Jac Rossiter
Jac Rossiter
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AAA Weapon Artist fixes a students textures. Substance Painter Workshop
AAA Weapon Artist fixes a students textures. Substance Painter Workshop
มุมมอง: 15 865

วีดีโอ

Twitter modelling challenge
มุมมอง 3.3K5 หลายเดือนก่อน
I hear about this challenge from this video by Machin3 th-cam.com/video/OnPjvRaNCow/w-d-xo.html Original Twitter thread: odd_enough/status/1783921824016809985
CAD to Blender. Hardsurface Workflow.
มุมมอง 5385 หลายเดือนก่อน
In this video I show how to create great and powerful 3d models. Use with caution.
The real 'Make Highpoly' button.
มุมมอง 9K5 หลายเดือนก่อน
I'm a AAA weapon artist and in this video I give away my secrets. Quad Remesher: exoside.com/
speed modeling - #1
มุมมอง 129ปีที่แล้ว
Today I took part in a hard surface modeling challenge to speed model a bottle opener in 1 hour. This is the sped up and generously spiced video
Blender, Substance Painter - Stylised Barrel
มุมมอง 1354 ปีที่แล้ว
Blender, Substance Painter - Stylised Barrel
Blender, Zbrush, Substance Painter - Pipe Wrench Hero Asset
มุมมอง 1.1K4 ปีที่แล้ว
Blender, Zbrush, Substance Painter - Pipe Wrench Hero Asset www.artstation.com/artwork/3oJYmg
Pipe Wrench Hero Asset - Showcase
มุมมอง 2574 ปีที่แล้ว
www.artstation.com/artwork/3oJYmg
Postbox Turntable - Scan
มุมมอง 1525 ปีที่แล้ว
See more: www.jacrossiter.com
Postbox - Turntable
มุมมอง 1155 ปีที่แล้ว
Postbox - Turntable
Scanning a Rock - My Process Explained
มุมมอง 3965 ปีที่แล้ว
I used Agisoft Photoscan
Blender: How I Unwrap
มุมมอง 1415 ปีที่แล้ว
Blender: How I Unwrap
Blender: Exporting Multiple Objects as a Single OBJ
มุมมอง 17K6 ปีที่แล้ว
Portfolio - jacrossiter.com Twitter: jacrossiter Twitch - twitch.tv/jacrossiter discordapp.com/invite/TtQyrgj Blender Tutorial by Jac Rossiter
Blender: Transparent Panels
มุมมอง 1076 ปีที่แล้ว
Portfolio - jacrossiter.com Twitter: jacrossiter Twitch - twitch.tv/jacrossiter discordapp.com/invite/TtQyrgj Blender Tutorial by Jac Rossiter
Blender: How to Export Theme
มุมมอง 5K6 ปีที่แล้ว
Blender: How to Export Theme
Blender: Editing Hotkeys/Shortcuts
มุมมอง 1556 ปีที่แล้ว
Blender: Editing Hotkeys/Shortcuts
Blender: Snapping & Snap Sets (Presets)
มุมมอง 1.2K6 ปีที่แล้ว
Blender: Snapping & Snap Sets (Presets)
Blender: How to Install an Addon
มุมมอง 556 ปีที่แล้ว
Blender: How to Install an Addon
Blender: How to Change Startup File (Default Scene)
มุมมอง 9506 ปีที่แล้ว
Blender: How to Change Startup File (Default Scene)
Blender: How to Change Theme
มุมมอง 3336 ปีที่แล้ว
Blender: How to Change Theme
Blender Script - Generate/Replace Vertex Colors
มุมมอง 4626 ปีที่แล้ว
Blender Script - Generate/Replace Vertex Colors
Blender Script - Subdivision by name Example
มุมมอง 1507 ปีที่แล้ว
Blender Script - Subdivision by name Example
How to execute Scripts in Blender using Pie Menu Editor
มุมมอง 1.8K7 ปีที่แล้ว
How to execute Scripts in Blender using Pie Menu Editor
Blender Scripts - Find NGons and Triangles Example
มุมมอง 2267 ปีที่แล้ว
Blender Scripts - Find NGons and Triangles Example
Stylised Shield - Game Asset
มุมมอง 8287 ปีที่แล้ว
Stylised Shield - Game Asset
Stylised Wooden Barrel - Game Asset
มุมมอง 2.1K7 ปีที่แล้ว
Stylised Wooden Barrel - Game Asset

ความคิดเห็น

  • @shehzadadeel3727
    @shehzadadeel3727 3 วันที่ผ่านมา

    At the start you mentioned, its not for beginners and all but, would be lovely to at least know the names of addons you were using. Great tutorial, by the way :)

  • @bimbom9712
    @bimbom9712 10 วันที่ผ่านมา

    i appreciate you talking though the thought process, it really helps

  • @mooonroe
    @mooonroe 16 วันที่ผ่านมา

    need more that videos!!))

  • @arishkhan9148
    @arishkhan9148 17 วันที่ผ่านมา

    completed one of my revolvers using this method it was a tough week for my laptop 😅

    • @jacrossiter2097
      @jacrossiter2097 17 วันที่ผ่านมา

      Ahahaha, bro. That is hilarious. The remesh shouldnt really be that taxing on your machine though. It all depends how dense your basemesh is though

  • @SpeedCubeProRL
    @SpeedCubeProRL 25 วันที่ผ่านมา

    Reasons I'm qualified to watch this: •Beginner ✅

  • @Strelokos666
    @Strelokos666 27 วันที่ผ่านมา

    The cure for hard surface HP

  • @geremiamerzari8939
    @geremiamerzari8939 หลายเดือนก่อน

    Would be nice to see how you make weapons in fusion! Great content

  • @MaRSot-ki3rk
    @MaRSot-ki3rk หลายเดือนก่อน

    Thank you for this video. I made my own theme but I didn't know how to save it and after I changed to another it was gone. I hope that software developers sometime in the next 10 years will wake up again and stop making the users to re-learn and customize everything.

  • @gimynorbah
    @gimynorbah หลายเดือนก่อน

    why do we need to export this to zbrush after, if its already smooth bevels?

    • @jacrossiter2097
      @jacrossiter2097 หลายเดือนก่อน

      You don't need to but if you want to do a sculpting pass like adding some dents/scratches ect. You can do this in blender too but I'm more comfortable in zbrush! :)

    • @gimynorbah
      @gimynorbah หลายเดือนก่อน

      @@jacrossiter2097 ah, for sure, just used to make this in substance. tbh its much more reliable pipeline when u make all this in highpoly, ty for answer mate, good videos!

  • @saidbr5994
    @saidbr5994 หลายเดือนก่อน

    Do you do mentorships?

  • @Greenman4890
    @Greenman4890 หลายเดือนก่อน

    This is straight up the only plugin I use for blender, its amazing for sure

  • @angulinhiduje6093
    @angulinhiduje6093 2 หลายเดือนก่อน

    could you show the geometry of the gun? maybe even show the workflow. im considering to use quad remesher but the topology seems iffy with bad pole placments at times

  • @DeMoNELectro
    @DeMoNELectro 2 หลายเดือนก่อน

    many poeles as me think its not good to use quad remesher everywhere everytimes

  • @original_M_A_K
    @original_M_A_K 2 หลายเดือนก่อน

    Hey man! your stuff is brilliant! is this still possible in 4.0 4.1 4.2??? i can't find it

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Wow! This is an old video. Sorry the info is pretty out of date now. I still use blender every day though 😊 I don't think you need to do this on newer versions.

    • @original_M_A_K
      @original_M_A_K 2 หลายเดือนก่อน

      @@jacrossiter2097 Hey brother! yeah i had a further look & achieved it. by default 'region overlap' is already turned on & in the theme settings, you can decrease the opacity of the N-panel to whatever you like. all good, thanks for taking the time to reply. hope to see more videos from you man :)

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      @@original_M_A_K I'll try. Let me know if there's something specific you want to know! :)

  • @kivikivi7314
    @kivikivi7314 2 หลายเดือนก่อน

    Thank you!

  • @fivetee
    @fivetee 2 หลายเดือนก่อน

    Awesome video, thank you very much, also your keyboard makes an incredible sound what is it ?

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Ahaha, thanks. This was back before I improved my audio recording to remove the sound of my baby 👀 The keyboard an Owlab Spring and it's custom built by me using boba u4t switches and ceremaic keycaps. It's my signature sounds 😂 Best board ever.

    • @fivetee
      @fivetee 2 หลายเดือนก่อน

      @@jacrossiter2097 Oh ceramic keycaps that's why it's sounds soooo creamyy 😍. Thanks a lot I'll check that and of course your latest videos as well

  • @skilllanoodle
    @skilllanoodle 2 หลายเดือนก่อน

    Killer video, this is going to change the way I created High Poly assets. Really into spaceship design and teaching people that kind of stuff so when the money's right I'm going to fully implement this.

  • @zanderalberto3576
    @zanderalberto3576 2 หลายเดือนก่อน

    Do you have any recommendations on starting substance painter? I've checked out a couple of videos and they all act like the viewer has immense background knowledge on it despite specifying "ABSOLUTELY BEGINNERS" in the searches.

  • @markzaikov456
    @markzaikov456 2 หลายเดือนก่อน

    Upon using Quad remesher and you're wondering why your loops are messed up, it's a limitation of the addon.

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      @@markzaikov456 messed up? If you show me the issue I might be able to make a video to help you :)

    • @markzaikov456
      @markzaikov456 2 หลายเดือนก่อน

      @@jacrossiter2097 The edge loops going spiral instead of a close loop. To replicate it, Use Suzanne, add a few subdiv then Quad Remesh. The edge loops spirals all around instead of following an expected loop flow. (e.g closed horizontal or vertical) EDIT: Found a more obvious example. I expect a closed loop but it just goes spiral. UV Sphere Subdiv 4 Remesh 20k

  • @jacrossiter2097
    @jacrossiter2097 2 หลายเดือนก่อน

    If you would like me to take a look at your work and create a video like this one then email me at jacrossiter.art@gmail.com!

  • @michaszumlanski8157
    @michaszumlanski8157 2 หลายเดือนก่อน

    At first, I was like, man this isn't that bad at all, but then I saw the reference shot and I it got to me why you made this vid. Good work

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Thanks man, I appreciate that. I made this video thinking about 2 people in the world would find it helpful 😅

  • @cellularshy
    @cellularshy 2 หลายเดือนก่อน

    Very helpful, would be great to see more stuff like this 🔥

  • @DannyKS3D
    @DannyKS3D 2 หลายเดือนก่อน

    1:29:20 This was really mindblowing when you show how detail-oriented these textures are, even for the tempered-steel burnt from real life gun productions This was a really useful format for learning Substance Painter, I hope you do more of this!

  • @Nieverton69
    @Nieverton69 2 หลายเดือนก่อน

    man, f*ck, i watched all 2 hours of this video, just so you could save the texture production gold off video, during that last final cut haha sad . - .

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Hi, I rewatched the end of the video but I'm not sure what you mean

    • @Nieverton69
      @Nieverton69 2 หลายเดือนก่อน

      ​@@jacrossiter2097 2:11:09 ;-; have a cut

  • @bruhmomentum3633
    @bruhmomentum3633 2 หลายเดือนก่อน

    I dont want to sound ignorant but wasting 10+ hours on perfecting the details of a texture is not worth it in my opinion, especially when you're working with strict deadlines. If the first glance at a model sells the look, that means you're %90 there and most of the time studios don't really care about that last %10 when you have 10 more models to complete in 1 week.

    • @MrSorbias
      @MrSorbias 2 หลายเดือนก่อน

      But the players are often using literal days of looking those exact same models when they play the game.

    • @askeladden450
      @askeladden450 2 หลายเดือนก่อน

      The gun literally takes half of the screen, what are you talking about?

    • @Rune3D
      @Rune3D หลายเดือนก่อน

      I can corroborate this, but people seem really confused by why this is the case. So, I'll shed a little more light: It really depends on the model and how it's being used. If it's a 3rd person shooter, and the camera only gets up to a medium close-up view of the gun, then you don't need to get too crazy with the extra-fine details like being able to count the hairline scratches. Because chances are that most people aren't going to see or care about THAT level of detail anyway, so why waste time on that? Especially when you have a dozen more guns and props that need to be modeled and textured in the next 40 hours. If we were making the next Call of Duty, and the gun takes up half of the screen for most of the game, then yeah- it really would be another story. However pistols will probably not be used nearly as much as rifles, which will undoubtedly take more time to create. So similar logic still applies. If you wanna work in AAA, you need to work FAST

  • @Nieverton69
    @Nieverton69 3 หลายเดือนก่อน

    51:22 I believe that the uv is not good, it must be quite deformed for less resolution, do you think it looks like that!

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Yeah, exactly. The UV looks squished on those faces. If it were my asset I would fix that island. A little stretch is fine in some situations but not like this

  • @Nieverton69
    @Nieverton69 3 หลายเดือนก่อน

    43:16 I'd have to set the group to passtrougth for the layer multiple to work :/

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      Yeah totally, good catch! I made a mistake :)

  • @GhettoWxzrd
    @GhettoWxzrd 3 หลายเดือนก่อน

    I liked the student's work better.

    • @vldstr
      @vldstr 3 หลายเดือนก่อน

      Shut up bro isn't that what he was wasting his time for

  • @JonathanGorr
    @JonathanGorr 3 หลายเดือนก่อน

    Delete this

  • @SaifArabb
    @SaifArabb 3 หลายเดือนก่อน

    Great, make series of this.

  • @prymexxxx
    @prymexxxx 3 หลายเดือนก่อน

    Great video. Some really great tips in there.

  • @kristiyanaleksiev8403
    @kristiyanaleksiev8403 3 หลายเดือนก่อน

    Honestly the student's one wasn't bad

    • @jacrossiter2097
      @jacrossiter2097 3 หลายเดือนก่อน

      Yes and he's improved a lot this year. Something to keep in mind also is that the better your skills become the harder it is to improve. Getting your texturing ability to a 5/10 takes much less than going from 5/10 to 6/10. The better you get the more growth beomes minute and harder to gain.

    • @prymexxxx
      @prymexxxx 3 หลายเดือนก่อน

      @@jacrossiter2097 diminishing returns :)

    • @phillyleotardo4343
      @phillyleotardo4343 2 หลายเดือนก่อน

      @@jacrossiter2097 yeah exactly, the learning curve is tough

    • @phillyleotardo4343
      @phillyleotardo4343 2 หลายเดือนก่อน

      @@jacrossiter2097 problem with learning 3d art by yourself is that after some point, you dont even know what you should learn/how to improve, most of the tutorials become useless after certain point, they dont teach anything new

    • @jacrossiter2097
      @jacrossiter2097 2 หลายเดือนก่อน

      @@phillyleotardo4343 I totally agree. I think that this video will not help most people but for those that have the basics but are still struggling to hit AAA quality it will help. It would have helped me greatly when I was learning. If you would like my to go through your work I could probably make some time

  • @Xathian
    @Xathian 3 หลายเดือนก่อน

    18:00 in the environment tab change the Environment Alignment option to Camera, that locks the HDRI to your camera rather than the regular environment so you can see inside things that are too up/down directional for the regular HDRI to light

    • @jacrossiter2097
      @jacrossiter2097 3 หลายเดือนก่อน

      Oh thanks, that's not something I've used before. I'll give that a try

  • @Xathian
    @Xathian 3 หลายเดือนก่อน

    Thanks for this. It's embarrassing to admit but I've been doing 3D art for 10 years now and my textures still look like first year hobbyists 😔 I can model just about anything but the texturing process is so hard to wrap my head around, I have no eye for it. This was helpful

  • @noblox2092
    @noblox2092 3 หลายเดือนก่อน

    How do i do this in 3.6?

  • @jvestudiosvfx
    @jvestudiosvfx 3 หลายเดือนก่อน

    To this to what

  • @cyano3d
    @cyano3d 4 หลายเดือนก่อน

    This is a helpful video i will tag you when i redo my weapon textures

    • @jacrossiter2097
      @jacrossiter2097 4 หลายเดือนก่อน

      I'd love to see your results! 😁

  • @slavsit7600
    @slavsit7600 4 หลายเดือนก่อน

    why do you sound like grant abbit

  • @rajendrameena150
    @rajendrameena150 4 หลายเดือนก่อน

    Conjure sdf is a better choice for such work.

  • @blackjam2683
    @blackjam2683 4 หลายเดือนก่อน

    Lol. He should had made it a vanilla chellenge. He most defiantly should had known better with people using MT addon to speed things up.

  • @evenfunnierguy
    @evenfunnierguy 4 หลายเดือนก่อน

    Well... I guess you can always throw more geometry at the problem... 🙄 It's not clean modeling though and will quickly give you trouble in larger scenes. It's so much easier to clean up a low tessellation and then let subdivision do its thing.

    • @jacrossiter2097
      @jacrossiter2097 4 หลายเดือนก่อน

      It's all about context. I was thinking about this in the context of a highpoly model to bake from. Don't use this technique if you modelling a castle 😋

  • @Remm3d
    @Remm3d 5 หลายเดือนก่อน

    awesome, came to this after machin3 did it in 42 seconds, still great skill

    • @angulinhiduje6093
      @angulinhiduje6093 2 หลายเดือนก่อน

      machin3 like the addon? do you have the link?

  • @burkiCGI
    @burkiCGI 5 หลายเดือนก่อน

    Why your channel is so underrated?

  • @Tomy_Yon
    @Tomy_Yon 5 หลายเดือนก่อน

    "Don't watch..." Must watch video now! 😊

  • @stimpyfeelinit
    @stimpyfeelinit 5 หลายเดือนก่อน

    excellent job

  • @crhomervy3518
    @crhomervy3518 5 หลายเดือนก่อน

    Hey man just asking, how long do I have to learn hard surface modeling to become that good?

    • @jacrossiter2097
      @jacrossiter2097 5 หลายเดือนก่อน

      Hey, I think it's a tricky question to answer because it typically people try to learn many adjacent stills at the same time, like UVing, Texturing, zbrush, ect. If you focused just on making highpoly hardsurface models then I would say maybe 200 hours. Again depends if you wanting to learn subd modelling, cad + remesh like i showed or zbrush. I think you would be surprised though with how quickly you can learn if you start focusing on just one skill :)

  • @muhammadravialvaro7494
    @muhammadravialvaro7494 5 หลายเดือนก่อน

    Pls do more of this man, this could be a great start to a great series

    • @jacrossiter2097
      @jacrossiter2097 5 หลายเดือนก่อน

      I didn't realise this would be of interest to people. I'll try make a few more. It's a cool challenge. Definitely check out @machin3's video where he shows how to do it in under a minute. That way can be done in blender without the need for an addon like quad remesher :)

  • @MACHIN3
    @MACHIN3 5 หลายเดือนก่อน

    Cheating 😅

    • @jacrossiter2097
      @jacrossiter2097 5 หลายเดือนก่อน

      Hahahaha 🤣

    • @postmodernerkindergartner960
      @postmodernerkindergartner960 5 หลายเดือนก่อน

      @machin3 if you would answer support requests for your product as well, that'd be great

    • @MACHIN3
      @MACHIN3 5 หลายเดือนก่อน

      @@postmodernerkindergartner960 I'm working off surpport tickets as fast as I can, including on the weekends, but I also have other things to do.Some support tickets get prioritized some are not issues at all and so less important. You can always follow up via email if I'm not fast enough for you.

    • @stephennoble2693
      @stephennoble2693 5 หลายเดือนก่อน

      😄

  • @MahfuzurRahman19
    @MahfuzurRahman19 5 หลายเดือนก่อน

    Been using blender for 4 years and I didn't even know there were dedicated modifiers for smoothing a mesh right in front of me. Thanks a lot for sharing!

    • @jacrossiter2097
      @jacrossiter2097 5 หลายเดือนก่อน

      It's so nice! It can really get laggy though if your project gets huge. Maybe later I'll do a specific video and tips for remeshing. Though the long and short of it is to apply the modifier and then decimate it down 👍

  • @PicklesTheOtt
    @PicklesTheOtt 5 หลายเดือนก่อน

    If a professional says, "Oh my God!" then you know it's going to be good.

    • @jacrossiter2097
      @jacrossiter2097 5 หลายเดือนก่อน

      It happens to the best of us 🥲

    • @3DCreationStation
      @3DCreationStation 3 หลายเดือนก่อน

      I think to the last of us