    Contact the manufacturer of your device and ask for suport to SEGA Mapper with SRAM via register #0
    Technical Information:
    The register #0 on Mapper must be used to alternate between ROM/RAM after the address $200000, following these commands
    move.b #1 (A130F1) ; Enable SRAM
    move.b #1 (A130F1) ; Disable SRAM
    - Press "START" -
    To continue without saving your progress

  • @damin9913
    @damin9913 2 ปีที่แล้ว

    3:15 there is a reason for no cut scene there in sonic classic heroes there was an error that needed fixing when going to sonic 2 that's why they took it out so you won't have that error anymore

  • @Mirko393
    @Mirko393 2 ปีที่แล้ว +3

    Gracias por colocar subtitulos a otros idiomas y hacer que personas de otros paises disfruten del video ! ♡

  • @TheInfiniteLegend
    @TheInfiniteLegend 3 ปีที่แล้ว +2

    Krikzz: I'm not surprised that the Mega Everdrive X7, X5, X3 and the Flashkit Cart MD won't work with Sonic Delta.
    Also Kirikzz: (what the heck is this sorcery with the EverDrive MD v3 and MegaSD)

  • @Speems
    @Speems 3 ปีที่แล้ว

    Oh uh, regarding 4:13 to 4:19, newer versions of the hack did replace the repeated boss fights in the restored S2 proto zones with new battles. Sand Shower is still a repeat of the Emerald Hill boss, however

  • @Ninjasander8
    @Ninjasander8 ปีที่แล้ว +2

    I miss your channel so much😭

  • @SenoGhell
    @SenoGhell 2 ปีที่แล้ว +1

    7:14 I heard this hack uses the S2 Beta and S3 sound drivers, it makes sense for S1 and S2 but no excuse for S3 to be that sluggish

  • @GaloombaCatGamer64
    @GaloombaCatGamer64 4 ปีที่แล้ว +1

    what is this song? 5:27

  • @Oysterblade84
    @Oysterblade84 3 ปีที่แล้ว +1

    Neto's updated this hack now to version 0.61 (as I write this) and the music is now fully optimised for 50Hz, although I found a bug with Knuckles in only 5 minutes of playing it, it seems to crash after the 1up jingle is heard. Still can't save state because the ROM is 5 Megabytes - 40 Megabits SSF ROM type on the X7. I tried playing a save file and reseting EverDrive, if it's gone i'll know that the game still has no working SRAM or my battery back-up is fucked, not sure because some games it clearly works while others it clearly doesn't. Just thought I would update you redhotsonic since it's been 2 months since this video was made. It seems Neto is very slowly making progress and good luck to him.

  • @heytor-ly5tk
    @heytor-ly5tk 8 หลายเดือนก่อน

    8:20 basically it's saying that you can play without saving, meaning if you end up on a level or stop playing you won't be able to continue your progress.

  • @IsackLogan
    @IsackLogan 2 ปีที่แล้ว +1

    For those who don't speak Portuguese (I speak Portuguese) - 8:20
    -It will not be possible to save game progress under these conditions
    -Contact the device manufacturer (referring to Neto) of the device and request SEGA™ Mapper Support With SRAM Via Register 80
    --------------------------------------------------------------------
    Technical information:
    -Mapper Register #0 Must Be Used To Change Between ROM/RAM After Address $200000, responding to the following commands

  • @swr.nezumi
    @swr.nezumi 9 หลายเดือนก่อน +1

    What’s the music playing at 5:31?

  • @ty-and-co
    @ty-and-co 9 หลายเดือนก่อน

    0:04 recognized the song, “Destructive Power” from chaotix

  • @mariothebest3941
    @mariothebest3941 4 ปีที่แล้ว +10

    Actually, the title of the game is referring to megaBITS, not megaBYTES. The game is 40 megabits in total, which is equivalent to 5 megabytes. (The difference is that megabytes has both letters capital and megabits have only the m capitalized.

  • @DanielBlaney
    @DanielBlaney 4 ปีที่แล้ว +2

    This rom would be so much better if they didn't try to throw all the prototype stuff in. Like the ugly checkpoints and unfinished levels.

  • @the1whoplayz
    @the1whoplayz 4 ปีที่แล้ว +4

    16:55
    I feel that this is unfair. The question is "But does it work on Real Hardware", not "But does it work on these flashcarts".
    The game itself runs fine on real hardware. It's the flashcarts problem.

    • @ym2612girl
      @ym2612girl 4 ปีที่แล้ว

      usually older flashcarts have some faults with them that real carts don't

    • @GamingGardevoir
      @GamingGardevoir 4 ปีที่แล้ว +1

      This review is done from an average person’s perspective, most people are only capable of playing hacks through flashcarts and don’t have the know-how to build custom cartridges with all the proper specs to work. I appreciate these reviews because of the fact that they don’t get overly technical about the ratings. It’s not an automatic full yes just because it works after heavy modifications, because not everyone is capable of doing these modifications to the rom

    • @mjc0961
      @mjc0961 4 ปีที่แล้ว +1

      Ah yes, let me just go to the store and pick up a copy of Sonic Delta to play on real hardware.
      Oh wait, that doesn't exist. The only way to put it on real hardware is via a flash cart.

    • @GamingGardevoir
      @GamingGardevoir 4 ปีที่แล้ว

      @@mjc0961 THANK YOU! I mean, it’s possible to build your own cartridge but only a true tech geek has the know-how for that

    • @the1whoplayz
      @the1whoplayz 4 ปีที่แล้ว

      @@mjc0961 Ok, here's the thing. The title is "But does it work on real hardware?", not "But does it work with these flash carts?".
      The game ran perfectly once it was set up properly. So the question "But does it work on real hardware?" is an automatic yes.

  • @BastetFurry
    @BastetFurry 4 ปีที่แล้ว +5

    17:33, welcome to Bethesda games based on the Gamebryo Engine. :3

  • @Noahkamel
    @Noahkamel 4 ปีที่แล้ว +2

    this rom hack is really damn cool, it's super impressive that they were able to get this to function at all. I just really wish it was vanilla Sonic 2 and not the delta version.

  • @Ghozer
    @Ghozer 4 ปีที่แล้ว +1

    The reason the Audio etc seemed 'sluggish' on the PAL console, is because it runs at a slower rate, due to the 50Hz Electric here in the UK, vs the 60Hz in the US... the Mastersystem was the same....

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +3

    Using the proto layouts never made any sense to me, they got replaced for a reason! I mean in places they were better and had less inaccessible rings, but they are much less polished.

  • @Jonnyhugepants
    @Jonnyhugepants 4 ปีที่แล้ว +23

    8 bits in a byte, hence 40 megabits equals 5 megabytes m)

  • @Horison479
    @Horison479 3 ปีที่แล้ว +1

    8:20 I'm actually Brazilian (we speak Portuguese!) And it says:
    It won't be possible save the progress of the game in these conditions
    Get in contact with the maker of the device and request the support to the SEGA Mapper with SRAM via register #0
    Technical information:
    The register #0 of the mapper needs to be used to alter between the ROM/RAM after the $200000 address, responding to the following commands:
    move, b #1 ($A130F1) : Activate SRAM
    move, b #1 ($A130F1) : Deactivate SRAM
    Press START
    To continue without the progress saving support.
    Hope I helped :)

  • @avonire
    @avonire 4 ปีที่แล้ว +1

    can I just say I love that retro gaming room

  • @bluestreakedladyshe-her8507
    @bluestreakedladyshe-her8507 4 ปีที่แล้ว +1

    I just wish that Sonic 2 Long Version worked on real hardware. The way they did the extra levels, especially in Dust Hill/Sand Shower's case was perfect.

    • @Oysterblade84
      @Oysterblade84 4 ปีที่แล้ว

      Nah just play ''Sonic The Lost Worlds'' honestly that's the best hack when it comes to the lost beta levels of Sonic 2, they actually play like they're finished and yes, it includes Hidden Palace, has 50Hz optimised audio, no crashes and even has a repro out of it for those that don't own an EverDrive.

    • @Oysterblade84
      @Oysterblade84 3 ปีที่แล้ว +1

      I retract my previous comment because ''Sonic 2 Long Version'' is now fixed and bug free! The latest ROM update is from May 2005 version 2.0 it has different artwork in Wood Zone which is now called ''Lost Wood Zone'' if i'm reporting that it works then you know it works because I test everything on real hardware and i'm one of the communities biggest complainers and reporters of bugs.
      So yeah, Sonic 2 Long Version, Sonic The Lost Worlds and Sonic 2 Anniversary by Sophiedude are all better than this mess of a hack.

  • @Ruby-oq3kd
    @Ruby-oq3kd 4 ปีที่แล้ว

    Hmm... I noticed you have a Japanese copy of Sonic & Knuckles, which is shown off at 0:55 until 1:01. Is this a sign that we're getting a "50Hz vs. 60Hz" on S&K?
    ... uh, just curious.

    • @redhotsonic
      @redhotsonic  4 ปีที่แล้ว

      No, sorry. As mentioned in the S3 50Hz v 60Hz video, except for the footage looking different, it would be exactly the same video.
      There is one more in the series coming soon though!

    • @Ruby-oq3kd
      @Ruby-oq3kd 4 ปีที่แล้ว

      Ah, I see. Well, that's a bit lame. However, a new video in the series makes me hyped. Good luck with your future videos, and thanks for answering!

  • @Yeahimagamer
    @Yeahimagamer 4 ปีที่แล้ว

    At 7:42 is the music supposed to sound like that

  • @pferreira1983
    @pferreira1983 4 ปีที่แล้ว +1

    A couple of questions:
    1) Does the game run on a Mega SG via the Mega Everdrive Pro?
    2) Can you become Super Sonic in Sonic 1?

    • @HruMan360
      @HruMan360 3 ปีที่แล้ว +1

      I don't know about 1 but about 2 yes you can become Super in Sonic 1 if you collect all 7 Chaos Emeralds (and you can even become Hyper in 1 AND 2 after you get all Super Emeralds)

    • @pferreira1983
      @pferreira1983 3 ปีที่แล้ว

      @@HruMan360 I'm talking about the rom hack. Of course you can become Super Sonic in Sonic 2. That's a given.

    • @HruMan360
      @HruMan360 3 ปีที่แล้ว +1

      @@pferreira1983 I AM talking about the hack.
      Basically yes, you can become Super in the hack if you have all 7 Chaos Emeralds (and even HYPER after you collect all the Super Emeralds in the S3K levels)

    • @pferreira1983
      @pferreira1983 3 ปีที่แล้ว +1

      @@HruMan360 Yes but I was talking about becoming Super Sonic in the Sonic 1 sections.

  • @darkgalaxyi_o_l_o_i7831
    @darkgalaxyi_o_l_o_i7831 4 ปีที่แล้ว +3

    I tried this rom hack on emulation (Genplus gx on the vWii to be exact) and the game would either load a black screen or show a large error message

    • @paddy844
      @paddy844 4 ปีที่แล้ว +1

      Youre not alone, I hope there is some help

    • @glitchedblood
      @glitchedblood 2 ปีที่แล้ว

      same on the picodrive emulator and Blastem

  • @TheDarkestPhoenix
    @TheDarkestPhoenix 4 ปีที่แล้ว +1

    So, the slowdown on the PAL system... Isn't that just the 50 FPS vs 60 FPS thing cropping up? Or is this a modded system for 60 FPS output?

  • @ym2612girl
    @ym2612girl 4 ปีที่แล้ว +3

    It was pretty sad that most of the carts did not work without software modification or header adjustment. Although I'm happy I heard about the Flashkit Cart MD from the video, seems cool to be able to just flash a rom on there, especially great for those without SD cards.

    • @redhotsonic
      @redhotsonic  4 ปีที่แล้ว +1

      Yeah. It's mainly made for keeping a single ROM on there for a long time. For example, if I buy another $9 cart, I can put Sonic 2 Recreation on it and then make a custom case for it and pretend it's a real game. Just doesn't have SRAM unfortunately.

    • @ym2612girl
      @ym2612girl 4 ปีที่แล้ว +1

      @@redhotsonic Yeah, that's a pretty sad negative, but for what it's worth, it seems really cool.

    • @jellythomasdrury4586
      @jellythomasdrury4586 2 ปีที่แล้ว +1

      Red i love you vids

  • @mikofox9798
    @mikofox9798 ปีที่แล้ว

    Did the modified OS version, Delta worked. Booted up Bash afterwards (it worked before), and it turned into Delta! What?! i tried swapping the MEGA.BINs around, and STILL Delta. Even after deleting that rom from the microSD! Mega Everdrive x5 btw, red shell. What's going on?

  • @diegoazevedo7721
    @diegoazevedo7721 4 ปีที่แล้ว +1

    Esrael Neto accepts suggestions on Facebook and is always fixing bugs and updating Sonic Delta, this is not a final version according to him. Several of the bugs from previous versions were what I reported to him and then he fixed.

  • @xanderonamy
    @xanderonamy ปีที่แล้ว

    4:53 what if you did not get the emeralds in the first place?

  • @aprofessionaltrash
    @aprofessionaltrash 4 ปีที่แล้ว +2

    If the video is long, it means it works on a real hardware.

  • @AwijoshSun
    @AwijoshSun 4 ปีที่แล้ว +6

    Great video! There is one problem I have with that assessment though; if the issue has to do with the having the right cartridge (rather than an issue with the ROM itself), then wouldn't the game theoretically release with the necessary one if released commercially like any other game at the Genesis'/Mega Drive's heyday? (Although I'm not sure if developer customized cartridges were a thing?). Either way great content, as usual!

    • @redhotsonic
      @redhotsonic  4 ปีที่แล้ว +3

      I was thinking this too, but the only other game I know that has mappers is Super Street Fighter II and that was made to work on all hardware. With this game, you get the ROM and that's it. The average Joe would buy a flash cart and expect it to work, and that's how the rating works. But I wanted to be fair and give as many options available to fix it ourselves.

    • @AwijoshSun
      @AwijoshSun 4 ปีที่แล้ว +1

      @@redhotsonic Fair enough, it does make sense when the rating system applies to that logic then. Looking forward to the next one!

    • @jaylipisko8565
      @jaylipisko8565 2 ปีที่แล้ว

      @@redhotsonic Yeah My Dad Downloaded That Rom Hack. -Trent Lipisko

  • @AstroPowah
    @AstroPowah 3 ปีที่แล้ว +2

    Sonic the hedgehog Coronavirus Delta varient

  • @liamoconnor7423
    @liamoconnor7423 4 ปีที่แล้ว +1

    I haven't played this but honestly, with it still being 0.58, technically beta, for it to work that well, it's pretty impressive

  • @nikolaikalashnikov4253
    @nikolaikalashnikov4253 4 ปีที่แล้ว

    So, under a hypothetically scenario, where Sega Executives changed their policies to be more similar to Nintendo, how would you distribute a patch ?
    If it just uses the S3K engine & assets as a base, then it'd be simple to use any format: IPS, BPS, UPS, PPF, Ninja.RUP, or xdelta...
    However, if it uses assets from all the Sonic games, then none of these formats provide an interface to create & apply patches with multiple binaries.
    So, it would need a custom patching program to extract copyrighted assets from S1, S2, S3, and S&K... and apply them to an S3K binary.
    And from watching the video, it sounds like it's mostly just Sonic 3 assets with S3K base for the engine...
    2:50 ...with the exception of assets & code for the Sonic 2 half-pipes for the Special Stage ?
    3:55 ...and whoops, assets from Sonic Triple Trouble.
    ...so... yeah... this does sound like it'd be an absolute nightmare to make a proper patch for ?

  • @ritaandrunt5767
    @ritaandrunt5767 3 ปีที่แล้ว

    Cool impressive how this compiles all of the stuff from sonic one two three and knuckles in one awsome game

  • @RobiWanKenobi_567
    @RobiWanKenobi_567 4 ปีที่แล้ว +2

    11:09 i think they people knew it was you so they delivered it red

  • @td_is_infinite667
    @td_is_infinite667 4 ปีที่แล้ว +2

    11:50 just total confusion.
    Can agree (after watching basically the entire thing 100 Times)

  • @HruMan360
    @HruMan360 3 ปีที่แล้ว

    Update: Sonic 1>Sonic 2 transition added, Chaos Emerald collection crash fixed and Tails ending crash also fixed

  • @rextalk3840
    @rextalk3840 4 ปีที่แล้ว +1

    Old super sonic theme in the background sounds very nice

  • @BroManOkay
    @BroManOkay ปีที่แล้ว

    5:29 What is the song in back of the video

  • @willpitts5223
    @willpitts5223 3 ปีที่แล้ว

    It is so weird seeing the Sonic 3 sprites running around in Green Hill Zone.

  • @JayDeeIsMyName
    @JayDeeIsMyName 4 ปีที่แล้ว

    14:59 Why did you blur out the barcode?

  • @nikolaikalashnikov4253
    @nikolaikalashnikov4253 4 ปีที่แล้ว

    15:43 I wonder why *_Super Street Fighter II_* will work when it doesn't define "SEGA SSF" @ offset 100 in the header, as instructed ?

  • @kadenwhiteside2315
    @kadenwhiteside2315 4 ปีที่แล้ว +1

    this rom hack hasn't worked on any emulator i've tried (to be fair i've been using emulators on other consoles such as PicoDrive 3ds) is that the problem? can someone who's more technologically advanced help me? thx in advance.

    • @nikolaikalashnikov4253
      @nikolaikalashnikov4253 4 ปีที่แล้ว

      emulation.gametechwiki.com/index.php/Sega_Genesis_emulators ...Try Genesis-Plus-GX.

  • @tonygeffrard2831
    @tonygeffrard2831 ปีที่แล้ว +1

    Thank you for predicting sonic originals😊

    • @IvanovIvanAKrutoi
      @IvanovIvanAKrutoi ปีที่แล้ว +1

      Except Sonic Delta didn't cover Sonic CD.

  • @NAPREDATOR
    @NAPREDATOR 4 ปีที่แล้ว +1

    your game doesn't glitch out when you spindash? what the hell... i've got the mega everdrive pro too

  • @nikolaikalashnikov4253
    @nikolaikalashnikov4253 4 ปีที่แล้ว

    8:54 So, the Everdrive "cartridges" work on original systems via firmware that provides support for the the CD, 32x, as well as other components found in the original cartridge (& their additional instructions, like 2C99 & B019)... Okay, I think I get it, but what I don't understand is why it would be doing mapper detection via two Strings: (1) for the Domestic name @120, & (2) for the International name @150 ? ...when there's a unique identifier for the game @ Offset 180, which is the game code or serial number that each game has. For *_SUPER STREET FIGHTER2 The New Challengers_* the SN is "GM T-12056 -", which is "47 4D 20 54 2D 31 32 30 35 36 20 2D" in hex. Anyways, it's a weird detection system, and I think you went overboard by changing both (1) and (2)... I'm curious if it would pass detection if you only changed ONE of them ? ...And _which_ one needs to be changed. I would be really surprised if it checked both values.

  • @appleboy5878
    @appleboy5878 3 ปีที่แล้ว

    2:00 You're a sonic/sega fan! How did you mispronounce Sega CD?

  • @thepermalead
    @thepermalead 2 ปีที่แล้ว

    8:20
    what it says is this:
    - Press "START" - To Continue Without Progress Saving Support.

  • @Qwert0314
    @Qwert0314 2 ปีที่แล้ว +1

    Actually, 5MB is more than S3&K as it's 32 megaBITS not megabytes. So it's about the sizes combined.

  • @Gordonjamesheneryproductions
    @Gordonjamesheneryproductions 2 ปีที่แล้ว

    3:17 that only if you play as 2 charters 1 charter has a cutseen

  • @MrIzaiah2007YT
    @MrIzaiah2007YT 2 หลายเดือนก่อน

    16:11 MiniSD??? I think you mean MicroSD, MiniSD's Look like Nintendo DS Game Cards but a little Smaller than the game card itself.

    • @redhotsonic
      @redhotsonic  2 หลายเดือนก่อน

      Whoops, you're right!

  • @tubinonyou
    @tubinonyou 4 ปีที่แล้ว +1

    Thanks for the heads up on Mapper 15 for MegaSD. Since it doesn't save, I'm using save states along the way.

  • @nikolaikalashnikov4253
    @nikolaikalashnikov4253 4 ปีที่แล้ว

    0:48 I was kinda surprised that you didn't have to change the checksum value @ offset 18E from 5D8F to 7569 since it only loads 4 MB at a time.

    • @Esrael-Neto
      @Esrael-Neto 4 ปีที่แล้ว +1

      Nikolai Kalashnikov, hi. The checksum routine is disabled in Sonic Delta 40Mb, but is possible to do in all entire ROM (All 40Mb (5MB) data). The SSF game do this, but this take some time in a large game like that.