Blender Vs Unreal Engine 5 I render comparison

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  • เผยแพร่เมื่อ 8 ก.พ. 2024
  • Difference betwen Cycles and Path tracing and Lumen render engines.
    ▶Gpu : 3060 RTX

    ▶Patreon: / vojtechvejtasa
    ▶I work as a freelance 3d environmental artist if you are interested in collaboration please contact me at vojtech.vejtasa@gmail.com

    modeled in - Blender 3d
    textured in - Quixel Mixer / Substance / Photoshop
    rendered in - UE 5 (Lumen / Path trace) / Blender
    edited in - Da Vinci Resolve

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    Blender : www.blender.org
    UE5: www.unrealengine.com
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ความคิดเห็น • 648

  • @VejtasaArt
    @VejtasaArt  3 หลายเดือนก่อน +56

    write what you think is better and why.🤔
    Also subscribe and like
    ▶Instagram : instagram.com/vojtech_vejtasa_art/

    • @MihailBurduja
      @MihailBurduja 3 หลายเดือนก่อน +6

      Make on on EEVEE/EEVEE Next and Lumen since they should be closer in timings

    • @myxsys
      @myxsys 3 หลายเดือนก่อน +15

      If you were to remove the labels, we couldn't tell which render engine was used.
      Lumen definitely wins since less time rendering allows more time iterating.
      Also you can color manage and post-process Lumen to give you the "look" that you desire.

    • @MihailBurduja
      @MihailBurduja 3 หลายเดือนก่อน +2

      @@myxsys of course you would, Unreal path tracing has some artefacts in the light, and cycles vs lumen have different purposes

    • @ahmedouardani2370
      @ahmedouardani2370 3 หลายเดือนก่อน

      Cycle is better for Animation as there is no artifacts happening or extra filters like motion blow that you can add on + it is fast the only issue it is the Ambient oclusion and the shadows seams soft.

    • @astral-online
      @astral-online 3 หลายเดือนก่อน +1

      Can You write Your config for Cycles , please ? )) Also , very good job , very useful , ty so much ^_^ !! ))))

  • @thenashus4
    @thenashus4 3 หลายเดือนก่อน +688

    Out of the 3, when comparing them, cycles is the best, but in most real world use-cases the time saving Lumen provides far outweighs most of the benefits of Cycles and other renderers. For a full CG scene, Lumen absolutely wins due to efficiency alone; in most use-cases It'll look perfectly adequate to most viewers without a comparison.
    For perspective, you could render around 48 different scenes with Lumen in the same time it takes cycles to render one.

    • @pansitostyle
      @pansitostyle 3 หลายเดือนก่อน +19

      i think so, however, in my case that i know nothing about ue, i'd need spend time trying to setup everything as it is in blender, baking normals, textures, etc, moving everything to unreal, then redoing the nodes for each assets, i think if the render takes in this case 5,5h to render in cycles, i'd probably take more time doing what i mentioned before, but! i'd be a very good option for whoever knows how to do that in ue already ( which i'll learn lol )

    • @watLegends
      @watLegends 3 หลายเดือนก่อน +25

      @@pansitostyle you can always learn something once and it will save you hours of work in the long run

    • @shoopdawhoop
      @shoopdawhoop 3 หลายเดือนก่อน +16

      Pro gamer move: bake secondary reflections and caustics onto texture layers, and path-trace only direct light and first bounces.

    • @vmafarah9473
      @vmafarah9473 3 หลายเดือนก่อน +2

      0:53 In this scenes the Lumen gives more texture calrity while, in others textures looks soft and smoothened .

    • @dletta5
      @dletta5 3 หลายเดือนก่อน +8

      What about Eevee? The Eevee vs Lumen would have been a better comparison

  • @smittywerbenjj1
    @smittywerbenjj1 3 หลายเดือนก่อน +344

    Unreal - Frames per Second
    Blender - Seconds per Frame

    • @ARK-ActOfRandomKindness
      @ARK-ActOfRandomKindness หลายเดือนก่อน +2

      ✅✅

    • @deepfakescoverychannel6710
      @deepfakescoverychannel6710 หลายเดือนก่อน +7

      blender is better

    • @XWXS2
      @XWXS2 หลายเดือนก่อน +14

      ​@@deepfakescoverychannel6710 no it's not

    • @deepfakescoverychannel6710
      @deepfakescoverychannel6710 หลายเดือนก่อน

      @@XWXS2UE5 dead because C++ is dead.

    • @_loss_
      @_loss_ หลายเดือนก่อน +21

      ​​@@deepfakescoverychannel6710blender isn't a game engine like unreal. You can't way one I better than the other because they're intended for different use cases.

  • @nixonmanuel6459
    @nixonmanuel6459 13 วันที่ผ่านมา +6

    Thank you!!! Wonderful work. For those wondering. The Blender analog to Lumen is actually Eevee (not Cycles).

  • @Nevetsieg
    @Nevetsieg 3 หลายเดือนก่อน +249

    You need to turn off DOF and motion blur in UE or everything will be fuzzy. It killed most of the small details.

    • @alexandreouimet6322
      @alexandreouimet6322 3 หลายเดือนก่อน +23

      Oh that's why everything look blurry in Path Tracing.

    • @rahuldey8539
      @rahuldey8539 3 หลายเดือนก่อน +11

      Agree, I also don't like blur, motion blur and DOF in game.

    • @ahmedouardani2370
      @ahmedouardani2370 3 หลายเดือนก่อน

      I agree In Gaming when we are in control we want to see everything clear like a pilote but for estethic cinematic scenes motion blur and depth of field are useful to guide the focus of a big scene on one subject. So depends of the objectif @@rahuldey8539

    • @gaelromanet
      @gaelromanet 3 หลายเดือนก่อน +3

      Exactly!

    • @T.K.Wellington1996
      @T.K.Wellington1996 2 หลายเดือนก่อน

      ​​@@rahuldey8539Yes, we make such much effort and spend so much money to get very high FPS for motion clarity, only to fuck it all up again with this disgusting motion blur and other shit like that. If I want to play with motionblur I would just cap my FPS at 30. 😂

  • @SignRing
    @SignRing 3 หลายเดือนก่อน +96

    Man! The amount of times I've had such blissful dreams of Blender and Epic Games joining hands and somehow integrating the basic fundamental modeling tools from Blender to Unreal and Integrating Unreal's Lumen rendering engine into Blender... GENUINELY both softwares would be on a whole another level compared to the competition!

    • @shoopdawhoop
      @shoopdawhoop 3 หลายเดือนก่อน +10

      Technically, Eevee is the early fork of the UE5's render engine with an accent on image quality over render time, so it shares many aspects with Lumen.

    • @ahmedouardani2370
      @ahmedouardani2370 3 หลายเดือนก่อน +5

      @@shoopdawhoop Well technically Blender is 100 % open source free not quite like unreal or Lumen so more like creating bridges to jumb easy between the softwares because even the coding luanguages are different &cie

    • @vexnity460
      @vexnity460 2 หลายเดือนก่อน

      @@ahmedouardani2370 Unreal Engine is open source and on GitHub

    • @pajeetsingh
      @pajeetsingh 2 หลายเดือนก่อน

      lol

    • @GAMERRAZUMNO
      @GAMERRAZUMNO 29 วันที่ผ่านมา

      @@ahmedouardani2370 Technically, you are wrong. Unreal is open source (you can change and build the engine, also it's the only way to make dedicated servers like MMO). Both Unreal and Blender written on C++, so language is the same. Blender python is only for addons (and it's one of the worst things they made, because python is slow as hell).

  • @JacksonBNash
    @JacksonBNash 3 หลายเดือนก่อน +49

    Great comparison, however I would also argue that some of these scenes could have been made more efficient in cycles - it would be interesting to compare lower sample counts, there are so many settings in both cycles and lumen that this doesn't quite tell the whole story!

    • @MixingSneaX
      @MixingSneaX 2 หลายเดือนก่อน +5

      Path Tracer also has a ton of settings, you can't compare it all that well. What you definetly can say though, is Lumen is a LOT more efficient than any other of the options, and Cycles allows you for the highest fidelity

    •  หลายเดือนก่อน +2

      Yeah I was going to say the same, most of the scenes rendered in Cycles shoudn't take as much as shown here. Also, I'm feeling like the light sources are kept behind the glass objects in some interior scenes, this will introduce a lot of noise...

  • @RogerDeelaw
    @RogerDeelaw 3 หลายเดือนก่อน +5

    Nice work! I always appreciate, if someone takes the time to make such a comparison.
    Did you use Lumen with Hardware Raytracing, or without?

  • @mjparent222
    @mjparent222 3 หลายเดือนก่อน +55

    for preview UE 5 Lumen is fantastic, but for quality final Blender Cycle is more of what is expecting in the end production.

  • @karimoh3154
    @karimoh3154 3 หลายเดือนก่อน +72

    The fact that we can even compare real time to classic rendering is mind blowing and speaks for Epics talent.

    • @Miaumiau3333
      @Miaumiau3333 3 หลายเดือนก่อน +20

      The video says that UE took a few hours to render with the path tracer, and a few minutes with Lumen, so it seems like it's not real time?

    • @Nyntex
      @Nyntex 3 หลายเดือนก่อน

      ​@@Miaumiau3333the results shown aren't, that's true. But we all know that Lumen is definitely real-time- viable even when it needs more performance than classic baked lighting.
      It's impressive to see what this technology can do, but from our current point it's still way to buggy to use in game production effectively.
      But Unreal isn't just used for Game Production. When can shave of 90% of your compute time it's absolutely devestating for other softwares that can't do that.
      I don't like Epic, but I love the Unreal Engine

    • @sanketvaria9734
      @sanketvaria9734 3 หลายเดือนก่อน +1

      @@Miaumiau3333 yeah it isn't realtime, but could be if hardware was capable.

    • @karimoh3154
      @karimoh3154 3 หลายเดือนก่อน +2

      @@Miaumiau3333 Yeah yeah of course. But its so much faster and still looks incredible.

    • @ianwatson5767
      @ianwatson5767 3 หลายเดือนก่อน +3

      ​@@karimoh3154yeah people don't realize in 2-5 years Lumen will be like path tracing quality in absolute real time. In 5+ years non realtime rendering will be ancient technology with very few use cases. We already see Lumen looking better than path trace renderers half the time.

  • @thedudely1
    @thedudely1 3 หลายเดือนก่อน +95

    Side by side they all looked fairly similar, but watching them back to back made it obvious how much better the Blender renders look than even the UE5 pathtracing.

    • @zedguerr4820
      @zedguerr4820 2 หลายเดือนก่อน +13

      For a game engine to reach this kind of quality next to a ray tracer is a huge accomplishment in a few years it will beat it.

    • @slopedarmor
      @slopedarmor 2 หลายเดือนก่อน +11

      @@zedguerr4820 none of these are in real time tho

    • @heroispro4201
      @heroispro4201 2 หลายเดือนก่อน +12

      @@slopedarmor Yeah Lumen's not real time but it can do something in minutes that take hours in cycles.

    • @ispear6337
      @ispear6337 2 หลายเดือนก่อน

      Idk path tracer looks better in pretty much every example imo. Cycles comes out with a really fuzzy look.

    • @patham9
      @patham9 2 หลายเดือนก่อน +3

      @@zedguerr4820It will never beat it, game engines focus on fast rendering while Blender Cycles focuses on correctness.

  • @olang4000
    @olang4000 3 หลายเดือนก่อน +4

    Hello, thanks for the interesting comparison.
    Which version of Blender was used?
    I would be curious to see the result if Blender was asked to render the scene in the same time as UE 5 (Lumen),
    i.e. use the Time Limit and Denoise parameter of Cycles dividing by the time used per frame with UE.

  • @MartinH81
    @MartinH81 2 หลายเดือนก่อน

    Wow that's a lot of work if you did all of these comparisons! Thanks for the effort! It shows in what an awesome time we live in now. I noticed for some there's a lens texture added to the Blender render and not for the others, if so that would not make for a proper and fair comparison. Also a bit strange/weird why for some you cut off right at the moment it starts looking really bad...for instance, in the first example the baskets are rendered quite crappy with UE's PT and Lumen, later in the separated examples you show the entire basket on the floor for Blender and cut out for UE. That makes me wonder... Anyway, it's just a curious observation and the effort is still very much appreciated. The technology is undeniably impressive and at the same time this comparison also shows there's still a long way to go when you look at texture fidelity, reflections, GI, motion blur...so many aspects are still quite inferior to an offline renderer, but for a game engine it's damn impressive. It will be cat and mouse in that sense, because offline renderers are still evolving. The majority is still tristimulus based, but some renderers are already semi-spectral or nearly entirely spectral. Then this comparison game goes to the next level...

  • @aaronjohnson4604
    @aaronjohnson4604 3 หลายเดือนก่อน

    Looks like a little saturation and lowing the middle on lumans will bring things to balance with cycles. The only thing that makes me hesitate in the past is knowing that baking textures are involved. But now that my Uvs are correct and my pipeline already includes substance painter, I’m becoming more and more tempted to learn this pipeline.

  • @Tezcamg
    @Tezcamg 3 วันที่ผ่านมา

    Excelente 👌, muy práctico tu video fácil de entender....nuevo sub y me meteré a ver todos tus videos a ver que aprendo, estoy iniciando en esto 🎉

  • @danialsoozani
    @danialsoozani 3 หลายเดือนก่อน +4

    quality: cycles
    time saving: lumen
    and for most cases time is very important but we should consider the time for preparing the scene in UE to use lumen. SO in my opinion for long animations I'll definitely use lumen but for shorter ones I'll stick to cycles or eevee next soon :D

  • @DimionDark
    @DimionDark 3 หลายเดือนก่อน +5

    Good luck in production

  • @AngryApple
    @AngryApple 3 หลายเดือนก่อน +41

    With what Color Transform was Cycles rendered? Unreal uses ACEScg and Blender Filmic or now AGX
    Or was Blender rendered to a exr sequence and also put into the ACEScg space?

  • @ROO1KAT
    @ROO1KAT 7 วันที่ผ่านมา

    Imo cycles still looks the best, but the fact that Lumen can render it in such a short time is absolutely mindblowing

  • @hellaocd
    @hellaocd 3 หลายเดือนก่อน +55

    In most cases I prefer cycles. In every case, I still prefer Mantra, Arnold, Karma, or Redshift. UE Lumen is quite impressive but it doesn't manage the highlights or shadows well enough, a lot detail lost in the sauce

    • @mrlightwriter
      @mrlightwriter 3 หลายเดือนก่อน +2

      What about Corona? What's your opinion?

    • @zedeon6299
      @zedeon6299 3 หลายเดือนก่อน +7

      Mantra is fucking slow, bro literally said he prefer mantra over cycles without hesitation 💀, cycles is my go to before karma stable release

    • @storiz107
      @storiz107 3 หลายเดือนก่อน

      ​@@zedeon6299 you mean karma xpu?

    • @bigdaddyproduction7266
      @bigdaddyproduction7266 3 หลายเดือนก่อน

      "karma stable release" lmaooo@@zedeon6299

    • @zedeon6299
      @zedeon6299 3 หลายเดือนก่อน

      @@storiz107 yeah, that's what I meant, forgot to put xpu

  • @nektariosmusic
    @nektariosmusic 2 หลายเดือนก่อน +1

    Wow! Thanks for sharing! It sure opened my eyes!!

  • @thronosstudios
    @thronosstudios 3 หลายเดือนก่อน +5

    There are sometimes when Cycles definitely shines through displaying superior detail, but it's nothing short of impressive what Lumen can do in a _fraction_ of the time.

    • @zergidrom4572
      @zergidrom4572 3 หลายเดือนก่อน

      blender eevee engine can do literally nearly the same

    • @thronosstudios
      @thronosstudios 3 หลายเดือนก่อน +2

      @@zergidrom4572 Eevee is amazing but not as powerful as Lumen. It doesn't really do ray-tracing. More raster than anything

    • @antonvoloshin9833
      @antonvoloshin9833 2 หลายเดือนก่อน

      @@zergidrom4572 nope, it lacks raytracing and GI, I DO hope it will be worked on in EEVEE Next.

  • @XavierAlbertStudio
    @XavierAlbertStudio 3 หลายเดือนก่อน +19

    Lumen is a great time saver, but It doesn't take into account the time needed in UE to adapt the scene and materials, would be good to count that too! As a Blender and UE user, I know how painful it can be to adapt a whole scene in UE. Thanks for this video comparison. It would have been great to have also EEvEE and/or Eevee Next.

    • @ragingraijin
      @ragingraijin 3 หลายเดือนก่อน +4

      You should really try using the USD pipeline rather than FBX or OBJ, really saves you a ton of time, I know it did for me

    • @OverJumpRally
      @OverJumpRally 3 หลายเดือนก่อน +2

      You could have assembled the scene in UE5 in the first place.

    • @astral-online
      @astral-online 3 หลายเดือนก่อน

      @@OverJumpRally That is kinda painful for those who used to Blender , bcs controls in UE5 compare to Blender is more complex and non-comfortable and there is no way to make it same as Blender .

    • @astral-online
      @astral-online 3 หลายเดือนก่อน

      @@ragingraijin I going to make some render from Blender to UE5 , atm I haven't made bake and retopology . According to Your experience , how much polygons should I leave for model before transfer to UE5 ? For example main model is 1 kk , scene is ~ 4 kk edges .

    • @ragingraijin
      @ragingraijin 3 หลายเดือนก่อน +2

      @@astral-online I think you don't really need to worry about the poly count if you have a beefy enough PC and You're only using lumen, you can activate nanite and the dynamic LODs should help with the poly counts.

  • @plexi3d
    @plexi3d 3 หลายเดือนก่อน +1

    It would be interesting if you put resolution values ​​and samples on which these renderings were made. 5 hrs of rendering in cycles for 10 secs of animation seams a lot. For sure Unreal is real game changer but cycles did progress a lot too especially in denoiser on GPU's.

  • @soon4829
    @soon4829 3 หลายเดือนก่อน +29

    watching this was VERY interesting to me. At so many examples you are like: Damn, the colours with blender are so on point and everything looks so perfectly crisp, but then (for example the wood at the shelf example) the unreal ones look better. Also the saturation of the colours seems to be better at blender, except for the books! Nice comparision!

    • @marcogalli4562
      @marcogalli4562 3 หลายเดือนก่อน +4

      Yeah! But the fact that you can tinker with post process and colors in Unreal and achieve almost the same result, plus only a bunch of minutes of render makes UE5 with lumen the winner

    • @myztazynizta
      @myztazynizta 3 หลายเดือนก่อน

      I think unreal has some post processing happening by default. They could have put something similar on the cycles renders to make them look closer in that aspect.

    • @heroninja1125
      @heroninja1125 3 หลายเดือนก่อน +1

      @@marcogalli4562 Well you also can in blender, to a pretty big extreme actually.
      However most ways people tweak post processing requires more then just pulling a few sliders but thats the nature of how blender works

    • @LocalIntl
      @LocalIntl 3 หลายเดือนก่อน

      @@marcogalli4562 Actually, Lumen is only winning at speed. Looking at the inconsistencies in lighting, shadows, details, reflections, etc, Lumen is fantastic for realtime preview but not for production when it's going to be in the foreground. Yes, there are plenty of examples of Lumen looking fantastic in a customized production pipeline, but those are exceptions. Exceptional exceptions, you might say?

    • @marcogalli4562
      @marcogalli4562 3 หลายเดือนก่อน

      @@LocalIntl if not treated properly lumen is tricky af, yeah I agree. But you must keep in mind that most of these comparisons between engines are done "quickly" (don't want to discredit the creator of the video), and many times unreal's default output renders are meh and need polishing.
      But everything can be done in realtime, so in a bunch of years, realtime 3d will be used in productions too. I don't mean Lumen and Unreal directly (they showed what modern hardware is capable of), but many other companies want to adopt this stuff and USD workflows.
      I squeezed Cycles for many hours and loved it, from trying to render custom caustics in blender 2.8 to crashing my GPU by stress testing just for fun with the realtime denoiser... Realtime engines (DX12) will eat up our a**es 🍝

  • @Leonard_Gray
    @Leonard_Gray หลายเดือนก่อน +6

    It was necessary to compare this way:
    Cycles Path Tracer
    EEVEE Lumen

    • @igorthelight
      @igorthelight 24 วันที่ผ่านมา

      EEVEE would loose immediately!
      EEVEE Next will also loose but not that spectacular! xD

    • @ihebazaiez4430
      @ihebazaiez4430 9 วันที่ผ่านมา

      bro lumen is too far

  • @ege.the.engineer
    @ege.the.engineer 3 หลายเดือนก่อน

    Thanks for this video and all the efforts, its fantastic, I wish you make another one without Depth Of Field and Motion Blur on the UE side

  • @markjacobs1086
    @markjacobs1086 2 หลายเดือนก่อน

    That's some major artefacting in the UE5 path tracer in the scene with those wooden chairs. 😛

  • @Atsolok
    @Atsolok หลายเดือนก่อน

    Great video comparison! Blender is more photorealistic, so for single images it's what I prefer when doing archviz. UE on the other hand, has a much faster workflow for doing video or vfx but I can see those two be a perfect couple in the future with Nvidia Omniverse!

  • @kazbu3162
    @kazbu3162 หลายเดือนก่อน

    Thank you! Great video.
    For me, Blender images are richest, especially the details in shadows. but Lumen speed is incredible.

  • @psychoticgiraffe
    @psychoticgiraffe 3 หลายเดือนก่อน +1

    What did you do to get the results so close in unreal, I’ve found that blender to unreal often loses the color accuracy and lighting isn’t anywhere near how it’s supposed to look, especially if I use custom volumetric meshes; what formats were you exporting and what is the fastest way to get a match? it would be nice to have a tutorial on that, it’s mainly the volumetric lights and color accuracy that I see unreal struggle at

  • @NicCrimson
    @NicCrimson 3 หลายเดือนก่อน +15

    You gotta update this when eevee next comes out even tho it's now where near this level.

    • @CoreyMcKinneyJr
      @CoreyMcKinneyJr 3 หลายเดือนก่อน +3

      I just said this!! But idk man i think Eevee next will DEFINITELY be able to hold a candle to Lumen. I am so excited for it

    • @NicCrimson
      @NicCrimson 3 หลายเดือนก่อน +1

      @@CoreyMcKinneyJr well it's still screen space so idk

    • @RyoMassaki
      @RyoMassaki 3 หลายเดือนก่อน +1

      @@CoreyMcKinneyJr Prepare to be disappointed. It may come close in some scenarios, but overall it's not gonna hold up because its using inferior tech.

    • @CoreyMcKinneyJr
      @CoreyMcKinneyJr 3 หลายเดือนก่อน

      @@RyoMassaki i could just be bias because im going to Bcon this year so im rooting for Blender extra hard this time around but lets see! These companies are still relatively young. Any thing could happen in the future 😌

  • @EricLefebvrePhotography
    @EricLefebvrePhotography 2 หลายเดือนก่อน

    Lumens, for the type of work I would do is more than "good enough" and wiht the better render times (minutes vs hours) it would allow for more work and mor itteratrions and testing.
    Like David Sanbergh says "Sometimes Good Enoguh is good Enough" (paraphrasing from memory)

  • @nimaganjehloo4374
    @nimaganjehloo4374 หลายเดือนก่อน

    For Lumen, slightly decrease highlights, increase shadow levels a little more than you decreased highlights, Do the opposite transform for GI pass, then slightly increase color temperature of lumen with a slight decrease in saturation, but bump the vibrance. I think you can get it pretty close to cycles.

  • @JohnnyPope
    @JohnnyPope 3 หลายเดือนก่อน

    Depending on the scene I flip between Cycles & Lumen. But I reckon with a bit of grading it'd be fine whichever you chose, if it's a prof output, you're almost always always gonna output 16bit EXR's or ProRes anyway.

  • @MnMS1904
    @MnMS1904 2 หลายเดือนก่อน +1

    Wow cycles is killing it, for the extra bit of dynamic range i might wait the 9 hours

  • @SamBenPro
    @SamBenPro 3 หลายเดือนก่อน

    Heck yeah! What a nice video.
    What's the sample count, if I may ask. Also I believe the foggy scenes are why blender and uept take so long.
    Thanks

  • @soonieoonie
    @soonieoonie 2 หลายเดือนก่อน

    Great tests! No doubt, Lumen wins on render time! And it's super impressive for good it looks in that short amount of time. But, on second glace there's a harder real-time look in that isn't quite up to the softer, more realistic way Cycles scatters the light. The market shot is the best example of that. But there are so many settings with the renderers, lights, materials, and color management that can change all that, so it's tough to get a perfect visual comparison.

  • @entumonitor
    @entumonitor 3 หลายเดือนก่อน +2

    Have you used any denoiser in cycles? There is the option of optix from Nvidia and open image denoiser from Intel gives better results and in the latest version of Blender it will be run on GPU which will be much faster.
    The times seem very exaggerated to me.
    How many samples did you have set per frame?
    There is also a new version of EEVEE coming out which is a Blender solution similar to the UE5 technology.
    It is true that Blender has to hurry to catch up to UE5 because the results are very good.

  • @markus.schiefer
    @markus.schiefer 2 หลายเดือนก่อน +1

    In most scenes it's a matter of taste in the end when it comes to the little differences that sometimes might even be caused by slightly different scene descriptions.
    In a few cases Blender is objectively more accurate.
    But it still blows me away how close Lumen comes at a fraction of the time.
    There might be no clear winner, but there is certainly a clear looser: UE5 Path Tracer

  • @alzate_3d
    @alzate_3d 3 หลายเดือนก่อน +6

    I thank in advance the person who took the time to perform this test so that others could have a broader idea of ​​the range of each engine. It catches my attention that in some cases the three examples have some type of flashing artifact in a particular area. Since if we go to the production level, in those cases none of the three images would serve at a professional level.

  • @ZmashedIndustries
    @ZmashedIndustries 3 หลายเดือนก่อน

    Really good test and outcomes - one thing I always get in UE5 when I render with Lumen is lights flickering and it drives me absolutely insane. But anyway, good to see Blender is looking strong!

    • @michaelvishnu
      @michaelvishnu 3 หลายเดือนก่อน

      In Blender, it's the same thing: there's a lot of flickering everywhere.
      You need to know all the tricks to save an image as quickly as possible, and then increase the resolution, but rendering time is always very long!
      You also need to know how to adjust the light bounces.
      It's been a month since I discovered how to remove flicker in Blender,
      And I've had flicker in Blender for 2 years, a real nightmare!

    • @msb8111
      @msb8111 3 หลายเดือนก่อน

      @@michaelvishnu not just blender, if u dont know what u doing, there will be flickering in any 3d package. Nothing is easy for us 3d artists. Glad to hear you found the ways.

    • @michaelvishnu
      @michaelvishnu 3 หลายเดือนก่อน

      Yes, I don't use Unreal Engine, so I don't know! But in Blender, you need to know the different ways to have faster images, to be able to increase the resolution higher .... But rendering times are very long !!!
      With Blender rendering, you need to know patience, Lol

  • @jonathanparlane2145
    @jonathanparlane2145 3 หลายเดือนก่อน +4

    It almost looks like with a little time both cycles and path tracer could achieve near identical results- path tracer seems to have a bit more bloom and motion blurr added almost like naturally added imperfections, sometimes cycles has a bit more color, either of those things could be adjusted...that's where I'd be curious about trying to see differences. But overall the render work here is phenomenal.

  • @EladBarness
    @EladBarness 3 หลายเดือนก่อน +9

    For the time it takes lumen is absolutely magical!
    P.s how did you transfer all the materials, lights and animations?

    • @ragingraijin
      @ragingraijin 3 หลายเดือนก่อน +3

      Probably used a USD pipeline

    • @mro1588
      @mro1588 3 หลายเดือนก่อน +3

      USD

    • @_decktor
      @_decktor 2 หลายเดือนก่อน

      abc can do it just fine too

    • @ragingraijin
      @ragingraijin 2 หลายเดือนก่อน

      @@_decktor you this man

    • @_decktor
      @_decktor 2 หลายเดือนก่อน

      @@ragingraijin oh! didn't even see you there 😂

  • @25myma
    @25myma 2 หลายเดือนก่อน

    Would be great if you also added eevee here, that would be a more direct competitor to UE..also some lower poly scenes here could be optimized to render a lot faster in cycles (I believe that GT40 clip with an empty desert can render faster than 4.5hrs if you lower the samples and tweake the denoiser)

  • @gamebushrd
    @gamebushrd 3 หลายเดือนก่อน +1

    There are some tips to achieve this lighting, shadows and reflections in Lumen?

  • @planetvr1653
    @planetvr1653 3 หลายเดือนก่อน

    Ok.. you got me. How can I create those sort of renders with lumen. Those time savings are priceless!
    Thanks for the video 🙏

  • @axelwilde1081
    @axelwilde1081 2 หลายเดือนก่อน

    All of them have their pros and cons and there are obviously many ways to correct particular aspects of the render in each case. None of them look as good as they could be without tweaking certain variables to improve the quality, however my choice will always be with Path Tracing in UE 5.3. IMHO it is an incredible powerhouse, however it depends on which look you are going for. The final result will always be up to the user's satisfaction. One person's sub-par is another's perfection.

  • @cgimadesimple
    @cgimadesimple 3 หลายเดือนก่อน

    great. comparisaon! 😊

  • @Timberjac
    @Timberjac หลายเดือนก่อน

    For the work done Lumen does it brilliantly well, so much so that it could mostly make the other two modes almost incessary. Among the other options, Blender feels a little less real than the UE path tracer most of the time, but for some reason, it seems to remove some details.

  • @TazAlonzo
    @TazAlonzo 2 หลายเดือนก่อน

    I feel with a bit of color grading (looks like in most cases a bit more contrast would be needed.) Lumen could look really similar to Cycles. I mean the time saved alone would make it worth learning. In some cases Lumen looks closer to Cycles than UE5'd Path Tracing! Especially when it comes to transparent materials like glass, Path Tracing tends to make it a bit too light.

  • @jakeperl5857
    @jakeperl5857 2 หลายเดือนก่อน +1

    I've always thought UE has a certain smoky bloominess (maybe b/c UE users tend to overdo it with this effect) that doesn't look right to me, especially with interiors. But, those render times...

  • @r6201sk
    @r6201sk 3 หลายเดือนก่อน

    Does Blender look better? .. sure .. but lumen with that speed is still pretty good. Specially for quick previews, background plates, etc.
    Patch tracing UE is kind of falling behind. Close to Cycles in looks but since is slower ...

  • @ijustwanttovanish7473
    @ijustwanttovanish7473 11 วันที่ผ่านมา

    if you dont use denoiser in unreal path tracer is 10x faster then cycles, just put temporal and spatial sample count at 16 in the anti aliasing settings

  • @Jossages
    @Jossages 3 หลายเดือนก่อน

    Try some scenes lit with medium to small emissive lights, or with more reflections (particularly glossy reflections OF metals - depending on settings...) and Lumen will look comparatively worse. Lumen is really cool but these scenes are also pretty kind to it.

  • @Roboticgladiator
    @Roboticgladiator 3 หลายเดือนก่อน +1

    I think the global illumination looks the best with Cycles. But it's impressive Lumen can get nearly the same results so much faster.

  • @XMNF
    @XMNF 9 วันที่ผ่านมา

    Cycles looks good, but you can twist your scenes in the UE to get the correct lighting etc. so you end up with 1:1 result. I assume IRL cases the customer and directors will accept if you just twist the scene with the lightning to get the right color effects on objects. :) The production time is incredible fast. ^^

  • @roystonwilson6846
    @roystonwilson6846 13 วันที่ผ่านมา

    Can you please share your PC configuration or Laptop if you recommend it at all - thanks!

  • @raulgalets
    @raulgalets 2 หลายเดือนก่อน

    agx fixed all my color problems in blender. it is also so natural and realistic lit I just barely do touch ups in photoshop

  • @user-uj4xk7bg2f
    @user-uj4xk7bg2f 23 วันที่ผ่านมา

    Would also like to see usability of RTXdi (that pathtracing from cyberpunk) in cinematic renders

  • @sifuh
    @sifuh 3 หลายเดือนก่อน +1

    Good Effort ❤

  • @lasarith2
    @lasarith2 3 หลายเดือนก่อน

    If I had to pick one UR5 Lumen , out of the three it has the less - clean look all CGI seems to have , once they crack the slight dirt look it’ll nigh on impossible to tell the difference.( the too bright and spotless look)

  • @fkdump
    @fkdump 3 หลายเดือนก่อน

    I would like to use eevee even if it takes longer ( still much faster than cycels), the exporting and importing to unreal adds another level of complexity for animation

  • @blendjams
    @blendjams 3 หลายเดือนก่อน

    I mean for the tradeoff with time I'd take Unreal Lumen even though it doesn't have everything crisp. For VFX and with compositing most of the projects will benefit from the use of UE Lumen i guess

  • @MaxChe
    @MaxChe 3 หลายเดือนก่อน +1

    It's decided, I'm going to learn Unreal Engine!

  • @elpathdigital4391
    @elpathdigital4391 3 หลายเดือนก่อน

    I would love to see a comparison like this including the new eevee engine (eevee next) vs lumen. I suppose it would be faster maybe 🤔

  • @BLACK_TIGER_OFFICIAL
    @BLACK_TIGER_OFFICIAL หลายเดือนก่อน

    Thank you

  • @DanikSkbd
    @DanikSkbd 3 หลายเดือนก่อน

    you forgot to turn off noise filtring when using pathtracer, thats why you get this jittering and lack of details

  • @LucasRafaelDesenhista
    @LucasRafaelDesenhista หลายเดือนก่อน +1

    please, make this comparission again, but including NEXT EEVEE render too.

  • @dani_zi
    @dani_zi 3 หลายเดือนก่อน +1

    Lumen is good enough, I currently use it in my work.
    But sometimes there are some artifacts/flickers with it and I hope epic games team will fix that in the near future.

  • @zurasaur
    @zurasaur หลายเดือนก่อน

    The video compression actually has me struggling 😂 I’m a VFX artist and I was questioning if it’s real or Houdini, it’s definitely real haha

  • @repositorytutorial3d50
    @repositorytutorial3d50 9 วันที่ผ่านมา

    what about adding EEVEE to the comparison? expecially after 4.2 with the introduction of EEVEE next the gap between UE5 with lumen and blender should shrink considerably

  • @kyleboynton2748
    @kyleboynton2748 3 หลายเดือนก่อน

    Honestly for as fast as it can churn out for very comparable results lumen is pretty god damn impressive

  • @nurbdailym
    @nurbdailym 23 วันที่ผ่านมา

    could have be good to have reflective/glossy shader to see the quality result

  • @miko3350
    @miko3350 3 หลายเดือนก่อน +2

    Is it possible to show VDBs too?

  • @kegsfx8603
    @kegsfx8603 3 หลายเดือนก่อน

    Very interesting!

  • @Alucard15423
    @Alucard15423 2 หลายเดือนก่อน

    Okay Blender looks best no question. But I'm really surprised to say in all UE PathTracing vs Lumen shots, I think lumen looks better in all of them.
    UE's PT seems to lose a lot of shadow and texture detail. I guess the denoiser is being really aggressive?

  • @user-uz1oh5by6r
    @user-uz1oh5by6r 3 หลายเดือนก่อน

    Great job

  • @eyeprops5422
    @eyeprops5422 หลายเดือนก่อน

    That Blender render time. Lumen is a beast. 👹

  • @danfg7215
    @danfg7215 หลายเดือนก่อน +1

    I noticed a pixel had a different shade in one of the videos

  • @dominikgomoka8541
    @dominikgomoka8541 3 หลายเดือนก่อน

    You used denoiser on Pathtracer in UE right? it doesnt do good for animation because each frame has differet denoising result which makes this weird "hot air" wavy effect Lumen looks really good in your vid though

  • @A_New_Wavy
    @A_New_Wavy 3 หลายเดือนก่อน

    Id use lumen and just do post production color grade for the final look

  • @Maarten-Nauta
    @Maarten-Nauta 3 หลายเดือนก่อน

    You can see why for many professionals Pathtracers are important. Consistency Consistency Consistency. You know what you're going to get.

  • @KalistosGaming
    @KalistosGaming 27 วันที่ผ่านมา

    you know you can disable motion blur on path tracing so you get a clearer image when moving around the scene. Just looking at this video would give the wrong impresion that blender has a crisper render then ue but this is just bad settings.

  • @brooke1639
    @brooke1639 3 หลายเดือนก่อน

    If you don't mind what is your PC specs? GPU, CPU, Graphics card and Memory? Thank you

  • @ausreich
    @ausreich 2 หลายเดือนก่อน +1

    the important thing here is the graphics and speed ratio.

  • @brianarceneaux7795
    @brianarceneaux7795 2 หลายเดือนก่อน

    The issue I'm having with UE5 is the animating part, In Blender I can modify points on a scarf to have a character pull it down in a realistic way. I can't seem to figure out how to do the same thing in UE. I'm finding that complex animation in UE is basically non existent.
    For simple animation it has been fast and pretty great, however the complex animations just are not there.

  • @flamart9703
    @flamart9703 3 หลายเดือนก่อน

    Cycles have better quality, but in the interiors seems Cycles scene light settings aren't well set. Lumen textures are blurry, are all tests rendered in same resolution? In some cases Path Tracer looks better than Lumen. But I think the test should be between EEVEE and Lumen, or between game engines.

  • @perfectionbox
    @perfectionbox 2 หลายเดือนก่อน

    ngl, Lumen looks fantastic given how quickly it performs

  • @ClintochX
    @ClintochX 3 หลายเดือนก่อน

    Nice video comparison, but it's not very fair to compare UE5 path tracer to Cycles in terms of time, cus both uses different algorithm, have different qualities, I can even notice more shadow details in the UE5 path tracer.

  • @darkbwar5513
    @darkbwar5513 2 หลายเดือนก่อน +1

    Lumen is truly good and the performance is top notch

  • @khan_pro
    @khan_pro หลายเดือนก่อน

    good job

  • @DamienDrake2389
    @DamienDrake2389 2 หลายเดือนก่อน

    The fact that blender and UE with Lumin are comparable is absolutely astonishing! Yes blender looks better, but it took 4 hours to render, compared to UE's 5 minutes! That puts the win into UE's trophy cupboard if you ask me!

  • @TheAPBcraftChannel
    @TheAPBcraftChannel 3 หลายเดือนก่อน +5

    We need to combine Cycles' Quality and Lumen's render time 🥵

    • @flamart9703
      @flamart9703 3 หลายเดือนก่อน

      Sounds like EEVEE. :)

  • @devendradev4390
    @devendradev4390 หลายเดือนก่อน

    What about the Autodesk Maya guys , is it totally incomparable with these 2 ? Which one is best out of 3

  • @spaceexpireaudio666
    @spaceexpireaudio666 3 หลายเดือนก่อน

    Cycles seems a lot better than both but it doesn`t look fair, other 2 are blurred more ( I`m sure it`s tweakable in UE), especially notticeable on inside the plane scene, huge loss of details, and also they have less contrast in general. However still look decent. Personally I`d be totally fine with Lumen had I been fluid with UE5. Its path tracer however seems pointless for it`s even slower than Cycles. Guess it only makes sense for those who work in UE exclusievely and live forever 😀
    I`m really curious how will Lumen compare to Eevee Next, when it`s finally released

  • @nononononame8904
    @nononononame8904 2 หลายเดือนก่อน

    The futrue is UE 5 lumen. It break the boundaries of current technology limit with software implementation.

  • @karankumar-bn4yq
    @karankumar-bn4yq 2 หลายเดือนก่อน

    If we compare cycles VS path tracing. Blender renders looks good. They look sharp and crisp. But on the other hand Unreal engine path tracer renders looks kind of smooth. I notice other renders too looks off a bit of unreal.

  • @SergeBelkin
    @SergeBelkin 6 วันที่ผ่านมา

    Will the people care to details in shadows if the narrative is good?

  • @Zoltan74
    @Zoltan74 หลายเดือนก่อน +3

    1.) In blender... this is Optix render, or cpu?
    2.) Sampling numbers is optimal, or oversampling?
    3.) In blender, you.... used the Optix Denoise feature?
    Just because if you use it, you can set to one third the render samples, there is no visible difference in quality, maybe if you look at it with a magnifying glass, maybe, but the render time is halved!
    4.) Tile sizes is optimal?
    5.) light paths - Bounce numbers? --This Is only the required amount set or untouch numbers?
    These individually have a very strong influence on the render time in blender, especially if they are all set to the optimum! While the difference between the optimal and the wasteful mode is hardly or not at all noticeable in the completed image or animation quality, but If optimised, the render time can be reduced very significantly!