4D objects in Blender!

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  • @mcronut
    @mcronut 2 ปีที่แล้ว +1236

    as a student in engineering majoring in math and a 3d artist, this video brings me immense joy! thank you

    • @rolandmine6693
      @rolandmine6693 2 ปีที่แล้ว +66

      As a person I agree

    • @felixboachieyiadom4457
      @felixboachieyiadom4457 2 ปีที่แล้ว +3

      same

    • @camerongrenier5405
      @camerongrenier5405 2 ปีที่แล้ว +25

      How are you an engineer but majoring in math

    • @axos3130
      @axos3130 2 ปีที่แล้ว +18

      its not 4D lol
      you can't represent 4D objects in the real world.
      you arguably can't represent them at all, they're an entirely hypothetical concept

    • @hanselespinosa8918
      @hanselespinosa8918 2 ปีที่แล้ว +16

      @@camerongrenier5405 Oh, it's easy. It means he is a math major that only knows how to integrate.

  • @sirflimflam
    @sirflimflam 2 ปีที่แล้ว +735

    Geometry nodes are the best thing to happened to Blender since its inception. The sheer possibilities are mind boggling.

    • @vladimirpetrusev3480
      @vladimirpetrusev3480 2 ปีที่แล้ว +11

      I agree. I keep wondering what awesome things can be made using just geometry nodes

    • @Sant111mf
      @Sant111mf 2 ปีที่แล้ว +6

      what is geometry nodes i just started this shi is so hard

    • @ys-fz9mt
      @ys-fz9mt 2 ปีที่แล้ว +4

      @@Sant111mf procedural modeling

    • @vladimirpetrusev3480
      @vladimirpetrusev3480 2 ปีที่แล้ว +4

      @@Sant111mf I was in the same boat, nothing hard about just search for Donut 2.8 from Blender guru. All the basic concepts are there from modeling, texturing, procedural workflows.. And take it easy, this is a creative topic there's always something to learn and geometry nodes is very new to blender and good luck

    • @Sant111mf
      @Sant111mf 2 ปีที่แล้ว +3

      @@vladimirpetrusev3480 thanks bro i gave up but ik imma come back cuz its such a cool way to get creativity out ik it just takes a long ahh time

  • @sione_etc
    @sione_etc 2 ปีที่แล้ว +82

    omg THANK YOU. Not only have I been wanting something like this for ages, but as a person who has always been really bad at maths, seeing you put these equations in node form is the most logical and intuitive maths has ever looked to me lol

  • @ndc-01
    @ndc-01 2 ปีที่แล้ว +246

    I haven´t understood anything of this video, but I know something good is happening. Good job

    • @antartico0
      @antartico0 2 ปีที่แล้ว +7

      I'm with you

    • @laius6047
      @laius6047 2 ปีที่แล้ว +13

      Whatever you didn't understand - I didnt understand it twice as much

    • @marinchan6334
      @marinchan6334 2 ปีที่แล้ว +4

      well he is taking 3 d slice of 4d object which is a fractal.He is adding some operations for transfroming the given input vectors to the output vectors which seems easy in blendor,but dontknow how will it be if i try.

  • @sabbirahmed4989
    @sabbirahmed4989 2 ปีที่แล้ว +6

    Its hard to see mathematically deep blender art,, i love someone is talking about quaternion,,,
    Believe me,, we need quaternion everywhere in blender.
    Big appreciation Bad Normals

  • @catbunny8713
    @catbunny8713 2 ปีที่แล้ว +340

    so excited for this dude, wish there were more people making this type of 3d art on yt

    • @jfidel3943
      @jfidel3943 2 ปีที่แล้ว

      I make a little 3D fractal art on my YT channel, not with blender though.

    • @graphguy
      @graphguy 2 ปีที่แล้ว +1

      I agree! There was activity 5-10 years ago on youtube, but not alot right now.
      For the last 3 months I have been playing with MB3D, but as a modern day app, it leaves A LOT to be desired and is a pain.

    • @jfidel3943
      @jfidel3943 2 ปีที่แล้ว +2

      @@graphguy MB2 is so much easier to use than MB3D, and supports cross CPU and cross platform workload sharing. Last night I made some renders with my PC and M2 MacBook working together.

    • @graphguy
      @graphguy 2 ปีที่แล้ว

      @@jfidel3943 2d is coop, but I'm much more interested in the 3d Infinite world . Just wished the app was more 2022 than 2002.

    • @MachinaInfinitum
      @MachinaInfinitum 2 ปีที่แล้ว +3

      HI

  • @kardo7837
    @kardo7837 2 ปีที่แล้ว +20

    I used to love generating 2D fractals when I started programming before, it was a great way to learn by having something creative to do. And now that I've recently started with blender, I came across your channel and felt immense Joy! Your content is very inspiring, keep up the good work!

  • @MineThing
    @MineThing 2 ปีที่แล้ว +51

    I've been making 3D fractal art in blender for a few years now and I'm so glad people are now finding new ways to make it more accessible! I used to love making landscapes out of large detailed fractals and now that this method works with cycles (it was only possible in Octane renderer previously ) I'll be able to embed it into more of my projects. This doesn't seem to have anywhere near the same level of quality as with Octane, but it's good enough for some more zoomed out shots which I'm sure is all most people need anyway. One day hopefully we'll be able to get Octane quality fractals in cycles, and that's when we'll see even more incredible artworks and animations!

    • @BrunoDeAngelis
      @BrunoDeAngelis 2 ปีที่แล้ว +1

      What differentiates Octane and Cycles when it comes to fractal generation? Is it something related to shading, or what? Curious to know.

    • @MineThing
      @MineThing 2 ปีที่แล้ว +7

      @@BrunoDeAngelis It's purely down to the way fractals are handled as geometry. Cycles is limited by the number of polygons it can handle, whereas in Octane you don't have to use polygons at all, and so that is no longer a factor. For this reason, the fractals you can generate with Octane are significantly more detailed than what you can achieve with cycles. The way Octane handles fractals is similar to how Volumetrics are handled in cycles and Eevee, but without a limit on the resolution, and it has full material support as if it were a regular mesh. I'm not too familiar with exactly how it works behind the scenes as I'm using tools developed by other people in the 3D fractals community, but in practice it doesn't seem to have any limitations on detail whatsoever, which creates some insanely detailed still images and animations. Personally I love to add a little bit of subsurface scattered to make it feel almost organic, and the extremely thin whisps that you get from the extra detail octane fractals provide are just beautiful. I highly recommend giving it a go some time! it's worth the setup of octane in my opinion

    • @BrunoDeAngelis
      @BrunoDeAngelis 2 ปีที่แล้ว +1

      @@MineThing that is very interesting, thank you. I will do some research to see how it treats geometry under the hood

    • @catbunny8713
      @catbunny8713 2 ปีที่แล้ว +1

      hey, i love reading that youve been doing this for years. i only discovered this about a month ago but always wondered how it would be achieved. I've never used octane but i literally just got a new PC and plan to get it as i really want to be producing high detailed work, and what u said about the fractals in octane was EXACTLY what ive been thinking about. whenever i see 3d fractal art i immediately see it as an environment/landscape but with low resolution in cycles, thats just impossible. Would you share with me how you get that level of detail/any resources u used to learn it? id love to see ur work if possible too :)

    • @MineThing
      @MineThing 2 ปีที่แล้ว +1

      @@catbunny8713 Yeah sure!! The main resource I used to get into it was looking at the studio called Machina Infinitum, they make a lot of VJ packs but also have some environment projects and animations which are absolutely outstanding. Their main tool is C4D iirc however they offer a small set of free templates on their website that are compatible with Blender as long as you're using Octane. If you've ever used something like Mandelbulb 3D (a beautiful bit of 3D fractal generating software) you may be able to use some of those equations within octane, although I found this to be quite difficult without initially understanding the math behind it. I'm sure you'll be able to figure it out though! I don't have an easy way of showing you any of my projects through the TH-cam comments section, but hopefully the information I've provided could put you on the right track! And I'm sure there are other routes to get similar outcomes. Best of luck!

  • @pro100ker
    @pro100ker 2 ปีที่แล้ว +166

    As a fractal artist, I really thank you for doing that.

    • @DavidBoura
      @DavidBoura 2 ปีที่แล้ว +1

      Rip Mandelbulb?

    • @pro100ker
      @pro100ker 2 ปีที่แล้ว +1

      @@DavidBoura Not really, just you can now do set fractals in blender, which is cool

  • @timoluetk
    @timoluetk 2 ปีที่แล้ว +10

    I stared at this in amazement with about the level of understanding a dog has watching a TV Drama but I thoroughly enjoyed it.

  • @TheFuzzypuddle
    @TheFuzzypuddle 2 ปีที่แล้ว +1

    mind blown. I'm new to 3d modelling, and have struggled with understanding nodes. I've seen people model with nodes instead of manipulating shapes and sculpting. However, the way this video directly translates mathematical formulas into geo nodes completely changed my understanding of the power of geo nodes. You used only simplistic nodes such as math, combine, and separate. The simplicity makes so much sense. The process is similar to creating 2d graphical representations from formulas on our TI-84's in high school geometry, only more complex: essentially, extrapolating a simple 2d line into a 4d fractal.
    tyvm for taking the time to explain the formula that you used to guide your node assembly. It not only makes it easier to understand how you create these beautiful fractal models, but more importantly for me, your explanation unlocked a greater understanding of nodes in general for me. you are a scholar and a gentleman.

  • @qedqubit
    @qedqubit 2 ปีที่แล้ว +28

    11:23 if you pass the length to the Group Output, and in the modifyer-tab'OutputAttributes click and call it length, you can easily color the fractal in shader-nodes by using an Attribute-node (type length in the name-field), and connect the fac output to a colorramp's input; give some colors or a rainbow, and TADAA 😀!

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +5

      Yes, nice tip. Although it maps the result to polygons and it won't be as detailed as a dedicated shader, but it works well indeed.

    • @robolord97
      @robolord97 ปีที่แล้ว +2

      idk what you just said but it sounds 🔥🔥

  • @jamesyoungquist6923
    @jamesyoungquist6923 2 ปีที่แล้ว +5

    Very impressive! Your explanation style is quite clear and demonstrates how you applied the maxims of 1) make it work, 2) make it work well, and 3) make it work fast. Bravo.

  • @OsipenkovARTs
    @OsipenkovARTs 2 ปีที่แล้ว +5

    You are a great man, a year and a half ago when I started making fractals in Blender, even my father did not believe in me. Now I see how what I believed in is being realized. Thank you!

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +2

      Hey, thanks for the Mandelbulb colormap file you sent me. It was a great inspiration!

    • @OsipenkovARTs
      @OsipenkovARTs 2 ปีที่แล้ว

      ​@@BadNormals Thank you, I'm glad :) Best regards from Web3 :)

    • @rgferreira78
      @rgferreira78 ปีที่แล้ว

      Can you share the colormap or any video reference to it? Thanks both

  • @yousefamar288
    @yousefamar288 2 ปีที่แล้ว +2

    as a student of engineering , I've been into a lot of math equations and 3d artist and blender, and although i dont understand most of those geometry nodes, but it was PURE JOY watching you doing this art. I just love when complex questions is simplified logically into solvable math!!. Just mesmerizing

  • @ΔημητρήςΚαστανάς-ξ5τ
    @ΔημητρήςΚαστανάς-ξ5τ 2 ปีที่แล้ว +5

    I have no idea of Blender yet i understood a lot from this video. Im sure people that actually understand whats happening appreciate this way more. amazing how well you described all these steps so even i with no knowledge of blender or anything like that managed to understand a little bit of how it works!!

  • @ArikaStack
    @ArikaStack 2 ปีที่แล้ว +7

    This is such an important video. Fractals have predicted so many things in nature and seeing a 4D one visualized was a real... experience.

  • @kellymoses8566
    @kellymoses8566 2 ปีที่แล้ว +7

    The Julia fractal was used in the movie Annihilation and it looked awesome.

  • @tcf70tyrannosapiensbonsai
    @tcf70tyrannosapiensbonsai 2 ปีที่แล้ว +6

    Not only a great how-to-video but a massive presentation of intelligence.
    Cool, thank you!

  • @idegteke
    @idegteke 2 ปีที่แล้ว +2

    I programmed a Mandelbrot set on an Enterprise 128 some 35 years ago, and it could display the basic shape in its max resolution during a single night:)

  • @018FLP
    @018FLP 2 ปีที่แล้ว +4

    Your tutorial is GREAT, and even though i'm completely amateur in blender and i don't understand why the formula is the way it is, i'm keeping up.

  • @fonanber8011
    @fonanber8011 ปีที่แล้ว +4

    If your sphere is not showing up at 11:47. Try go to your "Quaternion Square" node group, instead of using scalar multiplication like 6:19, try multiply Y, Z, W with 2*X individually

    • @arnavmaharshi9280
      @arnavmaharshi9280 ปีที่แล้ว

      It's not working... my sphere still doesn't show up. What should I do?

  • @mogussysus
    @mogussysus 2 ปีที่แล้ว +2

    Wow, you actually became my first teacher for 4d vectors! I'm gonna extend my learning from 3d vectors from school, thanks for this!

  • @alberto9827
    @alberto9827 2 ปีที่แล้ว +12

    Not only a great artist, but incredibly intelligent! This kind of works are one of the few that transcends the barrier of possibilities in blender and helps to develop further the tool. Amazing work, keep it up!

  • @rezank5859
    @rezank5859 2 ปีที่แล้ว +1

    This is the first time I saw Blender being used and it's applications and oh boy I'm not disappointed.

  • @luisablancomula9190
    @luisablancomula9190 2 ปีที่แล้ว +2

    This is just amazing... Thank you so much for sharing this with us. I'm studing a Informatics Engineering in Spain, these things help me focus in my future goals... Thank you so much again.

  • @Honey-qp6ti
    @Honey-qp6ti 2 ปีที่แล้ว +4

    You are literally making everything, I wonder, how it is possible. I thought about 4D in Blender a few weeks ago. Your skills are so great!

  • @nand2624
    @nand2624 2 ปีที่แล้ว +1

    lol.... i love how u throw these fractals normally like the default cube...
    would have never imagined that it would be so easy to do this just 2 yrs ago
    I love where blenders going and also your techniques.

  • @bububirb
    @bububirb 2 ปีที่แล้ว +5

    What an amazing tutorial, thanks for sharing this technique.
    By the way, you can get more speed by converting the fractal into an instance with the Geometry to Instance node - before Transform nodes. Just make sure to apply mesh operations before converting to an instance.

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว +1

      Indeed, I forgot to include it here! In the pack I used this technique too.

    • @Pixelate24
      @Pixelate24 ปีที่แล้ว

      This is an excellent tutorial, how would I go about and animate the Julia 4D fractal?
      @@BadNormals

  • @rasmuswestergren6221
    @rasmuswestergren6221 ปีที่แล้ว

    Actually a (probably) unintended but very good explanation of the node window workflow, which I have been looking for. Nice, thanks!

  • @ethancheung1676
    @ethancheung1676 2 ปีที่แล้ว +3

    instead of the hassle to splitting the vector x and recombine yzw, you can just rename the variables in the original formula and use the xyz as the vector as-is and w is the single scalar.

  • @Maswarah-theband
    @Maswarah-theband 2 ปีที่แล้ว +1

    I know nothing about anything u said .. but u r surely doing great ..that i can tell

  • @KisenAnimation
    @KisenAnimation 2 ปีที่แล้ว +1

    Bro, this looks insane, I Have no clue how this works but I will try it anyway!

  • @Andrew-Frolov
    @Andrew-Frolov 2 ปีที่แล้ว +1

    amazing. Another reason to learn how to work in Blender 3D. I'm thrilled with the intro. The video is very entertaining

  • @Colab-Film
    @Colab-Film ปีที่แล้ว

    I feel so far from understanding this formula and it amazes me how you set the node with ease and really seam to understand what you do !

  • @Knoght
    @Knoght 2 ปีที่แล้ว +2

    Bro, I’ve never seen someone doing that much math in Blender.
    Keep up the good work 👍

  • @tastelesstouch
    @tastelesstouch 2 ปีที่แล้ว +1

    Hell yes! You're one of the only content creators for Blender that goes into depth on how to use mathematics and generative art in Blender. I plan on buying Fractal Machine as soon as Ican save up or it goes on sale

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว

      Going on sale during Blender Conference!

    • @tastelesstouch
      @tastelesstouch 2 ปีที่แล้ว

      @@BadNormals nice, I’ll keep an eye out then. Hope you have a good time there!

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 2 ปีที่แล้ว +2

    fractals are actually fractions of dimensions (yea crazy how it got its name). 2 dimensional fractals which can be made in Microsoft paint are ranging from 1 to 2 and 3 dimensional fractals are ranging from 2 to 3

  • @SayonBiz
    @SayonBiz 2 ปีที่แล้ว +2

    took me quite a while to understand, but good lord this is amazing!!❤❤
    it is crazy how informative videos like these are provided to us for free on youtube

  • @matthewpublikum3114
    @matthewpublikum3114 2 ปีที่แล้ว +2

    What geometry nodes needs is a python scripting interface. Instead of the data flow based scripting, maybe have one where the user can connect the flow data into a python node, and allow it to use these variables.

  • @cliffchen7428
    @cliffchen7428 2 ปีที่แล้ว +1

    This was such a pleasure to watch. So inspiring, and what a beautiful, hands-on way to appreciate the math all around us in nature! Great job on pacing this with zero fluff and pure value every second. I am so glad to discover your channel, excited to watch more now! ❤

  • @zboy303
    @zboy303 2 ปีที่แล้ว +9

    This is very good. I suppose one could use the new Distrubute Points in Volume node with this to get some pretty cool looking setups.

  • @unknwn_usr3077
    @unknwn_usr3077 2 ปีที่แล้ว +14

    No matter how much they try, it will always look 3D in our dimension.

    • @vjdevonmiles
      @vjdevonmiles 2 ปีที่แล้ว +4

      yeah, the correct title would have to be "3D representations of 4D objects"

  • @koenvanvlasselaer2591
    @koenvanvlasselaer2591 3 หลายเดือนก่อน

    Of course in blender 4.2 this is still very nice using "repeat zone" and "bake" nodes. this can be sped up even faster. Thank you

  • @easternasia8258
    @easternasia8258 2 ปีที่แล้ว +1

    The capability of a human mind is amazing

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว +4

    Fractabulous. I really loved your explanation of the fractal equation. When I saw the title of the video I thought you were going to make a Klein Bottle.

  • @snakeverg9390
    @snakeverg9390 2 ปีที่แล้ว +1

    Your vdeos are insane, I love how you always make something nice with just math

  • @electronicmusicartcollective
    @electronicmusicartcollective 5 หลายเดือนก่อน

    "...except we have ten times faster!" you kidding :). You so talented and you explain your tutorials so well. Thanx a lot for sharing your knowledge on a top notch level!

  • @jameshughes3014
    @jameshughes3014 2 ปีที่แล้ว +1

    even just the lighting is amazing.

  • @gordonthorn2049
    @gordonthorn2049 2 ปีที่แล้ว

    I'm a firm believer that all particles are shaped like these fracticles, except their shape expands outward and inward. The size in the 4th dimension shape depends on the complexity of it's movement through XYZ, meaning, if there was no movement in XYZ, it's shape would expand outward at the speed of light since no movement = 0 mass. Light is not moving, so it expands outward with no restrictions and also shows a snapshot of it's past no matter what runs into it . If there is additional mass, there will be competing particles for relative space causing complexity in the shape creating resistance to time, which is what we call time dilation. The faster a particle travels in the XYZ, the more resolution is required to stay relative to other like particles and mass increases, slowing time(outward expansion of 4d shape) due to shape complexity. The only explanation of our experiencing these 3rd dimensional time slices we call life, is that we are a 5th dimensional energy, falling into the totality of the shape of our 4th dimensional brains electromagnetic shape and once that continuity ends(death) the 5th dimensional energy is able to escape and leave our 4th dimensional shape.

  • @appidydafoo
    @appidydafoo 2 ปีที่แล้ว

    Didn't know that fact about Quaternions, thank you

  • @aspidiske
    @aspidiske 2 ปีที่แล้ว +1

    Wow I've been waiting for a tool like this since I've been manually doing fractals, makes things faster!

  • @cgimadesimple
    @cgimadesimple 3 หลายเดือนก่อน

    it is so amazing, i just can't explain it! thank you for the video!!

  • @Ashallmusica
    @Ashallmusica 2 ปีที่แล้ว +1

    I lost my pc back in 2020, i remember i freshly started learning Blender and used to create something daily out of curiosity......i don't want to be a professional at rendering but sure want to enjoy the process as a fun (when i buy a new pc)

  • @Splines
    @Splines 2 ปีที่แล้ว +2

    Wow, thanks for this great introduction. I hope Blender will eventually be equipped with an iteration node to avoid copying a node multiple times...

  • @zaryaondrugs3556
    @zaryaondrugs3556 2 ปีที่แล้ว +2

    I don't use Blender but this looks very cool, both the fractals and the explanations behind it

  • @iceseic
    @iceseic 2 ปีที่แล้ว +2

    You're one of solid talents out there

  • @jmack4275
    @jmack4275 2 ปีที่แล้ว +1

    This is exactly what I've been looking for

  • @rishinmhapsekar7b695
    @rishinmhapsekar7b695 2 ปีที่แล้ว

    YOUR MATHS TEACHER WOULD BE PROUD OF YOU

  • @manhhoang4975
    @manhhoang4975 2 ปีที่แล้ว

    I really hope this video blows up. Amazing !

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว

      It's doing pretty well right now, let's hope!

  • @crazylobster-minhaz
    @crazylobster-minhaz 2 ปีที่แล้ว

    daamn
    mind blown
    math+blender , a great duo

  • @SpiritSlayer1
    @SpiritSlayer1 2 ปีที่แล้ว +1

    362,252 views, 15k likes, 495 comments, 101k subscribers. Nice!!

  • @oceanswithoutshores
    @oceanswithoutshores 10 หลายเดือนก่อน

    Increadible! I am new to Blender but all of this is very exciting to learn!

  • @cgooch_
    @cgooch_ 2 ปีที่แล้ว +1

    Been waiting for this for years now. Congrats and thank you :)

  • @lostartsstudios1679
    @lostartsstudios1679 ปีที่แล้ว

    beautiful representation of the fractal pattern

  • @_pxsh_
    @_pxsh_ 2 ปีที่แล้ว +1

    Hope this reaches everywhere 🔥
    Thank you so much man !!

  • @TypicalEveningPictures
    @TypicalEveningPictures 2 ปีที่แล้ว

    I’ve been waiting for an add on like this since 2018 🎉🎉🎉

  • @fenexus404
    @fenexus404 3 หลายเดือนก่อน

    12:10 For the people using 4.0+, instead of duplicating the nodegroup, you can use a 'repeat zone' to get the same result.

  • @AtrusDesign
    @AtrusDesign 2 ปีที่แล้ว +2

    very informative video, and it's the first time i was able to follow and understand all the process!! :D Fantastic result!

  • @jmd1743
    @jmd1743 2 ปีที่แล้ว +1

    It's pretty cool to see how far Blender has come. Maybe with some refinement it could compete with 3d studio max?

  • @robinsquares
    @robinsquares 2 ปีที่แล้ว +2

    Such an innovative and useful asset pack. Awesome work!

  • @louisdavis1370
    @louisdavis1370 2 ปีที่แล้ว +2

    mathematical graffiti makes me smile and should call us all up to do more

  • @Humty2K
    @Humty2K 2 ปีที่แล้ว +1

    Didnt understand anything, but still cool to watch! :)

  • @NandukDaProot
    @NandukDaProot ปีที่แล้ว

    its takes me 2 hours to recreate what you did in video but i finally have my own fractal generator :DD

  • @henrytan6030
    @henrytan6030 2 ปีที่แล้ว

    This tut are out of the planet :D, weldone and really thank you :))

  • @christophermacier
    @christophermacier 2 ปีที่แล้ว +1

    "I mean it's very easy, right?"... Yeah... Easy... Thank you for doing the hard work for us! lol

  • @MrHichammohsen1
    @MrHichammohsen1 2 ปีที่แล้ว

    I just had my mind blown for 18 minutes 21 secondes.

  • @MarDanBay
    @MarDanBay 2 ปีที่แล้ว

    You have almost 100K subscribers! Congrats!

    • @BadNormals
      @BadNormals  2 ปีที่แล้ว

      Yes! Feels incredible! I only started this channel 1.5 years ago

  • @Slingshooting_Downunder
    @Slingshooting_Downunder 2 ปีที่แล้ว +1

    Loving what you're doing with fractals and Blender 👍

  • @KirtikSoni
    @KirtikSoni 2 ปีที่แล้ว

    This dude is casually making 4D objects like its another random tuesday for him.

  • @tallyman138
    @tallyman138 2 ปีที่แล้ว +4

    Awesome! Thanks a lot!
    I read Mandelbrodt's book 'The Fractal Geometry of Nature' in the mid 80s. That was the first time I heard about quaternions and I wondered how they made the beautiful 4D illustrations.
    Now, almost 40 years later I finally know... (Though they didn't use Blender back then. LOL).

    • @numbdigger9552
      @numbdigger9552 2 ปีที่แล้ว

      In what way is it "4D"????

    • @tallyman138
      @tallyman138 2 ปีที่แล้ว

      @@numbdigger9552 The name quaternion is derived from latin 'quattuor' meaning 'four'. Similar to the complex numbers 'C' that expand the real numbers 'R' into 2D space, quaternions (named 'H' for Hamilton-numbers) expand the real numbers into 4D space. That means, you need four real components to build a quaternion number.
      You can image the four components as a 4-dimensional vector space.
      The quaternions that don't iterate to infinity build a 4D space. The image you see is ONE of an infinite amount of possible 3-dimensional cuts through 4D space...
      Something similar is shown in Bad Normals' video, starting at about 1 minute. He shows a 2D cut (the complex plane) of the 3D object.
      I hope this all true. As I mentioned, it is almost 40 years ago that I studied fractal geometry...

    • @numbdigger9552
      @numbdigger9552 2 ปีที่แล้ว

      @@tallyman138 sure, but it's just a cut the same way any 3d object is a cut from a 4d one. A real 4d renderer uses the w value in vertex transformation

  • @JohnTorresYT
    @JohnTorresYT 2 ปีที่แล้ว +1

    Your art is incredible I admire you so much!

  • @kingpin9864
    @kingpin9864 2 ปีที่แล้ว

    Very satisfying graphics. Try making a display mix of all your work

  • @dorikorama
    @dorikorama 2 ปีที่แล้ว +1

    Always give an inspire and I love every of what you doing bro. Keep up the good workflow!

  • @Salen0243
    @Salen0243 2 ปีที่แล้ว +1

    Very awesome Intro cinematics!

  • @ContextG
    @ContextG 2 ปีที่แล้ว +1

    That moment when you're so into the actual process that you don't even notice the talking head on the bottom right until 14 minutes into the video....lmao
    Amazing stuff!

  • @man_art_man
    @man_art_man 2 ปีที่แล้ว +1

    Can’t wait! Share this method with us please!

  • @HelloThere.....
    @HelloThere..... 6 หลายเดือนก่อน

    1:11 This is making me even more keen to believing fractals and quantum physics have something to do with eachother on a fundemental level. Notice how this fractal doesn't have a profuse negative volume, that is the object itself looks more like an ordinary object rather than a bunch of squiggley branches.
    I am still trying to work out how fractals could represent particle spin or ground states through time. Like the negative areas are lower probability and the positive areas are higher probability and if you have a perfectly balanced fractal you can get a shell in the shape of the orbital that represents what is essentially a 4D object composed of where it is now and where it could be at all points in its lifetime/cycle.

  • @wolfelkan8183
    @wolfelkan8183 2 ปีที่แล้ว +1

    You don't need to use Quaternions to get a 4D version of the Mandelbrot set. The Mandelbrot and Julia sets are already 2D slices of a 4D manifold.

  • @Whyiseveryhandletaken6942
    @Whyiseveryhandletaken6942 2 ปีที่แล้ว +1

    In case you still have no idea how the 4th dimension works in the first place, here is an explaination:
    No, the 4th dimension is not time
    Instead, it’s what we represent as W, we are all familiar with X, Y, and Z, but the one known as W is gravity, in the 4th dimension, gravity(W)and elevation(Y) are both switched around, so now instead of gravity being dependent on elevation, elevation is dependent on gravity, except there is no longer such thing as gravity, instead, it’s just a plain of space where objects float around, and though it may seem as if gravity and elevation are existent, that’s just the illusion of the 4d experience, also now, 3d objects are 2d, and when something rotates, it may switch atomically, a cube may form into a triangle, but that only is dependent on perspective, none of this quite makes sense, so how about you check out a valid source instead of a person who literally just learned how it works

  • @martintillemann
    @martintillemann ปีที่แล้ว

    Thanks! This was exactly what I needed for my project!

  • @3DDrip
    @3DDrip 2 ปีที่แล้ว +1

    Bro this was amazing as always!🔥
    Wish I could sit down next to you and working on thousands ideas😂

  • @WarrenPostma
    @WarrenPostma 2 ปีที่แล้ว

    Quaternions... It's very easy right...
    My head melted right there.

  • @BD__
    @BD__ 2 ปีที่แล้ว +1

    huge thanks for doing these tutorials, really great stuff

  • @snek8393
    @snek8393 2 ปีที่แล้ว

    The Duviri Paradox looks good.

  • @rsher_digital-art
    @rsher_digital-art 2 ปีที่แล้ว +1

    Thank you for this truly amazing set of tools!

  • @yohank.1021
    @yohank.1021 2 ปีที่แล้ว +1

    The intro is awesome 🤩

  • @rgferreira78
    @rgferreira78 ปีที่แล้ว

    Quite impressive. Congratulations.

  • @gaboratoria
    @gaboratoria 2 ปีที่แล้ว

    I didn't understand a shred of the explaination but it's pretty cool 👍

  • @hoodboyslim
    @hoodboyslim 2 ปีที่แล้ว +1

    I dont even know what i watched, but i kinda liked it