Learn Shape Keys In Under 5 Mins | Blender
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- เผยแพร่เมื่อ 28 เม.ย. 2020
- Understanding Shape Keys in Blender in under 5 minutes. This is for all you beginners out there. I don't cover everything there is to know about shape keys, but just enough to get you to understand what they are and how to use them.
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#Blender #Basics #3D
thanks for making this tutorial. I'm making my first pokemon theme short and i have been stuck on figuring out the animation part for 10 days now. you are a life saver. :D will try this tommorow.
Thank you, straight to the point, no fluff, no specially prepared object to catch up with, simple and easy to understand. Great job!
3:49 how I feel watching this tutorial and understanding it all
You get an A+, straight to the point with a nice lil demo .
Yea no scrubbing through video today!
Short and to the point and full of great info, thanks
Known OF shape keys for ages. But now is when I finally get around to learning how to make them. Very simple and to-the-point tutorial. Just what I wanted.
Simple, no blabla, straight to the point. I cant thank you enough for this
It's always really nice to find a tutorial that's easy to follow and straight to the point, thanks!
You can apply a modifier with shape keys if you get the Blender Addon Skeeper
Thank you a lot! Short and clear, best combination
Right to the point + simple animation. Thanks!
Thank you, very concise and quick video!
Very nice, Short, Informative and Usefull Tutorial! Thanks a lot. Learned a lot in that 5 Minutes.
Thanks for this, great and straightforward explanation!
Well said, short and simple. Much appreciate it
Thank you for this tutorial...
Thanks a lot for this tutorial! it was super useful, now i understand shape keys a little better.
Simple easy and short. Thank you!
You made this so easy.
Many Thank
Thank you so much, this was superrrr easy and to grasp!
Thanks for this very helpful tutorial and happy blending with Blender 3d
really nice tutorial, thank you!
Interesting overview. thank you.
Very easy to understand. Well explained. You got yourself a new subscriber mate!
Thank you so much. This will save a ton of time. OMG!
Great tutorial! Thanks
THANK YOU SO MUCH
Thanks dude for this 👍amazing tutorial
Thank you!
Thank you very much
Thanks for tutorial :D
oh so that's how it works! thanks man!
yes thankyou vry much, i cheked like 5 tuto before that one to understand.
very nice
Good tutorial, GOOD! +rep
thank you
Thanks mate
Thanks!
Thx mate
quick thing if u join stuff it doesnt mess up ur shapes! i had a mirror mod on and learned way to late it wont work so i duplicated flipped and joined and it worked as i wanted it to!
Thanks Bro
Tysm!!!!
Now I can comfortably animate :3
Is it possible to carry over like the morphs from one part to another. like it's values. I'm doing some model conversion and when trying to for example. Show weapon slider, it affects another material or part of the model
THANK YOU!!!!!!!!!!!!!!!
is it possible to put shape keys on bones/vertex groups? for example, I have vertex groups and bones of each face muscles and I want to make an "A" shape key, I would just need to move the bones instead of each individual vertex
Thanks
so i did the sin of adding a new vertex after the basis mesh was created - im currently editing an existing premade avatar. is there a way i can create a new basis or update the exishing one? an of course ideally with out having to update all the pre-exisitng shape keys manually. but i will if thats the only option.
best!
I literally only needed to watch this for 1:41 to figure everything out, thank you
Up to 1:41 tells how to use it. After 1:41 goes over the quirks, limitations, and other tricks which I found useful. 😁
@@JKTravelsShow thx
thank you!
hi 😃
SuperWiiBros learning about 3d models? 🤨
Very helpful... do you have some more usecases for this?
tysm
Im making some weird alien-like living plants for my game and this will definitely be the easiest way to animate, thanks. Im so sick of using armature its so tiring.
u can by pass the shape key modifier restriction with SK keeper addon. once u install it object scroll down > apply choose modifier or apply all modifiers.
Nice bro!
yes pretty nice
Can u use it a shrink wrap modifier. If so, how is it done
Ooooh this could be fucking awesome for squash & stretch in animation! I gotta use this!
Hello i've been wondering about this for so long, is it possible to create an animated shape key ?
For instance, I press the "&" key on my keyboard and it triggers a spinning flower on my avatar's head.
Is it doable in blender ?
He shows how to near the end of the video.
mokne deformation
Big brain moment
how you deselect the shape in shape key pannel?
❤❤❤❤
How to export the shape key animation into a fbx file?
Help! I think I've slowly been destroying the eye ball animations on my character because I've been using the 'Relative' button checked for Shape keys but the Blender documentation doesn't explain the 'Relative' button in a way I can understand.
How can shape keys data made on one object be transferred to another object?
How can I apply a shape key, so that my base mesh is in the shape of the shape key?
i also want to know this. i have used an addon to generate character mesh, and during the generation, shape keys were created (by addon). now i want to apply all shape keys, so i can have 'clean' character mesh. thx for sharing, have fun, aum
@@aumhren3480 you want to apply them ALL? Don't they conflict with each other? You can easily delete shape keys. Did you find a solution?
What about ADD REST POSITION?
my life is changed forever
This is best for easy lip-sync.
and facial expressions as well
things went scary when we're about to export it to glb / fbx to sketchfab
Why can't we extrude/duplicate/make new geometry using shape keys? I tried it and it worked just fine.
Too fast for me speaking wise but thank you. :)
Idk why y'all think Suzanne is the best, seeing deformed skulls and faces is pretty disturbing ngl 😨
Imagine you make a chain. It's straight, nothing special. You bend it to be a circle. This is your Base shape. Now move the chain parts to get a New shape with the deform modifier. How to apply the New shape?
i found this absolutely useless, you completely fail to explain how to create key frame for shape keys, i dont know what to select from the create keyframe list
To animate a shape key with timings, hover mouse over the value slider on the specific shape key and hit "i" , this adds a keyframe of the shape key on the timeline.
did you even watch the video?
Thank you!