Make Eevee Renders More like Cycles! | How To Use Light Probes!

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  • เผยแพร่เมื่อ 13 ม.ค. 2023
  • How Do You Make Eevee Look Good? It's a good question and one I plan to answer in part with this video. Baking indirect lighting is a key process in making environments in eevee look more believable!
    Music Used:
    Lake Hylia - The Legend of Zelda: Twilight Princess
    Ordon Village - The Legend of Zelda: Twilight Princess
    #blender #tutorial

ความคิดเห็น • 21

  • @siemensohm
    @siemensohm ปีที่แล้ว +7

    Amazing tutorial. I like not only your knowledge but the style of this tutorial, too. No useless and distracting animations, jokes and. co., just a lot of information combined with a calm presentation. Please keep going.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Thanks for the comment! I’m really glad you liked it! :) I was happy with how this video came out and plan to keep the format going forward!

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 6 หลายเดือนก่อน +1

    cant wait for full release of blender eevee next

  • @lanceevans1689
    @lanceevans1689 ปีที่แล้ว +2

    Excellent video thank you. I subscribed.

  • @mehranhayati1048
    @mehranhayati1048 ปีที่แล้ว +2

    very informative ,, keep it up

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Thanks for the comment!

  • @Cubekid10.
    @Cubekid10. ปีที่แล้ว +1

    Cool

  • @Lozza9000
    @Lozza9000 ปีที่แล้ว +2

    It would be great to describe some of the other settings such a intensity, bias, bleed, blur and static.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +1

      Could be a good topic for a future video!

  • @rivulet-rw
    @rivulet-rw ปีที่แล้ว +1

    Awesome! Now i know what the light probe object does. But i need a tutorial in asset browser, i have no idea how to add materials or objects!!! Always when i try it doesnt work or it works after doing something risky and stupid.

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      The asset browser just takes a little setup is all. If you create a folder for anything you want as an asset on your computer use that as your asset browser directory in your preferences. You can find that under the edit/preferences tab. Once you’ve got that folder as your directory. Open a blend file and right click an object in the list I’m the top right and select mark as asset. Save the file and keep it in your asset folder you set up and now whenever you open your asset browser it will be under the user library tab. You can find that by hitting the box that says current file and changing it over. Hope that helps!

    • @rivulet-rw
      @rivulet-rw ปีที่แล้ว +1

      @@Littlerolz Thank you!

  • @lakshorts
    @lakshorts ปีที่แล้ว

    Wich game is that at start??

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว +2

      The game at the very start is Stray. If you haven't played it I do recommend it

    • @lakshorts
      @lakshorts ปีที่แล้ว +1

      @@Littlerolz i haven't yet, i will try, thank you

  • @canekicker6643
    @canekicker6643 ปีที่แล้ว

    pretty sure mib means mibibytes

    • @Littlerolz
      @Littlerolz  ปีที่แล้ว

      yeah I've since discovered its a mebibyte. which sounds like a completely made up term as if you've just stumbled saying megabyte but it seems to be a thing

    • @blenderx928
      @blenderx928 5 หลายเดือนก่อน +1

      The MB, GB... system uses multiples of 10 and the MiB, GiB... system uses multiples of 2
      1GB = 1000MB | 1MB = 1000KB | 1KB = 1000 bytes
      1 GiB = 1024MiB | 1MiB = 1024KiB | 1KiB = 1024 bytes

  • @mojopin.
    @mojopin. 3 หลายเดือนก่อน

    The only problem I'm facing about indirect lighting is that Principled Volume doesn't react to the indirect lights 🙃