I just wanted to say. I subscribed because you make learning these things fun, and I actually feel like I understand what you're doing with each step. You're a great teacher. Keep it up, and thank you!!
Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).
This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial
Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !
Thanks a lot. That's the most useful tutorial I've found for now. Had some trouble making it work with actual textures (ending up with pitch black or uniform color shadows), but after tweaking it a bit, seems functional. Now, I still don't know what to do about the fact that it doesn't automatically responds to light intensity. Well, I guess it's okay too.
VRM importer add-on(free) also does the anime like shading and outline, but u must understand what each functions means, took me awhile to understand it.
Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.
Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍
It is great to see tutorials for Goo engine thanks bro and keep watching your channel and I hope you make a tutorial for light linking in Eevee with Goo engine
This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?
The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.
@@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?
very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.
You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.
The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too
holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.
Oh sorry to hear that. 😭 The highlight effect can also be made using Grease pencil curve, or the fresnel node. Let me know if you need any help. Also, I'm want to make a "For Studies" program, which I will just give my assets for free. Let me know if you are interested! You can message me in Twitter.
I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed
Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.
Why cant i find the curvature node and the shader info node ? reddit says it's because the author in Goo Engine...What does it mean? I get that it is different from EVEE or Cycles. But why one would use it? And how can I make the outline without the curvature?
I don't get why people need to make a new window thing (idk what it's called) and open the shader editor there where at the top you have a done layout literally just there
@@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it? I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.
@@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too
@@tawansunflower ahh I get it, guess I got no choice but to install that version, but anyway this shader is working great even in my current blender version, thanks a bunch man!!!
Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project
It's the most important thing to delete the cube and add another one. If you don't follow this ritual, bad things could happen in your life.
I didn’t delete the cube once, I have never recovered
you never know how long the cubes been there
Facts,
It comes back… It will always come back.
😂
I just wanted to say. I subscribed because you make learning these things fun, and I actually feel like I understand what you're doing with each step. You're a great teacher. Keep it up, and thank you!!
Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).
Haven’t had this problem but thanks for the heads up dude 🔥🤝
Man you literally saved me from giving up on this style, I watched so many hours of complicated stuff on this topic. Thank you so much!!
This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial
The infamous delete cube step at the beginning : )
Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !
Truely underrated channel... Really well explained videos.. Keep up the good work..
This tutorial is amazing and it's exactly what I was looking for thank you so much!!
Thanks a lot. That's the most useful tutorial I've found for now. Had some trouble making it work with actual textures (ending up with pitch black or uniform color shadows), but after tweaking it a bit, seems functional. Now, I still don't know what to do about the fact that it doesn't automatically responds to light intensity. Well, I guess it's okay too.
this is the best toon shader video ive seen
we all clicked for that scene... and not the cube
this is new paradigm!!!
9:45 You forgot to mention where the map range is connected to, it just suddenly cut to a node we can't see
Very well explained and easy to follow tutorial, thank you for this 👍
Amazing stuff
we need a tutorial in that tree, its just amazing well done!
This was exactly what i was looking for! Thank you so much !! ♡♡♡
this is really helpful! thank you so much for this!
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Could you make a tutorial on how you did the environment materials for the scene at the end? It looks so good
VRM importer add-on(free) also does the anime like shading and outline, but u must understand what each functions means, took me awhile to understand it.
I started following you on Twitter. I absolutely love your work!!!
thank u for the good tutorial tawan, this is very helpfull mate, looking forward for more tutorial contents like this in the future.
Thanks a lot my guy, your videos are quite good! You definitely deserve more subscribers!
Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.
Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍
Thank you so much for providing this info for free!!!
Delete the default cube, then create a new cube. I love it hahaha
*0:15* one day the cubes will rise up against us
Thanks
Great Video , will love to see more
Очень круто и красиво 😍 ✨🤩/Very cool and beautiful😍✨🤩
Can you ever make a tutorial on painterly shader in blender goo. Plz make one! ❤❤
Sure!
Great tutorial! Thank you very much for sharing 🙏
Thank you so much!!!
Awesome tut+
It is great to see tutorials for Goo engine
thanks bro and keep watching your channel
and I hope you make a tutorial for light linking in Eevee with Goo engine
I don't think he's using goo engine in this video
@@Jay08-ov3rdHe is. Look at end
You could have used a bdsf shader as the base and connected a shader to rgb node and then a colorramp set to constant
Great tutorial!
Question: how would you use the Normal input?
Thank you.
You can plug normal data just like what you would do with the PBR workflow 👍
great tutorial. subscribed! looking forward for more tutorial contents in the future
Amazing!!!!!!!!!!!!!!!
Cheers!
This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?
ขอบคุณมากๆครับ มีประโยชน์มาก
ขอบคุณครับบ ❤
Good job tawann
Thank you Sky!!
I inspired by you and I am going to make a movie now
The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.
thanks, but anyway so how am I able to add highlight color ?
Thanks for the tutorials Tawan! But how you could achieve the 'glossy' or the 'reflection' on the floor? Will wait for more tutorials! :D
By using a Specular node after the Toon Shader 👍👍
@@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?
Thank you for the great tutorial. While following the video, 4:40 my shadow continues to remain black. Did I do something wrong?
very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.
You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.
@@tawansunflower 🙏 thank you.
Great tutorial 🥰 is there anyway to make the shadow color be affected by the light as well? or just picking the colors only?
Sorry for the late reply! That is not possible because of how Blender Diffuse Shader works unfortunately.
@@tawansunflower thanks for clarifying 😁😁👌
@@tawansunflower can I use texture made with noise textures and color ramp as base color
Please make a tutorial, how to make this scenario
Awesome tutorial really insightful..I have one question what if I want to add one more color or is it possible to set up w color ramp
Of course! You can plug the output of Shader to RGB to a color ramp 👍
The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too
Subbed :D
Awesome tutorial!
Just curious, can you apply these shader to existing MMD models?
I think you will need to bake the shader too 👍
how you see the result on object? iam confuse😅 (what the shortcut in keyboard?) btw nice work!
ctrl shift click, with node wrangler
@@erty-hc6jb ohhh ok nice info, thanks bro :)
REALLY GOOD VIDEO THANKS!,
btw... There is a way to mix this with image texture?
Yes 👍 You can plug an image texture into the Base Color and a darker version of the image into the Shadow Color.
Subbed!!
holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.
It took me 5 days 👍👍
Oh and there are 500k verticies
Could you please do a tutorial on how you made those anime trees
Hi, how do you add reflections using toon shader?
Background tutorial pls?
It looks pretty but you can't have more lights in the scene. :(
Dude where do we connect the “ceil” and “combine color” shaders? Did I miss it 😅
Is it only natural that the world luminance bounces to the shaded region and/or the shadow of the object?
Great tutorial thank you! Does the outline with the goo engine allow you to animate boil so it has a more 2D feel?
Yes you can animate the thickness of the lines 👍
Uggghhh, is there a way to do that last bit without Goo? Lost my job and can't afford the measly $5 right now.
Oh sorry to hear that. 😭 The highlight effect can also be made using Grease pencil curve, or the fresnel node.
Let me know if you need any help.
Also, I'm want to make a "For Studies" program, which I will just give my assets for free. Let me know if you are interested! You can message me in Twitter.
I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed
almost too easy! omg
How do you apply this shader to already finished models like mmd characters??
Dude where do we connect the “ceil” and “combine color” shaders?
Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.
It's a Goo Engine feature (A branch of Blender focused on NPR)
Gotcha, thanks Tawan.@@tawansunflower
Out of curiosity, is GOO Engine pretty much the Blender branch you focus on? @@tawansunflower
2:53 My cube and plane turned black. Do you have different settings in your blender?
Hmm. Do you have any light in your scene?
hey!!, can you composite an 3d anime character to this enviroment..
how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!
But what If you have a character? and they have a bunch of different colors? im confused.
how do I do this to an image texture?
how do you do the rim lighting?
Adding the shadow controls keeps making the cube black for me, i can't find what did I do wrong
Tree tutorial please
Why cant i find the curvature node and the shader info node ?
reddit says it's because the author in Goo Engine...What does it mean? I get that it is different from EVEE or Cycles. But why one would use it? And how can I make the outline without the curvature?
Goo Engine is just like Bkender but with extra features. You can find it over on @dillongoo channel.
Good tut. BG music however is a bit loud and annoying.
Ah Thank you. I will adjust the song volume next videos 👍
I don't get why people need to make a new window thing (idk what it's called) and open the shader editor there where at the top you have a done layout literally just there
Do you know how to build the goo engine I've been looking for how to it ain't on yt
Can you please make a short video on how you made that your name movie last Sean.. I tryed a many times but my pc just crashes every time 🥲
Ouu. I unfortunately didn't record a timelapse of it, but mine was super heavy too XD
It crashes many times when rendering and that was in EEVEE too.
I wanna make that. It would be very helpful if you can share some of its rendered results. Btw you are really a talented artist @@tawansunflower
5:20 for some reason the shadow when it is being cast on the plane it's still black for me, I can't find what I'm missing.
Ah. Sorry I forgot to mention that you have to apply the material on to the plane too 👍
@@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it?
I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.
@@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too
my shadow color wont chnage, it stays black
it doesn't work for me. something wrong with 'ceil'? i just give me one color.
where is note tree files location?
where is mix color nodde ?
I think you’ll find it in the color section. It won’t show up if you search for it
:D
how curvature?
It's a custom node in Goo Engine (a custom version of Blender)
@@tawansunflower ahh I get it, guess I got no choice but to install that version, but anyway this shader is working great even in my current blender version, thanks a bunch man!!!
why is my shadow white?
come on
Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project
in a sentence, this tutorial is both too beginner friendly and not beginner friendly at all
Almost too easy
Can you pls remove the background music. Its totaly unnecessary and intrusive. Thanks.
The music is atrocious. I can't watch this.