The Lucrehulk advice is on point, the amount of Rep fleets ive melted with Lhulk Battleships placed in the middle of an enemy formation is just staggering lol
I didn’t used to have much of an opinion either way about Munificent frigates. Then I quickly started to appreciate them immensely early in a small CIS conquest I had. Really a fair amount of firepower packed into a smaller package
Now that we have range figures on ship details, ive about completely fazed out my use of recusants, Munificent all the way, that Ultra Heavy and Heavy Ion do so much have lifting.
I think in general we tend to have the opinion that an ISD is the most basic ship around, that everything should be judged in comparison to an ISD, and everything below that in size is seen as weak and auxiliary in purpose, but that's a misconception. I think it's best to think of Acclamator-sized ships as your main ships, that can do enough on their own, ships below that size tend to be weaker but they do have other trade-offs like being harder to hit, having long ranged weapons and various other perks, and ships bigger than Acclamators (or Venators or Victories) are basicaly oversized super weapons, that are mighty on their own, but shouldn't be seen as the ultimate solution to space battles (which would be a very Imperial mindset, and we know well how that turned out for them).
As a republic player, munificents are scary and a primary target for me. They may be fragile but that long range main gun has some real damage and it lets them sit off the sides and rake up numbers if you don't watch them. Absolutely top target for bombers.
I love the GAT and Protodeka on the ground, gets me all nostalgic over that Attack of the Clones game back in the day. The mix of ships, vehicles, and other units from throughout the canon and expanded universe is so great to see, for every faction in these mods.
You mentioned letting the other factions take the flak for you, but at least in my playthrough, the Republic has been targeting my worlds and leaving the other factions alone. Very stressful, since they start with three times the resources uou do, and your allies don't do anything.
A minor criticism: When you showed the stats for their space units, it looks like you took screenshots of the stat pages from Instant Action, which means it doesn't show their pop costs and the normal credit costs.
The canon design for the Bulwark looks pretty dumb, yeah, but the reimagined ones they have in FOTR are great and fit in perfectly with other CIS ships.
@@aarontoles5988 I mean, theyre more weapons of a different Era than anything, true ISD tiered power, the Republic can make Tectors, Secutors, and ISDs (i think) endgame with the Order 66 research, and they also have Praetors and the Mandator II, things the CIS only partly have matches for
I think the CIS should have tactical droids as expendable heroes. They are not as good as organic heroes in their army bonus but the advantage is that you can readily build them and you can throw them nearer to the frontline than you will with organic heroes and not to worry about losing them.
I love how Corey called me out because I must have watched the Republic faction breakdown video over a dozen times as I did my dishes the past few weeks~ *tbf I don't have as much time as I'd like to play fall of the republic, so understanding the make up for both factions will help me when I do get time to play the game
I just started playing this mod after playing TR for a while. These guides are great. One weird thing I've noticed, is ever since I upgraded Grevious to the Malevolence, he acts really buggy. I've noticed ships start to just drift away and turn for no reason, but Grevious constantly does this and wont stop cruising forward either. Even if I spam Stop, he keep going forward no matter what.
Have you considered adding units from the Sabaoth Squadron in CIS's side? I think many have official images on how they would look. Or something like a Battlesphere instead of a Lucrehulk vessel. Finally, I think there is this C3 variant for the Munificent that carries fighters and is a comm vessel, could make for a nice ping ability vessel. I just love your game guys and I love the CIS navy so much I'd want every possible Canon ship included! (Yes, Legends is Canon in this instance 😌).
I haven't watched the full video yet, but I just want to check something. Has anyone else experienced a glitch while playing as the CIS (or the Republic) where the crews and other resources don't show up on the Galaxy map, and nothing shows up on the ship, space station and research tabs? It happened in my campaign a few weeks before Week 40.
That unfortunately means the scripts have crashed, you'll need to reload a save from before it happened. If the game started after March 14th, there's a Debug log ingame which can be used to tell us what the script was doing at the time of the crash.
That happened to me when I played the large progressive map. I went for bulwark mark 1 research at foroest and techno union loyalty at empress teta, either could have done it. I waited to see if the bulwark research completion would re-enable the ship building options, but the research ended with a sellable bulwark research icon in space
Hi Corey, I’ve noticed when playing as the republic I never seem to get a mission that offers an A6 as a reward but I always get the mission that gives a protodeka as the CIS. Just wondering is this a glitch or bad luck. Thanks
here's a tip they didn't mention the video you could use Droidekas cheese landing pads just have them be the first unit you place and just throw them at the nearest landing pad
I never used the Munificent and Recusant class cause i didnt knew how to use them if they instantly die. Do you mean that i should first play the Lucrehulk and when the republic ships are focussed on it then place the frigates behind the Lucrehulk?
A strategy i use when abandoning the core planets at first is i use my fleet to attack Kuat, All though so far there was always a Predator Mk1 there i have managed to destroy the shipyards every time so far. That will limit the Republic when it comes to Battlecruisers and Dreadnoughts
I actually do use Gozanti! I begun appreciating them when playing the Republic and have used them in several fleets to either skirmish with incoming bombers or EVISCERATE most fighters.
@@90skidcultist they're pretty cheap, I generally bring in at least 2 squads. But since they're only 1 toward fleet cap you can always jump them in when you have gaps in fleet cap that larger ships can't fill. Let me know how you like them, I always thought they were fun
Your Auxilia class Frigate is mistakenly listed as the Auxilia class where you have its 3D model and classification and even wespons loadout and item card descriptor as actually being from the Munifex Class Light Frigate , the only thing youd have to change would be the name and some weapons ,that being removal of the torpedos and probably increasing of the others seeing as in canon Munifex was a 300 Meter ship with 580 crew 80 gunner 200 marine capacity 500 tons cargo and 28 medium Turbolaser and 12 Medium Ion cannon batteries . The Imperial version dropped some cargo and marines for 12 TIE/LN fighter capacityq
Anyone else have a bug where if you purchase influence with one of the companies you can then sell the influence 'unit' but keep the influence, and repeat as needed?
Hi, buddy. I think there's a small problem with skirmish. The DSD1 Dwarf Spider Droid does not appear for Normal Skirmish. It wasn't at launch of 1.2, but then it was available from March 13th to March 20th (yesterday). Through that time were patches. They added the Dwarf Spider Droid onto the Skirmish roster for the barracks, but then yesterday, another patch removed it. Is there a chance you can re add it back into normal skirmish? It doesn't fell right to leave units out from skirmish and only on Galactic Conquest for me....
They weren't on the launch of 1.2 the on a patch note they were added along side other fixes. Unfortunately the hot fix broke something so they reverted the changes
Hey Corey can you tell me why it takes me soo long to load in the mod and sometimes crashing? It used to only take 3seconds but now it takes 30-90 secs
@@CoreyLoses ok thanks so much. If/When i do get it, Fall of the Republic with prob be the first mod i play :) Though Thrawn's Revenge might be the first too.
@@gift4698 for me the first mod was a remaster of some kind, i didnt like it at all and thought all mods were as bad. After trying thrawns revenge that changed, i have played it and the fall of the republic for over 1000 hours combined, in the base game i have 100 hours but its still fun to revisit every now and then. Hopefully you get it soon!
For some reason the newest update broke turrets for me, they still target enemies but none of them fire, not even the anti air. Also none of the new units work either, they move and all but they dont use their guns at all, not even the enemy vehicles. They just sit there and take shots. I dont know why its like this, i havent found a solution for it so far
That would be one which modifies hardpoint files, meaning you're basically using .1 weapon setups in .2. Dont run any suods until they're updated for .2.
@@CoreyLoses yeah, i got it to work after disabling the submod, ill have to wait for it to update to the newer versions then. Again, thank you very much for the help, not many channels actually respond and help
And then there's me. Build up *_200 Gozanti_* Get them all destroyed Build *_more_* Do what Ender did Repeat until the AI *_hates_* you You'd be surprised how effective *_200 cruisers can be_*
I have a question im on the campaign right now on the smallest galaxy and started on stage 2. Is it natural for me to turtle around the commerce guild planets and let the others fall one buy one while I build up my forces and push out to choke points to isolate planets and pick them off one by one? This is my first time playing the game ever so I need the advice. Thank you.
Really viable tactic turtling is mostly for inexperienced players and that's fine Just put it on easy or medium because turtling gives the ai tome to build a big economy and a strong navy
While I do love turtling, making moves in the early game is quiet important. As you said, secure chokepoints and reinforce them, but there are a few strategies that even make turtling easier. You can place heroes with skywatch (I think thats the name) ability on your chokepoints and see where the bulk of the enemy forces are. Than you can either raid enemy space stations, destroy their shipyards and retreat if necessary, or you can raid the ground with stealth heroes. both approaches knock out the enemies capability to produce capital ships and bigger fleets
Yeah I know thats why I try to build a strong economy and try to pump out as many capital ships as I can because as corey said the core of a cis fleet is the capital ships.
@@Alex-xd7fr well depending on user experience you can fully win with just cis corvettes and small frigates I recently did a FTGU cruel ai admiral run era one and I mostly did c9979 and munifexs with hardcells nothing larger and won. The gist of it is to also make smaller ships that are usually damage dealers and play smart while you save up for tanky battle cruisers since just sitting there waiting for having money for the biggest ships takes time and money that could be spend in early expansion
I tried changing the language to English on the game’s properties, but still the same thing. Is there anywhere else that I would need to change the language settings?
I'm at the point where I'm starting to lose fights against the cis because they're dropping like 30-50 kolivex at once and I just don't have the turbolasers to deal with them
CIS in space is way overpowered, you can spank any Republic's fleet with a fleet of Munificients, yes they are good. Just add some Trade Federation Battleship for fun and some ships with more fighters. At the end it is not funny at all, With a good economy you can put more than two big fleets against the Republic and always have a front were they didn't have anything to stop you and conquer rapidly planets. That killed the mod for me. I also have the feeling that Venator's are not well represented in the game and they are the total and absolute core of any Republic's fleet so that's a big problem. Because like in the movies and cartoons using then as you basic big boys in an fleet do not work at all in this mod.
Cost for power is identical for all units in the mod. The amount of bombers, dps, health you're getting for one pop or one credit is the same, it's just different means if distributing it for units. Munificents have good damage, but they're also incredibly fragile, for example.
Tbh I think playing this mod is too hard for me. That’s why I stick with RaW or that other Clone Wars mod even though I’ll miss out on the badass vehicles and heroes
@@CoreyLoses You know Computer stuff,also this is the first time you have ever messaged me omg I've watched your vids for year's Hi I'm Shade how are u.
@@CoreyLoses its when i play Cis, and did 0 damges to an jedi with an full army. i understand that their meant to be power fuld but do they need to regianatation health. (also sorry for samme commet 3 times xD)
Jedi are good against infantry and vehicles/anti infantry stuff will destroy them pretty easily. If you attack them with infantry you're basically just helping them.
@@CoreyLoses the only problem i have with the mod is that they regianation health. it just feels like i do 0 damges even with Vehicels/anti infantry >.< u woud not care if they were just strong beace they dont respawn, but with the regianation on top off being tanky just make me wish i coud make a no hero game mode :/ or opstion to turn off the regianation. (but in skimiss mode i for some reastion can kill them easy with Vehicels/anti infantry but not in campang)
Hit that bitch with acc carriers or venators from range using the vast bombers Subjugators are tricky since they have a flood of light turbos so they can fight smaller ship swarms but it's still doable :P
Respond here if you were doing the dishes. Be honest.
I was taking them out from the dishwasher, but I did have to wash a couple again… so I guess that counts
Does cleaning & doing laundry count? I did the dishes this morning.
I was surprised when you said that Corey, how did you know I mainly listen to your videos while dish cleaning?? It was uncanny 😅
I put your videos on when doing a lot of things, but with this one it was when washing off rocks lol
I felt personally attacked
Build a lot of battle droids > get all of them destroyed > build more battle droids
Repeat until there are no Clones left.
Just like the simulations.
the new zerg rush strat be like
its not even like a rush its just a wall of roger rogers going forward killing everything, then replace them its so much fun
So far i have killed the entire jedi order with this tactic, use staps against jedi my ass! Walking wall of murderous roger rogers all the way!
Back in 1.1 I used a fleet of 50 CR9979 Carriers to swarm enemies with Fighters and Bombers... extremely effective
Where was this 2 weeks ago. My Droids are dying, Corey!
Ayyyyyy Templin, love your videos
Hol up, wait a minute.
It's him
Their droids, their expendable just ramp up the droid factory’s quotas and churn more out haha.
🫡 in loving memory of B8OO8135
The Lucrehulk advice is on point, the amount of Rep fleets ive melted with Lhulk Battleships placed in the middle of an enemy formation is just staggering lol
I got to remember this
i love that you brought in units from the old PS2 "Star Wars: The Clone Wars" game, my brother and I played the heck out of it when we were kids
I didn’t used to have much of an opinion either way about Munificent frigates. Then I quickly started to appreciate them immensely early in a small CIS conquest I had. Really a fair amount of firepower packed into a smaller package
Now that we have range figures on ship details, ive about completely fazed out my use of recusants, Munificent all the way, that Ultra Heavy and Heavy Ion do so much have lifting.
I think in general we tend to have the opinion that an ISD is the most basic ship around, that everything should be judged in comparison to an ISD, and everything below that in size is seen as weak and auxiliary in purpose, but that's a misconception.
I think it's best to think of Acclamator-sized ships as your main ships, that can do enough on their own, ships below that size tend to be weaker but they do have other trade-offs like being harder to hit, having long ranged weapons and various other perks, and ships bigger than Acclamators (or Venators or Victories) are basicaly oversized super weapons, that are mighty on their own, but shouldn't be seen as the ultimate solution to space battles (which would be a very Imperial mindset, and we know well how that turned out for them).
As a republic player, munificents are scary and a primary target for me. They may be fragile but that long range main gun has some real damage and it lets them sit off the sides and rake up numbers if you don't watch them. Absolutely top target for bombers.
Dangerous Cis ships are like sharks, hit them hard on the nose to make them run for their money.
I love the GAT and Protodeka on the ground, gets me all nostalgic over that Attack of the Clones game back in the day.
The mix of ships, vehicles, and other units from throughout the canon and expanded universe is so great to see, for every faction in these mods.
I am so sad you can't keep making GATs in later eras, same for the AT-XT for the republic,
@@DIEGhostfish That can be rectified if one delves into the dark arts of modding...
@@baconcommando2454 I'm not brave enough for Submodding.
just stack up on medium factrories like 90 gats its what I do
This video is going to be a fine addition to my collection!
And this time you won’t escape! >:)
LOOK OUT IT'S MAJOR MALEVOLENCE!!!
Their screams will be music to our audio receptors!
You mentioned letting the other factions take the flak for you, but at least in my playthrough, the Republic has been targeting my worlds and leaving the other factions alone. Very stressful, since they start with three times the resources uou do, and your allies don't do anything.
I feel so thoroughly attacked, how did you know that I enjoy watching your Empire at War videos and your podcasts while doing dishes???
Don't worry, you aren't the only one. I'm doing dishes right now
A minor criticism: When you showed the stats for their space units, it looks like you took screenshots of the stat pages from Instant Action, which means it doesn't show their pop costs and the normal credit costs.
I absolutely love the visual designs of the CIS ships. Hands-down my favorite in Star Wars.
(Except the Bulwark. Fuck the Bulwark.)
Bulwark is cool though
Hey, hey. Bulwark is super dope, B2 is best Chunk
The canon design for the Bulwark looks pretty dumb, yeah, but the reimagined ones they have in FOTR are great and fit in perfectly with other CIS ships.
Bulwark II overpowered
@@aarontoles5988 I mean, theyre more weapons of a different Era than anything, true ISD tiered power, the Republic can make Tectors, Secutors, and ISDs (i think) endgame with the Order 66 research, and they also have Praetors and the Mandator II, things the CIS only partly have matches for
I think the CIS should have tactical droids as expendable heroes. They are not as good as organic heroes in their army bonus but the advantage is that you can readily build them and you can throw them nearer to the frontline than you will with organic heroes and not to worry about losing them.
They do that's the point of that building that gives free generic comanders that's time based
I love how Corey called me out because I must have watched the Republic faction breakdown video over a dozen times as I did my dishes the past few weeks~
*tbf I don't have as much time as I'd like to play fall of the republic, so understanding the make up for both factions will help me when I do get time to play the game
I just started playing this mod after playing TR for a while. These guides are great. One weird thing I've noticed, is ever since I upgraded Grevious to the Malevolence, he acts really buggy. I've noticed ships start to just drift away and turn for no reason, but Grevious constantly does this and wont stop cruising forward either. Even if I spam Stop, he keep going forward no matter what.
He's just playing 'Spin me Right Round Baby Right Round'
It's Trench's true Hacking ability passive
The Providence class and Munificent class will always be two of the best looking ships in the Star Wars universe IMO.
I love the Munificent class frigate, best looking ship besides the Lucrehulk imo
The lack of separate engine Nacelles/pods on the early model Bulwarks confuses and frightens me. Like Scorch watching Boss work.
CIS has the best Space fleet while the CLONES have the best Ground army. I have close to 1k hours in EAW mods throughout the years.
Space Blitz ftw
Have you considered adding units from the Sabaoth Squadron in CIS's side? I think many have official images on how they would look. Or something like a Battlesphere instead of a Lucrehulk vessel.
Finally, I think there is this C3 variant for the Munificent that carries fighters and is a comm vessel, could make for a nice ping ability vessel.
I just love your game guys and I love the CIS navy so much I'd want every possible Canon ship included! (Yes, Legends is Canon in this instance 😌).
I’ve always loved the Sabaoth design and lore
Corey: Uploads a new video.
Me: I’ve been looking forward to this. 👀😏👍🏻
I see General Sevrance Tann, and I approve!
you are clearly an intellectual
She just needs her Force Lightning...
Literally had this on in the background while doing dishes lol I just burst out laughing when I heard that
Great guide Corey
I haven't watched the full video yet, but I just want to check something. Has anyone else experienced a glitch while playing as the CIS (or the Republic) where the crews and other resources don't show up on the Galaxy map, and nothing shows up on the ship, space station and research tabs? It happened in my campaign a few weeks before Week 40.
That unfortunately means the scripts have crashed, you'll need to reload a save from before it happened. If the game started after March 14th, there's a Debug log ingame which can be used to tell us what the script was doing at the time of the crash.
@@CoreyLoses Ah, thank you.
@@harryjones6594 I've had the same problem. Unfortunately before the 14th :(
That happened to me when I played the large progressive map. I went for bulwark mark 1 research at foroest and techno union loyalty at empress teta, either could have done it. I waited to see if the bulwark research completion would re-enable the ship building options, but the research ended with a sellable bulwark research icon in space
@@CoreyLoses Hi Corey! Are there any plans for the Sabaoth squadron? Or other CIS superweapons, like tge crab cannon, dark reaper and seismic tank?
Hi Corey, I’ve noticed when playing as the republic I never seem to get a mission that offers an A6 as a reward but I always get the mission that gives a protodeka as the CIS. Just wondering is this a glitch or bad luck. Thanks
Probably bad luck I only got 2 proto deka missions on a cis 80 week campaign
i'm on week 45 and still haven't gotten an a6
here's a tip they didn't mention the video you could use Droidekas cheese landing pads
just have them be the first unit you place and just throw them at the nearest landing pad
Are you going to add the super tank into the CIS rooster in the future?
Now we can actually use the Protodeka instead of running away from them
I was doing the dishes lol. Good video for dish doing, and also will help my new CIS campaign
If you could do some of these for the next Thrawn's Revenge release I would love hat!
I never used the Munificent and Recusant class cause i didnt knew how to use them if they instantly die. Do you mean that i should first play the Lucrehulk and when the republic ships are focussed on it then place the frigates behind the Lucrehulk?
How.. how did you KNOW!?!? I feel called out
1:13 Oh dear god Hyenas counting as swarms sounds terrifying.
Roger roger
It's not a 3rd the health of a Republic bomber and a 20th the damage
A strategy i use when abandoning the core planets at first is i use my fleet to attack Kuat, All though so far there was always a Predator Mk1 there i have managed to destroy the shipyards every time so far. That will limit the Republic when it comes to Battlecruisers and Dreadnoughts
Close to finishing my first conquest on republic. Preparing for Seperatists
I actually do use Gozanti! I begun appreciating them when playing the Republic and have used them in several fleets to either skirmish with incoming bombers or EVISCERATE most fighters.
What`s your recommended number of them? Generally speaking.
@@90skidcultist they're pretty cheap, I generally bring in at least 2 squads. But since they're only 1 toward fleet cap you can always jump them in when you have gaps in fleet cap that larger ships can't fill.
Let me know how you like them, I always thought they were fun
gunships beat most capital ships without assault concs, most people send like 6 squads kills them and call them ueseless
Your Auxilia class Frigate is mistakenly listed as the Auxilia class where you have its 3D model and classification and even wespons loadout and item card descriptor as actually being from the Munifex Class Light Frigate , the only thing youd have to change would be the name and some weapons ,that being removal of the torpedos and probably increasing of the others seeing as in canon Munifex was a 300 Meter ship with 580 crew 80 gunner 200 marine capacity 500 tons cargo and 28 medium Turbolaser and 12 Medium Ion cannon batteries . The Imperial version dropped some cargo and marines for 12 TIE/LN fighter capacityq
Great video! Very informative. Will the Tactical droids be able to respawn aswell?
Anyone else have a bug where if you purchase influence with one of the companies you can then sell the influence 'unit' but keep the influence, and repeat as needed?
do you think the wil add the parliment? would be cool to have to keep the civilian goverment happy or strong someting!
Taking BXs Onto a Planet ON an Overwhelming number can be OP
11:59, Hardcell is my fav. I used 9 to destroy a venator in a brease
Hi, buddy. I think there's a small problem with skirmish. The DSD1 Dwarf Spider Droid does not appear for Normal Skirmish. It wasn't at launch of 1.2, but then it was available from March 13th to March 20th (yesterday). Through that time were patches. They added the Dwarf Spider Droid onto the Skirmish roster for the barracks, but then yesterday, another patch removed it. Is there a chance you can re add it back into normal skirmish? It doesn't fell right to leave units out from skirmish and only on Galactic Conquest for me....
They weren't on the launch of 1.2 the on a patch note they were added along side other fixes.
Unfortunately the hot fix broke something so they reverted the changes
Watch out for those Wrist Rockets!
When he talks about the ships, it sounds like he is trying to sell me some vehicles
Will you be doing the Outer rim sieges again, updated?
Hey Corey can you tell me why it takes me soo long to load in the mod and sometimes crashing? It used to only take 3seconds but now it takes 30-90 secs
When will the Devastation be added to the game?
I feel so called put for doing dishes. I started washing them and had to rewind to make sure u wasn't going crazy
hey corey what's the difference between EaW and FoC? Looking to buy on steam!!
I'm pretty sure they're only sold together. FoC is the expansion to EaW, you need both for pretty much any mod.
@@CoreyLoses ok thanks so much. If/When i do get it, Fall of the Republic with prob be the first mod i play :) Though Thrawn's Revenge might be the first too.
@@gift4698 for me the first mod was a remaster of some kind, i didnt like it at all and thought all mods were as bad. After trying thrawns revenge that changed, i have played it and the fall of the republic for over 1000 hours combined, in the base game i have 100 hours but its still fun to revisit every now and then. Hopefully you get it soon!
@@falloutgamer347 got it saturday!! Been cranking out hours since on Fall of the Republic :)
@@gift4698 thats nice to hear, have fun with the game!
when video guide showing how many b1s are needed to take one of each squad or unit of the rep army
For some reason the newest update broke turrets for me, they still target enemies but none of them fire, not even the anti air. Also none of the new units work either, they move and all but they dont use their guns at all, not even the enemy vehicles. They just sit there and take shots. I dont know why its like this, i havent found a solution for it so far
Are you running any submods? Most aren't updated yet and using some of them would cause that to happen.
@@CoreyLoses yes, i have the submod that gives laser cannons a different icon from the turbolasers. Ill see if it works after i disable it, thanks!
That would be one which modifies hardpoint files, meaning you're basically using .1 weapon setups in .2. Dont run any suods until they're updated for .2.
@@CoreyLoses yeah, i got it to work after disabling the submod, ill have to wait for it to update to the newer versions then. Again, thank you very much for the help, not many channels actually respond and help
How do I rotate the battle cam on land battles?
press c in any tactical battle both space and ground
How are you moving the camera like that?
Question, how do i run this mod without it lagging or FPS drops
Iam a droid. Iam always right.
wait are we loosing the provie and recusant dreadnoughts at integrating the comerce guild??!?!?!
:hexemote:
Empire in TR next?
And then there's me.
Build up *_200 Gozanti_*
Get them all destroyed
Build *_more_*
Do what Ender did
Repeat until the AI *_hates_* you
You'd be surprised how effective *_200 cruisers can be_*
I have a question im on the campaign right now on the smallest galaxy and started on stage 2. Is it natural for me to turtle around the commerce guild planets and let the others fall one buy one while I build up my forces and push out to choke points to isolate planets and pick them off one by one? This is my first time playing the game ever so I need the advice. Thank you.
Really viable tactic turtling is mostly for inexperienced players and that's fine
Just put it on easy or medium because turtling gives the ai tome to build a big economy and a strong navy
While I do love turtling, making moves in the early game is quiet important. As you said, secure chokepoints and reinforce them, but there are a few strategies that even make turtling easier. You can place heroes with skywatch (I think thats the name) ability on your chokepoints and see where the bulk of the enemy forces are. Than you can either raid enemy space stations, destroy their shipyards and retreat if necessary, or you can raid the ground with stealth heroes. both approaches knock out the enemies capability to produce capital ships and bigger fleets
Yeah I know thats why I try to build a strong economy and try to pump out as many capital ships as I can because as corey said the core of a cis fleet is the capital ships.
@@Alex-xd7fr well depending on user experience you can fully win with just cis corvettes and small frigates I recently did a FTGU cruel ai admiral run era one and I mostly did c9979 and munifexs with hardcells nothing larger and won.
The gist of it is to also make smaller ships that are usually damage dealers and play smart while you save up for tanky battle cruisers since just sitting there waiting for having money for the biggest ships takes time and money that could be spend in early expansion
HUh I thought the Recusant had a least a few ions. Weird.
I’ve been rewatching this as I play CIS so I can get reinformed of units because there’s [TEXT UNIT] going on at the moment in the game.
Change your game's language to English
Thank you, I’ll give it a try.
I tried changing the language to English on the game’s properties, but still the same thing. Is there anywhere else that I would need to change the language settings?
Does every bit of text on the mod show up that way?
@@CoreyLoses. Not every bit, but unit text, some mission objectives text and planet info text appears like that.
Corey, Where do you upload yours miniatures? Each is a masterpiece!
I hope people realize the small cis ship are amazing the cr9979 beats the shit out if the preator on same pop
I'm at the point where I'm starting to lose fights against the cis because they're dropping like 30-50 kolivex at once and I just don't have the turbolasers to deal with them
@@angelshadow990 and people say small ships are useless lmao
@@kR-qj7rw "quantity has a quality all in it's own"
CIS in space is way overpowered, you can spank any Republic's fleet with a fleet of Munificients, yes they are good. Just add some Trade Federation Battleship for fun and some ships with more fighters. At the end it is not funny at all, With a good economy you can put more than two big fleets against the Republic and always have a front were they didn't have anything to stop you and conquer rapidly planets. That killed the mod for me. I also have the feeling that Venator's are not well represented in the game and they are the total and absolute core of any Republic's fleet so that's a big problem. Because like in the movies and cartoons using then as you basic big boys in an fleet do not work at all in this mod.
Cost for power is identical for all units in the mod. The amount of bombers, dps, health you're getting for one pop or one credit is the same, it's just different means if distributing it for units. Munificents have good damage, but they're also incredibly fragile, for example.
I am in fact doing dishes, lol.
“…or need something to have on in the background while doing dishes…” @ me next time why don’t ya?
Tbh I think playing this mod is too hard for me. That’s why I stick with RaW or that other Clone Wars mod even though I’ll miss out on the badass vehicles and heroes
What are you struggling with?
Like finding out where to start mostly, which systems should I go for first 😅
man i could listen to you read the phone book
👍
22:43
11:53 i dislike how the main stw community knows the kolivex as a separatist cruiser
Well Kolivex is a name we came up with ourselves so I wouldn't expect them to use it. The ship class never got a real designation.
@@CoreyLoses oh ok
Corey, please bring back the A6 Juggernaut. It appears to be non existent at the moment.
It is
It's a mission rewards unit
@@kR-qj7rw Yes, but in my case, after a 100 weeks of campaign that mission never shows up, it's always build two golems or stockpile 25k credits.
How did you know I was doing the dishes
Ooh
these ships need more frames.
Allen Dorothy White Kenneth Thompson Thomas
Im sorry...as cool as this is the lag is so bad there is no way i would play it. I hear Sins runs on only a single core which i wish would change.
Is this on console?
: )
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I hate how we can't easily download this game.
What do you mean?
@@CoreyLoses You know Computer stuff,also this is the first time you have ever messaged me omg I've watched your vids for year's Hi I'm Shade how are u.
Hi Shade, not bad, you?
@@CoreyLoses Pretty okay, very happy actually now that I got the chnace..would you like to join my Discord server😊
This game is too difficult
A Cis guide? Where is the trans guide?
it commited
the republic jedi hero is to overpower in this mod :/ wish sucks beace its a greath mod
Pasting the same comment onto multiple videos doesn't really help give information on why you think that's the case.
@@CoreyLoses its when i play Cis, and did 0 damges to an jedi with an full army. i understand that their meant to be power fuld but do they need to regianatation health. (also sorry for samme commet 3 times xD)
Jedi are good against infantry and vehicles/anti infantry stuff will destroy them pretty easily. If you attack them with infantry you're basically just helping them.
Jedi heal off of reflecting/absorbing infantry fire. Your Jedi heroes as the CIS work the exact same way as well.
@@CoreyLoses the only problem i have with the mod is that they regianation health. it just feels like i do 0 damges even with Vehicels/anti infantry >.< u woud not care if they were just strong beace they dont respawn, but with the regianation on top off being tanky just make me wish i coud make a no hero game mode :/ or opstion to turn off the regianation. (but in skimiss mode i for some reastion can kill them easy with Vehicels/anti infantry but not in campang)
Definitely not here to learn how to deal with the subjigator the ai keeps hitting me with 🙃
Hit that bitch with acc carriers or venators from range using the vast bombers
Subjugators are tricky since they have a flood of light turbos so they can fight smaller ship swarms but it's still doable :P
Like 319