7 Ways to Make Lineart in Blender 4.0!

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 103

  • @jacobelgan5196
    @jacobelgan5196 ปีที่แล้ว +321

    Local man vandalizes Mario to make a few points

    • @DeivaxGD
      @DeivaxGD ปีที่แล้ว +5

      Underrated comment

    • @Authas_0
      @Authas_0 4 หลายเดือนก่อน

      Somebody give this man a pin.

  • @joeypouladi
    @joeypouladi ปีที่แล้ว +33

    This Tutorial was so good. Before this I only ever did inverse hull but knew blender has implemented new ways to do outlines. This video cleared everything up perfectly. And loved the example images at the end. Great work and great tutorial 👍🔥

  • @iamawatcher9201
    @iamawatcher9201 ปีที่แล้ว +84

    Nice video. My thoughts on the methods:
    - Inverted Hull is easy to set up but imo it doesn't look good and it's really easy to distinguish since everyone uses it
    - Material color I'm really not a fan of messing with the model, if avoidable
    - Vertex color I'm not too familiar with but it looks like it's good with details but not outlines
    - Texture paint mostly the same as vertex color but stored in a texture, so it'll be rasterized and needs higher texture size to look good
    - Mesh planes is more ideal since it's not tied to the model and you can easily animate it separately or hide it
    - Grease Pencil is alright. Downside is that it's camera locked in viewport and performance heavy, but you can bake it and manually fix stuff afterwards.
    - Freestyle has some useful options that GP doesn't, but not being able to see it until render is a massive downside imo

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +16

      Exactly, those are the main benefits and downsides to the different methods!

    • @marclapinff2709
      @marclapinff2709 ปีที่แล้ว

      Which one to choose for friendly performances? Thanks 😊

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +7

      They're all pretty efficient! The only one that slows down sometimes is the Grease Pencil depending on how many lines you have in your scene, but apart from that, all of the methods are about the same

    • @iamawatcher9201
      @iamawatcher9201 ปีที่แล้ว +3

      @@marclapinff2709 None of them are particularly "performance heavy" but like Vertex Arcade said GP can be slow. If you're only using one active at a time it should be fine, but once you add GP to multiple different characters/objects it does start to slow down. I suggest setting up every GP object, adding them to a dedicated collection, and then disable it until you need them again.

    • @aesya9357
      @aesya9357 ปีที่แล้ว

      😊😊😊😊😊😊😊😊😊😊

  • @cwgochris71
    @cwgochris71 ปีที่แล้ว +18

    If you had been around 10 years ago when I was trying to learn Cinema 4D's Sketch and Toon NPR feature, I feel like I would have been king of the world by now! :) As it is, this is the best NPR tutorial ever made, and now I feel like I can do exactly what I want with Blender! Thanks so much!

  • @AnthanKrufix
    @AnthanKrufix 2 หลายเดือนก่อน +3

    This was mindblowing.
    I was already using the Solidify method and very rarely the materials method, but right from the start this showed a better way to optimize it. And it just continued from there.
    Grease pencil was intimidating and I didn't even know about the Freestyle option.

  • @fungiboy
    @fungiboy ปีที่แล้ว +21

    How can I give this video a billion likes? This is insanely useful, thanks so much!

  • @fimvie
    @fimvie 13 วันที่ผ่านมา +1

    I was looking for a way to make the outlines appear based on character's emotions and the mesh plane method is such an elegant yet simple solution to that. Thank you so much for the video❤

  • @tlc8801
    @tlc8801 4 หลายเดือนก่อน +1

    I use line art often but there are many new things I did not know in this video! Thank you for making this comprehensive walk through!

  • @icedriver2207
    @icedriver2207 ปีที่แล้ว +15

    You can add a displacement modifier at a low level when using the Inverted Hull. This makes the lines a little more random and seem less computer generated.

  • @takapapatapaka5326
    @takapapatapaka5326 ปีที่แล้ว +2

    Nice video ! I love how Freestyle with guiding lines creates little pentagrams on Mario's hand

  • @Koda.Fisher
    @Koda.Fisher ปีที่แล้ว +10

    This was exactly what I needed! Very good and straightforward explanations for each method! Using mesh planes is prob my fave method, simple yet perfect for what I need to do! Thank you for this video! 👍

  • @thesquirrelchase-exploreph5635
    @thesquirrelchase-exploreph5635 หลายเดือนก่อน

    Fantastic demo, my mind is spinning with the possibilities.

  • @ineptznonz
    @ineptznonz ปีที่แล้ว +1

    just a truly fantastic video, so direct and to the point while also being clear an easy to understand. Great work

  • @tommasorenieri
    @tommasorenieri ปีที่แล้ว +1

    Not cheap but in my opinion the best way to control and obtain lineart in Blender in Psoft Pencil+ 4. Terrific add.on. Great video!

  • @Nkanyiso_K
    @Nkanyiso_K ปีที่แล้ว

    😮this is the most comprehensive lineart video. I think the most I knew were 3 ways to do lineart before now

  • @starsnatcher4659
    @starsnatcher4659 9 หลายเดือนก่อน

    thank you, this is so useful! specifying which ones work in other game engines and which ones were blender specific was exactly what i was looking for

  • @AwkwardPain
    @AwkwardPain ปีที่แล้ว +1

    For sure saving this one for reference. Working out a 2d/3d workflow in blender and this will come in handy for sure!

  • @pn4960
    @pn4960 ปีที่แล้ว +3

    This is excellent and very useful ! You have a talent for tutorials

  • @joshadams218
    @joshadams218 5 หลายเดือนก่อน

    This was extraordinarily helpful, exactly what I was looking for, and super easy to follow along with. THANK YOU!!!

  • @VertexArcade
    @VertexArcade  ปีที่แล้ว +3

    Let me know what other videos you'd like to see! It can be anything from stylized NPR stuff to realism or even just workflow!

  • @juansebastian6993
    @juansebastian6993 9 หลายเดือนก่อน +1

    Insanely useful tutorial. Amazing stuff!

  • @JulliaSantanaSantos-zw6ge
    @JulliaSantanaSantos-zw6ge ปีที่แล้ว

    This is incredible! I would say that you changed my life with this tutorial. Thank u by this amazing content

  • @carolineabigail4713
    @carolineabigail4713 7 หลายเดือนก่อน

    best video throught all the internet imao thanks man

  • @rsher_digital-art
    @rsher_digital-art ปีที่แล้ว

    Thank you for this, it's just what I have been looking for!

  • @angelavolkov1126
    @angelavolkov1126 10 หลายเดือนก่อน

    Thanks, very quick and useful tutorial.

  • @thatcasual8
    @thatcasual8 5 หลายเดือนก่อน

    This is amazing. Time to tinker!

  • @MINVISUAL
    @MINVISUAL ปีที่แล้ว

    Thank you. A great video. One more way is using the compositor tab. You sample the pixel depth and compare it to the object's topology. Then regulate the contrast with the map range. Not the cleanest contours, but pretty cheap

  • @ricks3754
    @ricks3754 ปีที่แล้ว +1

    this video is very very useful, thank you so much

  • @Anderdnm
    @Anderdnm ปีที่แล้ว +2

    really good video!!! Thanks you so much ❤❤❤

  • @segamai
    @segamai 6 หลายเดือนก่อน

    Lots of useful information, thanks!

  • @someanimatordude2925
    @someanimatordude2925 ปีที่แล้ว

    You have wonderful tutorials. And exactly what I'm looking for

  • @RichardSilvius
    @RichardSilvius ปีที่แล้ว

    This was super helpful - thank you!

  • @user-tk1jj1cp9x4
    @user-tk1jj1cp9x4 9 หลายเดือนก่อน

    That was incredibly helpful. Cheers

  • @ValuStudios
    @ValuStudios ปีที่แล้ว

    Very USEFUL video.
    Thanks for sharing

  • @dakota6431
    @dakota6431 ปีที่แล้ว +3

    the texture method can be improved if you use a separate texture with the greater than node, and with that you don't need to have as high res of a texture, and I'm pretty sure in most cases you can recreate the shader in other game engines

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +1

      Yeah true, although if the texture is already pixelated, the result will end up just looking like filtered pixel art, and sometimes you want the transparency of lines, the greater than method won't have any alpha element to the lines, it's either black or nothing

  • @slamotte
    @slamotte 11 หลายเดือนก่อน

    Wonderful explanations

  • @glitch.........
    @glitch......... 8 หลายเดือนก่อน

    thanks this worked really well :D

  • @copewitascope
    @copewitascope 4 หลายเดือนก่อน

    Helpful video!

  • @tapikoBlends
    @tapikoBlends ปีที่แล้ว +1

    Love blender

  • @tiagoandrade6466
    @tiagoandrade6466 ปีที่แล้ว +1

    amazing!!!

  • @penwrythe
    @penwrythe ปีที่แล้ว

    Thank you for this video so much!

  • @Smuglu
    @Smuglu ปีที่แล้ว

    In the shader menu, Layer weight node with color ramp can also be quite nifty way of making outlines in certain situations.

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +1

      Yeah in some cases, I just don't like using it because it entirely depends on the curvature of the model so sometimes it might look good, on more low poly meshes you wouldn't get good results

  • @wiktorpaluch4234
    @wiktorpaluch4234 4 หลายเดือนก่อน

    Thanks fore the tutorial! Note that freestyle is applied only after the entire model/ scene is rendered. I thought it didn't work when trying it on a scene that takes a moment to render.

  • @kolupsy
    @kolupsy ปีที่แล้ว +1

    Just utilize pixel interpolation to make the hand painted texture solution just as clean and sharp as the vertex painting solution. It’ll be just as if not a lot cleaner. And texture resolution can be drastically reduced

  • @bluptoon
    @bluptoon 23 วันที่ผ่านมา

    09:48 Mark freestyle edges= Ctrl+E

  • @bobsteven2363
    @bobsteven2363 ปีที่แล้ว +6

    I’m assuming Grease pencil does work outside of blender since it was used in spider verse 2 pipeline. Although I believe they made a private tool to make the conversion

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +5

      I watched a talk about it and it seemed like they imported a scene directly into Blender and then used the Grease Pencil. I'm sure they've made tools to export the grease pencil lines but it's not natively possible. You can convert Grease Pencil lines to a mesh, but that just gives you curves/vertices, you would then need to add thickness to those lines

    • @fergadelics
      @fergadelics ปีที่แล้ว +3

      It’s a bcon23 video. Pipeline detour specifically for the line work

    • @samg3456
      @samg3456 ปีที่แล้ว +1

      PIPELINE DETOUR BABEY!!!!!

  • @shehoyin199
    @shehoyin199 7 หลายเดือนก่อน +1

    Hi, I would like to ask how the thickness of the freestyle stroke keep the scale to scale when I zoom in/out of the object?

  • @penwrythe
    @penwrythe 3 หลายเดือนก่อน

    Question about the vertex groups for the inverse hull outlines, is there a way to change colors in realtime based on the background colors? Say an outline stays dark when the background is light colored, but it then changes to a lighter color when the background is dark. Basically inverting the outline's color or value based on the background or environment, or in certain positions during animation.

  • @XINN1X
    @XINN1X ปีที่แล้ว +2

    Is there a reason you like freestyle more than grease pencil with lineart modifier?

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +2

      I just find that I have more control over the lines with Freestyle, and the ability to render the lines separately using Render passes is very helpful. I've been using Freestyle for longer so I'm just a bit more comfortable with how it works

  • @heitorhiguchi1430
    @heitorhiguchi1430 9 หลายเดือนก่อน

    awesome

  • @yyb3929
    @yyb3929 หลายเดือนก่อน

    I am currently trying to create a line on the character's nose similar to the one shown at 6:07. I want the direction of the bridge of the nose to change automatically depending on the direction the character's face is facing the camera, but what method should I use to achieve this?

    • @1ericedwards
      @1ericedwards 24 วันที่ผ่านมา +1

      I'm having a similar issue. Doing an anime toon shader and I lose my nose in front view. Having lines appear to the side of the bridge of the nose would help, but idk how to have them only show in front facing views.

  • @Wincofis_Prueba
    @Wincofis_Prueba หลายเดือนก่อน

    Qué maravilla de video, Por qué no existe nada en español así 😢

    • @aimaryuman
      @aimaryuman หลายเดือนก่อน

      Tristemente blender no tiene una comunidad tan grande en español pero hay uno que otro tutorial suelto por allí

  • @ShapetrixEntertainment
    @ShapetrixEntertainment 3 หลายเดือนก่อน

    do you have a video that does a deep dive into freestyle?

    • @VertexArcade
      @VertexArcade  2 หลายเดือนก่อน

      This IS the deep dive into Freestyle! There aren't really that many more settings to cover, I think I cover the most useful ones in this video

  • @xSoulEateer
    @xSoulEateer 3 หลายเดือนก่อน

    So how to make a line art of a 2D vertex tracing ?

  • @stormycatmink
    @stormycatmink ปีที่แล้ว

    Isn't there a geonode or something that lets you convert grease pencil to curves, and then to mesh, so you could export to other engines?

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +1

      I'm sure there is somewhere, but you would also then need to bind that new grease pencil mesh to your rig and make sure that the weight painting looks good. So at some point you would need to Apply the Geometry Node modifier, which then loses the procedural nature of it

  •  ปีที่แล้ว

    Mesh planes!

  • @Chuamidias
    @Chuamidias ปีที่แล้ว

    Thankyou so much

  • @philip4658
    @philip4658 3 หลายเดือนก่อน +3

    Too pity that at version 4.0 "Inverted Hull" and "Freestyle" are still the most effective methods to display the outlines -- as it was at version 2.X. 😭😭😭

  • @seikou1762
    @seikou1762 11 หลายเดือนก่อน

    Is there a way to make freestyle do a lineart respecting a material's alpha?

    • @VertexArcade
      @VertexArcade  11 หลายเดือนก่อน

      Yeah, under the Freestyle Alpha section you can tell it to also use Material, and then in the Freestyle Colour of your material you can set the colour and alpha and the Lines should be the correct colour and opacity. You won't be able to plug in a texture or anything, but you can set an overall Opacity for certain lines

  • @Anonymous-ue7dl
    @Anonymous-ue7dl 5 หลายเดือนก่อน

    8:07 ❤❤

  • @the.......3694
    @the.......3694 ปีที่แล้ว

    using 2 last method with particle systems will make the line penetrates the particles ,is there a way to fix that?

  • @freezybean3350
    @freezybean3350 11 หลายเดือนก่อน

    What's the background music at 13:33?

  • @RealityXHD
    @RealityXHD ปีที่แล้ว

    6:22 what's that feature with different facial expressions?

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +3

      That is my Shape Key Selector addon! It allows you to choose the shape keys of your character from a customisable visual menu, I have a video on the channel where I explain the method!

  • @nimu_____
    @nimu_____ ปีที่แล้ว

    Hello, thanks for the video, as far as I understood, to later use it in Unity or some game engine, the best option is The Inverted Hull Method? :o

  • @sresaz8623
    @sresaz8623 หลายเดือนก่อน

    good video! just too hard for me to comprehend

  • @VVM2025
    @VVM2025 ปีที่แล้ว

    this looks like the standees in Mario Wonder

  • @SalamaAhmed-pj3jv
    @SalamaAhmed-pj3jv 9 หลายเดือนก่อน

    I hope that Maxon can make something like the grease pencil in Cinema 4D soon. Blender is great; I would like to learn it, but you would feel that you have lost all your knowledge and that you need to start from the beginning, which is a very bad feeling.

  • @0pride809
    @0pride809 ปีที่แล้ว +2

    Mario look like he fell asleep at a frat party

  • @luisysusmunecos
    @luisysusmunecos 9 หลายเดือนก่อน

    in old editions of Blender there was an option where you just pressed a button and the lines were made automatically and you could instantly change the thickness and color of the line and it didn't affect the speed of the render, I don't understand why they eliminated it it's a tragedy, Now all of these options are a pain in the pan and time-consuming

    • @VertexArcade
      @VertexArcade  9 หลายเดือนก่อน

      That's Freestyle, it's still there it's just a bit hidden now, I go over it in the video!

  • @37thcenturyboigbauttputtd
    @37thcenturyboigbauttputtd 7 หลายเดือนก่อน

    0:18 C H O N K Y M A R I O

  • @metgfx6101
    @metgfx6101 3 หลายเดือนก่อน

    BROTHER PLEASE MAKE THE TUTORIAL IN 6.11 I DON'T KNOW WHAT IT IS CALLED

  • @AshLordCurry
    @AshLordCurry 8 หลายเดือนก่อน

    Line Art or Linear T

  • @shubhamvyas9459
    @shubhamvyas9459 8 หลายเดือนก่อน +1

    Render every time is enough reason to not using Freestyle.

  • @voidglare8357
    @voidglare8357 10 หลายเดือนก่อน

    For some reason its not working like every other tutorial

    • @lollalofi3933
      @lollalofi3933 10 หลายเดือนก่อน

      it is most likely because of the blender update. some things i saw in the video blender doesn't have it right now. (or it is moved)

  • @PokerfacePlayz
    @PokerfacePlayz หลายเดือนก่อน

    me in blender 3.6 😭

  • @maxmasti3579
    @maxmasti3579 ปีที่แล้ว

    i am crying ;-; wasted my life with maya ;-;

  • @andresfernandez2811
    @andresfernandez2811 18 วันที่ผ่านมา

    "Everything has a front face and a back face..." Man... back faces do not exist in 3D. Triangles shown from "behind" are NOT rendered in 3D (mainly because they don't exist). Whenever you "toggle back faces on" what you are actually doing is creating new faces reversing the order of the vertices, so there is a new face to be rendered by the software.

  • @peterlaverty9397
    @peterlaverty9397 ปีที่แล้ว

    Really enjoy your tutorials, Good work. Are you Irish? I am from county Down :) Are you on instagram?