Knife tool tricks and tips for Blender

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

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  • @Mylifeisawsome1010
    @Mylifeisawsome1010 10 หลายเดือนก่อน +10

    Your videos are god sends for beginner 3d modelers like me, Its frustrating at times when you cant do the correct way of modeling something, Your content really helps out

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Thanks so much man. Really appreciate that comment and glad I can help out 😁

    • @mikejaques4702
      @mikejaques4702 หลายเดือนก่อน

      Try Shapr 3D, really easy and straightforward

  • @TheInfiniteAmo
    @TheInfiniteAmo 4 หลายเดือนก่อน +1

    Axis constrained knife tool as an alternative to a loop cut on complex geometry is honestly INSANE

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      @TheInfiniteAmo I find it really helps for a variety of purposes. You might like the dice tool from Hard Ops too as that can do some great things along a similar idea. th-cam.com/video/EKxeVECXtu0/w-d-xo.html

  • @deaderontheinside6871
    @deaderontheinside6871 10 หลายเดือนก่อน +15

    As a survivor of 3ds max, im amazed at how blender has far better tools

    • @hupchik
      @hupchik 10 หลายเดือนก่อน +7

      i spent over 10 years in 3ds max and then switched to blender - i have zero moments to regret about it

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +2

      🤣 I love the "survivor of" comment 🤣🤣🤣

    • @evilotis01
      @evilotis01 10 หลายเดือนก่อน +1

      haha i did the opposite-i learned modeling w Blender and then tried to use 3ds Max. i was pretty amazed at how awful and unintuitive some of the latter's tools and processes were. it really has the sense of being legacy software that has decades' worth of accumulated issues that no-one ever quite got around to fixing. (and i say that as someone who played around w very early versions of 3d Studio back in the day.)

  • @vasylvoina6663
    @vasylvoina6663 5 หลายเดือนก่อน +1

    Man, you unlocked in my brain this simple and useful tool. Thanks a lot!

  • @hupchik
    @hupchik 10 หลายเดือนก่อน +5

    i always like your content about basic and native tools, and every time i found something new, even here i totally miss shortcut C (what a shame :D)

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Oh the cut-through is such an awesome feature. But now you know 👍🏻😁

  • @anjonde4086
    @anjonde4086 4 หลายเดือนก่อน +2

    I also always to love to learn about new things and have a great day

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      @anjonde4086 😁😁😁 Thanks man. 😉

  • @Khontadhondato
    @Khontadhondato 2 หลายเดือนก่อน +1

    Thank you so much! Thank you for the beginner friendly tutorial. My blender though just doesn't allow me to cut through the whole object when clicking C; instead, it aligns the cut to one of the axis or at 45 degrees, do you know what the cause might be.
    Edit: Went through the whole tutorial to figure out that C for me, does what A does for you; plus figured how to access the keymap to find which key does the cut-through thing for me, which ended up being Z; and it had a specific order in order to work, which was: Z > K > cut as you please.

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @ghhungyaaaghjust.6819 Glad you got a solution. I was about to say that snapping should be a not c. Interesting yours seems backwards.... I wonder why.

  • @EPeltzer
    @EPeltzer 10 หลายเดือนก่อน +1

    Would love to see video from you of an in depth comparison of advanced hard surface in Blender vs Plasticity. It seems like using Machin3 Tools, Mesh Machine, HardOps, Box Cutter etc in skilled hands gets you a comparable power of creation and speed, as using Plasticity. So what are the advantages of going one way or the other. I mean I use Blender already so lean towards staying within that framework. On the other hand, assembling and learning all these separate tools and maintaining a bunch of addons is actually pretty complicated and messy. Maybe Plasticity rolls all that into something that's actually simpler or more intuitive . . . Would appreciate your take on all that.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Sorry for the delay replying, I've been working through a backlog of comments. I have done a video discussing Plasticity (if you haven't seen it I'll link below) but it doesn't go into depth. Personally I would say for the cost you'll get more from Blender and you'll only have to pay that cost once, the versatility of Blender and its functions isn't going to get beaten any time soon. Now if you use a lot of fillets/bevels then I would say Plasticity may save you time there but at this point I just don't think it's worth the (continuing) costs vs the one off payments for Blender addons.

  • @richardokeeffe8375
    @richardokeeffe8375 10 หลายเดือนก่อน +2

    Great tips dude. Have an algorithm cookie!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      😅😅😅 Thanks, delicious 😉

  • @mipe7755
    @mipe7755 10 หลายเดือนก่อน +6

    I got fooled by the thumbnail, thinking that with knife tool you could actually split the mesh in two separate, manifold parts, and the inner cut faces would actually be filled.
    Silly me!
    But for real, is it possible with any other tool? Maybe some addon 🤔

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +3

      That's completely my fault. I'm going to change the thumbnail. The easiest way to do that is with boxcutter, it is a paid for addon but it can do SO much. I've got a playlist on it here: th-cam.com/play/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo.html

    • @mipe7755
      @mipe7755 10 หลายเดือนก่อน +1

      @@ArtisansofVaul Fantastic, thank you! I mean, the thumbnail looks good but is indeed a little confusing :D

    • @norm_olsen
      @norm_olsen 10 หลายเดือนก่อน +1

      The closest thing I can think of regarding cutting through and making capped meshes is by selecting all faces and go to Mesh > Bisect. You will need to select the faces of one side or the other after the bisection and separate it into its own mesh. Been a while since I used this. It is limited to simple straight lines though. Would be nice if the knife tool had the ability to do all this, as it can have multiple clicks to add cut line kinks and such. Nice to dream I suppose...

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      @@norm_olsen imagine if it could work from a curve....!

    • @norm_olsen
      @norm_olsen 10 หลายเดือนก่อน

      @@ArtisansofVaul I'm imagining! I like what I'm seeing lol ;)

  • @styloo_
    @styloo_ 10 หลายเดือนก่อน +1

    actually didn't knew that you can lock by degree , i tought it was locked at 30 forever :) thanks i'm gonna change it rn , knife tool is so usefull when you retopo

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      It's a lovely trick to have. I'm curious how you'd use that to help retopologising? (That's far from my area of knowledge)

    • @styloo_
      @styloo_ 10 หลายเดือนก่อน +1

      @@ArtisansofVaul i meant for clean up the topology when you retopo , like when you have a triangle somewhere , you can't add loop cut sometimes , can't explain it properly cause my english is too poor haha

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      @styloo_ that makes sense. I thought you meant wanting a specific angle. 👍🏻

  • @SewerTapes
    @SewerTapes 10 หลายเดือนก่อน +1

    You have no idea how many times I've rotated and knifed all the way around an object just because I didn't know about "C". Thank you.
    .............EDIT...........
    Didn't know about Shift to cut in center either. I was making Loop Cuts just to snap to a vertex, then deleting unnecessary edges. Cheers.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      My pleasure. And thanks for commenting, its always nice to know that these videos are helping people.

  • @english_breakfastwo
    @english_breakfastwo 27 วันที่ผ่านมา +1

    after cutting it through how do you select the either one of parts easily(*without selecting each and every faces that I'm meaning to remove or move) and separate ?? I'm subbing and following for this tutorial> THanks !

    • @ArtisansofVaul
      @ArtisansofVaul  27 วันที่ผ่านมา +1

      @english_breakfastwo The easiest way is to either click off the object entirely so nothing is selected (or select one of the faces on the part you want) then hold your mouse over a face of the side you want and press L. That will select everything connected to that face so it should select all of the half/part you want. Thanks for the sub 😁👍🏻

    • @english_breakfastwo
      @english_breakfastwo 27 วันที่ผ่านมา +1

      @@ArtisansofVaul Thank you. I just tried it but if I select one face after cutting and then press L, it selects all faces. Even though there is the cut line. I asked about it because I was having this problem the whole time. I don't know which step I'm missing🤔

    • @ArtisansofVaul
      @ArtisansofVaul  27 วันที่ผ่านมา +1

      @english_breakfastwo In that case you have only cut that face, not cut through the whole object. You need to press "c" as part of the cutting process. You then need to actually separate the parts. There are several options for that. Select all the vertices on the cut line, have the mouse to one side of the cut and press "v" , move the most to the side so you know it's worked and cancel click. Then you can use the "l" select trick.

    • @english_breakfastwo
      @english_breakfastwo 27 วันที่ผ่านมา +1

      @@ArtisansofVaul sorry! I want to say it worked but for some reason it didn't. I made sure I 'cut through' and then when I select a face it only works as grabbing part of the object and the shape just stretches not separated. Basically it appears as though I just created a cut line around a shape, not actually cut anything. I'm trying to solve this for once after trying it for many times..

    • @ArtisansofVaul
      @ArtisansofVaul  27 วันที่ผ่านมา

      @english_breakfastwo I've edited my comment with something to try. Hopefully it helps. You want to rip the vertices on the cut first

  • @Starflight_Miniatures
    @Starflight_Miniatures 10 หลายเดือนก่อน +2

    Awesome thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      My pleasure. Thanks for commenting 😁

  • @ProfessorVector
    @ProfessorVector 10 หลายเดือนก่อน +1

    As always great nice educational videos. But how do I start the knife tool say 1 inch from the vertex? It's nice and artsy but not very CAD precision like.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      You're right. You can justbolace a vertex there first as it will snap to it in a similar way you'd measure in CAD. Or use Construction Lines which brings that all in. blendermarket.com/products/construction-lines/?ref=834

  • @CosplayZine
    @CosplayZine 10 หลายเดือนก่อน +2

    At the end it seems you are saying hold control but it's actually showing that you are holding shift. Was this a mistake or did I miss something? Thanks for the info.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      Damn, that was a mistake. Sorry about that, what I initially said and you spotted was correct, it's shift. This is the issue with muscle memory, you kind of forget what you're hitting.

  • @hybridphoenix7766
    @hybridphoenix7766 10 หลายเดือนก่อน +3

    Just curious, but is there a way to effectively array objects along a surface? So for example I have a beam, and I want to array it across an organic curved surface, what would the best option be?
    The only option I have in mind is making a loop cut and using that curve as the object reference to array along, but sometimes that doesn't work because the surface might have multiple complex level differences. Rhino can do this easily, but I haven't found something in Blender that makes this task easy.

    • @tigerag29607
      @tigerag29607 10 หลายเดือนก่อน +1

      is it like rotation your having an issue with?

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      A curve is the only real way. But it shouldn't have an issue with anything in the way you have mentioned. Is the issue with the rotation of the object?

    • @9whiteandnerdy9
      @9whiteandnerdy9 10 หลายเดือนก่อน +1

      You could use geometry nodes for maximum control.
      Add a line with a high level ofsubdivision, shrinkwrap it to your surface along where you want the objects to go.
      Add a Geometry nodes modifier
      Add the following nodes:
      - Mesh to curve
      - Resample curve (How many instances do you want)
      - Instance on points
      - Drag the geometry of the beam into the instance node
      - Align euler to vector into the rotation of instance on points
      - Normal (or Tangent) into the vector input of align euler
      You should get the beams to follow your original surface and you can control the number and distance of the beams with the resample curve node.

    • @tigerag29607
      @tigerag29607 10 หลายเดือนก่อน

      @@9whiteandnerdy9 Yea.. I usually do the simple old method, but I've been trying to learn geo nodes for this reason. So flexible.

  • @CR-io3xw
    @CR-io3xw 10 หลายเดือนก่อน +3

    in my opinion sketchup has more easy to model than blender but your tutorial is good

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      It depends what you're trying to model. For architecture I probably agree but for other things (especially curved geometry like bevels) I'd take Blender any day. And I learned 3d design on Sketchup so did love it.

    • @BestHakase
      @BestHakase 10 หลายเดือนก่อน

      Sketchup is mega cool, but have a lot of limitations

  • @cubodeneon3547
    @cubodeneon3547 4 หลายเดือนก่อน +1

    good video

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน

      @@cubodeneon3547 😁👍🏻 Cheers.

  • @darrennew8211
    @darrennew8211 10 หลายเดือนก่อน +1

    I spend a lot of time doing geometry stuff that I should be going to the knife tool for. Sheesh. :-)

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      I think we all do. It's assumed it's quite a "basic" tool but actually you can do a huge amount with it. Something I just realised I didn't test or think about is if you draw a line is the next angle snapping relative to the just drawn line or the world.... and can that be changed.... 🤔

  • @Smansteel
    @Smansteel 10 หลายเดือนก่อน +2

    For some reason my snap to mid point is set to the ctrl key instead of the shift key and it’ll snap to the mid point but it won’t cut. Any suggestions?

    • @josefkasal5994
      @josefkasal5994 20 วันที่ผ่านมา

      You have ui and shortcut settings set on Industry Standard. Just my bet. :)

  • @ramalshebl60
    @ramalshebl60 10 หลายเดือนก่อน +1

    is this a re-upload or smth?? i could've sworn ive seen this before.. could be deja vu

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน +1

      It isn't from me.... I'm sure videos have been made from other people on the topic but I haven't seen one that included everything together.

    • @ramalshebl60
      @ramalshebl60 10 หลายเดือนก่อน +1

      @@ArtisansofVaul then deja vu it is

  • @Atomic-toons00
    @Atomic-toons00 6 หลายเดือนก่อน +2

    But how to remesh for good triangles after using knife

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      I personally wouldn't bother but then I use Ble der for 3D printing where it isn't a requirement. But if the surfaces are flat it also shouldn't cause an issue. What are you trying to do?

    • @Atomic-toons00
      @Atomic-toons00 6 หลายเดือนก่อน

      @@ArtisansofVaul i import png image as plan then and when i cut around my art using knif it cuts edges nicely but the art who left in good shape and when i need to rigg my art with deformation bones it tells me i need geometry inside my art but i cant make it... why bcs my art become a bad ingones so plz how do i fix geometry without trashing my art

  • @anfygames1428
    @anfygames1428 8 หลายเดือนก่อน +1

    why doesnt my direction keys work on the knife tool? congrats on 40k btw

    • @ArtisansofVaul
      @ArtisansofVaul  8 หลายเดือนก่อน

      Thanks. Hmm... not sure why your direction tools wouldn't work. Are you on Blender 4?

  • @vatablue
    @vatablue หลายเดือนก่อน +1

    Tanks a lot.太感谢了

  • @chrish1645
    @chrish1645 6 หลายเดือนก่อน +1

    2 doesn't seem to work for me while in Vertex mode, instead it just does the normal thing of switching to faces. I do have machin3tools.

    • @ArtisansofVaul
      @ArtisansofVaul  6 หลายเดือนก่อน

      You need to turn on the "Smart" tools in the addon preference menu

    • @chrish1645
      @chrish1645 6 หลายเดือนก่อน +1

      Haha yep, I caught this while rewatching your "everything I use in Machin3 tools explained" video. Thanks again for the excellent content. I'm coming from a straight CAD background and so am having to relearn a lot of workflows. Cheers.

  • @humbleraider6343
    @humbleraider6343 4 หลายเดือนก่อน +1

    Thanks alot!

    • @ArtisansofVaul
      @ArtisansofVaul  4 หลายเดือนก่อน +1

      @humbleraider6343 😁👍🏻 No problem. Glad it's helpful.

  • @marksmanaz
    @marksmanaz 7 หลายเดือนก่อน +1

    Your thumbnail showed that you sliced the cube in several pieces but you did demonstrate how that was done :(

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน +1

      Sorry, that's using other functions so I just wanted to discuss the knife and otherwise the image would just show a cube with lines on.
      To do it select the faces you want as a seperate piece, click p, then separate by selection. That will make that piece a separate object.

    • @marksmanaz
      @marksmanaz 7 หลายเดือนก่อน +1

      @@ArtisansofVaul Thank you

    • @ArtisansofVaul
      @ArtisansofVaul  7 หลายเดือนก่อน

      @@marksmanaz It's a good question. I'll do a video on it as there are a huge number of options available to do this 👍🏻

  • @rlentzification
    @rlentzification 10 หลายเดือนก่อน +1

    so when you use knife cut you can't really remove the piece you wished to cut off so whats is the purpose forgive me as I am noobe thanks

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      It's designed to add geometry so you can do things like fix topology but also create a face to potentially extrude/etc.

  • @quanta-aurealiz
    @quanta-aurealiz หลายเดือนก่อน

    Quick question. Yesterday at night i drew a square on a cube mesh with the knife tool, but it made 2 extra lines when i pressed enter. How do i fix that??

    • @ArtisansofVaul
      @ArtisansofVaul  หลายเดือนก่อน

      You can't. Any internal geometry must be connected to the outer part by at least two edges. You shouldn't need to remove them though as they shouldn't have any negative impact.

    • @quanta-aurealiz
      @quanta-aurealiz หลายเดือนก่อน

      @@ArtisansofVaul Oh, alright!

  • @thefutureisnow8767
    @thefutureisnow8767 3 หลายเดือนก่อน

    It does not work. After clicking a next point, the line vanishes. The green marks do not show in my Blender.

    • @ArtisansofVaul
      @ArtisansofVaul  3 หลายเดือนก่อน

      Try doing it from one of the side/top/bottom views and see if there is still an issue.

  • @eitantal726
    @eitantal726 10 หลายเดือนก่อน +1

    The video thumbnail is a bit misleading. Knife *only* adds geometry. it does Not split the mesh to different mesh islands, or even separate the mesh to different meshes. Knife is the opposite of Dissolve (Ctrl+X)

    • @eitantal726
      @eitantal726 10 หลายเดือนก่อน

      The only thing that comes close to the thumbnail picture, is bisect. Long-click on the knife tool, select bisect

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      That's fair. I'll have a think how I can change it without it just being a cube with some lines 😅

    • @eitantal726
      @eitantal726 10 หลายเดือนก่อน +1

      ​@@ArtisansofVaulBetter yet, show how you can make this separation happen, with knife (Not bisect). It's not as simple as just separating with 'P'. This topic deserves a deep dive in my opinion.

    • @eitantal726
      @eitantal726 10 หลายเดือนก่อน

      I'm asking, because I had a similar situation: I needed to do a separation, and it wasn't a simple line, or else I used bisect. What I ended up doing was: I knifed where I needed, then I hit 'H' to hide. As a result, I ended up with two islands, which is what I wanted. Then I selected the entire island with 'L', and then separated it. This was wrong because I forgot to to Alt+H before separating

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @@eitantal726 That's a good call. Though my simple answer to get as close to the knife tool would be boxcutter....

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 10 หลายเดือนก่อน +1

    🤟👌

  • @squarerootof2
    @squarerootof2 10 หลายเดือนก่อน +3

    The knife tool has been demonised and made illegal in Britain.

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 10 หลายเดือนก่อน +2

      I'm an American. Where's the gun tool?

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @@NotSoMuchFrankly 🤣 This is the closest I can get: th-cam.com/users/shortsxS3lwTuyKLo

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      🤣🤣🤣

    • @NotSoMuchFrankly
      @NotSoMuchFrankly 10 หลายเดือนก่อน +1

      @@ArtisansofVaul Ah, yes! The bazooka tool. Noice.

    • @ArtisansofVaul
      @ArtisansofVaul  10 หลายเดือนก่อน

      @@NotSoMuchFrankly 🤣

  • @shekiba.646
    @shekiba.646 3 หลายเดือนก่อน

    Hurry.. tallk much but please one time cut .. I will know.

  • @finelarme
    @finelarme 5 หลายเดือนก่อน

    Very bad software.

    • @ArtisansofVaul
      @ArtisansofVaul  5 หลายเดือนก่อน +1

      Only if you don't know what you're doing with it 🤦‍♂