Toon Shader | Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 152

  • @eliederventura
    @eliederventura ปีที่แล้ว +348

    It's the most important thing to delete the cube and add another one. If you don't follow this ritual, bad things could happen in your life.

    • @shlokbhakta2893
      @shlokbhakta2893 11 หลายเดือนก่อน +32

      I didn’t delete the cube once, I have never recovered

    • @4ae109
      @4ae109 11 หลายเดือนก่อน +14

      you never know how long the cubes been there

    • @Omnivoid22
      @Omnivoid22 11 หลายเดือนก่อน

      Facts,

    • @SadTown99
      @SadTown99 11 หลายเดือนก่อน +4

      It comes back… It will always come back.

    • @reason6779
      @reason6779 7 หลายเดือนก่อน

      😂

  • @stormhenge
    @stormhenge 7 ชั่วโมงที่ผ่านมา

    I just wanted to say. I subscribed because you make learning these things fun, and I actually feel like I understand what you're doing with each step. You're a great teacher. Keep it up, and thank you!!

  • @PostcardsFromJapan
    @PostcardsFromJapan 11 หลายเดือนก่อน +40

    Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).

    • @stefanolum584
      @stefanolum584 3 หลายเดือนก่อน

      Haven’t had this problem but thanks for the heads up dude 🔥🤝

  • @drukcg
    @drukcg 3 หลายเดือนก่อน +1

    Man you literally saved me from giving up on this style, I watched so many hours of complicated stuff on this topic. Thank you so much!!

  • @StudioHerix
    @StudioHerix ปีที่แล้ว +16

    This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial

  • @vizdotlife
    @vizdotlife ปีที่แล้ว +4

    The infamous delete cube step at the beginning : )

  • @LarryDogAnimations
    @LarryDogAnimations 10 หลายเดือนก่อน +2

    Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !

  • @0rdyin
    @0rdyin ปีที่แล้ว +4

    Truely underrated channel... Really well explained videos.. Keep up the good work..

  • @PityMauArt
    @PityMauArt 8 หลายเดือนก่อน +1

    This tutorial is amazing and it's exactly what I was looking for thank you so much!!

  • @Gate-I00
    @Gate-I00 หลายเดือนก่อน

    Thanks a lot. That's the most useful tutorial I've found for now. Had some trouble making it work with actual textures (ending up with pitch black or uniform color shadows), but after tweaking it a bit, seems functional. Now, I still don't know what to do about the fact that it doesn't automatically responds to light intensity. Well, I guess it's okay too.

  • @naiknaik8812
    @naiknaik8812 8 หลายเดือนก่อน

    this is the best toon shader video ive seen

  • @RegenerationOfficial
    @RegenerationOfficial 11 หลายเดือนก่อน +8

    we all clicked for that scene... and not the cube

  • @아오블쌤
    @아오블쌤 3 หลายเดือนก่อน

    this is new paradigm!!!

  • @hiroibwah
    @hiroibwah 8 หลายเดือนก่อน +3

    9:45 You forgot to mention where the map range is connected to, it just suddenly cut to a node we can't see

  • @All2D-BaL
    @All2D-BaL 10 หลายเดือนก่อน +1

    Very well explained and easy to follow tutorial, thank you for this 👍

  • @rocker10039
    @rocker10039 ปีที่แล้ว +1

    Amazing stuff

  • @ritpop
    @ritpop ปีที่แล้ว

    we need a tutorial in that tree, its just amazing well done!

  • @tivicloud9446
    @tivicloud9446 6 หลายเดือนก่อน

    This was exactly what i was looking for! Thank you so much !! ♡♡♡

  • @ccencceth
    @ccencceth ปีที่แล้ว +2

    this is really helpful! thank you so much for this!

  • @_TetKaneda
    @_TetKaneda 10 หลายเดือนก่อน

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @vladetakisin867
    @vladetakisin867 4 หลายเดือนก่อน

    Could you make a tutorial on how you did the environment materials for the scene at the end? It looks so good

  • @jollygirl94
    @jollygirl94 5 หลายเดือนก่อน

    VRM importer add-on(free) also does the anime like shading and outline, but u must understand what each functions means, took me awhile to understand it.

  • @rodrigomoreira5197
    @rodrigomoreira5197 ปีที่แล้ว +1

    I started following you on Twitter. I absolutely love your work!!!

  • @muhammadnaufal2798
    @muhammadnaufal2798 11 หลายเดือนก่อน

    thank u for the good tutorial tawan, this is very helpfull mate, looking forward for more tutorial contents like this in the future.

  • @KonohaKatsu
    @KonohaKatsu ปีที่แล้ว +1

    Thanks a lot my guy, your videos are quite good! You definitely deserve more subscribers!

  • @t-man5323
    @t-man5323 ปีที่แล้ว +11

    Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +4

      Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍

  • @suyash4583
    @suyash4583 ปีที่แล้ว

    Thank you so much for providing this info for free!!!

  • @sergioflores1352
    @sergioflores1352 ปีที่แล้ว

    Delete the default cube, then create a new cube. I love it hahaha

  • @trinitrotoluene3D
    @trinitrotoluene3D 9 หลายเดือนก่อน +1

    *0:15* one day the cubes will rise up against us

  • @Gametime05577
    @Gametime05577 10 หลายเดือนก่อน +1

    Thanks

  • @ganesh_07-7
    @ganesh_07-7 ปีที่แล้ว

    Great Video , will love to see more

  • @СемёнЗагайнов-с1е
    @СемёнЗагайнов-с1е 11 หลายเดือนก่อน

    Очень круто и красиво 😍 ✨🤩/Very cool and beautiful😍✨🤩

  • @james84490
    @james84490 ปีที่แล้ว +2

    Can you ever make a tutorial on painterly shader in blender goo. Plz make one! ❤❤

  • @marajade487
    @marajade487 ปีที่แล้ว

    Great tutorial! Thank you very much for sharing 🙏

  • @stedbenj
    @stedbenj 10 หลายเดือนก่อน

    Thank you so much!!!

  • @bakuanguen
    @bakuanguen ปีที่แล้ว

    Awesome tut+

  • @BomBo-tl5sn
    @BomBo-tl5sn 11 หลายเดือนก่อน

    It is great to see tutorials for Goo engine
    thanks bro and keep watching your channel
    and I hope you make a tutorial for light linking in Eevee with Goo engine

    • @Jay08-ov3rd
      @Jay08-ov3rd 11 หลายเดือนก่อน

      I don't think he's using goo engine in this video

    • @Excelsior1937
      @Excelsior1937 9 หลายเดือนก่อน +2

      @@Jay08-ov3rdHe is. Look at end

  • @samaluh
    @samaluh ปีที่แล้ว +1

    You could have used a bdsf shader as the base and connected a shader to rgb node and then a colorramp set to constant

  • @rsher_digital-art
    @rsher_digital-art 11 หลายเดือนก่อน +1

    Great tutorial!
    Question: how would you use the Normal input?
    Thank you.

    • @tawansunflower
      @tawansunflower  11 หลายเดือนก่อน

      You can plug normal data just like what you would do with the PBR workflow 👍

  • @nerojoestar4912
    @nerojoestar4912 ปีที่แล้ว

    great tutorial. subscribed! looking forward for more tutorial contents in the future

  • @user-us9gi4rs3c
    @user-us9gi4rs3c 9 หลายเดือนก่อน

    Amazing!!!!!!!!!!!!!!!

  • @aerboi1428
    @aerboi1428 ปีที่แล้ว

    Cheers!

  • @elorabrowning-dj5ux
    @elorabrowning-dj5ux 6 หลายเดือนก่อน

    This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?

  • @midnightboy194
    @midnightboy194 ปีที่แล้ว

    ขอบคุณมากๆครับ มีประโยชน์มาก

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +1

      ขอบคุณครับบ ❤

  • @mikey-kun6009
    @mikey-kun6009 ปีที่แล้ว

    Good job tawann

  • @need975
    @need975 ปีที่แล้ว

    I inspired by you and I am going to make a movie now

  • @GraberJoel22
    @GraberJoel22 6 หลายเดือนก่อน

    The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.

  • @tee-hee9553
    @tee-hee9553 4 หลายเดือนก่อน

    thanks, but anyway so how am I able to add highlight color ?

  • @rizalutama189
    @rizalutama189 ปีที่แล้ว +1

    Thanks for the tutorials Tawan! But how you could achieve the 'glossy' or the 'reflection' on the floor? Will wait for more tutorials! :D

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +2

      By using a Specular node after the Toon Shader 👍👍

    • @ronanpitzel4937
      @ronanpitzel4937 ปีที่แล้ว

      @@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?

  • @쿠마-x8w
    @쿠마-x8w 5 หลายเดือนก่อน

    Thank you for the great tutorial. While following the video, 4:40 my shadow continues to remain black. Did I do something wrong?

  • @MDF103
    @MDF103 ปีที่แล้ว +1

    very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +1

      You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.

    • @MDF103
      @MDF103 ปีที่แล้ว

      @@tawansunflower 🙏 thank you.

  • @gerdanvirrey6658
    @gerdanvirrey6658 6 หลายเดือนก่อน

    Great tutorial 🥰 is there anyway to make the shadow color be affected by the light as well? or just picking the colors only?

    • @tawansunflower
      @tawansunflower  5 หลายเดือนก่อน

      Sorry for the late reply! That is not possible because of how Blender Diffuse Shader works unfortunately.

    • @gerdanvirrey6658
      @gerdanvirrey6658 5 หลายเดือนก่อน

      @@tawansunflower thanks for clarifying 😁😁👌

    • @screenkiduniya3717
      @screenkiduniya3717 5 หลายเดือนก่อน

      ​@@tawansunflower can I use texture made with noise textures and color ramp as base color

  • @gabl9342
    @gabl9342 2 หลายเดือนก่อน

    Please make a tutorial, how to make this scenario

  • @moseschukelu7138
    @moseschukelu7138 11 หลายเดือนก่อน

    Awesome tutorial really insightful..I have one question what if I want to add one more color or is it possible to set up w color ramp

    • @tawansunflower
      @tawansunflower  11 หลายเดือนก่อน

      Of course! You can plug the output of Shader to RGB to a color ramp 👍

  • @angeldust9388
    @angeldust9388 ปีที่แล้ว

    The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too

  • @animeboiXD
    @animeboiXD 4 หลายเดือนก่อน

    Subbed :D

  • @epheros9660
    @epheros9660 ปีที่แล้ว

    Awesome tutorial!
    Just curious, can you apply these shader to existing MMD models?

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว

      I think you will need to bake the shader too 👍

  • @BobyDwiNursandi
    @BobyDwiNursandi 8 หลายเดือนก่อน

    how you see the result on object? iam confuse😅 (what the shortcut in keyboard?) btw nice work!

    • @erty-hc6jb
      @erty-hc6jb 5 หลายเดือนก่อน +1

      ctrl shift click, with node wrangler

    • @BobyDwiNursandi
      @BobyDwiNursandi 5 หลายเดือนก่อน

      @@erty-hc6jb ohhh ok nice info, thanks bro :)

  • @IJokerl
    @IJokerl ปีที่แล้ว

    REALLY GOOD VIDEO THANKS!,
    btw... There is a way to mix this with image texture?

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว

      Yes 👍 You can plug an image texture into the Base Color and a darker version of the image into the Shadow Color.

  • @reubenroyal1106
    @reubenroyal1106 ปีที่แล้ว

    Subbed!!

  • @sumicmusic
    @sumicmusic ปีที่แล้ว

    holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.

  • @ciao5197
    @ciao5197 11 หลายเดือนก่อน

    Could you please do a tutorial on how you made those anime trees

  • @DRMALOTo
    @DRMALOTo 3 หลายเดือนก่อน

    Hi, how do you add reflections using toon shader?

  • @newgJLart
    @newgJLart หลายเดือนก่อน

    Background tutorial pls?

  • @r10mba
    @r10mba 2 หลายเดือนก่อน

    It looks pretty but you can't have more lights in the scene. :(

  • @brainshock9370
    @brainshock9370 10 หลายเดือนก่อน

    Dude where do we connect the “ceil” and “combine color” shaders? Did I miss it 😅

  • @satoshi1779
    @satoshi1779 11 หลายเดือนก่อน

    Is it only natural that the world luminance bounces to the shaded region and/or the shadow of the object?

  • @XINN1X
    @XINN1X ปีที่แล้ว

    Great tutorial thank you! Does the outline with the goo engine allow you to animate boil so it has a more 2D feel?

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว

      Yes you can animate the thickness of the lines 👍

  • @therealrebelsquadron
    @therealrebelsquadron 3 หลายเดือนก่อน

    Uggghhh, is there a way to do that last bit without Goo? Lost my job and can't afford the measly $5 right now.

    • @tawansunflower
      @tawansunflower  3 หลายเดือนก่อน

      Oh sorry to hear that. 😭 The highlight effect can also be made using Grease pencil curve, or the fresnel node.
      Let me know if you need any help.
      Also, I'm want to make a "For Studies" program, which I will just give my assets for free. Let me know if you are interested! You can message me in Twitter.

  • @Excelsior1937
    @Excelsior1937 9 หลายเดือนก่อน +1

    I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed

  • @darkflame0329
    @darkflame0329 ปีที่แล้ว

    almost too easy! omg

  • @HerrscherofSimp3164
    @HerrscherofSimp3164 8 หลายเดือนก่อน

    How do you apply this shader to already finished models like mmd characters??

  • @brainshock9370
    @brainshock9370 10 หลายเดือนก่อน

    Dude where do we connect the “ceil” and “combine color” shaders?

  • @vizdotlife
    @vizdotlife ปีที่แล้ว

    Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +1

      It's a Goo Engine feature (A branch of Blender focused on NPR)

    • @vizdotlife
      @vizdotlife ปีที่แล้ว

      Gotcha, thanks Tawan.@@tawansunflower

    • @vizdotlife
      @vizdotlife ปีที่แล้ว

      Out of curiosity, is GOO Engine pretty much the Blender branch you focus on? @@tawansunflower

  • @ariakarasya927
    @ariakarasya927 6 หลายเดือนก่อน +1

    2:53 My cube and plane turned black. Do you have different settings in your blender?

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +1

      Hmm. Do you have any light in your scene?

  • @baklolaryn
    @baklolaryn 7 หลายเดือนก่อน

    hey!!, can you composite an 3d anime character to this enviroment..

  • @namondastudio4616
    @namondastudio4616 7 หลายเดือนก่อน

    how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!

  • @mamodokod
    @mamodokod 2 หลายเดือนก่อน

    But what If you have a character? and they have a bunch of different colors? im confused.

  • @bilstone
    @bilstone 2 หลายเดือนก่อน

    how do I do this to an image texture?

  • @fifteen2060
    @fifteen2060 7 หลายเดือนก่อน

    how do you do the rim lighting?

  • @nbee99
    @nbee99 11 หลายเดือนก่อน

    Adding the shadow controls keeps making the cube black for me, i can't find what did I do wrong

  • @zmdesiboy1093
    @zmdesiboy1093 ปีที่แล้ว

    Tree tutorial please

  • @Tachastasiia
    @Tachastasiia 5 หลายเดือนก่อน

    Why cant i find the curvature node and the shader info node ?
    reddit says it's because the author in Goo Engine...What does it mean? I get that it is different from EVEE or Cycles. But why one would use it? And how can I make the outline without the curvature?

    • @tawansunflower
      @tawansunflower  5 หลายเดือนก่อน

      Goo Engine is just like Bkender but with extra features. You can find it over on @dillongoo channel.

  • @SuperVeggieHero
    @SuperVeggieHero 11 หลายเดือนก่อน

    Good tut. BG music however is a bit loud and annoying.

    • @tawansunflower
      @tawansunflower  11 หลายเดือนก่อน

      Ah Thank you. I will adjust the song volume next videos 👍

  • @FevrDrim
    @FevrDrim 4 หลายเดือนก่อน

    I don't get why people need to make a new window thing (idk what it's called) and open the shader editor there where at the top you have a done layout literally just there

  • @Killatayde
    @Killatayde 10 หลายเดือนก่อน

    Do you know how to build the goo engine I've been looking for how to it ain't on yt

  • @nightgamersyt673
    @nightgamersyt673 7 หลายเดือนก่อน

    Can you please make a short video on how you made that your name movie last Sean.. I tryed a many times but my pc just crashes every time 🥲

    • @tawansunflower
      @tawansunflower  7 หลายเดือนก่อน +1

      Ouu. I unfortunately didn't record a timelapse of it, but mine was super heavy too XD
      It crashes many times when rendering and that was in EEVEE too.

    • @nightgamersyt673
      @nightgamersyt673 5 หลายเดือนก่อน

      I wanna make that. It would be very helpful if you can share some of its rendered results. Btw you are really a talented artist ​@@tawansunflower

  • @angelos4496
    @angelos4496 ปีที่แล้ว +1

    5:20 for some reason the shadow when it is being cast on the plane it's still black for me, I can't find what I'm missing.

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว +2

      Ah. Sorry I forgot to mention that you have to apply the material on to the plane too 👍

    • @angelos4496
      @angelos4496 ปีที่แล้ว

      @@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it?
      I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.

    • @tawansunflower
      @tawansunflower  ปีที่แล้ว

      @@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too

  • @dhruvijain1964
    @dhruvijain1964 3 หลายเดือนก่อน

    my shadow color wont chnage, it stays black

  • @Bobobibubo
    @Bobobibubo 6 หลายเดือนก่อน

    it doesn't work for me. something wrong with 'ceil'? i just give me one color.

  • @710miles3
    @710miles3 11 หลายเดือนก่อน

    where is note tree files location?

  • @notajoke7120
    @notajoke7120 ปีที่แล้ว +1

    where is mix color nodde ?

    • @AceSpadesStudios
      @AceSpadesStudios ปีที่แล้ว +1

      I think you’ll find it in the color section. It won’t show up if you search for it

  • @sakerberg4512
    @sakerberg4512 ปีที่แล้ว

    :D

  • @amvarcadiamusicvideo2193
    @amvarcadiamusicvideo2193 4 หลายเดือนก่อน

    how curvature?

    • @tawansunflower
      @tawansunflower  4 หลายเดือนก่อน +1

      It's a custom node in Goo Engine (a custom version of Blender)

    • @amvarcadiamusicvideo2193
      @amvarcadiamusicvideo2193 4 หลายเดือนก่อน

      @@tawansunflower ahh I get it, guess I got no choice but to install that version, but anyway this shader is working great even in my current blender version, thanks a bunch man!!!

  • @Horatio-z5g
    @Horatio-z5g 9 หลายเดือนก่อน

    why is my shadow white?

  • @侯金枭
    @侯金枭 10 หลายเดือนก่อน

    come on

  • @Blergamel
    @Blergamel 6 หลายเดือนก่อน +1

    Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project

    • @Blergamel
      @Blergamel 6 หลายเดือนก่อน

      in a sentence, this tutorial is both too beginner friendly and not beginner friendly at all

  • @mikey-kun6009
    @mikey-kun6009 ปีที่แล้ว

    Almost too easy

  • @Yuri-art90
    @Yuri-art90 11 หลายเดือนก่อน +2

    Can you pls remove the background music. Its totaly unnecessary and intrusive. Thanks.

  • @noneofyourbuisness2539
    @noneofyourbuisness2539 6 หลายเดือนก่อน

    The music is atrocious. I can't watch this.