Spider-verse Style / Comic Shader in Blender
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- เผยแพร่เมื่อ 14 พ.ค. 2024
- The Spiderverse films have a great style and part of that comes from their use of shading on the characters to make it look like a comic so lets recreate that effect in blender!
Stylised Base-meshes: studio.blender.org/training/s...
Abstract concrete plates: www.textures.com/download/PBR...
#blender #tutorial #spiderverse #comics
Bro predicted the spot at 4:52
Thanks dude appreciate ur work! Keep it up!
This is an awesome tutorial!!!
This is such an amazing tutorial, I applaud ! !
Thank you!
This is awesome, I'd love to make a spider-man film in this style once I'm finished with my current one
I gave it a quick try and it looks amazing
🔥
Ay glad you like it!
This is fantastic! Thanks.
Thank you for the comment!
Love this. You may know this already, but with node wrangler installed, you can select a node, like veroni, and press shift+s to change it rather than delete and add new.
I did not know that! Thanks for the tip!
Thanks bro I exactly follow your step using spiderman noir model. The dot shader looking similar with spiderman into the spider noir. Looks beautiful
Glad it all worked out!
Great tutorial!!
Thanks!
Pretty good imma use thiss in my channels animation style
what version of blender are you using
on my current version of blender, there is no mixrgb, is there an alternative?
How do you apply this to the whole blender map at once?
Cool!
🖤
The texture that came with the model I found is just a Png, and I can't manage to get the colors to show on the model, any tips or something I probably missed?
This is a fantastic tutorial to follow but I've ran into a problem, the shader won't appear on my model. Is this normal?
what about textures
Is it possible to make the dots smaller towards the end of the shadow?
th-cam.com/video/M_Js07VVimY/w-d-xo.htmlsi=AM2gxBfETsYgqrIj
Go to 3:40
sorry for the noob question, but at 7:27 how did you make that group into a single node thingie there?
Ctrl j
Is there a way to combine the lines and dots? For example, bright lights show up as dots, and shadows as lines?
Yes, I've done it by using a 2 Mix node, Multiply for the lines and Shadows and Add for the dots and Highlights. Someone here on TH-cam has a video, I'll see if I can post the link.
th-cam.com/video/M_Js07VVimY/w-d-xo.html
Since you already learnt from this video how to do the dots and the lines, you can skip the gymnastics on the video on the link (this must be before Blender had texture nodes).
@@swancoffeehouse5983 awesome! Thanks
@@lucasguzzi9329 No problem. Can you tell me if you can see the comment still? Sometimes comments with links go invisible.
@@swancoffeehouse5983 its still here!
2:17 whole lotta red shader
Is there a workaround for cycles? There must be a replacement for the Shader to RGB node
Off the top of my head I don’t know an easy way of going about it. You might be able to bake the effect into an image texture and do it that way though I’ve not tried it myself and that would in theory mean that all the shadows and highlights would be static on the model
@@Littlerolz Oh that's actually a pretty creative solution. Toon shader apparently won't work in Cycles because of the path trace render, but after some small google'ing I haven't really found a replacement method. So I will keep yours in mind!
@@Lavah yeah it’s just the way that cycles works makes cel shading tricky. As I said I haven’t tried baking it so it may work but it may not. Eevee can can get pretty close to cycles in appearance but it just takes a whole lot of fiddling to get it just right. Sorry I can’t be of more help
if there are really bright lights, the dots seem to dissapear!
Yeah that’s the intended setup here. Under bright lights they disappear and fade into the shadow. If you want them to always be visible you’ll have to either alter the shader or use slightly dimmer lights
@@Littlerolz okee how do i alter the shader to make them constant?? because dimming the lights doesn't work
Dimming the lights or at the very least moving them further away should work but if you want to make them constant you’ll have to change the coloramp coming from the voronoi texture which is making the dots. If you make the colours either lighter or darker (can’t remember off the top of my head) then they should appear constant. Just fiddle with the coloramp basically
@@Littlerolz Do not tell me how to remove these black dots? I'm sorry if this is from the video, I just don't know English
4:25 how to make The Spot in Blender tutorial