I'm an aspiring 3D artist with a few illustrations published and also a scientist (physicist). This asset collection is incredible well done. From the geometry of the models, to the shaders, to the way the asset library is organized in blenders asset manager. Everything in this collection is exceptional. I'd easily pay (or should I say I would easily make my department pay) for this if it was charged. This gentleman here should get a fucking prize from IOP for this collection. Thank you!
I’m not a scientist, although I have a love for everything STEM & love using it in my creative work. This library is a goldmine for every blender user imo! ⚡️🙆♂️ Thanks!!!
Thank you so so much....!!! I'd be really interested in making cool liquid crystal mesogens phases (nematic, smectic, crystalline, etc.) Any plans to make some videos about that? 😂
I've done a very short guide on liquid crystal phases that is covered in my unlisted series (th-cam.com/play/PLcKSD7d0T-HBxR7sXBaa3kklR_65qPqS_.html). It isn't something I'm as familiar with but the basic concept isn't too hard to setup
Thank you so much for this amazing work, it really helped me a lot! I would just like to ask one thing about the metal dichalcogenides. I am trying to deform the MoS2, but I can't do it. I tried using the same approach you used in the video "How to Deform Graphene Planes Using Objects in Blender", but it didn't work. I don't know if it is because the MoS2 is not a mesh or another thing, but it would be amazing for me if you could help me with this. Again, thank you very much for this incredible asset library!
My guess is that this is because of the geometry nodes that make up the MoS2. You can sometimes get away with deformations in the modifier stack (simple deform, etc) but you will need to realize the instances for it to work (there is an option for this in the node tree right near the output). It makes it a bit heavy to run though. You can also achieve those kinds of deformations in geonodes. I use the HiggsasXYZ Geometry Nodes Toolkit for deformations. (Not sponsored or anything, I just like it). It also happens to be on sale on Blendermarket right now. Costs about 10 USD and has ton of tools. I've used it to bend the MoS2 in the past. I don't know a free alternative off the top of my head but I'm sure one exists
I'm an aspiring 3D artist with a few illustrations published and also a scientist (physicist). This asset collection is incredible well done. From the geometry of the models, to the shaders, to the way the asset library is organized in blenders asset manager. Everything in this collection is exceptional. I'd easily pay (or should I say I would easily make my department pay) for this if it was charged. This gentleman here should get a fucking prize from IOP for this collection. Thank you!
I'm a scientific researcher new to this field, but I can feel this is exactly amazing work! Thanks for your effort!
I’m not a scientist, although I have a love for everything STEM & love using it in my creative work. This library is a goldmine for every blender user imo! ⚡️🙆♂️ Thanks!!!
CG figures you are playing a great role please continur to upload.
Thank you for your contribution and efffort.
Wow, this is such a good collection! 1000 thanks! Will check the assets tomorrow ❤
These tutorials are so great, thanks so much!
Thanks a lot, I really learned a lot from your videos and your shared assets
Good to see my name as a past supporter at the end of the video😁
Learn much from your project,thanks!
Thank you so much! appreciate your efforts.
Amazing. Thank you so much
Amazing work! Thank you.
Thank you so so much....!!!
I'd be really interested in making cool liquid crystal mesogens phases (nematic, smectic, crystalline, etc.)
Any plans to make some videos about that? 😂
I've done a very short guide on liquid crystal phases that is covered in my unlisted series (th-cam.com/play/PLcKSD7d0T-HBxR7sXBaa3kklR_65qPqS_.html). It isn't something I'm as familiar with but the basic concept isn't too hard to setup
great job!
Thank you so much for this amazing work, it really helped me a lot! I would just like to ask one thing about the metal dichalcogenides. I am trying to deform the MoS2, but I can't do it. I tried using the same approach you used in the video "How to Deform Graphene Planes Using Objects in Blender", but it didn't work. I don't know if it is because the MoS2 is not a mesh or another thing, but it would be amazing for me if you could help me with this. Again, thank you very much for this incredible asset library!
My guess is that this is because of the geometry nodes that make up the MoS2. You can sometimes get away with deformations in the modifier stack (simple deform, etc) but you will need to realize the instances for it to work (there is an option for this in the node tree right near the output). It makes it a bit heavy to run though.
You can also achieve those kinds of deformations in geonodes. I use the HiggsasXYZ Geometry Nodes Toolkit for deformations. (Not sponsored or anything, I just like it). It also happens to be on sale on Blendermarket right now. Costs about 10 USD and has ton of tools. I've used it to bend the MoS2 in the past. I don't know a free alternative off the top of my head but I'm sure one exists
Have you done a video on Quasicrystals? Would love to see how this can be done in GN so I can 3D print out slices of them.
Can't say I have. This isn't really a topic I'm familiar with. They look like an interesting challenge though
Make D (Angle Measuring Scale)