In this video I break down the differences between Blender and Unreal Engine to help you decide which one is better for you! You should leave a like BTW!
Being a former Maya instructor, I can tell you that Blender has a much more robust modelling set of tools over Maya. Blender with the right set of addons however, totally draws circles around Maya it that regard.
@@KB-kp2oz zbrush destroys blender? How ? Sculpting I guess.. but for everything else is the other way around. I’m kind of sick of this hate people have when it comes to software. They are just tools. But the fact is that Blender is progressing a lot faster than the rest and is winning people over, whether people like it or not. I personally use Zbrush, Houdini and Blender for different reasons
😂 must not have been a very good instructor. Mayas toolset is wayyy above in every aspect. And why are we talking about maya? Thought this was an unreal video.
@@hectorescobar9450blender is not progressing "faster". Blenders been around for the last 30 years and still lacks or is just now implementing major features. All softwares go through a boost its just blenders time to catch up.
There is no comparison to be made between the 2 They are complementary If the goal is to make a game, you have to model and create the skeletons for the animations in Blender, then transfer everything to UE For animations, Blender is 'easier', but UE more complete
I was going to mention this too, since Unreal can't create very specific detailed assets, it has to work with and gather those separate things from blender or Maya etc. Unreal ideally makes every part like that work together logically. Do this animation when I press A to jump, or load this asset I made from Blender as I start the next level etc. But with the Rendering and scene layout I think there is a comparison to be had as shown in the video in terms of making content rather than just 1. Games or 2. 3D modeling or Animation
They're generally more complementary to each other rather than competitive. At this point I kind of wonder how come Blender and UE don't get integrated, it's like Blender Game Engine, but if UE could have a fully functioning Blender inside it you could do everything in one program. Obviously it's no small task, but considering Blender is open-source, I don't see why they couldn't make it happen.
Cz its not only the program, but the environment around it also matters, and since Blender is being used in a wider scope than just a game, blending those apps isn't viable bro
I enjoyed watching. I have played with both, however I think for interior scene design, I may invest more time with Unreal due to the integrated asset library & bounce over to blender to model custom objects. What are you thoughts on this?
We have the same discussion at work - I prefer Unreal Engine most of the time, but animation/motion design stuff etc. is better in Blender, but also depends on the complexiety, budget of client etc etc :)
@@moncefdeghdache220let alone that both are free! Programs made by the people for the people! So why not use both programs instead of going to the narrative of "mine is better than yours"
Well done mate. Really good breakdown and explination. Looks like UR will be best for rendering off the stills I need and Blender for the finetuning of the models. Great scebe set-up too.
really really great video man, i just wanted to advice you to add some objects on the table so the scene doesn't feel empty and lower the brightness on your right side, peace!
i personally find mastering UE5 easier than blender. and the UI is almost identical to me. UI movement is easier in UE5 though. everything from modeling to animation and rigging in UE5 is either the same or easier in difficulty, the steps are relatively the same. and in the end, rendering in ue5 is faster thanks to lumen and nanite. so im really unsure why you said blender is easier to master...
For me im very new to this n hav started learning blender. Id like to learn ue5 to use them together but problem for me is the controls are totally different. Does anyone kno of a plug in or settings that would allow me to navigate in ue5 the way i do in blender? Would really help. Im literally a landscaper tryin to help my kids do some fun videos but blenders a lil slow and gets bogged down so easy im finding myself learning to cut corners more than anything else. N i gav a 4070ti which shuld b descent. Still ue5 has render speeds to b envied
This channel is going to be huge! Amazing production quality and information. If you have the time, I have a question for you… I am exploring the possibility of recreating jewellery items in 3D. Which tool would be easier to use to reproduce intricate jewlery starting from a picture reference? Thanks!
How much time do you think it'll take me until i master blender? I've been learning blender for 5 weeks now, i made multiple animations already and i can say that im now able to make simple animations on my own. But what about photorealistic stuff? Is it hard to master?
Blender is a medium of art and there is really no objective way to master art, but I made a whole video about that topic if you want to watch it. th-cam.com/video/enM0wjW6Izw/w-d-xo.html
5 weeks.... then you've learned maybe 5% of blender's potential. blender is so huge and evolving at such a pace, it's incredible. The same goes for the unreal engine of course.
I don't know about Blender, but Unreal and Houdini are one of the most OP combinations out there, you should definitely look into that if you are interested, or at the weary least check it out.
I intend to create content I intend to create content with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?
Sadge you didn't talk about comparion to Unreal Path Tracing rendering. Because Lumen while is great at real time game rendering it is still lacks at details, specifically at reflections, highlights and some other stuff. So you need to switch to path tracing in Unreal Engine if you want to make good quality rendering in that areas. And that where we can compare Unreal Path Tracing to Blender's Cycles. What I find mostly underrated is the ability to work with huge scenes inside Unreal Engine even WITHOUT Nanite (Nanite is actually pretty heavy, so your memory will tank), while Blender with huge city, for example, will be slow as hell to navigate. This is basically why I actually kinda strugle to choose where I want to layout and render my huge scenes.
Resources! Blender needs much less space and computing power for a beginner to get started. Doesn't even seem to be a point thinking about UE unless you have acerage to throw around on the disk and RAM galore. On a low end machine, you can get work done, and use a render farm and make a film without ever meeting a GPU!
dude your stuff is amazing, I've been using blender for quite a while. but i kind of face some problems here and there, on the other hand, I see UE is a bit more suitable for me.
Hey! Not sure that anyone will see this... BUT I think UE5 is good, starting from small projects to very huge projects and its max rendering capabilities are 8k (maybe 12 or 16 k but it's very hard, and big scenes won't render in such resolutions). The main problem here would be Vram. UE5 doesn't accept 2 GPUs, so you are blocked with 1 GPU with 24 GB of Vram max... Sure you can buy a6000, but from what I heard it's much slower (x2) than 4090. So it's a big problem. Blender on the other side is awesome for still images or very small projects and Ultra huge ones. When I'm saying about huge ones I'm saying about renders at least 8k+, more like 12k+ with enormous scenes and animations, and using render farms to make videos. No rendering a car with HDRi, more about rendering thousands of spaceships destructing and interacting with physics simultaneously. So the decision is up to you what to choose, but if you aren't expecting to render smth in 12k in the next years - choose UE5. You will save hundreds of hours for rendering. Really. For example, now I can render the scene with more than 1 000 000 000 polygons in 8k and 60 fps in 1 hour... You can check my channel if not believe me. Also the speed of creating environments and everything is xxxx faster than in Blender. Mainly because you have a ton of assets in 1 project and could use them all anytime (for example I have now 600+ Gb project files and typing "chair" gives me a choice from 200 meshes xd).
Cool production style. Seems like ima model in blender then, maybe, create environments with unreal. At least that’s what I’m thinking right now. Haven’t really explored environment design in blender.
Nice video but it would have been helpful to look at some real world examples and weigh up which would be best. For example...If you want to composite a 3D train into a scene, you can't camera track in unreal but you can in blender etc and so on.
Dude 743 subs. oh weit 744 Subs. You have a niche here. I suggest you demonstrate similar projects in Blender vs UE5. And how to create a workflow between both of them. I am completely new to the game. I started using UE5 to learn how game developement works. Then i quickly realise the creativity is the design. the functions in the game are not soooo crazy to accomplish. I had no idea about anything. Coding = Magic. so i wanted to do my first small game like i dont know even what its going to be. Just a simple game loop i dont know just getting started. but i want that it looks like my creation. I dont want to drop just some assets and lets go. i want to create them.
Realtime workflow in unreal is what makes the difference blender is gd for modeling and geometry nodes but since we have now pipelines between the 2 softwares unreal is the deal for the final outcome
i have to disagree on rendering . giving a point to UE on rendering is fine ...because exact reasons that you've made .....BUT THERE'S SOMETHING TO BE MENTIONED. to have that AWESOME RENDERING ( with speed ) ...IT TAKES SOME COMPUTING POWER. in other words ...YOU NEED A BEAST OF A COMPUTER JUST TO OPEN UNREAL without crashing immediately. while on the other hand i work quite flawlessly with EEVE ( with some adjustments of lights ).
The comparison between these two doesn't really make much sense. because blender is a 3d package specifically focused on art, films etc and unreal is a game engine. so the tools and rendering techniques are going to differ by a huge margin, espacially unreal engine because it uses Real Time rendering techniques. however using both as combo makes more sense. like using blender for modeling & animation then sending it to Unreal for materials, VFX and Rendering sequences
yepp i was not aware of that, never tried UE - but they are used for different reasons. UE is a cool and easy Worldbuildingsystem, everything is easy to arrange and to swap - it is very performant and has this insane Raytrace-like-Lumen-System that just looks awesomen and runs in realtime. But if you want to creat stuff from the very scratch instead of using already existing stuff from libaries....well Blender is the tool to create them. Modeling, rigging, animating, texturing and unwraping for the first time - setting this all up - this is what blender is for. You can of course do stuff in Blender aswell what UE is able to - but its a bit more harder to learn/execute and less performant......... To they are champs in their own league - and belong together as a team - no foes, but friends and teamplayers.
Comparing any 2D/3D editor/design software to a game engine is like comparing apples to oranges. A game engine can be 100,000 times more complex than Blender, Maya, or even Houdini.
Blender is clearly a winner in almost every aspect except its realtime renderer EEVEE. LUMEN is super powerful against EEVEE. At what cost? If you got a powerful gpu. For 3D artists, the only major advantage against blender is the realtime render in Lumen. However, most of 3d artists transport their scene from blender to unreal just for this reltime rendering. Besides these UE5 can handle 100X more geometry load than blender but thats not a huge deal for this case. I am using blender for almost 4 years and UE5 for almost 3 years. Both are superv engines and close to my workflow. Lets see if this video is valid for next few months as blender had introduced EEVEE NEXT. And it seems promising against LUMEN. Which might change the current workflow for realtime rendering.
True. However, this video is exploring their common uses of virtual production and video creation. I mean if you look at games, there is nothing to compare, pick unreal.
why compare Blender with Unreal, it is like comparing which is better Hammer or Hand Saw, Unreal is not Modelling software while Blender is not a Game Engine even if it was.
Unreal modeling suck. It's good for blocking out or on the site simple modeling of architecture for a level. It saves time from going into Blender or Max just to make some stairs or walls unless you want fancy Roman columns then you would have to go back into your modeling program.
Some of your points are way to superficial. For example you can't compare cycles and lumen in a general way, apart from the speed and 'quality' you have to talk about volumetrics(VDBs), shading, texturing, tessellation, point cloud performance, transmission, path tracing... You simply can't render a water sim or a smoke sim the way you can in blender. Also, learning curve on what? In VFX, archviz, FX, animation, rigging, modeling, lighting... You Your comparison is so ambiguous that you can't apply it to any profession. I think you should focus more and be more specific on what are you comparing, like rendering and lighting, archviz or product rendering. Topics on where you really have an interesting and usable comparison.
Thanks for the feedback! I'm always looking to improve my videos. I didn't cover all of that for a couple of reasons. Firstly I didn't want the video to be excessively long. This video is meant to give beginners to 3D a general idea of each program and to try not to overwhelm them with to many details. Also, I want my videos to be as close to 100% accurate as I can get. I myself am not an expert on render engines and I simply don't have enough time to research those area in enough detail to know that what I would be saying is accurate. So, instead of giving false, or uncredible, information, I chose to give none at all. Hopefully this helped answer you question as to why the comparison is so broad!
Ok so why are you comparing two programs used for two ifferent things. to each other. I dont understand. which one is better. They both do different Shit and have different purposes. have you ever seen a game have a blender splash screen cuz it was made in blender? NO. Why? they blender is not a game engine. Come on man
unreal by miles, imo unreal is way better looking and beginner friendly. I literally modeled by first open world on the first day of using it. Whilst on the other hand, my the first day i used blender i couldn't even operate cause of the old a$$ looking UI. Both programs are amazing after learning but unreal is just on another level when it comes to developing, making cinematics and even just simple environments.
I'm in the minority who found Unreal Engine easier to work with than Blender. I started in Blender, but since I don't create my own assets I can use Unreal Engine to basically do the same thing as I was doing in Blender. Blender effectively is easy to learn the basics of, but once you say "okay I want to make my work stand out and move past this basic point."? Yea that's when Unreal Engine destroys Blender in my opinion. Because in Blender I struggled with comprehension of information, where as in Unreal Engine I struggled with finding the answers, but once I did I could always comprehend everything just fine. And that is a much better boat to be in.
I think you mean figuratively. The only way to literally compare apples and oranges is using apples and oranges. If you’re trying to use analogies you’re typically speaking figuratively, hence why people say “it was a figure of speech.” Other than the hyperbolic idea that there can be only one, as he presents in the intro, I think the video made a lot of sense in terms of helping people that aren’t familiar with each software to understand some of the pros and cons of spending more time learning one vs. the other. As I think you were getting at, though, using Blender to prepare assets for Unreal often makes more sense than creating everything from scratch in Unreal, so they definitely compliment each other. In other words, I don’t disagree with your overall sentiment - just the specifics.
What a mediocre discussion just to work as clickbait for beginners. Blender is an incredible tool, but the internet is full of shallow content that only blinds people into using just one program. And unfortunately, the vast majority of these videos are made by Blender users. This video was the last straw since both software have completely different purposes. TL;DR: Learn both and earn money with both. They are different enough not to hinder each other's learning.
I appreciate your constructive criticism. Blender is an incredible tool, and you're also right about me being primarily a blender user, yet I made this video to try and show both the similarities and compare the areas that overlap, but also to show the differences in each of these two programs. They are, at least in my opinion, the two best free 3d software, so my goal in the creation of this video was to help people with limited time decide which one is worth their attention. I regularly use both of these two programs, and I appreciate your opinion
This is absolute nonsense, you can't compare Blender and Unreal. Either you are just out for clicks or you really have no idea. Whole 20 seconds of life wasted.
Don't be so negative, Nancy. I thought he did a good job explaining both software in a broad overall sense for a total beginner like me. Now I know more about Blender and Unreal. Sounds like you are already knowledgable in this field, so this video isn't for you... so get the fugk out.
You should scroll back up and hit the like button so this can spread to more people!
Being a former Maya instructor, I can tell you that Blender has a much more robust modelling set of tools over Maya. Blender with the right set of addons however, totally draws circles around Maya it that regard.
It does, I've used Maya for the last decade and I do like it, but moving to Blender now and it's really sped up my work
Good thing we aren't comparing Maya. Zbrush destroys blender, since you're talking about random programs now.
@@KB-kp2oz zbrush destroys blender? How ? Sculpting I guess.. but for everything else is the other way around. I’m kind of sick of this hate people have when it comes to software. They are just tools. But the fact is that Blender is progressing a lot faster than the rest and is winning people over, whether people like it or not. I personally use Zbrush, Houdini and Blender for different reasons
😂 must not have been a very good instructor. Mayas toolset is wayyy above in every aspect. And why are we talking about maya? Thought this was an unreal video.
@@hectorescobar9450blender is not progressing "faster". Blenders been around for the last 30 years and still lacks or is just now implementing major features. All softwares go through a boost its just blenders time to catch up.
There is no comparison to be made between the 2
They are complementary
If the goal is to make a game, you have to model and create the skeletons for the animations in Blender, then transfer everything to UE
For animations, Blender is 'easier', but UE more complete
True, thanks for your insight
I was going to mention this too, since Unreal can't create very specific detailed assets, it has to work with and gather those separate things from blender or Maya etc.
Unreal ideally makes every part like that work together logically.
Do this animation when I press A to jump, or load this asset I made from Blender as I start the next level etc.
But with the Rendering and scene layout I think there is a comparison to be had as shown in the video in terms of making content rather than just 1. Games or 2. 3D modeling or Animation
Isn’t it easier to model characters in UE than Blender, because of metahuman plugin?
Remember, he is a kid who took loan to run a youtube channel as business.
Blender takes more time to render unreal better for me
They're generally more complementary to each other rather than competitive. At this point I kind of wonder how come Blender and UE don't get integrated, it's like Blender Game Engine, but if UE could have a fully functioning Blender inside it you could do everything in one program. Obviously it's no small task, but considering Blender is open-source, I don't see why they couldn't make it happen.
You're right, I'd love to see that.
@@oddur638They just need to open source Unreal Engine. Easy peasy.
Cz its not only the program, but the environment around it also matters, and since Blender is being used in a wider scope than just a game, blending those apps isn't viable bro
Was thinking the same thing.
the way you provided the information, I really liked it. Great communication skills ❤❤❤❤
Thank you!
I'm searching a render program for my architecture proyects, for my unreal would be better?
Amazing video, was waiting for this one
Glad you liked it!
I enjoyed watching. I have played with both, however I think for interior scene design, I may invest more time with Unreal due to the integrated asset library & bounce over to blender to model custom objects. What are you thoughts on this?
That's a great strategy. They are both good on their own, but for the best results, learning both is a good idea.
We have the same discussion at work - I prefer Unreal Engine most of the time, but animation/motion design stuff etc. is better in Blender, but also depends on the complexiety, budget of client etc etc :)
Can't you potentially use the two for their strengths? Blender for characters, props and animations, UE for set design and cinematography?
Exactly! Theses are softwares, why always stuck in one instead of using the strengths of both of them
@@moncefdeghdache220let alone that both are free! Programs made by the people for the people! So why not use both programs instead of going to the narrative of "mine is better than yours"
Amazing bro. What song did you use at the end?
Please make more blender content :)
Thank you, I really appreciate that! I used 1986 off of artlist.io.
Well done mate. Really good breakdown and explination. Looks like UR will be best for rendering off the stills I need and Blender for the finetuning of the models. Great scebe set-up too.
really really great video man, i just wanted to advice you to add some objects on the table so the scene doesn't feel empty and lower the brightness on your right side, peace!
Thank you! I appreciate the feedback
i personally find mastering UE5 easier than blender. and the UI is almost identical to me. UI movement is easier in UE5 though. everything from modeling to animation and rigging in UE5 is either the same or easier in difficulty, the steps are relatively the same. and in the end, rendering in ue5 is faster thanks to lumen and nanite. so im really unsure why you said blender is easier to master...
what is better for architecture ?
For me im very new to this n hav started learning blender. Id like to learn ue5 to use them together but problem for me is the controls are totally different. Does anyone kno of a plug in or settings that would allow me to navigate in ue5 the way i do in blender? Would really help. Im literally a landscaper tryin to help my kids do some fun videos but blenders a lil slow and gets bogged down so easy im finding myself learning to cut corners more than anything else. N i gav a 4070ti which shuld b descent. Still ue5 has render speeds to b envied
it was amazing - great work! cheers!
Thank you!
I enjoyed your video. I really liked your presentation style.
Glad to hear it!
good vid dude. your perspective is spot on.
Appreciate it!
This channel is going to be huge! Amazing production quality and information. If you have the time, I have a question for you… I am exploring the possibility of recreating jewellery items in 3D. Which tool would be easier to use to reproduce intricate jewlery starting from a picture reference? Thanks!
Thank you! For detailed modeling like that, I would definitely go with blender. It has far superior modeling and texturing tools.
How much time do you think it'll take me until i master blender? I've been learning blender for 5 weeks now, i made multiple animations already and i can say that im now able to make simple animations on my own. But what about photorealistic stuff? Is it hard to master?
Blender is a medium of art and there is really no objective way to master art, but I made a whole video about that topic if you want to watch it. th-cam.com/video/enM0wjW6Izw/w-d-xo.html
5 weeks.... then you've learned maybe 5% of blender's potential. blender is so huge and evolving at such a pace, it's incredible. The same goes for the unreal engine of course.
wonderful insight, just started learning blender and now also trying to grasp unreal engine
I appreciate it!
Subscribed ! Great video.
Awesome, thank you!
Thanks for this video. Very helpful.
You're welcome!
For architecture model making and rendering which is good ?
My question as well.... I don't think you can model in Unreal but you can in blender. You will have to export from other program to unreal i guess
great explanation, worth an subs 🤝
i am a physics teacher.. kimdly suggest me,which software i should use for physics stimulations 3D videos?
I would personally choose blender. Especially now with the new simulation system
you should make the next video about blender vs houdini. your videos are very easy to understand. very informative.
I appreciate it! That’s a good idea
Great video, very informative.
Thank you!
in my opinion. Blender is a hammer, UE5 is a drill. Should have both in your tool box if you want to get the job done.
great video . thanks a lot❤
Need an update video
i am working in blender and Houdini since 1 year and wanted to try UE so is it worth it?
Unreal is a super powerful program that complements both blender and Houdini very well, so I would give it a shot.
I don't know about Blender, but Unreal and Houdini are one of the most OP combinations out there, you should definitely look into that if you are interested, or at the weary least check it out.
Great presentation. You drew the right lines of compare. Keep it up.
Thank you, I really appreciate that!
Your videos is amazing I appreciate your hardwork you deserve more 💜
Thank you so much!
well... the new update about blender having eevee next (which is like lumen) its hard to choose
The quality of this video is mind-blowing
Great video!
Thanks!
Bro just got a new subscriber
Loved it, no fluff
Thank you! I really appreciate that.
Thank you, super helpful. Subscribed/
I intend to create content I intend to create content with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?with CG environments and some effects, nothing very sophisticated and I want to create weekly content, so I need speed and things, objects, environments that are already ready and modifiable to use. Which two would you personally recommend?
If you are only doing environments, I would probably go with unreal so you can utilize quixel, nanite, and a ton of great scattering features
You can easily import quixel assets into blender using the quixel launcher.
Sadge you didn't talk about comparion to Unreal Path Tracing rendering. Because Lumen while is great at real time game rendering it is still lacks at details, specifically at reflections, highlights and some other stuff. So you need to switch to path tracing in Unreal Engine if you want to make good quality rendering in that areas. And that where we can compare Unreal Path Tracing to Blender's Cycles. What I find mostly underrated is the ability to work with huge scenes inside Unreal Engine even WITHOUT Nanite (Nanite is actually pretty heavy, so your memory will tank), while Blender with huge city, for example, will be slow as hell to navigate. This is basically why I actually kinda strugle to choose where I want to layout and render my huge scenes.
Resources! Blender needs much less space and computing power for a beginner to get started. Doesn't even seem to be a point thinking about UE unless you have acerage to throw around on the disk and RAM galore. On a low end machine, you can get work done, and use a render farm and make a film without ever meeting a GPU!
porque no los dos?
such a good video thank youuu
thank you, i really appreciate that!
dude your stuff is amazing, I've been using blender for quite a while. but i kind of face some problems here and there, on the other hand, I see UE is a bit more suitable for me.
Thank you! Glad you found the right program for you
Why doesn't Unreal have a Datsmith Blender plugin? Something very suspicious there. It exists for almost all other DCCs.
Stellar quality of video bro
Glad you liked it
model your character, object in blender. Animate a big scene as your wish in ue that's it
tnx dude
But what if it's comes to rendering characters. Which is better
I would personal say blender, as true raytracing is always going to be better, but the Lumen system works very well also.
Hey! Not sure that anyone will see this... BUT I think UE5 is good, starting from small projects to very huge projects and its max rendering capabilities are 8k (maybe 12 or 16 k but it's very hard, and big scenes won't render in such resolutions). The main problem here would be Vram. UE5 doesn't accept 2 GPUs, so you are blocked with 1 GPU with 24 GB of Vram max... Sure you can buy a6000, but from what I heard it's much slower (x2) than 4090. So it's a big problem.
Blender on the other side is awesome for still images or very small projects and Ultra huge ones. When I'm saying about huge ones I'm saying about renders at least 8k+, more like 12k+ with enormous scenes and animations, and using render farms to make videos. No rendering a car with HDRi, more about rendering thousands of spaceships destructing and interacting with physics simultaneously.
So the decision is up to you what to choose, but if you aren't expecting to render smth in 12k in the next years - choose UE5. You will save hundreds of hours for rendering. Really. For example, now I can render the scene with more than 1 000 000 000 polygons in 8k and 60 fps in 1 hour... You can check my channel if not believe me. Also the speed of creating environments and everything is xxxx faster than in Blender. Mainly because you have a ton of assets in 1 project and could use them all anytime (for example I have now 600+ Gb project files and typing "chair" gives me a choice from 200 meshes xd).
I'm read your comment, and so nice advice.
@@andor_noxtor Thanks, I hope more people will see this if they need to choose :)
great vdeo...
ok but why pick when you can have both
Cool production style. Seems like ima model in blender then, maybe, create environments with unreal. At least that’s what I’m thinking right now. Haven’t really explored environment design in blender.
Good idea. That would be using both of these programs for what they are strongest at.
@@filmstop7828 great! Thanks for your comment and awesome content.
Literally me using all the programs together
Nice video but it would have been helpful to look at some real world examples and weigh up which would be best. For example...If you want to composite a 3D train into a scene, you can't camera track in unreal but you can in blender etc and so on.
That's a great idea. I may have to make a part two in the future.
Dude 743 subs. oh weit 744 Subs.
You have a niche here. I suggest you demonstrate similar projects in Blender vs UE5. And how to create a workflow between both of them.
I am completely new to the game. I started using UE5 to learn how game developement works. Then i quickly realise the creativity is the design. the functions in the game are not soooo crazy to accomplish. I had no idea about anything. Coding = Magic. so i wanted to do my first small game like i dont know even what its going to be. Just a simple game loop i dont know just getting started. but i want that it looks like my creation. I dont want to drop just some assets and lets go. i want to create them.
Realtime workflow in unreal is what makes the difference blender is gd for modeling and geometry nodes but since we have now pipelines between the 2 softwares unreal is the deal for the final outcome
i have to disagree on rendering .
giving a point to UE on rendering is fine ...because exact reasons that you've made .....BUT THERE'S SOMETHING TO BE MENTIONED.
to have that AWESOME RENDERING ( with speed ) ...IT TAKES SOME COMPUTING POWER.
in other words ...YOU NEED A BEAST OF A COMPUTER JUST TO OPEN UNREAL without crashing immediately.
while on the other hand i work quite flawlessly with EEVE ( with some adjustments of lights ).
i love this video
I love to hear that!
I always use both unreal engine and blender.
Both are good. So i go for both. that way, more percentage of pros and less percentage of cons.
You're right! If you have the time to invest in both, that is definitely the best approach.
Blender and UE5 complement each other rather than oppose one another. Blender is primarily for modelling which you can then use inside of UE5
They both win as it's not a "OR/vs" .. UE makes worlds and blender make models
The comparison between these two doesn't really make much sense.
because blender is a 3d package specifically focused on art, films etc and unreal is a game engine. so the tools and rendering techniques are going to differ by a huge margin, espacially unreal engine because it uses Real Time rendering techniques.
however using both as combo makes more sense. like using blender for modeling & animation then sending it to Unreal for materials, VFX and Rendering sequences
so, model and animate in blender Then render in UE
yepp i was not aware of that, never tried UE - but they are used for different reasons. UE is a cool and easy Worldbuildingsystem, everything is easy to arrange and to swap - it is very performant and has this insane Raytrace-like-Lumen-System that just looks awesomen and runs in realtime.
But if you want to creat stuff from the very scratch instead of using already existing stuff from libaries....well Blender is the tool to create them. Modeling, rigging, animating, texturing and unwraping for the first time - setting this all up - this is what blender is for. You can of course do stuff in Blender aswell what UE is able to - but its a bit more harder to learn/execute and less performant.........
To they are champs in their own league - and belong together as a team - no foes, but friends and teamplayers.
There is no point in comparing these 2 programs since they are free and you can use both😇
Comparing any 2D/3D editor/design software to a game engine is like comparing apples to oranges. A game engine can be 100,000 times more complex than Blender, Maya, or even Houdini.
not if you know UE 5 have full set" blender " modeling tools already
VERSUS?
Blender is clearly a winner in almost every aspect except its realtime renderer EEVEE. LUMEN is super powerful against EEVEE. At what cost? If you got a powerful gpu.
For 3D artists, the only major advantage against blender is the realtime render in Lumen. However, most of 3d artists transport their scene from blender to unreal just for this reltime rendering.
Besides these UE5 can handle 100X more geometry load than blender but thats not a huge deal for this case.
I am using blender for almost 4 years and UE5 for almost 3 years. Both are superv engines and close to my workflow.
Lets see if this video is valid for next few months as blender had introduced EEVEE NEXT. And it seems promising against LUMEN. Which might change the current workflow for realtime rendering.
u have to use a bit of both tbh
true
its just better to use both 😅
I would not compare these two programs because they are used for different purposes
True. However, this video is exploring their common uses of virtual production and video creation. I mean if you look at games, there is nothing to compare, pick unreal.
2 tools very diferent.. I don´t understand this comparation..
why compare Blender with Unreal, it is like comparing which is better Hammer or Hand Saw, Unreal is not Modelling software while Blender is not a Game Engine even if it was.
No se pueden comparar palomitas de maiz con coca cola. Se complementan.
The problem with these softwares is that theres unlimited limitations so you dont know where to start😭
these are two different applications
Unreal modeling suck. It's good for blocking out or on the site simple modeling of architecture for a level. It saves time from going into Blender or Max just to make some stairs or walls unless you want fancy Roman columns then you would have to go back into your modeling program.
They're just partners
Without Unreal Engine there would be no top games. Without blender there would be no top models for these games. Just know it :)
bro comparing a 300 mb program with a 20 gb one (blender is 1.5% of the size of ue w/ eve bein far faster)
Unreal render thousands of trees, while blender with 100 trees cpu on fire
Some of your points are way to superficial. For example you can't compare cycles and lumen in a general way, apart from the speed and 'quality' you have to talk about volumetrics(VDBs), shading, texturing, tessellation, point cloud performance, transmission, path tracing... You simply can't render a water sim or a smoke sim the way you can in blender.
Also, learning curve on what? In VFX, archviz, FX, animation, rigging, modeling, lighting... You
Your comparison is so ambiguous that you can't apply it to any profession. I think you should focus more and be more specific on what are you comparing, like rendering and lighting, archviz or product rendering. Topics on where you really have an interesting and usable comparison.
Thanks for the feedback! I'm always looking to improve my videos. I didn't cover all of that for a couple of reasons. Firstly I didn't want the video to be excessively long. This video is meant to give beginners to 3D a general idea of each program and to try not to overwhelm them with to many details. Also, I want my videos to be as close to 100% accurate as I can get. I myself am not an expert on render engines and I simply don't have enough time to research those area in enough detail to know that what I would be saying is accurate. So, instead of giving false, or uncredible, information, I chose to give none at all. Hopefully this helped answer you question as to why the comparison is so broad!
Ok so why are you comparing two programs used for two ifferent things. to each other. I dont understand. which one is better. They both do different Shit and have different purposes. have you ever seen a game have a blender splash screen cuz it was made in blender? NO. Why? they blender is not a game engine. Come on man
Blender is ages away of being usable software. Everything is halfbaked or non usable.
Blender UI is so hard your so wrong.
Easy.
No versus. Yes COMBO
BLENDER 3D multi tool
UNREAL ENGINE multi tool
THANKS
BYE
unreal by miles, imo unreal is way better looking and beginner friendly. I literally modeled by first open world on the first day of using it. Whilst on the other hand, my the first day i used blender i couldn't even operate cause of the old a$$ looking UI. Both programs are amazing after learning but unreal is just on another level when it comes to developing, making cinematics and even just simple environments.
I'm in the minority who found Unreal Engine easier to work with than Blender. I started in Blender, but since I don't create my own assets I can use Unreal Engine to basically do the same thing as I was doing in Blender. Blender effectively is easy to learn the basics of, but once you say "okay I want to make my work stand out and move past this basic point."? Yea that's when Unreal Engine destroys Blender in my opinion. Because in Blender I struggled with comprehension of information, where as in Unreal Engine I struggled with finding the answers, but once I did I could always comprehend everything just fine. And that is a much better boat to be in.
Thanks for your thoughts. I appreciate it
What does "versus" mean?
These programs are for a different tasks.
Blender -> modelling.
UE -> compositing.
🙄
A Blender fanboy channel 😂
nice, you literally comparing apples to oranges...
I think you mean figuratively. The only way to literally compare apples and oranges is using apples and oranges. If you’re trying to use analogies you’re typically speaking figuratively, hence why people say “it was a figure of speech.”
Other than the hyperbolic idea that there can be only one, as he presents in the intro, I think the video made a lot of sense in terms of helping people that aren’t familiar with each software to understand some of the pros and cons of spending more time learning one vs. the other.
As I think you were getting at, though, using Blender to prepare assets for Unreal often makes more sense than creating everything from scratch in Unreal, so they definitely compliment each other.
In other words, I don’t disagree with your overall sentiment - just the specifics.
What a mediocre discussion just to work as clickbait for beginners. Blender is an incredible tool, but the internet is full of shallow content that only blinds people into using just one program. And unfortunately, the vast majority of these videos are made by Blender users. This video was the last straw since both software have completely different purposes.
TL;DR: Learn both and earn money with both. They are different enough not to hinder each other's learning.
I appreciate your constructive criticism. Blender is an incredible tool, and you're also right about me being primarily a blender user, yet I made this video to try and show both the similarities and compare the areas that overlap, but also to show the differences in each of these two programs. They are, at least in my opinion, the two best free 3d software, so my goal in the creation of this video was to help people with limited time decide which one is worth their attention. I regularly use both of these two programs, and I appreciate your opinion
clickbait
This is absolute nonsense, you can't compare Blender and Unreal. Either you are just out for clicks or you really have no idea. Whole 20 seconds of life wasted.
Don't be so negative, Nancy. I thought he did a good job explaining both software in a broad overall sense for a total beginner like me. Now I know more about Blender and Unreal. Sounds like you are already knowledgable in this field, so this video isn't for you... so get the fugk out.
I've worked with both Unreal and Blender+Godot.
Unreal is a toy in itself. But blender is fun for modeling. Add textures and motions in Unreal.
Great video!
Glad you enjoyed it