This is the first part of our review coverage for The Last of Us Part 2. Embargo restrictions severely limit the scope of what we can show, so look out for our full tech deep dive closer to launch. While our content is spoiler free, you may have wish to avoid the comments section of TLOU2 videos until you've played the game.
They touched on it briefly, but the performance of the OG PS4 a 7 year old system to run this as well as it does and as good as it looks is pretty incredible
@youweechube: But this is Naughty Dog we are talking about here. Even Uncharted 4 looks incredible, and was incredible what they got out of PS4 when that released. And I think Naughty Dog will get some amazing graphics out of PS5, without a doubt. If any publisher knows how to push Sony hardware, it is ND. I remember when they released the first Uncharted game for PS3, and how Uncharted 2 came along and blew that out of the water. I am really excited to see what they get out of PS5, I think Sony in general has got excellent 1st and 3rd party support. I am definitely picking up an PS5 come release.
@@guotyr2502 you make it sound as if it's easy making a game look this good and run at 30fps on a 7 year old system, just because it was made to run on it...
It was pretty obvious how the reviews were gonna go after the leaks. The predominately right wing critics on youtube were gonna shit on it, which they have started already. While the predominately left wing journalists were gonna love it and give it a high metacritic, which they did with a 96. Literally the only left wing publication who didn't like it, such as polygon & kotaku didn't even give it a score helping inflate the metacritic. You won't even be able to trust user scores because right wingers are going to review bomb it with thousands of 0's.
Kage 777 actually Polygon and Kotaku both didn’t have very positive reviews. So I wouldn’t say it’s as easy as you make it seem. And the decisive thing doesn’t seem to be the story or any political views but more that a violent video game about the cycle of violence is a motive that has been used a bit to often in the last ten years. What I gathered from the leaks and from the reviews seems to be that ND doesn’t really know what The Last of Us made special for a lot of people. There seems to be a pretty big disconnect and I have seen people and outlets of both sides say that.
This game also has one of the best respawn systems of all time. It’s basically instantaneous and always puts you in the spot you’re hoping for. They complained about loading when skipping cutscenes, but they failed to mention that if you’re playing it fully through there are ZERO load screens it is all done in real-time cutscenes and a lot of sequences are one single shot that leads right into gameplay
It proves that those prerendered(?) cutscenes are stealth loading screens. I say they’re prerendered because those story scenes have more sophisticated lighting for the character models than regular gameplay does
@@Poever they are all in engine, not prerendered. because they have full control of the camera and events are fully scripted they can push graphic fidelity to the max. as well as making sure the lighting is perfect as you've noticed. whether they are loading screens as well though i have no idea.
No way it’ll be that long. Considering that Part 1 remastered was released one year after the normal ps3 version I feel like part 2 remastered will be released in 2021 or 2022
This may be 1440p, but for me, this looked as sharp as the solution Insomniac uses. I'm actually surprised it's not a temporal 4K reconstruction type solution.
I think 1440p in general is what devs should aim for, even with the ps5 and series x. 4k is good for movies and high end pc hardware but I don't think many games could run at 120fps 4k even on the new systems. 1440p is more than adequate and that way they could sqeeze more fluid performance and detail out of the consoles
@@K1LLeRc0ck 120fps will absolutely not be a target by hardly any games this generation. The only place you're seeing it right now is on cross gen games that ran 60fps on last gen, because the developers literally don't need to do anything and it will run 120fps. As soon as developers release games that actually started development on these new machines, you won't see that, and you'll see a heck of a lot less 60fps as well, since a 30fps target allows you to have so much more room on the CPU and GPU per frame. That's not only better graphics, but more complex gameplay, animation, logic, physics, simulation, etc.
@@AndyGilleand I know it isn't a target but it could be. Running games at 4k resolution takes a hefty chunk of the available processing power, if they scrapped that and went for 1440p or even 1800p we should see hardly any games running at 30fps. Of course when devs get familiar with the hardware they develop workarounds to the limitations and in a couple of years we will see a massive leap in both performance and visuals of console games. They are really powerful machines, right up there with the better mid-spec pc's. Animation and lighting are probably what most devs focus on improving and I hope we see a lot more complex simulation this gen. I also think the hardware is finally at the level where they can do proper open world cities with appropriate amount of npc walking around
@@K1LLeRc0ck that's false as it ignores the role of the cpu in game development. If you design a game to use the full 33ms of cpu power, you can never get 60fps or higher no matter how low of a resolution you drop it, because 33ms cpu time means it will never surpass 30fps. That's why developers choose targets, so that they can make full use of the budgets available to them, rather than the PC mindset of "just make it, and see how it runs later". You know you want 4K30, you use the hardware to the full capacity doing that. If you choose 60fps early on, then you limit yourself to half the amount of time on both the cpu and gpu, limiting what you can do significantly. Opening up the possibilities to 120fps even further limits the potential of what you can do with the system. People who think about things like this are comparing these systems to PCs running last gen games, not thinking about what these machines will be able to do when developers actually make full use of the hardware.
@@AndyGilleand While that is correct the cpu and gpu in these systems are powerful enough that a 60fps target at lower resolution is completely feasible. Dropping the resolution down a notch from 4k opens up a lot of room in the GPU for other graphical effects in the same frame-time. That way they can push out more detailed graphics at higher framerates. 4k's impact on performance is massive especially on the gpu side of things. They could also go for the middle ground of a 45-50fps target for cinematic games offering the best of both worlds.
I like John and Alex duo when they unlock their power levels and let themselves be sort of emotional over nice graphics too. Their minecraft multiplay and ghostrunner analysis is so fun to watch. I yet want to see Alex Richard combo.
What I really enjoy about this channel is the way they understand that consoles are different from PC hardware. They're not trashing consoles because they can't do 4k@120fps. They're much more accessible pieces of hardware that will still give you great gaming experiences. And it seems you guys definitely appreciate when you see talent such as naughty dog's team make games like this.
18:28 I guess the fact that the loading takes the same about time as watching the cutscene itself is a testament to how insanely optimized the background streaming is in this game.
To be honest, I find that a lot of the time with games I'm enjoying. It's only really the worst offenders, when it actually gets in the way of the fun, that I have my focus pulled away by it.
How can anyone see any facial animation with so much motion blur? I mean I look frame by frame, and I still see just a colored circle moving around instead of a face, except for when she's actually hit by the face - which is not really impressive since any enemy in any game reacts to damage with pain
i noticed in the HUD that they seem to have removed the “visibility meter” that you can see in the 2019 gameplay demo. i wonder why they removed that, perhaps to force players to refrain from focusing on HUD elements in a game that they want to immerse you in?
My hopes for a PS5 upgrade seem to be the reverse of what John and Richard expressed here, which was roughly, "They'll probably up the resolution and maybe framerate, but what I'd like to see is better real time (possibly ray-traced) lighting and shadows." I hear that and I think the opposite: What I would like to see from a PS5 upgrade is first and foremost, 60fps, and don't change anything else unless and until you get that. Then turn up the resolution or add global illumination to whatever degree you can and still maintain a solid 60fps. The ideal solution would be the one used in TLOU Definitive Edition on PS4 - put a toggle in the settings to favor framerate or visuals, or, as with the last two Tomb Raider games, framerate, visuals, or resolution. My fear is that developers will treat this upcoming generation like the current one, and use the increased horsepower for more resolution and slightly improved visuals that you only really see when standing still, sometimes while standing still and zoomed in, and we'll get another generation of games with a 30fps target.
That's what developers strive for. Some of these games dont require 60fps but if they did the graphics and many underlying GPU and CPU usage wouldn't be the same ending in a little worse looking game just to provide better response.
@@GForceIntel No game *requires* 60fps. That's not the issue I was addressing. The issue is how to use increased processing power of next gen systems to improve the gameplay experience over how games play this generation. TLOU Definitive Edition PS4 allowed the player to choose between a locked 60fps and improved visuals in the form of resolution and visual effects. This would be the ideal solution, I feel, for games like TLOU2, Spider-Man, Uncharted 4 and The Lost Legacy on PS5. Give people a choice whenever possible. You're right, that this would sometimes result it games looking a little worse in one way to provide better look and feel in another. But . . . look at Digital Foundry's own Red Dead Redemption II PC settings video. By turning down graphical settings, you can get a huge improvement to framerate with little to no impact on how the game actually looks. This is what I'd like to see from the next generation - games that look great and feel great to play, and better framerates improves both.
The way this character is moving is really impressive 14:29 same for this one. 15:18 ai spots you how she rushes and peaks at the corner ready to shoot you. Wow that is really impressive and realistic.
It's the motion blending at its finest. So many ways all their mo-capped stuff can be made different and altered by the context of the environment. You kind of remember the original as feeling that way to a degree but going back and watching it the difference is night and day.
@AnEn Yeah considering Red Dead Redemption 2 is an open world third party game, that game is as impressive in its own right. In my opinion, it's a little prettier than TLOU2.
@AnEn Gears 5? what?? You are massively overrating that game technically, its not even on the same level. gears 5 belongs in the large pool of every other game that doesnt stand out, not calling it bad, but its just not industry leading level
This really shouldn't be allowed too look this good on such outdated hardware but here we are lol. It's what you get when you litterally have everything going for you: talent, money, focus and time. I'm not always interested in playing their games, but I can't wait to see what this team achieves on PS5, it will be mind blowing. And I hope they restructure their working culture and minimize the reported crunch culture.
@@Nachochannell On a $700+ new PC hardware vs a $299 2013 hardware. RDR2 looks fantastic even on consoles, but TLOU2 is near perfect, especially the facial animations. RDR2 is also impressive considering it's open world and on all platforms.
@@waled7rocky Yeah, but what settings is your console running on? Medium and low with high here and there. There is an incredibly high range of hardware that will take advantage of RDR2 once RDNA2 and Ampere comes out.
I’m pretty sure there was an option to turn that off lol, I played through this on the PlayStation 3 and I don’t remember the motion blur being that prevalent. Maybe I’m wrong though lol
Even on remasterd unpatch version the motion blur is awful it creates double image with slight movements... They already fix the motion blur with a patch , to be honest the motion blur is really low quality ...
@@Luca-bv5ic I prefer motion blur on because it looks too choppy with it off. I get that motion blur makes things blurry, but it's really more about frame blending and making it look more like a movie than a video game. Also, every movie ever has motion blur and nobody complains that you can't see fine detail while the camera is moving.
@@fbcaware8805 Both of you are wrong, but I'll just highlight this...well no, the red states are still living on blue state welfare. And US unemployment due to covid19 is extremely high, an also because of the dear orange leader is quite incompetent and uncaring, more focused on getting re-elected than anything else.
Enjoy having to chose between two senile old men. You can especially thank Obama for pushing for Joe "I'm Joe Biden?" Biden instead of picking a better candidate that doesn't have dementia.
Why is it that im hyped even more now every time digital foundry touches upon a highly anticipated game. Oh yea, because they actually go in depth to bring out all the positive and negative as professional as possible. Amazing video !
Because they actually understand the technical aspects of the game, and know when to apreciate things. Like in the PS5 reaction video, i think they are some of the few "reactions" that actually understood what they were watching, like John instantly picking up the SSD tech in that Ratchet demo.
Years later... Seeing this gives me such a sense of joy for some reason. I had soooo much fun in this game. Such a beautiful game for such weak hardware we had. I gotta replay this on PS5 sometime. Just sensational, this is very likely the pinnacle of graphics and gameplay for the time, truly a masterpiece. Edit: And to be honest I've yet to play such a masterfully crafted game since TLOU2. The polish on the overall game, it just feels good man, amazing even. Naughty Dog's employees are gods at creating video games. Only Rockstar has given it competiton in regards to crafting games, otherwise there's nobody who can match these two. Insomniac Games did pretty good with Spider-man and Ratchet & Clank but still has a lot to prove.
When you consider how well this game plays on the base PS4, compared to other titles *cough* Cyberpunk, it makes it all the more impressive. It's optimisation at it's best.
dude, cyberpunk is at least 10 times bigger than all maps of TLOU2 combined 100 items more details, not just empty map with dirt everywhere, i've played cyberpunk for 70hours on pc, its the best game i've ever played, a true next gen title, you sony bois need to calm down..
@@niks660097 Don't get me wrong, I totally agree with you. I played Cyberpunk on PC and it's an outstanding game! It's just crazy how badly optimised it is for consoles
@@niks660097 Cyberpunk doesn't even look better than RDR2 lmao. Not to mention that they're completely different games, and you can't compare them. By your definition an Assassin's Creed game would be better just bc it has a bigger map. Bigger map doesn't equal better.
Wow, they put cloth physics on the short sleeve shirts. That's a classic cloth physics causing the 3d model of the shirt to clip into the 3d model of the body. This is a classic cloth collision resolution limitation due to real-time render resource management, it happens in other games too like a cape or the skirt of a female. They can't use higher cloth collision mesh because it's too heavy to simulate so they probably used a lower resolution cloth collision mesh so it tends to clip in to the other model they're suppose to not "collide" with.
There is also a weird animation glitch towards the end where her gun disappears in the back of her pants and then reappears after she knifes a clicker. Not sure what the time stamp was.
Mr. Snake damn I guess all the reviews are trash huh, or you played the game yourself. Because I don’t see how you’d know the game is trash unless one of those two things are true.
What's so impressive? Ryse still looks top-tier and runs on a piece of crap X1 at 900p. Graphics from the start of the gen haven't evolved a lot. Killzone SF, Crysis 3, AC:Unity, Infamous SS all look top-tier to this day.
5:24 Rocks beneath the tree look janky, but this is incredibly impressive condsidering the hardware. End of generation games are a real treat when devs have mastered the current system
@@lucassantana7930 It pops in at the base of the tree, the rocks look to form infront of your very eyes. Hope its not an issue later on in the game but really, who cares. The thing looks great
Yeah uncharted 4 had the same thing where if you look at the game as a whole it looks realistic but if you break it down and look at each individual thing it looks a bit weird, things can look a bit janky
it's a scripted moment of a dumpster hitting a trash can so that's not really the most amazing thing to put in. Maybe it it was something few people would see and not everyone but even then it's just simple physics
Not really. 1440p30 and the shading, lighting isn't that impressive. It's the polish, art direction and animation that sets this apart from almost any game ever made
@@vandammage1747 Yeah, what I mean is what ND is capable to achieve with this engine without loosing detail on a 7 years old system. And how mechanics and animations have improved. I think they're already working on their next big project for the PS5.
How good this looks on standard PS4 shows that good graphics requires talented artists and programmers more than just a bucket full of teraflops and high native resolution. I can’t wait to see how good a late generation PS5 Naughty Dog game looks.
In this day and age of ultra shiny games with popping colors, this looks soooo different! I don't know how the story will play out, but Naughty Dog knows how to set up the atmosphere to just pull you into the game...
True and the range in terms of art direction Naughty Dog is capable of is really impressive considering Uncharted 4 and Lost Legacy are still some of the best examples when it comes to a gorgeous game with popping colors.
It's funny how 10/10 reviews get downvoted because of butthurt fans not liking the leaks. Honestly the more I see about the game the more I want to play it. This analysis from Digital Foundry made me even more excited and yes I made the grave mistake of reading comments on Twitter in a post about this game and some asshole spoiled important parts for me but I still want to play the game and now really want to see how you get there.
I don't buy that many games for my PS4 but this is a must have, really looking forward to playing this. Amazing what they can do with such hardware. Great job Naughty Dog and Digital Foundry.
When they showed that new gameplay a few weeks ago I thought it had a MGSV vibe to it as well, but I'm glad to hear that it's still somewhat linear. So excited for Friday!
@@peo4989 Why is that? I find non-linear games so much more boring because they reaplace the linearity with repetitive missions that are even more boring, sure you get to explore more but what's the point when every location seems copy-pasted from many others that it loses all sense of livelyhood, games like TLOU Part II at least feel like a world that's lived in with separate locations, I can't remember the last time a non-linear game caught my attention more than a story-focused game with uniquely built levels.
Teraflops my ass... this is what actual game coding and optimization can do... imagine if this is possible on a ps4 what pc “master race” would be able to produce on their systems if there was actually someone trying to do the same.... Sony studios are on a league of their own.... benchmark after benchmark after benchmark.... imagine what they will do with ps5...
PC has a lot of problems as a platform, firstly, by the fact that PC has so much variety of hardware, it's just hell to optimize it for every possible build (new Vulkan API can kinda mitigate this issue by some extend, but not fully) and second, most popular gaming OS - Windows, - isn't that game-friendly it's kinda the trade-offs of having an open platform
Leaving digital foundry's typical sweet talking aside, the game doesn't look like anything out of the ordinary, the faces especially look pretty much ok at best, overall it looks just as good as the previous game which at this point is not that impressive.
I assume it's running on a similar but enhanced engine that Uncharted 4 ran on, and they've said U4, even on PS4 pro couldn't quite reach 60fps due to the CPU, so at most be hopeful that maybe a PS5 backwards compatible patch can run the game at 60, because if not we'll get a 4k30 mode and I hope that's not the case, The Last of Us 1 on PS4 Pro could do 1800p60 so I'd hope the PS5 could do the same or 4k60.
MAYBE DUMB QUESTION, @5:03 bushes and leaves on pro looks to sway much less then on base 4. Maybe due to higher res they cut back surround aninations? Or is it just random acts and wasn't caught at the right moment
@@doggoboggo1792 Because that's all you're used to so it seems normal or not out of place, when you're used to playing games at 60-144fps and demand higher standards then you would immediately notice things like drops to 22fps.
It's really weird that some people like you thinks that "EXCLUSIVE" games of fucking sony will run shitty on their own damn console. Especially this big of a gaming company and end of this consoles generation(meaning devs are already very familiar with the system). I just don't see the damn logic. What logic does people like you have?
Getting a new Oled TV for this game and the future PS5. I'm also excited to see Spider-man, Ratchet and Clank, Horizon, and GOW in G L O R I O U S HDR.
Damn, seeing this game (and RDR2) run with such incredible graphics and rock solid framerate makes me wonder why do we even need a PS5. Honestly, this proves that PS4 could've EASILY lasted for a few more years without much compromises in gfx/performance. But the big companies want your money so they must release the new "Toy" sooner rather than later. Btw, this wasn't the case at all with PS3 when it was outdated already for several years when the original Last of Us released as you can see in its performance
Current gen consoles have been holding games back. When the PS4 released it could be seen at best a mid end pc. Nowadays it’s a low end pc with aging hardware. I’m glad Sony and Microsoft are releasing new gen consoles so they won’t have to “optimize” games for consoles that would’ve look amazing in something like a pc, but ofc current gen consoles just couldn’t keep up so they had to dumb down the graphics, etc. It’s about time games are able to run in frame rates higher than 30 FPS to prevent the decrease in graphics. I do have to point out though that Naughty dog is just godly at optimizing their games so they’re one of the few outliers.
PS4 was outdated at launch as all consoles have been for the past 15 years. If games struggle to stay at 30 FPS, that's a sign it's already a few years overdue for a hardware upgrade. 60 FPS should be the standard. 30 FPS is garbage.
The first game wasn’t even that good looking to be honest... It looks so dated now compared to the sequel lol Heck they’re some other PS3 games that looked better than the Last Of us imo
I would love to see Digital Foundry do an analysis of the audio and sound design in this game (and many others if possible), as sound design is going to be just as crucial as the graphics when considering the world building and immersion.
Keep dreaming, sony doesn't care about 60fps. Spiderman Ps5 - 30fps Horizon 2 - 30fps Ratchet - 30fps Kena - 30fps Destruction All stars - 30fps Project Athia - 30fps Meanwhile Series X will push 60 and 120fps in first party titles . Even back compat will be 60 and 120fps with auto generated HDR.
I think that the colorful look of Horizon, combined with its grand scale in terms of vistas and size of enemies make it seem more impressive. I don't know if it really is though.
Saying HZD looked better technically is just a categorically false statement. HZD has less detail, worse animation, worse acting, worse textures, worse lighting, worse shadows, worse water, worse reflections, worse animation blending. HZD was just colorful, but lacked anywhere near the detail and technical accomplishment of this. Even DF admitted that Death Standing looked better tha HZD and that was running on the HZD engine.
@Dankina I feel like that's a stretch, but we still don't exactly know how powerful the PS5 can be. Technical breakdown is one thing, but seeing it in action will confirm it for us.
@@joachimrydelius2125 To an extent, but it's undeniable that tech is long past its prime at this point. The CPU is the main issue here, but with the memory and storage improvements we're also seeing with the PS5/XSX I can't wait to see what Devs can make with a lot more resources.
I was seriously blown away by the lack of issues running this game on a launch PS4. God of War pushed the limits and made me think my PS4 was jet powered. This on the other hand, only started pushing those noises for a minute or so before normalizing again and that happened only when I paused the game. Without going into spoilers I'll just say that I experience severe frame drops in the single digits in Chapter 27, near the end in a specific room. And everything else was fine. Really amazes me what Naughty Dog have done with hardware that is in it's last year, two times out of the park.
I'm a little late here, but have a resolution question- I'm playing tlou2 on ps4 pro, on a lg c7 oled. Ps4 pro is set to output 2160p; but the lg reports tlou2 is output at 1080p, and then presumably the lg upscales that to its native 4k. I know tlou2 renders at 1440p, which I thought the ps4 would upscale to 4k, then send to the TV. But it appears if it is rendering internally at 1440p, the ps4 is down scaling that to 1080p then sending that to the TV. Is this right? Other games output 2160p, so it's not the ps4pro. Why isn't the game/system upscaling the 1440p render to 2160p before outputting? Is it supposed to output 1080p??
Naughty Dog tapped out every bit of power on the PS3 with TLOU pretty epic. So if you want to play a game that uses the full power of your console TLOU on PS3 is one title
Notice how with every gunshot there is a white screen with an opacity frame that appears to be like if it was screen burned on the first frame after the bullet contact; to mimic the real-life memory flash when you blink your eye.
They do look identical but notice that some details in the base PS4 are a bit blurry. Objects in the distance like leaves and walls are blurry compared to the PS4 pro version
This is the first part of our review coverage for The Last of Us Part 2. Embargo restrictions severely limit the scope of what we can show, so look out for our full tech deep dive closer to launch. While our content is spoiler free, you may have wish to avoid the comments section of TLOU2 videos until you've played the game.
Thank you for pointing this out
Hehehe...
Last of Us 2 will be a masterpiece. Thank you DF for a great video. :-)
Rosencrantz lmao because all those 100% perfect scores are legit 😂
@Rosencrantz Who cares. Metacritic means nothing and never was an argument at all.
They touched on it briefly, but the performance of the OG PS4 a 7 year old system to run this as well as it does and as good as it looks is pretty incredible
Now the delays make sense
Meh, it's an exclusive so no surprise there
@youweechube: But this is Naughty Dog we are talking about here. Even Uncharted 4 looks incredible, and was incredible what they got out of PS4 when that released.
And I think Naughty Dog will get some amazing graphics out of PS5, without a doubt. If any publisher knows how to push Sony hardware, it is ND. I remember when they released the first Uncharted game for PS3, and how Uncharted 2 came along and blew that out of the water.
I am really excited to see what they get out of PS5, I think Sony in general has got excellent 1st and 3rd party support. I am definitely picking up an PS5 come release.
@@guotyr2502 you make it sound as if it's easy making a game look this good and run at 30fps on a 7 year old system, just because it was made to run on it...
Nothing special tbh, except that it looks extremely dated. Good that the new generation is coming.
I was more excited about digital foundry's breakdown of TLOU2 than the actual reviews haha
It was pretty obvious how the reviews were gonna go after the leaks. The predominately right wing critics on youtube were gonna shit on it, which they have started already. While the predominately left wing journalists were gonna love it and give it a high metacritic, which they did with a 96.
Literally the only left wing publication who didn't like it, such as polygon & kotaku didn't even give it a score helping inflate the metacritic.
You won't even be able to trust user scores because right wingers are going to review bomb it with thousands of 0's.
@ user score ain't out yet....those reviews came from " game journalists "
Kage 777 actually Polygon and Kotaku both didn’t have very positive reviews. So I wouldn’t say it’s as easy as you make it seem. And the decisive thing doesn’t seem to be the story or any political views but more that a violent video game about the cycle of violence is a motive that has been used a bit to often in the last ten years. What I gathered from the leaks and from the reviews seems to be that ND doesn’t really know what The Last of Us made special for a lot of people. There seems to be a pretty big disconnect and I have seen people and outlets of both sides say that.
@@Kage-jk4pj and maybe it gonna be like TLOU1 when the game critics loved the game and the community loved it too
@@Kage-jk4pj kind of like all 90 + metacritic games right?
This game also has one of the best respawn systems of all time. It’s basically instantaneous and always puts you in the spot you’re hoping for. They complained about loading when skipping cutscenes, but they failed to mention that if you’re playing it fully through there are ZERO load screens it is all done in real-time cutscenes and a lot of sequences are one single shot that leads right into gameplay
*BIG THX for the INFO, now i buy it ;)*
god of war did the same thing
It proves that those prerendered(?) cutscenes are stealth loading screens. I say they’re prerendered because those story scenes have more sophisticated lighting for the character models than regular gameplay does
@@Poever they are all in engine, not prerendered. because they have full control of the camera and events are fully scripted they can push graphic fidelity to the max. as well as making sure the lighting is perfect as you've noticed. whether they are loading screens as well though i have no idea.
Brilliant
thank god it works well on the basic console
@ty the OG PS4 is a goat 🐐 I just swapped 2TB SSD instead of getting the “Pro” version
@@hairypancake4425 smart choice brother.
Actually makes little difference with the Pro, I am very glad for that.
@Alexander Sinco won’t notice unless you’re 5 inches away from the screen or play it on 85 inches TV.
@@hairypancake4425 Did the exact same lol. The pro was more for people who haven't gotten the PS4 yet and have 4k TV that can support 60 fps.
Can't believe what Naughty Dogs are going to create on PS5, like they can do this on a 7 years old console. imagine what they can do on PS5 ...
We gotta wait 4 to 5 years though.
They will have the multiplayer for Last of Us on PS5 though. Do not think it will take that long until next game. Thinking maybe 2023.
@@reyesarsenal9 If they even decide to make Part 3. They said they didn't know yet.
No way it’ll be that long. Considering that Part 1 remastered was released one year after the normal ps3 version I feel like part 2 remastered will be released in 2021 or 2022
I mean a new game, not remastered or part 3. That will probably be in 2023. Before that, probably focus on the game for PS5 + the online compoment.
We need to see Richard's hands for the full experience
Rendered with 8k textures and SSAO.
The motion matching animation tech used by DF to enhance Richard's movement is truly impressive.
Yeah you got a strong point there lol.
like console players know what anti aliasing and ambient occlusion is LMAO
mhm good stuff
This may be 1440p, but for me, this looked as sharp as the solution Insomniac uses. I'm actually surprised it's not a temporal 4K reconstruction type solution.
I think 1440p in general is what devs should aim for, even with the ps5 and series x. 4k is good for movies and high end pc hardware but I don't think many games could run at 120fps 4k even on the new systems. 1440p is more than adequate and that way they could sqeeze more fluid performance and detail out of the consoles
@@K1LLeRc0ck 120fps will absolutely not be a target by hardly any games this generation. The only place you're seeing it right now is on cross gen games that ran 60fps on last gen, because the developers literally don't need to do anything and it will run 120fps. As soon as developers release games that actually started development on these new machines, you won't see that, and you'll see a heck of a lot less 60fps as well, since a 30fps target allows you to have so much more room on the CPU and GPU per frame. That's not only better graphics, but more complex gameplay, animation, logic, physics, simulation, etc.
@@AndyGilleand I know it isn't a target but it could be. Running games at 4k resolution takes a hefty chunk of the available processing power, if they scrapped that and went for 1440p or even 1800p we should see hardly any games running at 30fps. Of course when devs get familiar with the hardware they develop workarounds to the limitations and in a couple of years we will see a massive leap in both performance and visuals of console games. They are really powerful machines, right up there with the better mid-spec pc's. Animation and lighting are probably what most devs focus on improving and I hope we see a lot more complex simulation this gen. I also think the hardware is finally at the level where they can do proper open world cities with appropriate amount of npc walking around
@@K1LLeRc0ck that's false as it ignores the role of the cpu in game development. If you design a game to use the full 33ms of cpu power, you can never get 60fps or higher no matter how low of a resolution you drop it, because 33ms cpu time means it will never surpass 30fps. That's why developers choose targets, so that they can make full use of the budgets available to them, rather than the PC mindset of "just make it, and see how it runs later". You know you want 4K30, you use the hardware to the full capacity doing that. If you choose 60fps early on, then you limit yourself to half the amount of time on both the cpu and gpu, limiting what you can do significantly. Opening up the possibilities to 120fps even further limits the potential of what you can do with the system. People who think about things like this are comparing these systems to PCs running last gen games, not thinking about what these machines will be able to do when developers actually make full use of the hardware.
@@AndyGilleand While that is correct the cpu and gpu in these systems are powerful enough that a 60fps target at lower resolution is completely feasible. Dropping the resolution down a notch from 4k opens up a lot of room in the GPU for other graphical effects in the same frame-time. That way they can push out more detailed graphics at higher framerates. 4k's impact on performance is massive especially on the gpu side of things. They could also go for the middle ground of a 45-50fps target for cinematic games offering the best of both worlds.
Seriously, there is no better partnership, than Richard and John!!
You mean Wichard?
Wichard
They are honestly the only channel on youtube that calms me down and relaxes me.
The dream team!
I like John and Alex duo when they unlock their power levels and let themselves be sort of emotional over nice graphics too. Their minecraft multiplay and ghostrunner analysis is so fun to watch. I yet want to see Alex Richard combo.
25:01 this is one of my favourite Digital Foundry moments.
I can't hear it without a thunderclap, as Digital Foundry's headquarters levitates from the ground as Wichard lifts his left hand.
It always get me, also with LICHDOM BATTLEMAGE
Is this a first ever black screen frame rate graph?? So hilarious
I'm genuinely concerned that this graph will begin looting and vandalising my house unless I agree that it doesn't loot and vandalise stuff.
@@fcukugimmeausername fucking hilarious fucking hilarious funny we all laugh Haaa Haaa Haaaaa.
@fcukugimmeausername for that you would have needed a white screen then, since that's who has done majority of the looting lol.
@@clarenceburrell6270 The white graph looks for frame drops, the black graph looks for loot drops.
@@fcukugimmeausername if you're an native american, the white graph would take your home too!
What I really enjoy about this channel is the way they understand that consoles are different from PC hardware. They're not trashing consoles because they can't do 4k@120fps. They're much more accessible pieces of hardware that will still give you great gaming experiences. And it seems you guys definitely appreciate when you see talent such as naughty dog's team make games like this.
18:28 I guess the fact that the loading takes the same about time as watching the cutscene itself is a testament to how insanely optimized the background streaming is in this game.
The animation, especially in combat, is really impressive.
I agree, probably the BEST ever made. Stellar work!
Sadly it's at the cost of a good story, it's so sad considering TLOU had a great story and the graphics look amazing
I'm saddened
@@rexnihilum7822 The majority of the critics love it, it's sitting at a 96 on metacritic
@@juliopiotti8807 lol critics like it? so what
Professor Pigeon I don't really care annymore whatever you say but ima enjoy the fuck outa this game
Seems to me this was developed for the base ps4 in mind first and later ported to pro.
*EXACT !!!*
Although the PS3 version didn’t run great, the game was so much fun that I hadn’t noticed until I watched the Digital Foundry analysis.
sometime it just doesn’t matter how good it runs. n64/ps1 era games usually just run between 20/30fps. and the games look fine
Combat success wasn't dependent on it, so it was negligible.
To be honest, I find that a lot of the time with games I'm enjoying. It's only really the worst offenders, when it actually gets in the way of the fun, that I have my focus pulled away by it.
Same. Shit, I must've enjoyed the crap outta TLOU1 as I never remember it dropping.
@@kurikuraconkuritas no they don't look fine
14:30 enemy facial expression when the axe is pulled out
And? have you lived under a rock?
It is a scripted sequence , so yeah, just like any games released in the last 2 years.
@@carnage6968 lol what this encounter is not scripted. The animation is just THAT fluid
How can anyone see any facial animation with so much motion blur? I mean I look frame by frame, and I still see just a colored circle moving around instead of a face, except for when she's actually hit by the face - which is not really impressive since any enemy in any game reacts to damage with pain
@@Speed4Runs You can decrease the motion blur or turn it off
i noticed in the HUD that they seem to have removed the “visibility meter” that you can see in the 2019 gameplay demo. i wonder why they removed that, perhaps to force players to refrain from focusing on HUD elements in a game that they want to immerse you in?
Well the first game only had a sound cue when someone saw you and it worked well, glad they went with the old system.
Maybe it was turned off,by the look of it the HUD has a lot of options you can turn on or off.
I hope so
@Sempy oh yeah, I forgot
John prefers no HUD, so he probably turned it off.
My hopes for a PS5 upgrade seem to be the reverse of what John and Richard expressed here, which was roughly, "They'll probably up the resolution and maybe framerate, but what I'd like to see is better real time (possibly ray-traced) lighting and shadows."
I hear that and I think the opposite: What I would like to see from a PS5 upgrade is first and foremost, 60fps, and don't change anything else unless and until you get that. Then turn up the resolution or add global illumination to whatever degree you can and still maintain a solid 60fps.
The ideal solution would be the one used in TLOU Definitive Edition on PS4 - put a toggle in the settings to favor framerate or visuals, or, as with the last two Tomb Raider games, framerate, visuals, or resolution.
My fear is that developers will treat this upcoming generation like the current one, and use the increased horsepower for more resolution and slightly improved visuals that you only really see when standing still, sometimes while standing still and zoomed in, and we'll get another generation of games with a 30fps target.
That's what developers strive for. Some of these games dont require 60fps but if they did the graphics and many underlying GPU and CPU usage wouldn't be the same ending in a little worse looking game just to provide better response.
@@GForceIntel No game *requires* 60fps. That's not the issue I was addressing. The issue is how to use increased processing power of next gen systems to improve the gameplay experience over how games play this generation. TLOU Definitive Edition PS4 allowed the player to choose between a locked 60fps and improved visuals in the form of resolution and visual effects. This would be the ideal solution, I feel, for games like TLOU2, Spider-Man, Uncharted 4 and The Lost Legacy on PS5. Give people a choice whenever possible.
You're right, that this would sometimes result it games looking a little worse in one way to provide better look and feel in another. But . . . look at Digital Foundry's own Red Dead Redemption II PC settings video. By turning down graphical settings, you can get a huge improvement to framerate with little to no impact on how the game actually looks. This is what I'd like to see from the next generation - games that look great and feel great to play, and better framerates improves both.
"The Last of Us 2, Naughty Dog's final game..."
me: wtf?!
"...for the PS4"
me: phew
The way this character is moving is really impressive 14:29 same for this one. 15:18 ai spots you how she rushes and peaks at the corner ready to shoot you. Wow that is really impressive and realistic.
Precisely. That's ND's attention to detail for you.
It's the motion blending at its finest. So many ways all their mo-capped stuff can be made different and altered by the context of the environment. You kind of remember the original as feeling that way to a degree but going back and watching it the difference is night and day.
By what I’ve heard from reviewers the ai is bad unless you put it on a hard difficulty, not tlou1 bad but still not great.
@@Champ_99 trust me, a 100% realistic ai would give us an unplayable game!
forsenCD tlou1 ai wasn’t even bad. Relatively, sure - but Contextually it fit so well with the rest of the game that i didn’t even notice.
ND’s remarkably high standards put them solidly in a class by themselves.
@AnEn - I'd say this is definitely better than Gears 5.
@AnEn Yeah considering Red Dead Redemption 2 is an open world third party game, that game is as impressive in its own right.
In my opinion, it's a little prettier than TLOU2.
@AnEn Gears 5, seriously lol if there was a poll for Gears 6 or a ultimate edition remaster of Gears 2 which do you think fans would pick?
A class that's about to fail hard.
@AnEn Gears 5? what?? You are massively overrating that game technically, its not even on the same level. gears 5 belongs in the large pool of every other game that doesnt stand out, not calling it bad, but its just not industry leading level
This really shouldn't be allowed too look this good on such outdated hardware but here we are lol. It's what you get when you litterally have everything going for you: talent, money, focus and time. I'm not always interested in playing their games, but I can't wait to see what this team achieves on PS5, it will be mind blowing.
And I hope they restructure their working culture and minimize the reported crunch culture.
It doesn't look better than red dead redemption 2 on PC
@@Nachochannell On a $700+ new PC hardware vs a $299 2013 hardware.
RDR2 looks fantastic even on consoles, but TLOU2 is near perfect, especially the facial animations. RDR2 is also impressive considering it's open world and on all platforms.
@@salemsaleh9577 $700+ is not enough mate for a pc that could ultra rdr2 on 1080p, let alone for 4k ..
Unless you're referring for the gpu alone ... ☠
@@waled7rocky Yeah, but what settings is your console running on? Medium and low with high here and there. There is an incredibly high range of hardware that will take advantage of RDR2 once RDNA2 and Ampere comes out.
se7enX89X what “dated” games are you playing?
8:30 The motion Blur on the original version was awful, glad i only played the remaster on PS4.
I’m pretty sure there was an option to turn that off lol, I played through this on the PlayStation 3 and I don’t remember the motion blur being that prevalent. Maybe I’m wrong though lol
Yeah, low FPS + Motion blur = smudgey game. TLOU II looks incredible when standing still, but as soon as you move it's vaseline smear.
Even on remasterd unpatch version the motion blur is awful it creates double image with slight movements... They already fix the motion blur with a patch , to be honest the motion blur is really low quality ...
@@gctdonyre definitely worth turning off. Uncharted 4 looked a lot better with it off as well.
@@Luca-bv5ic I prefer motion blur on because it looks too choppy with it off. I get that motion blur makes things blurry, but it's really more about frame blending and making it look more like a movie than a video game. Also, every movie ever has motion blur and nobody complains that you can't see fine detail while the camera is moving.
This game looks incredible
Indeed.
GOD DAMN RIGHT
We might get called shills for this because we are apparently paid to like the game lol.
Na you're shills for having no standards lolol
I’m pretty they gonna put out a ps5 patch for native 4k60 or 30 I’m almost guaranteed they will
That’s what America will look like next year
All the leftist places are already there.
That's Seattle right now
@@fbcaware8805 All the republican places have been like that for years.
@@fbcaware8805 Both of you are wrong, but I'll just highlight this...well no, the red states are still living on blue state welfare.
And US unemployment due to covid19 is extremely high, an also because of the dear orange leader is quite incompetent and uncaring, more focused on getting re-elected than anything else.
Enjoy having to chose between two senile old men. You can especially thank Obama for pushing for Joe "I'm Joe Biden?" Biden instead of picking a better candidate that doesn't have dementia.
i loved that imagination time
I could clearly see the water splashes which made the frames to drop.
Yes me 2 i was thinking it was a hot lesbian sex scene
@@Samy21775 Hahahahaha that is funny but are you one who is not playing because a game character is lesbian?
@@thegamingvulture8304 hahha i'm curious bout that too
@@thegamingvulture8304 I love lesbian action ofc i am going to play it
Why is it that im hyped even more now every time digital foundry touches upon a highly anticipated game. Oh yea, because they actually go in depth to bring out all the positive and negative as professional as possible. Amazing video !
Hi remember me.
Because they actually understand the technical aspects of the game, and know when to apreciate things. Like in the PS5 reaction video, i think they are some of the few "reactions" that actually understood what they were watching, like John instantly picking up the SSD tech in that Ratchet demo.
The way the enemy entered that hallway at 14.30 was very impressive and natural
I'm so happy and relieved to know that the game runs fine on the base PS4
Thank you guys for this video 👍
Years later... Seeing this gives me such a sense of joy for some reason. I had soooo much fun in this game. Such a beautiful game for such weak hardware we had. I gotta replay this on PS5 sometime. Just sensational, this is very likely the pinnacle of graphics and gameplay for the time, truly a masterpiece. Edit: And to be honest I've yet to play such a masterfully crafted game since TLOU2. The polish on the overall game, it just feels good man, amazing even. Naughty Dog's employees are gods at creating video games. Only Rockstar has given it competiton in regards to crafting games, otherwise there's nobody who can match these two. Insomniac Games did pretty good with Spider-man and Ratchet & Clank but still has a lot to prove.
The Ps5 patch is 2160p/60fps it should be a big chance from ps4 1080p/30 and ps4 Pro 1440p/30 .
When you consider how well this game plays on the base PS4, compared to other titles *cough* Cyberpunk, it makes it all the more impressive. It's optimisation at it's best.
Cyberpunk isn't a finished product, cdp lied that's it.
dude, cyberpunk is at least 10 times bigger than all maps of TLOU2 combined 100 items more details, not just empty map with dirt everywhere, i've played cyberpunk for 70hours on pc, its the best game i've ever played, a true next gen title, you sony bois need to calm down..
@@niks660097 Don't get me wrong, I totally agree with you. I played Cyberpunk on PC and it's an outstanding game! It's just crazy how badly optimised it is for consoles
@@niks660097 Cyberpunk doesn't even look better than RDR2 lmao. Not to mention that they're completely different games, and you can't compare them. By your definition an Assassin's Creed game would be better just bc it has a bigger map. Bigger map doesn't equal better.
So Joel really did teach Ellie how to swim, nice blend of developed game mechanics and story.
And how to play guitar
too bad Ellie didn't teach Joel to not just blurt out his name to any random strangers
11:32 Some issues with Ellie's sleeve
oh dam, you're right!
Is the dress torn?
Wow, they put cloth physics on the short sleeve shirts. That's a classic cloth physics causing the 3d model of the shirt to clip into the 3d model of the body. This is a classic cloth collision resolution limitation due to real-time render resource management, it happens in other games too like a cape or the skirt of a female. They can't use higher cloth collision mesh because it's too heavy to simulate so they probably used a lower resolution cloth collision mesh so it tends to clip in to the other model they're suppose to not "collide" with.
@@priyajohn9198 no actually the part of the shirt went inside her arm.
There is also a weird animation glitch towards the end where her gun disappears in the back of her pants and then reappears after she knifes a clicker. Not sure what the time stamp was.
Richard: hello there John how's it all going
John: yeah so...
😳
F
Ramon Gonzalez People be like that sometimes
listen carefully, it was still Richard saying "yeah so"
Ellie in TLOU: "I can't swim"
Ellie in TLOU2: "Look at me flexing my crawl."
And still tlou 2 is trash. Pathetic how tlou fanboys are nowadays.
@@TheREALHugo4 ok
Mr. Snake damn I guess all the reviews are trash huh, or you played the game yourself. Because I don’t see how you’d know the game is trash unless one of those two things are true.
@@butter2254 Since the leaks are true, it's already done. No need for neil to lie to his fanbase, tlou 2 is trash. It is just like The Last Jedi.
@@TheREALHugo4 ok but why reply to this specific comment about ellie finally learned how to swim lmao
I can t believe this game is running on a 7 year old console! 😳
The power of console optimization
@@Gravy1255 Not really. RDR2 can also run on old-ass PC hardware.
What's so impressive? Ryse still looks top-tier and runs on a piece of crap X1 at 900p. Graphics from the start of the gen haven't evolved a lot. Killzone SF, Crysis 3, AC:Unity, Infamous SS all look top-tier to this day.
The power of incredible first party developers.
Thats the magic of specific optimization
5:24 Rocks beneath the tree look janky, but this is incredibly impressive condsidering the hardware. End of generation games are a real treat when devs have mastered the current system
Whaddya mean? Janky how? (Genuine question)
It almost looks like the compression of the video. They look muddy to me even though I'm watching the video on 1440p60fps
@@lucassantana7930 It pops in at the base of the tree, the rocks look to form infront of your very eyes. Hope its not an issue later on in the game but really, who cares. The thing looks great
Yeah uncharted 4 had the same thing where if you look at the game as a whole it looks realistic but if you break it down and look at each individual thing it looks a bit weird, things can look a bit janky
@@SiStockbridge The rocks are already there but it looks like some issue with the lighting.
It's always kinda hard to see people just go past all the loot in the game, not checking out every shelf and cabinet.
I’m going to loot everything seattle is going to make me bust a nut
@@Lovetrain-io6kt - why Seattle specifically?
Analog Foundry why not
@@Lovetrain-io6kt ok
Not like it matters, if you run out of resources enemies will drop them like candy immediately after.
The game has zero depth.
9:00 so many years in production and they cannot make Ellie’s rifle not clip through geometry?
You're going to complain about clipping? Seriously?
congratulations you are the saddest person of the week.
lol tbf for a linear game that long in production this shouldn't be happening
xboxer detected
Holy crap look at 16:13 when the big dumpster hit the smaller one its lid opened in a realistic way, that’s such attention to detail!!
it's a scripted moment of a dumpster hitting a trash can so that's not really the most amazing thing to put in. Maybe it it was something few people would see and not everyone but even then it's just simple physics
Louis Bloom yeah yeah you have to find some sort of excuse about it
Louis Bloom dude why can’t you appreciate things in life especially during this letdown?. Such a letdown people are !!
20:41 holy shit, this texures, so amazing.
Yeah man, what do you think about:4k upscaling + ray tracing + better graphics than ps4 version? (On ps5)
@@Guelzinho2 i wouldnt expect that big of an upgrade. most theyre going to do is a resolution and framerate boost.
@@pochi1491 why not
This graphic engine is amazing, can't wait to see a ND next gen game. It'd look stunning.
Not really. 1440p30 and the shading, lighting isn't that impressive. It's the polish, art direction and animation that sets this apart from almost any game ever made
@@vandammage1747
Yeah, what I mean is what ND is capable to achieve with this engine without loosing detail on a 7 years old system. And how mechanics and animations have improved. I think they're already working on their next big project for the PS5.
Van Dammage much better than everything on the Xbox including Xbox series x and is not impressive. You kidding
@@vandammage1747 there are many things about videogame graphics that are more important than resolution and FPS 🤦
I've been waiting for this video for months and the results are better than I ever imagined.
10:55 Dog derping hard in place
Qu'est ce que tu fais là Ben ? xD
That's what makes it "Naughty"
How good this looks on standard PS4 shows that good graphics requires talented artists and programmers more than just a bucket full of teraflops and high native resolution.
I can’t wait to see how good a late generation PS5 Naughty Dog game looks.
26:07 Look at the details. One of the best character model I have ever seen this generation.
Lol
@@sorehatake3384 whats funny? I'm curious
Cosmic Owl they own a PC and it’s superior. “Typical console player” is what they’d refer to the OP as.
@@vanillacream2383 a pc won't help you if the base design of the game was inferior anyway ...
@@waled7rocky Damn savages.
In this day and age of ultra shiny games with popping colors, this looks soooo different! I don't know how the story will play out, but Naughty Dog knows how to set up the atmosphere to just pull you into the game...
A Hard Red Pill To Swallow pretty sure most of those were proven fake, and fuck it getting it for da gameplay 💯
True and the range in terms of art direction Naughty Dog is capable of is really impressive considering Uncharted 4 and Lost Legacy are still some of the best examples when it comes to a gorgeous game with popping colors.
@@ahardredpilltoswallow8076 only two things from those leaks are correct, rest of the leak points are fake
@@istealmemories4091 I saw like 2 hours of leaked gameplay and nearly every cutscene in the game. Cant fake cutscenes. Lots of characters die.
It's funny how 10/10 reviews get downvoted because of butthurt fans not liking the leaks. Honestly the more I see about the game the more I want to play it. This analysis from Digital Foundry made me even more excited and yes I made the grave mistake of reading comments on Twitter in a post about this game and some asshole spoiled important parts for me but I still want to play the game and now really want to see how you get there.
Amazing work as always digital foundry👍
I don't buy that many games for my PS4 but this is a must have, really looking forward to playing this. Amazing what they can do with such hardware. Great job Naughty Dog and Digital Foundry.
When they showed that new gameplay a few weeks ago I thought it had a MGSV vibe to it as well, but I'm glad to hear that it's still somewhat linear. So excited for Friday!
That made me refund it. I stopped playing linear games 10 years ago
@@peo4989 Why is that? I find non-linear games so much more boring because they reaplace the linearity with repetitive missions that are even more boring, sure you get to explore more but what's the point when every location seems copy-pasted from many others that it loses all sense of livelyhood, games like TLOU Part II at least feel like a world that's lived in with separate locations, I can't remember the last time a non-linear game caught my attention more than a story-focused game with uniquely built levels.
somewhat is an understatement
@@peo4989 me too but naugthy dog somehow still make good linear games, i really think that their next game should be ND first open world game tho
Teraflops my ass... this is what actual game coding and optimization can do... imagine if this is possible on a ps4 what pc “master race” would be able to produce on their systems if there was actually someone trying to do the same....
Sony studios are on a league of their own.... benchmark after benchmark after benchmark.... imagine what they will do with ps5...
Xbox series x must stung you hard lol
Agreed
console fanboy triggered! LOL
PC has a lot of problems as a platform, firstly, by the fact that PC has so much variety of hardware, it's just hell to optimize it for every possible build (new Vulkan API can kinda mitigate this issue by some extend, but not fully)
and second, most popular gaming OS - Windows, - isn't that game-friendly
it's kinda the trade-offs of having an open platform
Leaving digital foundry's typical sweet talking aside, the game doesn't look like anything out of the ordinary, the faces especially look pretty much ok at best, overall it looks just as good as the previous game which at this point is not that impressive.
so theres no "performance mode" for PS4Pro owners to play it in 60 fps with 1080p ? =(
I assume it's running on a similar but enhanced engine that Uncharted 4 ran on, and they've said U4, even on PS4 pro couldn't quite reach 60fps due to the CPU, so at most be hopeful that maybe a PS5 backwards compatible patch can run the game at 60, because if not we'll get a 4k30 mode and I hope that's not the case, The Last of Us 1 on PS4 Pro could do 1800p60 so I'd hope the PS5 could do the same or 4k60.
They did NOT mention the boost mode this is ridiculous
masooome soleimani is there a boost mode? I platinumed it and didn’t know that lol.
@@SP41891 no I ment they didn't discuss whether if pro's boost mode has any advantages in frame rate or if there's going to be a patch for the pro
masooome soleimani got ya! My confusion.
Congratulations on 900k! Road to 1 million...
MAYBE DUMB QUESTION, @5:03 bushes and leaves on pro looks to sway much less then on base 4. Maybe due to higher res they cut back surround aninations? Or is it just random acts and wasn't caught at the right moment
I must say that when I was playing TLOUS , I didn't notice that I was playing at 21 fps
Typical console player
SORE HATAKE
What do you mean
@@doggoboggo1792 Because that's all you're used to so it seems normal or not out of place, when you're used to playing games at 60-144fps and demand higher standards then you would immediately notice things like drops to 22fps.
I felt some fps drops sometimes, but i don't know how much the numbers though
Thats probably because your playing on a garbage tv instead of a monitor
"Water causes the drops"
You dont say!
In video games those animations are usually baked. He's basically saying that physics affect the animation
I am so happy to hear that base ps4 runs smooth like uncharted 4. Thank uuuu
It's really weird that some people like you thinks that "EXCLUSIVE" games of fucking sony will run shitty on their own damn console. Especially this big of a gaming company and end of this consoles generation(meaning devs are already very familiar with the system). I just don't see the damn logic. What logic does people like you have?
Golden Sperm dude calm down lol
@@goldensperm7182 days gone had some issues mate ..
30fps... How exciting... The fact that these fucking developers not giving people the option to choose 60fps over resolution is a fucking crime.
The question is is it possible to disable film grain?
Most likely, no. It seems, from the settings menu, only motion blur can be tweaked. But yeah, it'd be nice to have On/Off toggle for FG as well.
i will we possible in a PC version :^)
@Bryce Czirr on some console games you have graphic options so maybe they will also do that
Analog Foundry the film grain is overboard in this one
I can’t even fathom what naughty dogs is going to accomplish on the ps5 I’m beyond excited
Uncharted: Beyond? ;)
there talking about frame drops as usual and my pc wont even stream this at 1080p .
Hopefully you can upgrade soon. Theres some very cheap high quality PC parts available now like the 3300X
He's talking about his internet guys... you need to upgrade your ism
They’re*
Watching TH-cam on a PC is trash anyway when 9/10 monitors are garbage. Watching it on the phone with an oled display is the move
Getting a new Oled TV for this game and the future PS5. I'm also excited to see Spider-man, Ratchet and Clank, Horizon, and GOW in G L O R I O U S HDR.
My guess is you're getting a C9?
Enjoy the burn in
One thing for sure, the Last of us part 3 will be release on ps5 consoles only
Damn, seeing this game (and RDR2) run with such incredible graphics and rock solid framerate makes me wonder why do we even need a PS5. Honestly, this proves that PS4 could've EASILY lasted for a few more years without much compromises in gfx/performance. But the big companies want your money so they must release the new "Toy" sooner rather than later. Btw, this wasn't the case at all with PS3 when it was outdated already for several years when the original Last of Us released as you can see in its performance
I was hoping they would release the upcoming Spider-Man Miles Morales expansion on the PS4 as well since it's not a direct sequel but no. ☹️
Current gen consoles have been holding games back. When the PS4 released it could be seen at best a mid end pc. Nowadays it’s a low end pc with aging hardware. I’m glad Sony and Microsoft are releasing new gen consoles so they won’t have to “optimize” games for consoles that would’ve look amazing in something like a pc, but ofc current gen consoles just couldn’t keep up so they had to dumb down the graphics, etc. It’s about time games are able to run in frame rates higher than 30 FPS to prevent the decrease in graphics. I do have to point out though that Naughty dog is just godly at optimizing their games so they’re one of the few outliers.
PS4 was outdated at launch as all consoles have been for the past 15 years. If games struggle to stay at 30 FPS, that's a sign it's already a few years overdue for a hardware upgrade. 60 FPS should be the standard. 30 FPS is garbage.
Did you guys test it in an open golf field ?
Old joke... it’s just boring honestly
@@lucacritics4507 Neil's vision is anything but boring.
If the game come out on ps5 I would love the haptic feedback
😆 I think I’m the only one on the planet who’s going to wait to play this on the ps5.
Players will be able to really feel the impact of the golf club
@@vyasrushi5177 i know what you mean
Stabbing should feel great then :D
"Feeling the kills"
It’s insane how this game makes the first game look shitty.
The first game wasn’t even that good looking to be honest... It looks so dated now compared to the sequel lol Heck they’re some other PS3 games that looked better than the Last Of us imo
The first game DID look shitty
@@ryanschindler923 hahahah your crazy, look it again, looks pretty well on a ps3, don't be a dumbshit.
@@marcusmoore4819 which these ps3 games are mate anyway ??
well, it's a ps3 title. they just bumped the res and shadows on the remaster.
I would love to see Digital Foundry do an analysis of the audio and sound design in this game (and many others if possible), as sound design is going to be just as crucial as the graphics when considering the world building and immersion.
Great breakdown and comparison I’m def subscribing
I wish there was a 1080p 60fps mode on the Pro version...
God i'm so glad i switched to pc. 30fps in 2020 on the "PRO" console is unacceptable.
Thank you
Keep dreaming, sony doesn't care about 60fps.
Spiderman Ps5 - 30fps
Horizon 2 - 30fps
Ratchet - 30fps
Kena - 30fps
Destruction All stars - 30fps
Project Athia - 30fps
Meanwhile Series X will push 60 and 120fps in first party titles . Even back compat will be 60 and 120fps with auto generated HDR.
@@vandammage1747 why u keep commenting that, get a life lol
@@by2083 I mean....he isn't lying....but I'm sure there will be some 60fps ps5 games.
Visually it seems to look really good. I still think HZD is more visually impressive for a PS4 game. What are your thoughts on that, digital foundry?
I honestly thought uncharted lost legacy looked better.
I think that the colorful look of Horizon, combined with its grand scale in terms of vistas and size of enemies make it seem more impressive. I don't know if it really is though.
@@julianorozaa pumped to replay horizon on pc next month!!!
Saying HZD looked better technically is just a categorically false statement. HZD has less detail, worse animation, worse acting, worse textures, worse lighting, worse shadows, worse water, worse reflections, worse animation blending. HZD was just colorful, but lacked anywhere near the detail and technical accomplishment of this. Even DF admitted that Death Standing looked better tha HZD and that was running on the HZD engine.
J G fair enough. However, I said to me, it’s more visually impressive. Not that it’s technically better
Avg. load time between 40-80 secs. So PS5 must load this in under a second then.
*This means that the Playing-Time is halved, no 30 Hrs, only 15 Hrs on the new PS5 ;)*
So whats the point of talking about how the game perform if you cannot show the footage. Would it be better to wait a week, for the release date?
I love DF. Thanks for the great coverage of this title.
One of DF’s best videos to date. Always a pleasure to hear John and Richard explain the tech that goes into these games.
It’s so cool! They actually look the same!
I’ve got a standard PS4,but I also have a 4K tv that makes the games look so beautiful!
Wanna see it on PS5, we know it runs on there, just how well?
@Dankina I feel like that's a stretch, but we still don't exactly know how powerful the PS5 can be. Technical breakdown is one thing, but seeing it in action will confirm it for us.
Aryan J maybe 1440p 60 and native 4K 30? I would love 4K 60 everything
4K 30 or 2K 60 is my guess.
oriyo_xcvi
If ps5 doesn’t do 4K 60fps it’s getting sent to banworld
@Dankina Easily
How much GB does it take ?
Any advantage of having boost mode on? I totally forgot ps4 pro has that.
Nope mate!
So your telling me my 7 year old ps4(on it's last leg) will not melt when playing this??? I really hope so 😂
Same here
Its going to fly away though ✈️
Oh you better have some fresh Artic Silver or MX4 thermal paste on your Apu with a dust cleaning. Or it will catch on fire 🔥..
Why do people say that? I've had a base PS4 for 5 years and it's still absolutely fine.
@@milad_m95 yeah I've had to tie mine to the floor 😂
@@thelegendgamer33 maybe you got lucky, or maybe the problems just haven't started yet. I noticed in the last year it's started to go downhill
Guess I’ll have to deep clean my base PS4 so this game doesn’t melt it lol
Get a SSD it runs quieter
@@hairypancake4425 lol noooooooooooo
Hairy Pancake are you high? Lol 😂
Get pro makes it better.
Ps4 still have the juice to give, its all depend to the developers how to use it
Compromise and work-around is more likely how this was achieved.
AJ Nope, they know how to use it.
@@joachimrydelius2125 To an extent, but it's undeniable that tech is long past its prime at this point. The CPU is the main issue here, but with the memory and storage improvements we're also seeing with the PS5/XSX I can't wait to see what Devs can make with a lot more resources.
Dude I can’t believe you showed the frame rate graph with no footage. You crazy cats!
you guys are awesome. I always appreciate your perspective and opinions
Spoiling us with videos recently !
Loved the Sony reveal DF video!
Nerowin_22 hopefully Sony doesn’t SLIP up with the ps5
Im happy then, i have a normal ps4 and to see that graphics dont change that much when playing this game is a cool thing.
If there is anyone who would want to skip cutscene in a LAST OF US game, well then he shouldn't play the game
What if you are re-playing the game purely for gameplay?
Yeah because if you skip all the cutscenes, the game will last 2h instead of 20h.
Just trolling, don't worry
@@lukart300 Yeah I do wonder how many cutscenes there are. 🤔
I was seriously blown away by the lack of issues running this game on a launch PS4. God of War pushed the limits and made me think my PS4 was jet powered. This on the other hand, only started pushing those noises for a minute or so before normalizing again and that happened only when I paused the game. Without going into spoilers I'll just say that I experience severe frame drops in the single digits in Chapter 27, near the end in a specific room. And everything else was fine. Really amazes me what Naughty Dog have done with hardware that is in it's last year, two times out of the park.
I'm a little late here, but have a resolution question-
I'm playing tlou2 on ps4 pro, on a lg c7 oled. Ps4 pro is set to output 2160p; but the lg reports tlou2 is output at 1080p, and then presumably the lg upscales that to its native 4k.
I know tlou2 renders at 1440p, which I thought the ps4 would upscale to 4k, then send to the TV. But it appears if it is rendering internally at 1440p, the ps4 is down scaling that to 1080p then sending that to the TV. Is this right? Other games output 2160p, so it's not the ps4pro. Why isn't the game/system upscaling the 1440p render to 2160p before outputting? Is it supposed to output 1080p??
Sony to NaughtyDog: Here's the new console.
NaughtyDog: How far can we push it without melting it?
Sony: Yes.....but be carefull so it doesn't ACTUALLY melt it ok?
Naughty Dog tapped out every bit of power on the PS3 with TLOU pretty epic. So if you want to play a game that uses the full power of your console TLOU on PS3 is one title
Should I buy it now, or wait for the inevitable PS5 remastered version?
What if you die before it comes out on the ps5? I'm not risking 7 years of waiting lol.
Z390 Is this definitely confirmed?
@@Yahya-X lul
@Z390 Exactly
15:16 Lol, sure thing guys. I actually have a PS5 here running GT7 but I can't show it.
I am watching this in 144p, or more like listening. I don't even spoil the graphics for myself.
That's just .. wow !! I'm not sure why i haven't thought of that before ...
*When will the PART 2 of this video be out ?*
"Naughty Dog's final game..."
Wait, WHAT?!
"For PlayStation4."
Oh, phew!
Yup, this is the most realistic water, look at those droplets! lol.
Great content guys, look forward to playing this through (as a fellow Seattlite!)
Its the same dump in-game and in real life
Notice how with every gunshot there is a white screen with an opacity frame that appears to be like if it was screen burned on the first frame after the bullet contact; to mimic the real-life memory flash when you blink your eye.
They do look identical but notice that some details in the base PS4 are a bit blurry. Objects in the distance like leaves and walls are blurry compared to the PS4 pro version