How to Win ANY Galactic Conquest! | Republic - Galactic Strategies

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 117

  • @mattcampbell4375
    @mattcampbell4375 4 ปีที่แล้ว +235

    “Unfortunately, allow the droid attack on the Wookiees.”
    Me: “It’s treason, then.”

    • @Zazume_
      @Zazume_ 2 ปีที่แล้ว +3

      Me: Opens Google.
      "Empire at War Fall of the Republic cheats"

  • @paintswithlead7517
    @paintswithlead7517 4 ปีที่แล้ว +89

    Being a middle of the ground player (only having a few hundred hours), I still really love these videos. It gives me multiple objectives/ tactics I didn't even think about. Feels less "stressful" when looking at possible conflict zones.

  • @Teizan0
    @Teizan0 4 ปีที่แล้ว +44

    My leading strategy:
    _Hypervelocity Gun._ It's the best cost-to-kill combat 'unit' in the game considering it is unblockable, effectively unevadeable, and indestructible, on top of it's all-range shield-penetrating damage.
    It also afford the _pure cheese_ of continuing a battle with a lone corvette pack evading enemies just to keep pop-shooting with the gun.
    It really offsets just how short I am on fleets compared to literally everyone else at the start, which is painfully irritating, and I'm already in Era 3 before I've finished forting and planet-sniping enough to really start fleetbuilding.

  • @ASMR_News
    @ASMR_News 4 ปีที่แล้ว +82

    Kashyyk's map is incredibly defensible. A small garrison can hold a significantly superior force at bay.
    Imo its worth the turbolaser investment, the enemy will constantly throw away ground forces as a result.

    • @TheGgrrmanning
      @TheGgrrmanning 3 ปีที่แล้ว +14

      Add some artillery, walkers, gunships, and a planetary base shield and you've Kashyyyk turn it into a fortress world the droids will never breakthrough. However despite building my defense like that the game bugs out allowing bombing runs AND orbital bombardments.

    • @gregorywest9220
      @gregorywest9220 2 ปีที่แล้ว

      Same with Mon Calamari.

  • @Flyingfish60
    @Flyingfish60 4 ปีที่แล้ว +10

    Thank you this helped a lot, I honestly gave up a few weeks in seeing the 400 strength defensive fleets thinking they could steamroll me at any point. I'll start a new campaign using this guide.

    • @general8191
      @general8191 4 ปีที่แล้ว +3

      Eventually deathstack fleets do happen. A good defense can easily make ruin of them though.

  • @sidereal6739
    @sidereal6739 4 ปีที่แล้ว +79

    This is outragous, it’s unfair.
    How can we play as the republic and not help the Wookiees.

    • @Perceval777
      @Perceval777 4 ปีที่แล้ว +1

      But they're just walking carpets, why should we care so much? :D

    • @deanadams6185
      @deanadams6185 3 ปีที่แล้ว +4

      @@Perceval777 see that’s the thing you “help” them and then sneak away the Wookiee you “saved” sell for pelts. Buy venators.

  • @yamatojoe7327
    @yamatojoe7327 4 ปีที่แล้ว +12

    Thank you very much! I spent a while looking for faction guides and your timing is perfect!

  • @GB-tg7ws
    @GB-tg7ws 4 ปีที่แล้ว +20

    and another suggestion maybe, i dont know if thats within the game mechanics but it would be nice to order your troops to hold their ground and not follow any enemies at all... to clarify, on ground battle: if you were to create the first line of defense and your troops always break it kinda ruins your strategy^^ i am not quite sure how to change it in the xml files, been a while since i last modded something but hopefully you know what i mean :)

  • @nojembre
    @nojembre 4 ปีที่แล้ว +40

    Great tutorial! Should hopefully help newer players

    • @crammothy
      @crammothy 4 ปีที่แล้ว +2

      Definitely should. Great tips that I had to learn on my own so luckily others won’t have to learn on their own.

    • @bruhbruh5487
      @bruhbruh5487 4 ปีที่แล้ว

      I hope this would help. I’m getting my ass slapped around by the CSA, PA and the EA. GM is being chill but annoying. I’m also trying to save the new republic. Even when I’m the Empire.

    • @bruhbruh5487
      @bruhbruh5487 4 ปีที่แล้ว

      Wait, this was for FOTR... Welp.

  • @kineuhansen8629
    @kineuhansen8629 4 ปีที่แล้ว +9

    there is some planets in the core around kuat that need to be moved is hard to get the fleet

  • @Plagueis10
    @Plagueis10 3 ปีที่แล้ว +2

    Admiral, first major fleet encounter...4 donuts, 8 providence, 7 concusant class, etc etc

  • @LotsOfThoughts
    @LotsOfThoughts 3 ปีที่แล้ว +2

    Thanks so much for this!

  • @commanderowen
    @commanderowen 4 ปีที่แล้ว +5

    Cory can you make a video showing all the heroes/villains for all the factions and their bonuses in battles?

  • @darnellfernandes2078
    @darnellfernandes2078 4 ปีที่แล้ว +2

    Thank you Corey Great Tutorial

  • @zathome7366
    @zathome7366 4 ปีที่แล้ว +4

    God I really want a pc so I can play this game, your mods and aotr look so fun, I just have to watch your vids on repeat to compensate for my lack of fun times on the game, once I get a pc it’s going to be an instant buy and download of your mods

    • @ineednochannelyoutube5384
      @ineednochannelyoutube5384 3 ปีที่แล้ว +4

      The game is ancient. Any compuiter will run it, you dont need to invest too much.

    • @zachg7356
      @zachg7356 3 ปีที่แล้ว

      @@ineednochannelyoutube5384 very cheap laptop will do

  • @toby1061
    @toby1061 4 ปีที่แล้ว +15

    I enjoy torturing myself so I start with a single planet and as the Separatists you guys should make a guide on single planet starts since they are pretty fun.

  • @ii-vadersfist-ii501st3
    @ii-vadersfist-ii501st3 4 ปีที่แล้ว +1

    This should also help you out:
    (In large campaign) try focusing on money and food - then focus on the weaker core world u can take and then focus on trade federation. I'll leave the rest up for you to decide but be careful from the north ;)

  • @MajorKitty
    @MajorKitty 4 ปีที่แล้ว +6

    My advice is to take all your units from Kashyyyk to Rothana into 1 battle group, and move all your units in the core into about 2 battlegroups for the core (one of those your going to need merge them with your forces around Kamino to be enough to start taking some of the CIS fortress worlds near Kamino before the AI has enough forces to push out from those worlds)
    For income your going to want to put trade stations on planets that the CIS don't border and for your tax agencies my advice is to put them on Humbarine,Chandrala,Corusuant,Cammas and Alderran but if you take some of the higher income worlds like Mechis,Breental,Telti,Denon,Telos,Thanos (Or if you feel daring enough to put it on Empress Teta which is tottaly worth it for the income but be warned it is a front line world so you might want to get a planetary shield and heavy factory first.)
    Also for defense your going to want to fortify Carida and Empress Teta on ground and for Mon Calamari your going to want to upgrade the Golan station and IMEDIATLY build a HV gun which will make it a lot harder for the AI to take the space over Mon Cal without something like the dreaded Lucerhulk spam but that's only late game so you should be able to hold if you play your cards right. ( I know this sounds crazy cause Mon Cal is completely surrounded by the CIS and the Commerce Guild but from the dreadnaught shipyard you'll get a pretty decent garrison of a few Invincibles and a support fleet which when pared with a station and a HV gun can be pretty hard for the CIS to take with nothing short of at least 2 to 3 Lucerhulks with a supporting fleet)
    In general for defense on ground if you have a planet that borders a CIS world your going to want a planetary shield and either a heavy factory for the Saber garrisons but also if you have enough time you can build some arty or better yet a LAAT on ground which will made defending your planet a hell of a lot better or a barracks cause believe it or not the clones themselves are extremely good and they can be used in a lot of situations other then against the CIS's snail tanks and anything made to pacifically kill infantry and that's not even mentioning the generic jedi which you can build on Coruscant stack really well with the clones for there force heal ability's just try not to send them into battle cause there's not really good at combat.
    Some of your first planets your going to want to take is Telti and Breental for there income, Cato and Deko Nemodia to stop the Trade Federation from trying to take Correlia and Rendili and eventually your main target is after Deko your going to want to take Mimban and Embreline to link up your core worlds with your planets in the outer rim which will not only cut the CIS off but also will allow you to fully reinforce your outer rim forces.
    Also early on this is risky but a really good move is to take all your forces from Kashyyyk to Rothana to go for a early attack on Tattoine so the CIs doesn't have the option to be able to directly attack Kamino without having to go through Rishi which cause there attacking from Boz Pity they should take a while to get there.
    Eventually your going to want to do 2 things which is first snipe Trench on Christophsis and all there starting forces there so they can't use them to reinforce Geonosis (which will also greatly help cause the last thing you want to deal with is the CIS getting a 20% combat bonus from Trench on Geonosis) but this next part is going to require all of your starting Invincibles and about half of your core forces to go to Tattooine and eventually slog it out on Geonosis before the AI reinforces it's 2 fortress worlds of Hypori and Geonosis (I'd highly advice NOT going for Hypori until the CIS either moves it's massive static fleet there or get's integrated into the CIS after the CIS integrate the Techno Union)
    After securing half of the core and the area around Kamino it's your choice whether you want to try and link up with Eriadu and go for Sullust and Sluis Van or try and link up for Mon Cal and go for Pammant and Mintooine to deny the CIS 3 potential dreadnaught shipyards. (the main idea here is to go for all the level 4 shipyard planets to stop the CIS from being able to build there Lucerhulk battleships which at this point they probably are attacking you with fleets from around 2 to freaking 15)

  • @johnrussell701
    @johnrussell701 4 ปีที่แล้ว

    Very well put together video. Thanks a lot!

  • @spartan078ben
    @spartan078ben 4 ปีที่แล้ว +2

    What would help with hit and run attacks (which I've done when the AI has stacks of 500+) is the ability to tell the difference between garrison forces and fleet forces. Jumping in and killing a few ships and jumping out won't help if all you kill is garrison ships. Maybe add a 'G' to the garrison ship icons?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +7

      That would require completely different variants for garrison ships. Adding in a lot of coded variants can lead to problems. You can usually tell pretty easily what's a garrison though- in many cases they're coloured differently and the shipyards tell you what their garrisons are.

    • @spartan078ben
      @spartan078ben 4 ปีที่แล้ว

      @@CoreyLoses So if I attack a Trade Federation world fleet forces there would be colored white what would the garrison ship's color be or would they be blank and not have any specific color scheme?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +4

      The garrison ships are the ones coming from the shipyard. The CIS ones tend to not have different colouring, but again, the shipyard tooltips tell you exactly what their garrisons are, and you can see them coming from the shipyard.

    • @iamblight707
      @iamblight707 4 ปีที่แล้ว

      @@spartan078ben You could just lead all their forces away from the ship yard, jump all your capitals to the ship yard and blow it up, retreat, and come back to mop up the fleet.

    • @chel9190
      @chel9190 4 ปีที่แล้ว

      Garrison units have a white flag next to them on the health bar.

  • @GB-tg7ws
    @GB-tg7ws 4 ปีที่แล้ว +1

    Hey Corey its me ... Ya Boy! please fix the issue with the shipyards... its so frustrating that you cant attack them and they spawn and spawn and spawn and spawn frigattes and stuff whilst your own ships are gettin wrecked because they dont do what you tell them to. i love so much about the new features you guys implemented but this is mindboggling :D nonetheless a big thank you that you and your team have given me so many hours enjoyment with it and to come!! cheers buddy!

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +2

      We understand it can be frustrating until it's fixed, but you can literally just give them a move order that's slightly closer to the station and they will attack normally.

    • @GB-tg7ws
      @GB-tg7ws 4 ปีที่แล้ว

      @@CoreyLoses i was standing nose to nose with the shipyard moved all my fighters and bombers there ... nothing...

    • @GB-tg7ws
      @GB-tg7ws 4 ปีที่แล้ว

      @@CoreyLoses fighters and bombers will attack eventually but it takes about 2 to 3 minutes that they do ... maybe its just my dumbass or you havent encountered that issue before but ships wont attack at all, i tried most classes so far

    • @arandomdino
      @arandomdino 4 ปีที่แล้ว

      @@CoreyLoses By any chance can you fix the AI in supremacy? Played a match on hard an a turned out the AI only built one fighter group. Besides from that the update is absolutely amazing

  • @captainrex7025
    @captainrex7025 4 ปีที่แล้ว +5

    Love this mod I play it to

  • @heavyarms55
    @heavyarms55 4 ปีที่แล้ว +4

    I find early Republic to be a lot like early New Republic in TR. I felt it was needed to let a bunch of isolated territories fall to the CIS while I secured the Core and built up my infrastructure.
    Which is how I play NR in Thrawn's Revenge. I usually do the same thing, and focus on building up in the south and then taking Hutt Space to connect with Mon Calamari.

    • @NiiRubra
      @NiiRubra 4 ปีที่แล้ว +1

      One cool thing about that, as the mod gets developed, is that the Hutts will actually be a faction someday, and then this strategy you are used to will suddenly become harder, if not impossible, which will require a new approach.

    • @heavyarms55
      @heavyarms55 4 ปีที่แล้ว

      @@NiiRubra Well as is, I already spend a lot of the early game taking over the Eriadu Authority too. So it will get harder somewhat I am sure, but I still think it will work. The main point is defending around Sullust and Mon Calamari and fighting inward along the outer rim to unite that territory. This usually means letting the NR territory in the Core and northern rim fall.

  • @xXEchoXxAssault
    @xXEchoXxAssault 4 ปีที่แล้ว +2

    6:24 Noo!!! Not the wookies

  • @angry_eck
    @angry_eck 4 ปีที่แล้ว +11

    see what I did is i just sent tarkin to die, didn't do anything with eriadu

  • @josephquinnswolin3500
    @josephquinnswolin3500 2 ปีที่แล้ว +3

    But....what about droid attack on the wookies?!

  • @8eewee
    @8eewee 4 ปีที่แล้ว +2

    Interesting to see production buildings take up resources now. I just tended to put down whatever supplied the best garrison force so most worlds would just have the same buildings everywhere.
    Does the AI have to take these resources/influence into consideration or do they ignore it?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +2

      The AI doesn't need to use them. It would be super exploitable.

    • @8eewee
      @8eewee 4 ปีที่แล้ว

      @@CoreyLoses I assumed that was the case. Thanks for clearing that up.

  • @LordMrBoss
    @LordMrBoss 3 ปีที่แล้ว +2

    Lol I attacked foerost early with delta squad and I got two squads of them as a glitch and I absolutely destroyed foerost

  • @celsetialarchives5909
    @celsetialarchives5909 11 หลายเดือนก่อน

    Im several eras in(whenever the victory 2 research shows up) ans still havent had the other planets joun yet

  • @45580677
    @45580677 3 ปีที่แล้ว +1

    I do wonder if what if Clones vs the Galactic Empire Mod

  • @Julian-pw5mv
    @Julian-pw5mv 4 ปีที่แล้ว +1

    Would it be possible to have fighters screen a capital ship? simmilar to how you have the hunt enemies option, because right now i am spending three quarters of the battle just redirecting my starfighters back to my ships because they ran off again.

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +3

      Use the guard command, there's a few of those kinds of things next to the minimap.

    • @Julian-pw5mv
      @Julian-pw5mv 4 ปีที่แล้ว +1

      @@CoreyLoses wait really? Must have missed that, thank you.

  • @commanderpondscc-4112
    @commanderpondscc-4112 3 ปีที่แล้ว +2

    As soon as you start, pause, build Trade stations on every planet.
    Profit.

    • @general8191
      @general8191 3 ปีที่แล้ว +2

      Don't build them on planets they wouldn't make much of a difference on. Only build them on good income planets.

    • @commanderpondscc-4112
      @commanderpondscc-4112 3 ปีที่แล้ว

      @@general8191 well I think at the start every planet can have one so there’s no point no doing it, only until late game where some planets that have really bad income need it

  • @LordMrBoss
    @LordMrBoss 3 ปีที่แล้ว +1

    Lol I attacked foerost with delta squad and a glitch made me have 2 squads of them so I absolutely destroyed them

  • @siriusa4404
    @siriusa4404 4 ปีที่แล้ว

    Could you please concider placing along the button "/turn on all the tings" to please Captain shack?

  • @hellhound7572
    @hellhound7572 4 ปีที่แล้ว +1

    Are you going to put the steam version on mobb??

  • @Finn_7117
    @Finn_7117 4 ปีที่แล้ว +3

    You need to create the officer academies so you get free units

  • @jimmymitchell7745
    @jimmymitchell7745 4 ปีที่แล้ว +1

    I love both of your mods but I would love to see different clone battalions and the av-7 work like it does in the clone wars 4.0 mod also can we please get a mandalorian faction it can be a split path faction like the republic chose maul and get access to crime syndicate units and ships or side with bo katan to get laats at-te a limited amount of venators and the specialized 501st with ashoka markings they don't need to necessarily be playable in all campaigns but ftgu and select campaign scenarios would be nice

  • @nicholasleeds3834
    @nicholasleeds3834 2 ปีที่แล้ว

    So question I cant seem to find mandalore on the galactic conquest maps, I tried every size but can't seem to find it am I missing it or is it not in the FOTR mod? I'm curious because it's in the guide in the game.

  • @selbststandigerschichtarbe324
    @selbststandigerschichtarbe324 4 ปีที่แล้ว +2

    Can you travel through the space of your "allied" factions?

  • @gruesomedread7414
    @gruesomedread7414 4 ปีที่แล้ว +1

    usally i will go to vultper and after it the neimoidias

  • @JoseFausti
    @JoseFausti ปีที่แล้ว

    Como haces para que te aparezca bien el texto?

  • @allanmoores8528
    @allanmoores8528 4 ปีที่แล้ว +1

    Does the AI have the same food/parts limitations as the player?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +2

      No, that would get very exploitable

    • @iamblight707
      @iamblight707 4 ปีที่แล้ว +1

      @@CoreyLoses Since the ai senselessly builds them anyway, even on cruel, and they take away from ground defenses, any plans to add a light garrison to factories and academies?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +1

      They don't actually build them, they just start with some.

  • @jackdilorenzo8045
    @jackdilorenzo8045 4 ปีที่แล้ว +1

    Hey is there any method I could use to play this on a Mac?

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +2

      You'd need to use bootcamp or something similar. As far as i'm aware, Forces of Corruption was only ever released on Windows.

  • @danielpiller4612
    @danielpiller4612 4 ปีที่แล้ว +4

    Hey corey, can you buff the Jedi in space? I had obi wan die to some carrier ships carrying droids like wtf

    • @loremasterturis516
      @loremasterturis516 4 ปีที่แล้ว +4

      Laser cannons do work. Put a escort with them

    • @danielpiller4612
      @danielpiller4612 4 ปีที่แล้ว +1

      @@loremasterturis516 units that killed him were ground units in space. is that intentional? seems a bit crazy

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +9

      Right now the fighters for Jedi are effectively just meant as transports. Fighter heroes, especially solo fighters, are pretty hard to balance, they either end up unkillable or die really easilt

    • @danielpiller4612
      @danielpiller4612 4 ปีที่แล้ว +2

      @@CoreyLoses ok I see. in the RAW , the Jedi are OP. thanks for being open :)

    • @spartan078ben
      @spartan078ben 4 ปีที่แล้ว

      @@CoreyLoses Personally I'd like to have Jedi assigned to Venator-class destroyers and have a hero fighter squadron deployed from there. Like AOTR with Vader's Star Destroyer. Or assign them to Acclamators to start off and have them upgrade to Venators when the time is right. Like how General Grevious is upgraded from a Munificent to a Recusant to I guess the Providence.

  • @admiralsilver8290
    @admiralsilver8290 4 ปีที่แล้ว +1

    I would always go for Vulpiter cause I thought the stack would come at me...

    • @hyperiongm330
      @hyperiongm330 4 ปีที่แล้ว

      Taking Vulpter is a good idea actually since it cripples the CIS from that route as the TF is unlikely to attack Kuat if you fortify it quickly enough, at least on easy, and the Techno Union isn't liable to push Coruscant.

  • @kalisunreal1076
    @kalisunreal1076 4 ปีที่แล้ว

    hey how do eras advance in the "from the ground up" mode? if at all cause im like almost 250 weeks into a game (republic) and the era is still at 2

    • @chrismdb5686
      @chrismdb5686 4 ปีที่แล้ว +2

      Eras don't advance in FTGU

    • @kalisunreal1076
      @kalisunreal1076 4 ปีที่แล้ว

      @@chrismdb5686 ok, any plans to change that in the future?

    • @chrismdb5686
      @chrismdb5686 4 ปีที่แล้ว

      @@kalisunreal1076 Not sure, haven't heard anything about it in the discord or anything.

    • @kalisunreal1076
      @kalisunreal1076 4 ปีที่แล้ว

      @@chrismdb5686 ok, imo it should be a thing considering FTGU is the biggest and longest game mode, having the ability to choose eras and not progress them makes it kinda pointless,

    • @chrismdb5686
      @chrismdb5686 4 ปีที่แล้ว

      @@kalisunreal1076 Most people seem to view it as an 'ultimate challenge mode', but I understand where you're coming from. Personally I just hope they add heroes to the mode at some point.

  • @Jeffthecreepyastafan
    @Jeffthecreepyastafan 4 ปีที่แล้ว +5

    First and I saw that title change corey

  • @JB-th7cx
    @JB-th7cx 4 ปีที่แล้ว +1

    What mod is this???

    • @jam_fish0862
      @jam_fish0862 2 ปีที่แล้ว

      Fall of the republic

  • @kineuhansen8629
    @kineuhansen8629 4 ปีที่แล้ว

    and what is the easy called in fotr

  • @chimerathrawn5875
    @chimerathrawn5875 4 ปีที่แล้ว +1

    »EAWX explained.«

  • @Elliott_Ray
    @Elliott_Ray 6 หลายเดือนก่อน +2

    This game is way too difficult on easy

  • @МенМаатСет
    @МенМаатСет 4 ปีที่แล้ว +2

    When I played for the Confederation a few days ago, the allies captured half of the galaxy without my help XDDD

  • @FatheredPuma81
    @FatheredPuma81 4 ปีที่แล้ว +2

    Looks like TH-cam changed their algorithm again. Thinks I like drawing, anime fighting games, and I guess strategy videos for an ancient game I've never heard of.
    At least it knows I like strategy games... now if only it could send me videos for the ones I actually play...

  • @thehound1453
    @thehound1453 4 ปีที่แล้ว +2

    You guys really need to Nerf the CIS gun ship the republic has literally nothing to combat it except for anti-air build spots

    • @philippobitz2592
      @philippobitz2592 4 ปีที่แล้ว +1

      The same could be said for the LAAT/i. Neither the GAR nor the CIS have a dedicated anti-air unit in the mod beside those stationary turrets.
      (The seperatists technically have one in the J-1, it being shown in TCW as being able to bring down anything from LAAT's to Acclamators, but it's already used as artillery in FotR, so that likely won't happen)

    • @thehound1453
      @thehound1453 4 ปีที่แล้ว +1

      @@philippobitz2592 yea true but LAAT is a lot more balanced

    • @CoreyLoses
      @CoreyLoses  4 ปีที่แล้ว +4

      Even without a dedicated AA unit, almost everything can shoot air units, and clones are very good at it, especially since they have rockets.

    • @thehound1453
      @thehound1453 4 ปีที่แล้ว +1

      @@CoreyLoses Yeah but the clones get out ranged and it gets very dangerous sending them through the enemy front line just to take out the air unit in the back

    • @hyperiongm330
      @hyperiongm330 4 ปีที่แล้ว

      @@CoreyLoses I still say the Republic and CIS should get the Anti-Air tank from battlegrounds and the old AMT from starfighter respectively as mobile AA.