Blender "Anime Shader" With Outline!

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  • เผยแพร่เมื่อ 12 พ.ค. 2022
  • It's not anime but everyone seems to call it that, its cel shading and its cool.
    #blender #tutorial

ความคิดเห็น • 127

  • @Starbat88
    @Starbat88 ปีที่แล้ว +59

    This is the single most useful tutorial I have found on this topic! You made it so simple. Thanks a billion!

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +3

      Thanks for the feedback!

  • @PORKII-lw9um
    @PORKII-lw9um ปีที่แล้ว +27

    I didn't expect u to make it so simple man thank you omg lmao that was fantastic

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +3

      Thanks for the feedback! Glad you liked it!

  • @mariegraud
    @mariegraud 4 หลายเดือนก่อน

    omg thank you so much for this quick - easier - useful tutorial

  • @andysanimation
    @andysanimation ปีที่แล้ว +1

    Nice. Just used this tutorial, thank you!

  • @omm12459
    @omm12459 ปีที่แล้ว +6

    Thank you, 😂 last part 😂
    That's called "ANIME" got me there😂

  • @ChristianGossPlaysGames
    @ChristianGossPlaysGames 7 หลายเดือนก่อน

    Thank you so much I am trying to make a YT show with my friends using cell shading and this helped a lot!

  • @alyxlocke1284
    @alyxlocke1284 ปีที่แล้ว

    Bruh this is absolutely amazing!!!

  • @vizdotlife
    @vizdotlife 6 หลายเดือนก่อน

    Just what I was looking for, thank you

  • @pejv7903
    @pejv7903 ปีที่แล้ว +1

    can you make a quick tutorial/timelapse on how you created the model used in this video? Would love to see it, looks great

  • @LtdJindabad
    @LtdJindabad ปีที่แล้ว

    Thank you very much sir, I was searching for this type of tutorial for a long time!

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Glad you found it

  • @The_YellowGuy_
    @The_YellowGuy_ 8 หลายเดือนก่อน +1

    Unlike the other tutorials, this one actually helped, thanks!
    Edit: Do you need the eyes on a separate layer?

  • @therealesttoolyjones
    @therealesttoolyjones ปีที่แล้ว +12

    With this 4 minute video, I will take over the world 🔥 thank you so much

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +4

      I’m glad my blender tutorial could help with your world conquest!

    • @Evilra
      @Evilra 9 หลายเดือนก่อน

      Lets go! 🔥

  • @maxeno
    @maxeno ปีที่แล้ว

    I love this style... thx you soo much

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      Thanks for the feedback! glad you like it!

  • @lifesymbiont5769
    @lifesymbiont5769 ปีที่แล้ว

    Thank you for the video!

  • @glitch6929
    @glitch6929 8 หลายเดือนก่อน +2

    Is there any way to combine an image texture with this? I already painted my colors onto an image texture and am having issues using this method.

  • @MrCrusenho
    @MrCrusenho ปีที่แล้ว +1

    Best Tutorial!👏

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      Thanks! I’m glad you enjoyed it!

  • @live.laugh.love.netzach
    @live.laugh.love.netzach ปีที่แล้ว +1

    that’s a really nice knight good job😊

  • @misvin
    @misvin ปีที่แล้ว +1

    thanks for the help!! do you know if theres a way to get the outline around the eyes as well?

  • @user-mq7xs7wn6g
    @user-mq7xs7wn6g 8 หลายเดือนก่อน

    I did everything as in the video. but I can't export the model in VRM format (I dressed my character from Vroid in clothes that I downloaded from sketchfab) and the objects on which I made the anime shader and outline. the exported model turns out to be completely white, and the outline turns gray

  • @lucyzxc6400
    @lucyzxc6400 ปีที่แล้ว

    thanks man

  • @MegaZekee
    @MegaZekee 2 ปีที่แล้ว

    thank you !

  • @ZiiK11111
    @ZiiK11111 5 หลายเดือนก่อน

    Excellent video, it helped me a lot! Could you tell me how, after doing this whole process, is it possible to draw on that material? How do I do it please?

  • @onesime.rt2906
    @onesime.rt2906 ปีที่แล้ว

    Thanks man

  • @nilsloor
    @nilsloor 6 หลายเดือนก่อน

    Thank you so much!!!!!!

  • @rookrac7068
    @rookrac7068 9 หลายเดือนก่อน

    for some reason this shader dosent work on my model, would it have anything to do with a mirror modifier?

  • @DesignAutomationStudio
    @DesignAutomationStudio ปีที่แล้ว

    Do you have any recommendations for lighting these materials? Mine looks good in the shader editor but not so great with area or point light, sun looks ok but hard to control

  • @nad_05
    @nad_05 ปีที่แล้ว +3

    I used it on my sonic the hedgehog model and it looks great thank you

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      I’m glad to hear that! I have to ask tho, is it classic or modern sonic?

    • @nad_05
      @nad_05 ปีที่แล้ว +2

      @@Littlerolz modern sonic, i like the longer limbs :)

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +2

      @@nad_05 Nice! Well I’m glad my vid could help you out!

  • @jack12yearsago25
    @jack12yearsago25 ปีที่แล้ว

    Thanks

  • @warsp1te
    @warsp1te ปีที่แล้ว +3

    Awesome tutorial, thanks a lot. I'm wondering if there is a way to apply this to a whole scene (no outline), without making every single material like this.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +3

      That would be quite useful tho I don’t know exactly how you’d go about doing it. Maybe something you’d be able to do with compositing, but that’s not an area I know much about!

    • @andyboi7065
      @andyboi7065 8 หลายเดือนก่อน

      select all the objects that you want to be applied, and make sure the object with the cell shader is highligted. then do ctrl+l and press materials. they will all have the cell shader but will all be the same colour. then, go to the materials tab for one, press the number next to the name of the material, and change the colours in the color ramp. do that for all the objects in the seen :)

  • @tdmxross
    @tdmxross ปีที่แล้ว +2

    Quite simple and useful. Thank you very much🐵👍

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +2

      Thanks for the comment. I’m glad you liked it!

  • @vishnupavithran1497
    @vishnupavithran1497 ปีที่แล้ว +1

    This is Great!
    Works pretty well in material preview, but how to get the effect to work in render as well.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      It should work fine when rendering, so long as you are rendering using eevee. It won't work in cycles

    • @vishnupavithran1497
      @vishnupavithran1497 ปีที่แล้ว +1

      Thanks for the quick response man!
      Figured it out. The problem was with lighting. I used hdri to fix it.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      @@vishnupavithran1497 ah that’s good to hear! Glad you got it all worked out!

    • @denniss.3907
      @denniss.3907 ปีที่แล้ว

      @@vishnupavithran1497 hey can you explain me what exactly u did? or what i have to learn. im new to blender. love the outline effect. but have no idea how to solve the cycle problem

    • @melonslice1991
      @melonslice1991 ปีที่แล้ว

      @@denniss.3907 Use eevee.

  • @foixa
    @foixa 5 หลายเดือนก่อน

    Does it keep the shade when imported into Unity (.fbx)?

  • @DisciplinedG
    @DisciplinedG 6 หลายเดือนก่อน

    I'm a beginner, not able to export model with textures in GLB format. Can you solve this issue?

  • @ZUnknownFox
    @ZUnknownFox ปีที่แล้ว +3

    ok I followed this but I can't get it to work in cycles it just appears as solid black when I add the outline.

    • @JackLanternX
      @JackLanternX 5 หลายเดือนก่อน +2

      Cuz it’s made specifically for Eevee so it won’t work

  • @gabisaintro1087
    @gabisaintro1087 ปีที่แล้ว +4

    How do you master this application without a tutorial? There is always a tutorial that helps, thank you handsome people

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +2

      I still watch a lot of tutorials for things. That’s the great thing about blender being free! There’s loads of people out there sharing their knowledge!

  • @iPiTTyy
    @iPiTTyy 2 ปีที่แล้ว +1

    king

  • @Lavision100
    @Lavision100 ปีที่แล้ว

    Hello, why I don't found Backface culling?

  • @user-tw6kz6zh8h
    @user-tw6kz6zh8h ปีที่แล้ว +1

    Hello! I write the text through a translator, so I'm sorry)) Very good video. It helped me! But what if I want the color from the light bulb to also be reflected on the object? Because I came across the fact that there is only color from "colorRamp" on the object. Thank you in advance))

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      So if you run the coloramp output back into the base colour on a principled Bsdf you’ll be able to effect the colour of the light as well as maintaining the cel shading. By doing this you can also effect all the usual settings the principled Bsdf offers like metalness and roughness! Thanks for the feedback glad you found it helpful!

  • @Speedy_M
    @Speedy_M 10 หลายเดือนก่อน

    i downloaded a minecraft character rig from black plasma studios, the lighting works on other items but i cant figure out how to do it, ive been at it for 3 hours now

  • @Semmelklees
    @Semmelklees ปีที่แล้ว

    This is good advice, but I have a slight problem:
    So I followed a Tutorial on texture painting before, and now I habe some textures I wanted to keep and get cell shaded over. Problem: when done like in this video: the shaders just overwrite my textures, and stuff like eyes with a coloured Iris just got their color removed. Is there a way to keep those textures and use the cell shading as well?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +3

      You would need to mix the texture you made with something like the setup in the video, where you could use a coloramp to darken certain parts of the texture you made while still maintaining what you painted

    • @astohm5134
      @astohm5134 ปีที่แล้ว

      You’ll probably need to add a color attribute node and link it to your base color

  • @radddish
    @radddish ปีที่แล้ว

    3 mins yep thats all it took thanks no BS

  • @soramirez5473
    @soramirez5473 ปีที่แล้ว

    so your eyes are a different object/mesh from the head? is that how you got the eyes to have its own materials? also, can you cel shade and animate a rigged character in this way?
    appreciate any response and thank you for the tutorials

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      It’s better to have the eyes as separate objects from the head as you can move them and edit them as you please this way. I used just one sphere for mine due to them being completely black so there was no need for different ones. And yes you can totally use this shader on any model or character you want to!

    • @sergeyshel9722
      @sergeyshel9722 ปีที่แล้ว

      @@Littlerolz In the video in the outliner, you have one object.
      I could not understand how you painted the eyes separately and the head separately.

    • @sergeyshel9722
      @sergeyshel9722 ปีที่แล้ว

      @@Littlerolz Oк. Understood. I did!

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo 8 หลายเดือนก่อน

    через геометрию визуализировать контур это не шейдер никакой. есть 1 метод- создать тонкий контур по френелю значения меньше единицы когда 0,85 например

  • @bellahonkaielf5165
    @bellahonkaielf5165 ปีที่แล้ว

    Nice i love your explaination, but something made me think. What if i have many object, do i have to aplly each one of them like in the video or how can i made the shade for all of my Object?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      If you’re doing cell shading for a lot of objects. You can make one base material and add it to your asset library so you can just apply it to anything you want to and change it as needs be. As for an outline on lots of things. For that I’d use freestyle. It’s just a toggle in the render settings which adds an outline. However it doesn’t show in the viewport so you’ll only see the results after render which isn’t too big a deal. Hope that helps

    • @bellahonkaielf5165
      @bellahonkaielf5165 ปีที่แล้ว

      @@Littlerolz still, do i have to add shade in each object?? But that made my other object doesnt get the shadow... (Sorry, im kinda an idiot)

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      @@bellahonkaielf5165 I’m not 100% understanding sorry but if you mean do you have to add the shader to every object individually then as far as I am aware yes you do. I don’t think there is any way to apply a material to everything at once but I may be wrong

    • @bellahonkaielf5165
      @bellahonkaielf5165 ปีที่แล้ว

      @@Littlerolz hmmm so that's what it Is... Well, cant be helped, thanks for answering my question 🙏🏻😄

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      @@bellahonkaielf5165 as I said. If it’s the outline you want. Use the freestyle option for a full scene. And if it’s for the cel shading then to speed it up make a base with the material setup and then you can change the colour for whatever object you want

  • @account-vj2tx
    @account-vj2tx 5 หลายเดือนก่อน

    Not working for generate baker texture... Sad

  • @SoundblasterYT
    @SoundblasterYT ปีที่แล้ว

    The background music is in my school news and I was like-

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      A sign of good taste lol

  • @Geometrynode
    @Geometrynode ปีที่แล้ว +1

    Does anyone know a way to add a black outline to my entire scene in eevee?
    I have tried the background culling method with materials and solidify modifier which was cool but it was so time consuming to do it for every object in my scene. I was wondering if there was a way to apply that method to every object in the collection all at once.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +4

      Hey. I have another video showing a way to make an outline using the grease pencil. And that is based on a collection. So it applies to all objects you have in a certain collection in your scene, here’s the link! th-cam.com/video/a4mV7sCewM0/w-d-xo.html You could try that, there are also other ways to do it but I think this may be the most customisable, it just has a slightly different look to the back face culling method

    • @Geometrynode
      @Geometrynode ปีที่แล้ว +1

      @@Littlerolz thanks! I tried the grease pencil line art method. I really love it alot. However it causes the viewport to run quite slow. But definitely excited to see how they develop this useful thing in the future. Appreciate your help.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      @@Geometrynode yeah that is one unfortunate drawback to it but for the added customization you get, I think it’s worth it. Plus you can hide the grease pencil from view when modeling if it gets too slow!

  • @mr.dingles-fz7iy
    @mr.dingles-fz7iy หลายเดือนก่อน

    mine did not work lol pls help it looks like the textures are colliding
    :(

  • @gazawima463
    @gazawima463 ปีที่แล้ว

    Hello, i can't seem to find this shader to rgb in addition to other nodes, i'm on eevee rendering engin yet it's still missing, and there ain't no tutorial on how to make it show up. Thank you

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      Are you using the current version of blender?

    • @gazawima463
      @gazawima463 ปีที่แล้ว +1

      @@Littlerolz hello, i was just mistaking the controls of searching with adding, i've found it now, thank you littlerolz.

  • @HuffleRuff
    @HuffleRuff 11 หลายเดือนก่อน

    Anyone for a way to prevent the outline from overlapping on other meshes? Like, building a character model in parts rather than as one whole mesh and wanting the outline to be around the whole mesh but not showing through overlapping meshes.

    • @Littlerolz
      @Littlerolz  11 หลายเดือนก่อน +1

      Use the freestyle option when rendering for something like that. It offers a lot more control too than doing it this way. There is a checkbox under the render properties for ‘freestyle’ turn it on and then there’s a large selection of different modifiers for you to choose from to get different effects such as a sketch look for example. If you don’t find it right away there’s plenty of tutorials out there on how to use it. Hope that helps!

  • @evehalcyon2063
    @evehalcyon2063 ปีที่แล้ว

    The Shader rgb doesnt show up in my project :(. It worked in a test project that I did but doesn't work in the one I currently have

    • @evehalcyon2063
      @evehalcyon2063 ปีที่แล้ว

      Nvm I found out it was because SHader to RGB doesnt work in cycles

  • @account-vj2tx
    @account-vj2tx 5 หลายเดือนก่อน

    Ok, cool, beathiful... but... How import this a texture?? All video blender show how do but not show how work. 😢

  • @Polychi1998
    @Polychi1998 ปีที่แล้ว

    what if I want to cell shade but keep the textures's colors the same?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +2

      You might find this video on a comic shader I made useful. I go over how that sort of effect can be made. You’d just simplify the setup a bit!
      th-cam.com/video/xzz52hX5rzk/w-d-xo.html

  • @eightballheffner2055
    @eightballheffner2055 ปีที่แล้ว

    alright so whenever i look up shader in the node search i dont get shader to RGB i just get add shader and mix shader and im on the latest version too what do i do?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      I’m not 100% sure what may be causing that sorry. It’s not a add-on or anything so it should be there. Sorry I can’t be of much help!

    • @emphymad5875
      @emphymad5875 ปีที่แล้ว +1

      if you change your render engine to eevee you can find it

    • @eightballheffner2055
      @eightballheffner2055 ปีที่แล้ว

      @@emphymad5875 yeah I figured it out lol i re-said npr in my head and connected the dots XD

    • @yan3dd
      @yan3dd ปีที่แล้ว

      @@emphymad5875 this work thank you lol )

  • @KaruSnep
    @KaruSnep ปีที่แล้ว

    Outline isnt working at all for me despite following all steps, its just weird black bits scattered all over constantly changing as i move the camera

    • @KaruSnep
      @KaruSnep ปีที่แล้ว

      had to flip all the faces

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Glad you got there haha

  • @LineOfThy
    @LineOfThy ปีที่แล้ว

    This is great but also becomes wonky with colored lights

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      If you want to use coloured lights you might want to check out my spiderverse shader video. I mention how that can work in there but in short essentially the final node in the chain should be a principled bsdf. This will then use the colours from the lights

  • @Ayeato
    @Ayeato ปีที่แล้ว

    how do i do this with a texture

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      I have another video showing a pencil style shader which uses a texture in a similar way. If you use a mix node and combine the shader to RGB with your texture before the coloramp you can get the effects of both!

    • @Ayeato
      @Ayeato ปีที่แล้ว +1

      @@Littlerolz oh thanks, i did manage to figure out how to use the characters texture plus this in the end though

  • @decespugliatorenucleare3780
    @decespugliatorenucleare3780 ปีที่แล้ว

    there should be jail time for anyone trying to imitate that dork Ian Hubert

  • @martinhusson4209
    @martinhusson4209 9 หลายเดือนก่อน

    That's the easiest tuto i've ever seen

  • @LaRay314
    @LaRay314 ปีที่แล้ว

    I don't get it. When I activate blackface culling, than the Objekt ist black but you can see through it.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      that's basically what backface culling does. it removes the back side of the material making it see-through. so if you don't have another material underneath it then it will just end up completely blank

    • @LaRay314
      @LaRay314 ปีที่แล้ว

      @@Littlerolz ah ok thanks. But when I have a material underneath it. Than it does nothing. I mean when I activate the blackface culling with another material underneath it nothing changes.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      @@LaRay314 Hmm did you remember to flip the normals on the solidify modifier?

    • @LaRay314
      @LaRay314 ปีที่แล้ว

      @@Littlerolz No I forgot it...😂 But now I have another problem. Maybe it doesn't work because I sculptet a head and than I built the head wie planes, activatet shade smooth so that my head looks good but don't have many vertices. Could it be the problem that my object consists of planes?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      @@LaRay314 when you say made up of planes do you mean lots of individual planes parented together or joined into one object. So in the object menu in the top right are they all one object or lots of individual ones

  • @kiranokia6131
    @kiranokia6131 ปีที่แล้ว

    And why not freestyle mode?

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Freestyle mode is much the same yeah. I quite like this way cos you can see the outline in the viewport and it has a very similar result in most cases!

  • @h.n.t.d7963
    @h.n.t.d7963 ปีที่แล้ว

    Thats it? Well thx then

  • @simple_idiot
    @simple_idiot 2 หลายเดือนก่อน

    Damn