Just for anyone curious, I work in Virtual Production, actually learned most of what I know about UE5 from William and Clints videos, this past year worked on a DragonForce music video, an Apple TV Show, a trailer for the new season of Kardashians, and a handful of other things. My Rig: Ryzen 7 5800X RTX 4070 Super 12gb (I SHOULD have a card with 16gb minimum though) 64 GB DDR4 Ram I started last year with a prebuilt Lenovo Legion T5 Tower with a 3060 (non ti) EDIT: Also, the ram thing is totally true, a company built us a new rig for running an LED wall, and uhhh, they gave us like 32gb of GDDR6, and we had to get back in touch with them and be like "Yeah, this isn't gonna work, Hoss." We need at MINIMUM 96gb to run the wall, Ideally 128gb.
I got the zotac 4070ti super, it has 16gb vram and I couldn't be happier with it. The price is great, performance is excellent and it can handle complex scene in real time no problem. I have had frame rates drop when I've had non-nanite objects in scene, but that's to be expected.
ngl ... you are the best unreal youtuber out there... in every video you explain how to do your stuff from start to finish. Please keep up this nice work.
Hey what can I help you with? Also Everett the uds creator is super supportive on his discord, I'm new to unreal but uds was definitely my best investment yet
I work as game dev for AAA. The setup company sent me is i9 12gen, 2ssd raid , 64 gb ram , rtx 3080 I believe is 12 ram. Desktop. Bottleneck is definitely the gpu . PS5 have 16gb . Is not as fast like 3080 but the memory is everything when developing. We frequently run out of video memory but ps can deal with it no issues . Laptop rtx4070 with 8gb for console dev is not go.
I've been Using RTX 3060 12GB its still the Beast It can Handle alot of my Work I've Never Had Any Issues and I can Render 3840X 2160 I've never had any Problem
Same here, I ain't gonna pay for any more upper end model because I won't be needing that power (at least I can't justify the price/performance ratio), and so far, none of the "lower" end models has surpassed the 12GB of VRAM my 3060 has. I still hope Intel Arc gets better as it seems they're the only ones actually adding more VRAM to lower and mid tier graphics cards, sadly I don't think they are ready yet for this type of work.
Thanks for this... I'm saving money to build a new PC and I was thinking of buying 4060 Ti (16 GB) to render 4K. What CPU and RAM do you have? I'm getting Ryzen 7 5800X and 64 GB 3600MHz C18 RAM
Broooo I have 3060RTX as well and I was worried because the exhaust was releasing some hot air Lmao I thought It wont be able to take bigger projects but this gives me hope.
I remember hearing this back in an older video about the gpu. So I got the rtx 4060 ti 16gb. And I'm really happy to know my ram doesn't need to be fast. 32gb at 3000rpm. Great video!
Just a quick note about "out of video memory" crashes on UE while using Intel 13/14 gen processors: they are often caused by incorrect motherboard settings. Intel and MB manufacturers have been issuing updated guidance on how to clock the CPU correctly.
I run UE 5.3 (or 4 now) on a laptop with a GTX 1660 ti, 16GB RAM and a Ryzen 7 4800h, on an SSD. It runs perfectly smooth, I have no performance issues and shader compilation time is very fast. UE5 itself doesn't require high-end hardware, it entirely depends what you are building it for. If you want to do a ultra-high poly game, use Nanite in nearly everything, Lumen, virtual shadowmaps and raytracing ... well yes, then you need a high-end system. For most indie game projects, a mid to low-range system is perfectly enough. And keep in mind, that is what the majority of gamers use anyway, only a small percentage actually has high-end hardware, most people still use low-end.
Good point, how can indie devs benefit from new tech like PCG and nanite/lumen that definitely speed up workflows and increase overall quality, if the system is so demanding? 5months into unreal and I'm switching to a 8gb vram laptop already 😢
I am planning to buy a laptop for game development using UE5... Is core i5 or ryzen 5 along with 16gb ram and a gtx 3060 or 2060 6gb graphics card good??? I am thinking abt developing mobile games with moderate graphics or a bit better than moderate
I just try to do my very best with all I can afford, which is not much right now, in order to get the best out of it all the time. I believe in Van Der Rohe's "Less Is More" motto in an extended way, I'd say. My most recent rig is an OMEN 17 by HP Laptop has this specs: Sys: Microsoft Windows 11 Home 22H2(10.0, Build 22621) Proc.: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 6/12 MthrBrd: HP 846A RAM: Corsair Vengeance 32 GB [16x2] G.C.: NVIDIA GeForce GTX 1070 (8 GB VRAM) Res Set-Up: 4K DSR at 3480x2160 120Hz UE Installation Drive: an internal Samsung 870 EVO SSD with 2TB space {where all my projects reside} Cache Library Drive: an internal Samsung 870 EVO SSD with 1TB SSD as a Portable USB archive Unfortunately I had the motherboard gone broken {by absurd not because of Unreal Engine but by having my Black dragon Viewer for Second Life set to the very top of the so I'm using the mule, which was an older OMEN 17 with a slightly older Processor and a 60Hz screen, unfortunately but has still the very same GPU and I could move the whole 32GB of RAM from the newer to the older. I have something to say about the system... my mule cannot be upgraded to Windows 11, whose features include some I really miss a lot now like tabbed Explorer windows which were a workflow saver, literally. And yet, for some weird reasons to me, it seems Unreal Engine gets some better performance despite the slightly older processor. I cannot work with less than my 4K 3480x2160 screen setup because I need to have the largest screen space possible when it comes to UI, and considering I cannot afford having two displays right now I cannot do otherwise. I don't use hardware raytracing but all my projects have Lumen+Nanite enabled. I'm mostly working on mechanics {locomotion mostly, combat and interactions} because I'm a solo developer but my professional background is Architecture concepts, Interior and Furniture Design but my goal is to work more and more on level design, environment and props so things get slightly harder and my FPS pay the higher price as much as the loading of the largest maps which can take some ages. things will get dramatic and tragic when I'm supposed to reach my goal of doing cinematics and, potentially, even start making my own movies with UE, but at that point I guess I must afford a Next Gen desktop and right now i don't even know when and how I'll be able to afford that. One last consideration for those wondering which one is the best... the Unreal Engine versions! I always keep myself up to date when it comes to that, because I'm at my very early stage in Game Development, "learning my craft by crafting" as I'm used to say, so it's easier to switch and learn the needed updates I my work and I believe it's essential to not sleep on technology fast updating because the risk of falling behind and end up having way too much to deal with in order to recuperate compared to other developers, so it's better to improve our workflow while keeping up with the technology's pace rather than sticking in the comfort zone of the always same workflow. Ain't necessary to make big steps all at once but rather take one more smaller one at each time as the development of technology goes. So, that preamble made, I believe 5.1 was the most stable of the UE5 versions despite the Shaders Compiling was crazy but things got terribly wrong with 5.2... continuous crashes even by simply having the editor overview loading the map which made me heavily get concerned about the chance I had to keep myself up to date with the engine and rather get stuck with the 5.1. Luckily UE5.3 came out and since then everything went like a charm again and 5.4 seems even better. I have to sacrifice Hardware Raytracing and FPS _{30-40 in editor mode, 16-20 in preview play mode}_ but ain't a big deal for me so far as long as I can still be productive with what I'm working at right now. That been said... I'm still a bit concern having still my proud yet old GTX... I blame myself for having preferred to save those 300-400€ from buying the version of my latest laptop with one of the early RTX GPUs available back then, because I honestly don't know how bad that decision was and if I'm paying a higher price for that mistake or not.
Yeah, my 3080 (only 10GB) is filled up really fast when working in 4K 😄 That A6000 is 🤤 there are watercooling solutions for those cars too if you want. I always hated blower designs :p
Yeah blower designs are great if you are stacking lots of them but dang are they ever loud and hot. I'd like to avoid watercooling entirely if possible though
Thanks for the video and experience! My observations and experience: Image quality: The video is 1440p (1080p), has better quality if it is converted from 4K. The quality is worse if you make 1440p from 1080p in post-production. 1080 (4K) is better than 1440 (1080p). Video card: I have RTX 3060 (12GB), almost always render 4K (post-production 1440, 1080) sometimes 8K (I do not use lumens and ray tracing). RAM: two strips will work faster than 4, so if you need 128, put two 64. Thanks!
Nice man, I have been searching about this info, but no creator does this without sponsorship, I dont know why they are calling themself any better than Television. You did a great job man!!!
Well , all i note is grt as rtx A6000 48gb is for workstation only. Personally I've bought a Hp omen 16 2024 edition with rtx 4060 8gb vram , ryzen 7 7840Hs ,16gb ram , 1tb ssd can easily boost my work and i can do 85-90% unreal work if i will export my project at 2k resolution, just how will said upscale it , that's what i planned to do first 2k to 8k resolution. Later i will upgrade in end 2024 16 to 32gb and 1tb to 2tb m.2 ssd.Cya nice i just came to hear about ue 5.4 update specs still i can load it.
Wonderful summary. I built lots of PCs since 2001, professionally and for myself and I share the same perspective as you now as an artist. Thank you for the video, it is very useful info for artists working with UE5.
@@Uncle_Fred That’s just fundamentally untrue. As I’ve said in the video, I have done LOTS of work in UE5 with 8gb, my current daily driver has 16gb without issues, though I do use the A6000 when doing extremely heavy stuff. But the 4080 is PLENTY fine for 90% of tasks.
@@WilliamFaucher I think his point is that because of the continual evolution of technology you can never really have enough, what is the enough today won't be in a few years time because of the spec requirements that new software demands. A few years back we could run UE4 on a 1080, this is no longer the case for UE5 and that will also be true as things continue to become more powerful in the future. This video will be obsolete and there will be a new one in its stead telling us whats on the shopping list. So no, it is not fundamentally untrue as you say, if you want to evolve with the times and remain on the bleeding edge of technology in order to progress adequately alongside your chosen community having a 16GB machine with a subpar GPU does not cut it.
@@AntiGuru498 He said anything less than 24gb causes crashes. Yes that is fundamentally untrue, as I am running 16gb now myself, without issues. I hear what you’re saying, but you absolutely do not need a 3090 or 4090 to work in Unreal. Is it nice to have? Totally. Necessary? No.
For game development you are better of with prioritizing raw GPU performance compared to VRAM. Epic themselves up to a couple of years ago used to run with RTX 2080 Supers, they switched to 10gb 3080s recently. So no, you don't really need that much VRAM for game development.
Studio drivers don't get updated as often and ironically the only time we had driver issues it was fixed by installing the regular game driver. Which weirdly makes sense, when you use a game driver for a game engine.
I very rarely update drivers, once in a blue moon, don’t fix it if it ain’t broke ;) And unreal is hardly just a game engine nowadays, havent used game drivers in over half a decade now, never had issues
Nice video! I just finished a new PC build primarily for Unreal. It's an i9 14900k, 64G DDR5, RTX 4080 Super, and a 4T Crucial T700 M.2. I also have the North XL case too. It's such a beautiful case.
One should also learn to optimize the engine settings and the assets they are working with in order to fit their hardware budget. For example I use forward rendering and FXAA for Unreal Engine to run 30+ fps on my Ryzen APU. Although this disables lumen and a lot of material features, the rendering quality still looks great and quite detailed.
I would love to see how you were able to get 128gb of RAM to run efficiently in your desktop PC. I’m preparing to build a new PC this week and have been researching how to run that much RAM for procedural work and a few other insane computational tasks.
Hi Will! I've been learning unreal for some years now, and finally I feel really good and confident with my skills, and A LOT its thanks to you, just wanted to thank you with all my heart ❤️
I think 4K is definitely NOT a overkill for online content creators. It is the only way to fight against TH-cam's compression to preserve as many details as possible, like film grain, particles, fog, etc. TH-cam's compression on 1080P or even 1440P will just kill all those details from your upload after you spent so much time creating and rendering them... 😅
Well like i said, most of my renders are 1440p, resolution is often used as a crutch ☺️ a simple workaround to the compression issue is to export your video in 4K even if it is in 1440, that forces a better TH-cam codec. Don’t get me wrong. 4K has its place, but I find it a bit overrated
@@WilliamFaucher Ohh sorry my bad! I missed the part when you talking about upscale as it's playing in the background while I'm working. Yes totally agree, native render doesn't need to be 4K since we can always upscale it in other software if needed. 👍
4K is very necessary if you plan to do a lot of post work. Cropping, digital scaling, additional vfx, etc... I have also noticed rendering at 4K has far far better edge detail that is even noticeable when 4K is downscaled to 1080p. So I actually do believe there are plenty of benefits to rendering at 4K if you have the hardware for it. I like flexibility, versatility and max detail so I always render at 4K.
I've worked in VFX for years, and depending on the client, we very rarely rendered anything in 4k. It was usually HD/2k, or 2.5k. It's not absolutely necessary unless the client specifically demands it. Is 4k better? Yeah it looks better. Is it always necessary? Nope.
@@WilliamFaucher Well hey glad that has worked for you! All I am saying there is some subjectivity in there, and not everyone is gonna do things the way you do. Especially if they have a different process or clientelle. I've worked in VFX for quite a while too and I deliver a lot of 4K deliverables that clients require. But I also like to downscale to 2K from 4K to allow cropping. Its nice to have that. Its also 100% contingent on how a studio builds their pipeline, the need of the client, or even how an individual artist prefers to work. I have a client who displays their content on plenty of big screens, therefore 4K is necessary for them a lot. Anyway not trying to push buttons! Whatever works for your clients and for you!
@@rob9999 Yeah I think we are on the same page here. It really depends on your clients. It's what I say in the video, 4k isn't always necessary, but if it is, then you'll just need to account for it, hardware-wise. If you're a working professional, it's likely that hardware won't be an issue for you.
I think we've largely come to a point of diminishing returns when it comes to resolution. 8k tv's do exist but there is just no content being made for that, 4k is the sweetspot when it comes to films and streaming, and even then a lot of people cant tell a difference between HD and 4k when sitting far back enough anyway
Great video as always. I only wish you had spoke a little about AMD gpus - we have RTX6000s at work and they are amazing, but we're trying to add a few more workstations and the new ADA versions are hard to find and pretty pricey. AMD has a card with 48 gb vram that's a little easier to find (and cheaper), but I have no idea how good AMD's raytracing implementation is in Unreal.
As someone with 15 years of experience in both games and VFX/Film, at every studio I’ve ever worked at, AMD gpu’s were simply never even considered. Not even on the radar, because they’ve pretty much always had issues. They run great when they run great, but there’s always hiccups. This isn’t just fanboyism, it’s kind of the industry standard. I’m all for more competition in the field, and hey if they work for you, that’s great. But they aren’t the standard for a reason. It’s really unfortunate because competition helps everyone
I've been wanting to get into heavy computer graphics for years and I spend $2,300 on my PC. Ryzen 9 5900x. 4070 ti OC not sure on the vram, 64 gb RAM, and 2tb of storage (will be getting 8TB of external storage soon for projects! Highly recommend putting the money into the setup
This is a video about professional and semi-professional gear. You can't be on a mac and be an Unreal developer, just like you can't be a typographer and be on a PC (all the good software is mac only). Like, you can, but it's going to be more painful and it's not a good spend of money if this is (part of) your job.
@@siansoneashenanigans I dunno what you're alluding to (because it could be several things) and I don't want to make assumptions, but feel free to enlighten me
I think that water cooling might be quieter, but the reliability might be worse (you talked about reliability and you really like it) but you can use the A6000 (That Linus Tech Tips couldn't even get)
I think AIO is quieter under load for sure! And it is quite reliable these days. Personally i went with a fully aircooled system in my new build just because I like the idea of just having fans and no pump. And it is surprisigly quite quiet with Noctua fans
Loved your video, and my head is still in a blender, haha. I'm totally green with Unreal Engine. I'm not a gamer. I'll be using it for VFX and world building for my small-scale endeavors. Are there specific models you would recommend on Nvidia that I should consider?
are there any easy to use/setup pc cloud computing options for unreal engine for those who dont want/can't afford a high end pc, and still be able to use RT, metahumans etc?
Hey Sir, I'm going to build a pc for unreal engine and other DCCs next week... Im not going to render anything more than 2k... My budget allows me to go for rtx 4070 super oc 12GB+ i5 13500+ 32GB DDR5 RAM, is this a good build or should i make this like i5 13500+ RTX 4060 ti 16GB+ 64GB DDR5 RAM... A reply Would really be appreciated ❤ anyways love you content as always
Based on what William is saying in the video, and quite a few comments stating 16GB GPU is needed, the more VRAM / RAM you have the better - even if the GPU or DDR memory is slower - so on that premise I would go for the RTX 4060 ti 16GB+ 64GB DDR5 RAM combo for sure... good luck with your new rig blimey sounds fab 😎
Great video and thanks so much for the info. I'm on tight budget :-( I'm thinking of getting DDR4 64 gb in stead of DDR5 32 gb. Is that a better option as it cheaper too?
Thanks so much for this, Will! I've learned a ton from your videos. I'm looking to create environments similar to what you've shown in past videos and am loving Gaea. But I travel a lot. and a laptop seems more practical. My current laptop has a 2080 MaxQ with 64GB of ram. And it overheats and can't handle my UE shots, So I was looking at the Razer Blade 18" with an RTX 4090 and 96 GB of memory. I know the laptop version of the 4090 only has 16 GB, as opposed to the standard 4090 card with 24 GB. I'm just wondering if this laptop will be able to handle all the MegaScans and occasional MetaHumans I throw at it? I also looked into a miniATX or ITX (Fractal Design has a nice one - thanks for introducing me to them BTW). But I'm afraid of overheating being an issue there as well. Just curious what your take is on this and if the Razer Blade 18" has the juice I need! Thanks and keep up the incredible work.
Short answer - It depends on the type of game you're making. Long answer - If you are making anything low poly (like those simple graphics like Valheim etc or trying Paper2D) then "8GB VRAM" (prefer Nvidia) and "at least 16GB Memory". If you have anything serious, like I made my game - Salvation Hours (single player FPS - more on my channel) then you do need a beefy system, as Lumen lights can be really intense if you wanna achieve a good visual quality, not to mention Path Tracing. Nanite is improving as well. In these cases, at least 10GB VRAM if not more ( I recommend 12) , and at least 32GB of memory. Trust me, I'm speaking from experience. Memory (both system and GPU) fills out quickly. I have a R9 5900X and a RTX 3070 with 32GB DDR4 Memory, and my main level at times - runs out of video memory easily, which leads to crashes if you have other applications also demanding GPU memory.
Appreciate it man, can I also ask about your target performance and recommended specs to run your game? I'm new to unreal but I started with lumen, nanite, PCG, world partition and now all my team is down the ue5.4 rabbit hole 😂 I am upgrading to 32gb ram but also I was wondering what kind of systems would our players need to run at 30-60fps with dlss performance @1080p at least Thsnk you and thank William for the awesome content, it's great to be subscribed to this channel ❤ P.s. I've worked on a 4gb vram laptop until now, check some progress on my channel if you want
i do like the Apple M2 ultra.. 192 gig shared ram/vram. This is amazing for large scenes regardless of RTX stuff. - also with nanite and lumin working now. its pretty cool
I'm a bit torn between an RTX 3090 and 4090. They both have the same VRAM capacity, but I'm worried if I get the 4090 just how much more do I need to upgrade my CPU selection to prevent a bottle neck due to the 4090 intense requirements? I am leaning on the 3090, like you said speed isn't completely the end all be all and it's more reliable to have extra memory with minimal risk of constant crashes. I'm primarily doing 3D modelling, renderings and compositing inside of Photoshop on a regular basis with some spare time for gaming.
I have both running in workstations. For work, 3090 is fine 99% of the time and will save you a good chunk of cash. Big difference is the power consumption, which might mean you have to also upgrade a PSU if you go with a 4090. Like William said, VRAM is king and since they both run 24 gigs for UE they're pretty equivalent. You'll run a little slower in the viewport, but that's about it. For 3D modeling it doesn't matter, only difference is viewport speed. Photoshop isn't a massive GPU hog, so you wouldn't see substantial differences. If you have the option, get a 3090 and wait to see if the 50 series includes something in excess of 24gigs in the next year or so.
@@Niotex Yeah thank you man, I appreciate the insight. It's cheaper for comparative performance of VRAM and the PSU and CPU requirements will be lower than what the 4090 would demand.
@@Uncle_Fred Sounds good, it just makes the most reasonable sense in balancing cost, and the subsequent build up of cost for additional component upgrades that the 4090 would demand.
@@hybridphoenix7766 If you are in no rush, the 5090 will probably become available near the end of the year. At that point, both the 4090 and 3090 will see significant price drops on the used market.
Am i the only one here building the patience by using the unreal engine 4.27 using these specs: CPU: i5 2400. GPU: Amd Radeon Hd 6850 1GB. Ram: 20 GB (recently upgraded from 8 GB). Storage: Hard Drive. 🤣 but seriously.
@@WilliamFaucher Yes it works kind of, it never crashed. yeah it gets out of vram sometimes and gives the lower mip map textures in the viewport but renders are always use full resolution textures. yeah its slow but when i lower the settings according to my needs it works. Yeah there is no GPU Lightmass supported on this GPU and CPU lightmass takes forever, so in the open world scenarios i always use dynamic lighting. The indoor scenes works well with the CPU Lightmass. I pretty much deal with every problem i face .
i have an asus vivobook s15 oled whihc has i512500h with iris xe graphics and 16gb ram and 512 gb of storage space and i am able to run ue5 but i had to disabel global illumination and refection from lumen to none and anit alising to msaa something like that and then i was able to use ue5 properly . i did struggle a lot of times but i mean i had no other option so did make few 3d high quality games from this hardware . i would suggest to not use pcg framework for someone that has the same or similar specs and a tip from my side is that develop the game in low graphics and then while packaging set eveerything to default . that all from my side .
What a great time for this to pop up in my recommended! Which CPU do you recommend Intel or AMD? Probably not too much of a big deal, but curious nonetheless. Right now I'm currently looking at getting the most out of my budget for a balance between Gaming and using Blender, I'm wanting to get into UE and so this was very important to me. I'm currently looking at getting the 4070 Super, perhaps the Ryzen 9 7900 and 32gb of RAM (I'll be upgrading from a 2017 Laptop lol). I've been researching between the two (AMD, Intel) and I'm not quite sure which to choose. Thanks!
Honestly as far as CPU's are concerned, you can't go wrong with either intel or AMD at this point. Both are great. You can compare spec sheets and reviews all day but for real honest to god practical purposes.... I don't think you'll notice much of a difference. Then again what do I know. I went with an AMD cpu just because it tends to run a little cooler than intel, and uses less power. That's basically it.
Constrained by a somewhat limited budget, I'll have to make do with a 1TB SSD to 'build' my projects. Once I've finished, I'll save to an HDD and delete my project from the SSD... I hope to get away with it...
I'm using i7-8700k and 3060ti. 32gb RAM right now. thinking about upgrading my CPU and Motherboard first before GPU. What should I go for? Ryzen 7 5700x or i5 12600K DDR4 ? Thank you
First off, great video. So, im looking at a R9 5950X + 3090 for Unreal Engine 5 stuff (game dev). Do i HAVE to go this route if Unreal says I can go with a 6 core and a 2080 Super? Is there an in between??
4:04, so you are suggesting any rtx 3060 is a better bet( in terms of price & performance) vs any 4060? Correct me, if wrong. I am putting up a query as I am planning and building up funds to get a pc configuration for video editing, color grading, compositing, vfx, 3d simulation and 3d rendering for arch viz. That's my requirement, I need a pc for.
@@WilliamFaucher So far no difference with the Game drivers in my day to day use. Is Epic working specifically on the Studio drivers for UE? If so it's great. Looking forward to more content from you, your channel is great.
It has its uses, and is handy in the viewport, and rendering if you’re not disabling AA. It handles small fine details a bit better than default TSR does, I made a video about DLSS a while ago!
I was curious about VRAM vs RAM and optimization, this is what Gemini had to say about it: You can shift operation from VRAM RAM, What Operations Use VRAM Textures: Textures are the single biggest consumer of VRAM. The higher the resolution and complexity of a texture, the more VRAM it'll need. Meshes: Detailed models with many polygons require more VRAM to store their geometry data. Post-Processing Effects: Complex effects like bloom, depth of field, and real-time reflections can put a strain on your VRAM. Lighting Data: Lightmaps (pre-calculated lighting textures) and dynamic shadows can take up VRAM. What Operations Use RAM Unreal Engine Itself: UE loads core systems and data into RAM. Level Data: Level geometry and object information not currently being rendered are stored in RAM. Physics Calculations: Complex physics simulations may consume RAM for temporary data. Other Applications: Any programs running alongside UE will compete for RAM. Optimizing RAM Usage in UE Here's how you can potentially shift some of the load from VRAM to RAM: Texture Optimization: Reduce the resolution of textures where appropriate. Large textures might not be noticeable on smaller objects or in the distance. Use texture compression methods to reduce VRAM usage. Employ texture streaming to load textures as needed instead of having them all in VRAM at once. Mesh Optimization: Reduce polygon counts where detail isn't crucial. Use Level of Detail (LOD) systems to load simplified meshes at a distance. Lighting Adjustments: Limit the number of real-time lights, especially those with dynamic shadows. Consider baking static lighting into lightmaps where possible. This reduces the burden on VRAM but might take up some RAM. Material Complexity: Simplify complex materials and reduce the number of textures they use. Texture Streaming Pool: Increase the "Texture Streaming Pool Size" in UE's settings to allocate more RAM for texture streaming. Be careful, as excessive values can hurt performance. Understanding the Texture Streaming Pool The Buffer's Role: The Texture Streaming Pool in RAM is a staging area. Unreal Engine pulls textures from here as needed. Ideally, old textures not currently in use get removed from VRAM to make room for new ones. The Texture Streaming Pool acts as a buffer between RAM and VRAM. When you increase its size, you're telling Unreal Engine to dedicate more RAM space for holding textures that aren't immediately needed for rendering. How It Helps: Reduces VRAM Load: By keeping more textures readily available in RAM, the engine can reduce the frequency of loading and unloading textures directly into VRAM. This frees up valuable VRAM space. Prevents Stuttering: If your VRAM becomes full, the engine constantly needs to unload old textures and load new ones, leading to visual stuttering. The Texture Streaming Pool helps mitigate this. The Problem of Excess: When the Texture Streaming Pool is excessively large, the engine gets "lazy" about clearing old textures from VRAM. It assumes there's plenty of space in the pool, so those old textures might linger in VRAM even though they're not being used. This is wasted space. Consequences Limited Space for New Textures: If VRAM is filled with old, unused textures, you might run out of space for textures that actually need to be displayed, forcing the engine to load and unload more frequently, resulting in stuttering and potential performance dips. Missed Optimization: A huge pool masks the need for genuine optimizations. It might feel like everything runs smoothly, but inefficient use of VRAM could be holding you back from even better visuals and performance.
Question: I just want to learn UE, but my pc is really old, ( gtx 960 4Gb vram, I 7 4790, 16Gb ram, 512 Gb SSD) is it enough for just learning and light 720p personal projects.
Great video! So in theory, a laptop with a EGPU should be good for production? I guess you can't enjoy the 100% of the frame rate as a desktop setting, but would it work for rendering? Does anyone has experience with this?
Ive got the Ryzen 7 5700G and RTX 3060 12gb (not the greatest combo with a slight bottleneck) and 16gb of ram (I plan on upgrading to 64 or more in a little bit because my motherboard supports up to 128gb of ram, my goodness thats a lot!!!!!!!!!!!!!!!!!!!!!!!!!)
Top video as always bro, thank you. I have one question regarding the resolution...I render mostly still images for Archviz, and use Pathtracing...I find rendering in 4K the only way to get crisp images with pathtracing...am I doing something wrong to get blurry renders on 1080p ?
Hm. HD renders should look just as good, just, obviously, lower resolution than 4k. They shouldn't be "blurry", just lower res. You can always try r.screenpercentage 150 or something though, it will oversample your renders and give you crisper results.
@@WilliamFaucher ah thank you for the tip, I'll do some testing with that console command 🫡🙏 I read on the UE dev blog about path tracing anti-aliasing settings, to try temporal 256 and spacial 4 to give a total of 1024 samples, which I've never tried going that high...so maybe with 1080p I need higher samples as the resolution is lower? I'll do some testing and reply my findings 🙏
great video what I wanted to hear. my spec 12900k RTX 4090 64gb ddr4 2tb m.2 Samsung Pro was wondering if I should upgrade to 14900k , but after watching this video maybe not
Hello! Tnx for information. Can you tell me - what the best cpu and motherboard will be for ue5 with 4090? I bought intell i9 13900k, msi motherboard, but all ue5 scenes crushing.. at 3090 with razen - all watk good.
I can't really answer that, it sounds like you might have some BIOS settings to adjust, there have been known issues with the 13900k, so hopefully you can just find a solution without buying a whole new rig.
I think the biggest scare for a lot of ppl who are deciding where to put there money… is whether or not they will wrong into those shop-stopper crash dialogs. There will obviously be a good counter-argument to this.. but it feels kind of insulting (to be frank) for a renderer to just flat out quit if it runs out of vram. --do we not salvage *anything* from the process up to that point?? Feels so wasteful and destructive.
It's not an intentional software limitation that forces a crash, it's a PC thing. If you run out of RAM, your entire system hangs, same thing happens with software. VRAM is no different. If your car runs out of fuel, it's going to stop working. Same applies here, it's a hardware limitation that can't continue its calculations.
@@WilliamFaucher hi there, yes I see what you’re saying… it’s just obviously unfortunate…. Myself, I’ve been umm’ing and ahh’ing about which card to get ever since the 30 series! And still haven’t purchased! The story seeems to be, you either get in immediately at release or you will likely never find something for MSRP after that. My problem with this a few years ago was the frustration of everybody out there buying cards to mine some ethereal (somewhat mythical to me) virtual currency while I was just trying to buy something in order to put in actual work! To produce great 3d! The frustration was nuts. I still find it quite crazy, even though these cards are being snapped up left right and centre for AI tasks, that we have such trouble still trying to buy one… Does the leading company on the planet, with all its growth and billions, not have the capacity to produce a bit more? The old adage of ‘imply scarcity, and ppl will want the product more’ I feel applies. I’m not saying they’re being completely sneaky here, I just wonder if there isn’t just a *hint* of up-sell in their strategy. *rant over*! So I’m interested in the 4080 super, but for a long while, I’ve also been considering the AMD RYZEN 7900 XTX. Because that 24th of vram seems very very tempting. I haven’t done a price comparison yet. I’m definitely of the opinion that nvidia could have gone a bit higher in their SUPER release than the 16gb it had with the original…. Have you had any experience with that Ryzen card?
I have 7900xtx and I have broblems to stay 60 fps on 1440p. I think you need Nvidia and many times fsr is better on 4k and quality than pure 1440p. Some thing stink...🍻
i'd love to install UR 5 BUT I'm worried about that my music software and all the plugins won't run well anymore, because it also takes a lot of RAM. i think i'd have to buy a diffrent pc for each task. (one for music, one for game development) Is there any recomendation or should i just go for a mac??
What does installing software have to do with ram? As long as you are not running both apps at the same time you'll be fine. You can have any number of apps installed without if affecting your performance. Ram is only used by open/running apps. I'd advise against getting a mac for unreal usage.
Just for anyone curious, I work in Virtual Production, actually learned most of what I know about UE5 from William and Clints videos, this past year worked on a DragonForce music video, an Apple TV Show, a trailer for the new season of Kardashians, and a handful of other things.
My Rig:
Ryzen 7 5800X
RTX 4070 Super 12gb (I SHOULD have a card with 16gb minimum though)
64 GB DDR4 Ram
I started last year with a prebuilt Lenovo Legion T5 Tower with a 3060 (non ti)
EDIT: Also, the ram thing is totally true, a company built us a new rig for running an LED wall, and uhhh, they gave us like 32gb of GDDR6, and we had to get back in touch with them and be like "Yeah, this isn't gonna work, Hoss." We need at MINIMUM 96gb to run the wall, Ideally 128gb.
I got the zotac 4070ti super, it has 16gb vram and I couldn't be happier with it. The price is great, performance is excellent and it can handle complex scene in real time no problem. I have had frame rates drop when I've had non-nanite objects in scene, but that's to be expected.
@@matthewward1346@usuallydopesvsc do you guys feel like an amd card is unusable?
ngl ... you are the best unreal youtuber out there... in every video you explain how to do your stuff from start to finish. Please keep up this nice work.
💯
Thanks) We need tutorial about Ultra Dynamic Sky, how to achieve photorealism from an empty scene to working with a post process.
ultra dynamic sky is too expensive... epic should release it or make similar things
Hey what can I help you with? Also Everett the uds creator is super supportive on his discord, I'm new to unreal but uds was definitely my best investment yet
Yes
👍👍👍
@@feratube I'm making a cheaper and better version
I work as game dev for AAA. The setup company sent me is i9 12gen, 2ssd raid , 64 gb ram , rtx 3080 I believe is 12 ram. Desktop.
Bottleneck is definitely the gpu . PS5 have 16gb . Is not as fast like 3080 but the memory is everything when developing. We frequently run out of video memory but ps can deal with it no issues . Laptop rtx4070 with 8gb for console dev is not go.
You can only assemble fileswiththis laptop
I've been Using RTX 3060 12GB its still the Beast It can Handle alot of my Work I've Never Had Any Issues and I can Render 3840X 2160 I've never had any Problem
Same here, I ain't gonna pay for any more upper end model because I won't be needing that power (at least I can't justify the price/performance ratio), and so far, none of the "lower" end models has surpassed the 12GB of VRAM my 3060 has.
I still hope Intel Arc gets better as it seems they're the only ones actually adding more VRAM to lower and mid tier graphics cards, sadly I don't think they are ready yet for this type of work.
Thanks for this... I'm saving money to build a new PC and I was thinking of buying 4060 Ti (16 GB) to render 4K. What CPU and RAM do you have? I'm getting Ryzen 7 5800X and 64 GB 3600MHz C18 RAM
thanks for the comment, gonna grab 3060 12gb this month for start studying UE
Broooo I have 3060RTX as well and I was worried because the exhaust was releasing some hot air Lmao I thought It wont be able to take bigger projects but this gives me hope.
I remember hearing this back in an older video about the gpu. So I got the rtx 4060 ti 16gb. And I'm really happy to know my ram doesn't need to be fast. 32gb at 3000rpm. Great video!
We needed this video
Just a quick note about "out of video memory" crashes on UE while using Intel 13/14 gen processors: they are often caused by incorrect motherboard settings. Intel and MB manufacturers have been issuing updated guidance on how to clock the CPU correctly.
I run UE 5.3 (or 4 now) on a laptop with a GTX 1660 ti, 16GB RAM and a Ryzen 7 4800h, on an SSD.
It runs perfectly smooth, I have no performance issues and shader compilation time is very fast.
UE5 itself doesn't require high-end hardware, it entirely depends what you are building it for.
If you want to do a ultra-high poly game, use Nanite in nearly everything, Lumen, virtual shadowmaps and raytracing ... well yes, then you need a high-end system.
For most indie game projects, a mid to low-range system is perfectly enough. And keep in mind, that is what the majority of gamers use anyway, only a small percentage actually has high-end hardware, most people still use low-end.
Good point, how can indie devs benefit from new tech like PCG and nanite/lumen that definitely speed up workflows and increase overall quality, if the system is so demanding? 5months into unreal and I'm switching to a 8gb vram laptop already 😢
I am planning to buy a laptop for game development using UE5... Is core i5 or ryzen 5 along with 16gb ram and a gtx 3060 or 2060 6gb graphics card good??? I am thinking abt developing mobile games with moderate graphics or a bit better than moderate
@@beastincarnate4567 8gb vram is minimum in my opinion, but 6gb is totally doable
@@MarioCola thanks bro
@@MarioCola which laptop did you get? i am planning to get ryzen 9 with 4070 laptop, is it enough?
I just try to do my very best with all I can afford, which is not much right now, in order to get the best out of it all the time. I believe in Van Der Rohe's "Less Is More" motto in an extended way, I'd say.
My most recent rig is an OMEN 17 by HP Laptop has this specs:
Sys: Microsoft Windows 11 Home 22H2(10.0, Build 22621)
Proc.: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz 6/12
MthrBrd: HP 846A
RAM: Corsair Vengeance 32 GB [16x2]
G.C.: NVIDIA GeForce GTX 1070 (8 GB VRAM)
Res Set-Up: 4K DSR at 3480x2160 120Hz
UE Installation Drive: an internal Samsung 870 EVO SSD with 2TB space {where all my projects reside}
Cache Library Drive: an internal Samsung 870 EVO SSD with 1TB SSD as a Portable USB archive
Unfortunately I had the motherboard gone broken {by absurd not because of Unreal Engine but by having my Black dragon Viewer for Second Life set to the very top of the so I'm using the mule, which was an older OMEN 17 with a slightly older Processor and a 60Hz screen, unfortunately but has still the very same GPU and I could move the whole 32GB of RAM from the newer to the older.
I have something to say about the system... my mule cannot be upgraded to Windows 11, whose features include some I really miss a lot now like tabbed Explorer windows which were a workflow saver, literally. And yet, for some weird reasons to me, it seems Unreal Engine gets some better performance despite the slightly older processor.
I cannot work with less than my 4K 3480x2160 screen setup because I need to have the largest screen space possible when it comes to UI, and considering I cannot afford having two displays right now I cannot do otherwise.
I don't use hardware raytracing but all my projects have Lumen+Nanite enabled. I'm mostly working on mechanics {locomotion mostly, combat and interactions} because I'm a solo developer but my professional background is Architecture concepts, Interior and Furniture Design but my goal is to work more and more on level design, environment and props so things get slightly harder and my FPS pay the higher price as much as the loading of the largest maps which can take some ages. things will get dramatic and tragic when I'm supposed to reach my goal of doing cinematics and, potentially, even start making my own movies with UE, but at that point I guess I must afford a Next Gen desktop and right now i don't even know when and how I'll be able to afford that.
One last consideration for those wondering which one is the best... the Unreal Engine versions!
I always keep myself up to date when it comes to that, because I'm at my very early stage in Game Development, "learning my craft by crafting" as I'm used to say, so it's easier to switch and learn the needed updates I my work and I believe it's essential to not sleep on technology fast updating because the risk of falling behind and end up having way too much to deal with in order to recuperate compared to other developers, so it's better to improve our workflow while keeping up with the technology's pace rather than sticking in the comfort zone of the always same workflow. Ain't necessary to make big steps all at once but rather take one more smaller one at each time as the development of technology goes.
So, that preamble made, I believe 5.1 was the most stable of the UE5 versions despite the Shaders Compiling was crazy but things got terribly wrong with 5.2... continuous crashes even by simply having the editor overview loading the map which made me heavily get concerned about the chance I had to keep myself up to date with the engine and rather get stuck with the 5.1. Luckily UE5.3 came out and since then everything went like a charm again and 5.4 seems even better. I have to sacrifice Hardware Raytracing and FPS _{30-40 in editor mode, 16-20 in preview play mode}_ but ain't a big deal for me so far as long as I can still be productive with what I'm working at right now.
That been said... I'm still a bit concern having still my proud yet old GTX... I blame myself for having preferred to save those 300-400€ from buying the version of my latest laptop with one of the early RTX GPUs available back then, because I honestly don't know how bad that decision was and if I'm paying a higher price for that mistake or not.
That put a lot of thing I did not aware about to perspective.
Thank you very much.
Yeah, my 3080 (only 10GB) is filled up really fast when working in 4K 😄 That A6000 is 🤤 there are watercooling solutions for those cars too if you want. I always hated blower designs :p
Yeah blower designs are great if you are stacking lots of them but dang are they ever loud and hot. I'd like to avoid watercooling entirely if possible though
Thanks for the video and experience!
My observations and experience:
Image quality: The video is 1440p (1080p), has better quality if it is converted from 4K. The quality is worse if you make 1440p from 1080p in post-production. 1080 (4K) is better than 1440 (1080p).
Video card: I have RTX 3060 (12GB), almost always render 4K (post-production 1440, 1080) sometimes 8K (I do not use lumens and ray tracing).
RAM: two strips will work faster than 4, so if you need 128, put two 64. Thanks!
what is your screen percentage at
@@jayvos1111 TV forty two inches 3840х2160 175%
Nice man, I have been searching about this info, but no creator does this without sponsorship, I dont know why they are calling themself any better than Television.
You did a great job man!!!
Thank you!
@WilliamFaucher especially sharing your full experience on rtx and A
Well , all i note is grt as rtx A6000 48gb is for workstation only. Personally I've bought a Hp omen 16 2024 edition with rtx 4060 8gb vram , ryzen 7 7840Hs ,16gb ram , 1tb ssd can easily boost my work and i can do 85-90% unreal work if i will export my project at 2k resolution, just how will said upscale it , that's what i planned to do first 2k to 8k resolution. Later i will upgrade in end 2024 16 to 32gb and 1tb to 2tb m.2 ssd.Cya nice i just came to hear about ue 5.4 update specs still i can load it.
even if this is an ad, it's extremely valuable information.
This is the best video explaination for me.
Wonderful summary. I built lots of PCs since 2001, professionally and for myself and I share the same perspective as you now as an artist. Thank you for the video, it is very useful info for artists working with UE5.
Quick answer: you will never have enough of something.
More is good all is better
@@Uncle_Fred That’s just fundamentally untrue. As I’ve said in the video, I have done LOTS of work in UE5 with 8gb, my current daily driver has 16gb without issues, though I do use the A6000 when doing extremely heavy stuff. But the 4080 is PLENTY fine for 90% of tasks.
@@WilliamFaucher I think his point is that because of the continual evolution of technology you can never really have enough, what is the enough today won't be in a few years time because of the spec requirements that new software demands. A few years back we could run UE4 on a 1080, this is no longer the case for UE5 and that will also be true as things continue to become more powerful in the future. This video will be obsolete and there will be a new one in its stead telling us whats on the shopping list.
So no, it is not fundamentally untrue as you say, if you want to evolve with the times and remain on the bleeding edge of technology in order to progress adequately alongside your chosen community having a 16GB machine with a subpar GPU does not cut it.
@@AntiGuru498 He said anything less than 24gb causes crashes. Yes that is fundamentally untrue, as I am running 16gb now myself, without issues. I hear what you’re saying, but you absolutely do not need a 3090 or 4090 to work in Unreal. Is it nice to have? Totally. Necessary? No.
@@WilliamFaucher My bad, i did not realize you weren't responding to the original post.
Helpful, thanks
I’m a simple guy. I see a Bill Faucher video. I click. I like. We need more yous haha
For game development you are better of with prioritizing raw GPU performance compared to VRAM. Epic themselves up to a couple of years ago used to run with RTX 2080 Supers, they switched to 10gb 3080s recently. So no, you don't really need that much VRAM for game development.
the best explanation about´hardware for Unreal!
Studio drivers don't get updated as often and ironically the only time we had driver issues it was fixed by installing the regular game driver. Which weirdly makes sense, when you use a game driver for a game engine.
I very rarely update drivers, once in a blue moon, don’t fix it if it ain’t broke ;)
And unreal is hardly just a game engine nowadays, havent used game drivers in over half a decade now, never had issues
Nice video! I just finished a new PC build primarily for Unreal. It's an i9 14900k, 64G DDR5, RTX 4080 Super, and a 4T Crucial T700 M.2.
I also have the North XL case too. It's such a beautiful case.
Great build! Yeah I LOVE the north case, it just suits my vibe so well. Best case I ever got too!
Dose the front fan of the north case get really noisy because of the how the front fan design which make it noiser at high fanspeed ?
@WilliamFaucher
@@salehbaker9221 depends on your fans. At full speed you do hear them but its not really loud. Get some noctuas on there and youll be fine.
Hi! And you use what motherboard? Thanks
Definitely very helpful, thanks Will! I’ve had a razor blade 15 from 4 years ago and it’s for sure time to upgrade.
Hah I also had one for years and it was a good little thing while it lasted!
One should also learn to optimize the engine settings and the assets they are working with in order to fit their hardware budget.
For example I use forward rendering and FXAA for Unreal Engine to run 30+ fps on my Ryzen APU. Although this disables lumen and a lot of material features, the rendering quality still looks great and quite detailed.
Thoughts on 4060 16gb ? Any idea is it good?
Im using a laptop for unreal and other 3d stuff (RTX 4070, 7845 HX, 32 GB DDR5 RAM). Working well for me so far
Thank you Mr Faucher, clear and precise as usual
Dust on the laptop is killing me right now!!
I would love to see how you were able to get 128gb of RAM to run efficiently in your desktop PC. I’m preparing to build a new PC this week and have been researching how to run that much RAM for procedural work and a few other insane computational tasks.
I added the ram sticks and had to adjust the clock speeds accordingly based on the CPU specs but thats about it
Hi Will! I've been learning unreal for some years now, and finally I feel really good and confident with my skills, and A LOT its thanks to you, just wanted to thank you with all my heart ❤️
Is he that good? First time seeing his videos
I think 4K is definitely NOT a overkill for online content creators. It is the only way to fight against TH-cam's compression to preserve as many details as possible, like film grain, particles, fog, etc. TH-cam's compression on 1080P or even 1440P will just kill all those details from your upload after you spent so much time creating and rendering them... 😅
Well like i said, most of my renders are 1440p, resolution is often used as a crutch ☺️ a simple workaround to the compression issue is to export your video in 4K even if it is in 1440, that forces a better TH-cam codec. Don’t get me wrong. 4K has its place, but I find it a bit overrated
@@WilliamFaucher Ohh sorry my bad! I missed the part when you talking about upscale as it's playing in the background while I'm working. Yes totally agree, native render doesn't need to be 4K since we can always upscale it in other software if needed. 👍
I totally agree with you about the VRAM size. Why nvidia just can't give us a mid range 40series card with like 16GB VRAM.
Great video man! That raised keyboard on the Zenbook is also mad cool.
4K is very necessary if you plan to do a lot of post work. Cropping, digital scaling, additional vfx, etc... I have also noticed rendering at 4K has far far better edge detail that is even noticeable when 4K is downscaled to 1080p. So I actually do believe there are plenty of benefits to rendering at 4K if you have the hardware for it. I like flexibility, versatility and max detail so I always render at 4K.
I've worked in VFX for years, and depending on the client, we very rarely rendered anything in 4k. It was usually HD/2k, or 2.5k. It's not absolutely necessary unless the client specifically demands it. Is 4k better? Yeah it looks better. Is it always necessary? Nope.
@@WilliamFaucher Well hey glad that has worked for you! All I am saying there is some subjectivity in there, and not everyone is gonna do things the way you do. Especially if they have a different process or clientelle. I've worked in VFX for quite a while too and I deliver a lot of 4K deliverables that clients require. But I also like to downscale to 2K from 4K to allow cropping. Its nice to have that. Its also 100% contingent on how a studio builds their pipeline, the need of the client, or even how an individual artist prefers to work. I have a client who displays their content on plenty of big screens, therefore 4K is necessary for them a lot. Anyway not trying to push buttons! Whatever works for your clients and for you!
@@rob9999 Yeah I think we are on the same page here. It really depends on your clients. It's what I say in the video, 4k isn't always necessary, but if it is, then you'll just need to account for it, hardware-wise. If you're a working professional, it's likely that hardware won't be an issue for you.
now we just gotta convince the rest of the industry that more pixels isn't always better :D Thanks again as always for great knowledge bombs.
I think we've largely come to a point of diminishing returns when it comes to resolution. 8k tv's do exist but there is just no content being made for that, 4k is the sweetspot when it comes to films and streaming, and even then a lot of people cant tell a difference between HD and 4k when sitting far back enough anyway
William, what power supply and cooling do you use for your setup?
Great video, informative and honest. This is the way.
Hi, I dont know where to ask this. But is it possible to make a tutorial on how to make a shadow catcher, that works with transparent materials? :D
This was very helpful, thank you
Great video as always. I only wish you had spoke a little about AMD gpus - we have RTX6000s at work and they are amazing, but we're trying to add a few more workstations and the new ADA versions are hard to find and pretty pricey. AMD has a card with 48 gb vram that's a little easier to find (and cheaper), but I have no idea how good AMD's raytracing implementation is in Unreal.
As someone with 15 years of experience in both games and VFX/Film, at every studio I’ve ever worked at, AMD gpu’s were simply never even considered. Not even on the radar, because they’ve pretty much always had issues. They run great when they run great, but there’s always hiccups. This isn’t just fanboyism, it’s kind of the industry standard. I’m all for more competition in the field, and hey if they work for you, that’s great. But they aren’t the standard for a reason. It’s really unfortunate because competition helps everyone
Super content and straight to the point! Thank you!
I've been wanting to get into heavy computer graphics for years and I spend $2,300 on my PC. Ryzen 9 5900x. 4070 ti OC not sure on the vram, 64 gb RAM, and 2tb of storage (will be getting 8TB of external storage soon for projects! Highly recommend putting the money into the setup
Very helpful. Thanks for posting.
Thank you for your insight, this give me confidence on trying to be working on projects for my use case.
😁
very nice video, I have 1080ti with 12GB ram is this going to be enough?
It will work yes! Though an RTX gpu will definitely go a long way towards improving performance. Even a 20 series will be a notable improvement :)
@@WilliamFaucher Thank you for the reply will surely be upgrading on that for sure.
@@gamingtemplar9893 sorry my bad you stand correct its 11gb :)
CPU
UE5 works great with my pc specs : )
12th Gen i7-12700 + RTX 3060 12gb, 16gb ram although i upgraded to 64. NVMA
Me, on a Mac: whomp whomp. 😕
This is a video about professional and semi-professional gear. You can't be on a mac and be an Unreal developer, just like you can't be a typographer and be on a PC (all the good software is mac only). Like, you can, but it's going to be more painful and it's not a good spend of money if this is (part of) your job.
@@ZhilBear that was literally the point I was making, but you've mansplained it beautifully. No notes. 👏
@@siansoneashenanigans Not a man, and you're not the only person to read the comment section, was trying to be helpful. Have a nice day though :)
@@ZhilBear Ah, did I misgender you? I wonder how that could have happened? 🤨
@@siansoneashenanigans I dunno what you're alluding to (because it could be several things) and I don't want to make assumptions, but feel free to enlighten me
Appreciate your video on this. Great advice that is very practical.
I think that water cooling might be quieter, but the reliability might be worse (you talked about reliability and you really like it) but you can use the A6000 (That Linus Tech Tips couldn't even get)
I think AIO is quieter under load for sure! And it is quite reliable these days. Personally i went with a fully aircooled system in my new build just because I like the idea of just having fans and no pump. And it is surprisigly quite quiet with Noctua fans
Loved your video, and my head is still in a blender, haha. I'm totally green with Unreal Engine. I'm not a gamer. I'll be using it for VFX and world building for my small-scale endeavors. Are there specific models you would recommend on Nvidia that I should consider?
can you please specify your mobo and ram? 4 sticks of ram on zen 5 is tricky
are there any easy to use/setup pc cloud computing options for unreal engine for those who dont want/can't afford a high end pc, and still be able to use RT, metahumans etc?
That beard is excellent 👌👊 and thank you for another video!
i've been using UE5 with feature level 5 directx 11 with a i5-4690k and a 970 for a few months now after having used this system in ue4 for 8+ years
William ! You looks stunning
Thank you!
I have question for 3000 dollar budget what do you think best for me desktop
My PC
CPU I9 15900K
RTX 5090
RAM 128 GB
SSD 4 GB
More like my future PC
Hey Sir, I'm going to build a pc for unreal engine and other DCCs next week... Im not going to render anything more than 2k... My budget allows me to go for rtx 4070 super oc 12GB+ i5 13500+ 32GB DDR5 RAM, is this a good build or should i make this like i5 13500+ RTX 4060 ti 16GB+ 64GB DDR5 RAM... A reply Would really be appreciated ❤ anyways love you content as always
Based on what William is saying in the video, and quite a few comments stating 16GB GPU is needed, the more VRAM / RAM you have the better - even if the GPU or DDR memory is slower - so on that premise I would go for the RTX 4060 ti 16GB+ 64GB DDR5 RAM combo for sure... good luck with your new rig blimey sounds fab 😎
@@emotional-robot-dynamics okay dude... Thanks for the help .. much love ❤
Great video and thanks so much for the info. I'm on tight budget :-( I'm thinking of getting DDR4 64 gb in stead of DDR5 32 gb. Is that a better option as it cheaper too?
I think you'll be hard pressed to tell a difference! As long as your motherboard supports ddr4, go for it :)
of course we have the same pc case 😎
3090 24gb vs 4080 super 16gb(or 4070ti super), which for unreal cinematic?
More vram always.
@@WilliamFaucher then, why do you use 4080? it has16gb vram
@@feratube The 4080 is just my daily driver, my rendering PC has an A6000 with 48gb of vram :) I talk about it in this video
Thanks so much for this, Will! I've learned a ton from your videos. I'm looking to create environments similar to what you've shown in past videos and am loving Gaea. But I travel a lot. and a laptop seems more practical. My current laptop has a 2080 MaxQ with 64GB of ram. And it overheats and can't handle my UE shots, So I was looking at the Razer Blade 18" with an RTX 4090 and 96 GB of memory. I know the laptop version of the 4090 only has 16 GB, as opposed to the standard 4090 card with 24 GB. I'm just wondering if this laptop will be able to handle all the MegaScans and occasional MetaHumans I throw at it? I also looked into a miniATX or ITX (Fractal Design has a nice one - thanks for introducing me to them BTW). But I'm afraid of overheating being an issue there as well. Just curious what your take is on this and if the Razer Blade 18" has the juice I need! Thanks and keep up the incredible work.
I also build pc i am confused in Ryzen 9 9950x vs intel core ultra 9 285k which one best choice????
Short answer - It depends on the type of game you're making.
Long answer - If you are making anything low poly (like those simple graphics like Valheim etc or trying Paper2D) then "8GB VRAM" (prefer Nvidia) and "at least 16GB Memory".
If you have anything serious, like I made my game - Salvation Hours (single player FPS - more on my channel) then you do need a beefy system, as Lumen lights can be really intense if you wanna achieve a good visual quality, not to mention Path Tracing. Nanite is improving as well. In these cases, at least 10GB VRAM if not more ( I recommend 12) , and at least 32GB of memory. Trust me, I'm speaking from experience. Memory (both system and GPU) fills out quickly. I have a R9 5900X and a RTX 3070 with 32GB DDR4 Memory, and my main level at times - runs out of video memory easily, which leads to crashes if you have other applications also demanding GPU memory.
Yup, like I said, it really depends on what you’re doing. 8 should be the absolute bare minimum, anything more is better ☺️
Appreciate it man, can I also ask about your target performance and recommended specs to run your game? I'm new to unreal but I started with lumen, nanite, PCG, world partition and now all my team is down the ue5.4 rabbit hole 😂
I am upgrading to 32gb ram but also I was wondering what kind of systems would our players need to run at 30-60fps with dlss performance @1080p at least
Thsnk you and thank William for the awesome content, it's great to be subscribed to this channel ❤
P.s.
I've worked on a 4gb vram laptop until now, check some progress on my channel if you want
i do like the Apple M2 ultra.. 192 gig shared ram/vram. This is amazing for large scenes regardless of RTX stuff. - also with nanite and lumin working now. its pretty cool
Shared memory is great but I cannot recommend mac for any serious Unreal work.
it aint worth the price too
@@krishanth5750 Just buy a new gpu every few years..shrug…
Noone talkng of gtx 1080 the founders edition not the Ti one .
I'm a bit torn between an RTX 3090 and 4090. They both have the same VRAM capacity, but I'm worried if I get the 4090 just how much more do I need to upgrade my CPU selection to prevent a bottle neck due to the 4090 intense requirements? I am leaning on the 3090, like you said speed isn't completely the end all be all and it's more reliable to have extra memory with minimal risk of constant crashes.
I'm primarily doing 3D modelling, renderings and compositing inside of Photoshop on a regular basis with some spare time for gaming.
I have both running in workstations. For work, 3090 is fine 99% of the time and will save you a good chunk of cash. Big difference is the power consumption, which might mean you have to also upgrade a PSU if you go with a 4090. Like William said, VRAM is king and since they both run 24 gigs for UE they're pretty equivalent. You'll run a little slower in the viewport, but that's about it. For 3D modeling it doesn't matter, only difference is viewport speed. Photoshop isn't a massive GPU hog, so you wouldn't see substantial differences. If you have the option, get a 3090 and wait to see if the 50 series includes something in excess of 24gigs in the next year or so.
A 3090 is a perfectly fine choice for UE5 work. It has 24GB of VRAM, which is the most important spec.
@@Niotex Yeah thank you man, I appreciate the insight. It's cheaper for comparative performance of VRAM and the PSU and CPU requirements will be lower than what the 4090 would demand.
@@Uncle_Fred Sounds good, it just makes the most reasonable sense in balancing cost, and the subsequent build up of cost for additional component upgrades that the 4090 would demand.
@@hybridphoenix7766 If you are in no rush, the 5090 will probably become available near the end of the year. At that point, both the 4090 and 3090 will see significant price drops on the used market.
And what monitor do you find useful?
Thanks for sharing. May I ask what CPU cooler and motherboard are you using on both PCs?
I'm using an ASUS ProArt Creator Motherboard, and a noctua D15S cooler :)
Am i the only one here building the patience by using the unreal engine 4.27 using these specs:
CPU: i5 2400.
GPU: Amd Radeon Hd 6850 1GB.
Ram: 20 GB (recently upgraded from 8 GB).
Storage: Hard Drive.
🤣 but seriously.
Hey if it works it works!
@@WilliamFaucher Thanks man its giving me hope.🥰
@@WilliamFaucher Yes it works kind of, it never crashed. yeah it gets out of vram sometimes and gives the lower mip map textures in the viewport but renders are always use full resolution textures. yeah its slow but when i lower the settings according to my needs it works. Yeah there is no GPU Lightmass supported on this GPU and CPU lightmass takes forever, so in the open world scenarios i always use dynamic lighting. The indoor scenes works well with the CPU Lightmass.
I pretty much deal with every problem i face .
MacBook Pro 2020?
i have an asus vivobook s15 oled whihc has i512500h with iris xe graphics and 16gb ram and 512 gb of storage space and i am able to run ue5 but i had to disabel global illumination and refection from lumen to none and anit alising to msaa something like that and then i was able to use ue5 properly . i did struggle a lot of times but i mean i had no other option so did make few 3d high quality games from this hardware . i would suggest to not use pcg framework for someone that has the same or similar specs and a tip from my side is that develop the game in low graphics and then while packaging set eveerything to default . that all from my side .
What a great time for this to pop up in my recommended! Which CPU do you recommend Intel or AMD? Probably not too much of a big deal, but curious nonetheless.
Right now I'm currently looking at getting the most out of my budget for a balance between Gaming and using Blender, I'm wanting to get into UE and so this was very important to me. I'm currently looking at getting the 4070 Super, perhaps the Ryzen 9 7900 and 32gb of RAM (I'll be upgrading from a 2017 Laptop lol). I've been researching between the two (AMD, Intel) and I'm not quite sure which to choose. Thanks!
Honestly as far as CPU's are concerned, you can't go wrong with either intel or AMD at this point. Both are great. You can compare spec sheets and reviews all day but for real honest to god practical purposes.... I don't think you'll notice much of a difference. Then again what do I know.
I went with an AMD cpu just because it tends to run a little cooler than intel, and uses less power. That's basically it.
Constrained by a somewhat limited budget, I'll have to make do with a 1TB SSD to 'build' my projects. Once I've finished, I'll save to an HDD and delete my project from the SSD... I hope to get away with it...
i got an RTX 3050 with 6 GB is this gona be allright?
Depends of what your want to make
"most exciting, fun pc upgrade, GPU" exactly...
I'm using i7-8700k and 3060ti. 32gb RAM right now. thinking about upgrading my CPU and Motherboard first before GPU.
What should I go for?
Ryzen 7 5700x
or i5 12600K DDR4 ?
Thank you
First off, great video. So, im looking at a R9 5950X + 3090 for Unreal Engine 5 stuff (game dev). Do i HAVE to go this route if Unreal says I can go with a 6 core and a 2080 Super? Is there an in between??
Go highest core on CPU you can, and highest vram on the GPU.
4:04, so you are suggesting any rtx 3060 is a better bet( in terms of price & performance) vs any 4060? Correct me, if wrong. I am putting up a query as I am planning and building up funds to get a pc configuration for video editing, color grading, compositing, vfx, 3d simulation and 3d rendering for arch viz. That's my requirement, I need a pc for.
Yes, I'd take a 3060 12gb over 8gb 4060. The 4060 is a faster card but the limited vram won't be great.
Studio drivers for a game engine?
Yep. Because we are developing on a game engine, not playing games 😉
@@WilliamFaucher So far no difference with the Game drivers in my day to day use. Is Epic working specifically on the Studio drivers for UE? If so it's great. Looking forward to more content from you, your channel is great.
A4000 or RTX 4070 for UE 5 game development? (only for 1080p and will test it in other machine with 3060 ti)
Do you actially like dlss as an artist or would it be better to just run lower resolution? To me it seems like a layer, that could cloak some issues.
It has its uses, and is handy in the viewport, and rendering if you’re not disabling AA. It handles small fine details a bit better than default TSR does, I made a video about DLSS a while ago!
I was curious about VRAM vs RAM and optimization, this is what Gemini had to say about it:
You can shift operation from VRAM RAM,
What Operations Use VRAM
Textures: Textures are the single biggest consumer of VRAM. The higher the resolution and complexity of a texture, the more VRAM it'll need.
Meshes: Detailed models with many polygons require more VRAM to store their geometry data.
Post-Processing Effects: Complex effects like bloom, depth of field, and real-time reflections can put a strain on your VRAM.
Lighting Data: Lightmaps (pre-calculated lighting textures) and dynamic shadows can take up VRAM.
What Operations Use RAM
Unreal Engine Itself: UE loads core systems and data into RAM.
Level Data: Level geometry and object information not currently being rendered are stored in RAM.
Physics Calculations: Complex physics simulations may consume RAM for temporary data.
Other Applications: Any programs running alongside UE will compete for RAM.
Optimizing RAM Usage in UE
Here's how you can potentially shift some of the load from VRAM to RAM:
Texture Optimization:
Reduce the resolution of textures where appropriate. Large textures might not be noticeable on smaller objects or in the distance.
Use texture compression methods to reduce VRAM usage.
Employ texture streaming to load textures as needed instead of having them all in VRAM at once.
Mesh Optimization:
Reduce polygon counts where detail isn't crucial.
Use Level of Detail (LOD) systems to load simplified meshes at a distance.
Lighting Adjustments:
Limit the number of real-time lights, especially those with dynamic shadows.
Consider baking static lighting into lightmaps where possible. This reduces the burden on VRAM but might take up some RAM.
Material Complexity:
Simplify complex materials and reduce the number of textures they use.
Texture Streaming Pool:
Increase the "Texture Streaming Pool Size" in UE's settings to allocate more RAM for texture streaming. Be careful, as excessive values can hurt performance.
Understanding the Texture Streaming Pool
The Buffer's Role: The Texture Streaming Pool in RAM is a staging area. Unreal Engine pulls textures from here as needed. Ideally, old textures not currently in use get removed from VRAM to make room for new ones. The Texture Streaming Pool acts as a buffer between RAM and VRAM. When you increase its size, you're telling Unreal Engine to dedicate more RAM space for holding textures that aren't immediately needed for rendering.
How It Helps:
Reduces VRAM Load: By keeping more textures readily available in RAM, the engine can reduce the frequency of loading and unloading textures directly into VRAM. This frees up valuable VRAM space.
Prevents Stuttering: If your VRAM becomes full, the engine constantly needs to unload old textures and load new ones, leading to visual stuttering. The Texture Streaming Pool helps mitigate this.
The Problem of Excess: When the Texture Streaming Pool is excessively large, the engine gets "lazy" about clearing old textures from VRAM. It assumes there's plenty of space in the pool, so those old textures might linger in VRAM even though they're not being used. This is wasted space.
Consequences
Limited Space for New Textures: If VRAM is filled with old, unused textures, you might run out of space for textures that actually need to be displayed, forcing the engine to load and unload more frequently, resulting in stuttering and potential performance dips.
Missed Optimization: A huge pool masks the need for genuine optimizations. It might feel like everything runs smoothly, but inefficient use of VRAM could be holding you back from even better visuals and performance.
golden infos! tq4this
You look so much like Kyle Bornheimer, who plays Teddy in Brooklyn 99.
Question: I just want to learn UE, but my pc is really old, ( gtx 960 4Gb vram, I 7 4790, 16Gb ram, 512 Gb SSD) is it enough for just learning and light 720p personal projects.
Great video! So in theory, a laptop with a EGPU should be good for production? I guess you can't enjoy the 100% of the frame rate as a desktop setting, but would it work for rendering? Does anyone has experience with this?
Ive got the Ryzen 7 5700G and RTX 3060 12gb (not the greatest combo with a slight bottleneck) and 16gb of ram (I plan on upgrading to 64 or more in a little bit because my motherboard supports up to 128gb of ram, my goodness thats a lot!!!!!!!!!!!!!!!!!!!!!!!!!)
Top video as always bro, thank you.
I have one question regarding the resolution...I render mostly still images for Archviz, and use Pathtracing...I find rendering in 4K the only way to get crisp images with pathtracing...am I doing something wrong to get blurry renders on 1080p ?
Hm. HD renders should look just as good, just, obviously, lower resolution than 4k. They shouldn't be "blurry", just lower res. You can always try r.screenpercentage 150 or something though, it will oversample your renders and give you crisper results.
@@WilliamFaucher ah thank you for the tip, I'll do some testing with that console command 🫡🙏
I read on the UE dev blog about path tracing anti-aliasing settings, to try temporal 256 and spacial 4 to give a total of 1024 samples, which I've never tried going that high...so maybe with 1080p I need higher samples as the resolution is lower? I'll do some testing and reply my findings 🙏
great video what I wanted to hear.
my spec
12900k
RTX 4090
64gb ddr4
2tb m.2 Samsung Pro
was wondering if I should upgrade to 14900k , but after watching this video maybe not
is 5950x good for UE5 + 4070 ti 16gb vram?
Hello! Tnx for information. Can you tell me - what the best cpu and motherboard will be for ue5 with 4090? I bought intell i9 13900k, msi motherboard, but all ue5 scenes crushing.. at 3090 with razen - all watk good.
I can't really answer that, it sounds like you might have some BIOS settings to adjust, there have been known issues with the 13900k, so hopefully you can just find a solution without buying a whole new rig.
I think the biggest scare for a lot of ppl who are deciding where to put there money… is whether or not they will wrong into those shop-stopper crash dialogs.
There will obviously be a good counter-argument to this.. but it feels kind of insulting (to be frank) for a renderer to just flat out quit if it runs out of vram. --do we not salvage *anything* from the process up to that point?? Feels so wasteful and destructive.
It's not an intentional software limitation that forces a crash, it's a PC thing. If you run out of RAM, your entire system hangs, same thing happens with software. VRAM is no different. If your car runs out of fuel, it's going to stop working. Same applies here, it's a hardware limitation that can't continue its calculations.
@@WilliamFaucher hi there, yes I see what you’re saying… it’s just obviously unfortunate…. Myself, I’ve been umm’ing and ahh’ing about which card to get ever since the 30 series! And still haven’t purchased! The story seeems to be, you either get in immediately at release or you will likely never find something for MSRP after that. My problem with this a few years ago was the frustration of everybody out there buying cards to mine some ethereal (somewhat mythical to me) virtual currency while I was just trying to buy something in order to put in actual work! To produce great 3d! The frustration was nuts.
I still find it quite crazy, even though these cards are being snapped up left right and centre for AI tasks, that we have such trouble still trying to buy one…
Does the leading company on the planet, with all its growth and billions, not have the capacity to produce a bit more? The old adage of ‘imply scarcity, and ppl will want the product more’ I feel applies.
I’m not saying they’re being completely sneaky here, I just wonder if there isn’t just a *hint* of up-sell in their strategy.
*rant over*!
So I’m interested in the 4080 super, but for a long while, I’ve also been considering the AMD RYZEN 7900 XTX. Because that 24th of vram seems very very tempting. I haven’t done a price comparison yet. I’m definitely of the opinion that nvidia could have gone a bit higher in their SUPER release than the 16gb it had with the original….
Have you had any experience with that Ryzen card?
@@SkillipEvolver id choose nvidia over amd, personally. Nvidia is industry standard for a reason
this video was on time while i beat myself on weather to get 32gb or 64gb ram.
I'd go for 64 if you can afford it! More is almost always better.
I have 7900xtx and I have broblems to stay 60 fps on 1440p. I think you need Nvidia and many times fsr is better on 4k and quality than pure 1440p. Some thing stink...🍻
Hi,Can you tell me what radiator you are using for the 7950x?
Not using one! Air cooled with noctua fans ☺️
@@WilliamFaucher Thank you so much, Actually, I have water cooling anxiety.
i'd love to install UR 5 BUT I'm worried about that my music software and all the plugins won't run well anymore, because it also takes a lot of RAM.
i think i'd have to buy a diffrent pc for each task. (one for music, one for game development)
Is there any recomendation or should i just go for a mac??
What does installing software have to do with ram? As long as you are not running both apps at the same time you'll be fine. You can have any number of apps installed without if affecting your performance. Ram is only used by open/running apps. I'd advise against getting a mac for unreal usage.
i thought i went overkill with16tb HDDim now down to 1Tb ,the amount of storage should def. be considered.