How to make the Perfect Toon Shader in Blender (Goo Engine) - The Shader Info Node

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

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  • @professorGoo
    @professorGoo  2 ปีที่แล้ว +38

    You can get the toon shader file here! dillongoo.gumroad.com/l/gooenginetoonshader
    Goo Engine if you don't already have it: gooengine.org

    • @lordwolf2799
      @lordwolf2799 2 ปีที่แล้ว

      thank you so much i am makeing a anime hack and slash mobile game and this wthat i need thank you

    • @benjaminhansen8449
      @benjaminhansen8449 2 ปีที่แล้ว +1

      Soooo....your blend file just uses a GooEngineToon node which seems to cut out all of the other nodes you showed us here...is it just better to use the Goo Engine Toon node?

    • @RobloxPrompt
      @RobloxPrompt ปีที่แล้ว

      I tried combining it with a glossy bsdf with value 0.200 to add a shine region. Though the color values you have to take are very minimal otherwise the shine saturation is too bright.

  • @JohnSlaughterND
    @JohnSlaughterND 2 ปีที่แล้ว +232

    I recommend that you prefix all your custom nodes with “goo_” so people watching random tutorials in the future realize that they aren’t Blender’s nodes.

    • @sansw.d5701
      @sansw.d5701 5 หลายเดือนก่อน +6

      Took me like 15 minutes to realize Shader Info does not even exist in blender 🤦‍♂

  • @IronVirus
    @IronVirus 2 ปีที่แล้ว +57

    Timestamps:
    0:00 Intro to Toon Shading
    1:38 Creating a Basic Default Toon Shader
    4:28 Why It's Better to Have More Control Over Shadow Colors
    6:07 Quick Tip: Make Sure Color Management Is in Standard
    6:40 Limitations of Default Toon Shader
    7:36 Re-creating Toon Shader with Goo Engine Nodes
    8:04 Shader Info Node Layers
    9:00 Combining Layers with Blending Modes
    10:17 Comparing the Default Toon Shader with Goo Toon Shader
    11:16 Add Color Ramp and Colors
    12:33 Textures
    13:33 Quick Tip: Fixing Jagged Shadows in Eevee
    14:30 Yae Miko Render Preview
    15:29 Rim Lighting with Goo Curvature Node
    17:46 Quick Tip: Adding Color to Diffuse Shader
    18:35 Conclusion

  • @Alex_Johnson_
    @Alex_Johnson_ 2 ปีที่แล้ว +185

    Do you plan on making a guide on how to create anime style environments, like in the "Unspoken Letters" animation you made? I would love to learn how to create renders that look like that.

    • @gazikun
      @gazikun 2 ปีที่แล้ว +3

      Push :)

    • @deva_771
      @deva_771 2 ปีที่แล้ว +3

      How he do this green head animation?

    • @sagizm0nd
      @sagizm0nd ปีที่แล้ว +6

      ​@@deva_771 vroid/vrm avatar as for vtubers

    • @deva_771
      @deva_771 ปีที่แล้ว

      @@sagizm0nd 🙏

    • @damidraws_vt
      @damidraws_vt ปีที่แล้ว

      Yes please

  • @max_ishere
    @max_ishere ปีที่แล้ว +1

    yt has finally blessed me with a tutorial series I was looking for

  • @Supergamesniper9
    @Supergamesniper9 ปีที่แล้ว +2

    I am most pleased that Dillon Goo likes Genshin Impact too.

    • @Supergamesniper9
      @Supergamesniper9 9 หลายเดือนก่อน +1

      I'm waiting for him to join the Honkai Star Rail bandwagon.

  • @TheGreatResist
    @TheGreatResist 2 ปีที่แล้ว +8

    Your shader is outstanding. Thank you for that.

  • @zixuanyu868
    @zixuanyu868 ปีที่แล้ว +8

    I have been playing around with the MMD files from Bilibili in Blender too, but I find that the characters don't look good in Blender's default shading unless I am photoshopping them into realistic shaded games or real life. Thanks for the tutorial!

  • @sreliata
    @sreliata 2 ปีที่แล้ว +4

    Thank you so much for this, Professor Goo! I can't wait to see what's coming next.

  • @KurtStaInes
    @KurtStaInes 2 ปีที่แล้ว +4

    Thank you for SHARING . Very Well Explained

  • @ShaefferStudios.Animation
    @ShaefferStudios.Animation 2 ปีที่แล้ว +3

    I'm so excited for this blender build! The results are so awesome!

  • @cgieric-3danimator
    @cgieric-3danimator ปีที่แล้ว

    I use C4D and it works thank you for breaking it down

  • @Crimzan4
    @Crimzan4 2 ปีที่แล้ว

    YES! Thank you!
    Can't wait for my work to finish I'd love to try this out as soon as I can haha

  • @Karmadeezy
    @Karmadeezy ปีที่แล้ว +1

    Do we connect it to UV or Generated? Or just leave it? You are the BEST TOON SHADING BLENDER TH-camR EVER!!!

  • @KlassAnimated
    @KlassAnimated 2 ปีที่แล้ว +1

    Crazy how this was exactly what I needed! AHHHH! Thanks so much for this!

  • @snowtenkey118
    @snowtenkey118 2 ปีที่แล้ว +7

    this is a bit of a random question but in base blender 3.0 i was frustrated that blender makes shader to rgb nodes disable screen space reflections entirely on a shader, which is absolutely frustrating for me wanting subtle ambient reflections on cel-shaded objects.
    there a chance of you guys changing this on your build? or like as a toggle? since it's npr focused and all that, or is it a performance problem

  • @Blacksumeri
    @Blacksumeri 2 ปีที่แล้ว +6

    Are there any plans to make integrate this into blender official as a new engine along side eevee and cycles?

  • @ocomolinaehain1795
    @ocomolinaehain1795 ปีที่แล้ว +4

    Do you plan to do a tutorial on making/modeling characters, like how you made the ones in your cyberkatsu and The Antivirus animatons?

  • @ahrgamingtube999
    @ahrgamingtube999 2 ปีที่แล้ว +3

    Thanks sensei

  • @MrESECentral
    @MrESECentral 7 หลายเดือนก่อน +2

    So is there a way to make transparent image textures transparent on the meshes? I'm asking this because this is absolutely necessary for things like VRoid models which have alpha in certain textures.

    • @lpmitmano9572
      @lpmitmano9572 23 วันที่ผ่านมา +1

      yea I had the same problem since I'm a beginner but with the help of a youtuber, who uses vroid models with the goo engine and copilot I could find out on how to use this toon shader on vroid models. You build the shader like he does to the part with the color ramp. You connect the color ramp with a color mix (factor), at the same time the Main Texture(color) (before you start to built the shader, you can delete everything but the main texture) goes into a color multiply (A), then the Main Texture (color) also goes into the the Color Mix (A) and the multiply from before also goes into the color Mix (B). Then you need a Transparent BSDF (Which doesn't use the input, only the output) which goes into a Mix Shader (first Shadert Input), the Color Mix goes into Mix shader (second Shader Input) and finally the Main Texture (Alpha) goes into Fac from the Mix shader. Then you only have to connect the Mix Shader with a Material Output - DONE!
      If you wanna have a Rim light as well, then let a Curvature Note go into the color dodge (B) and let the Color MIx go into the color dodge (A) before the color dodge then goes into the Mix Shader (second Shader input) - DONE
      Hope it helps, I needed 2 straight days to get it to work....💀, but well I'm still a beginner

  • @LiminalQueenMedia
    @LiminalQueenMedia 2 ปีที่แล้ว

    I'm stoked to play around with the Goo Engine.

  • @izanasato
    @izanasato วันที่ผ่านมา

    Do I need to have good topology for this? Or is it just kinda “whatever”?

  • @a.j.outlaster1222
    @a.j.outlaster1222 ปีที่แล้ว

    I have Blender and due to signal issues, I probably won't be able to download it.
    So, I am very thankful for your initial Blender tutorial, I will give it a shot.😁

  • @waxxes_animation498
    @waxxes_animation498 2 ปีที่แล้ว

    this is what i was looking for and trying today
    🤩🤩🤩🤩man you are the best

  • @Nyxiona_the_Primordial_Spirit
    @Nyxiona_the_Primordial_Spirit วันที่ผ่านมา

    This is a separate topic, but what do you use for your tracking for your avatar?

  • @ForlornCreature
    @ForlornCreature ปีที่แล้ว +1

    I have a question about this - the scene rim seems to include everything in the scene, so if your character is in an environment, the rimlight will just go away. Are you somehow rendering your character as a seperate layer at the end? I don't understand how to incorporate this into an actual render.

    • @KobanWanko
      @KobanWanko ปีที่แล้ว +1

      I know this probably isn't the answer you're looking for, but it will work.
      Festivity's Genshin Shader for Blender has a separate geometry node group setup with a customizable shader for outlining. It has way more control than the basic rip light setup you see in this video and you can even control the individual colors/size of the rim light on a per material basis.
      However, the actual shader can't be fully utilized unless you learn how to recreate the correct light maps, shadow maps, etc. from the original genshin model file rips, but you might find a feature or two you'd want to incorporate into your shader.

  • @Ryan.Lohman
    @Ryan.Lohman 2 ปีที่แล้ว

    I'm playing with this on my vroid models when I get a chance.

  • @bradonbyrd8061
    @bradonbyrd8061 11 หลายเดือนก่อน

    PROFESSOR GOO

  • @asterbyia
    @asterbyia หลายเดือนก่อน

    cool work

  • @adventuresinAI1982
    @adventuresinAI1982 2 ปีที่แล้ว +1

    While I understand there is a difference in rendering, is there in baking and exporting to video game engines?

  • @fridgegaming1544
    @fridgegaming1544 2 ปีที่แล้ว

    yae in the thumbnail😳

  • @sebbosebbo9794
    @sebbosebbo9794 2 ปีที่แล้ว

    crazy good features...thx ..questions me why the geometry offset feature come in b3.0 is not Wirkung for you or is it a artist choice in goo to controlled from the shader node side...

  • @MathiasZamecki
    @MathiasZamecki 2 ปีที่แล้ว

    awesome thanks!

  • @kellyjohnson768
    @kellyjohnson768 2 ปีที่แล้ว

    Thanks so much Professor! For future lessons. can you kind of give us some basics on the differences on the tweaks you would make for the shader for skin versus what you would do for hard surface and what adjustments you would have to do to create a anime night or day style interior or exterior scene?

  •  ปีที่แล้ว

    Damn this motion tracking is so good, i see so much rig on your model.
    Can you please share what programm you use for tracking?

  • @Bellmellart
    @Bellmellart 2 หลายเดือนก่อน

    THANK YOU I LOVE U

  • @AvstractIndustries
    @AvstractIndustries 2 ปีที่แล้ว +1

    In my language gu(গু) means Poop 🤣🤣.
    It's really funny when you say gu engine.

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 ปีที่แล้ว

    Amazing sir thank you😀😄😄

  • @Человек-о4л
    @Человек-о4л 4 หลายเดือนก่อน

    Hello, may I ask how you animate clothes? Is it adonn or something else? I will be glad if you answer.

  • @alphastudios1902
    @alphastudios1902 ปีที่แล้ว

    do you create, rig and or shade characters? for customers, viewers or subscriber?

  • @mandix529
    @mandix529 7 หลายเดือนก่อน

    Bro what app or what are you using to get anime character when filming

  • @ATLJB86
    @ATLJB86 2 ปีที่แล้ว

    Thanks Goonie

  • @Smaili4
    @Smaili4 4 หลายเดือนก่อน +1

    Do I understand correctly that this shader needs to be downloaded? Is it missing by default?

  • @Horizontff
    @Horizontff ปีที่แล้ว +1

    where i can find curvature material node ?

  • @RealDTSM
    @RealDTSM ปีที่แล้ว

    idk if it was done already, but do you think that at some point you could update the Goo Engine so that we can use individual linked light groups as nodes within the Shader Editor? Would be cool for more complex toon lighting shader setups.

  • @MrLegendaryXP
    @MrLegendaryXP ปีที่แล้ว

    Awesome, I am struggling to try and my my Legend model from High Poly into something a VTube program can handle, my model is to big for most frograms.

  • @k-hendrix
    @k-hendrix หลายเดือนก่อน

    4:44 i feel called out 😭

  • @dro-q4u
    @dro-q4u 8 หลายเดือนก่อน

    HELP! Even though i have different colors my object only turns red, instead of red and yellow, what can i do?

  • @misterprickly
    @misterprickly ปีที่แล้ว

    Silly questions...
    Can I do this with a texture map and how would I do that?

  • @KindTom1
    @KindTom1 ปีที่แล้ว

    HYE, great product. could you please make a tutorial of how you shade an anime model, like your avatar or animations? i still don't know how to use your product, but I understand how it works.

  • @h.s.narasimhan8107
    @h.s.narasimhan8107 2 ปีที่แล้ว +1

    Just wanted to ask, are you hand animating this toon character (toon professor goo) or are you using some kind of motion capture?

    • @londonsublett2251
      @londonsublett2251 2 ปีที่แล้ว +9

      Motion cap for sure

    • @futurestories2380
      @futurestories2380 ปีที่แล้ว

      He says he uses a app that can track his movement and animates his avatar in real time.

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา

      it's called VSeeFace... or you can use Vnyan now from Suvidriel

  • @amedaf
    @amedaf 10 หลายเดือนก่อน

    how do you attach the GooEngineToon shader to the Yae Miko model?, I tried it but it didn't end up like the video

  • @bradonbyrd8061
    @bradonbyrd8061 11 หลายเดือนก่อน

    Professor Goo

  • @WX_Blender
    @WX_Blender 2 ปีที่แล้ว

    COOL!!!!!!!!!!!!!!!!!!!!

  • @KomisanYT
    @KomisanYT 10 หลายเดือนก่อน +1

    Are Goo Engine and Blender 4.0 two different things?

    • @lonaxmusic
      @lonaxmusic 9 หลายเดือนก่อน +1

      Yes goo engine is a custom Blender Build

  • @petethomson1104
    @petethomson1104 ปีที่แล้ว

    Hey D looks like this video might need an update looking at your new toon shader : )

  • @mxmsyamanaka2682
    @mxmsyamanaka2682 2 ปีที่แล้ว

    YAE MIKO!

  • @f_ire_
    @f_ire_ 5 หลายเดือนก่อน

    My shader doesn't seem to look the same as in the tutorial.
    I don't know how or why, but the cast shadows still has alot of terminators on it even if I try to disable the self shadows.
    Aside from that, whenever the cast or self shadows are enabled, the shadows seems to have like soft shadow artifacts on it, yet if I disable soft shadows on the render settings, the shadows become very jagged and blocky
    Does anyone have a solution to this?

  • @kenjin8647
    @kenjin8647 ปีที่แล้ว

    I want to use genshin models in blender as a base so I can figure out how characters animation works. I cant read bilibili since its in Chinese. any guidance?

  • @nightcorex746
    @nightcorex746 5 หลายเดือนก่อน

    shader info in what vercion blender ????

  • @KindTom1
    @KindTom1 ปีที่แล้ว

    How do you add the ILM map in Good Engine?

  • @tirsofelipeduranmendoza5432
    @tirsofelipeduranmendoza5432 7 หลายเดือนก่อน

    I dont have that shader info. where a can get it?

  • @spacekamen
    @spacekamen 7 หลายเดือนก่อน

    Could I make this without the goo engine

  • @deva_771
    @deva_771 2 ปีที่แล้ว

    How you do this green head character animation?

  • @chegichannel
    @chegichannel 2 ปีที่แล้ว +1

    Nice! Excited what that "simple" normal editing entails in the future (if you gonna show that off)

  • @РостиславШпаченко
    @РостиславШпаченко ปีที่แล้ว

    Hi shader info is this an addon or is this some feature that was removed later in blender? I can't find this noda.

    • @thorn-
      @thorn- ปีที่แล้ว +1

      The shader info node is not an addon. It's part of the GooEngine fork of Blender.

  • @shintaroray
    @shintaroray 2 ปีที่แล้ว +1

    Tell me how to download... I'm just being stupid!
    Via patron or GitHub?
    It's just that I'm getting lost....

  • @gao995995
    @gao995995 2 ปีที่แล้ว +2

    Any tutorial for outline ?🙏

    • @MIGHTYSPIDEY89
      @MIGHTYSPIDEY89 2 ปีที่แล้ว

      use the reverse hual method or you can use grease pencil or you can use freestyle

    • @gao995995
      @gao995995 2 ปีที่แล้ว

      @@MIGHTYSPIDEY89 thanks for the reply, actually I know the methods you mention.
      But I don't Satisfy on the result & the workflow.
      I got a best result by using blender line node branch (something like goo engine did), but the author have not maintenance anymore (latest V2.93)
      And I tried using the Goo's screen space depth to make the same outline effect, hmm ...just not good enough and just wish a offical tutorial for reference 😅

    • @futurestories2380
      @futurestories2380 ปีที่แล้ว

      th-cam.com/video/voF6VlJ0mPI/w-d-xo.html

  • @Zanden-1
    @Zanden-1 ปีที่แล้ว

    i want to know how you did your avatar!

  • @LuciBelmont
    @LuciBelmont 22 วันที่ผ่านมา

    I can´t do the second one, is any problem with blender 4.2LTS?

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา

      this is not blender.. it's Goo Engine (powered by blender) it's a "forked" blender basically.

    • @LuciBelmont
      @LuciBelmont 21 วันที่ผ่านมา

      @S0LIXUS How I'm going to do that then? I'm a humble person y'know?

  • @JukoThe10-Tails
    @JukoThe10-Tails ปีที่แล้ว

    Stupid question, how do you use specular with this?

  • @skeltom4719
    @skeltom4719 ปีที่แล้ว

    I think this needs to be updated. I have goo engine 3.4 and those mix color nodes aren't there and the new mix nodes added don't seem to do the same thing.

    • @thorn-
      @thorn- ปีที่แล้ว +1

      Blender changed the base code. It's now the mix node, change it to color and make it multiply.

  • @Kelvin.r
    @Kelvin.r 2 ปีที่แล้ว

    Esto si me interesa gracias

  • @MasterNinja786
    @MasterNinja786 ปีที่แล้ว

    Is Rim Lighting another word for outline

  • @TehBananaBread
    @TehBananaBread 2 ปีที่แล้ว

    Can i install goo blender seperatly on my pc so i have 2 blenders? Dont want to tinker too much with the main one (im a noob and i will screw stuff up if i do)

    • @Makima-eo2vf
      @Makima-eo2vf 11 หลายเดือนก่อน

      Yes you can, 'Cause I did the same thing

  • @Sekkizan
    @Sekkizan 2 ปีที่แล้ว

    How do you download the model ? Can't understand the website, if someone could help

  • @grey9704
    @grey9704 2 ปีที่แล้ว

    Anyway to get this working on Mac?

  • @Makima-eo2vf
    @Makima-eo2vf 11 หลายเดือนก่อน

    Hi! So The Mix RGB Thing Doesn't Show For Me! What Can I Do??

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา +1

      Mix RGB is just Mix Color

  • @Perfect_Creation
    @Perfect_Creation 2 ปีที่แล้ว

    How your 2d character in Live Strem

  • @wilemben
    @wilemben 2 ปีที่แล้ว

    Does this shader only work in eevee?

  • @Node_Art
    @Node_Art 2 ปีที่แล้ว

    Will they have toon shading that supports multiple light sources correctly?

    • @LiminalQueenMedia
      @LiminalQueenMedia 2 ปีที่แล้ว +1

      The Goo Engine supports light groups

    • @Node_Art
      @Node_Art 2 ปีที่แล้ว

      @@LiminalQueenMedia For example, the cel-shader of Zelda Breath of the Wild could be achieved, that multiple light sources work correctly like the toon shader of blender 2.79

    • @LiminalQueenMedia
      @LiminalQueenMedia 2 ปีที่แล้ว +1

      @@Node_Art Yes, I understand the value of the function. I was informing you that the GooEngine DOESD support light grouping

  • @mvn_infinity
    @mvn_infinity ปีที่แล้ว

    Does anyone know of an anime background tutorial using goo engine?

  • @NayalaFrost-pv5gz
    @NayalaFrost-pv5gz 5 หลายเดือนก่อน

    How make it without shader info nodes? or how make the shader info nodes?

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา +1

      video literally shows how to do it.

  • @holly7165
    @holly7165 ปีที่แล้ว

    Sir can you please please please make a tutorial on how to animate like your character is doing in this video

    • @multimotion8421
      @multimotion8421 ปีที่แล้ว

      its done using motion tracking many VTubers do it and have tutorials

    • @holly7165
      @holly7165 ปีที่แล้ว

      @@multimotion8421 Thank you so much

  • @nightcorex746
    @nightcorex746 5 หลายเดือนก่อน

    ese nodo shader info??

  • @dmngaming7146
    @dmngaming7146 2 ปีที่แล้ว +1

    I have a que please can someone tell me that how that talking anime character in left corner working again please.

    • @jeremythompson1905
      @jeremythompson1905 2 ปีที่แล้ว +2

      He probably rigged the toon, and is using some facial motion capture device. I know of some that use your phone to do that. Rokoko has some facial hardware for that as well.

  • @hyrkangamez1581
    @hyrkangamez1581 ปีที่แล้ว

    why cant I find shader info in the nodes? theres no shader info in my input

    • @multimotion8421
      @multimotion8421 ปีที่แล้ว

      hes using a custom build version of blender called goo blender

  • @risingkhan935
    @risingkhan935 ปีที่แล้ว

    just wondering but is there a way to export the shaders from blender/Goo engine into like unity for games?

    • @thorn-
      @thorn- ปีที่แล้ว

      No.

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา

      no.. u kinda have to try and recreate them in unity. using either the built in render pipeline's shader code or urp shader graph

  • @ahrgamingtube999
    @ahrgamingtube999 2 ปีที่แล้ว

    Sensei how Can I use it in blender?

  • @MotuDaaduBhai
    @MotuDaaduBhai ปีที่แล้ว

    how do you make your character talk? I would love a tutorial on that!

    • @Kage_Furiku
      @Kage_Furiku ปีที่แล้ว +1

      It's his VTuber model. Some programs like VeeSeeFace and etc. can use a camera with good lighting to make the model match up with your facial expressions.

  • @PaulTimothy
    @PaulTimothy 2 ปีที่แล้ว

    Is there a way to use the curvature node to create an outline? :)

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา

      yes there is.. he literally shows u .. but if u are trying to make an outline + rimlight u are gonna have to be a little fancy with it. but it can be done

  • @abd_3d
    @abd_3d 2 ปีที่แล้ว

    Can we use GLSL, if yes then how ????

    • @abd_3d
      @abd_3d 2 ปีที่แล้ว

      I know there is addon, but its not working as expected.

  • @lovelife9711
    @lovelife9711 ปีที่แล้ว

    how to make the scene rim color black?

    • @S0LIXUS
      @S0LIXUS 21 วันที่ผ่านมา

      invert color

  • @evilkoolade
    @evilkoolade ปีที่แล้ว

    The multiply node is gone does this change anything?

    • @evilkoolade
      @evilkoolade ปีที่แล้ว

      I can't seem to get ANYTHING out of this shader i put it together but everything just glows white no matter what i do with it

    • @evilkoolade
      @evilkoolade ปีที่แล้ว

      downloaded the sample all light blue if i adjust the color ramp i can get the color to switch but its either all color a or all color b no 2 tone or toon effect happens no matter what i do

    • @Makima-eo2vf
      @Makima-eo2vf 11 หลายเดือนก่อน

      ​@@evilkooladefor me it turns black

    • @evilkoolade
      @evilkoolade 11 หลายเดือนก่อน

      @@Makima-eo2vf I gave up and bought the genshin impact shader on artstation

    • @thesagerinnegan5898
      @thesagerinnegan5898 8 หลายเดือนก่อน

      glad to see i'm not the only one facing this problem. I wonder what's the reason for why it doesn't work?

  • @kellyjohnson768
    @kellyjohnson768 2 ปีที่แล้ว +1

    Professor, what was the point of giving english speakers access to a Genshin MMD model page that is only in japanese?

    • @professorGoo
      @professorGoo  2 ปีที่แล้ว +3

      True! I'll provide written instructions in the description!

    • @kellyjohnson768
      @kellyjohnson768 2 ปีที่แล้ว

      @@professorGoo Professor, do you have an alternative to the inverted hull method for getting outlines of controllable thickness on the Mesh?

  • @TioMegamanX
    @TioMegamanX ปีที่แล้ว

    Apparently Blender 3.6 doesn't have Shader Info nodes anymore.

    • @multimotion8421
      @multimotion8421 ปีที่แล้ว +3

      hes using a custom build version of blender called goo blender

    • @TioMegamanX
      @TioMegamanX ปีที่แล้ว

      @@multimotion8421 Noted, thanks.

  • @Smart_Kyle
    @Smart_Kyle 2 ปีที่แล้ว

    😮🎉❤

  • @sydz_exe
    @sydz_exe ปีที่แล้ว

    How to get info shader?

    • @multimotion8421
      @multimotion8421 ปีที่แล้ว

      hes using a custom build version of blender called goo blender

  • @anya012
    @anya012 2 ปีที่แล้ว

    This blender is not free. I don't really know if I am willing to buy it unless I get a preview.

    • @DwightPotvin
      @DwightPotvin 2 ปีที่แล้ว +2

      It's also only $5 and as someone who does a lot of toon shading in other node/graph shader editors, the lighting fixes alone are worth it.

    • @johnwagner8310
      @johnwagner8310 2 ปีที่แล้ว

      If you don't want to spend money on it, you know you can compile the source code that's on Github, right?

  • @AKThem06
    @AKThem06 2 ปีที่แล้ว

    ofc it's yae miko