Toon Shader | Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • Today I will show you how to create a Toon Shader in Blender!
    ________________________________
    👇Parts👇
    00:00 - Introduction
    00:11 - The First Step
    00:34 - Change the Color Management
    00:56 - Shading Time!
    02:36 - Adding Shadow controls
    03:05 - Fixing World Shader
    04:06 - Capturing the Light Color
    05:15 - Adding Colors
    06:30 - Making a Node Group
    06:53 - Add Inputs
    07:35 - Change Inputs name
    08:32 - Using it in a scene
    09:33 - Thank you!
    ________________________________________________
    📙Links📙
    Goo Engine - • Goo Engine is AVAILABL...
    ________________________________________________
    ❤️ SUPPORT THE CHANNEL ❤️
    Patreon: / tawansunflower
    Gumroad (Free Tutorial Files): tawansunflower.gumroad.com/
    ________________________________________________
    💬Socials💬
    Linktree: linktr.ee/tawansunflower
    Twitter: / himawari_hito
    #blender #blender3d #anime
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 122

  • @eliederventura
    @eliederventura 6 หลายเดือนก่อน +250

    It's the most important thing to delete the cube and add another one. If you don't follow this ritual, bad things could happen in your life.

    • @shlokbhakta2893
      @shlokbhakta2893 6 หลายเดือนก่อน +23

      I didn’t delete the cube once, I have never recovered

    • @gfries4906
      @gfries4906 5 หลายเดือนก่อน +11

      you never know how long the cubes been there

    • @Omnivoid22
      @Omnivoid22 5 หลายเดือนก่อน

      Facts,

    • @SadTown99
      @SadTown99 5 หลายเดือนก่อน +3

      It comes back… It will always come back.

    • @reason6779
      @reason6779 2 หลายเดือนก่อน

      😂

  • @PostcardsFromJapan
    @PostcardsFromJapan 5 หลายเดือนก่อน +27

    Thank you for this great tutorial! For anyone who is wondering where is "Shader to RGB" node, it is only available in EEVEE render engine (I had it set on Cycles and then I couldn't find it).

  • @StudioHerix
    @StudioHerix 6 หลายเดือนก่อน +12

    This is the best new toon shader tutorial out there. Most of the stuff here I learned from just messing with nodes, but the part with the world shader was new to me. Amazing tutorial

  • @LarryDog_
    @LarryDog_ 5 หลายเดือนก่อน +2

    Thanks for this tutorial, this is one of the very few that tells you what to do BUT also SHOWS you WHY you are doing this and how if effects the Shader! Ty for your help !

  • @0rdyin
    @0rdyin 6 หลายเดือนก่อน +3

    Truely underrated channel... Really well explained videos.. Keep up the good work..

  • @thatoneisekaiartist
    @thatoneisekaiartist 6 หลายเดือนก่อน +2

    Wow such a good tutorial! Thank you Tawan-Sensei!

  • @PityMauArt
    @PityMauArt 3 หลายเดือนก่อน +1

    This tutorial is amazing and it's exactly what I was looking for thank you so much!!

  • @ccencceth
    @ccencceth 6 หลายเดือนก่อน +2

    this is really helpful! thank you so much for this!

  • @rodrigomoreira5197
    @rodrigomoreira5197 6 หลายเดือนก่อน +1

    I started following you on Twitter. I absolutely love your work!!!

  • @marajade487
    @marajade487 6 หลายเดือนก่อน

    Great tutorial! Thank you very much for sharing 🙏

  • @KonohaKatsu
    @KonohaKatsu 6 หลายเดือนก่อน +1

    Thanks a lot my guy, your videos are quite good! You definitely deserve more subscribers!

  • @Ahsohbalmsm
    @Ahsohbalmsm 5 หลายเดือนก่อน +1

    Very well explained and easy to follow tutorial, thank you for this 👍

  • @tivicloud9446
    @tivicloud9446 หลายเดือนก่อน

    This was exactly what i was looking for! Thank you so much !! ♡♡♡

  • @naiknaik8812
    @naiknaik8812 3 หลายเดือนก่อน

    this is the best toon shader video ive seen

  • @muhammadnaufal2798
    @muhammadnaufal2798 5 หลายเดือนก่อน

    thank u for the good tutorial tawan, this is very helpfull mate, looking forward for more tutorial contents like this in the future.

  • @suyash4583
    @suyash4583 6 หลายเดือนก่อน

    Thank you so much for providing this info for free!!!

  • @KidzGroove_TV
    @KidzGroove_TV 6 หลายเดือนก่อน

    Great Video , will love to see more

  • @ritpop
    @ritpop 6 หลายเดือนก่อน

    we need a tutorial in that tree, its just amazing well done!

  • @rocker10039
    @rocker10039 6 หลายเดือนก่อน +1

    Amazing stuff

  • @nerojoestar4912
    @nerojoestar4912 6 หลายเดือนก่อน

    great tutorial. subscribed! looking forward for more tutorial contents in the future

  • @bakuanguen
    @bakuanguen 6 หลายเดือนก่อน

    Awesome tut+

  • @stedbenj
    @stedbenj 4 หลายเดือนก่อน

    Thank you so much!!!

  • @vizdotlife
    @vizdotlife 6 หลายเดือนก่อน +1

    The infamous delete cube step at the beginning : )

  • @_TetKaneda
    @_TetKaneda 5 หลายเดือนก่อน

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @aerboi1428
    @aerboi1428 6 หลายเดือนก่อน

    Cheers!

  • @Gametime05577
    @Gametime05577 4 หลายเดือนก่อน +1

    Thanks

  • @midnightboy194
    @midnightboy194 6 หลายเดือนก่อน

    ขอบคุณมากๆครับ มีประโยชน์มาก

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +1

      ขอบคุณครับบ ❤

  • @user-us9gi4rs3c
    @user-us9gi4rs3c 3 หลายเดือนก่อน

    Amazing!!!!!!!!!!!!!!!

  • @RegenerationOfficial
    @RegenerationOfficial 6 หลายเดือนก่อน +4

    we all clicked for that scene... and not the cube

  • @elorabrowning-dj5ux
    @elorabrowning-dj5ux 15 วันที่ผ่านมา

    This is amazing! What if I want the shadow color to be the inverse of the color of the light source? is there a way to pick up the color of the light even in the shadow region so I can invert it?

  • @mikey-kun6009
    @mikey-kun6009 6 หลายเดือนก่อน

    Good job tawann

  • @samaluh
    @samaluh 6 หลายเดือนก่อน +1

    You could have used a bdsf shader as the base and connected a shader to rgb node and then a colorramp set to constant

  • @user-od6bb3fi9i
    @user-od6bb3fi9i 5 หลายเดือนก่อน

    Очень круто и красиво 😍 ✨🤩/Very cool and beautiful😍✨🤩

  • @reubenroyal1106
    @reubenroyal1106 6 หลายเดือนก่อน

    Subbed!!

  • @fuwabnuuy
    @fuwabnuuy 2 หลายเดือนก่อน +1

    9:45 You forgot to mention where the map range is connected to, it just suddenly cut to a node we can't see

  • @BomBo-tl5sn
    @BomBo-tl5sn 6 หลายเดือนก่อน

    It is great to see tutorials for Goo engine
    thanks bro and keep watching your channel
    and I hope you make a tutorial for light linking in Eevee with Goo engine

    • @Jay08-ov3rd
      @Jay08-ov3rd 5 หลายเดือนก่อน

      I don't think he's using goo engine in this video

    • @Excelsior1937
      @Excelsior1937 3 หลายเดือนก่อน +2

      @@Jay08-ov3rdHe is. Look at end

  • @XINN1X
    @XINN1X 6 หลายเดือนก่อน

    Great tutorial thank you! Does the outline with the goo engine allow you to animate boil so it has a more 2D feel?

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      Yes you can animate the thickness of the lines 👍

  • @moseschukelu7138
    @moseschukelu7138 6 หลายเดือนก่อน

    Awesome tutorial really insightful..I have one question what if I want to add one more color or is it possible to set up w color ramp

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      Of course! You can plug the output of Shader to RGB to a color ramp 👍

  • @need975
    @need975 6 หลายเดือนก่อน

    I inspired by you and I am going to make a movie now

  • @sergioflores1352
    @sergioflores1352 6 หลายเดือนก่อน

    Delete the default cube, then create a new cube. I love it hahaha

  • @t-man5323
    @t-man5323 6 หลายเดือนก่อน +8

    Thanks for the tutorial. I appreciate it. in the tutorial you forgot to mention that the scene you append the node tree into must also have the "World Material" set exactly as you did in the shader scene set up file, the background color of the scene material must be set to black, or else the shadow is not going to work correctly in the scene file you append the node tree into. The background color of your new scene must match the background color of your shader scene. Also, it would be nice to have the buttons you press appear on the screen, so that we can follow along easily. I still don't know what mouse button you press to have the "result" automatically connect to the material surface. in the tutorial you also skipped showing adding the sphere, and also giving the ground plane the toonshader material too. this was confusing as i couldn't figure out why the ground plane changed colours too when you changed the light color. etc etc. its because you didn't show giving the ground plane the toonshader material in tutorial. Those are my tips and questions. Thanks for the tutorial.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +2

      Mhmm! I appreciate your comment! Thank you ❤ The hotkey for automatically connecting the node to the shader result is ctrl + shift + click on a node, but you have to enable the node wrangler addon too 👍

  • @richard29sher
    @richard29sher 6 หลายเดือนก่อน +1

    Great tutorial!
    Question: how would you use the Normal input?
    Thank you.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      You can plug normal data just like what you would do with the PBR workflow 👍

  • @fifteen2060
    @fifteen2060 หลายเดือนก่อน

    how do you do the rim lighting?

  • @GraberJoel22
    @GraberJoel22 หลายเดือนก่อน

    The toon shader works just fine, the only Issue I'm having is that the shader is shading entire faces instead of only parts of them. When I apply the toon shader to a sphere for example, I can pretty visibly see the all of individual faces of the sphere being shaded. Would you happen to have an image of all of your node setups? Maybe I did something wrong because I'm new to blender nodes.

  • @IJokerl
    @IJokerl 6 หลายเดือนก่อน

    REALLY GOOD VIDEO THANKS!,
    btw... There is a way to mix this with image texture?

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      Yes 👍 You can plug an image texture into the Base Color and a darker version of the image into the Shadow Color.

  • @epheros9660
    @epheros9660 6 หลายเดือนก่อน

    Awesome tutorial!
    Just curious, can you apply these shader to existing MMD models?

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      I think you will need to bake the shader too 👍

  • @vizdotlife
    @vizdotlife 6 หลายเดือนก่อน

    Hi Tawan, this is incredibly helpful...thank you. Question. Did you create that curvature node at the end of the tutorial or is that part of prepackaged Blender add-on? I was trying to find it and had trouble. Thank you.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +1

      It's a Goo Engine feature (A branch of Blender focused on NPR)

    • @vizdotlife
      @vizdotlife 6 หลายเดือนก่อน

      Gotcha, thanks Tawan.@@tawansunflower

    • @vizdotlife
      @vizdotlife 6 หลายเดือนก่อน

      Out of curiosity, is GOO Engine pretty much the Blender branch you focus on? @@tawansunflower

  • @Excelsior1937
    @Excelsior1937 3 หลายเดือนก่อน

    I’m not using the Goo Engine, so that might be what’s causing this, but I’m not getting the same results with the Ceil node on Blender default that you’re getting. The more I mix in the Ceil node, the more it washes out everything, including the shadows until at factor 1, everything is just a white blob that doesn’t react to light or the absence of it at all. Do you know what’s going on here, or has anyone else in Blender default run into this issue? I have it set to Standard and not Filmic as is instructed

  • @HerrscherofSimp3164
    @HerrscherofSimp3164 2 หลายเดือนก่อน

    How do you apply this shader to already finished models like mmd characters??

  • @james84490
    @james84490 6 หลายเดือนก่อน +2

    Can you ever make a tutorial on painterly shader in blender goo. Plz make one! ❤❤

  • @angeldust9388
    @angeldust9388 6 หลายเดือนก่อน

    The Goo Engine it's free? anyway thanks, I didn't know how to pass the nodes from one file to another or I didn't know it could be done like this, you're doing a great job, I love this style too

  • @satoshi1779
    @satoshi1779 5 หลายเดือนก่อน

    Is it only natural that the world luminance bounces to the shaded region and/or the shadow of the object?

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 4 หลายเดือนก่อน +5

    thumbnail clickbait attacks again.

  • @Killatayde
    @Killatayde 4 หลายเดือนก่อน

    Do you know how to build the goo engine I've been looking for how to it ain't on yt

  • @sumicmusic
    @sumicmusic 6 หลายเดือนก่อน

    holy shit you're insane, ily. that final scene is awesome, how long did it take, and how many vertices are in there, if you don't mind me asking? I always have a problem with bigger scenes, worrying that they might be too expensive for my system.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      It took me 5 days 👍👍

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      Oh and there are 500k verticies

  • @gerdanvirrey6658
    @gerdanvirrey6658 22 วันที่ผ่านมา

    Great tutorial 🥰 is there anyway to make the shadow color be affected by the light as well? or just picking the colors only?

    • @tawansunflower
      @tawansunflower  8 ชั่วโมงที่ผ่านมา

      Sorry for the late reply! That is not possible because of how Blender Diffuse Shader works unfortunately.

  • @brainshock9370
    @brainshock9370 5 หลายเดือนก่อน

    Dude where do we connect the “ceil” and “combine color” shaders?

  • @MDF103
    @MDF103 6 หลายเดือนก่อน +1

    very cool tutorial, thanks. how do you add an image texture to this toon shader? in your scene you have the left wall looking like bricks, how did you use or connect that brick texture to this toonshader? Yeah, how do you use textures with your toon shader? thanks.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +1

      You can use an image texture with the node group 👍 You can plug the image texture into the base color input and plug a darker version of the image into the shadow color.

    • @MDF103
      @MDF103 6 หลายเดือนก่อน

      @@tawansunflower 🙏 thank you.

  • @rizalutama189
    @rizalutama189 6 หลายเดือนก่อน +1

    Thanks for the tutorials Tawan! But how you could achieve the 'glossy' or the 'reflection' on the floor? Will wait for more tutorials! :D

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +2

      By using a Specular node after the Toon Shader 👍👍

    • @ronanpitzel4937
      @ronanpitzel4937 6 หลายเดือนก่อน

      @@tawansunflower Do you think you could elaborate on how you did this? I'm I'm love with how the reflections in your scene look, but I can't seem to figure out how to replicate it with the specular node. Do I use a mix shader node after the toon shader to mix them?

  • @BobyDwiNursandi
    @BobyDwiNursandi 2 หลายเดือนก่อน

    how you see the result on object? iam confuse😅 (what the shortcut in keyboard?) btw nice work!

  • @baklolaryn
    @baklolaryn 2 หลายเดือนก่อน

    hey!!, can you composite an 3d anime character to this enviroment..

  • @ariakarasya927
    @ariakarasya927 หลายเดือนก่อน

    2:53 My cube and plane turned black. Do you have different settings in your blender?

    • @tawansunflower
      @tawansunflower  หลายเดือนก่อน

      Hmm. Do you have any light in your scene?

  • @trinitrotolueneRBLX
    @trinitrotolueneRBLX 3 หลายเดือนก่อน

    *0:15* one day the cubes will rise up against us

  • @ciao5197
    @ciao5197 6 หลายเดือนก่อน

    Could you please do a tutorial on how you made those anime trees

  • @sihhon
    @sihhon 6 หลายเดือนก่อน

    almost too easy! omg

  • @nbee99
    @nbee99 5 หลายเดือนก่อน

    Adding the shadow controls keeps making the cube black for me, i can't find what did I do wrong

  • @brainshock9370
    @brainshock9370 5 หลายเดือนก่อน

    Dude where do we connect the “ceil” and “combine color” shaders? Did I miss it 😅

  • @bayazid314
    @bayazid314 5 หลายเดือนก่อน

    I'm from Twitter

  • @zmdesiboy1093
    @zmdesiboy1093 6 หลายเดือนก่อน

    Tree tutorial please

  • @angelos4496
    @angelos4496 6 หลายเดือนก่อน +1

    5:20 for some reason the shadow when it is being cast on the plane it's still black for me, I can't find what I'm missing.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน +2

      Ah. Sorry I forgot to mention that you have to apply the material on to the plane too 👍

    • @angelos4496
      @angelos4496 6 หลายเดือนก่อน

      @@tawansunflower no problem I realized what I had to do after a little thinking by myself. Although I have a question... I have a model I made here that I wanted to make highlights on it but the curvature just makes it bad. Is there any other way of doing it?
      I've been trying to replicate the same shading from some games that has a celshading cgi but I'm not sure how the highlight works for them. You think you can help? Since your way of toon shading was the closest one I could find that looked more identical to what I wanted to reach.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      @@angelos4496 The curvature node is usually used to make rim lights, but another way to make rim lights is to use a fresnel or a layer weight node. They provide a black and white image based on the difference between the angle of the geometry and the viewing angle 👍 I use it sometimes too

  • @namondastudio4616
    @namondastudio4616 หลายเดือนก่อน

    how to render apost process material in sequence correctly ??? NOT WOKING .. Thanks !!

  • @710miles3
    @710miles3 5 หลายเดือนก่อน

    where is note tree files location?

  • @nightgamersyt673
    @nightgamersyt673 หลายเดือนก่อน

    Can you please make a short video on how you made that your name movie last Sean.. I tryed a many times but my pc just crashes every time 🥲

    • @tawansunflower
      @tawansunflower  หลายเดือนก่อน

      Ouu. I unfortunately didn't record a timelapse of it, but mine was super heavy too XD
      It crashes many times when rendering and that was in EEVEE too.

  • @Bobobibubo
    @Bobobibubo 14 วันที่ผ่านมา

    it doesn't work for me. something wrong with 'ceil'? i just give me one color.

  • @sakerberg4512
    @sakerberg4512 6 หลายเดือนก่อน

    :D

  • @user-te3jm4du3u
    @user-te3jm4du3u 4 หลายเดือนก่อน

    come on

  • @notajoke7120
    @notajoke7120 6 หลายเดือนก่อน +1

    where is mix color nodde ?

    • @AceSpadesStudios
      @AceSpadesStudios 6 หลายเดือนก่อน +1

      I think you’ll find it in the color section. It won’t show up if you search for it

  • @user-zq7gn6et1p
    @user-zq7gn6et1p 4 หลายเดือนก่อน

    why is my shadow white?

  • @SuperVeggieHero
    @SuperVeggieHero 6 หลายเดือนก่อน

    Good tut. BG music however is a bit loud and annoying.

    • @tawansunflower
      @tawansunflower  6 หลายเดือนก่อน

      Ah Thank you. I will adjust the song volume next videos 👍

  • @mikey-kun6009
    @mikey-kun6009 6 หลายเดือนก่อน

    Almost too easy

  • @vik2801
    @vik2801 5 หลายเดือนก่อน +2

    Can you pls remove the background music. Its totaly unnecessary and intrusive. Thanks.

  • @Blergamel
    @Blergamel 14 วันที่ผ่านมา

    Why did you spend 10 seconds explaining how to split the window, but when showing us how to connect the nodes, your best instruction is to "plug the color into the color"? Your goal is to explain your nodes well enough so that I don't get whiplash looking back and forth between the video and my project

    • @Blergamel
      @Blergamel 14 วันที่ผ่านมา

      in a sentence, this tutorial is both too beginner friendly and not beginner friendly at all

  • @noneofyourbuisness2539
    @noneofyourbuisness2539 22 วันที่ผ่านมา

    The music is atrocious. I can't watch this.

  • @wolfscorcher5133
    @wolfscorcher5133 วันที่ผ่านมา

    Clickbait tutorial. I am a beginner, how was i supposed to know it had to be on EVEE? and why zoom in so close on the nodes that I wouldn't know where to place the nodes in relation because you cropped the other nodes? When you cut into the next section why didn't you show which nodes you plugged in and out? For what? speed? I had to go back each section like 5 times because you left so much context and steps. Good for you and your pretty (useless because it's definitely not the entire anime scene) thumbnail, but this video editing is trash!

  • @user-zq7gn6et1p
    @user-zq7gn6et1p 4 หลายเดือนก่อน

    why is my shadow white?