I didn't realise this would be of interest to people. I'll try make a few more. It's a cool challenge. Definitely check out @machin3's video where he shows how to do it in under a minute. That way can be done in blender without the need for an addon like quad remesher :)
@@postmodernerkindergartner960 I'm working off surpport tickets as fast as I can, including on the weekends, but I also have other things to do.Some support tickets get prioritized some are not issues at all and so less important. You can always follow up via email if I'm not fast enough for you.
Hey, I think it's a tricky question to answer because it typically people try to learn many adjacent stills at the same time, like UVing, Texturing, zbrush, ect. If you focused just on making highpoly hardsurface models then I would say maybe 200 hours. Again depends if you wanting to learn subd modelling, cad + remesh like i showed or zbrush. I think you would be surprised though with how quickly you can learn if you start focusing on just one skill :)
Well... I guess you can always throw more geometry at the problem... 🙄 It's not clean modeling though and will quickly give you trouble in larger scenes. It's so much easier to clean up a low tessellation and then let subdivision do its thing.
It's all about context. I was thinking about this in the context of a highpoly model to bake from. Don't use this technique if you modelling a castle 😋
Pls do more of this man, this could be a great start to a great series
I didn't realise this would be of interest to people. I'll try make a few more. It's a cool challenge. Definitely check out @machin3's video where he shows how to do it in under a minute. That way can be done in blender without the need for an addon like quad remesher :)
Lol. He should had made it a vanilla chellenge. He most defiantly should had known better with people using MT addon to speed things up.
Cheating 😅
Hahahaha 🤣
@machin3 if you would answer support requests for your product as well, that'd be great
@@postmodernerkindergartner960 I'm working off surpport tickets as fast as I can, including on the weekends, but I also have other things to do.Some support tickets get prioritized some are not issues at all and so less important. You can always follow up via email if I'm not fast enough for you.
😄
Conjure sdf is a better choice for such work.
Hey man just asking, how long do I have to learn hard surface modeling to become that good?
Hey, I think it's a tricky question to answer because it typically people try to learn many adjacent stills at the same time, like UVing, Texturing, zbrush, ect. If you focused just on making highpoly hardsurface models then I would say maybe 200 hours. Again depends if you wanting to learn subd modelling, cad + remesh like i showed or zbrush. I think you would be surprised though with how quickly you can learn if you start focusing on just one skill :)
awesome, came to this after machin3 did it in 42 seconds, still great skill
excellent job
Well... I guess you can always throw more geometry at the problem... 🙄 It's not clean modeling though and will quickly give you trouble in larger scenes. It's so much easier to clean up a low tessellation and then let subdivision do its thing.
It's all about context. I was thinking about this in the context of a highpoly model to bake from. Don't use this technique if you modelling a castle 😋
Why your channel is so underrated?